net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,73 +1,73 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.RoomBuilding.Implementation;
4
- using DREditor.Editor.Utility;
5
- using UnityEngine;
6
-
7
- namespace DREditor.RoomBuilding.Old
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public class RoomManagerDisplayEditor : RoomSaveDisplayEditorBase
13
- {
14
- readonly RoomManager manager;
15
-
16
- public RoomManagerDisplayEditor(RoomManager manager)
17
- {
18
- this.manager = manager;
19
- }
20
-
21
- /// <inheritdoc/>
22
- public override void LoadRoom(object room)
23
- {
24
- ActorLoader.UnloadActors(true);
25
-
26
- manager.LoadRoom((RoomData)room);
27
- }
28
-
29
- /// <inheritdoc/>
30
- public override void OverwriteRoom(object current, object room, int i)
31
- {
32
- ((RoomSection)current).Rooms[i] = manager.OverwriteRoom((RoomData)room);
33
- }
34
-
35
- /// <inheritdoc/>
36
- public override void DeleteRoom(object current, object room) => ((RoomSection)current).Rooms.Remove((RoomData)room);
37
-
38
- /// <inheritdoc/>
39
- public override void DisplayRoomPieces(object roomData)
40
- {
41
- RoomData room = (RoomData)roomData;
42
-
43
- room.SetPersistent(HandyFields.BoolField(room.isPersistent, "Is Persistent: "));
44
-
45
- if (Button("Load Actors"))
46
- ActorLoader.Load(room);
47
-
48
- if (Button("Load Items"))
49
- ItemActorLoader.LoadItems(room.itemDatas);
50
-
51
- if (Button("Load Doors"))
52
- DoorLoader.Load(room.doorDatas);
53
-
54
- if (Button("Load Moveables"))
55
- MoveLoader.Load(room.moveDatas);
56
-
57
- if (Button("Load Triggers"))
58
- TriggerLoader.Load(room.triggers);
59
-
60
- if (Button("Load Spawnables"))
61
- SpawnableLoader.LoadSpawnables(room.spawnDatas);
62
-
63
- if (Button("Load SubAreas"))
64
- SubAreaLoader.Load(room.subAreas);
65
-
66
- if (Button("Load Saveables"))
67
- SaveableManager.Load(room.saveables);
68
- }
69
-
70
- protected bool Button(string s) => GUILayout.Button(s, GUILayout.Width(150));
71
- }
72
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.RoomBuilding.Implementation;
4
+ using DREditor.Editor.Utility;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.RoomBuilding.Old
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ public class RoomManagerDisplayEditor : RoomSaveDisplayEditorBase
13
+ {
14
+ readonly RoomManager manager;
15
+
16
+ public RoomManagerDisplayEditor(RoomManager manager)
17
+ {
18
+ this.manager = manager;
19
+ }
20
+
21
+ /// <inheritdoc/>
22
+ public override void LoadRoom(object room)
23
+ {
24
+ ActorLoader.UnloadActors(true);
25
+
26
+ manager.LoadRoom((RoomData)room);
27
+ }
28
+
29
+ /// <inheritdoc/>
30
+ public override void OverwriteRoom(object current, object room, int i)
31
+ {
32
+ ((RoomSection)current).Rooms[i] = manager.OverwriteRoom((RoomData)room);
33
+ }
34
+
35
+ /// <inheritdoc/>
36
+ public override void DeleteRoom(object current, object room) => ((RoomSection)current).Rooms.Remove((RoomData)room);
37
+
38
+ /// <inheritdoc/>
39
+ public override void DisplayRoomPieces(object roomData)
40
+ {
41
+ RoomData room = (RoomData)roomData;
42
+
43
+ room.SetPersistent(HandyFields.BoolField(room.isPersistent, "Is Persistent: "));
44
+
45
+ if (Button("Load Actors"))
46
+ ActorLoader.Load(room);
47
+
48
+ if (Button("Load Items"))
49
+ ItemActorLoader.LoadItems(room.itemDatas);
50
+
51
+ if (Button("Load Doors"))
52
+ DoorLoader.Load(room.doorDatas);
53
+
54
+ if (Button("Load Moveables"))
55
+ MoveLoader.Load(room.moveDatas);
56
+
57
+ if (Button("Load Triggers"))
58
+ TriggerLoader.Load(room.triggers);
59
+
60
+ if (Button("Load Spawnables"))
61
+ SpawnableLoader.LoadSpawnables(room.spawnDatas);
62
+
63
+ if (Button("Load SubAreas"))
64
+ SubAreaLoader.Load(room.subAreas);
65
+
66
+ if (Button("Load Saveables"))
67
+ SaveableManager.Load(room.saveables);
68
+ }
69
+
70
+ protected bool Button(string s) => GUILayout.Button(s, GUILayout.Width(150));
71
+ }
72
+ }
73
73
  #endif
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: bcfc15990646cab4b97bfb10e0d9457f
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: bcfc15990646cab4b97bfb10e0d9457f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,212 +1,212 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Progressing;
4
- using DREditor.RoomBuilding.Implementation;
5
- using DREditor.Editor.Utility;
6
- using System.Linq;
7
- using UnityEditor;
8
- using UnityEngine;
9
-
10
- namespace DREditor.RoomBuilding.Old
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [CustomEditor(typeof(RoomManager))]
16
- [CanEditMultipleObjects]
17
- public class RoomManagerEditor : RoomManagerEditorBase
18
- {
19
- RoomManager manager;
20
-
21
- RoomBuilder builder;
22
-
23
-
24
- /// <inheritdoc/>
25
- protected override void OnEnable()
26
- {
27
- manager = (RoomManager)target;
28
-
29
- managerBase = manager;
30
-
31
- editor = new(manager);
32
-
33
-
34
- base.OnEnable();
35
-
36
- shellEditor = new(manager, manager.Builder);
37
- }
38
-
39
- #region Builder Initialization
40
-
41
- /// <inheritdoc/>
42
- protected override void SetBuilderDirty()
43
- {
44
- if (manager.Builder != null)
45
- EditorUtility.SetDirty(builder);
46
- }
47
-
48
- /// <inheritdoc/>
49
- protected override bool DisplayBuilderField()
50
- {
51
- using (new EditorGUILayout.HorizontalScope())
52
- {
53
- manager.SetBuilder(HandyFields.UnityField(manager.Builder, 200, 35));
54
-
55
- if (manager.Builder != null && builder == null)
56
- builder = manager.Builder;
57
-
58
- if (GUILayout.Button("Apply Changes"))
59
- EditorUtility.SetDirty(manager);
60
-
61
- return true;
62
- }
63
- }
64
-
65
- /// <inheritdoc/>
66
- protected override bool IsManagerBuilderValid() => manager.Builder != null;
67
-
68
- #endregion
69
-
70
- #region Create Room Save
71
-
72
- /// <inheritdoc/>
73
- protected override void DisplayShellData()
74
- {
75
- shellEditor.DisplayShellData();
76
- }
77
-
78
- /// <inheritdoc/>
79
- protected override void SaveRoom(Objective pValue)
80
- {
81
- RoomData room = manager.NewSaveRoom(pValue);
82
-
83
- UnityEngine.Debug.Log(JsonUtility.ToJson(room));
84
-
85
- var look = builder.Sections.Where(n => n.Chapter == managerBase.Chapter).ToList();
86
-
87
- int index = managerBase.intChapter;
88
-
89
- if (look.Count > 0)
90
- index = builder.Sections.IndexOf(look[0]);
91
-
92
- builder.Sections[index].Rooms.Add(room);
93
- }
94
-
95
- #endregion
96
-
97
- #region Clear Drop Down
98
-
99
- /// <inheritdoc/>
100
- protected override void OnClearFoldOut()
101
- {
102
- if (GUILayout.Button("Unload Spawnables", GUILayout.Width(150)))
103
- if (EditorUtility.DisplayDialog("Unload Spawnables", "Are you sure you want to destroy all Spawnables?",
104
- "Yes", "No"))
105
- {
106
- SpawnableLoader.UnloadSpawnables(true);
107
- EditorUtility.SetDirty(manager);
108
- }
109
-
110
- if (GUILayout.Button("Unload Actors", GUILayout.Width(150)))
111
- if (EditorUtility.DisplayDialog("Unload Actors",
112
- "Warning! All REFERENCED objects with the Actor component will be destroyed. Are you sure?",
113
- "Yes", "No"))
114
- {
115
- ActorLoader.UnloadActors(true);
116
- EditorUtility.SetDirty(manager);
117
- }
118
-
119
- if (GUILayout.Button("Unload Actuators", GUILayout.Width(150)))
120
- if (EditorUtility.DisplayDialog("Clear Actuators", "Are you sure you want to clear all Actuators?",
121
- "Yes", "No"))
122
- {
123
- TriggerLoader.UnloadEvents();
124
- EditorUtility.SetDirty(manager);
125
- }
126
-
127
- if (GUILayout.Button("Clear Door Locks", GUILayout.Width(150)))
128
- if (EditorUtility.DisplayDialog("Clear Door Locks", "Are you sure you want to clear Door Locks?",
129
- "Yes", "No"))
130
- {
131
- DoorLoader.UnloadDoors();
132
- EditorUtility.SetDirty(manager);
133
- }
134
-
135
- if (GUILayout.Button("Clear Items", GUILayout.Width(150)))
136
- if (EditorUtility.DisplayDialog("Clear Items", "Are you sure you want to clear all Item Data?",
137
- "Yes", "No"))
138
- {
139
- ItemActorLoader.UnloadItems();
140
- EditorUtility.SetDirty(manager);
141
- }
142
- }
143
-
144
- /// <inheritdoc/>
145
- protected override void ClearAll()
146
- {
147
- SpawnableLoader.UnloadSpawnables(true);
148
-
149
- ActorLoader.UnloadActors(true);
150
-
151
- ItemActorLoader.UnloadItems();
152
-
153
- TriggerLoader.UnloadEvents();
154
-
155
- DoorLoader.UnloadDoors();
156
-
157
- EditorUtility.SetDirty(manager);
158
- }
159
-
160
- #endregion
161
-
162
- #region Load Room Save
163
-
164
- /// <inheritdoc/>
165
- protected override void DisplayRoomStates()
166
- {
167
- RoomSection current = null;
168
-
169
- foreach (RoomSection r in builder.Sections)
170
- {
171
- if (r.Chapter == pDB.Chapters[pDB.Chapters.IndexOf(managerBase.Chapter)])
172
- {
173
- current = r;
174
-
175
- break;
176
- }
177
- }
178
-
179
- if (current == null)
180
- {
181
- GUILayout.Label("Couldn't find a Room Builder Section with the related chapter. " +
182
- "Please do not create a room save while this is showing.");
183
-
184
- return;
185
- }
186
-
187
- if (current.Rooms.Count > 0)
188
- {
189
- if (editor.saveFolds.Count != current.Rooms.Count)
190
- for (int i = 0; i < current.Rooms.Count; i++)
191
- editor.saveFolds.Add(false);
192
-
193
- string foldTitle = "Saved Rooms";
194
-
195
- roomFold = EditorGUILayout.Foldout(roomFold, foldTitle);
196
-
197
- if (roomFold)
198
- {
199
- GUILayout.Label("On Load will remove REFERENCED Actors");
200
-
201
- for (int i = 0; i < current.Rooms.Count; i++)
202
- editor.DisplayRoomSave(current, i, current.Rooms[i], current.Rooms[i].progressionValue.Description);
203
- }
204
- }
205
- }
206
-
207
- RoomManagerShellDisplayEditor shellEditor;
208
- RoomManagerDisplayEditor editor;
209
- #endregion
210
- }
211
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Progressing;
4
+ using DREditor.RoomBuilding.Implementation;
5
+ using DREditor.Editor.Utility;
6
+ using System.Linq;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+
10
+ namespace DREditor.RoomBuilding.Old
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [CustomEditor(typeof(RoomManager))]
16
+ [CanEditMultipleObjects]
17
+ public class RoomManagerEditor : RoomManagerEditorBase
18
+ {
19
+ RoomManager manager;
20
+
21
+ RoomBuilder builder;
22
+
23
+
24
+ /// <inheritdoc/>
25
+ protected override void OnEnable()
26
+ {
27
+ manager = (RoomManager)target;
28
+
29
+ managerBase = manager;
30
+
31
+ editor = new(manager);
32
+
33
+
34
+ base.OnEnable();
35
+
36
+ shellEditor = new(manager, manager.Builder);
37
+ }
38
+
39
+ #region Builder Initialization
40
+
41
+ /// <inheritdoc/>
42
+ protected override void SetBuilderDirty()
43
+ {
44
+ if (manager.Builder != null)
45
+ EditorUtility.SetDirty(builder);
46
+ }
47
+
48
+ /// <inheritdoc/>
49
+ protected override bool DisplayBuilderField()
50
+ {
51
+ using (new EditorGUILayout.HorizontalScope())
52
+ {
53
+ manager.SetBuilder(HandyFields.UnityField(manager.Builder, 200, 35));
54
+
55
+ if (manager.Builder != null && builder == null)
56
+ builder = manager.Builder;
57
+
58
+ if (GUILayout.Button("Apply Changes"))
59
+ EditorUtility.SetDirty(manager);
60
+
61
+ return true;
62
+ }
63
+ }
64
+
65
+ /// <inheritdoc/>
66
+ protected override bool IsManagerBuilderValid() => manager.Builder != null;
67
+
68
+ #endregion
69
+
70
+ #region Create Room Save
71
+
72
+ /// <inheritdoc/>
73
+ protected override void DisplayShellData()
74
+ {
75
+ shellEditor.DisplayShellData();
76
+ }
77
+
78
+ /// <inheritdoc/>
79
+ protected override void SaveRoom(Objective pValue)
80
+ {
81
+ RoomData room = manager.NewSaveRoom(pValue);
82
+
83
+ UnityEngine.Debug.Log(JsonUtility.ToJson(room));
84
+
85
+ var look = builder.Sections.Where(n => n.Chapter == managerBase.Chapter).ToList();
86
+
87
+ int index = managerBase.intChapter;
88
+
89
+ if (look.Count > 0)
90
+ index = builder.Sections.IndexOf(look[0]);
91
+
92
+ builder.Sections[index].Rooms.Add(room);
93
+ }
94
+
95
+ #endregion
96
+
97
+ #region Clear Drop Down
98
+
99
+ /// <inheritdoc/>
100
+ protected override void OnClearFoldOut()
101
+ {
102
+ if (GUILayout.Button("Unload Spawnables", GUILayout.Width(150)))
103
+ if (EditorUtility.DisplayDialog("Unload Spawnables", "Are you sure you want to destroy all Spawnables?",
104
+ "Yes", "No"))
105
+ {
106
+ SpawnableLoader.UnloadSpawnables(true);
107
+ EditorUtility.SetDirty(manager);
108
+ }
109
+
110
+ if (GUILayout.Button("Unload Actors", GUILayout.Width(150)))
111
+ if (EditorUtility.DisplayDialog("Unload Actors",
112
+ "Warning! All REFERENCED objects with the Actor component will be destroyed. Are you sure?",
113
+ "Yes", "No"))
114
+ {
115
+ ActorLoader.UnloadActors(true);
116
+ EditorUtility.SetDirty(manager);
117
+ }
118
+
119
+ if (GUILayout.Button("Unload Actuators", GUILayout.Width(150)))
120
+ if (EditorUtility.DisplayDialog("Clear Actuators", "Are you sure you want to clear all Actuators?",
121
+ "Yes", "No"))
122
+ {
123
+ TriggerLoader.UnloadEvents();
124
+ EditorUtility.SetDirty(manager);
125
+ }
126
+
127
+ if (GUILayout.Button("Clear Door Locks", GUILayout.Width(150)))
128
+ if (EditorUtility.DisplayDialog("Clear Door Locks", "Are you sure you want to clear Door Locks?",
129
+ "Yes", "No"))
130
+ {
131
+ DoorLoader.UnloadDoors();
132
+ EditorUtility.SetDirty(manager);
133
+ }
134
+
135
+ if (GUILayout.Button("Clear Items", GUILayout.Width(150)))
136
+ if (EditorUtility.DisplayDialog("Clear Items", "Are you sure you want to clear all Item Data?",
137
+ "Yes", "No"))
138
+ {
139
+ ItemActorLoader.UnloadItems();
140
+ EditorUtility.SetDirty(manager);
141
+ }
142
+ }
143
+
144
+ /// <inheritdoc/>
145
+ protected override void ClearAll()
146
+ {
147
+ SpawnableLoader.UnloadSpawnables(true);
148
+
149
+ ActorLoader.UnloadActors(true);
150
+
151
+ ItemActorLoader.UnloadItems();
152
+
153
+ TriggerLoader.UnloadEvents();
154
+
155
+ DoorLoader.UnloadDoors();
156
+
157
+ EditorUtility.SetDirty(manager);
158
+ }
159
+
160
+ #endregion
161
+
162
+ #region Load Room Save
163
+
164
+ /// <inheritdoc/>
165
+ protected override void DisplayRoomStates()
166
+ {
167
+ RoomSection current = null;
168
+
169
+ foreach (RoomSection r in builder.Sections)
170
+ {
171
+ if (r.Chapter == pDB.Chapters[pDB.Chapters.IndexOf(managerBase.Chapter)])
172
+ {
173
+ current = r;
174
+
175
+ break;
176
+ }
177
+ }
178
+
179
+ if (current == null)
180
+ {
181
+ GUILayout.Label("Couldn't find a Room Builder Section with the related chapter. " +
182
+ "Please do not create a room save while this is showing.");
183
+
184
+ return;
185
+ }
186
+
187
+ if (current.Rooms.Count > 0)
188
+ {
189
+ if (editor.saveFolds.Count != current.Rooms.Count)
190
+ for (int i = 0; i < current.Rooms.Count; i++)
191
+ editor.saveFolds.Add(false);
192
+
193
+ string foldTitle = "Saved Rooms";
194
+
195
+ roomFold = EditorGUILayout.Foldout(roomFold, foldTitle);
196
+
197
+ if (roomFold)
198
+ {
199
+ GUILayout.Label("On Load will remove REFERENCED Actors");
200
+
201
+ for (int i = 0; i < current.Rooms.Count; i++)
202
+ editor.DisplayRoomSave(current, i, current.Rooms[i], current.Rooms[i].progressionValue.Description);
203
+ }
204
+ }
205
+ }
206
+
207
+ RoomManagerShellDisplayEditor shellEditor;
208
+ RoomManagerDisplayEditor editor;
209
+ #endregion
210
+ }
211
+ }
212
212
  #endif
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