net.dreditor.roombuilding 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.RoomBuilding.asmdef +28 -28
- package/DREditor.RoomBuilding.asmdef.meta +7 -7
- package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
- package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
- package/Editor/FindCharactersInRoomsWizard.cs +55 -55
- package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
- package/Editor/RoomBuilderContainsObjective.cs +38 -38
- package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
- package/Editor/RoomBuilderScanWizard.cs +90 -90
- package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
- package/Editor/ScanRoomBuilders.cs +74 -74
- package/Editor/ScanRoomBuilders.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Implementation/Actors/ActorData.cs +115 -115
- package/Implementation/Actors/ActorData.cs.meta +11 -11
- package/Implementation/Actors/ActorStateData.cs +10 -10
- package/Implementation/Actors/ActorStateData.cs.meta +11 -11
- package/Implementation/Actors/ActorStateLoader.cs +344 -344
- package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
- package/Implementation/Actors/TActorData.cs +35 -35
- package/Implementation/Actors/TActorData.cs.meta +11 -11
- package/Implementation/Actors/TrialActorManager.cs +157 -157
- package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
- package/Implementation/Actors.meta +8 -8
- package/Implementation/DoorLoader.cs +117 -117
- package/Implementation/DoorLoader.cs.meta +11 -11
- package/Implementation/DoorLoaderUtility.cs +51 -51
- package/Implementation/DoorLoaderUtility.cs.meta +11 -11
- package/Implementation/DoorStateData.cs +11 -11
- package/Implementation/DoorStateData.cs.meta +11 -11
- package/Implementation/ItemActorLoader.cs +157 -157
- package/Implementation/ItemActorLoader.cs.meta +11 -11
- package/Implementation/ItemData.cs +67 -67
- package/Implementation/ItemData.cs.meta +11 -11
- package/Implementation/ItemStateData.cs +10 -10
- package/Implementation/ItemStateData.cs.meta +11 -11
- package/Implementation/MoveLoader.cs +67 -67
- package/Implementation/MoveLoader.cs.meta +11 -11
- package/Implementation/MoveStateData.cs +11 -11
- package/Implementation/MoveStateData.cs.meta +11 -11
- package/Implementation/RoomStateHandlerBase.cs +241 -241
- package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
- package/Implementation/SaveableData.cs +56 -56
- package/Implementation/SaveableData.cs.meta +11 -11
- package/Implementation/SaveableDataSet.cs +66 -66
- package/Implementation/SaveableDataSet.cs.meta +11 -11
- package/Implementation/SaveableManager.cs +70 -70
- package/Implementation/SaveableManager.cs.meta +11 -11
- package/Implementation/SaveableStateData.cs +10 -10
- package/Implementation/SaveableStateData.cs.meta +11 -11
- package/Implementation/SpawnableLoader.cs +125 -125
- package/Implementation/SpawnableLoader.cs.meta +11 -11
- package/Implementation/SpawnableStateData.cs +11 -11
- package/Implementation/SpawnableStateData.cs.meta +11 -11
- package/Implementation/StateDataAsset.cs +28 -28
- package/Implementation/StateDataAsset.cs.meta +11 -11
- package/Implementation/SubAreaLoader.cs +108 -108
- package/Implementation/SubAreaLoader.cs.meta +11 -11
- package/Implementation/SubAreaStateData.cs +11 -11
- package/Implementation/SubAreaStateData.cs.meta +11 -11
- package/Implementation/TriggerConverter.cs +137 -137
- package/Implementation/TriggerConverter.cs.meta +11 -11
- package/Implementation/TriggerLoader.cs +295 -295
- package/Implementation/TriggerLoader.cs.meta +11 -11
- package/Implementation/TriggerStateData.cs +18 -18
- package/Implementation/TriggerStateData.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/InstanceListWrapper.cs +23 -23
- package/InstanceListWrapper.cs.meta +11 -11
- package/Instances/ConvertInstanceData.cs +89 -89
- package/Instances/ConvertInstanceData.cs.meta +11 -11
- package/Instances/InstanceData.cs +43 -43
- package/Instances/InstanceData.cs.meta +11 -11
- package/Instances/InstanceStateData.cs +51 -51
- package/Instances/InstanceStateData.cs.meta +11 -11
- package/Instances/RoomInstanceData.cs +68 -68
- package/Instances/RoomInstanceData.cs.meta +11 -11
- package/Instances/RoomInstanceManager.cs +452 -452
- package/Instances/RoomInstanceManager.cs.meta +11 -11
- package/Instances.meta +8 -8
- package/LoadInvestigationRoomState.cs +53 -53
- package/LoadInvestigationRoomState.cs.meta +11 -11
- package/Old/ActorLoader.cs +382 -382
- package/Old/ActorLoader.cs.meta +11 -11
- package/Old/Room.cs +24 -24
- package/Old/Room.cs.meta +11 -11
- package/Old/RoomBuilder.cs +59 -59
- package/Old/RoomBuilder.cs.meta +11 -11
- package/Old/RoomData.cs +90 -90
- package/Old/RoomData.cs.meta +11 -11
- package/Old/RoomManager.cs +256 -256
- package/Old/RoomManager.cs.meta +11 -11
- package/Old/RoomManagerDisplayEditor.cs +72 -72
- package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
- package/Old/RoomManagerEditor.cs +211 -211
- package/Old/RoomManagerEditor.cs.meta +11 -11
- package/Old/RoomManagerShellDisplayEditor.cs +48 -48
- package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
- package/Old/RoomSection.cs +35 -35
- package/Old/RoomSection.cs.meta +11 -11
- package/Old.meta +8 -8
- package/RoomManagerBase.cs +84 -84
- package/RoomManagerBase.cs.meta +11 -11
- package/RoomManagerEditorBase.cs +86 -86
- package/RoomManagerEditorBase.cs.meta +11 -11
- package/RoomManagerEditorCoreBase.cs +159 -159
- package/RoomManagerEditorCoreBase.cs.meta +11 -11
- package/RoomSaveDisplayEditorBase.cs +111 -111
- package/RoomSaveDisplayEditorBase.cs.meta +11 -11
- package/RoomShellDisplayEditorBase.cs +68 -68
- package/RoomShellDisplayEditorBase.cs.meta +11 -11
- package/RoomStateBuilder.cs +53 -53
- package/RoomStateBuilder.cs.meta +11 -11
- package/RoomStateData.cs +58 -58
- package/RoomStateData.cs.meta +11 -11
- package/RoomStateManager.cs +202 -202
- package/RoomStateManager.cs.meta +11 -11
- package/RoomStateManagerEditor.cs +392 -392
- package/RoomStateManagerEditor.cs.meta +11 -11
- package/RoomStateSaveDisplayEditor.cs +175 -175
- package/RoomStateSaveDisplayEditor.cs.meta +11 -11
- package/RoomStateSection.cs +69 -69
- package/RoomStateSection.cs.meta +11 -11
- package/RoomStateShellDisplayEditor.cs +108 -108
- package/RoomStateShellDisplayEditor.cs.meta +11 -11
- package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
- package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
- package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
- package/package.json +51 -46
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
|
@@ -1,138 +1,138 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
#if UNITY_EDITOR
|
|
3
|
-
using DREditor.Editor.Toolbox;
|
|
4
|
-
#endif
|
|
5
|
-
using DREditor.Triggers;
|
|
6
|
-
using System;
|
|
7
|
-
using System.Collections.Generic;
|
|
8
|
-
using System.Linq;
|
|
9
|
-
#if UNITY_EDITOR
|
|
10
|
-
using UnityEditor;
|
|
11
|
-
#endif
|
|
12
|
-
namespace DREditor.RoomBuilding.Implementation
|
|
13
|
-
{
|
|
14
|
-
/*
|
|
15
|
-
* Conversion Process
|
|
16
|
-
* - Create all the new subsequent class types.
|
|
17
|
-
* - Get all the class types inheriting from GenericSubsequent like how we do IDialogueEvent shit.
|
|
18
|
-
* - Create a new instance of them.
|
|
19
|
-
* - Once created The GenericSubsequent class should have an abstract function bool CanConvert that passes a subsequent in the
|
|
20
|
-
* Event Trigger's Subsequents where it returns true if it can convert.
|
|
21
|
-
* - If it can convert it then call an abstract function Convert for that class.
|
|
22
|
-
* - Since it will return an actual instance of the specific type of subsequent,
|
|
23
|
-
* it can be added to the event trigger's genericsubsequent list.
|
|
24
|
-
*
|
|
25
|
-
* Update Saving Loading Process
|
|
26
|
-
* - The loading process should now use the genericsubsequent list instead of the subsequent list.
|
|
27
|
-
* - For Saving, the save function can instead pass the generic subsequent list where on the monobehaviour for the subsequent
|
|
28
|
-
* you can add the specific subsequent type.
|
|
29
|
-
*/
|
|
30
|
-
|
|
31
|
-
/// <summary>
|
|
32
|
-
///
|
|
33
|
-
/// </summary>
|
|
34
|
-
public static class TriggerConverter
|
|
35
|
-
{
|
|
36
|
-
/// <summary>
|
|
37
|
-
///
|
|
38
|
-
/// </summary>
|
|
39
|
-
#if UNITY_EDITOR
|
|
40
|
-
[MenuItem("DREditor/Convert/Triggers/Convert All Trigger Assets")]
|
|
41
|
-
|
|
42
|
-
public static void ConvertAllTriggerAssets()
|
|
43
|
-
{
|
|
44
|
-
var triggerAssets = VerifyDialogues.FindAssetsByType<StateDataAsset<EventTrigger>>();
|
|
45
|
-
|
|
46
|
-
foreach (var trigger in triggerAssets)
|
|
47
|
-
ConvertTriggerAsset(trigger);
|
|
48
|
-
}
|
|
49
|
-
#endif
|
|
50
|
-
|
|
51
|
-
/// <summary>
|
|
52
|
-
///
|
|
53
|
-
/// </summary>
|
|
54
|
-
/// <param name="trigger"></param>
|
|
55
|
-
public static void ConvertTriggerAsset(StateDataAsset<EventTrigger> trigger)
|
|
56
|
-
{
|
|
57
|
-
foreach (var data in trigger.datas)
|
|
58
|
-
ConvertEventTrigger(data);
|
|
59
|
-
#if UNITY_EDITOR
|
|
60
|
-
EditorUtility.SetDirty(trigger);
|
|
61
|
-
#endif
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
/// <summary>
|
|
65
|
-
///
|
|
66
|
-
/// </summary>
|
|
67
|
-
/// <param name="trigger"></param>
|
|
68
|
-
static void ConvertEventTrigger(EventTrigger trigger)
|
|
69
|
-
{
|
|
70
|
-
ConvertActuator(trigger, trigger.Actuator);
|
|
71
|
-
|
|
72
|
-
trigger.GenericSubsequents.Clear();
|
|
73
|
-
|
|
74
|
-
foreach (var subsequent in trigger.Subsequents)
|
|
75
|
-
ConvertSubsequent(trigger, subsequent);
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
/// <summary>
|
|
79
|
-
///
|
|
80
|
-
/// </summary>
|
|
81
|
-
/// <param name="trigger"></param>
|
|
82
|
-
/// <param name="actuator"></param>
|
|
83
|
-
public static void ConvertActuator(EventTrigger trigger, Actuator actuator)
|
|
84
|
-
{
|
|
85
|
-
var genericActuatorClasses = GetInheritedClasses<GenericActuator>();
|
|
86
|
-
|
|
87
|
-
foreach (var genericClass in genericActuatorClasses)
|
|
88
|
-
{
|
|
89
|
-
var convertable = (IActuatorConvert)Activator.CreateInstance(genericClass);
|
|
90
|
-
|
|
91
|
-
if (convertable.CanConvert(actuator))
|
|
92
|
-
{
|
|
93
|
-
convertable.Convert(ref trigger.GenericActuator, actuator);
|
|
94
|
-
|
|
95
|
-
return;
|
|
96
|
-
}
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
UnityEngine.Debug.LogWarning("COULD NOT CONVERT ACTUATOR FOR: " + actuator.Type);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
/// <summary>
|
|
103
|
-
///
|
|
104
|
-
/// </summary>
|
|
105
|
-
/// <param name="trigger"></param>
|
|
106
|
-
/// <param name="subsequent"></param>
|
|
107
|
-
static void ConvertSubsequent(EventTrigger trigger, Subsequent subsequent)
|
|
108
|
-
{
|
|
109
|
-
var genericSubsequentClasses = GetInheritedClasses<GenericSubsequent>();
|
|
110
|
-
|
|
111
|
-
foreach (var genericClass in genericSubsequentClasses)
|
|
112
|
-
{
|
|
113
|
-
var convertable = (ISubsequentConvert)Activator.CreateInstance(genericClass);
|
|
114
|
-
|
|
115
|
-
if (convertable.CanConvert(subsequent))
|
|
116
|
-
{
|
|
117
|
-
convertable.Convert(trigger.GenericSubsequents, subsequent);
|
|
118
|
-
|
|
119
|
-
return;
|
|
120
|
-
}
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
UnityEngine.Debug.LogWarning("COULD NOT CONVERT SUBSEQUENT FOR: " + subsequent.Type);
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
/// <summary>
|
|
127
|
-
///
|
|
128
|
-
/// </summary>
|
|
129
|
-
/// <typeparam name="T"></typeparam>
|
|
130
|
-
/// <returns></returns>
|
|
131
|
-
static List<Type> GetInheritedClasses<T>()
|
|
132
|
-
{
|
|
133
|
-
return AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
|
|
134
|
-
.Where(type => typeof(T).IsAssignableFrom(type) && !type.IsInterface && !type.IsAbstract)
|
|
135
|
-
.ToList();
|
|
136
|
-
}
|
|
137
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
#if UNITY_EDITOR
|
|
3
|
+
using DREditor.Editor.Toolbox;
|
|
4
|
+
#endif
|
|
5
|
+
using DREditor.Triggers;
|
|
6
|
+
using System;
|
|
7
|
+
using System.Collections.Generic;
|
|
8
|
+
using System.Linq;
|
|
9
|
+
#if UNITY_EDITOR
|
|
10
|
+
using UnityEditor;
|
|
11
|
+
#endif
|
|
12
|
+
namespace DREditor.RoomBuilding.Implementation
|
|
13
|
+
{
|
|
14
|
+
/*
|
|
15
|
+
* Conversion Process
|
|
16
|
+
* - Create all the new subsequent class types.
|
|
17
|
+
* - Get all the class types inheriting from GenericSubsequent like how we do IDialogueEvent shit.
|
|
18
|
+
* - Create a new instance of them.
|
|
19
|
+
* - Once created The GenericSubsequent class should have an abstract function bool CanConvert that passes a subsequent in the
|
|
20
|
+
* Event Trigger's Subsequents where it returns true if it can convert.
|
|
21
|
+
* - If it can convert it then call an abstract function Convert for that class.
|
|
22
|
+
* - Since it will return an actual instance of the specific type of subsequent,
|
|
23
|
+
* it can be added to the event trigger's genericsubsequent list.
|
|
24
|
+
*
|
|
25
|
+
* Update Saving Loading Process
|
|
26
|
+
* - The loading process should now use the genericsubsequent list instead of the subsequent list.
|
|
27
|
+
* - For Saving, the save function can instead pass the generic subsequent list where on the monobehaviour for the subsequent
|
|
28
|
+
* you can add the specific subsequent type.
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
/// <summary>
|
|
32
|
+
///
|
|
33
|
+
/// </summary>
|
|
34
|
+
public static class TriggerConverter
|
|
35
|
+
{
|
|
36
|
+
/// <summary>
|
|
37
|
+
///
|
|
38
|
+
/// </summary>
|
|
39
|
+
#if UNITY_EDITOR
|
|
40
|
+
[MenuItem("DREditor/Convert/Triggers/Convert All Trigger Assets")]
|
|
41
|
+
|
|
42
|
+
public static void ConvertAllTriggerAssets()
|
|
43
|
+
{
|
|
44
|
+
var triggerAssets = VerifyDialogues.FindAssetsByType<StateDataAsset<EventTrigger>>();
|
|
45
|
+
|
|
46
|
+
foreach (var trigger in triggerAssets)
|
|
47
|
+
ConvertTriggerAsset(trigger);
|
|
48
|
+
}
|
|
49
|
+
#endif
|
|
50
|
+
|
|
51
|
+
/// <summary>
|
|
52
|
+
///
|
|
53
|
+
/// </summary>
|
|
54
|
+
/// <param name="trigger"></param>
|
|
55
|
+
public static void ConvertTriggerAsset(StateDataAsset<EventTrigger> trigger)
|
|
56
|
+
{
|
|
57
|
+
foreach (var data in trigger.datas)
|
|
58
|
+
ConvertEventTrigger(data);
|
|
59
|
+
#if UNITY_EDITOR
|
|
60
|
+
EditorUtility.SetDirty(trigger);
|
|
61
|
+
#endif
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
/// <summary>
|
|
65
|
+
///
|
|
66
|
+
/// </summary>
|
|
67
|
+
/// <param name="trigger"></param>
|
|
68
|
+
static void ConvertEventTrigger(EventTrigger trigger)
|
|
69
|
+
{
|
|
70
|
+
ConvertActuator(trigger, trigger.Actuator);
|
|
71
|
+
|
|
72
|
+
trigger.GenericSubsequents.Clear();
|
|
73
|
+
|
|
74
|
+
foreach (var subsequent in trigger.Subsequents)
|
|
75
|
+
ConvertSubsequent(trigger, subsequent);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/// <summary>
|
|
79
|
+
///
|
|
80
|
+
/// </summary>
|
|
81
|
+
/// <param name="trigger"></param>
|
|
82
|
+
/// <param name="actuator"></param>
|
|
83
|
+
public static void ConvertActuator(EventTrigger trigger, Actuator actuator)
|
|
84
|
+
{
|
|
85
|
+
var genericActuatorClasses = GetInheritedClasses<GenericActuator>();
|
|
86
|
+
|
|
87
|
+
foreach (var genericClass in genericActuatorClasses)
|
|
88
|
+
{
|
|
89
|
+
var convertable = (IActuatorConvert)Activator.CreateInstance(genericClass);
|
|
90
|
+
|
|
91
|
+
if (convertable.CanConvert(actuator))
|
|
92
|
+
{
|
|
93
|
+
convertable.Convert(ref trigger.GenericActuator, actuator);
|
|
94
|
+
|
|
95
|
+
return;
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
UnityEngine.Debug.LogWarning("COULD NOT CONVERT ACTUATOR FOR: " + actuator.Type);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/// <summary>
|
|
103
|
+
///
|
|
104
|
+
/// </summary>
|
|
105
|
+
/// <param name="trigger"></param>
|
|
106
|
+
/// <param name="subsequent"></param>
|
|
107
|
+
static void ConvertSubsequent(EventTrigger trigger, Subsequent subsequent)
|
|
108
|
+
{
|
|
109
|
+
var genericSubsequentClasses = GetInheritedClasses<GenericSubsequent>();
|
|
110
|
+
|
|
111
|
+
foreach (var genericClass in genericSubsequentClasses)
|
|
112
|
+
{
|
|
113
|
+
var convertable = (ISubsequentConvert)Activator.CreateInstance(genericClass);
|
|
114
|
+
|
|
115
|
+
if (convertable.CanConvert(subsequent))
|
|
116
|
+
{
|
|
117
|
+
convertable.Convert(trigger.GenericSubsequents, subsequent);
|
|
118
|
+
|
|
119
|
+
return;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
UnityEngine.Debug.LogWarning("COULD NOT CONVERT SUBSEQUENT FOR: " + subsequent.Type);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
/// <summary>
|
|
127
|
+
///
|
|
128
|
+
/// </summary>
|
|
129
|
+
/// <typeparam name="T"></typeparam>
|
|
130
|
+
/// <returns></returns>
|
|
131
|
+
static List<Type> GetInheritedClasses<T>()
|
|
132
|
+
{
|
|
133
|
+
return AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
|
|
134
|
+
.Where(type => typeof(T).IsAssignableFrom(type) && !type.IsInterface && !type.IsAbstract)
|
|
135
|
+
.ToList();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
138
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: df2104ef4a2f64646a49c8d9a34d86af
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: df2104ef4a2f64646a49c8d9a34d86af
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|