net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,138 +1,138 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Editor.Toolbox;
4
- #endif
5
- using DREditor.Triggers;
6
- using System;
7
- using System.Collections.Generic;
8
- using System.Linq;
9
- #if UNITY_EDITOR
10
- using UnityEditor;
11
- #endif
12
- namespace DREditor.RoomBuilding.Implementation
13
- {
14
- /*
15
- * Conversion Process
16
- * - Create all the new subsequent class types.
17
- * - Get all the class types inheriting from GenericSubsequent like how we do IDialogueEvent shit.
18
- * - Create a new instance of them.
19
- * - Once created The GenericSubsequent class should have an abstract function bool CanConvert that passes a subsequent in the
20
- * Event Trigger's Subsequents where it returns true if it can convert.
21
- * - If it can convert it then call an abstract function Convert for that class.
22
- * - Since it will return an actual instance of the specific type of subsequent,
23
- * it can be added to the event trigger's genericsubsequent list.
24
- *
25
- * Update Saving Loading Process
26
- * - The loading process should now use the genericsubsequent list instead of the subsequent list.
27
- * - For Saving, the save function can instead pass the generic subsequent list where on the monobehaviour for the subsequent
28
- * you can add the specific subsequent type.
29
- */
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- public static class TriggerConverter
35
- {
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- #if UNITY_EDITOR
40
- [MenuItem("DREditor/Convert/Triggers/Convert All Trigger Assets")]
41
-
42
- public static void ConvertAllTriggerAssets()
43
- {
44
- var triggerAssets = VerifyDialogues.FindAssetsByType<StateDataAsset<EventTrigger>>();
45
-
46
- foreach (var trigger in triggerAssets)
47
- ConvertTriggerAsset(trigger);
48
- }
49
- #endif
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- /// <param name="trigger"></param>
55
- public static void ConvertTriggerAsset(StateDataAsset<EventTrigger> trigger)
56
- {
57
- foreach (var data in trigger.datas)
58
- ConvertEventTrigger(data);
59
- #if UNITY_EDITOR
60
- EditorUtility.SetDirty(trigger);
61
- #endif
62
- }
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- /// <param name="trigger"></param>
68
- static void ConvertEventTrigger(EventTrigger trigger)
69
- {
70
- ConvertActuator(trigger, trigger.Actuator);
71
-
72
- trigger.GenericSubsequents.Clear();
73
-
74
- foreach (var subsequent in trigger.Subsequents)
75
- ConvertSubsequent(trigger, subsequent);
76
- }
77
-
78
- /// <summary>
79
- ///
80
- /// </summary>
81
- /// <param name="trigger"></param>
82
- /// <param name="actuator"></param>
83
- public static void ConvertActuator(EventTrigger trigger, Actuator actuator)
84
- {
85
- var genericActuatorClasses = GetInheritedClasses<GenericActuator>();
86
-
87
- foreach (var genericClass in genericActuatorClasses)
88
- {
89
- var convertable = (IActuatorConvert)Activator.CreateInstance(genericClass);
90
-
91
- if (convertable.CanConvert(actuator))
92
- {
93
- convertable.Convert(ref trigger.GenericActuator, actuator);
94
-
95
- return;
96
- }
97
- }
98
-
99
- UnityEngine.Debug.LogWarning("COULD NOT CONVERT ACTUATOR FOR: " + actuator.Type);
100
- }
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- /// <param name="trigger"></param>
106
- /// <param name="subsequent"></param>
107
- static void ConvertSubsequent(EventTrigger trigger, Subsequent subsequent)
108
- {
109
- var genericSubsequentClasses = GetInheritedClasses<GenericSubsequent>();
110
-
111
- foreach (var genericClass in genericSubsequentClasses)
112
- {
113
- var convertable = (ISubsequentConvert)Activator.CreateInstance(genericClass);
114
-
115
- if (convertable.CanConvert(subsequent))
116
- {
117
- convertable.Convert(trigger.GenericSubsequents, subsequent);
118
-
119
- return;
120
- }
121
- }
122
-
123
- UnityEngine.Debug.LogWarning("COULD NOT CONVERT SUBSEQUENT FOR: " + subsequent.Type);
124
- }
125
-
126
- /// <summary>
127
- ///
128
- /// </summary>
129
- /// <typeparam name="T"></typeparam>
130
- /// <returns></returns>
131
- static List<Type> GetInheritedClasses<T>()
132
- {
133
- return AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
134
- .Where(type => typeof(T).IsAssignableFrom(type) && !type.IsInterface && !type.IsAbstract)
135
- .ToList();
136
- }
137
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Toolbox;
4
+ #endif
5
+ using DREditor.Triggers;
6
+ using System;
7
+ using System.Collections.Generic;
8
+ using System.Linq;
9
+ #if UNITY_EDITOR
10
+ using UnityEditor;
11
+ #endif
12
+ namespace DREditor.RoomBuilding.Implementation
13
+ {
14
+ /*
15
+ * Conversion Process
16
+ * - Create all the new subsequent class types.
17
+ * - Get all the class types inheriting from GenericSubsequent like how we do IDialogueEvent shit.
18
+ * - Create a new instance of them.
19
+ * - Once created The GenericSubsequent class should have an abstract function bool CanConvert that passes a subsequent in the
20
+ * Event Trigger's Subsequents where it returns true if it can convert.
21
+ * - If it can convert it then call an abstract function Convert for that class.
22
+ * - Since it will return an actual instance of the specific type of subsequent,
23
+ * it can be added to the event trigger's genericsubsequent list.
24
+ *
25
+ * Update Saving Loading Process
26
+ * - The loading process should now use the genericsubsequent list instead of the subsequent list.
27
+ * - For Saving, the save function can instead pass the generic subsequent list where on the monobehaviour for the subsequent
28
+ * you can add the specific subsequent type.
29
+ */
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ public static class TriggerConverter
35
+ {
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ #if UNITY_EDITOR
40
+ [MenuItem("DREditor/Convert/Triggers/Convert All Trigger Assets")]
41
+
42
+ public static void ConvertAllTriggerAssets()
43
+ {
44
+ var triggerAssets = VerifyDialogues.FindAssetsByType<StateDataAsset<EventTrigger>>();
45
+
46
+ foreach (var trigger in triggerAssets)
47
+ ConvertTriggerAsset(trigger);
48
+ }
49
+ #endif
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ /// <param name="trigger"></param>
55
+ public static void ConvertTriggerAsset(StateDataAsset<EventTrigger> trigger)
56
+ {
57
+ foreach (var data in trigger.datas)
58
+ ConvertEventTrigger(data);
59
+ #if UNITY_EDITOR
60
+ EditorUtility.SetDirty(trigger);
61
+ #endif
62
+ }
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ /// <param name="trigger"></param>
68
+ static void ConvertEventTrigger(EventTrigger trigger)
69
+ {
70
+ ConvertActuator(trigger, trigger.Actuator);
71
+
72
+ trigger.GenericSubsequents.Clear();
73
+
74
+ foreach (var subsequent in trigger.Subsequents)
75
+ ConvertSubsequent(trigger, subsequent);
76
+ }
77
+
78
+ /// <summary>
79
+ ///
80
+ /// </summary>
81
+ /// <param name="trigger"></param>
82
+ /// <param name="actuator"></param>
83
+ public static void ConvertActuator(EventTrigger trigger, Actuator actuator)
84
+ {
85
+ var genericActuatorClasses = GetInheritedClasses<GenericActuator>();
86
+
87
+ foreach (var genericClass in genericActuatorClasses)
88
+ {
89
+ var convertable = (IActuatorConvert)Activator.CreateInstance(genericClass);
90
+
91
+ if (convertable.CanConvert(actuator))
92
+ {
93
+ convertable.Convert(ref trigger.GenericActuator, actuator);
94
+
95
+ return;
96
+ }
97
+ }
98
+
99
+ UnityEngine.Debug.LogWarning("COULD NOT CONVERT ACTUATOR FOR: " + actuator.Type);
100
+ }
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ /// <param name="trigger"></param>
106
+ /// <param name="subsequent"></param>
107
+ static void ConvertSubsequent(EventTrigger trigger, Subsequent subsequent)
108
+ {
109
+ var genericSubsequentClasses = GetInheritedClasses<GenericSubsequent>();
110
+
111
+ foreach (var genericClass in genericSubsequentClasses)
112
+ {
113
+ var convertable = (ISubsequentConvert)Activator.CreateInstance(genericClass);
114
+
115
+ if (convertable.CanConvert(subsequent))
116
+ {
117
+ convertable.Convert(trigger.GenericSubsequents, subsequent);
118
+
119
+ return;
120
+ }
121
+ }
122
+
123
+ UnityEngine.Debug.LogWarning("COULD NOT CONVERT SUBSEQUENT FOR: " + subsequent.Type);
124
+ }
125
+
126
+ /// <summary>
127
+ ///
128
+ /// </summary>
129
+ /// <typeparam name="T"></typeparam>
130
+ /// <returns></returns>
131
+ static List<Type> GetInheritedClasses<T>()
132
+ {
133
+ return AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
134
+ .Where(type => typeof(T).IsAssignableFrom(type) && !type.IsInterface && !type.IsAbstract)
135
+ .ToList();
136
+ }
137
+ }
138
138
  }
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