net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,36 +1,36 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.RoomBuilding.Implementation.Actors
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <remarks>
11
- ///
12
- /// </remarks>
13
- [Serializable]
14
- public class TActorData : ActorData
15
- {
16
- public TActorData() { }
17
-
18
- public TActorData(string refName, GameObject actor, bool ident, string spriteName, Material shared)
19
- {
20
- position = actor.transform.position;
21
-
22
- rotation = actor.transform.eulerAngles;
23
-
24
- aReference = refName;
25
-
26
- mat = shared;
27
-
28
- identified = ident;
29
-
30
- matName = spriteName;
31
- }
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-
33
- /// <inheritdoc/>
34
- public override object Clone() => base.Clone() as TActorData;
35
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.RoomBuilding.Implementation.Actors
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <remarks>
11
+ ///
12
+ /// </remarks>
13
+ [Serializable]
14
+ public class TActorData : ActorData
15
+ {
16
+ public TActorData() { }
17
+
18
+ public TActorData(string refName, GameObject actor, bool ident, string spriteName, Material shared)
19
+ {
20
+ position = actor.transform.position;
21
+
22
+ rotation = actor.transform.eulerAngles;
23
+
24
+ aReference = refName;
25
+
26
+ mat = shared;
27
+
28
+ identified = ident;
29
+
30
+ matName = spriteName;
31
+ }
32
+
33
+ /// <inheritdoc/>
34
+ public override object Clone() => base.Clone() as TActorData;
35
+ }
36
36
  }
@@ -1,11 +1,11 @@
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@@ -1,158 +1,158 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Actors;
3
- using DREditor.Characters;
4
- using DREditor.EventObjects;
5
- using DREditor.Saving;
6
- using System.Collections.Generic;
7
- using UnityEngine;
8
-
9
- namespace DREditor.RoomBuilding.Implementation.Actors
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) +
15
- "\n\n")]
16
- public class TrialActorManager : MonoBehaviour, IDRESaveable, IDRELoadable
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Tooltip("")]
22
- [SerializeField] protected string saveKey = "actorDatas";
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Tooltip("")]
28
- [SerializeField] protected CharacterDatabase characterDatabase = null;
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Tooltip("")]
34
- [SerializeField] protected BoolWithEvent inDialogue = null;
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- [Tooltip("")]
40
- [SerializeField] protected BoolWithEvent inTrialMode = null;
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- [Tooltip("")]
46
- [SerializeField] protected List<TActorData> debugViewingInstances = new();
47
-
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- public virtual void Save(Dictionary<string, object> saveData)
53
- {
54
- if (inTrialMode.Value && inDialogue.Value)
55
- saveData.Set(saveKey, SaveTrialActors());
56
- }
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- public virtual void Load(Dictionary<string, object> saveDatas)
62
- {
63
- if (inTrialMode.Value)
64
- LoadTrialActors(saveDatas.Get<List<TActorData>>(saveKey));
65
- }
66
-
67
- /// <summary>
68
- ///
69
- /// </summary>
70
- protected virtual Actor[] InitializeTrialActors()
71
- {
72
- if (characterDatabase == null)
73
- characterDatabase = Resources.Load<CharacterDatabase>("Characters/CharacterDatabase");
74
-
75
- Actor[] actors = (Actor[])FindObjectsByType(typeof(Actor));
76
-
77
- if (actors.Length == 0)
78
- {
79
- UnityEngine.Debug.Log("There are no Actors in the scene!");
80
-
81
- return null;
82
- }
83
-
84
- return actors;
85
- }
86
-
87
- /// <summary>
88
- ///
89
- /// </summary>
90
- protected virtual List<TActorData> SaveTrialActors()
91
- {
92
- Actor[] actors = InitializeTrialActors();
93
-
94
- List<TActorData> actorInstances = new();
95
-
96
- for (int i = 0; i < actors.Length; i++)
97
- {
98
- GameObject actorGO = actors[i].gameObject;
99
-
100
- MeshRenderer mesh = actorGO.GetComponentInChildren<MeshRenderer>();
101
-
102
- Character character = characterDatabase.GetCharacter(actorGO.name);
103
-
104
- TActorData trialActorData = new(
105
- actorGO.name,
106
- actorGO,
107
- actors[i].GetIdentified(),
108
- character.GetSpriteLabelByTexName(mesh.material.mainTexture.name),
109
- mesh.sharedMaterial
110
- );
111
-
112
- actorInstances.Add(trialActorData);
113
- }
114
-
115
- debugViewingInstances = actorInstances;
116
-
117
- return actorInstances;
118
- }
119
-
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void LoadTrialActors(List<TActorData> trialActorDatas)
124
- {
125
- Actor[] actors = InitializeTrialActors();
126
-
127
- if (actors == null || trialActorDatas == null)
128
- return;
129
-
130
- for (int i = 0; i < actors.Length; i++)
131
- for (int j = 0; j < trialActorDatas.Count; j++)
132
- if (actors[i].gameObject.name == trialActorDatas[j].aReference)
133
- LoadTrialActor(actors[i], trialActorDatas[j]);
134
- }
135
-
136
- /// <summary>
137
- ///
138
- /// </summary>
139
- protected virtual void LoadTrialActor(Actor actor, TActorData data)
140
- {
141
- actor.transform.position = data.position;
142
-
143
- actor.transform.eulerAngles = data.rotation;
144
-
145
- MeshRenderer[] meshes = actor.GetComponentsInChildren<MeshRenderer>();
146
-
147
- Character character = characterDatabase.GetCharacter(data.aReference);
148
-
149
- Texture texture = character.GetSpriteByName(data.matName);
150
-
151
- if (meshes.Length > 0)
152
- meshes[0].material.mainTexture = texture;
153
-
154
- if (meshes.Length > 1)
155
- meshes[1].material.mainTexture = texture;
156
- }
157
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Actors;
3
+ using DREditor.Characters;
4
+ using DREditor.EventObjects;
5
+ using DREditor.Saving;
6
+ using System.Collections.Generic;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.RoomBuilding.Implementation.Actors
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(IDRESaveable) + ", " + nameof(IDRELoadable) +
15
+ "\n\n")]
16
+ public class TrialActorManager : MonoBehaviour, IDRESaveable, IDRELoadable
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Tooltip("")]
22
+ [SerializeField] protected string saveKey = "actorDatas";
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [Tooltip("")]
28
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Tooltip("")]
34
+ [SerializeField] protected BoolWithEvent inDialogue = null;
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ [Tooltip("")]
40
+ [SerializeField] protected BoolWithEvent inTrialMode = null;
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ [Tooltip("")]
46
+ [SerializeField] protected List<TActorData> debugViewingInstances = new();
47
+
48
+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ public virtual void Save(Dictionary<string, object> saveData)
53
+ {
54
+ if (inTrialMode.Value && inDialogue.Value)
55
+ saveData.Set(saveKey, SaveTrialActors());
56
+ }
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ public virtual void Load(Dictionary<string, object> saveDatas)
62
+ {
63
+ if (inTrialMode.Value)
64
+ LoadTrialActors(saveDatas.Get<List<TActorData>>(saveKey));
65
+ }
66
+
67
+ /// <summary>
68
+ ///
69
+ /// </summary>
70
+ protected virtual Actor[] InitializeTrialActors()
71
+ {
72
+ if (characterDatabase == null)
73
+ characterDatabase = Resources.Load<CharacterDatabase>("Characters/CharacterDatabase");
74
+
75
+ Actor[] actors = (Actor[])FindObjectsByType(typeof(Actor));
76
+
77
+ if (actors.Length == 0)
78
+ {
79
+ UnityEngine.Debug.Log("There are no Actors in the scene!");
80
+
81
+ return null;
82
+ }
83
+
84
+ return actors;
85
+ }
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ protected virtual List<TActorData> SaveTrialActors()
91
+ {
92
+ Actor[] actors = InitializeTrialActors();
93
+
94
+ List<TActorData> actorInstances = new();
95
+
96
+ for (int i = 0; i < actors.Length; i++)
97
+ {
98
+ GameObject actorGO = actors[i].gameObject;
99
+
100
+ MeshRenderer mesh = actorGO.GetComponentInChildren<MeshRenderer>();
101
+
102
+ Character character = characterDatabase.GetCharacter(actorGO.name);
103
+
104
+ TActorData trialActorData = new(
105
+ actorGO.name,
106
+ actorGO,
107
+ actors[i].GetIdentified(),
108
+ character.GetSpriteLabelByTexName(mesh.material.mainTexture.name),
109
+ mesh.sharedMaterial
110
+ );
111
+
112
+ actorInstances.Add(trialActorData);
113
+ }
114
+
115
+ debugViewingInstances = actorInstances;
116
+
117
+ return actorInstances;
118
+ }
119
+
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void LoadTrialActors(List<TActorData> trialActorDatas)
124
+ {
125
+ Actor[] actors = InitializeTrialActors();
126
+
127
+ if (actors == null || trialActorDatas == null)
128
+ return;
129
+
130
+ for (int i = 0; i < actors.Length; i++)
131
+ for (int j = 0; j < trialActorDatas.Count; j++)
132
+ if (actors[i].gameObject.name == trialActorDatas[j].aReference)
133
+ LoadTrialActor(actors[i], trialActorDatas[j]);
134
+ }
135
+
136
+ /// <summary>
137
+ ///
138
+ /// </summary>
139
+ protected virtual void LoadTrialActor(Actor actor, TActorData data)
140
+ {
141
+ actor.transform.position = data.position;
142
+
143
+ actor.transform.eulerAngles = data.rotation;
144
+
145
+ MeshRenderer[] meshes = actor.GetComponentsInChildren<MeshRenderer>();
146
+
147
+ Character character = characterDatabase.GetCharacter(data.aReference);
148
+
149
+ Texture texture = character.GetSpriteByName(data.matName);
150
+
151
+ if (meshes.Length > 0)
152
+ meshes[0].material.mainTexture = texture;
153
+
154
+ if (meshes.Length > 1)
155
+ meshes[1].material.mainTexture = texture;
156
+ }
157
+ }
158
158
  }
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