net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 7cbf2421daacb3940a4d2f921a16cce1
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 7cbf2421daacb3940a4d2f921a16cce1
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,8 +1,8 @@
1
- fileFormatVersion: 2
2
- guid: b31d5e3f66f24044f81c7bb55d094556
3
- folderAsset: yes
4
- DefaultImporter:
5
- externalObjects: {}
6
- userData:
7
- assetBundleName:
8
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: b31d5e3f66f24044f81c7bb55d094556
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -1,24 +1,24 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections.Generic;
3
- using UnityEngine.Serialization;
4
-
5
- namespace DREditor.RoomBuilding
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <typeparam name="T"></typeparam>
11
- [System.Serializable]
12
- public class InstanceListWrapper<T>
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [FormerlySerializedAs("list")]
18
- public List<T> wrappedInstances = new();
19
-
20
- public InstanceListWrapper() { }
21
-
22
- public InstanceListWrapper(List<T> wrappedInstances) => this.wrappedInstances = wrappedInstances;
23
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
3
+ using UnityEngine.Serialization;
4
+
5
+ namespace DREditor.RoomBuilding
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <typeparam name="T"></typeparam>
11
+ [System.Serializable]
12
+ public class InstanceListWrapper<T>
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [FormerlySerializedAs("list")]
18
+ public List<T> wrappedInstances = new();
19
+
20
+ public InstanceListWrapper() { }
21
+
22
+ public InstanceListWrapper(List<T> wrappedInstances) => this.wrappedInstances = wrappedInstances;
23
+ }
24
24
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: c6e10f83bbabf0f4389eb6a5ee5f8560
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: c6e10f83bbabf0f4389eb6a5ee5f8560
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,90 +1,90 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.RoomBuilding.Old;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.RoomBuilding.Instances
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- public static class ConvertInstanceData
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- /// <param name="data"></param>
17
- /// <returns></returns>
18
- public static InstanceStateData Convert(InstanceData data)
19
- {
20
- InstanceStateData stateData = new(data.CurrentObjective, ConvertRoom(data.CurrentRoom));
21
-
22
- return stateData;
23
- }
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- /// <param name="room"></param>
29
- /// <returns></returns>
30
- public static RoomInstanceData ConvertRoom(Room room)
31
- => new(room.Name, room.Data.isPersistent, room.Data.progressionValue, ConvertInstanceDatas(room));
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- /// <param name="room"></param>
37
- /// <returns></returns>
38
- public static string ConvertInstanceDatas(Room room) => ConvertInstanceRoomDatas(room.Data);
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- /// <param name="room"></param>
44
- /// <returns></returns>
45
- public static string ConvertInstanceRoomDatas(RoomData room)
46
- {
47
- InstanceListWrapper<InstanceListWrapper<string>> instanceTemp = new();
48
-
49
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.spawnDatas)));
50
-
51
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.actorDatas)));
52
-
53
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.itemDatas)));
54
-
55
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.triggers)));
56
-
57
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.subAreas)));
58
-
59
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.doorDatas)));
60
-
61
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.moveDatas)));
62
-
63
- instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.saveables.dataSets)));
64
-
65
- return JsonUtility.ToJson(instanceTemp);
66
- }
67
-
68
- /// <summary>
69
- ///
70
- /// </summary>
71
- /// <typeparam name="T"></typeparam>
72
- /// <param name="data"></param>
73
- /// <returns></returns>
74
- public static List<string> SerializeString<T>(List<T> data)
75
- {
76
- List<string> strings = new();
77
-
78
- foreach (T data2 in data)
79
- {
80
- string serializedJson = JsonUtility.ToJson(data2);
81
-
82
- strings.Add(serializedJson);
83
-
84
- UnityEngine.Debug.LogWarning(serializedJson);
85
- }
86
-
87
- return strings;
88
- }
89
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.RoomBuilding.Old;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.RoomBuilding.Instances
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ public static class ConvertInstanceData
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ /// <param name="data"></param>
17
+ /// <returns></returns>
18
+ public static InstanceStateData Convert(InstanceData data)
19
+ {
20
+ InstanceStateData stateData = new(data.CurrentObjective, ConvertRoom(data.CurrentRoom));
21
+
22
+ return stateData;
23
+ }
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ /// <param name="room"></param>
29
+ /// <returns></returns>
30
+ public static RoomInstanceData ConvertRoom(Room room)
31
+ => new(room.Name, room.Data.isPersistent, room.Data.progressionValue, ConvertInstanceDatas(room));
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ /// <param name="room"></param>
37
+ /// <returns></returns>
38
+ public static string ConvertInstanceDatas(Room room) => ConvertInstanceRoomDatas(room.Data);
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ /// <param name="room"></param>
44
+ /// <returns></returns>
45
+ public static string ConvertInstanceRoomDatas(RoomData room)
46
+ {
47
+ InstanceListWrapper<InstanceListWrapper<string>> instanceTemp = new();
48
+
49
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.spawnDatas)));
50
+
51
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.actorDatas)));
52
+
53
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.itemDatas)));
54
+
55
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.triggers)));
56
+
57
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.subAreas)));
58
+
59
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.doorDatas)));
60
+
61
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.moveDatas)));
62
+
63
+ instanceTemp.wrappedInstances.Add(new InstanceListWrapper<string>(SerializeString(room.saveables.dataSets)));
64
+
65
+ return JsonUtility.ToJson(instanceTemp);
66
+ }
67
+
68
+ /// <summary>
69
+ ///
70
+ /// </summary>
71
+ /// <typeparam name="T"></typeparam>
72
+ /// <param name="data"></param>
73
+ /// <returns></returns>
74
+ public static List<string> SerializeString<T>(List<T> data)
75
+ {
76
+ List<string> strings = new();
77
+
78
+ foreach (T data2 in data)
79
+ {
80
+ string serializedJson = JsonUtility.ToJson(data2);
81
+
82
+ strings.Add(serializedJson);
83
+
84
+ UnityEngine.Debug.LogWarning(serializedJson);
85
+ }
86
+
87
+ return strings;
88
+ }
89
+ }
90
90
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: d1bfc814a0d9e464d8048510b83d08c5
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: d1bfc814a0d9e464d8048510b83d08c5
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,44 +1,44 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Progressing;
3
- using DREditor.RoomBuilding.Old;
4
- using System;
5
- using System.Collections.Generic;
6
- using UnityEngine;
7
-
8
- namespace DREditor.RoomBuilding.Instances
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [Serializable]
14
- public class InstanceData
15
- {
16
- public Objective CurrentObjective;
17
-
18
- public List<Room> Rooms = new ();
19
-
20
- public Room CurrentRoom;
21
-
22
- public Vector3 Position;
23
-
24
- public Vector3 Rotation;
25
-
26
- public Vector3 MainPosition;
27
-
28
- public Vector3 MainRotation;
29
-
30
- public Vector3 DialoguePosition;
31
-
32
- public Vector3 DialogueRotation;
33
-
34
- public Vector3 BlurPosition;
35
-
36
- public Vector3 BlurRotation;
37
-
38
- public Vector2 MouseAbs;
39
-
40
- public RoomInstanceData currentDynamicRoom;
41
-
42
- public List<RoomInstanceData> dynamicRooms = new();
43
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Progressing;
3
+ using DREditor.RoomBuilding.Old;
4
+ using System;
5
+ using System.Collections.Generic;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.RoomBuilding.Instances
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [Serializable]
14
+ public class InstanceData
15
+ {
16
+ public Objective CurrentObjective;
17
+
18
+ public List<Room> Rooms = new ();
19
+
20
+ public Room CurrentRoom;
21
+
22
+ public Vector3 Position;
23
+
24
+ public Vector3 Rotation;
25
+
26
+ public Vector3 MainPosition;
27
+
28
+ public Vector3 MainRotation;
29
+
30
+ public Vector3 DialoguePosition;
31
+
32
+ public Vector3 DialogueRotation;
33
+
34
+ public Vector3 BlurPosition;
35
+
36
+ public Vector3 BlurRotation;
37
+
38
+ public Vector2 MouseAbs;
39
+
40
+ public RoomInstanceData currentDynamicRoom;
41
+
42
+ public List<RoomInstanceData> dynamicRooms = new();
43
+ }
44
44
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 2787a7859cfbbeb44aa1e43d99c187d7
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 2787a7859cfbbeb44aa1e43d99c187d7
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,52 +1,52 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Progressing;
3
- using System;
4
- using System.Collections.Generic;
5
-
6
- namespace DREditor.RoomBuilding.Instances
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [Serializable]
12
- public class InstanceStateData
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- public Objective CurrentObjective;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- public RoomInstanceData CurrentRoom;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- public List<RoomInstanceData> Rooms = new();
28
-
29
-
30
- public InstanceStateData() { }
31
-
32
- public InstanceStateData(Objective CurrentObjective, RoomInstanceData CurrentRoom)
33
- {
34
- this.CurrentObjective = CurrentObjective;
35
-
36
- this.CurrentRoom = CurrentRoom;
37
- }
38
-
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- /// <param name="CurrentObjective"></param>
44
- public virtual void SetCurrentObjective(Objective CurrentObjective) => this.CurrentObjective = CurrentObjective;
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- /// <param name="CurrentRoom"></param>
50
- public virtual void SetCurrentRoom(RoomInstanceData CurrentRoom) => this.CurrentRoom = CurrentRoom;
51
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Progressing;
3
+ using System;
4
+ using System.Collections.Generic;
5
+
6
+ namespace DREditor.RoomBuilding.Instances
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [Serializable]
12
+ public class InstanceStateData
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ public Objective CurrentObjective;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ public RoomInstanceData CurrentRoom;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ public List<RoomInstanceData> Rooms = new();
28
+
29
+
30
+ public InstanceStateData() { }
31
+
32
+ public InstanceStateData(Objective CurrentObjective, RoomInstanceData CurrentRoom)
33
+ {
34
+ this.CurrentObjective = CurrentObjective;
35
+
36
+ this.CurrentRoom = CurrentRoom;
37
+ }
38
+
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ /// <param name="CurrentObjective"></param>
44
+ public virtual void SetCurrentObjective(Objective CurrentObjective) => this.CurrentObjective = CurrentObjective;
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ /// <param name="CurrentRoom"></param>
50
+ public virtual void SetCurrentRoom(RoomInstanceData CurrentRoom) => this.CurrentRoom = CurrentRoom;
51
+ }
52
52
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 8e63d2822a2d59344b35f3041d5876f5
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 8e63d2822a2d59344b35f3041d5876f5
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: