mudra-skills 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +19 -0
- package/CLAUDE.md +35 -0
- package/bin/install.js +25 -0
- package/package.json +28 -0
- package/skills/mudra-master/SKILL.md +202 -0
- package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
- package/skills/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-xr/references/promt.md +1516 -0
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"three": "https://cdn.jsdelivr.net/npm/three@0.182.0/build/three.module.js",
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"troika-three-utils": "https://cdn.jsdelivr.net/gh/protectwise/troika@v0.52.4/packages/troika-three-utils/src/index.js",
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"bidi-js": "https://esm.sh/bidi-js@%5E1.0.2?target=es2022",
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"webgl-sdf-generator": "https://esm.sh/webgl-sdf-generator@1.1.1/es2022/webgl-sdf-generator.mjs",
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"lit": "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js",
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"lit/": "https://esm.run/lit@3/",
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"xrblocks": "https://cdn.jsdelivr.net/npm/xrblocks@0.11.0/build/xrblocks.js",
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}`,
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uniforms: {
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vertexShader: /* glsl */ `
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varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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142
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+
fragmentShader: /* glsl */ `
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143
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+
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144
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+
#include <common>
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145
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+
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146
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+
varying vec2 vUv;
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147
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+
uniform vec4 uClearColor;
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148
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+
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149
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+
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150
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+
void main() {
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151
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gl_FragColor = uClearColor;
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152
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+
}`,
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153
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+
};
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154
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+
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155
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+
// --- ScreenWiperShader inlined ---
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156
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+
const noise_texture = new THREE.TextureLoader().load(
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157
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+
'screenwiper_assets/Noise.png'
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158
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+
);
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159
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+
noise_texture.wrapS = THREE.RepeatWrapping;
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160
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+
noise_texture.wrapT = THREE.RepeatWrapping;
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161
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+
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162
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+
const color_map = new THREE.TextureLoader().load(
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163
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'screenwiper_assets/ColorMap.png'
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164
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+
);
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165
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+
color_map.wrapS = THREE.RepeatWrapping;
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166
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+
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167
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+
const ScreenWiperShader = {
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name: 'ScreenWiperShader',
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+
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170
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+
defines: {
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171
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+
DEG_TO_RAD: 3.14159265359 / 180.0,
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172
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+
},
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173
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+
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+
uniforms: {
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+
uTexture: {value: noise_texture},
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+
uMask: {value: null},
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177
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+
uColorMap: {value: color_map},
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178
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+
uTime: {value: new THREE.Vector4(0.0, 0.0, 0.0, 0.0)},
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179
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+
uMoveSpeed: {value: 0.1},
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180
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+
uColorSpeed: {value: 0.2},
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181
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+
uPulseSpeed: {value: 4.0},
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182
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+
uPulseAmount: {value: 0.025},
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183
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+
uHoleColor: {
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184
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+
value: new THREE.Vector4(
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185
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+
49.0 / 255,
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186
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+
103.0 / 255,
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187
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+
154.0 / 255,
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188
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+
64.0 / 255
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189
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+
),
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190
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+
},
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191
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+
},
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192
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+
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193
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+
vertexShader: /* glsl */ `
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194
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+
|
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195
|
+
varying vec2 vUv;
|
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196
|
+
|
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197
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+
void main() {
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198
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+
|
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199
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+
vUv = uv;
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200
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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201
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+
|
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202
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+
}`,
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203
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+
|
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204
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+
fragmentShader: /* glsl */ `
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205
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+
|
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206
|
+
#include <common>
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207
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+
|
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208
|
+
varying vec2 vUv;
|
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209
|
+
|
|
210
|
+
uniform sampler2D uTexture;
|
|
211
|
+
uniform sampler2D uMask;
|
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212
|
+
uniform sampler2D uColorMap;
|
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213
|
+
uniform vec4 uTime;
|
|
214
|
+
uniform float uColorSpeed;
|
|
215
|
+
uniform float uMoveSpeed;
|
|
216
|
+
uniform float uPulseSpeed;
|
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217
|
+
uniform float uPulseAmount;
|
|
218
|
+
uniform vec4 uHoleColor;
|
|
219
|
+
|
|
220
|
+
|
|
221
|
+
void main() {
|
|
222
|
+
// Sample at uv scale 1.
|
|
223
|
+
vec2 uv1 = vUv;
|
|
224
|
+
uv1.x += sin(uTime.x * 4.89 * uMoveSpeed);
|
|
225
|
+
uv1.y += uTime.y * .123 * uMoveSpeed;
|
|
226
|
+
vec4 tex1 = texture(uTexture, 2.0 * uv1);
|
|
227
|
+
|
|
228
|
+
// Sample at uv scale 2.
|
|
229
|
+
vec2 uv2 = vUv * 2.0;
|
|
230
|
+
uv2.x += uTime.y * 0.277 * uMoveSpeed;
|
|
231
|
+
uv2.y += sin(uTime.x * 6.231 * uMoveSpeed);
|
|
232
|
+
vec4 tex2 = texture(uTexture, 2.0 * uv2);
|
|
233
|
+
|
|
234
|
+
float totalValue = (tex1.r * 0.75) + (tex2.r * 0.25);
|
|
235
|
+
vec4 mapColor = texture(uColorMap, vec2(totalValue + uTime.x * uColorSpeed, 0.5));
|
|
236
|
+
vec4 col = saturate(mapColor);
|
|
237
|
+
col.a = 1.0;
|
|
238
|
+
|
|
239
|
+
// Mask.
|
|
240
|
+
float pulseInside = sin(uTime.y * uPulseSpeed + vUv.x * 150.0) * uPulseAmount;
|
|
241
|
+
float pulseOutside = cos(uTime.y * uPulseSpeed + vUv.x * 150.0) * uPulseAmount;
|
|
242
|
+
vec4 mask = texture(uMask, vUv);
|
|
243
|
+
vec4 tintedCol = mix(col, uHoleColor, 0.5);
|
|
244
|
+
col = mix(tintedCol, col, step(0.8 + pulseOutside, mask.r));
|
|
245
|
+
col.a = mix(0.0, max(col.a, tintedCol.a), step(0.5 + pulseInside, mask.r));
|
|
246
|
+
gl_FragColor = col;
|
|
247
|
+
}`,
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
// --- ScreenWiper inlined ---
|
|
251
|
+
const raycaster = new THREE.Raycaster();
|
|
252
|
+
|
|
253
|
+
const clearpass = new ShaderPass(ClearShader);
|
|
254
|
+
clearpass.renderToScreen = false;
|
|
255
|
+
|
|
256
|
+
class ScreenWiper extends THREE.Mesh {
|
|
257
|
+
activeControllers = [];
|
|
258
|
+
|
|
259
|
+
constructor() {
|
|
260
|
+
const NATIVE_RESOLUTION = 1024;
|
|
261
|
+
const RESOLUTION_MULTIPLIER = 4;
|
|
262
|
+
const RESOLUTION = NATIVE_RESOLUTION * RESOLUTION_MULTIPLIER;
|
|
263
|
+
const renderTargetA = new THREE.WebGLRenderTarget(RESOLUTION, RESOLUTION);
|
|
264
|
+
const renderTargetB = new THREE.WebGLRenderTarget(RESOLUTION, RESOLUTION);
|
|
265
|
+
|
|
266
|
+
const geometry = new THREE.SphereGeometry(15, 32, 16);
|
|
267
|
+
const material = new THREE.ShaderMaterial({
|
|
268
|
+
name: 'ScreenWiperShader',
|
|
269
|
+
defines: Object.assign({}, ScreenWiperShader.defines),
|
|
270
|
+
uniforms: THREE.UniformsUtils.clone(ScreenWiperShader.uniforms),
|
|
271
|
+
vertexShader: ScreenWiperShader.vertexShader,
|
|
272
|
+
fragmentShader: ScreenWiperShader.fragmentShader,
|
|
273
|
+
transparent: true,
|
|
274
|
+
side: THREE.DoubleSide,
|
|
275
|
+
});
|
|
276
|
+
super(geometry, material);
|
|
277
|
+
this.renderTargetA = renderTargetA;
|
|
278
|
+
this.renderTargetB = renderTargetB;
|
|
279
|
+
|
|
280
|
+
this.shaderpass = new ShaderPass(AlphaShader);
|
|
281
|
+
this.controllerActiveUniforms = [
|
|
282
|
+
this.shaderpass.material.uniforms.uLeftWiperActive,
|
|
283
|
+
this.shaderpass.material.uniforms.uRightWiperActive,
|
|
284
|
+
];
|
|
285
|
+
this.controllerCartesianCoordinateUniforms = [
|
|
286
|
+
this.shaderpass.material.uniforms.uLeftHandCartesianCoordinate,
|
|
287
|
+
this.shaderpass.material.uniforms.uRightHandCartesianCoordinate,
|
|
288
|
+
];
|
|
289
|
+
this.worldPosition = new THREE.Vector3();
|
|
290
|
+
this.starttime = Date.now();
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
clear(renderer) {
|
|
294
|
+
const xrEnabled = renderer.xr.enabled;
|
|
295
|
+
const xrTarget = renderer.getRenderTarget();
|
|
296
|
+
|
|
297
|
+
renderer.xr.enabled = false;
|
|
298
|
+
clearpass.render(renderer, this.renderTargetA, null);
|
|
299
|
+
clearpass.render(renderer, this.renderTargetB, null);
|
|
300
|
+
this.material.uniforms.uMask.value = this.renderTargetB.texture;
|
|
301
|
+
|
|
302
|
+
renderer.xr.enabled = xrEnabled;
|
|
303
|
+
renderer.setRenderTarget(xrTarget);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
update(renderer) {
|
|
307
|
+
const camera = renderer.xr.getCamera().cameras[0];
|
|
308
|
+
if (camera != null) {
|
|
309
|
+
this.position.copy(camera.position);
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
this.getWorldPosition(this.worldPosition);
|
|
313
|
+
for (let i = 0; i < 2; i++) {
|
|
314
|
+
if (i < this.activeControllers.length) {
|
|
315
|
+
this.controllerActiveUniforms[i].value = true;
|
|
316
|
+
const controller = this.activeControllers[i];
|
|
317
|
+
raycaster.setFromXRController(controller);
|
|
318
|
+
const intersects = raycaster.intersectObject(this);
|
|
319
|
+
if (intersects.length > 0) {
|
|
320
|
+
this.controllerCartesianCoordinateUniforms[i].value
|
|
321
|
+
.copy(intersects[0].point)
|
|
322
|
+
.sub(this.worldPosition)
|
|
323
|
+
.normalize();
|
|
324
|
+
}
|
|
325
|
+
} else {
|
|
326
|
+
this.controllerActiveUniforms[i].value = false;
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
const elapsedTime = (Date.now() - this.starttime) / 1000;
|
|
331
|
+
if (this.material.uniforms.uTime) {
|
|
332
|
+
this.material.uniforms.uTime.value.set(
|
|
333
|
+
elapsedTime / 20,
|
|
334
|
+
elapsedTime,
|
|
335
|
+
elapsedTime * 2,
|
|
336
|
+
elapsedTime * 3
|
|
337
|
+
);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
const xrEnabled = renderer.xr.enabled;
|
|
341
|
+
const xrTarget = renderer.getRenderTarget();
|
|
342
|
+
|
|
343
|
+
renderer.xr.enabled = false;
|
|
344
|
+
[this.renderTargetA, this.renderTargetB] = [
|
|
345
|
+
this.renderTargetB,
|
|
346
|
+
this.renderTargetA,
|
|
347
|
+
];
|
|
348
|
+
this.shaderpass.renderToScreen = false;
|
|
349
|
+
this.shaderpass.render(renderer, this.renderTargetB, this.renderTargetA);
|
|
350
|
+
this.material.uniforms.uMask.value = this.renderTargetB.texture;
|
|
351
|
+
|
|
352
|
+
renderer.xr.enabled = xrEnabled;
|
|
353
|
+
renderer.setRenderTarget(xrTarget);
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
addActiveController(controller) {
|
|
357
|
+
this.activeControllers.push(controller);
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
removeActiveController(controller) {
|
|
361
|
+
const index = this.activeControllers.indexOf(controller);
|
|
362
|
+
if (index != -1) {
|
|
363
|
+
this.activeControllers.splice(index, 1);
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
dispose() {
|
|
368
|
+
this.renderTargetA.dispose();
|
|
369
|
+
this.renderTargetB.dispose();
|
|
370
|
+
this.shaderpass.dispose();
|
|
371
|
+
this.material.dispose();
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
startTransition(passthrough) {
|
|
375
|
+
this.shaderpass.material.uniforms.uReturnSpeed.value = passthrough
|
|
376
|
+
? -0.005
|
|
377
|
+
: 0.005;
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
// --- ScreenWiperScene inlined ---
|
|
382
|
+
class ScreenWiperScene extends xb.Script {
|
|
383
|
+
screenWiper = new ScreenWiper({
|
|
384
|
+
width: 1.0,
|
|
385
|
+
height: 1.0,
|
|
386
|
+
color: new THREE.Color(0x000000),
|
|
387
|
+
speed: 0.5,
|
|
388
|
+
direction: 'right',
|
|
389
|
+
start: 0.0,
|
|
390
|
+
end: 1.0,
|
|
391
|
+
});
|
|
392
|
+
|
|
393
|
+
constructor(opts) {
|
|
394
|
+
super(opts);
|
|
395
|
+
this.add(this.screenWiper);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
init() {
|
|
399
|
+
this.screenWiper.clear(xb.core.renderer);
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
onSelectStart(event) {
|
|
403
|
+
this.screenWiper.addActiveController(event.target);
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
onSelectEnd(event) {
|
|
407
|
+
this.screenWiper.removeActiveController(event.target);
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
update() {
|
|
411
|
+
this.screenWiper.update(xb.core.renderer);
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
const options = new xb.Options();
|
|
416
|
+
options.simulator.instructions.enabled = false;
|
|
417
|
+
options.antialias = true;
|
|
418
|
+
options.reticles.enabled = true;
|
|
419
|
+
options.visualizeRays = true;
|
|
420
|
+
|
|
421
|
+
function start() {
|
|
422
|
+
xb.add(new ScreenWiperScene());
|
|
423
|
+
xb.init(options);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
document.addEventListener('DOMContentLoaded', function () {
|
|
427
|
+
start();
|
|
428
|
+
});
|
|
429
|
+
|
|
430
|
+
</script>
|
|
431
|
+
</body>
|
|
432
|
+
</html>
|