mudra-skills 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +19 -0
- package/CLAUDE.md +35 -0
- package/bin/install.js +25 -0
- package/package.json +28 -0
- package/skills/mudra-master/SKILL.md +202 -0
- package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
- package/skills/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-xr/references/promt.md +1516 -0
|
@@ -0,0 +1,1154 @@
|
|
|
1
|
+
<!DOCTYPE html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="UTF-8">
|
|
5
|
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
6
|
+
<title>Space Invaders - Mudra Edition v2</title>
|
|
7
|
+
<style>
|
|
8
|
+
* {
|
|
9
|
+
margin: 0;
|
|
10
|
+
padding: 0;
|
|
11
|
+
box-sizing: border-box;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
body {
|
|
15
|
+
background: linear-gradient(to bottom, #0a0a0f, #1a1a2e);
|
|
16
|
+
display: flex;
|
|
17
|
+
flex-direction: column;
|
|
18
|
+
align-items: center;
|
|
19
|
+
justify-content: center;
|
|
20
|
+
min-height: 100vh;
|
|
21
|
+
font-family: 'Courier New', monospace;
|
|
22
|
+
color: #f8fafc;
|
|
23
|
+
overflow: hidden;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
h1 {
|
|
27
|
+
color: #77eae9;
|
|
28
|
+
margin: 20px 0;
|
|
29
|
+
text-shadow: 0 0 10px #77eae9;
|
|
30
|
+
font-size: 32px;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
#gameCanvas {
|
|
34
|
+
border: 2px solid #77eae9;
|
|
35
|
+
box-shadow: 0 0 20px rgba(119, 234, 233, 0.3);
|
|
36
|
+
background: #0a0a0f;
|
|
37
|
+
image-rendering: pixelated;
|
|
38
|
+
image-rendering: crisp-edges;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
#mudraHud {
|
|
42
|
+
position: fixed;
|
|
43
|
+
top: 10px;
|
|
44
|
+
right: 10px;
|
|
45
|
+
display: flex;
|
|
46
|
+
flex-direction: column;
|
|
47
|
+
gap: 6px;
|
|
48
|
+
font-size: 12px;
|
|
49
|
+
font-family: 'Courier New', monospace;
|
|
50
|
+
z-index: 10;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
.hud-card {
|
|
54
|
+
background: rgba(0, 0, 0, 0.82);
|
|
55
|
+
border: 1px solid rgba(119, 234, 233, 0.25);
|
|
56
|
+
border-radius: 8px;
|
|
57
|
+
padding: 8px 12px;
|
|
58
|
+
min-width: 180px;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
.hud-status {
|
|
62
|
+
display: flex;
|
|
63
|
+
align-items: center;
|
|
64
|
+
gap: 8px;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
.hud-dot {
|
|
68
|
+
width: 8px;
|
|
69
|
+
height: 8px;
|
|
70
|
+
border-radius: 50%;
|
|
71
|
+
background: #eab308;
|
|
72
|
+
box-shadow: 0 0 0 3px rgba(234, 179, 8, 0.15);
|
|
73
|
+
transition: background 150ms ease, box-shadow 150ms ease;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
.hud-dot.connected {
|
|
77
|
+
background: #22c55e;
|
|
78
|
+
box-shadow: 0 0 0 3px rgba(34, 197, 94, 0.18);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
.hud-label {
|
|
82
|
+
color: #94a3b8;
|
|
83
|
+
font-size: 10px;
|
|
84
|
+
text-transform: uppercase;
|
|
85
|
+
letter-spacing: 0.05em;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
.hud-value {
|
|
89
|
+
color: #77eae9;
|
|
90
|
+
font-weight: 700;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
.hud-row {
|
|
94
|
+
display: flex;
|
|
95
|
+
justify-content: space-between;
|
|
96
|
+
align-items: center;
|
|
97
|
+
margin-top: 4px;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
.hud-bar {
|
|
101
|
+
height: 4px;
|
|
102
|
+
border-radius: 2px;
|
|
103
|
+
background: rgba(148, 163, 184, 0.22);
|
|
104
|
+
margin-top: 4px;
|
|
105
|
+
overflow: hidden;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
.hud-bar > span {
|
|
109
|
+
display: block;
|
|
110
|
+
height: 100%;
|
|
111
|
+
width: 0%;
|
|
112
|
+
background: linear-gradient(90deg, #2dd4bf, #77eae9);
|
|
113
|
+
transition: width 75ms linear;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
.hud-actions {
|
|
117
|
+
display: flex;
|
|
118
|
+
gap: 4px;
|
|
119
|
+
margin-top: 6px;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
.hud-btn {
|
|
123
|
+
border: none;
|
|
124
|
+
border-radius: 5px;
|
|
125
|
+
padding: 4px 8px;
|
|
126
|
+
font-size: 10px;
|
|
127
|
+
font-weight: 700;
|
|
128
|
+
cursor: pointer;
|
|
129
|
+
background: #77eae9;
|
|
130
|
+
color: #072f33;
|
|
131
|
+
font-family: inherit;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
.hud-btn.secondary {
|
|
135
|
+
background: transparent;
|
|
136
|
+
color: #94a3b8;
|
|
137
|
+
border: 1px solid rgba(148, 163, 184, 0.3);
|
|
138
|
+
font-weight: 600;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
#instructions {
|
|
142
|
+
margin-top: 15px;
|
|
143
|
+
text-align: center;
|
|
144
|
+
color: #64748b;
|
|
145
|
+
font-size: 12px;
|
|
146
|
+
max-width: 800px;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
.mudra-badge {
|
|
150
|
+
position: fixed;
|
|
151
|
+
bottom: 12px;
|
|
152
|
+
right: 12px;
|
|
153
|
+
font-size: 11px;
|
|
154
|
+
color: #94a3b8;
|
|
155
|
+
opacity: 0.7;
|
|
156
|
+
font-family: inherit;
|
|
157
|
+
letter-spacing: 0.02em;
|
|
158
|
+
pointer-events: none;
|
|
159
|
+
}
|
|
160
|
+
</style>
|
|
161
|
+
</head>
|
|
162
|
+
<body>
|
|
163
|
+
<a href="/gallery" style="position:fixed;top:12px;left:12px;z-index:9999;padding:6px 14px;background:rgba(0,0,0,0.6);color:#77eae9;text-decoration:none;font-size:13px;font-family:system-ui,sans-serif;border-radius:8px;backdrop-filter:blur(8px);border:1px solid rgba(119,234,233,0.2);transition:background 0.2s;"onmouseenter="this.style.background='rgba(0,0,0,0.8)'"onmouseleave="this.style.background='rgba(0,0,0,0.6)'">← Gallery</a>
|
|
164
|
+
<h1>SPACE INVADERS - MUDRA EDITION</h1>
|
|
165
|
+
<canvas id="gameCanvas" width="800" height="600"></canvas>
|
|
166
|
+
<div id="instructions">
|
|
167
|
+
<p><strong>KEYBOARD:</strong> Arrow keys / A D - Move | SPACE - Shoot | S - Shield | P - Pause | 1-4 - Power level</p>
|
|
168
|
+
<p><strong>MUDRA:</strong> Hand tilt - Move | Tap gesture - Shoot | Pressure - Power control</p>
|
|
169
|
+
</div>
|
|
170
|
+
|
|
171
|
+
<!-- Mudra Telemetry HUD -->
|
|
172
|
+
<div id="mudraHud">
|
|
173
|
+
<div class="hud-card">
|
|
174
|
+
<div class="hud-status">
|
|
175
|
+
<span class="hud-dot" id="hudDot"></span>
|
|
176
|
+
<span id="hudStatusText">Connecting...</span>
|
|
177
|
+
</div>
|
|
178
|
+
<div class="hud-actions">
|
|
179
|
+
<button class="hud-btn" id="btnSimTap">Sim Tap</button>
|
|
180
|
+
<button class="hud-btn secondary" id="btnResub">Resub</button>
|
|
181
|
+
<button class="hud-btn secondary" id="btnGetStatus">Status</button>
|
|
182
|
+
</div>
|
|
183
|
+
</div>
|
|
184
|
+
<div class="hud-card">
|
|
185
|
+
<div class="hud-row">
|
|
186
|
+
<span class="hud-label">Gesture</span>
|
|
187
|
+
<span class="hud-value" id="hudGesture">none</span>
|
|
188
|
+
</div>
|
|
189
|
+
<div class="hud-row">
|
|
190
|
+
<span class="hud-label">Navigation</span>
|
|
191
|
+
<span class="hud-value" id="hudDirection">dx:0</span>
|
|
192
|
+
</div>
|
|
193
|
+
<div class="hud-row">
|
|
194
|
+
<span class="hud-label">Pressure</span>
|
|
195
|
+
<span class="hud-value" id="hudPressure">0%</span>
|
|
196
|
+
</div>
|
|
197
|
+
<div class="hud-bar"><span id="hudPressureBar"></span></div>
|
|
198
|
+
<div class="hud-row">
|
|
199
|
+
<span class="hud-label">Battery</span>
|
|
200
|
+
<span class="hud-value" id="hudBattery">--</span>
|
|
201
|
+
</div>
|
|
202
|
+
</div>
|
|
203
|
+
</div>
|
|
204
|
+
|
|
205
|
+
<div class="mudra-badge">Created by Mudra</div>
|
|
206
|
+
|
|
207
|
+
<script>
|
|
208
|
+
// ─── Canvas ───
|
|
209
|
+
const canvas = document.getElementById('gameCanvas');
|
|
210
|
+
const ctx = canvas.getContext('2d');
|
|
211
|
+
|
|
212
|
+
const COLORS = {
|
|
213
|
+
black: '#0a0a0f',
|
|
214
|
+
cardBg: '#1e293b',
|
|
215
|
+
primary: '#77eae9',
|
|
216
|
+
accent: '#2dd4bf',
|
|
217
|
+
success: '#22c55e',
|
|
218
|
+
warning: '#eab308',
|
|
219
|
+
error: '#ef4444',
|
|
220
|
+
text: '#f8fafc',
|
|
221
|
+
textSecondary: '#cbd5e1',
|
|
222
|
+
textMuted: '#64748b'
|
|
223
|
+
};
|
|
224
|
+
|
|
225
|
+
// ─── Sprites ───
|
|
226
|
+
const SPRITES = {
|
|
227
|
+
squid: [
|
|
228
|
+
` ####
|
|
229
|
+
## ##
|
|
230
|
+
########
|
|
231
|
+
## ## ##
|
|
232
|
+
# # `,
|
|
233
|
+
` ####
|
|
234
|
+
## ##
|
|
235
|
+
########
|
|
236
|
+
## ## ##
|
|
237
|
+
# ## #`
|
|
238
|
+
],
|
|
239
|
+
crab: [
|
|
240
|
+
` # #
|
|
241
|
+
# #
|
|
242
|
+
######
|
|
243
|
+
## ## ##
|
|
244
|
+
########
|
|
245
|
+
# # `,
|
|
246
|
+
` # #
|
|
247
|
+
# #
|
|
248
|
+
######
|
|
249
|
+
## ## ##
|
|
250
|
+
########
|
|
251
|
+
# # # #`
|
|
252
|
+
],
|
|
253
|
+
octopus: [
|
|
254
|
+
` ##
|
|
255
|
+
####
|
|
256
|
+
######
|
|
257
|
+
## ## ##
|
|
258
|
+
########
|
|
259
|
+
# ## # `,
|
|
260
|
+
` ##
|
|
261
|
+
####
|
|
262
|
+
######
|
|
263
|
+
## ## ##
|
|
264
|
+
########
|
|
265
|
+
# ## #`
|
|
266
|
+
],
|
|
267
|
+
player: ` ##
|
|
268
|
+
##
|
|
269
|
+
######
|
|
270
|
+
########
|
|
271
|
+
## ## ##`,
|
|
272
|
+
ufo: ` ####
|
|
273
|
+
## ##
|
|
274
|
+
########
|
|
275
|
+
# # #`,
|
|
276
|
+
shield: `##########
|
|
277
|
+
#### ####
|
|
278
|
+
### ###
|
|
279
|
+
## ##`
|
|
280
|
+
};
|
|
281
|
+
|
|
282
|
+
function parseSprite(pattern) {
|
|
283
|
+
const lines = pattern.trim().split('\n');
|
|
284
|
+
const pixels = [];
|
|
285
|
+
for (let y = 0; y < lines.length; y++) {
|
|
286
|
+
for (let x = 0; x < lines[y].length; x++) {
|
|
287
|
+
if (lines[y][x] === '#') pixels.push({x, y});
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
return {pixels, width: Math.max(...lines.map(l => l.length)), height: lines.length};
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
function drawSprite(sprite, x, y, color, pixelSize = 3) {
|
|
294
|
+
ctx.fillStyle = color;
|
|
295
|
+
for (let pixel of sprite.pixels) {
|
|
296
|
+
ctx.fillRect(x + pixel.x * pixelSize, y + pixel.y * pixelSize, pixelSize, pixelSize);
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
const parsedSprites = {
|
|
301
|
+
squid: SPRITES.squid.map(s => parseSprite(s)),
|
|
302
|
+
crab: SPRITES.crab.map(s => parseSprite(s)),
|
|
303
|
+
octopus: SPRITES.octopus.map(s => parseSprite(s)),
|
|
304
|
+
player: parseSprite(SPRITES.player),
|
|
305
|
+
ufo: parseSprite(SPRITES.ufo),
|
|
306
|
+
shield: parseSprite(SPRITES.shield)
|
|
307
|
+
};
|
|
308
|
+
|
|
309
|
+
// ─── Game State ───
|
|
310
|
+
let gameState = {
|
|
311
|
+
state: 'menu',
|
|
312
|
+
score: 0,
|
|
313
|
+
level: 1,
|
|
314
|
+
lives: 3,
|
|
315
|
+
paused: false,
|
|
316
|
+
introTimer: 10 * 60,
|
|
317
|
+
isBossLevel: false
|
|
318
|
+
};
|
|
319
|
+
|
|
320
|
+
// ─── Mudra Connection (Protocol-safe) ───
|
|
321
|
+
const WS_URL = "ws://127.0.0.1:8766";
|
|
322
|
+
const PRESSURE_WINDOW = 5;
|
|
323
|
+
const pressureSamples = [];
|
|
324
|
+
let reconnectTimer;
|
|
325
|
+
|
|
326
|
+
const mudra = {
|
|
327
|
+
connected: false,
|
|
328
|
+
deviceReady: false,
|
|
329
|
+
ws: null,
|
|
330
|
+
gesture: "none",
|
|
331
|
+
gestureTimestamp: 0,
|
|
332
|
+
navDeltaDisplay: "0",
|
|
333
|
+
pressure: 0,
|
|
334
|
+
smoothPressure: 0,
|
|
335
|
+
battery: null,
|
|
336
|
+
charging: false,
|
|
337
|
+
// Game-facing signals
|
|
338
|
+
deltaX: 0, // accumulated navigation delta, consumed each frame
|
|
339
|
+
shootTriggered: false,
|
|
340
|
+
shieldTriggered: false
|
|
341
|
+
};
|
|
342
|
+
|
|
343
|
+
// HUD elements
|
|
344
|
+
const hud = {
|
|
345
|
+
dot: document.getElementById('hudDot'),
|
|
346
|
+
statusText: document.getElementById('hudStatusText'),
|
|
347
|
+
gesture: document.getElementById('hudGesture'),
|
|
348
|
+
direction: document.getElementById('hudDirection'),
|
|
349
|
+
pressure: document.getElementById('hudPressure'),
|
|
350
|
+
pressureBar: document.getElementById('hudPressureBar'),
|
|
351
|
+
battery: document.getElementById('hudBattery')
|
|
352
|
+
};
|
|
353
|
+
|
|
354
|
+
function connectMudra() {
|
|
355
|
+
try {
|
|
356
|
+
mudra.ws = new WebSocket(WS_URL);
|
|
357
|
+
|
|
358
|
+
mudra.ws.onopen = () => {
|
|
359
|
+
mudra.connected = true;
|
|
360
|
+
setMudraStatus(true, "Connected");
|
|
361
|
+
subscribeSignals();
|
|
362
|
+
};
|
|
363
|
+
|
|
364
|
+
mudra.ws.onmessage = (event) => {
|
|
365
|
+
let msg;
|
|
366
|
+
try { msg = JSON.parse(event.data); } catch { return; }
|
|
367
|
+
|
|
368
|
+
// Connection status from Companion
|
|
369
|
+
if (msg.type === "connection_status") {
|
|
370
|
+
mudra.deviceReady = msg.data?.status === "connected";
|
|
371
|
+
setMudraStatus(mudra.deviceReady, mudra.deviceReady ? "Mudra Band ready" : "Connect your Mudra Band");
|
|
372
|
+
return;
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
if (msg.type === "gesture") handleMudraGesture(msg.data);
|
|
376
|
+
if (msg.type === "navigation") handleMudraNavigation(msg.data);
|
|
377
|
+
if (msg.type === "pressure") handleMudraPressure(msg.data);
|
|
378
|
+
if (msg.type === "battery") handleMudraBattery(msg.data);
|
|
379
|
+
};
|
|
380
|
+
|
|
381
|
+
mudra.ws.onerror = () => {
|
|
382
|
+
mudra.connected = false;
|
|
383
|
+
mudra.deviceReady = false;
|
|
384
|
+
setMudraStatus(false, "Connection error");
|
|
385
|
+
};
|
|
386
|
+
|
|
387
|
+
mudra.ws.onclose = () => {
|
|
388
|
+
mudra.connected = false;
|
|
389
|
+
mudra.deviceReady = false;
|
|
390
|
+
setMudraStatus(false, "Disconnected. Reconnecting...");
|
|
391
|
+
scheduleReconnect();
|
|
392
|
+
};
|
|
393
|
+
} catch (e) {
|
|
394
|
+
console.log('Mudra not available');
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
function subscribeSignals() {
|
|
399
|
+
// Pointer mode: navigation for continuous movement + gesture/pressure freely combine
|
|
400
|
+
// (no nav_direction, no imu — signal-safe)
|
|
401
|
+
const signals = ["gesture", "navigation", "pressure", "battery"];
|
|
402
|
+
signals.forEach(signal => sendMudra({ command: "subscribe", signal }));
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
function sendMudra(payload) {
|
|
406
|
+
if (!mudra.ws || mudra.ws.readyState !== WebSocket.OPEN) return;
|
|
407
|
+
mudra.ws.send(JSON.stringify(payload));
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
function scheduleReconnect() {
|
|
411
|
+
clearTimeout(reconnectTimer);
|
|
412
|
+
reconnectTimer = setTimeout(connectMudra, 1200);
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
function setMudraStatus(connected, text) {
|
|
416
|
+
hud.dot.classList.toggle('connected', connected);
|
|
417
|
+
hud.statusText.textContent = text;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
// ─── Signal Handlers ───
|
|
421
|
+
function handleMudraGesture(data = {}) {
|
|
422
|
+
const type = data.type || "unknown";
|
|
423
|
+
mudra.gesture = type;
|
|
424
|
+
mudra.gestureTimestamp = Date.now();
|
|
425
|
+
hud.gesture.textContent = type;
|
|
426
|
+
pulseHud(hud.gesture);
|
|
427
|
+
|
|
428
|
+
// Map gestures to game actions
|
|
429
|
+
if (type === "tap") {
|
|
430
|
+
mudra.shootTriggered = true;
|
|
431
|
+
}
|
|
432
|
+
if (type === "double_tap") {
|
|
433
|
+
mudra.shieldTriggered = true;
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
function handleMudraNavigation(data = {}) {
|
|
438
|
+
const dx = Number(data.delta_x || 0);
|
|
439
|
+
const dy = Number(data.delta_y || 0);
|
|
440
|
+
// Accumulate deltas — consumed each frame in player.update()
|
|
441
|
+
mudra.deltaX += dx * 3;
|
|
442
|
+
hud.direction.textContent = `dx:${dx.toFixed(1)}`;
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
function handleMudraPressure(data = {}) {
|
|
446
|
+
const normalized = clamp01(Number(data.normalized ?? 0));
|
|
447
|
+
pressureSamples.push(normalized);
|
|
448
|
+
if (pressureSamples.length > PRESSURE_WINDOW) pressureSamples.shift();
|
|
449
|
+
mudra.smoothPressure = pressureSamples.reduce((s, v) => s + v, 0) / pressureSamples.length;
|
|
450
|
+
mudra.pressure = normalized;
|
|
451
|
+
|
|
452
|
+
hud.pressure.textContent = `${Math.round(mudra.smoothPressure * 100)}%`;
|
|
453
|
+
hud.pressureBar.style.width = `${Math.round(mudra.smoothPressure * 100)}%`;
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
function handleMudraBattery(data = {}) {
|
|
457
|
+
if (typeof data.level !== "number") return;
|
|
458
|
+
mudra.battery = data.level;
|
|
459
|
+
mudra.charging = Boolean(data.charging);
|
|
460
|
+
hud.battery.textContent = `${mudra.battery}%${mudra.charging ? " ⚡" : ""}`;
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
function pulseHud(el) {
|
|
464
|
+
el.style.transition = 'none';
|
|
465
|
+
el.style.transform = 'scale(1.15)';
|
|
466
|
+
void el.offsetWidth;
|
|
467
|
+
el.style.transition = 'transform 150ms ease-out';
|
|
468
|
+
el.style.transform = 'scale(1)';
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
// ─── HUD Buttons ───
|
|
472
|
+
document.getElementById('btnSimTap').addEventListener('click', () => {
|
|
473
|
+
sendMudra({ command: "trigger_gesture", data: { type: "tap" } });
|
|
474
|
+
handleMudraGesture({ type: "tap" });
|
|
475
|
+
});
|
|
476
|
+
|
|
477
|
+
document.getElementById('btnResub').addEventListener('click', subscribeSignals);
|
|
478
|
+
|
|
479
|
+
document.getElementById('btnGetStatus').addEventListener('click', () => {
|
|
480
|
+
sendMudra({ command: "get_status" });
|
|
481
|
+
});
|
|
482
|
+
|
|
483
|
+
// ─── Audio ───
|
|
484
|
+
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
|
485
|
+
function playSound(freq, type = 'square', duration = 0.1, vol = 0.1) {
|
|
486
|
+
try {
|
|
487
|
+
const osc = audioCtx.createOscillator();
|
|
488
|
+
const gain = audioCtx.createGain();
|
|
489
|
+
osc.type = type;
|
|
490
|
+
osc.frequency.setValueAtTime(freq, audioCtx.currentTime);
|
|
491
|
+
gain.gain.setValueAtTime(vol, audioCtx.currentTime);
|
|
492
|
+
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + duration);
|
|
493
|
+
osc.connect(gain);
|
|
494
|
+
gain.connect(audioCtx.destination);
|
|
495
|
+
osc.start();
|
|
496
|
+
osc.stop(audioCtx.currentTime + duration);
|
|
497
|
+
} catch (e) {}
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// ─── Player ───
|
|
501
|
+
class Player {
|
|
502
|
+
constructor() {
|
|
503
|
+
this.x = canvas.width / 2 - 15;
|
|
504
|
+
this.y = canvas.height - 80;
|
|
505
|
+
this.width = 30;
|
|
506
|
+
this.height = 21;
|
|
507
|
+
this.speed = 3;
|
|
508
|
+
this.heat = 0;
|
|
509
|
+
this.shieldActive = false;
|
|
510
|
+
this.shieldTime = 0;
|
|
511
|
+
this.keyboardPower = 0.5;
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
update(keys) {
|
|
515
|
+
// Keyboard movement
|
|
516
|
+
if (keys['arrowleft'] || keys['a']) this.x -= this.speed;
|
|
517
|
+
if (keys['arrowright'] || keys['d']) this.x += this.speed;
|
|
518
|
+
|
|
519
|
+
// Mudra navigation movement (continuous delta)
|
|
520
|
+
if (mudra.connected && mudra.deltaX !== 0) {
|
|
521
|
+
this.x += mudra.deltaX;
|
|
522
|
+
mudra.deltaX = 0; // consume
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
this.x = Math.max(0, Math.min(canvas.width - this.width, this.x));
|
|
526
|
+
|
|
527
|
+
if (this.heat > 0) this.heat = Math.max(0, this.heat - 0.5);
|
|
528
|
+
|
|
529
|
+
if (this.shieldActive) {
|
|
530
|
+
this.shieldTime--;
|
|
531
|
+
if (this.shieldTime <= 0) this.shieldActive = false;
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
draw() {
|
|
536
|
+
const overheating = this.heat > 75;
|
|
537
|
+
if (overheating && Math.floor(Date.now() / 100) % 2 === 0) {
|
|
538
|
+
drawSprite(parsedSprites.player, this.x, this.y, COLORS.error, 3);
|
|
539
|
+
} else {
|
|
540
|
+
drawSprite(parsedSprites.player, this.x, this.y, COLORS.primary, 3);
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
if (this.shieldActive) {
|
|
544
|
+
ctx.strokeStyle = COLORS.primary;
|
|
545
|
+
ctx.lineWidth = 2;
|
|
546
|
+
ctx.beginPath();
|
|
547
|
+
ctx.arc(this.x + this.width / 2, this.y + this.height / 2, 25, 0, Math.PI * 2);
|
|
548
|
+
ctx.stroke();
|
|
549
|
+
}
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
activateShield() {
|
|
553
|
+
this.shieldActive = true;
|
|
554
|
+
this.shieldTime = 180;
|
|
555
|
+
playSound(800, 'sine', 0.2);
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
// ─── Power Bar ───
|
|
560
|
+
class PowerBar {
|
|
561
|
+
constructor() {
|
|
562
|
+
this.x = 10;
|
|
563
|
+
this.y = canvas.height - 30;
|
|
564
|
+
this.width = 200;
|
|
565
|
+
this.height = 20;
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
draw(pressure) {
|
|
569
|
+
ctx.fillStyle = COLORS.cardBg;
|
|
570
|
+
ctx.fillRect(this.x - 2, this.y - 2, this.width + 4, this.height + 4);
|
|
571
|
+
|
|
572
|
+
const fillWidth = this.width * pressure;
|
|
573
|
+
let color;
|
|
574
|
+
if (pressure < 0.25) color = COLORS.textMuted;
|
|
575
|
+
else if (pressure < 0.5) color = COLORS.success;
|
|
576
|
+
else if (pressure < 0.75) color = COLORS.warning;
|
|
577
|
+
else color = COLORS.error;
|
|
578
|
+
|
|
579
|
+
ctx.fillStyle = color;
|
|
580
|
+
ctx.fillRect(this.x, this.y, fillWidth, this.height);
|
|
581
|
+
|
|
582
|
+
ctx.fillStyle = COLORS.text;
|
|
583
|
+
ctx.font = '12px Courier New';
|
|
584
|
+
ctx.fillText('POWER', this.x, this.y - 5);
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
// ─── Bullet ───
|
|
589
|
+
class Bullet {
|
|
590
|
+
constructor(x, y, power) {
|
|
591
|
+
this.x = x;
|
|
592
|
+
this.y = y;
|
|
593
|
+
this.speed = 10;
|
|
594
|
+
this.power = power;
|
|
595
|
+
this.active = true;
|
|
596
|
+
this.damage = power < 0.25 ? 0.5 : power < 0.5 ? 1 : power < 0.75 ? 2 : 4;
|
|
597
|
+
|
|
598
|
+
if (power < 0.25) this.color = COLORS.textMuted;
|
|
599
|
+
else if (power < 0.5) this.color = COLORS.success;
|
|
600
|
+
else if (power < 0.75) this.color = COLORS.warning;
|
|
601
|
+
else this.color = COLORS.error;
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
update() {
|
|
605
|
+
this.y -= this.speed;
|
|
606
|
+
if (this.y < 0) this.active = false;
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
draw() {
|
|
610
|
+
ctx.fillStyle = this.color;
|
|
611
|
+
ctx.fillRect(this.x - 2, this.y, 4, 15);
|
|
612
|
+
}
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
// ─── Enemy ───
|
|
616
|
+
class Enemy {
|
|
617
|
+
constructor(x, y, type) {
|
|
618
|
+
this.x = x;
|
|
619
|
+
this.y = y;
|
|
620
|
+
this.type = type;
|
|
621
|
+
this.active = true;
|
|
622
|
+
this.frame = 0;
|
|
623
|
+
this.animTimer = 0;
|
|
624
|
+
this.flashTimer = 0;
|
|
625
|
+
|
|
626
|
+
if (type === 0) {
|
|
627
|
+
this.sprite = parsedSprites.squid;
|
|
628
|
+
this.color = COLORS.error;
|
|
629
|
+
this.points = 30;
|
|
630
|
+
this.maxHealth = 4;
|
|
631
|
+
} else if (type === 1) {
|
|
632
|
+
this.sprite = parsedSprites.crab;
|
|
633
|
+
this.color = COLORS.warning;
|
|
634
|
+
this.points = 20;
|
|
635
|
+
this.maxHealth = 2;
|
|
636
|
+
} else {
|
|
637
|
+
this.sprite = parsedSprites.octopus;
|
|
638
|
+
this.color = COLORS.success;
|
|
639
|
+
this.points = 10;
|
|
640
|
+
this.maxHealth = 1;
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
this.health = this.maxHealth;
|
|
644
|
+
this.width = this.sprite[0].width * 3;
|
|
645
|
+
this.height = this.sprite[0].height * 3;
|
|
646
|
+
}
|
|
647
|
+
|
|
648
|
+
takeDamage(damage) {
|
|
649
|
+
this.health -= damage;
|
|
650
|
+
this.flashTimer = 5;
|
|
651
|
+
if (this.health <= 0) { this.active = false; return true; }
|
|
652
|
+
return false;
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
update() {
|
|
656
|
+
this.animTimer++;
|
|
657
|
+
if (this.animTimer >= 30) { this.animTimer = 0; this.frame = 1 - this.frame; }
|
|
658
|
+
if (this.flashTimer > 0) this.flashTimer--;
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
draw() {
|
|
662
|
+
if (!this.active) return;
|
|
663
|
+
const color = this.flashTimer > 0 ? COLORS.text : this.color;
|
|
664
|
+
drawSprite(this.sprite[this.frame], this.x, this.y, color, 3);
|
|
665
|
+
}
|
|
666
|
+
}
|
|
667
|
+
|
|
668
|
+
// ─── Boss ───
|
|
669
|
+
class Boss {
|
|
670
|
+
constructor(level) {
|
|
671
|
+
this.x = canvas.width / 2 - 60;
|
|
672
|
+
this.y = 60;
|
|
673
|
+
this.width = 120;
|
|
674
|
+
this.height = 90;
|
|
675
|
+
this.maxHealth = 20 + Math.floor(level / 3) * 10;
|
|
676
|
+
this.health = this.maxHealth;
|
|
677
|
+
this.level = level;
|
|
678
|
+
this.active = true;
|
|
679
|
+
this.direction = 1;
|
|
680
|
+
this.speed = 2;
|
|
681
|
+
this.shootTimer = 0;
|
|
682
|
+
this.frame = 0;
|
|
683
|
+
this.animTimer = 0;
|
|
684
|
+
this.flashTimer = 0;
|
|
685
|
+
}
|
|
686
|
+
|
|
687
|
+
get phase() {
|
|
688
|
+
const pct = this.health / this.maxHealth;
|
|
689
|
+
if (pct < 0.33) return 3;
|
|
690
|
+
if (pct < 0.66) return 2;
|
|
691
|
+
return 1;
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
update(playerX) {
|
|
695
|
+
this.animTimer++;
|
|
696
|
+
if (this.animTimer >= 20) { this.animTimer = 0; this.frame = 1 - this.frame; }
|
|
697
|
+
|
|
698
|
+
this.x += this.speed * this.direction;
|
|
699
|
+
if (this.x <= 50 || this.x >= canvas.width - this.width - 50) this.direction *= -1;
|
|
700
|
+
|
|
701
|
+
if (this.phase === 3) {
|
|
702
|
+
const diff = (playerX - this.width / 2) - this.x;
|
|
703
|
+
this.x += Math.max(-4, Math.min(4, diff * 0.1));
|
|
704
|
+
}
|
|
705
|
+
this.x = Math.max(10, Math.min(canvas.width - this.width - 10, this.x));
|
|
706
|
+
|
|
707
|
+
if (this.flashTimer > 0) this.flashTimer--;
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
takeDamage(damage) {
|
|
711
|
+
this.health -= damage;
|
|
712
|
+
this.flashTimer = 10;
|
|
713
|
+
playSound(200, 'triangle', 0.1);
|
|
714
|
+
return this.health <= 0;
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
draw() {
|
|
718
|
+
const flash = this.flashTimer > 0 && this.flashTimer % 4 < 2;
|
|
719
|
+
let color;
|
|
720
|
+
if (flash) color = COLORS.text;
|
|
721
|
+
else if (this.phase === 3) color = COLORS.error;
|
|
722
|
+
else if (this.phase === 2) color = COLORS.warning;
|
|
723
|
+
else color = '#c850ff';
|
|
724
|
+
|
|
725
|
+
ctx.fillStyle = color;
|
|
726
|
+
ctx.fillRect(this.x, this.y, this.width, this.height);
|
|
727
|
+
|
|
728
|
+
ctx.fillStyle = COLORS.black;
|
|
729
|
+
ctx.fillRect(this.x + 20, this.y + 25, 15, 15);
|
|
730
|
+
ctx.fillRect(this.x + 85, this.y + 25, 15, 15);
|
|
731
|
+
|
|
732
|
+
// Health bar
|
|
733
|
+
const barWidth = 200;
|
|
734
|
+
const barX = canvas.width / 2 - barWidth / 2;
|
|
735
|
+
ctx.fillStyle = COLORS.cardBg;
|
|
736
|
+
ctx.fillRect(barX - 2, 18, barWidth + 4, 16);
|
|
737
|
+
|
|
738
|
+
const pct = this.health / this.maxHealth;
|
|
739
|
+
ctx.fillStyle = this.phase === 3 ? COLORS.error : this.phase === 2 ? COLORS.warning : COLORS.success;
|
|
740
|
+
ctx.fillRect(barX, 20, barWidth * pct, 12);
|
|
741
|
+
|
|
742
|
+
ctx.fillStyle = '#c850ff';
|
|
743
|
+
ctx.font = 'bold 12px Courier New';
|
|
744
|
+
ctx.textAlign = 'center';
|
|
745
|
+
ctx.fillText(`BOSS LV.${Math.floor(this.level / 3)}`, canvas.width / 2, 15);
|
|
746
|
+
ctx.textAlign = 'left';
|
|
747
|
+
}
|
|
748
|
+
}
|
|
749
|
+
|
|
750
|
+
// ─── Shield ───
|
|
751
|
+
class Shield {
|
|
752
|
+
constructor(x, y) {
|
|
753
|
+
this.x = x;
|
|
754
|
+
this.y = y;
|
|
755
|
+
this.pixelSize = 4;
|
|
756
|
+
this.width = parsedSprites.shield.width * this.pixelSize;
|
|
757
|
+
this.height = parsedSprites.shield.height * this.pixelSize;
|
|
758
|
+
this.health = 10;
|
|
759
|
+
this.active = true;
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
takeDamage() {
|
|
763
|
+
this.health--;
|
|
764
|
+
if (this.health <= 0) this.active = false;
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
draw() {
|
|
768
|
+
if (!this.active) return;
|
|
769
|
+
drawSprite(parsedSprites.shield, this.x, this.y, COLORS.primary, 4);
|
|
770
|
+
if (this.health < 10) {
|
|
771
|
+
ctx.fillStyle = COLORS.error;
|
|
772
|
+
ctx.fillRect(this.x, this.y - 5, (this.health / 10) * this.width, 3);
|
|
773
|
+
}
|
|
774
|
+
}
|
|
775
|
+
}
|
|
776
|
+
|
|
777
|
+
// ─── Game Manager ───
|
|
778
|
+
let player = new Player();
|
|
779
|
+
let powerBar = new PowerBar();
|
|
780
|
+
let bullets = [];
|
|
781
|
+
let enemies = [];
|
|
782
|
+
let shields = [];
|
|
783
|
+
let boss = null;
|
|
784
|
+
let shootCooldown = 0;
|
|
785
|
+
let keys = {};
|
|
786
|
+
let menuCursorX = canvas.width / 2;
|
|
787
|
+
|
|
788
|
+
function createEnemies() {
|
|
789
|
+
enemies = [];
|
|
790
|
+
for (let row = 0; row < 5; row++) {
|
|
791
|
+
for (let col = 0; col < 10; col++) {
|
|
792
|
+
const type = row === 0 ? 0 : row < 3 ? 1 : 2;
|
|
793
|
+
enemies.push(new Enemy(50 + col * 70, 80 + row * 40, type));
|
|
794
|
+
}
|
|
795
|
+
}
|
|
796
|
+
}
|
|
797
|
+
|
|
798
|
+
function createShields() {
|
|
799
|
+
shields = [];
|
|
800
|
+
for (let i = 0; i < 4; i++) {
|
|
801
|
+
shields.push(new Shield(100 + i * 180, canvas.height - 150));
|
|
802
|
+
}
|
|
803
|
+
}
|
|
804
|
+
|
|
805
|
+
function nextLevel() {
|
|
806
|
+
gameState.level++;
|
|
807
|
+
gameState.isBossLevel = gameState.level % 3 === 0;
|
|
808
|
+
|
|
809
|
+
if (gameState.isBossLevel) {
|
|
810
|
+
boss = new Boss(gameState.level);
|
|
811
|
+
enemies = [];
|
|
812
|
+
playSound(100, 'sawtooth', 0.5);
|
|
813
|
+
} else {
|
|
814
|
+
boss = null;
|
|
815
|
+
createEnemies();
|
|
816
|
+
playSound(800, 'sine', 0.3);
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
function checkCollisions() {
|
|
821
|
+
for (let bullet of bullets) {
|
|
822
|
+
if (!bullet.active) continue;
|
|
823
|
+
|
|
824
|
+
if (boss && boss.active) {
|
|
825
|
+
if (bullet.x > boss.x && bullet.x < boss.x + boss.width &&
|
|
826
|
+
bullet.y > boss.y && bullet.y < boss.y + boss.height) {
|
|
827
|
+
bullet.active = false;
|
|
828
|
+
if (boss.takeDamage(bullet.damage)) {
|
|
829
|
+
gameState.score += 500;
|
|
830
|
+
boss.active = false;
|
|
831
|
+
boss = null;
|
|
832
|
+
playSound(50, 'sawtooth', 1);
|
|
833
|
+
}
|
|
834
|
+
}
|
|
835
|
+
}
|
|
836
|
+
|
|
837
|
+
for (let enemy of enemies) {
|
|
838
|
+
if (!enemy.active) continue;
|
|
839
|
+
if (bullet.x > enemy.x && bullet.x < enemy.x + enemy.width &&
|
|
840
|
+
bullet.y > enemy.y && bullet.y < enemy.y + enemy.height) {
|
|
841
|
+
bullet.active = false;
|
|
842
|
+
const destroyed = enemy.takeDamage(bullet.damage);
|
|
843
|
+
if (destroyed) {
|
|
844
|
+
gameState.score += enemy.points;
|
|
845
|
+
playSound(150, 'sawtooth', 0.1);
|
|
846
|
+
} else {
|
|
847
|
+
playSound(300, 'square', 0.05);
|
|
848
|
+
}
|
|
849
|
+
}
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
for (let shield of shields) {
|
|
853
|
+
if (!shield.active) continue;
|
|
854
|
+
if (bullet.x > shield.x && bullet.x < shield.x + shield.width &&
|
|
855
|
+
bullet.y > shield.y && bullet.y < shield.y + shield.height) {
|
|
856
|
+
bullet.active = false;
|
|
857
|
+
shield.takeDamage();
|
|
858
|
+
}
|
|
859
|
+
}
|
|
860
|
+
}
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
function drawHUD() {
|
|
864
|
+
ctx.fillStyle = COLORS.text;
|
|
865
|
+
ctx.font = '18px Courier New';
|
|
866
|
+
ctx.fillText(`Score: ${gameState.score}`, 10, 30);
|
|
867
|
+
ctx.fillText(`Level: ${gameState.level}`, 10, 55);
|
|
868
|
+
|
|
869
|
+
const hearts = '\u2764\uFE0F'.repeat(gameState.lives);
|
|
870
|
+
ctx.fillText(`Lives: ${hearts}`, canvas.width - 150, 30);
|
|
871
|
+
|
|
872
|
+
if (!mudra.connected) {
|
|
873
|
+
ctx.fillStyle = COLORS.textMuted;
|
|
874
|
+
ctx.font = '12px Courier New';
|
|
875
|
+
ctx.fillText('Power: 1=Low 2=Med 3=High 4=Max', canvas.width - 250, 55);
|
|
876
|
+
}
|
|
877
|
+
|
|
878
|
+
if (gameState.isBossLevel && boss && boss.active && Date.now() % 1000 < 500) {
|
|
879
|
+
ctx.fillStyle = COLORS.error;
|
|
880
|
+
ctx.font = 'bold 24px Courier New';
|
|
881
|
+
ctx.textAlign = 'center';
|
|
882
|
+
ctx.fillText('BOSS FIGHT!', canvas.width / 2, 55);
|
|
883
|
+
ctx.textAlign = 'left';
|
|
884
|
+
}
|
|
885
|
+
}
|
|
886
|
+
|
|
887
|
+
function drawMenu() {
|
|
888
|
+
if (keys['arrowleft'] || keys['a']) menuCursorX -= 3;
|
|
889
|
+
if (keys['arrowright'] || keys['d']) menuCursorX += 3;
|
|
890
|
+
// Mudra navigation on menu
|
|
891
|
+
if (mudra.deltaX !== 0) {
|
|
892
|
+
menuCursorX += mudra.deltaX;
|
|
893
|
+
mudra.deltaX = 0;
|
|
894
|
+
}
|
|
895
|
+
menuCursorX = Math.max(50, Math.min(canvas.width - 50, menuCursorX));
|
|
896
|
+
|
|
897
|
+
ctx.fillStyle = COLORS.primary;
|
|
898
|
+
ctx.font = 'bold 48px Courier New';
|
|
899
|
+
ctx.textAlign = 'center';
|
|
900
|
+
ctx.fillText('SPACE INVADERS', canvas.width / 2, 150);
|
|
901
|
+
|
|
902
|
+
ctx.font = 'bold 32px Courier New';
|
|
903
|
+
ctx.fillStyle = '#c850ff';
|
|
904
|
+
ctx.fillText('MUDRA EDITION', canvas.width / 2, 195);
|
|
905
|
+
|
|
906
|
+
const time = Date.now() / 1000;
|
|
907
|
+
const frame = Math.floor(time * 2) % 2;
|
|
908
|
+
drawSprite(parsedSprites.squid[frame], 250, 250, COLORS.error, 4);
|
|
909
|
+
drawSprite(parsedSprites.crab[frame], 360, 250, COLORS.warning, 4);
|
|
910
|
+
drawSprite(parsedSprites.octopus[frame], 470, 250, COLORS.success, 4);
|
|
911
|
+
|
|
912
|
+
drawSprite(parsedSprites.player, menuCursorX - 15, 340, COLORS.primary, 3);
|
|
913
|
+
|
|
914
|
+
ctx.font = '24px Courier New';
|
|
915
|
+
ctx.fillStyle = COLORS.text;
|
|
916
|
+
ctx.fillText('Press SPACE or Tap to Start', canvas.width / 2, 400);
|
|
917
|
+
|
|
918
|
+
ctx.font = '14px Courier New';
|
|
919
|
+
ctx.fillStyle = COLORS.textMuted;
|
|
920
|
+
ctx.fillText('Boss fights every 3 levels!', canvas.width / 2, 450);
|
|
921
|
+
ctx.fillText('Heat management \u2022 Power tiers \u2022 Shield system', canvas.width / 2, 470);
|
|
922
|
+
|
|
923
|
+
ctx.textAlign = 'left';
|
|
924
|
+
}
|
|
925
|
+
|
|
926
|
+
function drawIntro() {
|
|
927
|
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
|
|
928
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
929
|
+
|
|
930
|
+
ctx.fillStyle = COLORS.primary;
|
|
931
|
+
ctx.font = 'bold 48px Courier New';
|
|
932
|
+
ctx.textAlign = 'center';
|
|
933
|
+
ctx.fillText('GET READY!', canvas.width / 2, 150);
|
|
934
|
+
|
|
935
|
+
ctx.font = '18px Courier New';
|
|
936
|
+
ctx.fillStyle = COLORS.textSecondary;
|
|
937
|
+
const tips = [
|
|
938
|
+
'Move: Arrow Keys / A D / Mudra Hand Tilt',
|
|
939
|
+
'Shoot: SPACE / Mudra Tap',
|
|
940
|
+
'Shield: S / Mudra Double-Tap',
|
|
941
|
+
'Pressure controls shot power!',
|
|
942
|
+
`Starting in ${Math.ceil(gameState.introTimer / 60)}...`
|
|
943
|
+
];
|
|
944
|
+
|
|
945
|
+
let y = 220;
|
|
946
|
+
for (let tip of tips) {
|
|
947
|
+
ctx.fillText(tip, canvas.width / 2, y);
|
|
948
|
+
y += 35;
|
|
949
|
+
}
|
|
950
|
+
ctx.textAlign = 'left';
|
|
951
|
+
}
|
|
952
|
+
|
|
953
|
+
function drawPaused() {
|
|
954
|
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
|
|
955
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
956
|
+
ctx.fillStyle = COLORS.warning;
|
|
957
|
+
ctx.font = 'bold 48px Courier New';
|
|
958
|
+
ctx.textAlign = 'center';
|
|
959
|
+
ctx.fillText('PAUSED', canvas.width / 2, canvas.height / 2);
|
|
960
|
+
ctx.textAlign = 'left';
|
|
961
|
+
}
|
|
962
|
+
|
|
963
|
+
function drawGameOver() {
|
|
964
|
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
|
965
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
966
|
+
|
|
967
|
+
ctx.fillStyle = COLORS.error;
|
|
968
|
+
ctx.font = 'bold 48px Courier New';
|
|
969
|
+
ctx.textAlign = 'center';
|
|
970
|
+
ctx.fillText('GAME OVER', canvas.width / 2, 250);
|
|
971
|
+
|
|
972
|
+
ctx.font = '24px Courier New';
|
|
973
|
+
ctx.fillStyle = COLORS.text;
|
|
974
|
+
ctx.fillText(`Final Score: ${gameState.score}`, canvas.width / 2, 320);
|
|
975
|
+
ctx.fillText(`Level: ${gameState.level}`, canvas.width / 2, 355);
|
|
976
|
+
ctx.fillText('Press R or Tap to Restart', canvas.width / 2, 420);
|
|
977
|
+
|
|
978
|
+
ctx.textAlign = 'left';
|
|
979
|
+
}
|
|
980
|
+
|
|
981
|
+
function drawStars() {
|
|
982
|
+
ctx.fillStyle = COLORS.textMuted;
|
|
983
|
+
for (let i = 0; i < 50; i++) {
|
|
984
|
+
const x = (i * 137) % canvas.width;
|
|
985
|
+
const y = (i * 211) % canvas.height;
|
|
986
|
+
ctx.fillRect(x, y, 1, 1);
|
|
987
|
+
}
|
|
988
|
+
}
|
|
989
|
+
|
|
990
|
+
// ─── Game Loop ───
|
|
991
|
+
function gameLoop() {
|
|
992
|
+
ctx.fillStyle = COLORS.black;
|
|
993
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
994
|
+
drawStars();
|
|
995
|
+
|
|
996
|
+
// Consume Mudra gesture triggers
|
|
997
|
+
const mudraShoot = mudra.shootTriggered;
|
|
998
|
+
const mudraShield = mudra.shieldTriggered;
|
|
999
|
+
mudra.shootTriggered = false;
|
|
1000
|
+
mudra.shieldTriggered = false;
|
|
1001
|
+
|
|
1002
|
+
if (gameState.state === 'menu') {
|
|
1003
|
+
drawMenu();
|
|
1004
|
+
// Mudra tap or keyboard to start
|
|
1005
|
+
if (mudraShoot) {
|
|
1006
|
+
gameState.state = 'intro';
|
|
1007
|
+
gameState.introTimer = 10 * 60;
|
|
1008
|
+
createEnemies();
|
|
1009
|
+
createShields();
|
|
1010
|
+
playSound(400, 'square', 0.2);
|
|
1011
|
+
}
|
|
1012
|
+
} else if (gameState.state === 'intro') {
|
|
1013
|
+
if (mudraShoot) {
|
|
1014
|
+
gameState.state = 'playing';
|
|
1015
|
+
playSound(600, 'square', 0.2);
|
|
1016
|
+
} else {
|
|
1017
|
+
gameState.introTimer--;
|
|
1018
|
+
if (gameState.introTimer <= 0) gameState.state = 'playing';
|
|
1019
|
+
}
|
|
1020
|
+
drawIntro();
|
|
1021
|
+
} else if (gameState.state === 'playing') {
|
|
1022
|
+
if (!gameState.paused) {
|
|
1023
|
+
player.update(keys);
|
|
1024
|
+
|
|
1025
|
+
if (shootCooldown > 0) shootCooldown--;
|
|
1026
|
+
|
|
1027
|
+
// Determine power: Mudra pressure or keyboard power
|
|
1028
|
+
const pressure = mudra.connected ? mudra.smoothPressure : player.keyboardPower;
|
|
1029
|
+
|
|
1030
|
+
// Shooting: keyboard space, mudra tap gesture, or high pressure
|
|
1031
|
+
if ((keys[' '] || mudraShoot || (mudra.connected && mudra.pressure > 0.3)) && shootCooldown === 0) {
|
|
1032
|
+
player.heat = Math.min(100, player.heat + pressure * 20);
|
|
1033
|
+
bullets.push(new Bullet(player.x + player.width / 2, player.y, pressure));
|
|
1034
|
+
const freq = pressure > 0.75 ? 550 : pressure > 0.5 ? 440 : pressure > 0.25 ? 330 : 220;
|
|
1035
|
+
playSound(freq, 'square', 0.1);
|
|
1036
|
+
shootCooldown = 20;
|
|
1037
|
+
}
|
|
1038
|
+
|
|
1039
|
+
// Shield: keyboard S, mudra up-direction, or double-tap
|
|
1040
|
+
if (mudraShield && !player.shieldActive) {
|
|
1041
|
+
player.activateShield();
|
|
1042
|
+
}
|
|
1043
|
+
|
|
1044
|
+
// Keyboard power control
|
|
1045
|
+
if (keys['1']) player.keyboardPower = 0.2;
|
|
1046
|
+
if (keys['2']) player.keyboardPower = 0.5;
|
|
1047
|
+
if (keys['3']) player.keyboardPower = 0.7;
|
|
1048
|
+
if (keys['4']) player.keyboardPower = 0.9;
|
|
1049
|
+
|
|
1050
|
+
bullets = bullets.filter(b => { b.update(); return b.active; });
|
|
1051
|
+
for (let enemy of enemies) enemy.update();
|
|
1052
|
+
if (boss && boss.active) boss.update(player.x + player.width / 2);
|
|
1053
|
+
checkCollisions();
|
|
1054
|
+
enemies = enemies.filter(e => e.active);
|
|
1055
|
+
|
|
1056
|
+
if (gameState.isBossLevel) {
|
|
1057
|
+
if (!boss || !boss.active) nextLevel();
|
|
1058
|
+
} else {
|
|
1059
|
+
if (enemies.length === 0) nextLevel();
|
|
1060
|
+
}
|
|
1061
|
+
|
|
1062
|
+
if (player.heat >= 100) {
|
|
1063
|
+
gameState.lives--;
|
|
1064
|
+
if (gameState.lives <= 0) {
|
|
1065
|
+
gameState.state = 'gameover';
|
|
1066
|
+
} else {
|
|
1067
|
+
player = new Player();
|
|
1068
|
+
bullets = [];
|
|
1069
|
+
}
|
|
1070
|
+
playSound(100, 'sawtooth', 0.5);
|
|
1071
|
+
}
|
|
1072
|
+
}
|
|
1073
|
+
|
|
1074
|
+
for (let shield of shields) shield.draw();
|
|
1075
|
+
player.draw();
|
|
1076
|
+
for (let bullet of bullets) bullet.draw();
|
|
1077
|
+
|
|
1078
|
+
if (boss && boss.active) {
|
|
1079
|
+
boss.draw();
|
|
1080
|
+
} else {
|
|
1081
|
+
for (let enemy of enemies) enemy.draw();
|
|
1082
|
+
}
|
|
1083
|
+
|
|
1084
|
+
powerBar.draw(mudra.connected ? mudra.smoothPressure : player.keyboardPower);
|
|
1085
|
+
drawHUD();
|
|
1086
|
+
|
|
1087
|
+
if (gameState.paused) drawPaused();
|
|
1088
|
+
} else if (gameState.state === 'gameover') {
|
|
1089
|
+
drawGameOver();
|
|
1090
|
+
if (mudraShoot) {
|
|
1091
|
+
gameState = {
|
|
1092
|
+
state: 'menu', score: 0, level: 1, lives: 3,
|
|
1093
|
+
paused: false, introTimer: 10 * 60, isBossLevel: false
|
|
1094
|
+
};
|
|
1095
|
+
player = new Player();
|
|
1096
|
+
bullets = [];
|
|
1097
|
+
enemies = [];
|
|
1098
|
+
boss = null;
|
|
1099
|
+
}
|
|
1100
|
+
}
|
|
1101
|
+
|
|
1102
|
+
requestAnimationFrame(gameLoop);
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1105
|
+
// ─── Keyboard Input ───
|
|
1106
|
+
window.addEventListener('keydown', (e) => {
|
|
1107
|
+
keys[e.key.toLowerCase()] = true;
|
|
1108
|
+
|
|
1109
|
+
if (gameState.state === 'menu' && e.key === ' ') {
|
|
1110
|
+
gameState.state = 'intro';
|
|
1111
|
+
gameState.introTimer = 10 * 60;
|
|
1112
|
+
createEnemies();
|
|
1113
|
+
createShields();
|
|
1114
|
+
}
|
|
1115
|
+
|
|
1116
|
+
if (gameState.state === 'intro' && e.key === ' ') {
|
|
1117
|
+
gameState.state = 'playing';
|
|
1118
|
+
playSound(600, 'square', 0.2);
|
|
1119
|
+
}
|
|
1120
|
+
|
|
1121
|
+
if (gameState.state === 'gameover' && e.key.toLowerCase() === 'r') {
|
|
1122
|
+
gameState = {
|
|
1123
|
+
state: 'menu', score: 0, level: 1, lives: 3,
|
|
1124
|
+
paused: false, introTimer: 10 * 60, isBossLevel: false
|
|
1125
|
+
};
|
|
1126
|
+
player = new Player();
|
|
1127
|
+
bullets = [];
|
|
1128
|
+
enemies = [];
|
|
1129
|
+
boss = null;
|
|
1130
|
+
}
|
|
1131
|
+
|
|
1132
|
+
if (e.key.toLowerCase() === 'p' && gameState.state === 'playing') {
|
|
1133
|
+
gameState.paused = !gameState.paused;
|
|
1134
|
+
}
|
|
1135
|
+
|
|
1136
|
+
if (e.key.toLowerCase() === 's' && gameState.state === 'playing' && !player.shieldActive) {
|
|
1137
|
+
player.activateShield();
|
|
1138
|
+
}
|
|
1139
|
+
});
|
|
1140
|
+
|
|
1141
|
+
window.addEventListener('keyup', (e) => {
|
|
1142
|
+
keys[e.key.toLowerCase()] = false;
|
|
1143
|
+
});
|
|
1144
|
+
|
|
1145
|
+
// ─── Utilities ───
|
|
1146
|
+
function clamp(v, min, max) { return Math.max(min, Math.min(max, v)); }
|
|
1147
|
+
function clamp01(v) { return Number.isFinite(v) ? clamp(v, 0, 1) : 0; }
|
|
1148
|
+
|
|
1149
|
+
// ─── Start ───
|
|
1150
|
+
connectMudra();
|
|
1151
|
+
gameLoop();
|
|
1152
|
+
</script>
|
|
1153
|
+
</body>
|
|
1154
|
+
</html>
|