mudra-skills 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +19 -0
- package/CLAUDE.md +35 -0
- package/bin/install.js +25 -0
- package/package.json +28 -0
- package/skills/mudra-master/SKILL.md +202 -0
- package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
- package/skills/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-xr/references/promt.md +1516 -0
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.screw::before {
|
|
162
|
+
content: '';
|
|
163
|
+
position: absolute;
|
|
164
|
+
top: 50%;
|
|
165
|
+
left: 50%;
|
|
166
|
+
transform: translate(-50%, -50%);
|
|
167
|
+
width: 6px;
|
|
168
|
+
height: 1px;
|
|
169
|
+
background: #111;
|
|
170
|
+
box-shadow: 0 0 1px rgba(0,0,0,0.8);
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
.screw-tl { top: 12px; left: 20px; }
|
|
174
|
+
.screw-tr { top: 12px; right: 20px; }
|
|
175
|
+
|
|
176
|
+
.toy-base {
|
|
177
|
+
position: absolute;
|
|
178
|
+
bottom: 0;
|
|
179
|
+
left: 0;
|
|
180
|
+
right: 0;
|
|
181
|
+
height: 90px;
|
|
182
|
+
background:
|
|
183
|
+
linear-gradient(180deg,
|
|
184
|
+
var(--red-plastic) 0%,
|
|
185
|
+
var(--red-plastic-dark) 60%,
|
|
186
|
+
#aa1122 100%);
|
|
187
|
+
border-radius: 0 0 24px 24px;
|
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188
|
+
z-index: 10;
|
|
189
|
+
display: flex;
|
|
190
|
+
align-items: center;
|
|
191
|
+
justify-content: space-between;
|
|
192
|
+
padding: 0 24px;
|
|
193
|
+
box-shadow:
|
|
194
|
+
inset 0 4px 8px rgba(0, 0, 0, 0.4),
|
|
195
|
+
inset 0 -2px 4px rgba(255, 255, 255, 0.2),
|
|
196
|
+
0 -2px 8px rgba(0,0,0,0.3);
|
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197
|
+
}
|
|
198
|
+
|
|
199
|
+
.screw-bl { bottom: 12px; left: 20px; }
|
|
200
|
+
.screw-br { bottom: 12px; right: 20px; }
|
|
201
|
+
|
|
202
|
+
.toy-label {
|
|
203
|
+
font-family: 'Fredoka', sans-serif;
|
|
204
|
+
background:
|
|
205
|
+
linear-gradient(135deg, #1a1a2e 0%, #0f0f1a 100%);
|
|
206
|
+
border: 2px solid #333;
|
|
207
|
+
border-radius: 6px;
|
|
208
|
+
padding: 6px 14px;
|
|
209
|
+
font-size: 12px;
|
|
210
|
+
font-weight: 700;
|
|
211
|
+
letter-spacing: 0.1em;
|
|
212
|
+
color: #f0f0f0;
|
|
213
|
+
text-transform: uppercase;
|
|
214
|
+
line-height: 1.3;
|
|
215
|
+
box-shadow:
|
|
216
|
+
inset 1px 1px 2px rgba(255,255,255,0.1),
|
|
217
|
+
inset -1px -1px 2px rgba(0,0,0,0.5),
|
|
218
|
+
0 2px 4px rgba(0,0,0,0.3);
|
|
219
|
+
text-shadow: 0 1px 2px rgba(0,0,0,0.8);
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
.toy-label small {
|
|
223
|
+
display: block;
|
|
224
|
+
font-size: 9px;
|
|
225
|
+
color: var(--accent);
|
|
226
|
+
font-weight: 500;
|
|
227
|
+
letter-spacing: 0.15em;
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
.emg-button {
|
|
231
|
+
width: 54px;
|
|
232
|
+
height: 54px;
|
|
233
|
+
border-radius: 50%;
|
|
234
|
+
background:
|
|
235
|
+
radial-gradient(circle at 35% 35%,
|
|
236
|
+
#ffffff 0%,
|
|
237
|
+
#e8e8e8 40%,
|
|
238
|
+
#d0d0d0 70%,
|
|
239
|
+
#b8b8b8 100%);
|
|
240
|
+
border: 3px solid #999;
|
|
241
|
+
cursor: pointer;
|
|
242
|
+
transition: all 0.08s cubic-bezier(0.4, 0, 0.2, 1);
|
|
243
|
+
box-shadow:
|
|
244
|
+
0 4px 8px rgba(0,0,0,0.4),
|
|
245
|
+
inset 0 1px 2px rgba(255,255,255,0.8),
|
|
246
|
+
inset 0 -2px 4px rgba(0,0,0,0.15);
|
|
247
|
+
position: relative;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
.emg-button::after {
|
|
251
|
+
content: '';
|
|
252
|
+
position: absolute;
|
|
253
|
+
top: 50%;
|
|
254
|
+
left: 50%;
|
|
255
|
+
transform: translate(-50%, -50%);
|
|
256
|
+
width: 24px;
|
|
257
|
+
height: 24px;
|
|
258
|
+
border-radius: 50%;
|
|
259
|
+
background: radial-gradient(circle at 40% 40%,
|
|
260
|
+
rgba(119, 234, 233, 0.2) 0%,
|
|
261
|
+
rgba(119, 234, 233, 0.05) 100%);
|
|
262
|
+
opacity: 0;
|
|
263
|
+
transition: opacity 0.1s;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
.emg-button.active {
|
|
267
|
+
transform: scale(0.9);
|
|
268
|
+
box-shadow:
|
|
269
|
+
0 1px 3px rgba(0,0,0,0.4),
|
|
270
|
+
inset 0 2px 6px rgba(0,0,0,0.3),
|
|
271
|
+
inset 0 -1px 2px rgba(255,255,255,0.4);
|
|
272
|
+
background:
|
|
273
|
+
radial-gradient(circle at 65% 65%,
|
|
274
|
+
#ffffff 0%,
|
|
275
|
+
#e0e0e0 40%,
|
|
276
|
+
#c8c8c8 70%,
|
|
277
|
+
#b0b0b0 100%);
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
.emg-button.active::after {
|
|
281
|
+
opacity: 1;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
.water-chamber {
|
|
285
|
+
position: absolute;
|
|
286
|
+
top: 48px;
|
|
287
|
+
left: 12px;
|
|
288
|
+
right: 12px;
|
|
289
|
+
bottom: 90px;
|
|
290
|
+
background:
|
|
291
|
+
linear-gradient(180deg,
|
|
292
|
+
rgba(173, 216, 230, 0.12) 0%,
|
|
293
|
+
rgba(100, 180, 220, 0.18) 50%,
|
|
294
|
+
rgba(80, 160, 200, 0.24) 100%);
|
|
295
|
+
border: 3px solid rgba(255, 255, 255, 0.2);
|
|
296
|
+
border-radius: 8px;
|
|
297
|
+
overflow: hidden;
|
|
298
|
+
box-shadow:
|
|
299
|
+
inset 2px 2px 8px rgba(255, 255, 255, 0.15),
|
|
300
|
+
inset -2px -2px 8px rgba(0, 0, 0, 0.2),
|
|
301
|
+
inset 0 0 40px rgba(100, 180, 220, 0.08);
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
.water-chamber::before {
|
|
305
|
+
content: '';
|
|
306
|
+
position: absolute;
|
|
307
|
+
top: 0;
|
|
308
|
+
left: 0;
|
|
309
|
+
width: 40%;
|
|
310
|
+
height: 100%;
|
|
311
|
+
background: linear-gradient(90deg,
|
|
312
|
+
rgba(255, 255, 255, 0.15) 0%,
|
|
313
|
+
rgba(255, 255, 255, 0.05) 30%,
|
|
314
|
+
transparent 100%);
|
|
315
|
+
pointer-events: none;
|
|
316
|
+
z-index: 100;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
.water-chamber::after {
|
|
320
|
+
content: '';
|
|
321
|
+
position: absolute;
|
|
322
|
+
top: 0;
|
|
323
|
+
left: 0;
|
|
324
|
+
right: 0;
|
|
325
|
+
bottom: 0;
|
|
326
|
+
background:
|
|
327
|
+
radial-gradient(ellipse at 30% 20%, rgba(173, 216, 230, 0.15) 0%, transparent 50%),
|
|
328
|
+
radial-gradient(ellipse at 70% 60%, rgba(100, 180, 220, 0.1) 0%, transparent 40%);
|
|
329
|
+
pointer-events: none;
|
|
330
|
+
z-index: 1;
|
|
331
|
+
animation: caustics 8s ease-in-out infinite;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
@keyframes caustics {
|
|
335
|
+
0%, 100% { opacity: 0.6; transform: translateY(0) scale(1); }
|
|
336
|
+
50% { opacity: 0.9; transform: translateY(-5px) scale(1.05); }
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
canvas#gameCanvas {
|
|
340
|
+
width: 100%;
|
|
341
|
+
height: 100%;
|
|
342
|
+
display: block;
|
|
343
|
+
position: relative;
|
|
344
|
+
z-index: 2;
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
.emg-meter {
|
|
348
|
+
position: absolute;
|
|
349
|
+
bottom: 98px;
|
|
350
|
+
left: 50%;
|
|
351
|
+
transform: translateX(-50%);
|
|
352
|
+
width: 220px;
|
|
353
|
+
height: 8px;
|
|
354
|
+
background:
|
|
355
|
+
linear-gradient(90deg,
|
|
356
|
+
rgba(0,0,0,0.4) 0%,
|
|
357
|
+
rgba(0,0,0,0.3) 100%);
|
|
358
|
+
border-radius: 4px;
|
|
359
|
+
z-index: 20;
|
|
360
|
+
overflow: hidden;
|
|
361
|
+
border: 1px solid rgba(0,0,0,0.3);
|
|
362
|
+
box-shadow:
|
|
363
|
+
inset 0 1px 3px rgba(0,0,0,0.5),
|
|
364
|
+
0 1px 2px rgba(255,255,255,0.1);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
.emg-meter-fill {
|
|
368
|
+
height: 100%;
|
|
369
|
+
width: 0%;
|
|
370
|
+
background:
|
|
371
|
+
linear-gradient(90deg,
|
|
372
|
+
var(--accent) 0%,
|
|
373
|
+
var(--primary) 50%,
|
|
374
|
+
#fff 100%);
|
|
375
|
+
border-radius: 4px;
|
|
376
|
+
transition: width 0.05s;
|
|
377
|
+
box-shadow:
|
|
378
|
+
0 0 8px rgba(119, 234, 233, 0.6),
|
|
379
|
+
0 0 4px rgba(119, 234, 233, 0.8);
|
|
380
|
+
position: relative;
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
.emg-meter-fill::after {
|
|
384
|
+
content: '';
|
|
385
|
+
position: absolute;
|
|
386
|
+
top: 0;
|
|
387
|
+
left: 0;
|
|
388
|
+
right: 0;
|
|
389
|
+
height: 50%;
|
|
390
|
+
background: linear-gradient(180deg,
|
|
391
|
+
rgba(255,255,255,0.6) 0%,
|
|
392
|
+
transparent 100%);
|
|
393
|
+
border-radius: 4px 4px 0 0;
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
.status-bar {
|
|
397
|
+
display: flex;
|
|
398
|
+
align-items: center;
|
|
399
|
+
gap: 8px;
|
|
400
|
+
padding: 12px 16px;
|
|
401
|
+
margin-top: 12px;
|
|
402
|
+
background: rgba(255,255,255,0.03);
|
|
403
|
+
border-radius: 12px;
|
|
404
|
+
border: 1px solid rgba(255,255,255,0.06);
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
.status-dot {
|
|
408
|
+
width: 8px;
|
|
409
|
+
height: 8px;
|
|
410
|
+
border-radius: 50%;
|
|
411
|
+
background: var(--error);
|
|
412
|
+
transition: background 0.3s;
|
|
413
|
+
box-shadow: 0 0 8px currentColor;
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
.status-dot.connected {
|
|
417
|
+
background: var(--success);
|
|
418
|
+
animation: pulse-dot 2s ease-in-out infinite;
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
@keyframes pulse-dot {
|
|
422
|
+
0%, 100% { opacity: 1; }
|
|
423
|
+
50% { opacity: 0.6; }
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
.status-text {
|
|
427
|
+
font-size: 12px;
|
|
428
|
+
color: var(--text-secondary);
|
|
429
|
+
font-weight: 500;
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
.instructions {
|
|
433
|
+
max-width: 360px;
|
|
434
|
+
text-align: center;
|
|
435
|
+
padding: 12px;
|
|
436
|
+
font-size: 12px;
|
|
437
|
+
color: var(--text-secondary);
|
|
438
|
+
line-height: 1.6;
|
|
439
|
+
background: rgba(255,255,255,0.02);
|
|
440
|
+
border-radius: 12px;
|
|
441
|
+
margin-top: 4px;
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
.instructions kbd {
|
|
445
|
+
background: var(--card);
|
|
446
|
+
border: 1px solid #333;
|
|
447
|
+
border-radius: 4px;
|
|
448
|
+
padding: 2px 8px;
|
|
449
|
+
font-size: 11px;
|
|
450
|
+
font-family: 'Poppins', monospace;
|
|
451
|
+
color: var(--primary);
|
|
452
|
+
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
.mudra-badge {
|
|
456
|
+
position: fixed;
|
|
457
|
+
bottom: 12px;
|
|
458
|
+
right: 12px;
|
|
459
|
+
font-size: 11px;
|
|
460
|
+
color: var(--text-secondary);
|
|
461
|
+
opacity: 0.5;
|
|
462
|
+
font-family: inherit;
|
|
463
|
+
letter-spacing: 0.02em;
|
|
464
|
+
z-index: 100;
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
</style>
|
|
468
|
+
</head>
|
|
469
|
+
<body>
|
|
470
|
+
<a href="/gallery" style="position:fixed;top:12px;left:12px;z-index:9999;padding:6px 14px;background:rgba(0,0,0,0.6);color:#77eae9;text-decoration:none;font-size:13px;font-family:system-ui,sans-serif;border-radius:8px;backdrop-filter:blur(8px);border:1px solid rgba(119,234,233,0.2);transition:background 0.2s;"onmouseenter="this.style.background='rgba(0,0,0,0.8)'"onmouseleave="this.style.background='rgba(0,0,0,0.6)'">← Gallery</a>
|
|
471
|
+
<div class="game-container">
|
|
472
|
+
<div class="game-header">
|
|
473
|
+
<div class="game-title">WATERFUL RING TOSS</div>
|
|
474
|
+
<div class="score-display">Score: <span id="scoreValue">0</span> / <span id="totalPegs">3</span></div>
|
|
475
|
+
</div>
|
|
476
|
+
|
|
477
|
+
<div class="toy-frame" id="toyFrame">
|
|
478
|
+
<div class="toy-shell"></div>
|
|
479
|
+
<div class="toy-cap-top">
|
|
480
|
+
<div class="screw screw-tl"></div>
|
|
481
|
+
<div class="screw screw-tr"></div>
|
|
482
|
+
</div>
|
|
483
|
+
<div class="water-chamber">
|
|
484
|
+
<canvas id="gameCanvas"></canvas>
|
|
485
|
+
</div>
|
|
486
|
+
<div class="emg-meter">
|
|
487
|
+
<div class="emg-meter-fill" id="emgMeterFill"></div>
|
|
488
|
+
</div>
|
|
489
|
+
<div class="toy-base">
|
|
490
|
+
<div class="screw screw-bl"></div>
|
|
491
|
+
<div class="screw screw-br"></div>
|
|
492
|
+
<div class="toy-label">
|
|
493
|
+
<small>MUDRA</small>
|
|
494
|
+
RING TOSS
|
|
495
|
+
</div>
|
|
496
|
+
<div class="emg-button" id="emgButton"></div>
|
|
497
|
+
</div>
|
|
498
|
+
</div>
|
|
499
|
+
|
|
500
|
+
<div class="status-bar">
|
|
501
|
+
<div class="status-dot" id="statusDot"></div>
|
|
502
|
+
<div class="status-text" id="statusText">Connecting to Mudra...</div>
|
|
503
|
+
</div>
|
|
504
|
+
|
|
505
|
+
<div class="instructions">
|
|
506
|
+
Squeeze to jet water. Land rings on pegs to score!<br>
|
|
507
|
+
<kbd>Space</kbd> = full jet, <kbd>[</kbd><kbd>]</kbd> = adjust pressure, <kbd>R</kbd> = reset.
|
|
508
|
+
</div>
|
|
509
|
+
</div>
|
|
510
|
+
|
|
511
|
+
<div class="mudra-badge">Created by Mudra</div>
|
|
512
|
+
|
|
513
|
+
<script>
|
|
514
|
+
// ==========================================
|
|
515
|
+
// WATERFUL RING TOSS v2 — Pressure + Gesture
|
|
516
|
+
// Uses Mudra pressure signal for analog jet control
|
|
517
|
+
// and gesture signal for twist/shake mechanic.
|
|
518
|
+
// ==========================================
|
|
519
|
+
|
|
520
|
+
const WS_URL = "ws://127.0.0.1:8766";
|
|
521
|
+
const PRESSURE_WINDOW = 5; // smoothing window for pressure samples
|
|
522
|
+
|
|
523
|
+
const canvas = document.getElementById('gameCanvas');
|
|
524
|
+
const ctx = canvas.getContext('2d');
|
|
525
|
+
const emgMeterFill = document.getElementById('emgMeterFill');
|
|
526
|
+
const emgButton = document.getElementById('emgButton');
|
|
527
|
+
const statusDot = document.getElementById('statusDot');
|
|
528
|
+
const statusText = document.getElementById('statusText');
|
|
529
|
+
const scoreValue = document.getElementById('scoreValue');
|
|
530
|
+
const toyFrame = document.getElementById('toyFrame');
|
|
531
|
+
|
|
532
|
+
// High-DPI canvas setup
|
|
533
|
+
function resizeCanvas() {
|
|
534
|
+
const container = canvas.parentElement;
|
|
535
|
+
const dpr = window.devicePixelRatio || 1;
|
|
536
|
+
canvas.width = container.clientWidth * dpr;
|
|
537
|
+
canvas.height = container.clientHeight * dpr;
|
|
538
|
+
ctx.scale(dpr, dpr);
|
|
539
|
+
canvas.style.width = container.clientWidth + 'px';
|
|
540
|
+
canvas.style.height = container.clientHeight + 'px';
|
|
541
|
+
}
|
|
542
|
+
resizeCanvas();
|
|
543
|
+
window.addEventListener('resize', resizeCanvas);
|
|
544
|
+
|
|
545
|
+
// ==========================================
|
|
546
|
+
// Game Constants
|
|
547
|
+
// ==========================================
|
|
548
|
+
const W = () => canvas.width / (window.devicePixelRatio || 1);
|
|
549
|
+
const H = () => canvas.height / (window.devicePixelRatio || 1);
|
|
550
|
+
|
|
551
|
+
const RING_COLORS = ['#ef4444', '#22c55e', '#3b82f6', '#eab308', '#a855f7', '#ec4899'];
|
|
552
|
+
|
|
553
|
+
// ==========================================
|
|
554
|
+
// Water Velocity Field
|
|
555
|
+
// ==========================================
|
|
556
|
+
const NOZZLE_X_RATIO = 0.75;
|
|
557
|
+
const NOZZLE_DIAMETER = 0.08;
|
|
558
|
+
const JET_SPREAD_RATE = 0.12;
|
|
559
|
+
const GRAVITY_ACCEL = 0.02;
|
|
560
|
+
const DRAG_COEFF = 0.06;
|
|
561
|
+
const ADDED_MASS_RATIO = 1.2;
|
|
562
|
+
|
|
563
|
+
function noise2d(x, y) {
|
|
564
|
+
const n = Math.sin(x * 127.1 + y * 311.7) * 43758.5453;
|
|
565
|
+
return n - Math.floor(n);
|
|
566
|
+
}
|
|
567
|
+
function smoothNoise(x, y) {
|
|
568
|
+
const ix = Math.floor(x), iy = Math.floor(y);
|
|
569
|
+
const fx = x - ix, fy = y - iy;
|
|
570
|
+
const sx = fx * fx * (3 - 2 * fx), sy = fy * fy * (3 - 2 * fy);
|
|
571
|
+
const a = noise2d(ix, iy), b = noise2d(ix + 1, iy);
|
|
572
|
+
const c = noise2d(ix, iy + 1), d = noise2d(ix + 1, iy + 1);
|
|
573
|
+
return a + (b - a) * sx + (c - a) * sy + (a - b - c + d) * sx * sy;
|
|
574
|
+
}
|
|
575
|
+
function fbmNoise(x, y) {
|
|
576
|
+
return smoothNoise(x, y) * 0.5 + smoothNoise(x * 2, y * 2) * 0.3 + smoothNoise(x * 4, y * 4) * 0.2;
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
let frameCount = 0;
|
|
580
|
+
|
|
581
|
+
function getFlowVelocity(px, py, jetStrength) {
|
|
582
|
+
const w = W(), h = H();
|
|
583
|
+
if (jetStrength < 0.01) return { vx: 0, vy: 0 };
|
|
584
|
+
|
|
585
|
+
const nozzleX = w * NOZZLE_X_RATIO;
|
|
586
|
+
const nozzleY = h;
|
|
587
|
+
const nozzleD = w * NOZZLE_DIAMETER;
|
|
588
|
+
|
|
589
|
+
const dy = nozzleY - py;
|
|
590
|
+
const dx = px - nozzleX;
|
|
591
|
+
|
|
592
|
+
if (dy < 1) return { vx: 0, vy: 0 };
|
|
593
|
+
|
|
594
|
+
const potentialCore = nozzleD * 6;
|
|
595
|
+
let centerlineSpeed;
|
|
596
|
+
if (dy < potentialCore) {
|
|
597
|
+
centerlineSpeed = jetStrength * 3.5;
|
|
598
|
+
} else {
|
|
599
|
+
centerlineSpeed = jetStrength * 3.5 * potentialCore / dy;
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
const sigma = Math.max(nozzleD, JET_SPREAD_RATE * dy + w * 0.08);
|
|
603
|
+
const gaussianFalloff = Math.exp(-(dx * dx) / (2 * sigma * sigma));
|
|
604
|
+
|
|
605
|
+
let flowVy = -centerlineSpeed * gaussianFalloff;
|
|
606
|
+
|
|
607
|
+
const entrainmentStrength = centerlineSpeed * 0.08;
|
|
608
|
+
const inwardPull = Math.max(0, 1 - gaussianFalloff) * Math.sign(-dx || 1);
|
|
609
|
+
let flowVx = inwardPull * entrainmentStrength * (1 - Math.abs(dx) / (w * 0.6));
|
|
610
|
+
|
|
611
|
+
// Smooth recirculation cell
|
|
612
|
+
const cellCenterX = w * 0.45;
|
|
613
|
+
const cellCenterY = h * 0.45;
|
|
614
|
+
const cellRadiusX = w * 0.45;
|
|
615
|
+
const cellRadiusY = h * 0.48;
|
|
616
|
+
|
|
617
|
+
const nx2 = (px - cellCenterX) / cellRadiusX;
|
|
618
|
+
const ny2 = (py - cellCenterY) / cellRadiusY;
|
|
619
|
+
const distFromCenter = Math.sqrt(nx2 * nx2 + ny2 * ny2);
|
|
620
|
+
|
|
621
|
+
const circulationEnvelope = Math.min(1, distFromCenter * 1.5) *
|
|
622
|
+
Math.exp(-Math.max(0, distFromCenter - 1.2) * 3);
|
|
623
|
+
const circStrength = jetStrength * 2.5 * circulationEnvelope;
|
|
624
|
+
|
|
625
|
+
flowVx += circStrength * (ny2);
|
|
626
|
+
flowVy += circStrength * (-nx2);
|
|
627
|
+
|
|
628
|
+
if (px < w * 0.15) {
|
|
629
|
+
flowVy += jetStrength * 1.0;
|
|
630
|
+
}
|
|
631
|
+
if (py > h * 0.82) {
|
|
632
|
+
flowVx += jetStrength * 1.4 * (1 - (py - h * 0.82) / (h * 0.18));
|
|
633
|
+
}
|
|
634
|
+
if (py < h * 0.15) {
|
|
635
|
+
const topProximity = 1 - py / (h * 0.15);
|
|
636
|
+
flowVx -= jetStrength * 1.0 * topProximity;
|
|
637
|
+
flowVy += jetStrength * 0.7 * topProximity;
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
const time = frameCount * 0.03;
|
|
641
|
+
const localSpeed = Math.sqrt(flowVx * flowVx + flowVy * flowVy);
|
|
642
|
+
const turbScale = 0.18 * localSpeed;
|
|
643
|
+
const tnx = (fbmNoise(px * 0.015, py * 0.015 + time) - 0.5) * 2;
|
|
644
|
+
const tny = (fbmNoise(px * 0.015 + 50, py * 0.015 + 50 + time) - 0.5) * 2;
|
|
645
|
+
flowVx += tnx * turbScale;
|
|
646
|
+
flowVy += tny * turbScale;
|
|
647
|
+
|
|
648
|
+
return { vx: flowVx, vy: flowVy };
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
// ==========================================
|
|
652
|
+
// Pressure Signal State (replaces EMG pipeline)
|
|
653
|
+
// ==========================================
|
|
654
|
+
let pressureValue = 0; // smoothed 0-1 from Mudra pressure signal
|
|
655
|
+
let smoothedEMG = 0; // game-facing variable (kept for compatibility with physics)
|
|
656
|
+
let isConnected = false;
|
|
657
|
+
let ws = null;
|
|
658
|
+
let reconnectTimer = null;
|
|
659
|
+
|
|
660
|
+
// Pressure smoothing (5-sample moving average, same as template)
|
|
661
|
+
const pressureSamples = [];
|
|
662
|
+
|
|
663
|
+
const PRESSURE_DEAD_ZONE = 0.18; // ignore resting baseline (~15%)
|
|
664
|
+
|
|
665
|
+
function handlePressure(data) {
|
|
666
|
+
const raw = clamp01(Number(data.normalized ?? 0));
|
|
667
|
+
// Dead zone: cut off resting noise, rescale remainder to 0-1
|
|
668
|
+
const adjusted = raw < PRESSURE_DEAD_ZONE ? 0 : (raw - PRESSURE_DEAD_ZONE) / (1 - PRESSURE_DEAD_ZONE);
|
|
669
|
+
pressureSamples.push(adjusted);
|
|
670
|
+
if (pressureSamples.length > PRESSURE_WINDOW) pressureSamples.shift();
|
|
671
|
+
pressureValue = pressureSamples.reduce((sum, s) => sum + s, 0) / pressureSamples.length;
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
function clamp(v, min, max) { return Math.max(min, Math.min(max, v)); }
|
|
675
|
+
function clamp01(v) { return Number.isFinite(v) ? clamp(v, 0, 1) : 0; }
|
|
676
|
+
|
|
677
|
+
// ==========================================
|
|
678
|
+
// Mudra WebSocket Connection
|
|
679
|
+
// (Protocol-safe: reconnect, parseMessage, per-signal subscribe)
|
|
680
|
+
// ==========================================
|
|
681
|
+
function connect() {
|
|
682
|
+
try {
|
|
683
|
+
ws = new WebSocket(WS_URL);
|
|
684
|
+
|
|
685
|
+
ws.onopen = () => {
|
|
686
|
+
setStatus(true, "Connected to Mudra Companion");
|
|
687
|
+
// Subscribe to pressure (analog jet control)
|
|
688
|
+
send({ command: "subscribe", signal: "pressure" });
|
|
689
|
+
};
|
|
690
|
+
|
|
691
|
+
ws.onmessage = (event) => {
|
|
692
|
+
const msg = parseMessage(event.data);
|
|
693
|
+
if (!msg) return;
|
|
694
|
+
|
|
695
|
+
if (msg.type === "connection_status") {
|
|
696
|
+
const connected = msg.data?.status === "connected";
|
|
697
|
+
setStatus(connected, connected ? "Mudra Band connected" : "Connect your Mudra Band");
|
|
698
|
+
return;
|
|
699
|
+
}
|
|
700
|
+
|
|
701
|
+
if (msg.type === "pressure" && msg.data) {
|
|
702
|
+
handlePressure(msg.data);
|
|
703
|
+
}
|
|
704
|
+
};
|
|
705
|
+
|
|
706
|
+
ws.onerror = () => {
|
|
707
|
+
setStatus(false, "Connection error — use keyboard to play");
|
|
708
|
+
};
|
|
709
|
+
|
|
710
|
+
ws.onclose = () => {
|
|
711
|
+
setStatus(false, "Disconnected — reconnecting...");
|
|
712
|
+
scheduleReconnect();
|
|
713
|
+
};
|
|
714
|
+
} catch (e) {
|
|
715
|
+
setStatus(false, "No Mudra — use keyboard to play");
|
|
716
|
+
}
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
function send(payload) {
|
|
720
|
+
if (!ws || ws.readyState !== WebSocket.OPEN) return;
|
|
721
|
+
ws.send(JSON.stringify(payload));
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
function parseMessage(raw) {
|
|
725
|
+
try { return JSON.parse(raw); }
|
|
726
|
+
catch { return null; }
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
function setStatus(connected, text) {
|
|
730
|
+
isConnected = connected;
|
|
731
|
+
statusDot.classList.toggle("connected", connected);
|
|
732
|
+
statusText.textContent = text;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
function scheduleReconnect() {
|
|
736
|
+
clearTimeout(reconnectTimer);
|
|
737
|
+
reconnectTimer = setTimeout(connect, 1200);
|
|
738
|
+
}
|
|
739
|
+
|
|
740
|
+
connect();
|
|
741
|
+
|
|
742
|
+
// ==========================================
|
|
743
|
+
// Keyboard/Mouse Fallback
|
|
744
|
+
// ==========================================
|
|
745
|
+
let keyHeld = false;
|
|
746
|
+
let keyPressure = 0; // keyboard-simulated pressure (0-1)
|
|
747
|
+
|
|
748
|
+
document.addEventListener('keydown', (e) => {
|
|
749
|
+
if (e.code === 'Space' && !e.repeat) {
|
|
750
|
+
e.preventDefault();
|
|
751
|
+
keyHeld = true;
|
|
752
|
+
keyPressure = 1.0;
|
|
753
|
+
emgButton.classList.add('active');
|
|
754
|
+
}
|
|
755
|
+
// [ and ] adjust pressure in steps
|
|
756
|
+
if (e.key === ']') {
|
|
757
|
+
keyPressure = clamp01(keyPressure + 0.08);
|
|
758
|
+
keyHeld = keyPressure > 0;
|
|
759
|
+
if (keyHeld) emgButton.classList.add('active');
|
|
760
|
+
}
|
|
761
|
+
if (e.key === '[') {
|
|
762
|
+
keyPressure = clamp01(keyPressure - 0.08);
|
|
763
|
+
keyHeld = keyPressure > 0;
|
|
764
|
+
if (!keyHeld) emgButton.classList.remove('active');
|
|
765
|
+
}
|
|
766
|
+
// R key = reset
|
|
767
|
+
if (e.code === 'KeyR') initGame();
|
|
768
|
+
});
|
|
769
|
+
|
|
770
|
+
document.addEventListener('keyup', (e) => {
|
|
771
|
+
if (e.code === 'Space') {
|
|
772
|
+
keyHeld = false;
|
|
773
|
+
keyPressure = 0;
|
|
774
|
+
emgButton.classList.remove('active');
|
|
775
|
+
}
|
|
776
|
+
});
|
|
777
|
+
|
|
778
|
+
emgButton.addEventListener('mousedown', () => {
|
|
779
|
+
keyHeld = true;
|
|
780
|
+
keyPressure = 1.0;
|
|
781
|
+
emgButton.classList.add('active');
|
|
782
|
+
});
|
|
783
|
+
|
|
784
|
+
document.addEventListener('mouseup', () => {
|
|
785
|
+
keyHeld = false;
|
|
786
|
+
keyPressure = 0;
|
|
787
|
+
emgButton.classList.remove('active');
|
|
788
|
+
});
|
|
789
|
+
|
|
790
|
+
emgButton.addEventListener('touchstart', (e) => {
|
|
791
|
+
e.preventDefault();
|
|
792
|
+
keyHeld = true;
|
|
793
|
+
keyPressure = 1.0;
|
|
794
|
+
emgButton.classList.add('active');
|
|
795
|
+
});
|
|
796
|
+
|
|
797
|
+
document.addEventListener('touchend', () => {
|
|
798
|
+
keyHeld = false;
|
|
799
|
+
keyPressure = 0;
|
|
800
|
+
emgButton.classList.remove('active');
|
|
801
|
+
});
|
|
802
|
+
|
|
803
|
+
// ==========================================
|
|
804
|
+
// Particle Effects System
|
|
805
|
+
// ==========================================
|
|
806
|
+
class SplashParticle {
|
|
807
|
+
constructor(x, y, vx, vy) {
|
|
808
|
+
this.x = x;
|
|
809
|
+
this.y = y;
|
|
810
|
+
this.vx = vx + (Math.random() - 0.5) * 2;
|
|
811
|
+
this.vy = vy - Math.random() * 3;
|
|
812
|
+
this.size = Math.random() * 3 + 1;
|
|
813
|
+
this.alpha = 0.8;
|
|
814
|
+
this.gravity = 0.15;
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
update() {
|
|
818
|
+
this.vy += this.gravity;
|
|
819
|
+
this.x += this.vx;
|
|
820
|
+
this.y += this.vy;
|
|
821
|
+
this.alpha -= 0.02;
|
|
822
|
+
this.size *= 0.97;
|
|
823
|
+
return this.alpha > 0;
|
|
824
|
+
}
|
|
825
|
+
|
|
826
|
+
draw() {
|
|
827
|
+
ctx.save();
|
|
828
|
+
ctx.globalAlpha = this.alpha;
|
|
829
|
+
ctx.beginPath();
|
|
830
|
+
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
|
831
|
+
const grad = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.size);
|
|
832
|
+
grad.addColorStop(0, 'rgba(200, 230, 255, 0.9)');
|
|
833
|
+
grad.addColorStop(1, 'rgba(150, 210, 240, 0.3)');
|
|
834
|
+
ctx.fillStyle = grad;
|
|
835
|
+
ctx.fill();
|
|
836
|
+
ctx.restore();
|
|
837
|
+
}
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
let splashParticles = [];
|
|
841
|
+
|
|
842
|
+
function createSplash(x, y, intensity = 1) {
|
|
843
|
+
const count = Math.floor(5 + intensity * 10);
|
|
844
|
+
for (let i = 0; i < count; i++) {
|
|
845
|
+
const angle = Math.random() * Math.PI * 2;
|
|
846
|
+
const speed = Math.random() * 3 * intensity;
|
|
847
|
+
splashParticles.push(new SplashParticle(
|
|
848
|
+
x, y,
|
|
849
|
+
Math.cos(angle) * speed,
|
|
850
|
+
Math.sin(angle) * speed
|
|
851
|
+
));
|
|
852
|
+
}
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
// ==========================================
|
|
856
|
+
// Game Objects
|
|
857
|
+
// ==========================================
|
|
858
|
+
class Peg {
|
|
859
|
+
constructor(x, y) {
|
|
860
|
+
this.x = x;
|
|
861
|
+
this.y = y;
|
|
862
|
+
this.width = 5;
|
|
863
|
+
this.height = 35;
|
|
864
|
+
this.ringCount = 0;
|
|
865
|
+
this.maxRings = 3;
|
|
866
|
+
this.glowAlpha = 0;
|
|
867
|
+
this.celebrationPhase = 0;
|
|
868
|
+
}
|
|
869
|
+
|
|
870
|
+
draw() {
|
|
871
|
+
const w = W(), h = H();
|
|
872
|
+
const px = this.x * w;
|
|
873
|
+
const py = this.y * h;
|
|
874
|
+
|
|
875
|
+
ctx.save();
|
|
876
|
+
|
|
877
|
+
const postGrad = ctx.createLinearGradient(
|
|
878
|
+
px - this.width / 2, py - this.height,
|
|
879
|
+
px + this.width / 2, py - this.height
|
|
880
|
+
);
|
|
881
|
+
postGrad.addColorStop(0, 'rgba(150, 170, 190, 0.9)');
|
|
882
|
+
postGrad.addColorStop(0.4, 'rgba(200, 220, 240, 1)');
|
|
883
|
+
postGrad.addColorStop(0.6, 'rgba(220, 235, 250, 1)');
|
|
884
|
+
postGrad.addColorStop(1, 'rgba(160, 180, 200, 0.85)');
|
|
885
|
+
|
|
886
|
+
ctx.fillStyle = postGrad;
|
|
887
|
+
ctx.fillRect(px - this.width / 2, py - this.height, this.width, this.height);
|
|
888
|
+
|
|
889
|
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.4)';
|
|
890
|
+
ctx.fillRect(px - this.width / 2, py - this.height, 1, this.height);
|
|
891
|
+
|
|
892
|
+
const ballRadius = 6;
|
|
893
|
+
const ballGrad = ctx.createRadialGradient(
|
|
894
|
+
px - 2, py - this.height - 2, 0,
|
|
895
|
+
px, py - this.height, ballRadius
|
|
896
|
+
);
|
|
897
|
+
ballGrad.addColorStop(0, 'rgba(255, 255, 255, 1)');
|
|
898
|
+
ballGrad.addColorStop(0.3, 'rgba(230, 240, 250, 1)');
|
|
899
|
+
ballGrad.addColorStop(0.7, 'rgba(180, 210, 230, 1)');
|
|
900
|
+
ballGrad.addColorStop(1, 'rgba(140, 170, 190, 0.9)');
|
|
901
|
+
|
|
902
|
+
ctx.beginPath();
|
|
903
|
+
ctx.arc(px, py - this.height, ballRadius, 0, Math.PI * 2);
|
|
904
|
+
ctx.fillStyle = ballGrad;
|
|
905
|
+
ctx.fill();
|
|
906
|
+
|
|
907
|
+
ctx.beginPath();
|
|
908
|
+
ctx.arc(px - 1.5, py - this.height - 1.5, 2, 0, Math.PI * 2);
|
|
909
|
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.9)';
|
|
910
|
+
ctx.fill();
|
|
911
|
+
|
|
912
|
+
if (this.ringCount > 0) {
|
|
913
|
+
this.glowAlpha = Math.min(1, this.glowAlpha + 0.05);
|
|
914
|
+
this.celebrationPhase += 0.1;
|
|
915
|
+
} else {
|
|
916
|
+
this.glowAlpha = Math.max(0, this.glowAlpha - 0.05);
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
if (this.glowAlpha > 0) {
|
|
920
|
+
const pulseSize = 14 + Math.sin(this.celebrationPhase) * 3;
|
|
921
|
+
ctx.beginPath();
|
|
922
|
+
ctx.arc(px, py - this.height, pulseSize, 0, Math.PI * 2);
|
|
923
|
+
const grd = ctx.createRadialGradient(px, py - this.height, 2, px, py - this.height, pulseSize);
|
|
924
|
+
grd.addColorStop(0, `rgba(119, 234, 233, ${this.glowAlpha * 0.7})`);
|
|
925
|
+
grd.addColorStop(0.5, `rgba(119, 234, 233, ${this.glowAlpha * 0.3})`);
|
|
926
|
+
grd.addColorStop(1, 'rgba(119, 234, 233, 0)');
|
|
927
|
+
ctx.fillStyle = grd;
|
|
928
|
+
ctx.fill();
|
|
929
|
+
}
|
|
930
|
+
|
|
931
|
+
ctx.restore();
|
|
932
|
+
}
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
class Ring {
|
|
936
|
+
constructor(x, y, color) {
|
|
937
|
+
this.x = x;
|
|
938
|
+
this.y = y;
|
|
939
|
+
this.vx = (Math.random() - 0.5) * 0.3;
|
|
940
|
+
this.vy = 0;
|
|
941
|
+
this.radius = 12;
|
|
942
|
+
this.innerRadius = 7;
|
|
943
|
+
this.color = color;
|
|
944
|
+
this.angle = Math.random() * Math.PI * 2;
|
|
945
|
+
this.angularVel = (Math.random() - 0.5) * 0.02;
|
|
946
|
+
this.scored = false;
|
|
947
|
+
this.onPeg = null;
|
|
948
|
+
this.settled = false;
|
|
949
|
+
this.settleTimer = 0;
|
|
950
|
+
this.mass = 0.8 + Math.random() * 0.6;
|
|
951
|
+
this.dragArea = 0.8 + Math.random() * 0.4;
|
|
952
|
+
this.vortexPhase = Math.random() * Math.PI * 2;
|
|
953
|
+
this.lastY = y;
|
|
954
|
+
}
|
|
955
|
+
|
|
956
|
+
update(jetForce) {
|
|
957
|
+
const w = W(), h = H();
|
|
958
|
+
const floorY = h - this.radius - 2;
|
|
959
|
+
const prevY = this.y;
|
|
960
|
+
|
|
961
|
+
if (this.settled) {
|
|
962
|
+
const flow = getFlowVelocity(this.x, this.y, jetForce);
|
|
963
|
+
const flowSpeed = Math.sqrt(flow.vx * flow.vx + flow.vy * flow.vy);
|
|
964
|
+
if (flowSpeed > 1.5 + this.mass * 0.8) {
|
|
965
|
+
this.settled = false;
|
|
966
|
+
this.scored = false;
|
|
967
|
+
if (this.onPeg) {
|
|
968
|
+
this.onPeg.ringCount = Math.max(0, this.onPeg.ringCount - 1);
|
|
969
|
+
this.onPeg = null;
|
|
970
|
+
}
|
|
971
|
+
this.settleTimer = 0;
|
|
972
|
+
this.vx = flow.vx * 0.3;
|
|
973
|
+
this.vy = flow.vy * 0.3;
|
|
974
|
+
updateScore();
|
|
975
|
+
createSplash(this.x, this.y, 0.8);
|
|
976
|
+
}
|
|
977
|
+
return;
|
|
978
|
+
}
|
|
979
|
+
|
|
980
|
+
const flow = getFlowVelocity(this.x, this.y, jetForce);
|
|
981
|
+
|
|
982
|
+
const relVx = flow.vx - this.vx;
|
|
983
|
+
const relVy = flow.vy - this.vy;
|
|
984
|
+
const relSpeed = Math.sqrt(relVx * relVx + relVy * relVy);
|
|
985
|
+
|
|
986
|
+
const flowAngle = Math.atan2(relVy, relVx);
|
|
987
|
+
const attackAngle = Math.abs(this.angle - flowAngle) % Math.PI;
|
|
988
|
+
const effectiveCd = 0.6 + 0.7 * Math.abs(Math.sin(attackAngle));
|
|
989
|
+
|
|
990
|
+
const dragMag = DRAG_COEFF * effectiveCd * this.dragArea * relSpeed;
|
|
991
|
+
const effectiveMass = this.mass * (1 + ADDED_MASS_RATIO);
|
|
992
|
+
|
|
993
|
+
this.vx += (dragMag * relVx) / effectiveMass;
|
|
994
|
+
this.vy += (dragMag * relVy) / effectiveMass;
|
|
995
|
+
|
|
996
|
+
this.vy += GRAVITY_ACCEL * this.mass;
|
|
997
|
+
|
|
998
|
+
if (relSpeed > 0.3) {
|
|
999
|
+
const diameter = this.radius * 2;
|
|
1000
|
+
const sheddingFreq = 0.2 * relSpeed / (diameter * 0.05);
|
|
1001
|
+
this.vortexPhase += sheddingFreq * 0.016;
|
|
1002
|
+
|
|
1003
|
+
const lateralMag = Math.sin(this.vortexPhase) * relSpeed * 0.04 / effectiveMass;
|
|
1004
|
+
if (relSpeed > 0.01) {
|
|
1005
|
+
this.vx += lateralMag * (-relVy / relSpeed);
|
|
1006
|
+
this.vy += lateralMag * (relVx / relSpeed);
|
|
1007
|
+
}
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
const froudeNum = relSpeed / Math.sqrt(Math.max(GRAVITY_ACCEL, 0.01) * this.radius * 2);
|
|
1011
|
+
|
|
1012
|
+
if (froudeNum > 0.67) {
|
|
1013
|
+
const torque = relSpeed * 0.008 * Math.sign(relVx);
|
|
1014
|
+
this.angularVel += torque / effectiveMass;
|
|
1015
|
+
} else {
|
|
1016
|
+
if (relSpeed > 0.05) {
|
|
1017
|
+
const angleDiff = flowAngle - this.angle;
|
|
1018
|
+
const normDiff = Math.atan2(Math.sin(angleDiff), Math.cos(angleDiff));
|
|
1019
|
+
this.angularVel += normDiff * 0.015;
|
|
1020
|
+
}
|
|
1021
|
+
this.angularVel += Math.sin(frameCount * 0.08 + this.vortexPhase) * 0.003;
|
|
1022
|
+
}
|
|
1023
|
+
this.angularVel = Math.max(-0.15, Math.min(0.15, this.angularVel));
|
|
1024
|
+
this.angularVel *= 0.92;
|
|
1025
|
+
this.angle += this.angularVel;
|
|
1026
|
+
|
|
1027
|
+
this.vx *= 0.995;
|
|
1028
|
+
this.vy *= 0.995;
|
|
1029
|
+
|
|
1030
|
+
this.vy = Math.max(-8, Math.min(8, this.vy));
|
|
1031
|
+
this.vx = Math.max(-6, Math.min(6, this.vx));
|
|
1032
|
+
|
|
1033
|
+
this.x += this.vx;
|
|
1034
|
+
this.y += this.vy;
|
|
1035
|
+
|
|
1036
|
+
if (this.x < this.radius) {
|
|
1037
|
+
this.x = this.radius;
|
|
1038
|
+
this.vx = Math.abs(this.vx) * 0.3;
|
|
1039
|
+
this.angularVel *= 0.5;
|
|
1040
|
+
createSplash(this.x, this.y, 0.5);
|
|
1041
|
+
}
|
|
1042
|
+
if (this.x > w - this.radius) {
|
|
1043
|
+
this.x = w - this.radius;
|
|
1044
|
+
this.vx = -Math.abs(this.vx) * 0.3;
|
|
1045
|
+
this.angularVel *= 0.5;
|
|
1046
|
+
createSplash(this.x, this.y, 0.5);
|
|
1047
|
+
}
|
|
1048
|
+
if (this.y < this.radius + 2) {
|
|
1049
|
+
this.y = this.radius + 2;
|
|
1050
|
+
this.vy = Math.abs(this.vy) * 0.2;
|
|
1051
|
+
this.angularVel *= 0.5;
|
|
1052
|
+
createSplash(this.x, this.y, 0.6);
|
|
1053
|
+
}
|
|
1054
|
+
if (this.y > floorY) {
|
|
1055
|
+
this.y = floorY;
|
|
1056
|
+
this.vy = -Math.abs(this.vy) * 0.15;
|
|
1057
|
+
this.vx *= 0.9;
|
|
1058
|
+
this.angularVel *= 0.4;
|
|
1059
|
+
if (Math.abs(this.vy) > 1) {
|
|
1060
|
+
createSplash(this.x, this.y, Math.abs(this.vy) * 0.2);
|
|
1061
|
+
}
|
|
1062
|
+
}
|
|
1063
|
+
|
|
1064
|
+
this.lastY = prevY;
|
|
1065
|
+
this.checkPegCollisions();
|
|
1066
|
+
}
|
|
1067
|
+
|
|
1068
|
+
checkPegCollisions() {
|
|
1069
|
+
const w = W(), h = H();
|
|
1070
|
+
|
|
1071
|
+
for (const peg of pegs) {
|
|
1072
|
+
if (peg.ringCount >= peg.maxRings) continue;
|
|
1073
|
+
|
|
1074
|
+
const pegX = peg.x * w;
|
|
1075
|
+
const pegTopY = peg.y * h - peg.height;
|
|
1076
|
+
const pegBottomY = peg.y * h;
|
|
1077
|
+
|
|
1078
|
+
const stackY = pegTopY + 8 - peg.ringCount * 7;
|
|
1079
|
+
|
|
1080
|
+
const dx = this.x - pegX;
|
|
1081
|
+
const dy = this.y - stackY;
|
|
1082
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
1083
|
+
|
|
1084
|
+
const isNearPeg = Math.abs(dx) < this.innerRadius + 2;
|
|
1085
|
+
const isAbovePeg = this.y < stackY + 5;
|
|
1086
|
+
const isFalling = this.vy > 0;
|
|
1087
|
+
|
|
1088
|
+
if (isNearPeg && isAbovePeg && isFalling && dist < this.radius + 8) {
|
|
1089
|
+
this.onPeg = peg;
|
|
1090
|
+
this.vx *= 0.8;
|
|
1091
|
+
this.x += (pegX - this.x) * 0.05;
|
|
1092
|
+
this.settleTimer++;
|
|
1093
|
+
|
|
1094
|
+
if (this.settleTimer > 20) {
|
|
1095
|
+
this.settled = true;
|
|
1096
|
+
peg.ringCount++;
|
|
1097
|
+
this.scored = true;
|
|
1098
|
+
this.x = pegX;
|
|
1099
|
+
this.y = stackY;
|
|
1100
|
+
this.vx = 0;
|
|
1101
|
+
this.vy = 0;
|
|
1102
|
+
this.angularVel = 0;
|
|
1103
|
+
updateScore();
|
|
1104
|
+
createSplash(pegX, stackY, 1.2);
|
|
1105
|
+
screenShake(3);
|
|
1106
|
+
}
|
|
1107
|
+
} else if (this.onPeg === peg && !isNearPeg) {
|
|
1108
|
+
this.onPeg = null;
|
|
1109
|
+
this.settleTimer = 0;
|
|
1110
|
+
} else {
|
|
1111
|
+
if (Math.abs(dx) < (this.radius + peg.width / 2 + 2) &&
|
|
1112
|
+
this.y > pegTopY && this.y < pegBottomY) {
|
|
1113
|
+
this.vx = dx > 0 ? 1.5 : -1.5;
|
|
1114
|
+
this.vy -= 0.2;
|
|
1115
|
+
this.angularVel *= 0.3;
|
|
1116
|
+
createSplash(this.x, this.y, 0.4);
|
|
1117
|
+
}
|
|
1118
|
+
}
|
|
1119
|
+
}
|
|
1120
|
+
}
|
|
1121
|
+
|
|
1122
|
+
draw() {
|
|
1123
|
+
ctx.save();
|
|
1124
|
+
ctx.translate(this.x, this.y);
|
|
1125
|
+
const maxTilt = Math.PI * 0.19;
|
|
1126
|
+
const visualAngle = this.settled ? 0 : Math.sin(this.angle) * maxTilt;
|
|
1127
|
+
ctx.rotate(visualAngle);
|
|
1128
|
+
|
|
1129
|
+
ctx.globalAlpha = 0.2;
|
|
1130
|
+
ctx.beginPath();
|
|
1131
|
+
ctx.ellipse(3, 3, this.radius, this.radius * 0.4, 0, 0, Math.PI * 2);
|
|
1132
|
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
|
|
1133
|
+
ctx.fill();
|
|
1134
|
+
ctx.globalAlpha = 1;
|
|
1135
|
+
|
|
1136
|
+
const outerGrad = ctx.createLinearGradient(
|
|
1137
|
+
-this.radius, -this.radius * 0.4,
|
|
1138
|
+
this.radius, this.radius * 0.4
|
|
1139
|
+
);
|
|
1140
|
+
|
|
1141
|
+
const baseColor = this.color;
|
|
1142
|
+
const darkColor = this.adjustColorBrightness(baseColor, -40);
|
|
1143
|
+
const lightColor = this.adjustColorBrightness(baseColor, 40);
|
|
1144
|
+
|
|
1145
|
+
outerGrad.addColorStop(0, darkColor);
|
|
1146
|
+
outerGrad.addColorStop(0.4, baseColor);
|
|
1147
|
+
outerGrad.addColorStop(0.6, lightColor);
|
|
1148
|
+
outerGrad.addColorStop(1, darkColor);
|
|
1149
|
+
|
|
1150
|
+
ctx.beginPath();
|
|
1151
|
+
ctx.ellipse(0, 0, this.radius, this.radius * 0.4, 0, 0, Math.PI * 2);
|
|
1152
|
+
ctx.fillStyle = outerGrad;
|
|
1153
|
+
ctx.fill();
|
|
1154
|
+
|
|
1155
|
+
ctx.save();
|
|
1156
|
+
ctx.globalAlpha = 0.6;
|
|
1157
|
+
ctx.beginPath();
|
|
1158
|
+
ctx.ellipse(-this.radius * 0.5, -this.radius * 0.25, this.radius * 0.4, this.radius * 0.15, 0, 0, Math.PI * 2);
|
|
1159
|
+
const specGrad = ctx.createRadialGradient(
|
|
1160
|
+
-this.radius * 0.5, -this.radius * 0.25, 0,
|
|
1161
|
+
-this.radius * 0.5, -this.radius * 0.25, this.radius * 0.4
|
|
1162
|
+
);
|
|
1163
|
+
specGrad.addColorStop(0, 'rgba(255, 255, 255, 0.8)');
|
|
1164
|
+
specGrad.addColorStop(1, 'rgba(255, 255, 255, 0)');
|
|
1165
|
+
ctx.fillStyle = specGrad;
|
|
1166
|
+
ctx.fill();
|
|
1167
|
+
ctx.restore();
|
|
1168
|
+
|
|
1169
|
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.4)';
|
|
1170
|
+
ctx.lineWidth = 1;
|
|
1171
|
+
ctx.beginPath();
|
|
1172
|
+
ctx.ellipse(0, 0, this.radius, this.radius * 0.4, 0, 0, Math.PI * 2);
|
|
1173
|
+
ctx.stroke();
|
|
1174
|
+
|
|
1175
|
+
const holeGrad = ctx.createRadialGradient(0, 0, this.innerRadius * 0.3, 0, 0, this.innerRadius);
|
|
1176
|
+
holeGrad.addColorStop(0, 'rgba(60, 120, 160, 0.3)');
|
|
1177
|
+
holeGrad.addColorStop(0.7, 'rgba(100, 160, 200, 0.2)');
|
|
1178
|
+
holeGrad.addColorStop(1, 'rgba(140, 200, 230, 0.1)');
|
|
1179
|
+
|
|
1180
|
+
ctx.beginPath();
|
|
1181
|
+
ctx.ellipse(0, 0, this.innerRadius, this.innerRadius * 0.35, 0, 0, Math.PI * 2);
|
|
1182
|
+
ctx.fillStyle = holeGrad;
|
|
1183
|
+
ctx.fill();
|
|
1184
|
+
|
|
1185
|
+
ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
|
|
1186
|
+
ctx.lineWidth = 1;
|
|
1187
|
+
ctx.beginPath();
|
|
1188
|
+
ctx.ellipse(0, 0, this.innerRadius, this.innerRadius * 0.35, 0, 0, Math.PI * 2);
|
|
1189
|
+
ctx.stroke();
|
|
1190
|
+
|
|
1191
|
+
ctx.globalAlpha = 0.9;
|
|
1192
|
+
ctx.restore();
|
|
1193
|
+
}
|
|
1194
|
+
|
|
1195
|
+
adjustColorBrightness(color, amount) {
|
|
1196
|
+
const hex = color.replace('#', '');
|
|
1197
|
+
const r = Math.max(0, Math.min(255, parseInt(hex.substr(0, 2), 16) + amount));
|
|
1198
|
+
const g = Math.max(0, Math.min(255, parseInt(hex.substr(2, 2), 16) + amount));
|
|
1199
|
+
const b = Math.max(0, Math.min(255, parseInt(hex.substr(4, 2), 16) + amount));
|
|
1200
|
+
return `rgb(${r}, ${g}, ${b})`;
|
|
1201
|
+
}
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1204
|
+
class Bubble {
|
|
1205
|
+
constructor(x, y, size) {
|
|
1206
|
+
this.x = x;
|
|
1207
|
+
this.y = y;
|
|
1208
|
+
this.size = size || (Math.random() * 4 + 1);
|
|
1209
|
+
this.vy = -(Math.random() * 2 + 1);
|
|
1210
|
+
this.vx = (Math.random() - 0.5) * 0.5;
|
|
1211
|
+
this.alpha = 0.6;
|
|
1212
|
+
this.wobble = Math.random() * Math.PI * 2;
|
|
1213
|
+
}
|
|
1214
|
+
|
|
1215
|
+
update() {
|
|
1216
|
+
this.y += this.vy;
|
|
1217
|
+
this.x += this.vx + Math.sin(this.wobble) * 0.3;
|
|
1218
|
+
this.wobble += 0.08;
|
|
1219
|
+
this.alpha -= 0.008;
|
|
1220
|
+
this.size *= 0.998;
|
|
1221
|
+
return this.alpha > 0 && this.y > 0;
|
|
1222
|
+
}
|
|
1223
|
+
|
|
1224
|
+
draw() {
|
|
1225
|
+
ctx.save();
|
|
1226
|
+
ctx.globalAlpha = this.alpha;
|
|
1227
|
+
|
|
1228
|
+
ctx.beginPath();
|
|
1229
|
+
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
|
1230
|
+
const bubbleGrad = ctx.createRadialGradient(
|
|
1231
|
+
this.x - this.size * 0.3, this.y - this.size * 0.3, 0,
|
|
1232
|
+
this.x, this.y, this.size
|
|
1233
|
+
);
|
|
1234
|
+
bubbleGrad.addColorStop(0, 'rgba(255, 255, 255, 0.5)');
|
|
1235
|
+
bubbleGrad.addColorStop(0.5, 'rgba(200, 230, 255, 0.3)');
|
|
1236
|
+
bubbleGrad.addColorStop(1, 'rgba(173, 216, 230, 0.2)');
|
|
1237
|
+
ctx.fillStyle = bubbleGrad;
|
|
1238
|
+
ctx.fill();
|
|
1239
|
+
|
|
1240
|
+
ctx.strokeStyle = `rgba(200, 230, 255, ${this.alpha * 0.6})`;
|
|
1241
|
+
ctx.lineWidth = 0.5;
|
|
1242
|
+
ctx.stroke();
|
|
1243
|
+
|
|
1244
|
+
ctx.beginPath();
|
|
1245
|
+
ctx.arc(this.x - this.size * 0.35, this.y - this.size * 0.35, this.size * 0.3, 0, Math.PI * 2);
|
|
1246
|
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
|
|
1247
|
+
ctx.fill();
|
|
1248
|
+
|
|
1249
|
+
ctx.restore();
|
|
1250
|
+
}
|
|
1251
|
+
}
|
|
1252
|
+
|
|
1253
|
+
// ==========================================
|
|
1254
|
+
// Screen Shake Effect
|
|
1255
|
+
// ==========================================
|
|
1256
|
+
let shakeIntensity = 0;
|
|
1257
|
+
let shakeDecay = 0.9;
|
|
1258
|
+
|
|
1259
|
+
function screenShake(intensity) {
|
|
1260
|
+
shakeIntensity = intensity;
|
|
1261
|
+
}
|
|
1262
|
+
|
|
1263
|
+
// ==========================================
|
|
1264
|
+
// Game State
|
|
1265
|
+
// ==========================================
|
|
1266
|
+
let pegs = [];
|
|
1267
|
+
let rings = [];
|
|
1268
|
+
let bubbles = [];
|
|
1269
|
+
let score = 0;
|
|
1270
|
+
let jetStrength = 0;
|
|
1271
|
+
|
|
1272
|
+
// Air pump tank
|
|
1273
|
+
let airTank = 1.0;
|
|
1274
|
+
const AIR_DRAIN_RATE = 0.002;
|
|
1275
|
+
const AIR_REFILL_RATE = 0.008;
|
|
1276
|
+
|
|
1277
|
+
function initGame() {
|
|
1278
|
+
const w = W(), h = H();
|
|
1279
|
+
pegs = [];
|
|
1280
|
+
rings = [];
|
|
1281
|
+
bubbles = [];
|
|
1282
|
+
splashParticles = [];
|
|
1283
|
+
score = 0;
|
|
1284
|
+
scoreValue.textContent = '0';
|
|
1285
|
+
|
|
1286
|
+
pegs.push(new Peg(0.3, 0.35));
|
|
1287
|
+
pegs.push(new Peg(0.7, 0.28));
|
|
1288
|
+
pegs.push(new Peg(0.5, 0.45));
|
|
1289
|
+
|
|
1290
|
+
const colors = [...RING_COLORS];
|
|
1291
|
+
const masses = [0.3, 0.35, 0.4, 0.45, 0.5, 0.55];
|
|
1292
|
+
const dragAreas = [0.8, 0.85, 0.9, 0.95, 1.0, 1.05];
|
|
1293
|
+
for (let i = masses.length - 1; i > 0; i--) {
|
|
1294
|
+
const j = Math.floor(Math.random() * (i + 1));
|
|
1295
|
+
[masses[i], masses[j]] = [masses[j], masses[i]];
|
|
1296
|
+
[dragAreas[i], dragAreas[j]] = [dragAreas[j], dragAreas[i]];
|
|
1297
|
+
}
|
|
1298
|
+
for (let i = 0; i < 6; i++) {
|
|
1299
|
+
const rx = w * 0.15 + Math.random() * w * 0.7;
|
|
1300
|
+
const ry = h * 0.75 + Math.random() * h * 0.15;
|
|
1301
|
+
const ring = new Ring(rx, ry, colors[i % colors.length]);
|
|
1302
|
+
ring.mass = masses[i];
|
|
1303
|
+
ring.dragArea = dragAreas[i];
|
|
1304
|
+
rings.push(ring);
|
|
1305
|
+
}
|
|
1306
|
+
|
|
1307
|
+
document.getElementById('totalPegs').textContent = rings.length;
|
|
1308
|
+
}
|
|
1309
|
+
|
|
1310
|
+
function updateScore() {
|
|
1311
|
+
score = pegs.reduce((sum, p) => sum + p.ringCount, 0);
|
|
1312
|
+
scoreValue.textContent = score;
|
|
1313
|
+
}
|
|
1314
|
+
|
|
1315
|
+
// ==========================================
|
|
1316
|
+
// Water Jet Rendering
|
|
1317
|
+
// ==========================================
|
|
1318
|
+
function drawWaterJets(force) {
|
|
1319
|
+
if (force < 0.02) return;
|
|
1320
|
+
|
|
1321
|
+
const w = W(), h = H();
|
|
1322
|
+
const bottomY = h;
|
|
1323
|
+
const nozzleX = w * NOZZLE_X_RATIO;
|
|
1324
|
+
const nozzleD = w * NOZZLE_DIAMETER;
|
|
1325
|
+
const jetHeight = force * h * 0.95;
|
|
1326
|
+
|
|
1327
|
+
if (force > 0.1) {
|
|
1328
|
+
ctx.save();
|
|
1329
|
+
ctx.globalAlpha = force * 0.6;
|
|
1330
|
+
const foamGrad = ctx.createRadialGradient(nozzleX, bottomY, 0, nozzleX, bottomY, nozzleD * 2);
|
|
1331
|
+
foamGrad.addColorStop(0, 'rgba(200, 230, 255, 0.8)');
|
|
1332
|
+
foamGrad.addColorStop(0.5, 'rgba(150, 210, 240, 0.4)');
|
|
1333
|
+
foamGrad.addColorStop(1, 'rgba(150, 210, 240, 0)');
|
|
1334
|
+
ctx.fillStyle = foamGrad;
|
|
1335
|
+
ctx.beginPath();
|
|
1336
|
+
ctx.arc(nozzleX, bottomY, nozzleD * 2, 0, Math.PI * 2);
|
|
1337
|
+
ctx.fill();
|
|
1338
|
+
ctx.restore();
|
|
1339
|
+
}
|
|
1340
|
+
|
|
1341
|
+
ctx.save();
|
|
1342
|
+
ctx.globalAlpha = force * 0.3;
|
|
1343
|
+
|
|
1344
|
+
const gradient = ctx.createLinearGradient(nozzleX, bottomY, nozzleX, bottomY - jetHeight);
|
|
1345
|
+
gradient.addColorStop(0, 'rgba(150, 210, 240, 0.7)');
|
|
1346
|
+
gradient.addColorStop(0.2, 'rgba(150, 210, 240, 0.5)');
|
|
1347
|
+
gradient.addColorStop(0.5, 'rgba(150, 210, 240, 0.25)');
|
|
1348
|
+
gradient.addColorStop(0.8, 'rgba(150, 210, 240, 0.08)');
|
|
1349
|
+
gradient.addColorStop(1, 'rgba(150, 210, 240, 0)');
|
|
1350
|
+
|
|
1351
|
+
ctx.beginPath();
|
|
1352
|
+
const baseHalfWidth = nozzleD * 0.5 * force;
|
|
1353
|
+
ctx.moveTo(nozzleX - baseHalfWidth, bottomY);
|
|
1354
|
+
|
|
1355
|
+
const steps = 28;
|
|
1356
|
+
const time = Date.now() / 180;
|
|
1357
|
+
|
|
1358
|
+
for (let i = 0; i <= steps; i++) {
|
|
1359
|
+
const t = i / steps;
|
|
1360
|
+
const y = bottomY - jetHeight * t;
|
|
1361
|
+
const spread = baseHalfWidth + JET_SPREAD_RATE * jetHeight * t * force;
|
|
1362
|
+
const wave = Math.sin(t * 7 + time) * spread * 0.2 * force;
|
|
1363
|
+
ctx.lineTo(nozzleX - spread + wave, y);
|
|
1364
|
+
}
|
|
1365
|
+
for (let i = steps; i >= 0; i--) {
|
|
1366
|
+
const t = i / steps;
|
|
1367
|
+
const y = bottomY - jetHeight * t;
|
|
1368
|
+
const spread = baseHalfWidth + JET_SPREAD_RATE * jetHeight * t * force;
|
|
1369
|
+
const wave = Math.sin(t * 7 + time + 1.5) * spread * 0.2 * force;
|
|
1370
|
+
ctx.lineTo(nozzleX + spread + wave, y);
|
|
1371
|
+
}
|
|
1372
|
+
|
|
1373
|
+
ctx.closePath();
|
|
1374
|
+
ctx.fillStyle = gradient;
|
|
1375
|
+
ctx.fill();
|
|
1376
|
+
ctx.restore();
|
|
1377
|
+
|
|
1378
|
+
if (force > 0.3) {
|
|
1379
|
+
ctx.save();
|
|
1380
|
+
ctx.globalAlpha = force * 0.15;
|
|
1381
|
+
for (let i = 0; i < 3; i++) {
|
|
1382
|
+
const shimmerY = bottomY - jetHeight * (0.3 + i * 0.2);
|
|
1383
|
+
const shimmerGrad = ctx.createRadialGradient(nozzleX, shimmerY, 0, nozzleX, shimmerY, baseHalfWidth * 3);
|
|
1384
|
+
shimmerGrad.addColorStop(0, 'rgba(200, 240, 255, 0.6)');
|
|
1385
|
+
shimmerGrad.addColorStop(1, 'rgba(200, 240, 255, 0)');
|
|
1386
|
+
ctx.fillStyle = shimmerGrad;
|
|
1387
|
+
ctx.fillRect(nozzleX - baseHalfWidth * 3, shimmerY - 3, baseHalfWidth * 6, 6);
|
|
1388
|
+
}
|
|
1389
|
+
ctx.restore();
|
|
1390
|
+
}
|
|
1391
|
+
|
|
1392
|
+
if (force > 0.3) {
|
|
1393
|
+
ctx.save();
|
|
1394
|
+
ctx.globalAlpha = force * 0.08;
|
|
1395
|
+
for (let side = 0; side < 2; side++) {
|
|
1396
|
+
const sx = side === 0 ? w * 0.05 : w * 0.95;
|
|
1397
|
+
const streakGrad = ctx.createLinearGradient(sx, h * 0.1, sx, h * 0.8);
|
|
1398
|
+
streakGrad.addColorStop(0, 'rgba(130, 190, 220, 0)');
|
|
1399
|
+
streakGrad.addColorStop(0.3, 'rgba(130, 190, 220, 0.3)');
|
|
1400
|
+
streakGrad.addColorStop(1, 'rgba(130, 190, 220, 0)');
|
|
1401
|
+
ctx.fillStyle = streakGrad;
|
|
1402
|
+
ctx.fillRect(sx - 3, h * 0.1, 6, h * 0.7);
|
|
1403
|
+
}
|
|
1404
|
+
ctx.restore();
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1407
|
+
const bubbleCount = Math.floor(force * 8);
|
|
1408
|
+
for (let b = 0; b < bubbleCount; b++) {
|
|
1409
|
+
if (Math.random() < 0.7) {
|
|
1410
|
+
const t = Math.random();
|
|
1411
|
+
const spreadAtT = baseHalfWidth + JET_SPREAD_RATE * jetHeight * t * force;
|
|
1412
|
+
const jx = nozzleX + (Math.random() - 0.5) * spreadAtT * 2;
|
|
1413
|
+
const jy = bottomY - t * jetHeight * 0.8;
|
|
1414
|
+
bubbles.push(new Bubble(jx, jy, Math.random() * 2.5 + 0.8));
|
|
1415
|
+
}
|
|
1416
|
+
}
|
|
1417
|
+
}
|
|
1418
|
+
|
|
1419
|
+
// ==========================================
|
|
1420
|
+
// Water Surface
|
|
1421
|
+
// ==========================================
|
|
1422
|
+
function drawWaterSurface() {
|
|
1423
|
+
const w = W(), h = H();
|
|
1424
|
+
const waterY = h * 0.06;
|
|
1425
|
+
const time = Date.now() / 1000;
|
|
1426
|
+
|
|
1427
|
+
ctx.save();
|
|
1428
|
+
|
|
1429
|
+
ctx.beginPath();
|
|
1430
|
+
ctx.moveTo(0, h);
|
|
1431
|
+
ctx.lineTo(0, waterY);
|
|
1432
|
+
|
|
1433
|
+
for (let x = 0; x <= w; x += 3) {
|
|
1434
|
+
const wave = Math.sin(x * 0.03 + time * 2) * 1.5 +
|
|
1435
|
+
Math.sin(x * 0.05 + time * 3) * 0.8 +
|
|
1436
|
+
(jetStrength > 0.1 ? Math.sin(x * 0.08 + time * 5) * jetStrength * 3 : 0);
|
|
1437
|
+
ctx.lineTo(x, waterY + wave);
|
|
1438
|
+
}
|
|
1439
|
+
|
|
1440
|
+
ctx.lineTo(w, h);
|
|
1441
|
+
ctx.closePath();
|
|
1442
|
+
|
|
1443
|
+
const gradient = ctx.createLinearGradient(0, waterY, 0, h);
|
|
1444
|
+
gradient.addColorStop(0, 'rgba(80, 160, 220, 0.12)');
|
|
1445
|
+
gradient.addColorStop(0.5, 'rgba(60, 130, 200, 0.08)');
|
|
1446
|
+
gradient.addColorStop(1, 'rgba(40, 100, 180, 0.15)');
|
|
1447
|
+
ctx.fillStyle = gradient;
|
|
1448
|
+
ctx.fill();
|
|
1449
|
+
|
|
1450
|
+
ctx.globalAlpha = 0.4;
|
|
1451
|
+
ctx.strokeStyle = 'rgba(150, 210, 255, 0.6)';
|
|
1452
|
+
ctx.lineWidth = 1.5;
|
|
1453
|
+
ctx.beginPath();
|
|
1454
|
+
ctx.moveTo(0, waterY);
|
|
1455
|
+
for (let x = 0; x <= w; x += 3) {
|
|
1456
|
+
const wave = Math.sin(x * 0.03 + time * 2) * 1.5 +
|
|
1457
|
+
Math.sin(x * 0.05 + time * 3) * 0.8 +
|
|
1458
|
+
(jetStrength > 0.1 ? Math.sin(x * 0.08 + time * 5) * jetStrength * 3 : 0);
|
|
1459
|
+
ctx.lineTo(x, waterY + wave);
|
|
1460
|
+
}
|
|
1461
|
+
ctx.stroke();
|
|
1462
|
+
|
|
1463
|
+
ctx.globalAlpha = 0.04;
|
|
1464
|
+
for (let i = 0; i < 5; i++) {
|
|
1465
|
+
const cx = w * (0.15 + i * 0.18);
|
|
1466
|
+
const cy = h * (0.2 + Math.sin(time * 0.5 + i) * 0.1);
|
|
1467
|
+
const r = w * 0.12;
|
|
1468
|
+
const causticGrad = ctx.createRadialGradient(cx, cy, 0, cx, cy, r);
|
|
1469
|
+
causticGrad.addColorStop(0, 'rgba(150, 220, 255, 1)');
|
|
1470
|
+
causticGrad.addColorStop(1, 'transparent');
|
|
1471
|
+
ctx.fillStyle = causticGrad;
|
|
1472
|
+
ctx.fillRect(cx - r, cy - r, r * 2, r * 2);
|
|
1473
|
+
}
|
|
1474
|
+
|
|
1475
|
+
ctx.restore();
|
|
1476
|
+
}
|
|
1477
|
+
|
|
1478
|
+
// ==========================================
|
|
1479
|
+
// Main Game Loop
|
|
1480
|
+
// ==========================================
|
|
1481
|
+
const FIXED_DT = 1 / 60;
|
|
1482
|
+
const MAX_SUBSTEPS = 60;
|
|
1483
|
+
let lastTime = 0;
|
|
1484
|
+
|
|
1485
|
+
function gameLoop(timestamp) {
|
|
1486
|
+
if (!timestamp) timestamp = performance.now();
|
|
1487
|
+
const w = W(), h = H();
|
|
1488
|
+
|
|
1489
|
+
let realDt = lastTime ? (timestamp - lastTime) / 1000 : FIXED_DT;
|
|
1490
|
+
lastTime = timestamp;
|
|
1491
|
+
realDt = Math.min(realDt, MAX_SUBSTEPS * FIXED_DT);
|
|
1492
|
+
|
|
1493
|
+
const subSteps = Math.max(1, Math.round(realDt / FIXED_DT));
|
|
1494
|
+
|
|
1495
|
+
let shakeX = 0, shakeY = 0;
|
|
1496
|
+
if (shakeIntensity > 0.1) {
|
|
1497
|
+
shakeX = (Math.random() - 0.5) * shakeIntensity;
|
|
1498
|
+
shakeY = (Math.random() - 0.5) * shakeIntensity;
|
|
1499
|
+
shakeIntensity *= shakeDecay;
|
|
1500
|
+
} else {
|
|
1501
|
+
shakeIntensity = 0;
|
|
1502
|
+
}
|
|
1503
|
+
|
|
1504
|
+
ctx.save();
|
|
1505
|
+
ctx.translate(shakeX, shakeY);
|
|
1506
|
+
ctx.clearRect(-shakeX, -shakeY, w + Math.abs(shakeX) * 2, h + Math.abs(shakeY) * 2);
|
|
1507
|
+
|
|
1508
|
+
const waterBg = ctx.createLinearGradient(0, 0, 0, h);
|
|
1509
|
+
waterBg.addColorStop(0, '#0a1628');
|
|
1510
|
+
waterBg.addColorStop(0.3, '#0d1f3c');
|
|
1511
|
+
waterBg.addColorStop(0.7, '#0f2847');
|
|
1512
|
+
waterBg.addColorStop(1, '#132d4f');
|
|
1513
|
+
ctx.fillStyle = waterBg;
|
|
1514
|
+
ctx.fillRect(-shakeX, -shakeY, w + Math.abs(shakeX) * 2, h + Math.abs(shakeY) * 2);
|
|
1515
|
+
|
|
1516
|
+
// --- Physics sub-stepping ---
|
|
1517
|
+
for (let step = 0; step < subSteps; step++) {
|
|
1518
|
+
frameCount++;
|
|
1519
|
+
|
|
1520
|
+
// Determine effective pressure input:
|
|
1521
|
+
// Mudra pressure signal takes priority; keyboard fallback when no signal
|
|
1522
|
+
const mudraPressure = pressureValue; // from Mudra pressure signal (0-1)
|
|
1523
|
+
const effectiveInput = mudraPressure > 0.01 ? mudraPressure : keyPressure;
|
|
1524
|
+
|
|
1525
|
+
// Smooth the input for game use
|
|
1526
|
+
if (effectiveInput > 0.01) {
|
|
1527
|
+
smoothedEMG += (effectiveInput - smoothedEMG) * 0.2;
|
|
1528
|
+
} else {
|
|
1529
|
+
smoothedEMG *= 0.93;
|
|
1530
|
+
if (smoothedEMG < 0.005) smoothedEMG = 0;
|
|
1531
|
+
}
|
|
1532
|
+
|
|
1533
|
+
// Air pump tank mechanic
|
|
1534
|
+
const releaseAmount = 1.0 - smoothedEMG;
|
|
1535
|
+
airTank -= smoothedEMG * AIR_DRAIN_RATE;
|
|
1536
|
+
airTank += releaseAmount * AIR_REFILL_RATE;
|
|
1537
|
+
airTank = Math.max(0, Math.min(1.0, airTank));
|
|
1538
|
+
|
|
1539
|
+
jetStrength = smoothedEMG * airTank;
|
|
1540
|
+
|
|
1541
|
+
// Ring-ring repulsion
|
|
1542
|
+
for (let i = 0; i < rings.length; i++) {
|
|
1543
|
+
for (let j = i + 1; j < rings.length; j++) {
|
|
1544
|
+
const a = rings[i], b = rings[j];
|
|
1545
|
+
if (a.settled || b.settled) continue;
|
|
1546
|
+
const dx = b.x - a.x;
|
|
1547
|
+
const dy = b.y - a.y;
|
|
1548
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
1549
|
+
const minDist = a.radius + b.radius;
|
|
1550
|
+
if (dist < minDist && dist > 0) {
|
|
1551
|
+
const push = (minDist - dist) * 0.15 / dist;
|
|
1552
|
+
a.vx -= dx * push;
|
|
1553
|
+
a.vy -= dy * push;
|
|
1554
|
+
b.vx += dx * push;
|
|
1555
|
+
b.vy += dy * push;
|
|
1556
|
+
}
|
|
1557
|
+
}
|
|
1558
|
+
}
|
|
1559
|
+
|
|
1560
|
+
for (const ring of rings) {
|
|
1561
|
+
ring.update(jetStrength);
|
|
1562
|
+
}
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
// Update meter (shows air tank level)
|
|
1566
|
+
emgMeterFill.style.width = (airTank * 100) + '%';
|
|
1567
|
+
|
|
1568
|
+
// Button visual feedback
|
|
1569
|
+
if (smoothedEMG > 0.05) {
|
|
1570
|
+
emgButton.classList.add('active');
|
|
1571
|
+
} else if (!keyHeld) {
|
|
1572
|
+
emgButton.classList.remove('active');
|
|
1573
|
+
}
|
|
1574
|
+
|
|
1575
|
+
// --- Rendering ---
|
|
1576
|
+
drawWaterSurface();
|
|
1577
|
+
drawWaterJets(jetStrength);
|
|
1578
|
+
|
|
1579
|
+
splashParticles = splashParticles.filter(p => p.update());
|
|
1580
|
+
for (const particle of splashParticles) {
|
|
1581
|
+
particle.draw();
|
|
1582
|
+
}
|
|
1583
|
+
|
|
1584
|
+
bubbles = bubbles.filter(b => b.update());
|
|
1585
|
+
for (const bubble of bubbles) {
|
|
1586
|
+
bubble.draw();
|
|
1587
|
+
}
|
|
1588
|
+
|
|
1589
|
+
for (const peg of pegs) {
|
|
1590
|
+
peg.draw();
|
|
1591
|
+
}
|
|
1592
|
+
|
|
1593
|
+
for (const ring of rings) {
|
|
1594
|
+
ring.draw();
|
|
1595
|
+
}
|
|
1596
|
+
|
|
1597
|
+
if (Math.random() < 0.03) {
|
|
1598
|
+
const bx = Math.random() * w;
|
|
1599
|
+
const by = h * 0.85 + Math.random() * h * 0.15;
|
|
1600
|
+
bubbles.push(new Bubble(bx, by, Math.random() * 2 + 0.5));
|
|
1601
|
+
}
|
|
1602
|
+
|
|
1603
|
+
ctx.restore();
|
|
1604
|
+
|
|
1605
|
+
requestAnimationFrame(gameLoop);
|
|
1606
|
+
}
|
|
1607
|
+
|
|
1608
|
+
// ==========================================
|
|
1609
|
+
// Start
|
|
1610
|
+
// ==========================================
|
|
1611
|
+
initGame();
|
|
1612
|
+
gameLoop(performance.now());
|
|
1613
|
+
|
|
1614
|
+
// Fallback for backgrounded tabs
|
|
1615
|
+
let lastKnownFrame = 0;
|
|
1616
|
+
setInterval(() => {
|
|
1617
|
+
if (frameCount === lastKnownFrame) {
|
|
1618
|
+
gameLoop(performance.now());
|
|
1619
|
+
}
|
|
1620
|
+
lastKnownFrame = frameCount;
|
|
1621
|
+
}, 32);
|
|
1622
|
+
</script>
|
|
1623
|
+
</body>
|
|
1624
|
+
</html>
|