mudra-skills 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +19 -0
- package/CLAUDE.md +35 -0
- package/bin/install.js +25 -0
- package/package.json +28 -0
- package/skills/mudra-master/SKILL.md +202 -0
- package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
- package/skills/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-xr/references/promt.md +1516 -0
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Neural Pong — Mudra Studio</title>
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<style>
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@media (prefers-reduced-motion: reduce) {
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*, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
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:root {
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--bg: #ffffff; --card: #f1f5f9; --primary: #0d9488; --accent: #14b8a6;
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--text: #0f172a; --text-secondary: #475569; --success: #16a34a;
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--warning: #ca8a04; --error: #dc2626;
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--border: rgba(15,23,42,0.12); --surface: rgba(0,0,0,0.04);
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body { background: var(--bg); color: var(--text); font-family: 'Poppins', system-ui, sans-serif; overflow: hidden; height: 100vh; display: flex; flex-direction: column; }
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.header { display: flex; align-items: center; justify-content: space-between; padding: 10px 16px; background: var(--card); border-bottom: 1px solid var(--border); z-index: 100; flex-shrink: 0; gap: 8px; flex-wrap: wrap; }
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.header-left, .header-right { display: flex; align-items: center; gap: 10px; }
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.brand { font-weight: 700; font-size: 14px; } .brand span { color: var(--primary); }
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.dot { width: 9px; height: 9px; border-radius: 50%; background: var(--warning); box-shadow: 0 0 0 3px rgba(234,179,8,0.15); transition: all 150ms; }
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.dot.live { background: var(--success); box-shadow: 0 0 0 3px rgba(34,197,94,0.18); }
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.btn { background: var(--surface); border: 1px solid var(--border); color: var(--text-secondary); padding: 5px 12px; border-radius: 8px; font-size: 12px; cursor: pointer; font-family: inherit; transition: border-color 150ms, color 150ms; white-space: nowrap; }
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.game-area { flex: 1; position: relative; overflow: hidden; background: var(--canvas-bg); }
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canvas { display: block; width: 100%; height: 100%; }
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.scoreboard { position: absolute; top: 16px; left: 50%; transform: translateX(-50%); display: flex; align-items: center; gap: 24px; z-index: 10; pointer-events: none; }
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.score { font-size: 48px; font-weight: 700; color: var(--primary); font-variant-numeric: tabular-nums; text-shadow: 0 0 20px rgba(119,234,233,0.3); min-width: 50px; }
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.score-divider { font-size: 28px; color: var(--text-secondary); opacity: 0.5; }
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.score-label { font-size: 11px; color: var(--text-secondary); text-transform: uppercase; letter-spacing: 0.08em; }
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.overlay { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center; background: rgba(0,0,0,0.6); z-index: 20; transition: opacity 200ms; }
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.overlay.hidden { opacity: 0; pointer-events: none; }
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.overlay-title { font-size: 36px; font-weight: 700; color: var(--primary); margin-bottom: 8px; }
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.overlay-sub { font-size: 14px; color: var(--text-secondary); }
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.toolbar { display: flex; align-items: center; justify-content: center; gap: 14px; padding: 10px 16px; background: var(--card); border-top: 1px solid var(--border); z-index: 100; flex-shrink: 0; flex-wrap: wrap; }
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.hint { font-size: 11px; color: var(--text-secondary); opacity: 0.6; }
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.mudra-badge { position: fixed; bottom: 12px; right: 12px; font-size: 11px; color: var(--text-secondary); opacity: 0.7; letter-spacing: 0.02em; pointer-events: none; z-index: 200; }
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.header { padding: 8px 10px; } .toolbar { gap: 8px; padding: 8px 10px; }
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<div class="header">
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<div class="brand"><span>Mudra</span> Neural Pong</div>
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<span class="dot" id="dot"></span>
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<span class="conn-label" id="connLabel">Connecting…</span>
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</div>
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<div class="header-right">
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<a href="/gallery" class="btn" style="text-decoration:none;">← Gallery</a>
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<button class="btn" id="simTap">Simulate Tap</button>
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<button class="btn" id="simTwist">Simulate Twist</button>
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</div>
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<div class="game-area">
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<div class="scoreboard">
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<div class="score-col"><div class="score" id="playerScore">0</div><div class="score-label">Player</div></div>
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<div class="score-divider">:</div>
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<div class="score-col"><div class="score" id="aiScore">0</div><div class="score-label">AI</div></div>
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</div>
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<canvas id="canvas"></canvas>
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<div class="overlay" id="overlay">
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<div class="overlay-title" id="overlayTitle">Neural Pong</div>
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<div class="overlay-sub" id="overlaySub">Tap gesture or press Space to serve</div>
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</div>
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<button class="btn" id="resetBtn">Reset Score</button>
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<span class="hint">Arrow Up/Down move · Space serve · P pause · Twist reset</span>
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</div>
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<div class="mudra-badge">Created by Mudra</div>
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<script>
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/* ── Mudra Protocol Connection (v2) ────────────────────────── */
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const WS_URL = 'ws://127.0.0.1:8766';
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const SIGNALS = ['navigation', 'gesture'];
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let ws, reconnectTimer, simTimer;
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let wsOpen = false, deviceReady = false, simulating = true;
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const bus = {};
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function on(ev, fn) { (bus[ev] ??= []).push(fn); }
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function emit(ev, d) { (bus[ev] || []).forEach(fn => fn(d)); }
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function send(p) { if (ws?.readyState === WebSocket.OPEN) ws.send(JSON.stringify(p)); }
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function connect() {
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try {
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ws = new WebSocket(WS_URL);
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ws.onopen = () => {
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wsOpen = true; stopSim(); updateStatus();
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SIGNALS.forEach(s => send({ command: 'subscribe', signal: s }));
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};
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ws.onmessage = (e) => {
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try {
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|
117
|
+
const msg = JSON.parse(e.data);
|
|
118
|
+
if (msg.type === 'connection_status') {
|
|
119
|
+
deviceReady = msg.data?.status === 'connected';
|
|
120
|
+
updateStatus(); return;
|
|
121
|
+
}
|
|
122
|
+
emit(msg.type, msg.data);
|
|
123
|
+
} catch {}
|
|
124
|
+
};
|
|
125
|
+
ws.onclose = () => {
|
|
126
|
+
wsOpen = false; deviceReady = false; updateStatus();
|
|
127
|
+
startSim();
|
|
128
|
+
clearTimeout(reconnectTimer);
|
|
129
|
+
reconnectTimer = setTimeout(connect, 1500);
|
|
130
|
+
};
|
|
131
|
+
ws.onerror = () => ws?.close();
|
|
132
|
+
} catch {
|
|
133
|
+
wsOpen = false; startSim();
|
|
134
|
+
clearTimeout(reconnectTimer);
|
|
135
|
+
reconnectTimer = setTimeout(connect, 1500);
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
function triggerGesture(type) {
|
|
140
|
+
if (wsOpen) send({ command: 'trigger_gesture', data: { type } });
|
|
141
|
+
else emit('gesture', { type, confidence: 0.95, timestamp: Date.now() });
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/* ── Simulation (when Companion not reachable) ─────────────── */
|
|
145
|
+
let simAutoServe = null;
|
|
146
|
+
function startSim() {
|
|
147
|
+
if (simTimer) return;
|
|
148
|
+
simulating = true;
|
|
149
|
+
let t = 0;
|
|
150
|
+
simTimer = setInterval(() => {
|
|
151
|
+
t += 0.05;
|
|
152
|
+
const dy = Math.sin(t * 0.6) * 4 + (Math.random() - 0.5) * 2;
|
|
153
|
+
emit('navigation', { delta_x: 0, delta_y: dy, timestamp: Date.now() });
|
|
154
|
+
}, 50);
|
|
155
|
+
clearTimeout(simAutoServe);
|
|
156
|
+
simAutoServe = setTimeout(() => { if (simulating && gameState === 'waiting') serve(); }, 3000);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
function stopSim() { clearInterval(simTimer); simTimer = null; simulating = false; clearTimeout(simAutoServe); }
|
|
160
|
+
|
|
161
|
+
/* ── Status UI ─────────────────────────────────────────────── */
|
|
162
|
+
const dotEl = document.getElementById('dot');
|
|
163
|
+
const connEl = document.getElementById('connLabel');
|
|
164
|
+
|
|
165
|
+
function updateStatus() {
|
|
166
|
+
if (wsOpen && deviceReady) { dotEl.className = 'dot live'; connEl.textContent = 'Connected'; }
|
|
167
|
+
else if (wsOpen) { dotEl.className = 'dot'; connEl.textContent = 'Waiting for Mudra Band\u2026'; }
|
|
168
|
+
else { dotEl.className = 'dot'; connEl.textContent = simulating ? 'Simulated' : 'Disconnected'; }
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
/* ── Canvas Setup ──────────────────────────────────────────── */
|
|
172
|
+
const canvas = document.getElementById('canvas');
|
|
173
|
+
const ctx = canvas.getContext('2d');
|
|
174
|
+
let W = 0, H = 0;
|
|
175
|
+
|
|
176
|
+
function resize() {
|
|
177
|
+
const r = canvas.parentElement.getBoundingClientRect();
|
|
178
|
+
canvas.width = r.width * devicePixelRatio;
|
|
179
|
+
canvas.height = r.height * devicePixelRatio;
|
|
180
|
+
ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0);
|
|
181
|
+
W = r.width; H = r.height;
|
|
182
|
+
if (playerY === 0) { playerY = H / 2; aiY = H / 2; }
|
|
183
|
+
}
|
|
184
|
+
resize();
|
|
185
|
+
window.addEventListener('resize', resize);
|
|
186
|
+
|
|
187
|
+
/* ── Game Constants ────────────────────────────────────────── */
|
|
188
|
+
const PADDLE_W = 12, PADDLE_H = 80, BALL_R = 8, PAD_X = 24;
|
|
189
|
+
const AI_SPEED = 3.8, SPEED_INIT = 4.5, SPEED_MAX = 9;
|
|
190
|
+
|
|
191
|
+
/* ── Game State ────────────────────────────────────────────── */
|
|
192
|
+
let playerY = 0, aiY = 0;
|
|
193
|
+
let bx = 0, by = 0, bvx = 0, bvy = 0;
|
|
194
|
+
let pScore = 0, aScore = 0;
|
|
195
|
+
let gameState = 'waiting'; // waiting | playing | paused
|
|
196
|
+
let trail = [];
|
|
197
|
+
|
|
198
|
+
const playerScoreEl = document.getElementById('playerScore');
|
|
199
|
+
const aiScoreEl = document.getElementById('aiScore');
|
|
200
|
+
const overlayEl = document.getElementById('overlay');
|
|
201
|
+
const overlayTitle = document.getElementById('overlayTitle');
|
|
202
|
+
const overlaySub = document.getElementById('overlaySub');
|
|
203
|
+
|
|
204
|
+
function showOverlay(t, s) { overlayTitle.textContent = t; overlaySub.textContent = s; overlayEl.classList.remove('hidden'); }
|
|
205
|
+
|
|
206
|
+
function serve() {
|
|
207
|
+
if (gameState === 'playing') return;
|
|
208
|
+
gameState = 'playing';
|
|
209
|
+
overlayEl.classList.add('hidden');
|
|
210
|
+
bx = W / 2; by = H / 2;
|
|
211
|
+
const a = (Math.random() - 0.5) * Math.PI * 0.4;
|
|
212
|
+
const dir = Math.random() < 0.5 ? 1 : -1;
|
|
213
|
+
bvx = Math.cos(a) * SPEED_INIT * dir;
|
|
214
|
+
bvy = Math.sin(a) * SPEED_INIT;
|
|
215
|
+
trail = [];
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
function scored(who) {
|
|
219
|
+
if (who === 'player') { pScore++; playerScoreEl.textContent = pScore; }
|
|
220
|
+
else { aScore++; aiScoreEl.textContent = aScore; }
|
|
221
|
+
gameState = 'waiting'; bvx = 0; bvy = 0; trail = [];
|
|
222
|
+
bx = W / 2; by = H / 2;
|
|
223
|
+
showOverlay(who === 'player' ? 'You Scored!' : 'AI Scored!', 'Tap or Space to serve');
|
|
224
|
+
if (simulating) { clearTimeout(simAutoServe); simAutoServe = setTimeout(() => { if (gameState === 'waiting') serve(); }, 3000); }
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function togglePause() {
|
|
228
|
+
if (gameState === 'playing') { gameState = 'paused'; showOverlay('Paused', 'Double-tap or P to resume'); }
|
|
229
|
+
else if (gameState === 'paused') { gameState = 'playing'; overlayEl.classList.add('hidden'); }
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
function resetScore() {
|
|
233
|
+
pScore = 0; aScore = 0;
|
|
234
|
+
playerScoreEl.textContent = '0'; aiScoreEl.textContent = '0';
|
|
235
|
+
gameState = 'waiting'; bvx = 0; bvy = 0; trail = [];
|
|
236
|
+
bx = W / 2; by = H / 2;
|
|
237
|
+
showOverlay('Score Reset', 'Tap or Space to serve');
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/* ── Signal Handlers ───────────────────────────────────────── */
|
|
241
|
+
on('navigation', (d) => {
|
|
242
|
+
playerY += (d.delta_y || 0) * 2.5;
|
|
243
|
+
playerY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, playerY));
|
|
244
|
+
});
|
|
245
|
+
|
|
246
|
+
on('gesture', (d) => {
|
|
247
|
+
const t = d.type || '';
|
|
248
|
+
if (t === 'tap') { if (gameState === 'waiting') serve(); }
|
|
249
|
+
if (t === 'double_tap') togglePause();
|
|
250
|
+
if (t === 'twist') resetScore();
|
|
251
|
+
});
|
|
252
|
+
|
|
253
|
+
/* ── Keyboard Fallback ─────────────────────────────────────── */
|
|
254
|
+
const keys = {};
|
|
255
|
+
document.addEventListener('keydown', (e) => {
|
|
256
|
+
keys[e.code] = true;
|
|
257
|
+
if (e.code === 'Space') { e.preventDefault(); if (gameState === 'waiting') serve(); else triggerGesture('tap'); }
|
|
258
|
+
if (e.code === 'KeyP') togglePause();
|
|
259
|
+
});
|
|
260
|
+
document.addEventListener('keyup', (e) => { keys[e.code] = false; });
|
|
261
|
+
|
|
262
|
+
/* ── Touch fallback ────────────────────────────────────────── */
|
|
263
|
+
let touchY = null;
|
|
264
|
+
canvas.addEventListener('touchstart', (e) => { e.preventDefault(); touchY = e.touches[0].clientY; if (gameState === 'waiting') serve(); }, { passive: false });
|
|
265
|
+
canvas.addEventListener('touchmove', (e) => {
|
|
266
|
+
e.preventDefault();
|
|
267
|
+
if (touchY !== null) { const dy = e.touches[0].clientY - touchY; playerY += dy; playerY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, playerY)); touchY = e.touches[0].clientY; }
|
|
268
|
+
}, { passive: false });
|
|
269
|
+
canvas.addEventListener('touchend', () => { touchY = null; });
|
|
270
|
+
|
|
271
|
+
/* ── Buttons ───────────────────────────────────────────────── */
|
|
272
|
+
document.getElementById('simTap').addEventListener('click', () => triggerGesture('tap'));
|
|
273
|
+
document.getElementById('simTwist').addEventListener('click', () => triggerGesture('twist'));
|
|
274
|
+
document.getElementById('serveBtn').addEventListener('click', () => { if (gameState === 'waiting') serve(); });
|
|
275
|
+
document.getElementById('pauseBtn').addEventListener('click', togglePause);
|
|
276
|
+
document.getElementById('resetBtn').addEventListener('click', resetScore);
|
|
277
|
+
|
|
278
|
+
/* ── Rounded-rect helper ───────────────────────────────────── */
|
|
279
|
+
function rrect(x, y, w, h, r) {
|
|
280
|
+
ctx.moveTo(x + r, y);
|
|
281
|
+
ctx.arcTo(x + w, y, x + w, y + h, r);
|
|
282
|
+
ctx.arcTo(x + w, y + h, x, y + h, r);
|
|
283
|
+
ctx.arcTo(x, y + h, x, y, r);
|
|
284
|
+
ctx.arcTo(x, y, x + w, y, r);
|
|
285
|
+
ctx.closePath();
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
/* ── Game Loop ─────────────────────────────────────────────── */
|
|
289
|
+
function loop() {
|
|
290
|
+
if (!W || !H) { requestAnimationFrame(loop); return; }
|
|
291
|
+
|
|
292
|
+
/* Keyboard paddle */
|
|
293
|
+
if (keys['ArrowUp']) { playerY -= 6; playerY = Math.max(PADDLE_H / 2, playerY); }
|
|
294
|
+
if (keys['ArrowDown']) { playerY += 6; playerY = Math.min(H - PADDLE_H / 2, playerY); }
|
|
295
|
+
|
|
296
|
+
if (gameState === 'playing') {
|
|
297
|
+
bx += bvx; by += bvy;
|
|
298
|
+
|
|
299
|
+
/* Walls */
|
|
300
|
+
if (by - BALL_R < 0) { by = BALL_R; bvy = Math.abs(bvy); }
|
|
301
|
+
if (by + BALL_R > H) { by = H - BALL_R; bvy = -Math.abs(bvy); }
|
|
302
|
+
|
|
303
|
+
/* Player paddle hit */
|
|
304
|
+
if (bx - BALL_R < PAD_X + PADDLE_W && bx + BALL_R > PAD_X && by > playerY - PADDLE_H / 2 && by < playerY + PADDLE_H / 2 && bvx < 0) {
|
|
305
|
+
bvx = Math.abs(bvx);
|
|
306
|
+
bvy = ((by - playerY) / (PADDLE_H / 2)) * 5;
|
|
307
|
+
const sp = Math.min(SPEED_MAX, Math.sqrt(bvx * bvx + bvy * bvy) + 0.25);
|
|
308
|
+
const mag = Math.sqrt(bvx * bvx + bvy * bvy);
|
|
309
|
+
bvx *= sp / mag; bvy *= sp / mag;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
/* AI paddle hit */
|
|
313
|
+
const ax = W - PAD_X - PADDLE_W;
|
|
314
|
+
if (bx + BALL_R > ax && bx - BALL_R < ax + PADDLE_W && by > aiY - PADDLE_H / 2 && by < aiY + PADDLE_H / 2 && bvx > 0) {
|
|
315
|
+
bvx = -Math.abs(bvx);
|
|
316
|
+
bvy = ((by - aiY) / (PADDLE_H / 2)) * 5;
|
|
317
|
+
const sp = Math.min(SPEED_MAX, Math.sqrt(bvx * bvx + bvy * bvy) + 0.25);
|
|
318
|
+
const mag = Math.sqrt(bvx * bvx + bvy * bvy);
|
|
319
|
+
bvx *= sp / mag; bvy *= sp / mag;
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
/* Scoring */
|
|
323
|
+
if (bx < -BALL_R * 2) scored('ai');
|
|
324
|
+
if (bx > W + BALL_R * 2) scored('player');
|
|
325
|
+
|
|
326
|
+
/* AI tracking */
|
|
327
|
+
const target = bvx > 0 ? by : H / 2;
|
|
328
|
+
const diff = target - aiY;
|
|
329
|
+
if (Math.abs(diff) > 2) aiY += Math.sign(diff) * Math.min(AI_SPEED, Math.abs(diff));
|
|
330
|
+
aiY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, aiY));
|
|
331
|
+
|
|
332
|
+
trail.push({ x: bx, y: by });
|
|
333
|
+
if (trail.length > 20) trail.shift();
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/* ── Draw ── */
|
|
337
|
+
ctx.clearRect(0, 0, W, H);
|
|
338
|
+
|
|
339
|
+
/* Center dashed line */
|
|
340
|
+
ctx.setLineDash([6, 8]);
|
|
341
|
+
ctx.strokeStyle = getComputedStyle(document.documentElement).getPropertyValue('--border').trim();
|
|
342
|
+
ctx.lineWidth = 2;
|
|
343
|
+
ctx.beginPath(); ctx.moveTo(W / 2, 0); ctx.lineTo(W / 2, H); ctx.stroke();
|
|
344
|
+
ctx.setLineDash([]);
|
|
345
|
+
|
|
346
|
+
const pri = getComputedStyle(document.documentElement).getPropertyValue('--primary').trim();
|
|
347
|
+
const acc = getComputedStyle(document.documentElement).getPropertyValue('--accent').trim();
|
|
348
|
+
|
|
349
|
+
/* Ball trail */
|
|
350
|
+
for (let i = 0; i < trail.length; i++) {
|
|
351
|
+
ctx.beginPath();
|
|
352
|
+
ctx.arc(trail[i].x, trail[i].y, BALL_R * (0.3 + 0.7 * i / trail.length), 0, Math.PI * 2);
|
|
353
|
+
ctx.fillStyle = pri;
|
|
354
|
+
ctx.globalAlpha = (i / trail.length) * 0.4;
|
|
355
|
+
ctx.fill();
|
|
356
|
+
}
|
|
357
|
+
ctx.globalAlpha = 1;
|
|
358
|
+
|
|
359
|
+
/* Ball */
|
|
360
|
+
ctx.beginPath();
|
|
361
|
+
ctx.arc(bx, by, BALL_R, 0, Math.PI * 2);
|
|
362
|
+
ctx.fillStyle = pri; ctx.shadowColor = pri; ctx.shadowBlur = 16; ctx.fill(); ctx.shadowBlur = 0;
|
|
363
|
+
|
|
364
|
+
/* Player paddle */
|
|
365
|
+
ctx.beginPath(); rrect(PAD_X, playerY - PADDLE_H / 2, PADDLE_W, PADDLE_H, 6);
|
|
366
|
+
ctx.fillStyle = pri; ctx.shadowColor = pri; ctx.shadowBlur = 12; ctx.fill(); ctx.shadowBlur = 0;
|
|
367
|
+
|
|
368
|
+
/* AI paddle */
|
|
369
|
+
ctx.beginPath(); rrect(W - PAD_X - PADDLE_W, aiY - PADDLE_H / 2, PADDLE_W, PADDLE_H, 6);
|
|
370
|
+
ctx.fillStyle = acc; ctx.shadowColor = acc; ctx.shadowBlur = 12; ctx.fill(); ctx.shadowBlur = 0;
|
|
371
|
+
|
|
372
|
+
requestAnimationFrame(loop);
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
/* ── Init ──────────────────────────────────────────────────── */
|
|
376
|
+
connect();
|
|
377
|
+
loop();
|
|
378
|
+
</script>
|
|
379
|
+
</body>
|
|
380
|
+
</html>
|