mudra-skills 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/.claude-plugin/plugin.json +19 -0
  2. package/CLAUDE.md +35 -0
  3. package/bin/install.js +25 -0
  4. package/package.json +28 -0
  5. package/skills/mudra-master/SKILL.md +202 -0
  6. package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
  7. package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
  8. package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
  9. package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
  10. package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
  11. package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
  12. package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
  13. package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
  14. package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
  15. package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
  16. package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
  17. package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
  18. package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
  19. package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
  20. package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
  21. package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
  22. package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
  23. package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
  24. package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
  25. package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
  26. package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
  27. package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
  28. package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
  29. package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
  30. package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
  31. package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
  32. package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
  33. package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
  34. package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
  35. package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
  36. package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
  37. package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
  38. package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
  39. package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
  40. package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
  41. package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
  42. package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
  43. package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
  44. package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
  45. package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
  46. package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
  47. package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
  48. package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
  49. package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
  50. package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
  51. package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
  52. package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
  53. package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
  54. package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
  55. package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
  56. package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
  57. package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
  58. package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
  59. package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
  60. package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
  61. package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
  62. package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
  63. package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
  64. package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
  65. package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
  66. package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
  67. package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
  68. package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
  69. package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
  70. package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
  71. package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
  72. package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
  73. package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
  74. package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
  75. package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
  76. package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
  77. package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
  78. package/skills/mudra-preview/SKILL.md +151 -0
  79. package/skills/mudra-preview/assets/ar-menu.html +382 -0
  80. package/skills/mudra-preview/assets/document-scroller.html +468 -0
  81. package/skills/mudra-preview/assets/drum-machine.html +788 -0
  82. package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
  83. package/skills/mudra-preview/assets/generative-art.html +408 -0
  84. package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
  85. package/skills/mudra-preview/assets/gesture-speech.html +444 -0
  86. package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
  87. package/skills/mudra-preview/assets/model-rotator.html +365 -0
  88. package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
  89. package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
  90. package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
  91. package/skills/mudra-preview/assets/music-sequencer.html +455 -0
  92. package/skills/mudra-preview/assets/neural-pong.html +380 -0
  93. package/skills/mudra-preview/assets/neural-snake.html +364 -0
  94. package/skills/mudra-preview/assets/presentation-controller.html +345 -0
  95. package/skills/mudra-preview/assets/pressure-painter.html +285 -0
  96. package/skills/mudra-preview/assets/runner.html +1812 -0
  97. package/skills/mudra-preview/assets/smart-home.html +461 -0
  98. package/skills/mudra-preview/assets/space-invaders.html +1154 -0
  99. package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
  100. package/skills/mudra-preview/references/agent_protocol.json +646 -0
  101. package/skills/mudra-preview/references/promt.md +16829 -0
  102. package/skills/mudra-xr/SKILL.md +245 -0
  103. package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
  104. package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
  105. package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
  106. package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
  107. package/skills/mudra-xr/assets/demos/drone.html +41 -0
  108. package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
  109. package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
  110. package/skills/mudra-xr/assets/demos/math3d.html +188 -0
  111. package/skills/mudra-xr/assets/demos/measure.html +247 -0
  112. package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
  113. package/skills/mudra-xr/assets/demos/rain.html +498 -0
  114. package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
  115. package/skills/mudra-xr/assets/demos/splash.html +519 -0
  116. package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
  117. package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
  118. package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
  119. package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
  120. package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
  121. package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
  122. package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
  123. package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
  124. package/skills/mudra-xr/assets/samples/lighting.html +163 -0
  125. package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
  126. package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
  127. package/skills/mudra-xr/assets/samples/paint.html +133 -0
  128. package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
  129. package/skills/mudra-xr/assets/samples/reticle.html +95 -0
  130. package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
  131. package/skills/mudra-xr/assets/samples/sound.html +390 -0
  132. package/skills/mudra-xr/assets/samples/ui.html +496 -0
  133. package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
  134. package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
  135. package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
  136. package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
  137. package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
  138. package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
  139. package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
  140. package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
  141. package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
  142. package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
  143. package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
  144. package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
  145. package/skills/mudra-xr/assets/templates/meshes.html +47 -0
  146. package/skills/mudra-xr/assets/templates/planes.html +47 -0
  147. package/skills/mudra-xr/assets/templates/uikit.html +187 -0
  148. package/skills/mudra-xr/references/agent_protocol.json +878 -0
  149. package/skills/mudra-xr/references/promt.md +1516 -0
@@ -0,0 +1,380 @@
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1">
6
+ <title>Neural Pong — Mudra Studio</title>
7
+ <style>
8
+ @media (prefers-reduced-motion: reduce) {
9
+ *, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
10
+ }
11
+
12
+ :root {
13
+ --bg: #ffffff; --card: #f1f5f9; --primary: #0d9488; --accent: #14b8a6;
14
+ --text: #0f172a; --text-secondary: #475569; --success: #16a34a;
15
+ --warning: #ca8a04; --error: #dc2626;
16
+ --border: rgba(15,23,42,0.12); --surface: rgba(0,0,0,0.04);
17
+ --canvas-bg: #f8fafc;
18
+ }
19
+
20
+ * { margin: 0; padding: 0; box-sizing: border-box; }
21
+ body { background: var(--bg); color: var(--text); font-family: 'Poppins', system-ui, sans-serif; overflow: hidden; height: 100vh; display: flex; flex-direction: column; }
22
+
23
+ .header { display: flex; align-items: center; justify-content: space-between; padding: 10px 16px; background: var(--card); border-bottom: 1px solid var(--border); z-index: 100; flex-shrink: 0; gap: 8px; flex-wrap: wrap; }
24
+ .header-left, .header-right { display: flex; align-items: center; gap: 10px; }
25
+ .brand { font-weight: 700; font-size: 14px; } .brand span { color: var(--primary); }
26
+ .dot { width: 9px; height: 9px; border-radius: 50%; background: var(--warning); box-shadow: 0 0 0 3px rgba(234,179,8,0.15); transition: all 150ms; }
27
+ .dot.live { background: var(--success); box-shadow: 0 0 0 3px rgba(34,197,94,0.18); }
28
+ .conn-label { font-size: 12px; color: var(--text-secondary); }
29
+
30
+ .btn { background: var(--surface); border: 1px solid var(--border); color: var(--text-secondary); padding: 5px 12px; border-radius: 8px; font-size: 12px; cursor: pointer; font-family: inherit; transition: border-color 150ms, color 150ms; white-space: nowrap; }
31
+ .btn:hover { border-color: var(--primary); color: var(--primary); }
32
+
33
+ .game-area { flex: 1; position: relative; overflow: hidden; background: var(--canvas-bg); }
34
+ canvas { display: block; width: 100%; height: 100%; }
35
+
36
+ .scoreboard { position: absolute; top: 16px; left: 50%; transform: translateX(-50%); display: flex; align-items: center; gap: 24px; z-index: 10; pointer-events: none; }
37
+ .score-col { text-align: center; }
38
+ .score { font-size: 48px; font-weight: 700; color: var(--primary); font-variant-numeric: tabular-nums; text-shadow: 0 0 20px rgba(119,234,233,0.3); min-width: 50px; }
39
+ .score-divider { font-size: 28px; color: var(--text-secondary); opacity: 0.5; }
40
+ .score-label { font-size: 11px; color: var(--text-secondary); text-transform: uppercase; letter-spacing: 0.08em; }
41
+
42
+ .overlay { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center; background: rgba(0,0,0,0.6); z-index: 20; transition: opacity 200ms; }
43
+ .overlay.hidden { opacity: 0; pointer-events: none; }
44
+ .overlay-title { font-size: 36px; font-weight: 700; color: var(--primary); margin-bottom: 8px; }
45
+ .overlay-sub { font-size: 14px; color: var(--text-secondary); }
46
+
47
+ .toolbar { display: flex; align-items: center; justify-content: center; gap: 14px; padding: 10px 16px; background: var(--card); border-top: 1px solid var(--border); z-index: 100; flex-shrink: 0; flex-wrap: wrap; }
48
+ .hint { font-size: 11px; color: var(--text-secondary); opacity: 0.6; }
49
+
50
+ .mudra-badge { position: fixed; bottom: 12px; right: 12px; font-size: 11px; color: var(--text-secondary); opacity: 0.7; letter-spacing: 0.02em; pointer-events: none; z-index: 200; }
51
+
52
+ @media (max-width: 640px) {
53
+ .header { padding: 8px 10px; } .toolbar { gap: 8px; padding: 8px 10px; }
54
+ .score { font-size: 32px; } .hint { display: none; }
55
+ }
56
+ </style>
57
+ </head>
58
+ <body>
59
+
60
+ <div class="header">
61
+ <div class="header-left">
62
+ <div class="brand"><span>Mudra</span> Neural Pong</div>
63
+ <span class="dot" id="dot"></span>
64
+ <span class="conn-label" id="connLabel">Connecting&hellip;</span>
65
+ </div>
66
+ <div class="header-right">
67
+ <a href="/gallery" class="btn" style="text-decoration:none;">&#8592; Gallery</a>
68
+ <button class="btn" id="simTap">Simulate Tap</button>
69
+ <button class="btn" id="simTwist">Simulate Twist</button>
70
+ </div>
71
+ </div>
72
+
73
+ <div class="game-area">
74
+ <div class="scoreboard">
75
+ <div class="score-col"><div class="score" id="playerScore">0</div><div class="score-label">Player</div></div>
76
+ <div class="score-divider">:</div>
77
+ <div class="score-col"><div class="score" id="aiScore">0</div><div class="score-label">AI</div></div>
78
+ </div>
79
+ <canvas id="canvas"></canvas>
80
+ <div class="overlay" id="overlay">
81
+ <div class="overlay-title" id="overlayTitle">Neural Pong</div>
82
+ <div class="overlay-sub" id="overlaySub">Tap gesture or press Space to serve</div>
83
+ </div>
84
+ </div>
85
+
86
+ <div class="toolbar">
87
+ <button class="btn" id="serveBtn">Serve</button>
88
+ <button class="btn" id="pauseBtn">Pause</button>
89
+ <button class="btn" id="resetBtn">Reset Score</button>
90
+ <span class="hint">Arrow Up/Down move &middot; Space serve &middot; P pause &middot; Twist reset</span>
91
+ </div>
92
+
93
+ <div class="mudra-badge">Created by Mudra</div>
94
+
95
+ <script>
96
+ /* ── Mudra Protocol Connection (v2) ────────────────────────── */
97
+ const WS_URL = 'ws://127.0.0.1:8766';
98
+ const SIGNALS = ['navigation', 'gesture'];
99
+
100
+ let ws, reconnectTimer, simTimer;
101
+ let wsOpen = false, deviceReady = false, simulating = true;
102
+ const bus = {};
103
+
104
+ function on(ev, fn) { (bus[ev] ??= []).push(fn); }
105
+ function emit(ev, d) { (bus[ev] || []).forEach(fn => fn(d)); }
106
+ function send(p) { if (ws?.readyState === WebSocket.OPEN) ws.send(JSON.stringify(p)); }
107
+
108
+ function connect() {
109
+ try {
110
+ ws = new WebSocket(WS_URL);
111
+ ws.onopen = () => {
112
+ wsOpen = true; stopSim(); updateStatus();
113
+ SIGNALS.forEach(s => send({ command: 'subscribe', signal: s }));
114
+ };
115
+ ws.onmessage = (e) => {
116
+ try {
117
+ const msg = JSON.parse(e.data);
118
+ if (msg.type === 'connection_status') {
119
+ deviceReady = msg.data?.status === 'connected';
120
+ updateStatus(); return;
121
+ }
122
+ emit(msg.type, msg.data);
123
+ } catch {}
124
+ };
125
+ ws.onclose = () => {
126
+ wsOpen = false; deviceReady = false; updateStatus();
127
+ startSim();
128
+ clearTimeout(reconnectTimer);
129
+ reconnectTimer = setTimeout(connect, 1500);
130
+ };
131
+ ws.onerror = () => ws?.close();
132
+ } catch {
133
+ wsOpen = false; startSim();
134
+ clearTimeout(reconnectTimer);
135
+ reconnectTimer = setTimeout(connect, 1500);
136
+ }
137
+ }
138
+
139
+ function triggerGesture(type) {
140
+ if (wsOpen) send({ command: 'trigger_gesture', data: { type } });
141
+ else emit('gesture', { type, confidence: 0.95, timestamp: Date.now() });
142
+ }
143
+
144
+ /* ── Simulation (when Companion not reachable) ─────────────── */
145
+ let simAutoServe = null;
146
+ function startSim() {
147
+ if (simTimer) return;
148
+ simulating = true;
149
+ let t = 0;
150
+ simTimer = setInterval(() => {
151
+ t += 0.05;
152
+ const dy = Math.sin(t * 0.6) * 4 + (Math.random() - 0.5) * 2;
153
+ emit('navigation', { delta_x: 0, delta_y: dy, timestamp: Date.now() });
154
+ }, 50);
155
+ clearTimeout(simAutoServe);
156
+ simAutoServe = setTimeout(() => { if (simulating && gameState === 'waiting') serve(); }, 3000);
157
+ }
158
+
159
+ function stopSim() { clearInterval(simTimer); simTimer = null; simulating = false; clearTimeout(simAutoServe); }
160
+
161
+ /* ── Status UI ─────────────────────────────────────────────── */
162
+ const dotEl = document.getElementById('dot');
163
+ const connEl = document.getElementById('connLabel');
164
+
165
+ function updateStatus() {
166
+ if (wsOpen && deviceReady) { dotEl.className = 'dot live'; connEl.textContent = 'Connected'; }
167
+ else if (wsOpen) { dotEl.className = 'dot'; connEl.textContent = 'Waiting for Mudra Band\u2026'; }
168
+ else { dotEl.className = 'dot'; connEl.textContent = simulating ? 'Simulated' : 'Disconnected'; }
169
+ }
170
+
171
+ /* ── Canvas Setup ──────────────────────────────────────────── */
172
+ const canvas = document.getElementById('canvas');
173
+ const ctx = canvas.getContext('2d');
174
+ let W = 0, H = 0;
175
+
176
+ function resize() {
177
+ const r = canvas.parentElement.getBoundingClientRect();
178
+ canvas.width = r.width * devicePixelRatio;
179
+ canvas.height = r.height * devicePixelRatio;
180
+ ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0);
181
+ W = r.width; H = r.height;
182
+ if (playerY === 0) { playerY = H / 2; aiY = H / 2; }
183
+ }
184
+ resize();
185
+ window.addEventListener('resize', resize);
186
+
187
+ /* ── Game Constants ────────────────────────────────────────── */
188
+ const PADDLE_W = 12, PADDLE_H = 80, BALL_R = 8, PAD_X = 24;
189
+ const AI_SPEED = 3.8, SPEED_INIT = 4.5, SPEED_MAX = 9;
190
+
191
+ /* ── Game State ────────────────────────────────────────────── */
192
+ let playerY = 0, aiY = 0;
193
+ let bx = 0, by = 0, bvx = 0, bvy = 0;
194
+ let pScore = 0, aScore = 0;
195
+ let gameState = 'waiting'; // waiting | playing | paused
196
+ let trail = [];
197
+
198
+ const playerScoreEl = document.getElementById('playerScore');
199
+ const aiScoreEl = document.getElementById('aiScore');
200
+ const overlayEl = document.getElementById('overlay');
201
+ const overlayTitle = document.getElementById('overlayTitle');
202
+ const overlaySub = document.getElementById('overlaySub');
203
+
204
+ function showOverlay(t, s) { overlayTitle.textContent = t; overlaySub.textContent = s; overlayEl.classList.remove('hidden'); }
205
+
206
+ function serve() {
207
+ if (gameState === 'playing') return;
208
+ gameState = 'playing';
209
+ overlayEl.classList.add('hidden');
210
+ bx = W / 2; by = H / 2;
211
+ const a = (Math.random() - 0.5) * Math.PI * 0.4;
212
+ const dir = Math.random() < 0.5 ? 1 : -1;
213
+ bvx = Math.cos(a) * SPEED_INIT * dir;
214
+ bvy = Math.sin(a) * SPEED_INIT;
215
+ trail = [];
216
+ }
217
+
218
+ function scored(who) {
219
+ if (who === 'player') { pScore++; playerScoreEl.textContent = pScore; }
220
+ else { aScore++; aiScoreEl.textContent = aScore; }
221
+ gameState = 'waiting'; bvx = 0; bvy = 0; trail = [];
222
+ bx = W / 2; by = H / 2;
223
+ showOverlay(who === 'player' ? 'You Scored!' : 'AI Scored!', 'Tap or Space to serve');
224
+ if (simulating) { clearTimeout(simAutoServe); simAutoServe = setTimeout(() => { if (gameState === 'waiting') serve(); }, 3000); }
225
+ }
226
+
227
+ function togglePause() {
228
+ if (gameState === 'playing') { gameState = 'paused'; showOverlay('Paused', 'Double-tap or P to resume'); }
229
+ else if (gameState === 'paused') { gameState = 'playing'; overlayEl.classList.add('hidden'); }
230
+ }
231
+
232
+ function resetScore() {
233
+ pScore = 0; aScore = 0;
234
+ playerScoreEl.textContent = '0'; aiScoreEl.textContent = '0';
235
+ gameState = 'waiting'; bvx = 0; bvy = 0; trail = [];
236
+ bx = W / 2; by = H / 2;
237
+ showOverlay('Score Reset', 'Tap or Space to serve');
238
+ }
239
+
240
+ /* ── Signal Handlers ───────────────────────────────────────── */
241
+ on('navigation', (d) => {
242
+ playerY += (d.delta_y || 0) * 2.5;
243
+ playerY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, playerY));
244
+ });
245
+
246
+ on('gesture', (d) => {
247
+ const t = d.type || '';
248
+ if (t === 'tap') { if (gameState === 'waiting') serve(); }
249
+ if (t === 'double_tap') togglePause();
250
+ if (t === 'twist') resetScore();
251
+ });
252
+
253
+ /* ── Keyboard Fallback ─────────────────────────────────────── */
254
+ const keys = {};
255
+ document.addEventListener('keydown', (e) => {
256
+ keys[e.code] = true;
257
+ if (e.code === 'Space') { e.preventDefault(); if (gameState === 'waiting') serve(); else triggerGesture('tap'); }
258
+ if (e.code === 'KeyP') togglePause();
259
+ });
260
+ document.addEventListener('keyup', (e) => { keys[e.code] = false; });
261
+
262
+ /* ── Touch fallback ────────────────────────────────────────── */
263
+ let touchY = null;
264
+ canvas.addEventListener('touchstart', (e) => { e.preventDefault(); touchY = e.touches[0].clientY; if (gameState === 'waiting') serve(); }, { passive: false });
265
+ canvas.addEventListener('touchmove', (e) => {
266
+ e.preventDefault();
267
+ if (touchY !== null) { const dy = e.touches[0].clientY - touchY; playerY += dy; playerY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, playerY)); touchY = e.touches[0].clientY; }
268
+ }, { passive: false });
269
+ canvas.addEventListener('touchend', () => { touchY = null; });
270
+
271
+ /* ── Buttons ───────────────────────────────────────────────── */
272
+ document.getElementById('simTap').addEventListener('click', () => triggerGesture('tap'));
273
+ document.getElementById('simTwist').addEventListener('click', () => triggerGesture('twist'));
274
+ document.getElementById('serveBtn').addEventListener('click', () => { if (gameState === 'waiting') serve(); });
275
+ document.getElementById('pauseBtn').addEventListener('click', togglePause);
276
+ document.getElementById('resetBtn').addEventListener('click', resetScore);
277
+
278
+ /* ── Rounded-rect helper ───────────────────────────────────── */
279
+ function rrect(x, y, w, h, r) {
280
+ ctx.moveTo(x + r, y);
281
+ ctx.arcTo(x + w, y, x + w, y + h, r);
282
+ ctx.arcTo(x + w, y + h, x, y + h, r);
283
+ ctx.arcTo(x, y + h, x, y, r);
284
+ ctx.arcTo(x, y, x + w, y, r);
285
+ ctx.closePath();
286
+ }
287
+
288
+ /* ── Game Loop ─────────────────────────────────────────────── */
289
+ function loop() {
290
+ if (!W || !H) { requestAnimationFrame(loop); return; }
291
+
292
+ /* Keyboard paddle */
293
+ if (keys['ArrowUp']) { playerY -= 6; playerY = Math.max(PADDLE_H / 2, playerY); }
294
+ if (keys['ArrowDown']) { playerY += 6; playerY = Math.min(H - PADDLE_H / 2, playerY); }
295
+
296
+ if (gameState === 'playing') {
297
+ bx += bvx; by += bvy;
298
+
299
+ /* Walls */
300
+ if (by - BALL_R < 0) { by = BALL_R; bvy = Math.abs(bvy); }
301
+ if (by + BALL_R > H) { by = H - BALL_R; bvy = -Math.abs(bvy); }
302
+
303
+ /* Player paddle hit */
304
+ if (bx - BALL_R < PAD_X + PADDLE_W && bx + BALL_R > PAD_X && by > playerY - PADDLE_H / 2 && by < playerY + PADDLE_H / 2 && bvx < 0) {
305
+ bvx = Math.abs(bvx);
306
+ bvy = ((by - playerY) / (PADDLE_H / 2)) * 5;
307
+ const sp = Math.min(SPEED_MAX, Math.sqrt(bvx * bvx + bvy * bvy) + 0.25);
308
+ const mag = Math.sqrt(bvx * bvx + bvy * bvy);
309
+ bvx *= sp / mag; bvy *= sp / mag;
310
+ }
311
+
312
+ /* AI paddle hit */
313
+ const ax = W - PAD_X - PADDLE_W;
314
+ if (bx + BALL_R > ax && bx - BALL_R < ax + PADDLE_W && by > aiY - PADDLE_H / 2 && by < aiY + PADDLE_H / 2 && bvx > 0) {
315
+ bvx = -Math.abs(bvx);
316
+ bvy = ((by - aiY) / (PADDLE_H / 2)) * 5;
317
+ const sp = Math.min(SPEED_MAX, Math.sqrt(bvx * bvx + bvy * bvy) + 0.25);
318
+ const mag = Math.sqrt(bvx * bvx + bvy * bvy);
319
+ bvx *= sp / mag; bvy *= sp / mag;
320
+ }
321
+
322
+ /* Scoring */
323
+ if (bx < -BALL_R * 2) scored('ai');
324
+ if (bx > W + BALL_R * 2) scored('player');
325
+
326
+ /* AI tracking */
327
+ const target = bvx > 0 ? by : H / 2;
328
+ const diff = target - aiY;
329
+ if (Math.abs(diff) > 2) aiY += Math.sign(diff) * Math.min(AI_SPEED, Math.abs(diff));
330
+ aiY = Math.max(PADDLE_H / 2, Math.min(H - PADDLE_H / 2, aiY));
331
+
332
+ trail.push({ x: bx, y: by });
333
+ if (trail.length > 20) trail.shift();
334
+ }
335
+
336
+ /* ── Draw ── */
337
+ ctx.clearRect(0, 0, W, H);
338
+
339
+ /* Center dashed line */
340
+ ctx.setLineDash([6, 8]);
341
+ ctx.strokeStyle = getComputedStyle(document.documentElement).getPropertyValue('--border').trim();
342
+ ctx.lineWidth = 2;
343
+ ctx.beginPath(); ctx.moveTo(W / 2, 0); ctx.lineTo(W / 2, H); ctx.stroke();
344
+ ctx.setLineDash([]);
345
+
346
+ const pri = getComputedStyle(document.documentElement).getPropertyValue('--primary').trim();
347
+ const acc = getComputedStyle(document.documentElement).getPropertyValue('--accent').trim();
348
+
349
+ /* Ball trail */
350
+ for (let i = 0; i < trail.length; i++) {
351
+ ctx.beginPath();
352
+ ctx.arc(trail[i].x, trail[i].y, BALL_R * (0.3 + 0.7 * i / trail.length), 0, Math.PI * 2);
353
+ ctx.fillStyle = pri;
354
+ ctx.globalAlpha = (i / trail.length) * 0.4;
355
+ ctx.fill();
356
+ }
357
+ ctx.globalAlpha = 1;
358
+
359
+ /* Ball */
360
+ ctx.beginPath();
361
+ ctx.arc(bx, by, BALL_R, 0, Math.PI * 2);
362
+ ctx.fillStyle = pri; ctx.shadowColor = pri; ctx.shadowBlur = 16; ctx.fill(); ctx.shadowBlur = 0;
363
+
364
+ /* Player paddle */
365
+ ctx.beginPath(); rrect(PAD_X, playerY - PADDLE_H / 2, PADDLE_W, PADDLE_H, 6);
366
+ ctx.fillStyle = pri; ctx.shadowColor = pri; ctx.shadowBlur = 12; ctx.fill(); ctx.shadowBlur = 0;
367
+
368
+ /* AI paddle */
369
+ ctx.beginPath(); rrect(W - PAD_X - PADDLE_W, aiY - PADDLE_H / 2, PADDLE_W, PADDLE_H, 6);
370
+ ctx.fillStyle = acc; ctx.shadowColor = acc; ctx.shadowBlur = 12; ctx.fill(); ctx.shadowBlur = 0;
371
+
372
+ requestAnimationFrame(loop);
373
+ }
374
+
375
+ /* ── Init ──────────────────────────────────────────────────── */
376
+ connect();
377
+ loop();
378
+ </script>
379
+ </body>
380
+ </html>