mudra-skills 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +19 -0
- package/CLAUDE.md +35 -0
- package/bin/install.js +25 -0
- package/package.json +28 -0
- package/skills/mudra-master/SKILL.md +202 -0
- package/skills/mudra-master/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-master/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-master/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-master/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-master/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-master/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-master/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-master/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-master/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-master/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-master/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-master/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-master/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-master/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-master/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-master/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-master/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-master/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-master/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-master/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-master/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-master/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-master/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-master/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-master/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-master/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-master/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-master/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-master/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-master/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-master/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-master/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-master/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-master/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-master/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-master/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-master/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-master/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-master/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-master/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-master/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-master/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-master/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-master/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-master/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-master/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-master/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-master/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-master/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-master/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-master/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-master/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-master/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-master/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-master/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-master/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-master/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-master/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-master/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-master/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-master/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-master/mudra-xr/references/promt.md +1516 -0
- package/skills/mudra-preview/SKILL.md +151 -0
- package/skills/mudra-preview/assets/ar-menu.html +382 -0
- package/skills/mudra-preview/assets/document-scroller.html +468 -0
- package/skills/mudra-preview/assets/drum-machine.html +788 -0
- package/skills/mudra-preview/assets/emg-visualizer.html +390 -0
- package/skills/mudra-preview/assets/generative-art.html +408 -0
- package/skills/mudra-preview/assets/gesture-assistant.html +342 -0
- package/skills/mudra-preview/assets/gesture-speech.html +444 -0
- package/skills/mudra-preview/assets/hands-free-desktop.html +376 -0
- package/skills/mudra-preview/assets/model-rotator.html +365 -0
- package/skills/mudra-preview/assets/mudra-duel.html +3200 -0
- package/skills/mudra-preview/assets/mudra-monitor.html +1451 -0
- package/skills/mudra-preview/assets/mudra-ultimate-template.html +891 -0
- package/skills/mudra-preview/assets/music-sequencer.html +455 -0
- package/skills/mudra-preview/assets/neural-pong.html +380 -0
- package/skills/mudra-preview/assets/neural-snake.html +364 -0
- package/skills/mudra-preview/assets/presentation-controller.html +345 -0
- package/skills/mudra-preview/assets/pressure-painter.html +285 -0
- package/skills/mudra-preview/assets/runner.html +1812 -0
- package/skills/mudra-preview/assets/smart-home.html +461 -0
- package/skills/mudra-preview/assets/space-invaders.html +1154 -0
- package/skills/mudra-preview/assets/waterful-ring-toss.html +1624 -0
- package/skills/mudra-preview/references/agent_protocol.json +646 -0
- package/skills/mudra-preview/references/promt.md +16829 -0
- package/skills/mudra-xr/SKILL.md +245 -0
- package/skills/mudra-xr/assets/demos/3dgs-walkthrough.html +242 -0
- package/skills/mudra-xr/assets/demos/aisimulator.html +792 -0
- package/skills/mudra-xr/assets/demos/balloonpop.html +422 -0
- package/skills/mudra-xr/assets/demos/ballpit.html +284 -0
- package/skills/mudra-xr/assets/demos/drone.html +41 -0
- package/skills/mudra-xr/assets/demos/gemini-icebreakers.html +338 -0
- package/skills/mudra-xr/assets/demos/gemini-xrobject.html +302 -0
- package/skills/mudra-xr/assets/demos/math3d.html +188 -0
- package/skills/mudra-xr/assets/demos/measure.html +247 -0
- package/skills/mudra-xr/assets/demos/occlusion.html +251 -0
- package/skills/mudra-xr/assets/demos/rain.html +498 -0
- package/skills/mudra-xr/assets/demos/screenwiper.html +432 -0
- package/skills/mudra-xr/assets/demos/splash.html +519 -0
- package/skills/mudra-xr/assets/demos/webcam_gestures.html +253 -0
- package/skills/mudra-xr/assets/demos/xremoji.html +833 -0
- package/skills/mudra-xr/assets/demos/xrpoet.html +151 -0
- package/skills/mudra-xr/assets/samples/depthmap.html +266 -0
- package/skills/mudra-xr/assets/samples/depthmesh.html +100 -0
- package/skills/mudra-xr/assets/samples/game_rps.html +1099 -0
- package/skills/mudra-xr/assets/samples/gestures_custom.html +467 -0
- package/skills/mudra-xr/assets/samples/gestures_heuristic.html +256 -0
- package/skills/mudra-xr/assets/samples/lighting.html +163 -0
- package/skills/mudra-xr/assets/samples/mesh_detection.html +46 -0
- package/skills/mudra-xr/assets/samples/modelviewer.html +183 -0
- package/skills/mudra-xr/assets/samples/paint.html +133 -0
- package/skills/mudra-xr/assets/samples/planar-vst.html +45 -0
- package/skills/mudra-xr/assets/samples/reticle.html +95 -0
- package/skills/mudra-xr/assets/samples/skybox_agent.html +384 -0
- package/skills/mudra-xr/assets/samples/sound.html +390 -0
- package/skills/mudra-xr/assets/samples/ui.html +496 -0
- package/skills/mudra-xr/assets/samples/virtual-screens.html +808 -0
- package/skills/mudra-xr/assets/templates/0_basic.html +64 -0
- package/skills/mudra-xr/assets/templates/1_ui.html +107 -0
- package/skills/mudra-xr/assets/templates/2_hands.html +183 -0
- package/skills/mudra-xr/assets/templates/3_depth.html +89 -0
- package/skills/mudra-xr/assets/templates/4_stereo.html +84 -0
- package/skills/mudra-xr/assets/templates/5_camera.html +117 -0
- package/skills/mudra-xr/assets/templates/6_ai.html +154 -0
- package/skills/mudra-xr/assets/templates/7_ai_live.html +253 -0
- package/skills/mudra-xr/assets/templates/8_objects.html +95 -0
- package/skills/mudra-xr/assets/templates/9_xr-toggle.html +90 -0
- package/skills/mudra-xr/assets/templates/heuristic_hand_gestures.html +102 -0
- package/skills/mudra-xr/assets/templates/meshes.html +47 -0
- package/skills/mudra-xr/assets/templates/planes.html +47 -0
- package/skills/mudra-xr/assets/templates/uikit.html +187 -0
- package/skills/mudra-xr/references/agent_protocol.json +878 -0
- package/skills/mudra-xr/references/promt.md +1516 -0
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"three": "https://cdn.jsdelivr.net/npm/three@0.182.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.182.0/examples/jsm/",
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"troika-three-text": "https://cdn.jsdelivr.net/gh/protectwise/troika@028b81cf308f0f22e5aa8e78196be56ec1997af5/packages/troika-three-text/src/index.js",
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"bidi-js": "https://esm.sh/bidi-js@%5E1.0.2?target=es2022",
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"lit": "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js",
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+
|
|
151
|
+
vec3 rotatedPosition;
|
|
152
|
+
|
|
153
|
+
if (vWeight < 1.5) {
|
|
154
|
+
// Compute vector from particle to camera, projected onto XZ plane
|
|
155
|
+
vec3 toCamera = uCameraPosition - worldPosition.xyz;
|
|
156
|
+
toCamera.y = 0.0; // Ignore vertical component
|
|
157
|
+
toCamera = normalize(toCamera);
|
|
158
|
+
|
|
159
|
+
// Compute the angle to rotate around Y-axis
|
|
160
|
+
float angle = atan(toCamera.x, toCamera.z);
|
|
161
|
+
|
|
162
|
+
// Create rotation matrix around Y-axis
|
|
163
|
+
mat3 rotationMatrix = mat3(
|
|
164
|
+
cos(angle), 0.0, -sin(angle),
|
|
165
|
+
0.0, 1.0, 0.0,
|
|
166
|
+
sin(angle), 0.0, cos(angle)
|
|
167
|
+
);
|
|
168
|
+
|
|
169
|
+
// Apply rotation to vertex position
|
|
170
|
+
rotatedPosition = rotationMatrix * position;
|
|
171
|
+
} else {
|
|
172
|
+
// Rotate the particle to face positive Y-axis
|
|
173
|
+
// This is a rotation of -90 degrees around X-axis
|
|
174
|
+
float angle = 0.5 * PI; // -90 degrees in radians
|
|
175
|
+
|
|
176
|
+
// Create rotation matrix around X-axis
|
|
177
|
+
mat3 rotationMatrix = mat3(
|
|
178
|
+
1.0, 0.0, 0.0,
|
|
179
|
+
0.0, cos(angle), -sin(angle),
|
|
180
|
+
0.0, sin(angle), cos(angle)
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
// Apply rotation to vertex position
|
|
184
|
+
rotatedPosition = rotationMatrix * position;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
// Apply instance transformations
|
|
188
|
+
vec4 finalPosition = instanceMatrix * vec4(rotatedPosition, 1.0);
|
|
189
|
+
|
|
190
|
+
// Transform to clip space
|
|
191
|
+
gl_Position = projectionMatrix * viewMatrix * finalPosition;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
`,
|
|
195
|
+
fragmentShader: `
|
|
196
|
+
uniform sampler2D uTexture;
|
|
197
|
+
varying vec2 vUv;
|
|
198
|
+
varying float vWeight;
|
|
199
|
+
varying float vVisibility;
|
|
200
|
+
|
|
201
|
+
void main() {
|
|
202
|
+
const float kAnimationSpeed = 2.0;
|
|
203
|
+
vec2 uv = vUv * 0.25; // Assumes a 4x4 texture grid.
|
|
204
|
+
float frame = floor(vWeight / kAnimationSpeed);
|
|
205
|
+
float xIndex = mod(frame, 4.0);
|
|
206
|
+
float yIndex = floor(frame / 4.0);
|
|
207
|
+
uv += vec2(xIndex, 3.0 - yIndex) * 0.25; // Maps frame index to UV coordinates.
|
|
208
|
+
vec4 texColor = texture2D(uTexture, uv);
|
|
209
|
+
gl_FragColor = vec4(pow(texColor.rgb, vec3(0.5)), texColor.a * vVisibility * 0.8 - step(vWeight, 0.5) * 0.2); // Applies visibility factor.
|
|
210
|
+
}
|
|
211
|
+
`,
|
|
212
|
+
transparent: true,
|
|
213
|
+
});
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
initializeParticles() {
|
|
217
|
+
const dummy = new THREE.Object3D();
|
|
218
|
+
for (let i = 0; i < this.particleCount; i++) {
|
|
219
|
+
dummy.position.set(
|
|
220
|
+
Math.random() * this.RANGE * 2 - this.RANGE,
|
|
221
|
+
Math.random() * this.RANGE * 2,
|
|
222
|
+
Math.random() * this.RANGE * 2 - this.RANGE
|
|
223
|
+
);
|
|
224
|
+
|
|
225
|
+
if (DEBUG_SINGLE) {
|
|
226
|
+
dummy.position.set(0, 1.2, -1);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
dummy.updateMatrix();
|
|
230
|
+
this.raindropMesh.setMatrixAt(i, dummy.matrix);
|
|
231
|
+
|
|
232
|
+
this.velocities[i] = Math.random() * 0.05 + 0.2;
|
|
233
|
+
this.particleWeights[i] = 0;
|
|
234
|
+
this.particleVisibility[i] = 1;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
update(camera, xrDepth) {
|
|
239
|
+
if (!this.raindropMesh) return;
|
|
240
|
+
const depthMesh = xrDepth.depthMesh;
|
|
241
|
+
|
|
242
|
+
const dummy = new THREE.Object3D();
|
|
243
|
+
const particleWeightsAttribute =
|
|
244
|
+
this.raindropMesh.geometry.attributes.aWeight;
|
|
245
|
+
const particleVisibilityAttribute =
|
|
246
|
+
this.raindropMesh.geometry.attributes.aVisibility;
|
|
247
|
+
|
|
248
|
+
const cameraEuler = new THREE.Euler().setFromQuaternion(
|
|
249
|
+
camera.quaternion,
|
|
250
|
+
'YXZ'
|
|
251
|
+
);
|
|
252
|
+
const cameraEulerNoYaw = new THREE.Euler(
|
|
253
|
+
cameraEuler.x,
|
|
254
|
+
0,
|
|
255
|
+
cameraEuler.z,
|
|
256
|
+
'YXZ'
|
|
257
|
+
);
|
|
258
|
+
const cameraRotationMatrix = new THREE.Matrix4().makeRotationFromEuler(
|
|
259
|
+
cameraEulerNoYaw
|
|
260
|
+
);
|
|
261
|
+
const inverseCameraRotationMatrix = cameraRotationMatrix.clone().invert();
|
|
262
|
+
|
|
263
|
+
this.raindropMesh.material.uniforms.uCameraRotationMatrix.value.copy(
|
|
264
|
+
inverseCameraRotationMatrix
|
|
265
|
+
);
|
|
266
|
+
|
|
267
|
+
for (let i = 0; i < this.raindropMesh.count; ++i) {
|
|
268
|
+
this.raindropMesh.getMatrixAt(i, dummy.matrix);
|
|
269
|
+
dummy.matrix.decompose(dummy.position, dummy.quaternion, dummy.scale);
|
|
270
|
+
|
|
271
|
+
if (this.particleWeights[i] < 0.5) {
|
|
272
|
+
dummy.position.y -= this.velocities[i];
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
const screenPos = dummy.position.clone().project(camera);
|
|
276
|
+
|
|
277
|
+
const isWithinFoV =
|
|
278
|
+
screenPos.x >= -0.8 &&
|
|
279
|
+
screenPos.x <= 0.6 &&
|
|
280
|
+
screenPos.y >= -1.0 &&
|
|
281
|
+
screenPos.y <= 1.0 &&
|
|
282
|
+
screenPos.z >= 0 &&
|
|
283
|
+
screenPos.z <= 1;
|
|
284
|
+
|
|
285
|
+
let isOccluded = false;
|
|
286
|
+
let maxVisibility = 1.0;
|
|
287
|
+
let deltaDepth = 0.0;
|
|
288
|
+
|
|
289
|
+
const isHigh = dummy.position.y > 2.0;
|
|
290
|
+
|
|
291
|
+
if (isWithinFoV) {
|
|
292
|
+
const depth = xrDepth.getDepth(
|
|
293
|
+
(screenPos.x + 1) / 2,
|
|
294
|
+
(screenPos.y + 1) / 2
|
|
295
|
+
);
|
|
296
|
+
|
|
297
|
+
const pointInCameraSpace = dummy.position
|
|
298
|
+
.clone()
|
|
299
|
+
.applyMatrix4(camera.matrixWorldInverse);
|
|
300
|
+
|
|
301
|
+
const distanceToCameraPlane = -pointInCameraSpace.z;
|
|
302
|
+
|
|
303
|
+
isOccluded = depth == 0 || depth < distanceToCameraPlane;
|
|
304
|
+
deltaDepth = Math.abs(distanceToCameraPlane - depth);
|
|
305
|
+
|
|
306
|
+
if (
|
|
307
|
+
this.particleWeights[i] == 0 &&
|
|
308
|
+
this.particleVisibility[i] > 0.5 &&
|
|
309
|
+
isOccluded &&
|
|
310
|
+
!isHigh
|
|
311
|
+
) {
|
|
312
|
+
this.particleWeights[i] = 1;
|
|
313
|
+
|
|
314
|
+
if (depth < 0.3) {
|
|
315
|
+
maxVisibility = 0.0;
|
|
316
|
+
} else if (depth > 2.0) {
|
|
317
|
+
maxVisibility *= 0.5 + (4.0 - depth) / 4.0;
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
if (isWithinFoV) {
|
|
323
|
+
this.particleVisibility[i] =
|
|
324
|
+
isOccluded && !isHigh
|
|
325
|
+
? clamp(0.6 - deltaDepth, 0.0, 0.6)
|
|
326
|
+
: maxVisibility;
|
|
327
|
+
} else {
|
|
328
|
+
this.particleVisibility[i] = 0.0;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
if (dummy.position.y < 0) {
|
|
332
|
+
dummy.position.y = 0;
|
|
333
|
+
if (this.particleWeights[i] < 0.5) {
|
|
334
|
+
this.particleWeights[i] = 1;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
this.particleVisibility[i] =
|
|
338
|
+
isOccluded && !isHigh ? 0.0 : maxVisibility;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
if (this.particleWeights[i] > 0) {
|
|
342
|
+
this.particleWeights[i] += 1;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
if (depthMesh.minDepth < 0.1) {
|
|
346
|
+
this.particleVisibility[i] = 0.0;
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
if (this.particleWeights[i] > kMaxAnimationFrames * kAnimationSpeed) {
|
|
350
|
+
this.respawnPrticle(dummy, i, camera, depthMesh);
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
particleVisibilityAttribute.setX(i, this.particleVisibility[i]);
|
|
354
|
+
particleWeightsAttribute.setX(i, this.particleWeights[i]);
|
|
355
|
+
dummy.updateMatrix();
|
|
356
|
+
this.raindropMesh.setMatrixAt(i, dummy.matrix);
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
this.raindropMesh.instanceMatrix.needsUpdate = true;
|
|
360
|
+
particleWeightsAttribute.needsUpdate = true;
|
|
361
|
+
particleVisibilityAttribute.needsUpdate = true;
|
|
362
|
+
this.raindropMesh.material.uniforms.uCameraPosition.value.copy(
|
|
363
|
+
camera.position
|
|
364
|
+
);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
respawnPrticle(dummy, index, camera, depthMesh) {
|
|
368
|
+
let u = Math.random();
|
|
369
|
+
let v = Math.random();
|
|
370
|
+
const half = Math.random();
|
|
371
|
+
let vertex;
|
|
372
|
+
let inited = false;
|
|
373
|
+
let threshold = 0.05;
|
|
374
|
+
if (depthMesh.minDepth < 0.16) {
|
|
375
|
+
threshold = depthMesh.minDepth * 0.01;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
threshold = 0.1;
|
|
379
|
+
|
|
380
|
+
if (Math.random() < threshold) {
|
|
381
|
+
u = u * 0.8 + 0.1;
|
|
382
|
+
v = v * 0.8 + 0.1;
|
|
383
|
+
this.raycaster.setFromCamera(
|
|
384
|
+
{x: u * 2.0 - 1.0, y: v * 2.0 - 1.0},
|
|
385
|
+
camera
|
|
386
|
+
);
|
|
387
|
+
const intersections = this.raycaster.intersectObject(depthMesh);
|
|
388
|
+
if (intersections.length > 0) {
|
|
389
|
+
vertex = intersections[0].point;
|
|
390
|
+
inited = true;
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
if (!inited) {
|
|
395
|
+
const theta = u * 2 * Math.PI;
|
|
396
|
+
let radius = Math.sqrt(v) * this.RANGE + 0.2;
|
|
397
|
+
if (half < 0.5) {
|
|
398
|
+
radius = Math.sqrt(v) * 0.7 + 0.3;
|
|
399
|
+
} else if (half < 0.7) {
|
|
400
|
+
radius = Math.sqrt(v) * 1.5 + 0.3;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
vertex = {
|
|
404
|
+
x: radius * Math.cos(theta),
|
|
405
|
+
z: radius * Math.sin(theta),
|
|
406
|
+
y: 4.0,
|
|
407
|
+
};
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
vertex = DEBUG_SINGLE ? new THREE.Vector3(-1, 4, -1) : vertex;
|
|
411
|
+
|
|
412
|
+
dummy.position.set(vertex.x, vertex.y, vertex.z);
|
|
413
|
+
dummy.rotation.set(0, 0, 0);
|
|
414
|
+
this.particleWeights[index] = inited ? 1.0 : 0.0;
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
// --- RainScene inlined ---
|
|
419
|
+
const ASSETS_PATH = 'https://cdn.jsdelivr.net/gh/xrblocks/assets@main/';
|
|
420
|
+
|
|
421
|
+
class RainScene extends xb.Script {
|
|
422
|
+
rainParticles = new RainParticles();
|
|
423
|
+
cloud = new VolumetricCloud();
|
|
424
|
+
|
|
425
|
+
listener = null;
|
|
426
|
+
rainSound = null;
|
|
427
|
+
|
|
428
|
+
init() {
|
|
429
|
+
this.add(this.rainParticles);
|
|
430
|
+
this.rainParticles.init();
|
|
431
|
+
this.add(this.cloud);
|
|
432
|
+
|
|
433
|
+
this.listener = new THREE.AudioListener();
|
|
434
|
+
xb.core.camera.add(this.listener);
|
|
435
|
+
|
|
436
|
+
this.rainSound = new THREE.Audio(this.listener);
|
|
437
|
+
const audioLoader = new THREE.AudioLoader();
|
|
438
|
+
audioLoader.load(ASSETS_PATH + 'demos/rain/rain.opus', (buffer) => {
|
|
439
|
+
this.rainSound.setBuffer(buffer);
|
|
440
|
+
this.rainSound.setLoop(true);
|
|
441
|
+
this.rainSound.setVolume(0.5);
|
|
442
|
+
this.rainSound.play();
|
|
443
|
+
console.log('Rain audio loaded and playing.');
|
|
444
|
+
});
|
|
445
|
+
|
|
446
|
+
const startButton = document.getElementById('startButton');
|
|
447
|
+
if (startButton) {
|
|
448
|
+
startButton.addEventListener('click', () => {
|
|
449
|
+
this.startAudio();
|
|
450
|
+
startButton.remove();
|
|
451
|
+
});
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
startAudio() {
|
|
456
|
+
if (this.listener.context.state === 'suspended') {
|
|
457
|
+
this.listener.context.resume();
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
if (this.rainSound.buffer) {
|
|
461
|
+
this.rainSound.play();
|
|
462
|
+
console.log('Rain audio started by user gesture.');
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
update() {
|
|
467
|
+
const leftCamera = xb.getXrCameraLeft() || xb.core.camera;
|
|
468
|
+
this.rainParticles.update(leftCamera, xb.core.depth);
|
|
469
|
+
this.cloud.update(xb.core.camera, xb.core.depth);
|
|
470
|
+
}
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
const depthMeshColliderUpdateFps = xb.getUrlParamFloat(
|
|
474
|
+
'depthMeshColliderUpdateFps',
|
|
475
|
+
30
|
|
476
|
+
);
|
|
477
|
+
|
|
478
|
+
const options = new xb.Options();
|
|
479
|
+
options.simulator.instructions.enabled = false;
|
|
480
|
+
options.reticles.enabled = false;
|
|
481
|
+
options.depth = new xb.DepthOptions(xb.xrDepthMeshPhysicsOptions);
|
|
482
|
+
options.depth.depthMesh.colliderUpdateFps = depthMeshColliderUpdateFps;
|
|
483
|
+
options.xrButton.startText = '<i id="xrlogo"></i> LET IT RAIN';
|
|
484
|
+
options.xrButton.endText = '<i id="xrlogo"></i> MISSION COMPLETE';
|
|
485
|
+
|
|
486
|
+
async function start() {
|
|
487
|
+
const rainScene = new RainScene();
|
|
488
|
+
xb.add(rainScene);
|
|
489
|
+
await xb.init(options);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
document.addEventListener('DOMContentLoaded', function () {
|
|
493
|
+
start();
|
|
494
|
+
});
|
|
495
|
+
|
|
496
|
+
</script>
|
|
497
|
+
</body>
|
|
498
|
+
</html>
|