molstar 4.3.0 → 4.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.css +1 -1
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +0 -9
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/docking-viewer/viewport.d.ts +1 -1
- package/lib/apps/docking-viewer/viewport.js +2 -1
- package/lib/apps/mesoscale-explorer/app.d.ts +3 -1
- package/lib/apps/mesoscale-explorer/app.js +12 -1
- package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +12 -0
- package/lib/apps/mesoscale-explorer/behavior/camera.js +32 -6
- package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -0
- package/lib/apps/mesoscale-explorer/behavior/select.js +58 -9
- package/lib/apps/mesoscale-explorer/data/cellpack/model.js +4 -6
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +8 -5
- package/lib/apps/mesoscale-explorer/data/generic/model.d.ts +1 -0
- package/lib/apps/mesoscale-explorer/data/generic/model.js +2 -1
- package/lib/apps/mesoscale-explorer/data/generic/preset.js +7 -6
- package/lib/apps/mesoscale-explorer/data/mmcif/model.js +3 -1
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +6 -3
- package/lib/apps/mesoscale-explorer/data/petworld/model.js +3 -1
- package/lib/apps/mesoscale-explorer/data/petworld/preset.js +6 -3
- package/lib/apps/mesoscale-explorer/data/state.d.ts +48 -10
- package/lib/apps/mesoscale-explorer/data/state.js +83 -8
- package/lib/apps/mesoscale-explorer/index.html +106 -101
- package/lib/apps/mesoscale-explorer/style.scss +66 -33
- package/lib/apps/mesoscale-explorer/ui/entities.d.ts +23 -1
- package/lib/apps/mesoscale-explorer/ui/entities.js +301 -32
- package/lib/apps/mesoscale-explorer/ui/panels.d.ts +1 -0
- package/lib/apps/mesoscale-explorer/ui/panels.js +42 -5
- package/lib/apps/mesoscale-explorer/ui/states.d.ts +60 -2
- package/lib/apps/mesoscale-explorer/ui/states.js +471 -11
- package/lib/apps/viewer/app.d.ts +10 -4
- package/lib/apps/viewer/app.js +28 -0
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +1 -1
- package/lib/commonjs/apps/docking-viewer/viewport.js +2 -1
- package/lib/commonjs/apps/mesoscale-explorer/app.d.ts +3 -1
- package/lib/commonjs/apps/mesoscale-explorer/app.js +12 -1
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +12 -0
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.js +34 -8
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -0
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.js +58 -9
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.js +4 -6
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +8 -6
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/model.d.ts +1 -0
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/model.js +2 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +9 -9
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/model.js +3 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +6 -4
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/model.js +3 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +6 -4
- package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +48 -10
- package/lib/commonjs/apps/mesoscale-explorer/data/state.js +107 -28
- package/lib/commonjs/apps/mesoscale-explorer/data/util.js +2 -3
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +23 -1
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +302 -30
- package/lib/commonjs/apps/mesoscale-explorer/ui/panels.d.ts +1 -0
- package/lib/commonjs/apps/mesoscale-explorer/ui/panels.js +39 -2
- package/lib/commonjs/apps/mesoscale-explorer/ui/states.d.ts +60 -2
- package/lib/commonjs/apps/mesoscale-explorer/ui/states.js +477 -13
- package/lib/commonjs/apps/viewer/app.d.ts +10 -4
- package/lib/commonjs/apps/viewer/app.js +28 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/util.js +7 -7
- package/lib/commonjs/cli/cif2bcif/converter.js +1 -2
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +2 -3
- package/lib/commonjs/cli/cifschema/util/generate.js +13 -14
- package/lib/commonjs/cli/cifschema/util/helper.js +1 -2
- package/lib/commonjs/cli/cifschema/util/schema.js +9 -10
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/cli/state-docs/pd-to-md.js +1 -2
- package/lib/commonjs/cli/structure-info/helpers.js +2 -3
- package/lib/commonjs/cli/structure-info/model.js +11 -12
- package/lib/commonjs/examples/alpha-orbitals/controls.js +1 -2
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/examples/basic-wrapper/custom-theme.js +2 -2
- package/lib/commonjs/examples/basic-wrapper/superposition.js +3 -3
- package/lib/commonjs/examples/domain-annotation-server/mapping.js +1 -2
- package/lib/commonjs/examples/lighting/index.d.ts +1 -1
- package/lib/commonjs/examples/lighting/index.js +2 -1
- package/lib/commonjs/examples/proteopedia-wrapper/coloring.d.ts +5 -20
- package/lib/commonjs/examples/proteopedia-wrapper/coloring.js +1 -2
- package/lib/commonjs/examples/proteopedia-wrapper/ui/controls.js +1 -2
- package/lib/commonjs/examples/task.js +6 -6
- package/lib/commonjs/extensions/alpha-orbitals/collocation.js +1 -2
- package/lib/commonjs/extensions/alpha-orbitals/data-model.js +4 -5
- package/lib/commonjs/extensions/alpha-orbitals/density.js +2 -3
- package/lib/commonjs/extensions/alpha-orbitals/gpu/compute.js +2 -3
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/alpha-orbitals/orbitals.js +2 -3
- package/lib/commonjs/extensions/alpha-orbitals/spherical-functions.js +2 -2
- package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +3 -3
- package/lib/commonjs/extensions/anvil/algorithm.js +5 -5
- package/lib/commonjs/extensions/anvil/behavior.d.ts +1 -0
- package/lib/commonjs/extensions/anvil/behavior.js +2 -2
- package/lib/commonjs/extensions/anvil/representation.d.ts +4 -0
- package/lib/commonjs/extensions/anvil/representation.js +3 -3
- package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +1 -0
- package/lib/commonjs/extensions/assembly-symmetry/behavior.js +3 -3
- package/lib/commonjs/extensions/assembly-symmetry/color.d.ts +2 -2
- package/lib/commonjs/extensions/assembly-symmetry/color.js +3 -3
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +27 -27
- package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
- package/lib/commonjs/extensions/assembly-symmetry/representation.js +2 -2
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +7 -7
- package/lib/commonjs/extensions/dnatco/confal-pyramids/color.js +3 -3
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.js +3 -3
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +7 -7
- package/lib/commonjs/extensions/dnatco/ntc-tube/color.js +3 -3
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.js +3 -3
- package/lib/commonjs/extensions/g3d/data.js +2 -3
- package/lib/commonjs/extensions/g3d/format.d.ts +3 -3
- package/lib/commonjs/extensions/g3d/model.js +5 -5
- package/lib/commonjs/extensions/geo-export/mesh-exporter.d.ts +2 -2
- package/lib/commonjs/extensions/geo-export/ui.d.ts +0 -1
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/examples.js +9 -9
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +3 -6
- package/lib/commonjs/extensions/meshes/mesh-extension.js +2 -2
- package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +3 -3
- package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +3 -3
- package/lib/commonjs/extensions/meshes/mesh-utils.js +9 -9
- package/lib/commonjs/extensions/model-archive/quality-assessment/color/plddt.d.ts +1 -1
- package/lib/commonjs/extensions/model-archive/quality-assessment/color/plddt.js +11 -8
- package/lib/commonjs/extensions/model-archive/quality-assessment/color/qmean.js +3 -3
- package/lib/commonjs/extensions/model-export/export.js +2 -2
- package/lib/commonjs/extensions/model-export/ui.d.ts +0 -1
- package/lib/commonjs/extensions/mp4-export/controls.d.ts +1 -1
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -2
- package/lib/commonjs/extensions/mp4-export/ui.d.ts +0 -1
- package/lib/commonjs/extensions/mvs/camera.js +4 -5
- package/lib/commonjs/extensions/mvs/components/annotation-color-theme.js +2 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +32 -32
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.js +2 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +16 -16
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.js +2 -2
- package/lib/commonjs/extensions/mvs/components/annotation-prop.js +2 -2
- package/lib/commonjs/extensions/mvs/components/annotation-structure-component.js +4 -4
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +32 -32
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.js +2 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +16 -16
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.js +2 -2
- package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -6
- package/lib/commonjs/extensions/mvs/components/formats.js +2 -2
- package/lib/commonjs/extensions/mvs/components/is-mvs-model-prop.js +3 -3
- package/lib/commonjs/extensions/mvs/components/multilayer-color-theme.js +3 -3
- package/lib/commonjs/extensions/mvs/components/selector.js +3 -3
- package/lib/commonjs/extensions/mvs/helpers/indexing.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/helpers/label-text.js +1 -2
- package/lib/commonjs/extensions/mvs/helpers/param-definition.js +2 -3
- package/lib/commonjs/extensions/mvs/helpers/schemas.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/helpers/schemas.js +2 -2
- package/lib/commonjs/extensions/mvs/helpers/selections.js +6 -7
- package/lib/commonjs/extensions/mvs/helpers/utils.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/helpers/utils.js +7 -7
- package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load-helpers.js +17 -17
- package/lib/commonjs/extensions/mvs/load.js +1 -2
- package/lib/commonjs/extensions/mvs/tree/generic/params-schema.js +8 -8
- package/lib/commonjs/extensions/mvs/tree/generic/tree-schema.js +8 -9
- package/lib/commonjs/extensions/mvs/tree/generic/tree-utils.js +10 -11
- package/lib/commonjs/extensions/mvs/tree/molstar/conversion.js +4 -4
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +0 -8
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.js +3 -3
- package/lib/commonjs/extensions/pdbe/structure-quality-report/color.js +2 -2
- package/lib/commonjs/extensions/rcsb/validation-report/color/density-fit.js +2 -2
- package/lib/commonjs/extensions/rcsb/validation-report/color/geometry-quality.js +3 -3
- package/lib/commonjs/extensions/rcsb/validation-report/color/random-coil-index.js +2 -2
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
- package/lib/commonjs/extensions/rcsb/validation-report/representation.js +5 -5
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/color.js +3 -3
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/labels.js +1 -2
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/property.js +2 -2
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +2 -3
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +2 -2
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +6 -6
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +3 -3
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +3 -3
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.js +3 -3
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +3 -3
- package/lib/commonjs/extensions/volumes-and-segmentations/external-api.js +2 -3
- package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +3 -3
- package/lib/commonjs/extensions/volumes-and-segmentations/helpers.js +6 -6
- package/lib/commonjs/extensions/volumes-and-segmentations/ui.d.ts +0 -1
- package/lib/commonjs/extensions/zenodo/ui.d.ts +0 -1
- package/lib/commonjs/mol-canvas3d/camera/transition.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/camera/transition.js +23 -6
- package/lib/commonjs/mol-canvas3d/camera/util.js +3 -4
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +9 -1
- package/lib/commonjs/mol-canvas3d/helper/bounding-sphere-helper.d.ts +1 -6
- package/lib/commonjs/mol-canvas3d/helper/camera-helper.js +2 -2
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.js +2 -2
- package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/multi-sample.d.ts +2 -1
- package/lib/commonjs/mol-canvas3d/passes/multi-sample.js +4 -3
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +7 -2
- package/lib/commonjs/mol-canvas3d/util.js +3 -4
- package/lib/commonjs/mol-data/db/column-helpers.js +6 -7
- package/lib/commonjs/mol-data/db/column.d.ts +1 -1
- package/lib/commonjs/mol-data/generic/hash-set.js +1 -2
- package/lib/commonjs/mol-data/generic/linked-list.js +1 -2
- package/lib/commonjs/mol-data/int/impl/interval.js +15 -15
- package/lib/commonjs/mol-data/int/impl/ordered-set.js +25 -25
- package/lib/commonjs/mol-data/int/impl/segmentation.js +7 -7
- package/lib/commonjs/mol-data/int/impl/sorted-array.js +31 -31
- package/lib/commonjs/mol-data/int/linked-index.js +1 -2
- package/lib/commonjs/mol-data/util/array.js +5 -6
- package/lib/commonjs/mol-data/util/buckets.js +1 -2
- package/lib/commonjs/mol-data/util/combination.js +2 -2
- package/lib/commonjs/mol-data/util/equivalence-classes.js +2 -2
- package/lib/commonjs/mol-data/util/grouping.js +2 -3
- package/lib/commonjs/mol-data/util/hash-functions.js +9 -10
- package/lib/commonjs/mol-data/util/sort.js +5 -6
- package/lib/commonjs/mol-geo/geometry/base.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/base.js +3 -3
- package/lib/commonjs/mol-geo/geometry/clipping-data.js +4 -5
- package/lib/commonjs/mol-geo/geometry/color-data.js +4 -5
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +3 -0
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +3 -0
- package/lib/commonjs/mol-geo/geometry/direct-volume/transfer-function.js +3 -4
- package/lib/commonjs/mol-geo/geometry/emissive-data.js +5 -6
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/marker-data.js +3 -4
- package/lib/commonjs/mol-geo/geometry/mesh/builder/axes.js +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/builder/box.js +2 -3
- package/lib/commonjs/mol-geo/geometry/mesh/builder/cylinder.js +4 -5
- package/lib/commonjs/mol-geo/geometry/mesh/builder/ellipsoid.js +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/builder/ribbon.js +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/builder/sheet.js +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/builder/sphere.js +2 -3
- package/lib/commonjs/mol-geo/geometry/mesh/builder/tube.js +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +7 -8
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +3 -0
- package/lib/commonjs/mol-geo/geometry/overpaint-data.js +4 -5
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/size-data.js +9 -9
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +3 -0
- package/lib/commonjs/mol-geo/geometry/substance-data.js +4 -5
- package/lib/commonjs/mol-geo/geometry/text/font-atlas.js +3 -3
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +7 -7
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +3 -0
- package/lib/commonjs/mol-geo/geometry/transform-data.js +4 -5
- package/lib/commonjs/mol-geo/geometry/transparency-data.js +5 -6
- package/lib/commonjs/mol-geo/primitive/box.js +3 -4
- package/lib/commonjs/mol-geo/primitive/cage.js +3 -4
- package/lib/commonjs/mol-geo/primitive/circle.js +2 -2
- package/lib/commonjs/mol-geo/primitive/cylinder.js +2 -2
- package/lib/commonjs/mol-geo/primitive/dodecahedron.js +3 -3
- package/lib/commonjs/mol-geo/primitive/icosahedron.js +2 -3
- package/lib/commonjs/mol-geo/primitive/octahedron.js +4 -4
- package/lib/commonjs/mol-geo/primitive/plane.js +2 -3
- package/lib/commonjs/mol-geo/primitive/polygon.js +1 -2
- package/lib/commonjs/mol-geo/primitive/polyhedron.js +2 -2
- package/lib/commonjs/mol-geo/primitive/primitive.js +4 -5
- package/lib/commonjs/mol-geo/primitive/prism.js +11 -11
- package/lib/commonjs/mol-geo/primitive/pyramid.js +6 -7
- package/lib/commonjs/mol-geo/primitive/sphere.js +2 -3
- package/lib/commonjs/mol-geo/primitive/spiked-ball.js +1 -2
- package/lib/commonjs/mol-geo/primitive/star.js +2 -2
- package/lib/commonjs/mol-geo/primitive/tetrahedron.js +3 -3
- package/lib/commonjs/mol-geo/primitive/torus.js +2 -2
- package/lib/commonjs/mol-geo/primitive/wedge.js +3 -4
- package/lib/commonjs/mol-geo/util/location-iterator.js +3 -4
- package/lib/commonjs/mol-geo/util/marching-cubes/algorithm.js +2 -3
- package/lib/commonjs/mol-geo/util/marching-cubes/builder.js +2 -3
- package/lib/commonjs/mol-geo/util/marching-cubes/tables.js +3 -3
- package/lib/commonjs/mol-geo/util.js +7 -8
- package/lib/commonjs/mol-gl/compute/grid3d.js +2 -3
- package/lib/commonjs/mol-gl/compute/hi-z.js +1 -2
- package/lib/commonjs/mol-gl/compute/histogram-pyramid/reduction.js +1 -2
- package/lib/commonjs/mol-gl/compute/histogram-pyramid/sum.js +1 -2
- package/lib/commonjs/mol-gl/compute/marching-cubes/active-voxels.js +1 -2
- package/lib/commonjs/mol-gl/compute/marching-cubes/isosurface.js +2 -3
- package/lib/commonjs/mol-gl/compute/marching-cubes/tables.js +2 -3
- package/lib/commonjs/mol-gl/compute/util.js +5 -5
- package/lib/commonjs/mol-gl/render-object.js +3 -3
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +1 -0
- package/lib/commonjs/mol-gl/renderable/cylinders.js +3 -2
- package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +1 -0
- package/lib/commonjs/mol-gl/renderable/direct-volume.js +3 -2
- package/lib/commonjs/mol-gl/renderable/image.js +2 -2
- package/lib/commonjs/mol-gl/renderable/lines.js +2 -2
- package/lib/commonjs/mol-gl/renderable/mesh.d.ts +1 -0
- package/lib/commonjs/mol-gl/renderable/mesh.js +3 -2
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- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.d.ts +1 -1
- package/lib/mol-gl/shader/ssao-blur.frag.js +100 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +16 -16
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/render-item.d.ts +2 -2
- package/lib/mol-io/common/simple-buffer.d.ts +0 -1
- package/lib/mol-io/reader/cif/schema/bird.d.ts +1 -1
- package/lib/mol-io/reader/cif/schema/bird.js +1 -1
- package/lib/mol-io/reader/cif/schema/ccd.d.ts +1 -1
- package/lib/mol-io/reader/cif/schema/ccd.js +1 -1
- package/lib/mol-io/reader/cif/schema/mmcif.d.ts +9 -1
- package/lib/mol-io/reader/cif/schema/mmcif.js +9 -1
- package/lib/mol-io/reader/common/text/column/fixed.d.ts +1 -1
- package/lib/mol-io/reader/common/text/column/token.d.ts +1 -1
- package/lib/mol-io/reader/ply/schema.d.ts +1 -1
- package/lib/mol-model/loci.d.ts +1 -1
- package/lib/mol-model/sequence/alignment/alignment.d.ts +2 -1
- package/lib/mol-model/structure/model/types/saccharides.js +1 -1
- package/lib/mol-model/structure/model/types.d.ts +3 -3
- package/lib/mol-model/structure/query/queries/generators.js +2 -2
- package/lib/mol-model/structure/structure/properties.d.ts +1 -0
- package/lib/mol-model/structure/structure/properties.js +1 -0
- package/lib/mol-model/volume/volume.d.ts +6 -6
- package/lib/mol-model-formats/shape/ply.d.ts +2 -0
- package/lib/mol-model-formats/structure/basic/schema.d.ts +1 -0
- package/lib/mol-model-formats/structure/common/entity.d.ts +1 -0
- package/lib/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +1 -0
- package/lib/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts +1 -0
- package/lib/mol-model-props/computed/representations/interactions.d.ts +3 -0
- package/lib/mol-model-props/integrative/cross-link-restraint/representation.d.ts +4 -0
- package/lib/mol-model-props/sequence/themes/sifts-mapping.d.ts +2 -2
- package/lib/mol-plugin/behavior/behavior.d.ts +9 -9
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +3 -3
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +4 -4
- package/lib/mol-plugin/commands.d.ts +23 -87
- package/lib/mol-plugin/context.d.ts +3 -2
- package/lib/mol-plugin/context.js +4 -2
- package/lib/mol-plugin/state.d.ts +7 -7
- package/lib/mol-plugin/util/headless-screenshot.d.ts +1 -1
- package/lib/mol-plugin/util/headless-screenshot.js +3 -1
- package/lib/mol-plugin/util/viewport-screenshot.d.ts +1 -1
- package/lib/mol-plugin/util/viewport-screenshot.js +2 -1
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/actions/volume.d.ts +1 -1
- package/lib/mol-plugin-state/actions/volume.js +4 -12
- package/lib/mol-plugin-state/animation/built-in/model-index.d.ts +2 -2
- package/lib/mol-plugin-state/formats/registry.d.ts +1 -1
- package/lib/mol-plugin-state/formats/trajectory.d.ts +9 -9
- package/lib/mol-plugin-state/formats/volume.d.ts +0 -1
- package/lib/mol-plugin-state/manager/structure/hierarchy.d.ts +3 -3
- package/lib/mol-plugin-state/manager/structure/measurement.d.ts +4 -0
- package/lib/mol-plugin-state/objects.d.ts +97 -97
- package/lib/mol-plugin-state/transforms/data.d.ts +10 -1
- package/lib/mol-plugin-state/transforms/data.js +30 -1
- package/lib/mol-plugin-state/transforms/representation.d.ts +6 -0
- package/lib/mol-plugin-ui/base.js +2 -1
- package/lib/mol-plugin-ui/controls/icons.d.ts +5 -0
- package/lib/mol-plugin-ui/controls/icons.js +10 -0
- package/lib/mol-plugin-ui/controls/parameters.d.ts +3 -3
- package/lib/mol-plugin-ui/controls.js +1 -1
- package/lib/mol-plugin-ui/left-panel.d.ts +0 -1
- package/lib/mol-plugin-ui/plugin.js +3 -2
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +451 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/spec.d.ts +10 -10
- package/lib/mol-plugin-ui/spec.js +1 -1
- package/lib/mol-plugin-ui/state/apply-action.d.ts +1 -1
- package/lib/mol-plugin-ui/state/update-transform.d.ts +1 -1
- package/lib/mol-plugin-ui/structure/quick-styles.d.ts +2 -1
- package/lib/mol-plugin-ui/structure/quick-styles.js +5 -2
- package/lib/mol-plugin-ui/structure/selection.d.ts +2 -2
- package/lib/mol-repr/representation.d.ts +3 -3
- package/lib/mol-repr/shape/loci/angle.d.ts +1 -0
- package/lib/mol-repr/shape/loci/dihedral.d.ts +1 -0
- package/lib/mol-repr/shape/loci/orientation.d.ts +1 -0
- package/lib/mol-repr/shape/loci/plane.d.ts +1 -0
- package/lib/mol-repr/shape/model/unitcell.d.ts +1 -0
- package/lib/mol-repr/structure/complex-visual.d.ts +5 -0
- package/lib/mol-repr/structure/params.d.ts +5 -0
- package/lib/mol-repr/structure/registry.d.ts +11 -0
- package/lib/mol-repr/structure/representation/backbone.d.ts +3 -0
- package/lib/mol-repr/structure/representation/ball-and-stick.d.ts +3 -0
- package/lib/mol-repr/structure/representation/carbohydrate.d.ts +3 -0
- package/lib/mol-repr/structure/representation/cartoon.d.ts +3 -0
- package/lib/mol-repr/structure/representation/ellipsoid.d.ts +3 -0
- package/lib/mol-repr/structure/representation/gaussian-surface.d.ts +3 -0
- package/lib/mol-repr/structure/representation/gaussian-volume.d.ts +3 -0
- package/lib/mol-repr/structure/representation/molecular-surface.d.ts +3 -0
- package/lib/mol-repr/structure/representation/orientation.d.ts +3 -0
- package/lib/mol-repr/structure/representation/putty.d.ts +3 -0
- package/lib/mol-repr/structure/representation/spacefill.d.ts +3 -0
- package/lib/mol-repr/structure/units-visual.d.ts +5 -0
- package/lib/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +2 -0
- package/lib/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +2 -0
- package/lib/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +1 -0
- package/lib/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +1 -0
- package/lib/mol-repr/structure/visual/element-sphere.d.ts +4 -0
- package/lib/mol-repr/structure/visual/ellipsoid-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/gaussian-density-volume.d.ts +2 -0
- package/lib/mol-repr/structure/visual/gaussian-surface-mesh.d.ts +4 -0
- package/lib/mol-repr/structure/visual/molecular-surface-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/nucleotide-atomic-bond.d.ts +2 -0
- package/lib/mol-repr/structure/visual/nucleotide-atomic-element.d.ts +2 -0
- package/lib/mol-repr/structure/visual/nucleotide-atomic-ring-fill.d.ts +1 -0
- package/lib/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +2 -0
- package/lib/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +2 -0
- package/lib/mol-repr/structure/visual/polymer-direction-wedge.d.ts +1 -0
- package/lib/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +1 -0
- package/lib/mol-repr/structure/visual/polymer-trace-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/polymer-tube-mesh.d.ts +1 -0
- package/lib/mol-repr/structure/visual/util/nucleotide.d.ts +60 -60
- package/lib/mol-repr/volume/direct-volume.d.ts +48 -45
- package/lib/mol-repr/volume/isosurface.d.ts +95 -90
- package/lib/mol-repr/volume/registry.d.ts +63 -60
- package/lib/mol-repr/volume/segment.d.ts +80 -75
- package/lib/mol-repr/volume/slice.d.ts +45 -45
- package/lib/mol-script/language/symbol-table/core.d.ts +1 -1
- package/lib/mol-state/object.d.ts +4 -4
- package/lib/mol-state/state.d.ts +4 -4
- package/lib/mol-state/transform.d.ts +1 -1
- package/lib/mol-state/transformer.d.ts +1 -1
- package/lib/mol-task/util/scheduler.d.ts +0 -1
- package/lib/mol-theme/color/atom-id.d.ts +2 -2
- package/lib/mol-theme/color/chain-id.d.ts +2 -2
- package/lib/mol-theme/color/element-index.d.ts +2 -2
- package/lib/mol-theme/color/entity-id.d.ts +2 -2
- package/lib/mol-theme/color/entity-source.d.ts +2 -2
- package/lib/mol-theme/color/external-volume.d.ts +2 -2
- package/lib/mol-theme/color/model-index.d.ts +2 -2
- package/lib/mol-theme/color/operator-hkl.d.ts +2 -2
- package/lib/mol-theme/color/operator-name.d.ts +2 -2
- package/lib/mol-theme/color/polymer-id.d.ts +2 -2
- package/lib/mol-theme/color/polymer-index.d.ts +2 -2
- package/lib/mol-theme/color/structure-index.d.ts +2 -2
- package/lib/mol-theme/color/trajectory-index.d.ts +2 -2
- package/lib/mol-theme/color/unit-index.d.ts +2 -2
- package/lib/mol-theme/color/volume-segment.d.ts +2 -2
- package/lib/mol-theme/color.d.ts +16 -16
- package/lib/mol-theme/theme.d.ts +3 -3
- package/lib/mol-util/color/palette.d.ts +4 -3
- package/lib/mol-util/color/scale.d.ts +2 -1
- package/lib/mol-util/data-source.d.ts +0 -1
- package/lib/mol-util/nodejs-shims.d.ts +1 -1
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/model/config.d.ts +4 -4
- package/lib/servers/model/utils/tar.d.ts +0 -1
- package/lib/servers/volume/common/binary-schema.d.ts +0 -1
- package/lib/servers/volume/common/data-format.d.ts +0 -1
- package/lib/servers/volume/config.d.ts +1 -5
- package/lib/servers/volume/config.js +5 -5
- package/package.json +197 -196
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// - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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// - Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+
void bytesToBits(const in ivec4 bytes, out bool bits[32]) {
|
|
35
|
+
for (int channelIndex = 0; channelIndex < 4; ++channelIndex) {
|
|
36
|
+
float acc = float(bytes[channelIndex]);
|
|
37
|
+
for (int indexInByte = 7; indexInByte >= 0; --indexInByte) {
|
|
38
|
+
float powerOfTwo = exp2(float(indexInByte));
|
|
39
|
+
bool bit = acc >= powerOfTwo;
|
|
40
|
+
bits[channelIndex * 8 + (7 - indexInByte)] = bit;
|
|
41
|
+
acc = mod(acc, powerOfTwo);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// Compute the exponent of the 32-bit float.
|
|
47
|
+
float getExponent(bool bits[32]) {
|
|
48
|
+
const int startIndex = 1;
|
|
49
|
+
const int bitStringLength = 8;
|
|
50
|
+
const int endBeforeIndex = startIndex + bitStringLength;
|
|
51
|
+
float acc = 0.0;
|
|
52
|
+
int pow2 = bitStringLength - 1;
|
|
53
|
+
for (int bitIndex = startIndex; bitIndex < endBeforeIndex; ++bitIndex) {
|
|
54
|
+
acc += float(bits[bitIndex]) * exp2(float(pow2--));
|
|
55
|
+
}
|
|
56
|
+
return acc;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
// Compute the mantissa of the 32-bit float.
|
|
60
|
+
float getMantissa(bool bits[32], bool subnormal) {
|
|
61
|
+
const int startIndex = 9;
|
|
62
|
+
const int bitStringLength = 23;
|
|
63
|
+
const int endBeforeIndex = startIndex + bitStringLength;
|
|
64
|
+
// Leading/implicit/hidden bit convention:
|
|
65
|
+
// If the number is not subnormal (with exponent 0), we add a leading 1 digit.
|
|
66
|
+
float acc = float(!subnormal) * exp2(float(bitStringLength));
|
|
67
|
+
int pow2 = bitStringLength - 1;
|
|
68
|
+
for (int bitIndex = startIndex; bitIndex < endBeforeIndex; ++bitIndex) {
|
|
69
|
+
acc += float(bits[bitIndex]) * exp2(float(pow2--));
|
|
70
|
+
}
|
|
71
|
+
return acc;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
// Parse the float from its 32 bits.
|
|
75
|
+
float bitsToFloat(bool bits[32]) {
|
|
76
|
+
float signBit = float(bits[0]) * -2.0 + 1.0;
|
|
77
|
+
float exponent = getExponent(bits);
|
|
78
|
+
bool subnormal = abs(exponent - 0.0) < 0.01;
|
|
79
|
+
float mantissa = getMantissa(bits, subnormal);
|
|
80
|
+
float exponentBias = 127.0;
|
|
81
|
+
return signBit * mantissa * exp2(exponent - exponentBias - 23.0);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
float rgbaToFloat(vec4 texelRGBA, bool littleEndian) {
|
|
85
|
+
ivec4 rgbaBytes = floatsToBytes(texelRGBA, littleEndian);
|
|
86
|
+
bool bits[32];
|
|
87
|
+
bytesToBits(rgbaBytes, bits);
|
|
88
|
+
return bitsToFloat(bits);
|
|
89
|
+
}
|
|
90
90
|
`;
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
export const size_vert_params = `
|
|
2
|
-
#if defined(dSizeType_uniform)
|
|
3
|
-
uniform float uSize;
|
|
4
|
-
#elif defined(dSizeType_attribute)
|
|
5
|
-
attribute float aSize;
|
|
6
|
-
#elif defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
|
|
7
|
-
uniform vec2 uSizeTexDim;
|
|
8
|
-
uniform sampler2D tSize;
|
|
9
|
-
#endif
|
|
10
|
-
|
|
11
|
-
uniform float uSizeFactor;
|
|
1
|
+
export const size_vert_params = `
|
|
2
|
+
#if defined(dSizeType_uniform)
|
|
3
|
+
uniform float uSize;
|
|
4
|
+
#elif defined(dSizeType_attribute)
|
|
5
|
+
attribute float aSize;
|
|
6
|
+
#elif defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
|
|
7
|
+
uniform vec2 uSizeTexDim;
|
|
8
|
+
uniform sampler2D tSize;
|
|
9
|
+
#endif
|
|
10
|
+
|
|
11
|
+
uniform float uSizeFactor;
|
|
12
12
|
`;
|
|
@@ -3,27 +3,27 @@
|
|
|
3
3
|
*
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
5
|
*/
|
|
6
|
-
export const texture3d_from_1d_trilinear = `
|
|
7
|
-
vec4 texture3dFrom1dTrilinear(const in sampler2D tex, const in vec3 pos, const in vec3 gridDim, const in vec2 texDim, const in float offset) {
|
|
8
|
-
float gdYZ = gridDim.z * gridDim.y;
|
|
9
|
-
float gdZ = gridDim.z;
|
|
10
|
-
vec3 p0 = floor(pos * gridDim);
|
|
11
|
-
vec3 p1 = ceil(pos * gridDim);
|
|
12
|
-
vec3 pd = (pos * gridDim - p0) / (p1 - p0);
|
|
13
|
-
vec4 s000 = readFromTexture(tex, offset + p0.z + p0.y * gdZ + p0.x * gdYZ, texDim);
|
|
14
|
-
vec4 s100 = readFromTexture(tex, offset + p0.z + p0.y * gdZ + p1.x * gdYZ, texDim);
|
|
15
|
-
vec4 s001 = readFromTexture(tex, offset + p1.z + p0.y * gdZ + p0.x * gdYZ, texDim);
|
|
16
|
-
vec4 s101 = readFromTexture(tex, offset + p1.z + p0.y * gdZ + p1.x * gdYZ, texDim);
|
|
17
|
-
vec4 s010 = readFromTexture(tex, offset + p0.z + p1.y * gdZ + p0.x * gdYZ, texDim);
|
|
18
|
-
vec4 s110 = readFromTexture(tex, offset + p0.z + p1.y * gdZ + p1.x * gdYZ, texDim);
|
|
19
|
-
vec4 s011 = readFromTexture(tex, offset + p1.z + p1.y * gdZ + p0.x * gdYZ, texDim);
|
|
20
|
-
vec4 s111 = readFromTexture(tex, offset + p1.z + p1.y * gdZ + p1.x * gdYZ, texDim);
|
|
21
|
-
vec4 s00 = mix(s000, s100, pd.x);
|
|
22
|
-
vec4 s01 = mix(s001, s101, pd.x);
|
|
23
|
-
vec4 s10 = mix(s010, s110, pd.x);
|
|
24
|
-
vec4 s11 = mix(s011, s111, pd.x);
|
|
25
|
-
vec4 s0 = mix(s00, s10, pd.y);
|
|
26
|
-
vec4 s1 = mix(s01, s11, pd.y);
|
|
27
|
-
return mix(s0, s1, pd.z);
|
|
28
|
-
}
|
|
6
|
+
export const texture3d_from_1d_trilinear = `
|
|
7
|
+
vec4 texture3dFrom1dTrilinear(const in sampler2D tex, const in vec3 pos, const in vec3 gridDim, const in vec2 texDim, const in float offset) {
|
|
8
|
+
float gdYZ = gridDim.z * gridDim.y;
|
|
9
|
+
float gdZ = gridDim.z;
|
|
10
|
+
vec3 p0 = floor(pos * gridDim);
|
|
11
|
+
vec3 p1 = ceil(pos * gridDim);
|
|
12
|
+
vec3 pd = (pos * gridDim - p0) / (p1 - p0);
|
|
13
|
+
vec4 s000 = readFromTexture(tex, offset + p0.z + p0.y * gdZ + p0.x * gdYZ, texDim);
|
|
14
|
+
vec4 s100 = readFromTexture(tex, offset + p0.z + p0.y * gdZ + p1.x * gdYZ, texDim);
|
|
15
|
+
vec4 s001 = readFromTexture(tex, offset + p1.z + p0.y * gdZ + p0.x * gdYZ, texDim);
|
|
16
|
+
vec4 s101 = readFromTexture(tex, offset + p1.z + p0.y * gdZ + p1.x * gdYZ, texDim);
|
|
17
|
+
vec4 s010 = readFromTexture(tex, offset + p0.z + p1.y * gdZ + p0.x * gdYZ, texDim);
|
|
18
|
+
vec4 s110 = readFromTexture(tex, offset + p0.z + p1.y * gdZ + p1.x * gdYZ, texDim);
|
|
19
|
+
vec4 s011 = readFromTexture(tex, offset + p1.z + p1.y * gdZ + p0.x * gdYZ, texDim);
|
|
20
|
+
vec4 s111 = readFromTexture(tex, offset + p1.z + p1.y * gdZ + p1.x * gdYZ, texDim);
|
|
21
|
+
vec4 s00 = mix(s000, s100, pd.x);
|
|
22
|
+
vec4 s01 = mix(s001, s101, pd.x);
|
|
23
|
+
vec4 s10 = mix(s010, s110, pd.x);
|
|
24
|
+
vec4 s11 = mix(s011, s111, pd.x);
|
|
25
|
+
vec4 s0 = mix(s00, s10, pd.y);
|
|
26
|
+
vec4 s1 = mix(s01, s11, pd.y);
|
|
27
|
+
return mix(s0, s1, pd.z);
|
|
28
|
+
}
|
|
29
29
|
`;
|
|
@@ -4,21 +4,21 @@
|
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
5
|
* @author Michael Krone <michael.krone@uni-tuebingen.de>
|
|
6
6
|
*/
|
|
7
|
-
export const texture3d_from_2d_linear = `
|
|
8
|
-
vec4 texture3dFrom2dLinear(sampler2D tex, vec3 pos, vec3 gridDim, vec2 texDim) {
|
|
9
|
-
float zSlice0 = floor(pos.z * gridDim.z);
|
|
10
|
-
float column0 = intMod(zSlice0 * gridDim.x, texDim.x) / gridDim.x;
|
|
11
|
-
float row0 = floor(intDiv(zSlice0 * gridDim.x, texDim.x));
|
|
12
|
-
vec2 coord0 = (vec2(column0 * gridDim.x, row0 * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
13
|
-
vec4 color0 = texture2D(tex, coord0);
|
|
14
|
-
|
|
15
|
-
float zSlice1 = zSlice0 + 1.0;
|
|
16
|
-
float column1 = intMod(zSlice1 * gridDim.x, texDim.x) / gridDim.x;
|
|
17
|
-
float row1 = floor(intDiv(zSlice1 * gridDim.x, texDim.x));
|
|
18
|
-
vec2 coord1 = (vec2(column1 * gridDim.x, row1 * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
19
|
-
vec4 color1 = texture2D(tex, coord1);
|
|
20
|
-
|
|
21
|
-
float delta0 = abs((pos.z * gridDim.z) - zSlice0);
|
|
22
|
-
return mix(color0, color1, delta0);
|
|
23
|
-
}
|
|
7
|
+
export const texture3d_from_2d_linear = `
|
|
8
|
+
vec4 texture3dFrom2dLinear(sampler2D tex, vec3 pos, vec3 gridDim, vec2 texDim) {
|
|
9
|
+
float zSlice0 = floor(pos.z * gridDim.z);
|
|
10
|
+
float column0 = intMod(zSlice0 * gridDim.x, texDim.x) / gridDim.x;
|
|
11
|
+
float row0 = floor(intDiv(zSlice0 * gridDim.x, texDim.x));
|
|
12
|
+
vec2 coord0 = (vec2(column0 * gridDim.x, row0 * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
13
|
+
vec4 color0 = texture2D(tex, coord0);
|
|
14
|
+
|
|
15
|
+
float zSlice1 = zSlice0 + 1.0;
|
|
16
|
+
float column1 = intMod(zSlice1 * gridDim.x, texDim.x) / gridDim.x;
|
|
17
|
+
float row1 = floor(intDiv(zSlice1 * gridDim.x, texDim.x));
|
|
18
|
+
vec2 coord1 = (vec2(column1 * gridDim.x, row1 * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
19
|
+
vec4 color1 = texture2D(tex, coord1);
|
|
20
|
+
|
|
21
|
+
float delta0 = abs((pos.z * gridDim.z) - zSlice0);
|
|
22
|
+
return mix(color0, color1, delta0);
|
|
23
|
+
}
|
|
24
24
|
`;
|
|
@@ -4,12 +4,12 @@
|
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
5
|
* @author Michael Krone <michael.krone@uni-tuebingen.de>
|
|
6
6
|
*/
|
|
7
|
-
export const texture3d_from_2d_nearest = `
|
|
8
|
-
vec4 texture3dFrom2dNearest(sampler2D tex, vec3 pos, vec3 gridDim, vec2 texDim) {
|
|
9
|
-
float zSlice = floor(pos.z * gridDim.z + 0.5); // round to nearest z-slice
|
|
10
|
-
float column = intMod(zSlice * gridDim.x, texDim.x) / gridDim.x;
|
|
11
|
-
float row = floor(intDiv(zSlice * gridDim.x, texDim.x));
|
|
12
|
-
vec2 coord = (vec2(column * gridDim.x, row * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
13
|
-
return texture2D(tex, coord);
|
|
14
|
-
}
|
|
7
|
+
export const texture3d_from_2d_nearest = `
|
|
8
|
+
vec4 texture3dFrom2dNearest(sampler2D tex, vec3 pos, vec3 gridDim, vec2 texDim) {
|
|
9
|
+
float zSlice = floor(pos.z * gridDim.z + 0.5); // round to nearest z-slice
|
|
10
|
+
float column = intMod(zSlice * gridDim.x, texDim.x) / gridDim.x;
|
|
11
|
+
float row = floor(intDiv(zSlice * gridDim.x, texDim.x));
|
|
12
|
+
vec2 coord = (vec2(column * gridDim.x, row * gridDim.y) + (pos.xy * gridDim.xy)) / texDim;
|
|
13
|
+
return texture2D(tex, coord);
|
|
14
|
+
}
|
|
15
15
|
`;
|
|
@@ -4,29 +4,29 @@
|
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
5
|
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
|
|
6
6
|
*/
|
|
7
|
-
export const wboit_write = `
|
|
8
|
-
#if defined(dRenderVariant_colorWboit)
|
|
9
|
-
if (uRenderMask == MaskOpaque) {
|
|
10
|
-
if (preFogAlpha < 1.0) {
|
|
11
|
-
discard;
|
|
12
|
-
}
|
|
13
|
-
} else if (uRenderMask == MaskTransparent) {
|
|
14
|
-
if (preFogAlpha != 1.0 && fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
|
|
15
|
-
#ifdef dTransparentBackfaces_off
|
|
16
|
-
if (interior) discard;
|
|
17
|
-
#endif
|
|
18
|
-
float alpha = gl_FragColor.a;
|
|
19
|
-
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
|
|
20
|
-
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);
|
|
21
|
-
// extra alpha is to handle pre-multiplied alpha
|
|
22
|
-
#ifndef dGeometryType_directVolume
|
|
23
|
-
gl_FragData[1] = vec4((uTransparentBackground ? alpha : 1.0) * alpha * wboitWeight);
|
|
24
|
-
#else
|
|
25
|
-
gl_FragData[1] = vec4(alpha * alpha * wboitWeight);
|
|
26
|
-
#endif
|
|
27
|
-
} else {
|
|
28
|
-
discard;
|
|
29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
#endif
|
|
7
|
+
export const wboit_write = `
|
|
8
|
+
#if defined(dRenderVariant_colorWboit)
|
|
9
|
+
if (uRenderMask == MaskOpaque) {
|
|
10
|
+
if (preFogAlpha < 1.0) {
|
|
11
|
+
discard;
|
|
12
|
+
}
|
|
13
|
+
} else if (uRenderMask == MaskTransparent) {
|
|
14
|
+
if (preFogAlpha != 1.0 && fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
|
|
15
|
+
#ifdef dTransparentBackfaces_off
|
|
16
|
+
if (interior) discard;
|
|
17
|
+
#endif
|
|
18
|
+
float alpha = gl_FragColor.a;
|
|
19
|
+
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
|
|
20
|
+
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);
|
|
21
|
+
// extra alpha is to handle pre-multiplied alpha
|
|
22
|
+
#ifndef dGeometryType_directVolume
|
|
23
|
+
gl_FragData[1] = vec4((uTransparentBackground ? alpha : 1.0) * alpha * wboitWeight);
|
|
24
|
+
#else
|
|
25
|
+
gl_FragData[1] = vec4(alpha * alpha * wboitWeight);
|
|
26
|
+
#endif
|
|
27
|
+
} else {
|
|
28
|
+
discard;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
#endif
|
|
32
32
|
`;
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
export const compose_frag = `
|
|
2
|
-
precision highp float;
|
|
3
|
-
precision highp sampler2D;
|
|
4
|
-
|
|
5
|
-
uniform sampler2D tColor;
|
|
6
|
-
uniform vec2 uTexSize;
|
|
7
|
-
uniform float uWeight;
|
|
8
|
-
|
|
9
|
-
void main() {
|
|
10
|
-
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
11
|
-
gl_FragColor = texture2D(tColor, coords) * uWeight;
|
|
12
|
-
}
|
|
1
|
+
export const compose_frag = `
|
|
2
|
+
precision highp float;
|
|
3
|
+
precision highp sampler2D;
|
|
4
|
+
|
|
5
|
+
uniform sampler2D tColor;
|
|
6
|
+
uniform vec2 uTexSize;
|
|
7
|
+
uniform float uWeight;
|
|
8
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void main() {
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vec2 coords = gl_FragCoord.xy / uTexSize;
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gl_FragColor = texture2D(tColor, coords) * uWeight;
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}
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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export const accumulate_frag = `
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precision highp float;
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varying vec3 vPosition;
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varying vec4 vColor;
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uniform float uCurrentSlice;
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uniform float uCurrentX;
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uniform float uCurrentY;
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uniform float uResolution;
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void main() {
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vec2 v = gl_FragCoord.xy - vec2(uCurrentX, uCurrentY) - 0.5;
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vec3 fragPos = vec3(v.x, v.y, uCurrentSlice);
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float f = p - dist;
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export const accumulate_frag = `
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precision highp float;
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varying vec3 vPosition;
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varying vec4 vColor;
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uniform float uCurrentSlice;
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uniform float uCurrentX;
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uniform float uCurrentY;
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uniform float uResolution;
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void main() {
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vec2 v = gl_FragCoord.xy - vec2(uCurrentX, uCurrentY) - 0.5;
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vec3 fragPos = vec3(v.x, v.y, uCurrentSlice);
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float dist = distance(fragPos, vPosition);
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float f = p - dist;
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gl_FragColor = vColor * f;
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gl_FragData[1] = vec4(f);
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}
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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export const accumulate_vert = `
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precision highp float;
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#include common
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#include read_from_texture
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uniform int uGroupCount;
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attribute float aSample;
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#define SampleID int(aSample)
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attribute mat4 aTransform;
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attribute float aInstance;
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uniform vec2 uGeoTexDim;
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uniform sampler2D tPosition;
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uniform sampler2D tGroup;
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uniform vec2 uColorTexDim;
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uniform sampler2D tColor;
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varying vec3 vPosition;
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varying vec4 vColor;
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uniform vec3 uBboxSize;
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uniform vec3 uBboxMin;
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uniform float uResolution;
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void main() {
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vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
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float group = unpackRGBToInt(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
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position = (aTransform * vec4(position, 1.0)).xyz;
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gl_PointSize = 7.0;
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vPosition = (position - uBboxMin) / uResolution;
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gl_Position = vec4(((position - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
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#if defined(dColorType_group)
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vColor = readFromTexture(tColor, group, uColorTexDim);
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#elif defined(dColorType_groupInstance)
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vColor = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim);
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#endif
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}
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export const accumulate_vert = `
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precision highp float;
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#include common
|
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#include read_from_texture
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uniform int uGroupCount;
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attribute float aSample;
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#define SampleID int(aSample)
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attribute mat4 aTransform;
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attribute float aInstance;
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uniform vec2 uGeoTexDim;
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uniform sampler2D tPosition;
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uniform sampler2D tGroup;
|
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uniform vec2 uColorTexDim;
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uniform sampler2D tColor;
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varying vec3 vPosition;
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varying vec4 vColor;
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uniform vec3 uBboxSize;
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uniform vec3 uBboxMin;
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uniform float uResolution;
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void main() {
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vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
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float group = unpackRGBToInt(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
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position = (aTransform * vec4(position, 1.0)).xyz;
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gl_PointSize = 7.0;
|
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vPosition = (position - uBboxMin) / uResolution;
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gl_Position = vec4(((position - uBboxMin) / uBboxSize) * 2.0 - 1.0, 1.0);
|
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#if defined(dColorType_group)
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vColor = readFromTexture(tColor, group, uColorTexDim);
|
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#elif defined(dColorType_groupInstance)
|
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vColor = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim);
|
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#endif
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}
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`;
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|
@@ -3,19 +3,19 @@
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*
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4
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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export const normalize_frag = `
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precision highp float;
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precision highp sampler2D;
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9
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uniform sampler2D tColor;
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uniform sampler2D tCount;
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uniform vec2 uTexSize;
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void main(void) {
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vec2 coords = gl_FragCoord.xy / uTexSize;
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vec4 color = texture2D(tColor, coords);
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float count = texture2D(tCount, coords).r;
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gl_FragColor = color / count;
|
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}
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export const normalize_frag = `
|
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precision highp float;
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8
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precision highp sampler2D;
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9
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uniform sampler2D tColor;
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uniform sampler2D tCount;
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uniform vec2 uTexSize;
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void main(void) {
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vec2 coords = gl_FragCoord.xy / uTexSize;
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vec4 color = texture2D(tColor, coords);
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float count = texture2D(tCount, coords).r;
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gl_FragColor = color / count;
|
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+
}
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`;
|
|
@@ -1,12 +1,12 @@
|
|
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1
|
-
export const copy_frag = `
|
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2
|
-
precision highp float;
|
|
3
|
-
precision highp sampler2D;
|
|
4
|
-
|
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5
|
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uniform sampler2D tColor;
|
|
6
|
-
uniform vec2 uTexSize;
|
|
7
|
-
|
|
8
|
-
void main() {
|
|
9
|
-
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
10
|
-
gl_FragColor = texture2D(tColor, coords);
|
|
11
|
-
}
|
|
1
|
+
export const copy_frag = `
|
|
2
|
+
precision highp float;
|
|
3
|
+
precision highp sampler2D;
|
|
4
|
+
|
|
5
|
+
uniform sampler2D tColor;
|
|
6
|
+
uniform vec2 uTexSize;
|
|
7
|
+
|
|
8
|
+
void main() {
|
|
9
|
+
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
10
|
+
gl_FragColor = texture2D(tColor, coords);
|
|
11
|
+
}
|
|
12
12
|
`;
|
|
@@ -2,5 +2,6 @@
|
|
|
2
2
|
* Copyright (c) 2020-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
|
+
* @author Gianluca Tomasello <giagitom@gmail.com>
|
|
5
6
|
*/
|
|
6
|
-
export declare const cylinders_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\nuniform mat4 uView;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform vec3 uCameraDir;\nuniform vec3 uCameraPosition;\nuniform mat4 uInvView;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\n#ifdef dSolidInterior\n const bool solidInterior = true;\n#else\n const bool solidInterior = false;\n#endif\n\n// adapted from https://www.shadertoy.com/view/4lcSRn\n// The MIT License, Copyright 2016 Inigo Quilez\nbool CylinderImpostor(\n in vec3 rayOrigin, in vec3 rayDir,\n in vec3 start, in vec3 end, in float radius,\n out vec3 cameraNormal, out bool interior,\n out vec3 modelPosition, out vec3 viewPosition, out float fragmentDepth\n){\n vec3 ba = end - start;\n vec3 oc = rayOrigin - start;\n\n float baba = dot(ba, ba);\n float bard = dot(ba, rayDir);\n float baoc = dot(ba, oc);\n\n float k2 = baba - bard * bard;\n float k1 = baba * dot(oc, rayDir) - baoc * bard;\n float k0 = baba * dot(oc, oc) - baoc * baoc - radius * radius * baba;\n\n float h = k1 * k1 - k2 * k0;\n if (h < 0.0) return false;\n\n bool topCap = (vCap > 0.9 && vCap < 1.1) || vCap >= 2.9;\n bool bottomCap = (vCap > 1.9 && vCap < 2.1) || vCap >= 2.9;\n\n #ifdef dSolidInterior\n bool topInterior = !topCap;\n bool bottomInterior = !bottomCap;\n topCap = true;\n bottomCap = true;\n #else\n bool topInterior = false;\n bool bottomInterior = false;\n #endif\n\n bool clipped = false;\n bool objectClipped = false;\n\n // body outside\n h = sqrt(h);\n float t = (-k1 - h) / k2;\n float y = baoc + t * bard;\n if (y > 0.0 && y < baba) {\n interior = false;\n cameraNormal = (oc + t * rayDir - ba * y / baba) / radius;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) return true;\n clipped = true;\n }\n\n if (!clipped) {\n if (topCap && y < 0.0) {\n // top cap\n t = -baoc / bard;\n if (abs(k1 + k2 * t) < h) {\n interior = topInterior;\n cameraNormal = -ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (interior) cameraNormal = -rayDir;\n #endif\n return true;\n }\n }\n } else if (bottomCap && y >= 0.0) {\n // bottom cap\n t = (baba - baoc) / bard;\n if (abs(k1 + k2 * t) < h) {\n interior = bottomInterior;\n cameraNormal = ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (interior) cameraNormal = -rayDir;\n #endif\n return true;\n }\n }\n }\n }\n\n if (uDoubleSided || solidInterior) {\n // body inside\n h = -h;\n t = (-k1 - h) / k2;\n y = baoc + t * bard;\n if (y > 0.0 && y < baba) {\n interior = true;\n cameraNormal = -(oc + t * rayDir - ba * y / baba) / radius;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n\n if (topCap && y < 0.0) {\n // top cap\n t = -baoc / bard;\n if (abs(k1 + k2 * t) < -h) {\n interior = true;\n cameraNormal = ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n } else if (bottomCap && y >= 0.0) {\n // bottom cap\n t = (baba - baoc) / bard;\n if (abs(k1 + k2 * t) < -h) {\n interior = true;\n cameraNormal = -ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n }\n }\n\n return false;\n}\n\nvoid main() {\n vec3 rayOrigin = vModelPosition;\n vec3 rayDir = mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n\n vec3 cameraNormal;\n vec3 modelPosition;\n vec3 viewPosition;\n float fragmentDepth;\n bool hit = CylinderImpostor(rayOrigin, rayDir, vStart, vEnd, vSize, cameraNormal, interior, modelPosition, viewPosition, fragmentDepth);\n if (!hit) discard;\n\n if (fragmentDepth < 0.0) discard;\n if (fragmentDepth > 1.0) discard;\n\n gl_FragDepthEXT = fragmentDepth;\n\n vec3 vViewPosition = viewPosition;\n vec3 vModelPosition = modelPosition;\n\n #include fade_lod\n #include clip_pixel\n #include assign_material_color\n #include check_transparency\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #ifdef requiredDrawBuffers\n gl_FragColor = vObject;\n gl_FragData[1] = vInstance;\n gl_FragData[2] = vGroup;\n gl_FragData[3] = packDepthToRGBA(fragmentDepth);\n #else\n gl_FragColor = vColor;\n #endif\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_emissive)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n mat3 normalMatrix = transpose3(inverse3(mat3(uView)));\n vec3 normal = normalize(normalMatrix * -normalize(cameraNormal));\n #include apply_light_color\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #include dpoit_write\n #endif\n}\n";
|
|
7
|
+
export declare const cylinders_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\nuniform mat4 uView;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform vec3 uCameraDir;\nuniform vec3 uCameraPosition;\nuniform mat4 uInvView;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\n#ifdef dSolidInterior\n const bool solidInterior = true;\n#else\n const bool solidInterior = false;\n#endif\n\n// adapted from https://www.shadertoy.com/view/4lcSRn\n// The MIT License, Copyright 2016 Inigo Quilez\nbool CylinderImpostor(\n in vec3 rayOrigin, in vec3 rayDir,\n in vec3 start, in vec3 end, in float radius,\n out vec3 cameraNormal, out bool interior,\n out vec3 modelPosition, out vec3 viewPosition, out float fragmentDepth\n){\n vec3 ba = end - start;\n vec3 oc = rayOrigin - start;\n\n float baba = dot(ba, ba);\n float bard = dot(ba, rayDir);\n float baoc = dot(ba, oc);\n\n float k2 = baba - bard * bard;\n float k1 = baba * dot(oc, rayDir) - baoc * bard;\n float k0 = baba * dot(oc, oc) - baoc * baoc - radius * radius * baba;\n\n float h = k1 * k1 - k2 * k0;\n if (h < 0.0) return false;\n\n bool topCap = (vCap > 0.9 && vCap < 1.1) || vCap >= 2.9;\n bool bottomCap = (vCap > 1.9 && vCap < 2.1) || vCap >= 2.9;\n\n #ifdef dSolidInterior\n bool topInterior = !topCap;\n bool bottomInterior = !bottomCap;\n topCap = true;\n bottomCap = true;\n #else\n bool topInterior = false;\n bool bottomInterior = false;\n #endif\n\n bool clipped = false;\n bool objectClipped = false;\n\n // body outside\n h = sqrt(h);\n float t = (-k1 - h) / k2;\n float y = baoc + t * bard;\n if (y > 0.0 && y < baba) {\n interior = false;\n cameraNormal = (oc + t * rayDir - ba * y / baba) / radius;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) return true;\n clipped = true;\n }\n\n if (!clipped) {\n if (topCap && y < 0.0) {\n // top cap\n t = -baoc / bard;\n if (abs(k1 + k2 * t) < h) {\n interior = topInterior;\n cameraNormal = -ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (interior) cameraNormal = -rayDir;\n #endif\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n return true;\n #else\n return !interior;\n #endif\n }\n }\n } else if (bottomCap && y >= 0.0) {\n // bottom cap\n t = (baba - baoc) / bard;\n if (abs(k1 + k2 * t) < h) {\n interior = bottomInterior;\n cameraNormal = ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n if (clipTest(vec4(modelPosition, 0.0))) {\n objectClipped = true;\n fragmentDepth = -1.0;\n #ifdef dSolidInterior\n topCap = !topInterior;\n bottomCap = !bottomInterior;\n #endif\n }\n #endif\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (interior) cameraNormal = -rayDir;\n #endif\n #if defined(dClipVariant_pixel) && dClipObjectCount != 0\n return true;\n #else\n return !interior;\n #endif\n }\n }\n }\n }\n\n if (uDoubleSided || solidInterior) {\n // body inside\n h = -h;\n t = (-k1 - h) / k2;\n y = baoc + t * bard;\n if (y > 0.0 && y < baba) {\n interior = true;\n cameraNormal = -(oc + t * rayDir - ba * y / baba) / radius;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n\n if (topCap && y < 0.0) {\n // top cap\n t = -baoc / bard;\n if (abs(k1 + k2 * t) < -h) {\n interior = true;\n cameraNormal = ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n } else if (bottomCap && y >= 0.0) {\n // bottom cap\n t = (baba - baoc) / bard;\n if (abs(k1 + k2 * t) < -h) {\n interior = true;\n cameraNormal = -ba / baba;\n modelPosition = rayOrigin + t * rayDir;\n viewPosition = (uView * vec4(modelPosition, 1.0)).xyz;\n fragmentDepth = calcDepth(viewPosition);\n if (fragmentDepth > 0.0) {\n #ifdef dSolidInterior\n if (!objectClipped) {\n fragmentDepth = 0.0 + (0.0000002 / vSize);\n cameraNormal = -rayDir;\n }\n #endif\n return true;\n }\n }\n }\n }\n\n return false;\n}\n\nvoid main() {\n vec3 rayOrigin = vModelPosition;\n vec3 rayDir = mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n\n vec3 cameraNormal;\n vec3 modelPosition;\n vec3 viewPosition;\n float fragmentDepth;\n bool hit = CylinderImpostor(rayOrigin, rayDir, vStart, vEnd, vSize, cameraNormal, interior, modelPosition, viewPosition, fragmentDepth);\n if (!hit) discard;\n\n if (fragmentDepth < 0.0) discard;\n if (fragmentDepth > 1.0) discard;\n\n gl_FragDepthEXT = fragmentDepth;\n\n vec3 vViewPosition = viewPosition;\n vec3 vModelPosition = modelPosition;\n\n #include fade_lod\n #include clip_pixel\n #include assign_material_color\n #include check_transparency\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #ifdef requiredDrawBuffers\n gl_FragColor = vObject;\n gl_FragData[1] = vInstance;\n gl_FragData[2] = vGroup;\n gl_FragData[3] = packDepthToRGBA(fragmentDepth);\n #else\n gl_FragColor = vColor;\n #endif\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_emissive)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n mat3 normalMatrix = transpose3(inverse3(mat3(uView)));\n vec3 normal = normalize(normalMatrix * -normalize(cameraNormal));\n #include apply_light_color\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #include dpoit_write\n #endif\n}\n";
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