molstar 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +9 -0
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/viewer/app.d.ts +2 -1
- package/lib/apps/viewer/app.js +2 -1
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/viewer/app.d.ts +2 -1
- package/lib/commonjs/apps/viewer/app.js +1 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
- package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
- package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/commonjs/mol-gl/shader-code.js +15 -15
- package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
- package/lib/commonjs/mol-gl/webgl/context.js +1 -0
- package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
- package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/commonjs/servers/volume/config.js +5 -5
- package/lib/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/examples/alpha-orbitals/index.html +72 -72
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/extensions/mp4-export/encoder.js +1 -1
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/extensions/sb-ncbr/index.js +8 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
- package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
- package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/mol-canvas3d/canvas3d.js +4 -0
- package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/mol-canvas3d/passes/dof.js +163 -0
- package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/mol-canvas3d/passes/draw.js +31 -8
- package/lib/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-gl/shader/background.frag.js +95 -95
- package/lib/mol-gl/shader/background.vert.js +11 -11
- package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/mol-gl/shader/cas.frag.js +144 -144
- package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/mol-gl/shader/compose.frag.js +12 -12
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/mol-gl/shader/copy.frag.js +11 -11
- package/lib/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/mol-gl/shader/dof.frag.js +119 -0
- package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/mol-gl/shader/image.frag.js +169 -169
- package/lib/mol-gl/shader/image.vert.js +21 -21
- package/lib/mol-gl/shader/lines.frag.js +42 -42
- package/lib/mol-gl/shader/lines.vert.js +117 -117
- package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/mol-gl/shader/points.frag.js +59 -59
- package/lib/mol-gl/shader/points.vert.js +38 -38
- package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/mol-gl/shader/quad.vert.js +10 -10
- package/lib/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +15 -15
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/context.js +1 -0
- package/lib/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/mol-gl/webgl/timer.js +8 -1
- package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +196 -195
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@@ -6,210 +6,210 @@
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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export const weights_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2D(tex, coord + float(offset) * uTexSizeInv, 0.0)
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#define SMAA_AREATEX_MAX_DISTANCE 16
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#define SMAA_AREATEX_PIXEL_SIZE (1.0 / vec2(160.0, 560.0))
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#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0)
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uniform sampler2D tEdges;
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uniform sampler2D tArea;
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uniform sampler2D tSearch;
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uniform vec2 uTexSizeInv;
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varying vec2 vUv;
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varying vec4 vOffset[3];
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varying vec2 vPixCoord;
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#if __VERSION__ == 100
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vec2 round(vec2 x) {
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return sign(x) * floor(abs(x) + 0.5);
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}
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#endif
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float SMAASearchLength(sampler2D searchTex, vec2 e, float bias, float scale) {
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// Not required if searchTex accesses are set to point:
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// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
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// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
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// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
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e.r = bias + e.r * scale;
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return 255.0 * texture2D(searchTex, e, 0.0).r;
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}
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float SMAASearchXLeft(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
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/**
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* @PSEUDO_GATHER4
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* This texCoord has been offset by (-0.25, -0.125) in the vertex shader to
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* sample between edge, thus fetching four edges in a row.
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* Sampling with different offsets in each direction allows to disambiguate
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* which edges are active from the four fetched ones.
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*/
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vec2 e = vec2(0.0, 1.0);
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for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
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e = texture2D( edgesTex, texCoord, 0.0).rg;
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texCoord -= vec2(2.0, 0.0) * uTexSizeInv;
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if (!(texCoord.x > end && e.g > 0.8281 && e.r == 0.0)) break;
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}
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// We correct the previous (-0.25, -0.125) offset we applied:
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texCoord.x += 0.25 * uTexSizeInv.x;
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// The searches are bias by 1, so adjust the coords accordingly:
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texCoord.x += uTexSizeInv.x;
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// Disambiguate the length added by the last step:
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texCoord.x += 2.0 * uTexSizeInv.x; // Undo last step
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texCoord.x -= uTexSizeInv.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
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return texCoord.x;
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}
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float SMAASearchXRight(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
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vec2 e = vec2( 0.0, 1.0 );
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for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
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e = texture2D(edgesTex, texCoord, 0.0).rg;
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texCoord += vec2(2.0, 0.0) * uTexSizeInv;
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if (!(texCoord.x < end && e.g > 0.8281 && e.r == 0.0)) break;
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}
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texCoord.x -= 0.25 * uTexSizeInv.x;
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texCoord.x -= uTexSizeInv.x;
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texCoord.x -= 2.0 * uTexSizeInv.x;
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texCoord.x += uTexSizeInv.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
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return texCoord.x;
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}
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float SMAASearchYUp(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
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vec2 e = vec2( 1.0, 0.0 );
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for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
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e = texture2D(edgesTex, texCoord, 0.0).rg;
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texCoord += vec2(0.0, 2.0) * uTexSizeInv; // WebGL port note: Changed sign
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if (!(texCoord.y > end && e.r > 0.8281 && e.g == 0.0)) break;
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}
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texCoord.y -= 0.25 * uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y -= uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y -= 2.0 * uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y += uTexSizeInv.y * SMAASearchLength(searchTex, e.gr, 0.0, 0.5); // WebGL port note: Changed sign
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return texCoord.y;
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}
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float SMAASearchYDown(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
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vec2 e = vec2( 1.0, 0.0 );
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for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
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e = texture2D(edgesTex, texCoord, 0.0).rg;
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texCoord -= vec2( 0.0, 2.0 ) * uTexSizeInv; // WebGL port note: Changed sign
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if (!(texCoord.y < end && e.r > 0.8281 && e.g == 0.0)) break;
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}
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texCoord.y += 0.25 * uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y += uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y += 2.0 * uTexSizeInv.y; // WebGL port note: Changed sign
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texCoord.y -= uTexSizeInv.y * SMAASearchLength(searchTex, e.gr, 0.5, 0.5); // WebGL port note: Changed sign
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return texCoord.y;
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}
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vec2 SMAAArea(sampler2D areaTex, vec2 dist, float e1, float e2, float offset) {
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// Rounding prevents precision errors of bilinear filtering:
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vec2 texCoord = float(SMAA_AREATEX_MAX_DISTANCE) * round(4.0 * vec2(e1, e2)) + dist;
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// We do a scale and bias for mapping to texel space:
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texCoord = SMAA_AREATEX_PIXEL_SIZE * texCoord + (0.5 * SMAA_AREATEX_PIXEL_SIZE);
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// Move to proper place, according to the subpixel offset:
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texCoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
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return texture2D(areaTex, texCoord, 0.0).rg;
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}
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vec4 SMAABlendingWeightCalculationPS(vec2 texCoord, vec2 pixCoord, vec4 offset[3], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices) {
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vec4 weights = vec4(0.0, 0.0, 0.0, 0.0);
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vec2 e = texture2D(edgesTex, texCoord).rg;
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if (e.g > 0.0) { // Edge at north
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vec2 d;
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// Find the distance to the left:
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vec2 coords;
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coords.x = SMAASearchXLeft(edgesTex, searchTex, offset[0].xy, offset[2].x );
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coords.y = offset[1].y; // offset[1].y = texCoord.y - 0.25 * uTexSizeInv.y (@CROSSING_OFFSET)
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d.x = coords.x;
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// Now fetch the left crossing edges, two at a time using bilinear
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// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
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// discern what value each edge has:
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float e1 = texture2D(edgesTex, coords, 0.0).r;
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// Find the distance to the right:
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coords.x = SMAASearchXRight(edgesTex, searchTex, offset[0].zw, offset[2].y);
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d.y = coords.x;
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// We want the distances to be in pixel units (doing this here allow to
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// better interleave arithmetic and memory accesses):
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d = d / uTexSizeInv.x - pixCoord.x;
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// SMAAArea below needs a sqrt, as the areas texture is compressed
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// quadratically:
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vec2 sqrt_d = sqrt(abs(d));
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// Fetch the right crossing edges:
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coords.y -= 1.0 * uTexSizeInv.y; // WebGL port note: Added
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float e2 = SMAASampleLevelZeroOffset(edgesTex, coords, ivec2(1, 0)).r;
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// Ok, we know how this pattern looks like, now it is time for getting
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// the actual area:
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weights.rg = SMAAArea(areaTex, sqrt_d, e1, e2, float(subsampleIndices.y));
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}
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if (e.r > 0.0) { // Edge at west
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vec2 d;
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// Find the distance to the top:
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vec2 coords;
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coords.y = SMAASearchYUp(edgesTex, searchTex, offset[1].xy, offset[2].z );
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coords.x = offset[0].x; // offset[1].x = texCoord.x - 0.25 * uTexSizeInv.x;
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d.x = coords.y;
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// Fetch the top crossing edges:
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float e1 = texture2D(edgesTex, coords, 0.0).g;
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// Find the distance to the bottom:
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coords.y = SMAASearchYDown(edgesTex, searchTex, offset[1].zw, offset[2].w);
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d.y = coords.y;
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// We want the distances to be in pixel units:
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d = d / uTexSizeInv.y - pixCoord.y;
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// SMAAArea below needs a sqrt, as the areas texture is compressed
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// quadratically:
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vec2 sqrt_d = sqrt(abs(d));
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// Fetch the bottom crossing edges:
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coords.y -= 1.0 * uTexSizeInv.y; // WebGL port note: Added
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float e2 = SMAASampleLevelZeroOffset(edgesTex, coords, ivec2(0, 1)).g;
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// Get the area for this direction:
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weights.ba = SMAAArea(areaTex, sqrt_d, e1, e2, float(subsampleIndices.x));
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}
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return weights;
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}
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void main() {
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gl_FragColor = SMAABlendingWeightCalculationPS(vUv, vPixCoord, vOffset, tEdges, tArea, tSearch, ivec4(0.0));
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}
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export const weights_frag = `
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precision highp float;
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precision highp int;
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12
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precision highp sampler2D;
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+
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#define SMAASampleLevelZeroOffset(tex, coord, offset) texture2D(tex, coord + float(offset) * uTexSizeInv, 0.0)
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+
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#define SMAA_AREATEX_MAX_DISTANCE 16
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#define SMAA_AREATEX_PIXEL_SIZE (1.0 / vec2(160.0, 560.0))
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#define SMAA_AREATEX_SUBTEX_SIZE (1.0 / 7.0)
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uniform sampler2D tEdges;
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uniform sampler2D tArea;
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uniform sampler2D tSearch;
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uniform vec2 uTexSizeInv;
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+
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varying vec2 vUv;
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varying vec4 vOffset[3];
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varying vec2 vPixCoord;
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28
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+
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#if __VERSION__ == 100
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vec2 round(vec2 x) {
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return sign(x) * floor(abs(x) + 0.5);
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}
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#endif
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+
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35
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float SMAASearchLength(sampler2D searchTex, vec2 e, float bias, float scale) {
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36
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// Not required if searchTex accesses are set to point:
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37
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// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
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// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
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39
|
+
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
40
|
+
e.r = bias + e.r * scale;
|
|
41
|
+
return 255.0 * texture2D(searchTex, e, 0.0).r;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
float SMAASearchXLeft(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
|
|
45
|
+
/**
|
|
46
|
+
* @PSEUDO_GATHER4
|
|
47
|
+
* This texCoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
48
|
+
* sample between edge, thus fetching four edges in a row.
|
|
49
|
+
* Sampling with different offsets in each direction allows to disambiguate
|
|
50
|
+
* which edges are active from the four fetched ones.
|
|
51
|
+
*/
|
|
52
|
+
vec2 e = vec2(0.0, 1.0);
|
|
53
|
+
|
|
54
|
+
for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
|
|
55
|
+
e = texture2D( edgesTex, texCoord, 0.0).rg;
|
|
56
|
+
texCoord -= vec2(2.0, 0.0) * uTexSizeInv;
|
|
57
|
+
if (!(texCoord.x > end && e.g > 0.8281 && e.r == 0.0)) break;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// We correct the previous (-0.25, -0.125) offset we applied:
|
|
61
|
+
texCoord.x += 0.25 * uTexSizeInv.x;
|
|
62
|
+
|
|
63
|
+
// The searches are bias by 1, so adjust the coords accordingly:
|
|
64
|
+
texCoord.x += uTexSizeInv.x;
|
|
65
|
+
|
|
66
|
+
// Disambiguate the length added by the last step:
|
|
67
|
+
texCoord.x += 2.0 * uTexSizeInv.x; // Undo last step
|
|
68
|
+
texCoord.x -= uTexSizeInv.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
|
69
|
+
|
|
70
|
+
return texCoord.x;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
float SMAASearchXRight(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
|
|
74
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
75
|
+
|
|
76
|
+
for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
|
|
77
|
+
e = texture2D(edgesTex, texCoord, 0.0).rg;
|
|
78
|
+
texCoord += vec2(2.0, 0.0) * uTexSizeInv;
|
|
79
|
+
if (!(texCoord.x < end && e.g > 0.8281 && e.r == 0.0)) break;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
texCoord.x -= 0.25 * uTexSizeInv.x;
|
|
83
|
+
texCoord.x -= uTexSizeInv.x;
|
|
84
|
+
texCoord.x -= 2.0 * uTexSizeInv.x;
|
|
85
|
+
texCoord.x += uTexSizeInv.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
|
86
|
+
|
|
87
|
+
return texCoord.x;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float SMAASearchYUp(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
|
|
91
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
92
|
+
|
|
93
|
+
for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
|
|
94
|
+
e = texture2D(edgesTex, texCoord, 0.0).rg;
|
|
95
|
+
texCoord += vec2(0.0, 2.0) * uTexSizeInv; // WebGL port note: Changed sign
|
|
96
|
+
if (!(texCoord.y > end && e.r > 0.8281 && e.g == 0.0)) break;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
texCoord.y -= 0.25 * uTexSizeInv.y; // WebGL port note: Changed sign
|
|
100
|
+
texCoord.y -= uTexSizeInv.y; // WebGL port note: Changed sign
|
|
101
|
+
texCoord.y -= 2.0 * uTexSizeInv.y; // WebGL port note: Changed sign
|
|
102
|
+
texCoord.y += uTexSizeInv.y * SMAASearchLength(searchTex, e.gr, 0.0, 0.5); // WebGL port note: Changed sign
|
|
103
|
+
|
|
104
|
+
return texCoord.y;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
float SMAASearchYDown(sampler2D edgesTex, sampler2D searchTex, vec2 texCoord, float end) {
|
|
108
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
109
|
+
|
|
110
|
+
for (int i = 0; i < dMaxSearchSteps; i++) { // WebGL port note: Changed while to for
|
|
111
|
+
e = texture2D(edgesTex, texCoord, 0.0).rg;
|
|
112
|
+
texCoord -= vec2( 0.0, 2.0 ) * uTexSizeInv; // WebGL port note: Changed sign
|
|
113
|
+
if (!(texCoord.y < end && e.r > 0.8281 && e.g == 0.0)) break;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
texCoord.y += 0.25 * uTexSizeInv.y; // WebGL port note: Changed sign
|
|
117
|
+
texCoord.y += uTexSizeInv.y; // WebGL port note: Changed sign
|
|
118
|
+
texCoord.y += 2.0 * uTexSizeInv.y; // WebGL port note: Changed sign
|
|
119
|
+
texCoord.y -= uTexSizeInv.y * SMAASearchLength(searchTex, e.gr, 0.5, 0.5); // WebGL port note: Changed sign
|
|
120
|
+
|
|
121
|
+
return texCoord.y;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
vec2 SMAAArea(sampler2D areaTex, vec2 dist, float e1, float e2, float offset) {
|
|
125
|
+
// Rounding prevents precision errors of bilinear filtering:
|
|
126
|
+
vec2 texCoord = float(SMAA_AREATEX_MAX_DISTANCE) * round(4.0 * vec2(e1, e2)) + dist;
|
|
127
|
+
|
|
128
|
+
// We do a scale and bias for mapping to texel space:
|
|
129
|
+
texCoord = SMAA_AREATEX_PIXEL_SIZE * texCoord + (0.5 * SMAA_AREATEX_PIXEL_SIZE);
|
|
130
|
+
|
|
131
|
+
// Move to proper place, according to the subpixel offset:
|
|
132
|
+
texCoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
133
|
+
|
|
134
|
+
return texture2D(areaTex, texCoord, 0.0).rg;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
vec4 SMAABlendingWeightCalculationPS(vec2 texCoord, vec2 pixCoord, vec4 offset[3], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices) {
|
|
138
|
+
vec4 weights = vec4(0.0, 0.0, 0.0, 0.0);
|
|
139
|
+
|
|
140
|
+
vec2 e = texture2D(edgesTex, texCoord).rg;
|
|
141
|
+
|
|
142
|
+
if (e.g > 0.0) { // Edge at north
|
|
143
|
+
vec2 d;
|
|
144
|
+
|
|
145
|
+
// Find the distance to the left:
|
|
146
|
+
vec2 coords;
|
|
147
|
+
coords.x = SMAASearchXLeft(edgesTex, searchTex, offset[0].xy, offset[2].x );
|
|
148
|
+
coords.y = offset[1].y; // offset[1].y = texCoord.y - 0.25 * uTexSizeInv.y (@CROSSING_OFFSET)
|
|
149
|
+
d.x = coords.x;
|
|
150
|
+
|
|
151
|
+
// Now fetch the left crossing edges, two at a time using bilinear
|
|
152
|
+
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
153
|
+
// discern what value each edge has:
|
|
154
|
+
float e1 = texture2D(edgesTex, coords, 0.0).r;
|
|
155
|
+
|
|
156
|
+
// Find the distance to the right:
|
|
157
|
+
coords.x = SMAASearchXRight(edgesTex, searchTex, offset[0].zw, offset[2].y);
|
|
158
|
+
d.y = coords.x;
|
|
159
|
+
|
|
160
|
+
// We want the distances to be in pixel units (doing this here allow to
|
|
161
|
+
// better interleave arithmetic and memory accesses):
|
|
162
|
+
d = d / uTexSizeInv.x - pixCoord.x;
|
|
163
|
+
|
|
164
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
165
|
+
// quadratically:
|
|
166
|
+
vec2 sqrt_d = sqrt(abs(d));
|
|
167
|
+
|
|
168
|
+
// Fetch the right crossing edges:
|
|
169
|
+
coords.y -= 1.0 * uTexSizeInv.y; // WebGL port note: Added
|
|
170
|
+
float e2 = SMAASampleLevelZeroOffset(edgesTex, coords, ivec2(1, 0)).r;
|
|
171
|
+
|
|
172
|
+
// Ok, we know how this pattern looks like, now it is time for getting
|
|
173
|
+
// the actual area:
|
|
174
|
+
weights.rg = SMAAArea(areaTex, sqrt_d, e1, e2, float(subsampleIndices.y));
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
if (e.r > 0.0) { // Edge at west
|
|
178
|
+
vec2 d;
|
|
179
|
+
|
|
180
|
+
// Find the distance to the top:
|
|
181
|
+
vec2 coords;
|
|
182
|
+
|
|
183
|
+
coords.y = SMAASearchYUp(edgesTex, searchTex, offset[1].xy, offset[2].z );
|
|
184
|
+
coords.x = offset[0].x; // offset[1].x = texCoord.x - 0.25 * uTexSizeInv.x;
|
|
185
|
+
d.x = coords.y;
|
|
186
|
+
|
|
187
|
+
// Fetch the top crossing edges:
|
|
188
|
+
float e1 = texture2D(edgesTex, coords, 0.0).g;
|
|
189
|
+
|
|
190
|
+
// Find the distance to the bottom:
|
|
191
|
+
coords.y = SMAASearchYDown(edgesTex, searchTex, offset[1].zw, offset[2].w);
|
|
192
|
+
d.y = coords.y;
|
|
193
|
+
|
|
194
|
+
// We want the distances to be in pixel units:
|
|
195
|
+
d = d / uTexSizeInv.y - pixCoord.y;
|
|
196
|
+
|
|
197
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
198
|
+
// quadratically:
|
|
199
|
+
vec2 sqrt_d = sqrt(abs(d));
|
|
200
|
+
|
|
201
|
+
// Fetch the bottom crossing edges:
|
|
202
|
+
coords.y -= 1.0 * uTexSizeInv.y; // WebGL port note: Added
|
|
203
|
+
float e2 = SMAASampleLevelZeroOffset(edgesTex, coords, ivec2(0, 1)).g;
|
|
204
|
+
|
|
205
|
+
// Get the area for this direction:
|
|
206
|
+
weights.ba = SMAAArea(areaTex, sqrt_d, e1, e2, float(subsampleIndices.x));
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
return weights;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
void main() {
|
|
213
|
+
gl_FragColor = SMAABlendingWeightCalculationPS(vUv, vPixCoord, vOffset, tEdges, tArea, tSearch, ivec4(0.0));
|
|
214
|
+
}
|
|
215
215
|
`;
|
|
@@ -6,36 +6,36 @@
|
|
|
6
6
|
* Preset: SMAA 1x Medium (with color edge detection)
|
|
7
7
|
* https://github.com/iryoku/smaa/releases/tag/v2.8
|
|
8
8
|
*/
|
|
9
|
-
export const weights_vert = `
|
|
10
|
-
precision highp float;
|
|
11
|
-
|
|
12
|
-
attribute vec2 aPosition;
|
|
13
|
-
uniform vec2 uQuadScale;
|
|
14
|
-
|
|
15
|
-
uniform vec2 uTexSizeInv;
|
|
16
|
-
uniform vec4 uViewport;
|
|
17
|
-
|
|
18
|
-
varying vec2 vUv;
|
|
19
|
-
varying vec4 vOffset[3];
|
|
20
|
-
varying vec2 vPixCoord;
|
|
21
|
-
|
|
22
|
-
void SMAABlendingWeightCalculationVS(vec2 texCoord) {
|
|
23
|
-
vPixCoord = texCoord / uTexSizeInv;
|
|
24
|
-
|
|
25
|
-
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
26
|
-
vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-0.25, 0.125, 1.25, 0.125); // WebGL port note: Changed sign in Y and W components
|
|
27
|
-
vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-0.125, 0.25, -0.125, -1.25); // WebGL port note: Changed sign in Y and W components
|
|
28
|
-
|
|
29
|
-
// And these for the searches, they indicate the ends of the loops:
|
|
30
|
-
vOffset[2] = vec4(vOffset[0].xz, vOffset[1].yw) + vec4(-2.0, 2.0, -2.0, 2.0) * uTexSizeInv.xxyy * float(dMaxSearchSteps);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
void main() {
|
|
34
|
-
vec2 scale = uViewport.zw * uTexSizeInv;
|
|
35
|
-
vec2 shift = uViewport.xy * uTexSizeInv;
|
|
36
|
-
vUv = (aPosition + 1.0) * 0.5 * scale + shift;
|
|
37
|
-
SMAABlendingWeightCalculationVS(vUv);
|
|
38
|
-
vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
|
|
39
|
-
gl_Position = vec4(position, 0.0, 1.0);
|
|
40
|
-
}
|
|
9
|
+
export const weights_vert = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
|
|
12
|
+
attribute vec2 aPosition;
|
|
13
|
+
uniform vec2 uQuadScale;
|
|
14
|
+
|
|
15
|
+
uniform vec2 uTexSizeInv;
|
|
16
|
+
uniform vec4 uViewport;
|
|
17
|
+
|
|
18
|
+
varying vec2 vUv;
|
|
19
|
+
varying vec4 vOffset[3];
|
|
20
|
+
varying vec2 vPixCoord;
|
|
21
|
+
|
|
22
|
+
void SMAABlendingWeightCalculationVS(vec2 texCoord) {
|
|
23
|
+
vPixCoord = texCoord / uTexSizeInv;
|
|
24
|
+
|
|
25
|
+
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
26
|
+
vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-0.25, 0.125, 1.25, 0.125); // WebGL port note: Changed sign in Y and W components
|
|
27
|
+
vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-0.125, 0.25, -0.125, -1.25); // WebGL port note: Changed sign in Y and W components
|
|
28
|
+
|
|
29
|
+
// And these for the searches, they indicate the ends of the loops:
|
|
30
|
+
vOffset[2] = vec4(vOffset[0].xz, vOffset[1].yw) + vec4(-2.0, 2.0, -2.0, 2.0) * uTexSizeInv.xxyy * float(dMaxSearchSteps);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
vec2 scale = uViewport.zw * uTexSizeInv;
|
|
35
|
+
vec2 shift = uViewport.xy * uTexSizeInv;
|
|
36
|
+
vUv = (aPosition + 1.0) * 0.5 * scale + shift;
|
|
37
|
+
SMAABlendingWeightCalculationVS(vUv);
|
|
38
|
+
vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
|
|
39
|
+
gl_Position = vec4(position, 0.0, 1.0);
|
|
40
|
+
}
|
|
41
41
|
`;
|