molstar 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +9 -0
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/viewer/app.d.ts +2 -1
- package/lib/apps/viewer/app.js +2 -1
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/viewer/app.d.ts +2 -1
- package/lib/commonjs/apps/viewer/app.js +1 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
- package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
- package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/commonjs/mol-gl/shader-code.js +15 -15
- package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
- package/lib/commonjs/mol-gl/webgl/context.js +1 -0
- package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
- package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/commonjs/servers/volume/config.js +5 -5
- package/lib/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/examples/alpha-orbitals/index.html +72 -72
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/extensions/mp4-export/encoder.js +1 -1
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/extensions/sb-ncbr/index.js +8 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
- package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
- package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/mol-canvas3d/canvas3d.js +4 -0
- package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/mol-canvas3d/passes/dof.js +163 -0
- package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/mol-canvas3d/passes/draw.js +31 -8
- package/lib/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-gl/shader/background.frag.js +95 -95
- package/lib/mol-gl/shader/background.vert.js +11 -11
- package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/mol-gl/shader/cas.frag.js +144 -144
- package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/mol-gl/shader/compose.frag.js +12 -12
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/mol-gl/shader/copy.frag.js +11 -11
- package/lib/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/mol-gl/shader/dof.frag.js +119 -0
- package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/mol-gl/shader/image.frag.js +169 -169
- package/lib/mol-gl/shader/image.vert.js +21 -21
- package/lib/mol-gl/shader/lines.frag.js +42 -42
- package/lib/mol-gl/shader/lines.vert.js +117 -117
- package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/mol-gl/shader/points.frag.js +59 -59
- package/lib/mol-gl/shader/points.vert.js +38 -38
- package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/mol-gl/shader/quad.vert.js +10 -10
- package/lib/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +15 -15
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/context.js +1 -0
- package/lib/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/mol-gl/webgl/timer.js +8 -1
- package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +196 -195
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exports.directVolume_vert = void 0;
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exports.directVolume_vert = `
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attribute vec3 aPosition;
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attribute mat4 aTransform;
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attribute float aInstance;
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uniform mat4 uModelView;
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uniform vec4 uInvariantBoundingSphere;
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varying vec3 vOrigPos;
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varying float vInstance;
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varying vec4 vBoundingSphere;
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varying mat4 vTransform;
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uniform vec3 uBboxSize;
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uniform vec3 uBboxMax;
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uniform mat4 uTransform;
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uniform mat4 uUnitToCartn;
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void main() {
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vec4 unitCoord = vec4(aPosition + vec3(0.5), 1.0);
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vec4 mvPosition = uModelView * aTransform * uUnitToCartn * unitCoord;
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vOrigPos = (aTransform * uUnitToCartn * unitCoord).xyz;
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vInstance = aInstance;
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vBoundingSphere = vec4(
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(aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0)).xyz,
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uInvariantBoundingSphere.w
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);
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vTransform = aTransform;
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gl_Position = uProjection * mvPosition;
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// move z position to near clip plane (but not too close to get precision issues)
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}
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exports.directVolume_vert = `
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precision highp float;
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attribute vec3 aPosition;
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attribute mat4 aTransform;
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attribute float aInstance;
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uniform mat4 uModelView;
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uniform mat4 uProjection;
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uniform vec4 uInvariantBoundingSphere;
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varying vec3 vOrigPos;
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varying float vInstance;
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varying vec4 vBoundingSphere;
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varying mat4 vTransform;
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uniform vec3 uBboxSize;
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uniform vec3 uBboxMin;
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uniform vec3 uBboxMax;
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uniform vec3 uGridDim;
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uniform mat4 uTransform;
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uniform mat4 uUnitToCartn;
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void main() {
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vec4 unitCoord = vec4(aPosition + vec3(0.5), 1.0);
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vec4 mvPosition = uModelView * aTransform * uUnitToCartn * unitCoord;
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vOrigPos = (aTransform * uUnitToCartn * unitCoord).xyz;
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vInstance = aInstance;
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vBoundingSphere = vec4(
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(aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0)).xyz,
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uInvariantBoundingSphere.w
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);
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vTransform = aTransform;
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gl_Position = uProjection * mvPosition;
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// move z position to near clip plane (but not too close to get precision issues)
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gl_Position.z = gl_Position.w - 0.01;
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}
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`;
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/**
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* Copyright (c) 2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Ludovic Autin <autin@scripps.edu>
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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export declare const dof_frag = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n#include common\n\nuniform sampler2D tColor;\nuniform sampler2D tDepthOpaque;\nuniform sampler2D tDepthTransparent;\n\nuniform vec2 uTexSize;\nuniform vec4 uBounds;\n\nuniform float uBlurSpread;\nuniform float uInFocus;\nuniform float uPPM;\n\nuniform float uNear; // Near plane\nuniform float uFar; // Far plane\n\nuniform mat4 uInvProjection; // Inverse projection\nuniform mat4 uProjection; // projection\n\nuniform int uMode; // 0-planar, 1-spherical\nuniform vec3 uCenter; // Center of focus sphere in view space\n\n// Function to convert depth value from depth buffer to view space Z\nfloat getViewZ(const in float depth) {\n #if dOrthographic == 1\n return orthographicDepthToViewZ(depth, uNear, uFar);\n #else\n return perspectiveDepthToViewZ(depth, uNear, uFar);\n #endif\n}\n\n// Retrieve depth from opaque depth texture\nfloat getDepthOpaque(const in vec2 coords) {\n #ifdef depthTextureSupport\n return texture2D(tDepthOpaque, coords).r;\n #else\n return unpackRGBAToDepth(texture2D(tDepthOpaque, coords));\n #endif\n}\n\n// Retrieve depth from transparent depth texture\nfloat getDepthTransparent(const in vec2 coords) {\n return unpackRGBAToDepth(texture2D(tDepthTransparent, coords));\n}\n\nbool isBackground(const in float depth) {\n return depth == 1.0;\n}\n\nfloat getDepth(const in vec2 coords) {\n return min(getDepthOpaque(coords), getDepthTransparent(coords));\n}\n\nfloat getCOC(vec2 uv) {\n float depth = getDepth(uv);\n float viewDist = getViewZ(depth);\n vec3 aposition = screenSpaceToViewSpace(vec3(uv.xy, depth), uInvProjection);\n float focusDist = length(aposition - uCenter);\n float coc = 0.0; // Circle of Confusion\n if (uMode == 0) { // planar Depth of field\n coc = (abs(viewDist) - uInFocus) / uPPM; //focus distance, focus range\n } else if(uMode == 1) { // spherical Depth of field\n coc = focusDist / uPPM ;\n }\n coc = clamp(coc, -1.0, 1.0);\n return coc;\n}\n\n// Simple box blur for blurring the image\nvec3 getBlurredImage(vec2 coords) {\n vec4 blurColor = vec4(0);\n vec2 texelSize = vec2(1.0 / uTexSize.x, 1.0 / uTexSize.y);\n float count = 0.0;\n for (int x = 0; x < int(dBlurSize); x++) {\n for (int y = 0; y < int(dBlurSize); y++) {\n vec2 offset = vec2(float(x) - float(dBlurSize) / 2.0, float(y) - float(dBlurSize) / 2.0);\n vec2 uvPixel = coords.xy + offset * texelSize * uBlurSpread;\n float coc = getCOC(uvPixel);\n coc = smoothstep(0.0, 1.0, abs(coc));\n // mix blurColor with new color with weight coc\n blurColor.rgb = blurColor.rgb + texture2D(tColor, uvPixel).xyz * coc;\n count+=coc;\n }\n }\n blurColor = blurColor / count;\n return blurColor.rgb;\n}\n\n// simplification from https://catlikecoding.com/unity/tutorials/advanced-rendering/depth-of-field/\nvoid main() {\n vec2 uv = gl_FragCoord.xy / uTexSize;\n vec4 color = texture2D(tColor, uv);\n float depth = getDepth(uv);\n\n float viewDist = getViewZ(depth);\n\n vec3 aposition = screenSpaceToViewSpace(vec3(uv.xy, depth), uInvProjection);\n float focusDist = length(aposition - uCenter);\n vec3 blurColor = getBlurredImage(uv);\n\n float coc = getCOC(uv); // Circle of Confusion\n\n // for debugging the coc\n // color.rgb = (coc < 0.0) ? (1.0 - abs(coc)) * vec3(1.0,0.0,0.0) : vec3(0.0, 1.0 - coc, 0.0) ;//mix(color.rgb, blurColor.rgb, abs(coc));\n color.rgb = mix(color.rgb, blurColor, smoothstep(0.0, 1.0, abs(coc))); // Smooth blending based on CoC\n gl_FragColor = color;\n}\n";
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"use strict";
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/**
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* Copyright (c) 2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Ludovic Autin <autin@scripps.edu>
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.dof_frag = void 0;
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exports.dof_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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#include common
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uniform sampler2D tColor;
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uniform sampler2D tDepthOpaque;
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uniform sampler2D tDepthTransparent;
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uniform vec2 uTexSize;
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uniform vec4 uBounds;
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uniform float uBlurSpread;
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uniform float uInFocus;
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uniform float uPPM;
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uniform float uNear; // Near plane
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uniform float uFar; // Far plane
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uniform mat4 uInvProjection; // Inverse projection
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uniform mat4 uProjection; // projection
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uniform int uMode; // 0-planar, 1-spherical
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uniform vec3 uCenter; // Center of focus sphere in view space
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// Function to convert depth value from depth buffer to view space Z
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float getViewZ(const in float depth) {
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#if dOrthographic == 1
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return orthographicDepthToViewZ(depth, uNear, uFar);
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#else
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return perspectiveDepthToViewZ(depth, uNear, uFar);
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#endif
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}
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// Retrieve depth from opaque depth texture
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float getDepthOpaque(const in vec2 coords) {
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#ifdef depthTextureSupport
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return texture2D(tDepthOpaque, coords).r;
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#else
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return unpackRGBAToDepth(texture2D(tDepthOpaque, coords));
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#endif
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}
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// Retrieve depth from transparent depth texture
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float getDepthTransparent(const in vec2 coords) {
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return unpackRGBAToDepth(texture2D(tDepthTransparent, coords));
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}
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bool isBackground(const in float depth) {
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return depth == 1.0;
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}
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float getDepth(const in vec2 coords) {
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return min(getDepthOpaque(coords), getDepthTransparent(coords));
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}
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float getCOC(vec2 uv) {
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float depth = getDepth(uv);
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float viewDist = getViewZ(depth);
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vec3 aposition = screenSpaceToViewSpace(vec3(uv.xy, depth), uInvProjection);
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float focusDist = length(aposition - uCenter);
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float coc = 0.0; // Circle of Confusion
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if (uMode == 0) { // planar Depth of field
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coc = (abs(viewDist) - uInFocus) / uPPM; //focus distance, focus range
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} else if(uMode == 1) { // spherical Depth of field
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coc = focusDist / uPPM ;
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}
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coc = clamp(coc, -1.0, 1.0);
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return coc;
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}
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// Simple box blur for blurring the image
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vec3 getBlurredImage(vec2 coords) {
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vec4 blurColor = vec4(0);
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vec2 texelSize = vec2(1.0 / uTexSize.x, 1.0 / uTexSize.y);
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float count = 0.0;
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for (int x = 0; x < int(dBlurSize); x++) {
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for (int y = 0; y < int(dBlurSize); y++) {
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vec2 offset = vec2(float(x) - float(dBlurSize) / 2.0, float(y) - float(dBlurSize) / 2.0);
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vec2 uvPixel = coords.xy + offset * texelSize * uBlurSpread;
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float coc = getCOC(uvPixel);
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coc = smoothstep(0.0, 1.0, abs(coc));
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// mix blurColor with new color with weight coc
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blurColor.rgb = blurColor.rgb + texture2D(tColor, uvPixel).xyz * coc;
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count+=coc;
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}
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}
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blurColor = blurColor / count;
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return blurColor.rgb;
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}
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// simplification from https://catlikecoding.com/unity/tutorials/advanced-rendering/depth-of-field/
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void main() {
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vec2 uv = gl_FragCoord.xy / uTexSize;
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vec4 color = texture2D(tColor, uv);
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float depth = getDepth(uv);
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float viewDist = getViewZ(depth);
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vec3 aposition = screenSpaceToViewSpace(vec3(uv.xy, depth), uInvProjection);
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float focusDist = length(aposition - uCenter);
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vec3 blurColor = getBlurredImage(uv);
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float coc = getCOC(uv); // Circle of Confusion
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// for debugging the coc
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// color.rgb = (coc < 0.0) ? (1.0 - abs(coc)) * vec3(1.0,0.0,0.0) : vec3(0.0, 1.0 - coc, 0.0) ;//mix(color.rgb, blurColor.rgb, abs(coc));
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color.rgb = mix(color.rgb, blurColor, smoothstep(0.0, 1.0, abs(coc))); // Smooth blending based on CoC
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gl_FragColor = color;
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}
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`;
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.evaluateDpoit_frag = void 0;
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exports.evaluateDpoit_frag = `
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precision highp float;
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uniform sampler2D tDpoitFrontColor;
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uniform vec2 uTexSize;
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14
|
-
|
|
15
|
-
void main() {
|
|
16
|
-
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
17
|
-
gl_FragColor = texture2D(tDpoitFrontColor, coords);
|
|
18
|
-
}
|
|
9
|
+
exports.evaluateDpoit_frag = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
|
|
12
|
+
uniform sampler2D tDpoitFrontColor;
|
|
13
|
+
uniform vec2 uTexSize;
|
|
14
|
+
|
|
15
|
+
void main() {
|
|
16
|
+
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
17
|
+
gl_FragColor = texture2D(tDpoitFrontColor, coords);
|
|
18
|
+
}
|
|
19
19
|
`;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.evaluateWboit_frag = void 0;
|
|
4
|
-
exports.evaluateWboit_frag = `
|
|
5
|
-
precision highp float;
|
|
6
|
-
|
|
7
|
-
uniform sampler2D tWboitA;
|
|
8
|
-
uniform sampler2D tWboitB;
|
|
9
|
-
uniform vec2 uTexSize;
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
13
|
-
|
|
14
|
-
vec4 accum = texture2D(tWboitA, coords);
|
|
15
|
-
float r = 1.0 - accum.a;
|
|
16
|
-
|
|
17
|
-
accum.a = texture2D(tWboitB, coords).r;
|
|
18
|
-
// divisor needs to allow very small values for nice fading
|
|
19
|
-
gl_FragColor = vec4(accum.rgb / clamp(accum.a, 0.00000001, 50000.0), r);
|
|
20
|
-
}
|
|
4
|
+
exports.evaluateWboit_frag = `
|
|
5
|
+
precision highp float;
|
|
6
|
+
|
|
7
|
+
uniform sampler2D tWboitA;
|
|
8
|
+
uniform sampler2D tWboitB;
|
|
9
|
+
uniform vec2 uTexSize;
|
|
10
|
+
|
|
11
|
+
void main() {
|
|
12
|
+
vec2 coords = gl_FragCoord.xy / uTexSize;
|
|
13
|
+
|
|
14
|
+
vec4 accum = texture2D(tWboitA, coords);
|
|
15
|
+
float r = 1.0 - accum.a;
|
|
16
|
+
|
|
17
|
+
accum.a = texture2D(tWboitB, coords).r;
|
|
18
|
+
// divisor needs to allow very small values for nice fading
|
|
19
|
+
gl_FragColor = vec4(accum.rgb / clamp(accum.a, 0.00000001, 50000.0), r);
|
|
20
|
+
}
|
|
21
21
|
`;
|