molstar 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +9 -0
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/viewer/app.d.ts +2 -1
- package/lib/apps/viewer/app.js +2 -1
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/viewer/app.d.ts +2 -1
- package/lib/commonjs/apps/viewer/app.js +1 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
- package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
- package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/commonjs/mol-gl/shader-code.js +15 -15
- package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
- package/lib/commonjs/mol-gl/webgl/context.js +1 -0
- package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
- package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/commonjs/servers/volume/config.js +5 -5
- package/lib/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/examples/alpha-orbitals/index.html +72 -72
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/extensions/mp4-export/encoder.js +1 -1
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/extensions/sb-ncbr/index.js +8 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
- package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
- package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/mol-canvas3d/canvas3d.js +4 -0
- package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/mol-canvas3d/passes/dof.js +163 -0
- package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/mol-canvas3d/passes/draw.js +31 -8
- package/lib/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-gl/shader/background.frag.js +95 -95
- package/lib/mol-gl/shader/background.vert.js +11 -11
- package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/mol-gl/shader/cas.frag.js +144 -144
- package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/mol-gl/shader/compose.frag.js +12 -12
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/mol-gl/shader/copy.frag.js +11 -11
- package/lib/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/mol-gl/shader/dof.frag.js +119 -0
- package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/mol-gl/shader/image.frag.js +169 -169
- package/lib/mol-gl/shader/image.vert.js +21 -21
- package/lib/mol-gl/shader/lines.frag.js +42 -42
- package/lib/mol-gl/shader/lines.vert.js +117 -117
- package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/mol-gl/shader/points.frag.js +59 -59
- package/lib/mol-gl/shader/points.vert.js +38 -38
- package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/mol-gl/shader/quad.vert.js +10 -10
- package/lib/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +15 -15
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/context.js +1 -0
- package/lib/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/mol-gl/webgl/timer.js +8 -1
- package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +196 -195
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export const assign_material_color = `
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#if defined(dNeedsMarker)
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float marker = uMarker;
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if (uMarker == -1.0) {
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marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
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}
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#endif
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#if defined(dRenderVariant_color)
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#if defined(dUsePalette)
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vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
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#elif defined(dColorType_uniform)
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vec4 material = vec4(uColor, uAlpha);
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#elif defined(dColorType_varying)
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vec4 material = vec4(vColor.rgb, uAlpha);
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#endif
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// mix material with overpaint
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#if defined(dOverpaint)
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material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);
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#endif
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float emissive = uEmissive;
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#ifdef dEmissive
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emissive += vEmissive;
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#endif
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float metalness = uMetalness;
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float roughness = uRoughness;
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float bumpiness = uBumpiness;
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#ifdef dSubstance
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float sf = clamp(vSubstance.a, 0.0, 0.99); // clamp to avoid artifacts
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metalness = mix(metalness, vSubstance.r, sf);
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roughness = mix(roughness, vSubstance.g, sf);
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bumpiness = mix(bumpiness, vSubstance.b, sf);
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#endif
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#elif defined(dRenderVariant_depth)
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if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
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discard;
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}
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#ifndef dXrayShaded
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#if defined(dTransparency)
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float dta = 1.0 - vTransparency;
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if (vTransparency < 0.2) dta = 1.0; // hard cutoff looks better
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if (uRenderMask == MaskTransparent && uAlpha * dta == 1.0) {
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discard;
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} else if (uRenderMask == MaskOpaque && uAlpha * dta < 1.0) {
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discard;
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}
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#else
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if (uRenderMask == MaskTransparent && uAlpha == 1.0) {
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discard;
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} else if (uRenderMask == MaskOpaque && uAlpha < 1.0) {
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discard;
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}
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#endif
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#else
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if (uRenderMask == MaskOpaque) {
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discard;
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}
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#endif
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vec4 material = packDepthToRGBA(fragmentDepth);
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#elif defined(dRenderVariant_marking)
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vec4 material;
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if(uMarkingType == 1) {
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if (marker > 0.0)
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discard;
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#ifdef enabledFragDepth
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material = packDepthToRGBA(gl_FragDepthEXT);
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#else
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material = packDepthToRGBA(gl_FragCoord.z);
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#endif
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} else {
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if (marker == 0.0)
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discard;
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float depthTest = 1.0;
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if (uMarkingDepthTest) {
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depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
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}
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bool isHighlight = intMod(marker, 2.0) > 0.1;
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float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
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float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
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if (fogFactor == 1.0)
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discard;
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material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);
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}
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#elif defined(dRenderVariant_emissive)
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float emissive = uEmissive;
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#ifdef dEmissive
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emissive += vEmissive;
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#endif
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vec4 material = vec4(emissive);
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#endif
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// apply per-group transparency
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#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color) || defined(dRenderVariant_emissive))
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float ta = 1.0 - vTransparency;
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if (vTransparency < 0.09) ta = 1.0; // hard cutoff looks better
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#if defined(dRenderVariant_pick)
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if (ta * uAlpha < uPickingAlphaThreshold)
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discard; // ignore so the element below can be picked
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#elif defined(dRenderVariant_emissive)
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if (ta < 1.0)
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discard; // emissive not supported with transparency
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#elif defined(dRenderVariant_color)
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material.a *= ta;
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#endif
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#endif
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export const assign_material_color = `
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#if defined(dNeedsMarker)
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float marker = uMarker;
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if (uMarker == -1.0) {
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marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
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}
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#endif
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#if defined(dRenderVariant_color)
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#if defined(dUsePalette)
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vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
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#elif defined(dColorType_uniform)
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vec4 material = vec4(uColor, uAlpha);
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#elif defined(dColorType_varying)
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vec4 material = vec4(vColor.rgb, uAlpha);
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#endif
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// mix material with overpaint
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#if defined(dOverpaint)
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material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);
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#endif
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float emissive = uEmissive;
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#ifdef dEmissive
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emissive += vEmissive;
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#endif
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float metalness = uMetalness;
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float roughness = uRoughness;
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float bumpiness = uBumpiness;
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#ifdef dSubstance
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float sf = clamp(vSubstance.a, 0.0, 0.99); // clamp to avoid artifacts
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metalness = mix(metalness, vSubstance.r, sf);
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roughness = mix(roughness, vSubstance.g, sf);
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bumpiness = mix(bumpiness, vSubstance.b, sf);
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#endif
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#elif defined(dRenderVariant_depth)
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if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
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discard;
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}
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#ifndef dXrayShaded
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#if defined(dTransparency)
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float dta = 1.0 - vTransparency;
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if (vTransparency < 0.2) dta = 1.0; // hard cutoff looks better
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if (uRenderMask == MaskTransparent && uAlpha * dta == 1.0) {
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discard;
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} else if (uRenderMask == MaskOpaque && uAlpha * dta < 1.0) {
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discard;
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}
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#else
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if (uRenderMask == MaskTransparent && uAlpha == 1.0) {
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discard;
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} else if (uRenderMask == MaskOpaque && uAlpha < 1.0) {
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discard;
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}
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#endif
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#else
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if (uRenderMask == MaskOpaque) {
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discard;
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}
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#endif
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vec4 material = packDepthToRGBA(fragmentDepth);
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#elif defined(dRenderVariant_marking)
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vec4 material;
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if(uMarkingType == 1) {
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if (marker > 0.0)
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discard;
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#ifdef enabledFragDepth
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material = packDepthToRGBA(gl_FragDepthEXT);
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#else
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material = packDepthToRGBA(gl_FragCoord.z);
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#endif
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} else {
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if (marker == 0.0)
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discard;
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float depthTest = 1.0;
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if (uMarkingDepthTest) {
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depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
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}
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bool isHighlight = intMod(marker, 2.0) > 0.1;
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float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
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float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
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if (fogFactor == 1.0)
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discard;
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material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);
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}
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#elif defined(dRenderVariant_emissive)
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float emissive = uEmissive;
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#ifdef dEmissive
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emissive += vEmissive;
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#endif
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vec4 material = vec4(emissive);
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#endif
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// apply per-group transparency
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#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color) || defined(dRenderVariant_emissive))
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float ta = 1.0 - vTransparency;
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+
if (vTransparency < 0.09) ta = 1.0; // hard cutoff looks better
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+
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#if defined(dRenderVariant_pick)
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if (ta * uAlpha < uPickingAlphaThreshold)
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discard; // ignore so the element below can be picked
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#elif defined(dRenderVariant_emissive)
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if (ta < 1.0)
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discard; // emissive not supported with transparency
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#elif defined(dRenderVariant_color)
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material.a *= ta;
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#endif
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#endif
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113
113
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`;
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|
@@ -1,15 +1,15 @@
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1
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export const assign_position = `
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mat4 model = uModel * aTransform;
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mat4 modelView = uView * model;
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#ifdef dGeometryType_textureMesh
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vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
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#else
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vec3 position = aPosition;
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#endif
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9
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vec4 position4 = vec4(position, 1.0);
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// for accessing tColorGrid in vert shader and for clipping in frag shader
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11
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-
vModelPosition = (model * position4).xyz;
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12
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-
vec4 mvPosition = modelView * position4;
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13
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vViewPosition = mvPosition.xyz;
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14
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-
gl_Position = uProjection * mvPosition;
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1
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+
export const assign_position = `
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2
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mat4 model = uModel * aTransform;
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3
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mat4 modelView = uView * model;
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4
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#ifdef dGeometryType_textureMesh
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vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
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6
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#else
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7
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+
vec3 position = aPosition;
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8
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+
#endif
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9
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+
vec4 position4 = vec4(position, 1.0);
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10
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+
// for accessing tColorGrid in vert shader and for clipping in frag shader
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11
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+
vModelPosition = (model * position4).xyz;
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12
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+
vec4 mvPosition = modelView * position4;
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13
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+
vViewPosition = mvPosition.xyz;
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14
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+
gl_Position = uProjection * mvPosition;
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15
15
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`;
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|
@@ -1,19 +1,19 @@
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|
|
1
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-
export const assign_size = `
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|
2
|
-
#if defined(dSizeType_uniform)
|
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3
|
-
float size = uSize;
|
|
4
|
-
#elif defined(dSizeType_attribute)
|
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5
|
-
float size = aSize;
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6
|
-
#elif defined(dSizeType_instance)
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7
|
-
float size = unpackRGBToInt(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
|
|
8
|
-
#elif defined(dSizeType_group)
|
|
9
|
-
float size = unpackRGBToInt(readFromTexture(tSize, group, uSizeTexDim).rgb);
|
|
10
|
-
#elif defined(dSizeType_groupInstance)
|
|
11
|
-
float size = unpackRGBToInt(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
|
|
12
|
-
#endif
|
|
13
|
-
|
|
14
|
-
#if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
|
|
15
|
-
size /= 100.0; // NOTE factor also set in TypeScript
|
|
16
|
-
#endif
|
|
17
|
-
|
|
18
|
-
size *= uSizeFactor;
|
|
1
|
+
export const assign_size = `
|
|
2
|
+
#if defined(dSizeType_uniform)
|
|
3
|
+
float size = uSize;
|
|
4
|
+
#elif defined(dSizeType_attribute)
|
|
5
|
+
float size = aSize;
|
|
6
|
+
#elif defined(dSizeType_instance)
|
|
7
|
+
float size = unpackRGBToInt(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
|
|
8
|
+
#elif defined(dSizeType_group)
|
|
9
|
+
float size = unpackRGBToInt(readFromTexture(tSize, group, uSizeTexDim).rgb);
|
|
10
|
+
#elif defined(dSizeType_groupInstance)
|
|
11
|
+
float size = unpackRGBToInt(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
|
|
12
|
+
#endif
|
|
13
|
+
|
|
14
|
+
#if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)
|
|
15
|
+
size /= 100.0; // NOTE factor also set in TypeScript
|
|
16
|
+
#endif
|
|
17
|
+
|
|
18
|
+
size *= uSizeFactor;
|
|
19
19
|
`;
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
export const check_picking_alpha = `
|
|
2
|
-
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
|
|
3
|
-
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
|
|
4
|
-
float alpha = (1.0 - fogFactor) * uAlpha;
|
|
5
|
-
// if not opaque enough ignore so the element below can be picked
|
|
6
|
-
if (uAlpha < uPickingAlphaThreshold || alpha < 0.1) {
|
|
7
|
-
#ifdef dTransparentBackfaces_opaque
|
|
8
|
-
if (!interior) discard;
|
|
9
|
-
#else
|
|
10
|
-
discard;
|
|
11
|
-
#endif
|
|
12
|
-
}
|
|
1
|
+
export const check_picking_alpha = `
|
|
2
|
+
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
|
|
3
|
+
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
|
|
4
|
+
float alpha = (1.0 - fogFactor) * uAlpha;
|
|
5
|
+
// if not opaque enough ignore so the element below can be picked
|
|
6
|
+
if (uAlpha < uPickingAlphaThreshold || alpha < 0.1) {
|
|
7
|
+
#ifdef dTransparentBackfaces_opaque
|
|
8
|
+
if (!interior) discard;
|
|
9
|
+
#else
|
|
10
|
+
discard;
|
|
11
|
+
#endif
|
|
12
|
+
}
|
|
13
13
|
`;
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
export const check_transparency = `
|
|
2
|
-
#if defined(dRenderVariant_color)
|
|
3
|
-
#if defined(dTransparentBackfaces_off)
|
|
4
|
-
if (interior && material.a < 1.0) discard;
|
|
5
|
-
#elif defined(dTransparentBackfaces_opaque)
|
|
6
|
-
if (interior) material.a = 1.0;
|
|
7
|
-
#endif
|
|
8
|
-
|
|
9
|
-
#if !defined(dXrayShaded_on) && !defined(dXrayShaded_inverted)
|
|
10
|
-
if ((uRenderMask == MaskOpaque && material.a < 1.0) ||
|
|
11
|
-
(uRenderMask == MaskTransparent && material.a == 1.0)
|
|
12
|
-
) {
|
|
13
|
-
discard;
|
|
14
|
-
}
|
|
15
|
-
#endif
|
|
16
|
-
#endif
|
|
1
|
+
export const check_transparency = `
|
|
2
|
+
#if defined(dRenderVariant_color)
|
|
3
|
+
#if defined(dTransparentBackfaces_off)
|
|
4
|
+
if (interior && material.a < 1.0) discard;
|
|
5
|
+
#elif defined(dTransparentBackfaces_opaque)
|
|
6
|
+
if (interior) material.a = 1.0;
|
|
7
|
+
#endif
|
|
8
|
+
|
|
9
|
+
#if !defined(dXrayShaded_on) && !defined(dXrayShaded_inverted)
|
|
10
|
+
if ((uRenderMask == MaskOpaque && material.a < 1.0) ||
|
|
11
|
+
(uRenderMask == MaskTransparent && material.a == 1.0)
|
|
12
|
+
) {
|
|
13
|
+
discard;
|
|
14
|
+
}
|
|
15
|
+
#endif
|
|
16
|
+
#endif
|
|
17
17
|
`;
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
export const clip_instance = `
|
|
2
|
-
#if defined(dClipVariant_instance) && dClipObjectCount != 0
|
|
3
|
-
vec4 mCenter = uModel * aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0);
|
|
4
|
-
if (clipTest(vec4(mCenter.xyz, uInvariantBoundingSphere.w)))
|
|
5
|
-
// move out of [ -w, +w ] to 'discard' in vert shader
|
|
6
|
-
gl_Position.z = 2.0 * gl_Position.w;
|
|
7
|
-
#endif
|
|
1
|
+
export const clip_instance = `
|
|
2
|
+
#if defined(dClipVariant_instance) && dClipObjectCount != 0
|
|
3
|
+
vec4 mCenter = uModel * aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0);
|
|
4
|
+
if (clipTest(vec4(mCenter.xyz, uInvariantBoundingSphere.w)))
|
|
5
|
+
// move out of [ -w, +w ] to 'discard' in vert shader
|
|
6
|
+
gl_Position.z = 2.0 * gl_Position.w;
|
|
7
|
+
#endif
|
|
8
8
|
`;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
export const clip_pixel = `
|
|
2
|
-
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
|
|
3
|
-
if (clipTest(vec4(vModelPosition, 0.0)))
|
|
4
|
-
discard;
|
|
5
|
-
#endif
|
|
1
|
+
export const clip_pixel = `
|
|
2
|
+
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
|
|
3
|
+
if (clipTest(vec4(vModelPosition, 0.0)))
|
|
4
|
+
discard;
|
|
5
|
+
#endif
|
|
6
6
|
`;
|
|
@@ -1,61 +1,61 @@
|
|
|
1
|
-
export const color_frag_params = `
|
|
2
|
-
uniform float uMetalness;
|
|
3
|
-
uniform float uRoughness;
|
|
4
|
-
uniform float uBumpiness;
|
|
5
|
-
#ifdef bumpEnabled
|
|
6
|
-
uniform float uBumpFrequency;
|
|
7
|
-
uniform float uBumpAmplitude;
|
|
8
|
-
#endif
|
|
9
|
-
uniform float uEmissive;
|
|
10
|
-
|
|
11
|
-
#if defined(dRenderVariant_color)
|
|
12
|
-
#if defined(dColorType_uniform)
|
|
13
|
-
uniform vec3 uColor;
|
|
14
|
-
#elif defined(dColorType_varying)
|
|
15
|
-
varying vec4 vColor;
|
|
16
|
-
#endif
|
|
17
|
-
|
|
18
|
-
#ifdef dUsePalette
|
|
19
|
-
uniform sampler2D tPalette;
|
|
20
|
-
varying float vPaletteV;
|
|
21
|
-
#endif
|
|
22
|
-
|
|
23
|
-
#ifdef dOverpaint
|
|
24
|
-
varying vec4 vOverpaint;
|
|
25
|
-
#endif
|
|
26
|
-
|
|
27
|
-
#ifdef dEmissive
|
|
28
|
-
varying float vEmissive;
|
|
29
|
-
#endif
|
|
30
|
-
|
|
31
|
-
#ifdef dSubstance
|
|
32
|
-
varying vec4 vSubstance;
|
|
33
|
-
#endif
|
|
34
|
-
#elif defined(dRenderVariant_emissive)
|
|
35
|
-
#ifdef dEmissive
|
|
36
|
-
varying float vEmissive;
|
|
37
|
-
#endif
|
|
38
|
-
#elif defined(dRenderVariant_pick)
|
|
39
|
-
#if __VERSION__ == 100 || !defined(dVaryingGroup)
|
|
40
|
-
#ifdef requiredDrawBuffers
|
|
41
|
-
varying vec4 vObject;
|
|
42
|
-
varying vec4 vInstance;
|
|
43
|
-
varying vec4 vGroup;
|
|
44
|
-
#else
|
|
45
|
-
varying vec4 vColor;
|
|
46
|
-
#endif
|
|
47
|
-
#else
|
|
48
|
-
#ifdef requiredDrawBuffers
|
|
49
|
-
flat in vec4 vObject;
|
|
50
|
-
flat in vec4 vInstance;
|
|
51
|
-
flat in vec4 vGroup;
|
|
52
|
-
#else
|
|
53
|
-
flat in vec4 vColor;
|
|
54
|
-
#endif
|
|
55
|
-
#endif
|
|
56
|
-
#endif
|
|
57
|
-
|
|
58
|
-
#ifdef dTransparency
|
|
59
|
-
varying float vTransparency;
|
|
60
|
-
#endif
|
|
1
|
+
export const color_frag_params = `
|
|
2
|
+
uniform float uMetalness;
|
|
3
|
+
uniform float uRoughness;
|
|
4
|
+
uniform float uBumpiness;
|
|
5
|
+
#ifdef bumpEnabled
|
|
6
|
+
uniform float uBumpFrequency;
|
|
7
|
+
uniform float uBumpAmplitude;
|
|
8
|
+
#endif
|
|
9
|
+
uniform float uEmissive;
|
|
10
|
+
|
|
11
|
+
#if defined(dRenderVariant_color)
|
|
12
|
+
#if defined(dColorType_uniform)
|
|
13
|
+
uniform vec3 uColor;
|
|
14
|
+
#elif defined(dColorType_varying)
|
|
15
|
+
varying vec4 vColor;
|
|
16
|
+
#endif
|
|
17
|
+
|
|
18
|
+
#ifdef dUsePalette
|
|
19
|
+
uniform sampler2D tPalette;
|
|
20
|
+
varying float vPaletteV;
|
|
21
|
+
#endif
|
|
22
|
+
|
|
23
|
+
#ifdef dOverpaint
|
|
24
|
+
varying vec4 vOverpaint;
|
|
25
|
+
#endif
|
|
26
|
+
|
|
27
|
+
#ifdef dEmissive
|
|
28
|
+
varying float vEmissive;
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
#ifdef dSubstance
|
|
32
|
+
varying vec4 vSubstance;
|
|
33
|
+
#endif
|
|
34
|
+
#elif defined(dRenderVariant_emissive)
|
|
35
|
+
#ifdef dEmissive
|
|
36
|
+
varying float vEmissive;
|
|
37
|
+
#endif
|
|
38
|
+
#elif defined(dRenderVariant_pick)
|
|
39
|
+
#if __VERSION__ == 100 || !defined(dVaryingGroup)
|
|
40
|
+
#ifdef requiredDrawBuffers
|
|
41
|
+
varying vec4 vObject;
|
|
42
|
+
varying vec4 vInstance;
|
|
43
|
+
varying vec4 vGroup;
|
|
44
|
+
#else
|
|
45
|
+
varying vec4 vColor;
|
|
46
|
+
#endif
|
|
47
|
+
#else
|
|
48
|
+
#ifdef requiredDrawBuffers
|
|
49
|
+
flat in vec4 vObject;
|
|
50
|
+
flat in vec4 vInstance;
|
|
51
|
+
flat in vec4 vGroup;
|
|
52
|
+
#else
|
|
53
|
+
flat in vec4 vColor;
|
|
54
|
+
#endif
|
|
55
|
+
#endif
|
|
56
|
+
#endif
|
|
57
|
+
|
|
58
|
+
#ifdef dTransparency
|
|
59
|
+
varying float vTransparency;
|
|
60
|
+
#endif
|
|
61
61
|
`;
|