molstar 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +9 -0
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/viewer/app.d.ts +2 -1
- package/lib/apps/viewer/app.js +2 -1
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/viewer/app.d.ts +2 -1
- package/lib/commonjs/apps/viewer/app.js +1 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
- package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
- package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/commonjs/mol-gl/shader-code.js +15 -15
- package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
- package/lib/commonjs/mol-gl/webgl/context.js +1 -0
- package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
- package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/commonjs/servers/volume/config.js +5 -5
- package/lib/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/examples/alpha-orbitals/index.html +72 -72
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/extensions/mp4-export/encoder.js +1 -1
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/extensions/sb-ncbr/index.js +8 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
- package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
- package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/mol-canvas3d/canvas3d.js +4 -0
- package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/mol-canvas3d/passes/dof.js +163 -0
- package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/mol-canvas3d/passes/draw.js +31 -8
- package/lib/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-gl/shader/background.frag.js +95 -95
- package/lib/mol-gl/shader/background.vert.js +11 -11
- package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/mol-gl/shader/cas.frag.js +144 -144
- package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/mol-gl/shader/compose.frag.js +12 -12
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/mol-gl/shader/copy.frag.js +11 -11
- package/lib/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/mol-gl/shader/dof.frag.js +119 -0
- package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/mol-gl/shader/image.frag.js +169 -169
- package/lib/mol-gl/shader/image.vert.js +21 -21
- package/lib/mol-gl/shader/lines.frag.js +42 -42
- package/lib/mol-gl/shader/lines.vert.js +117 -117
- package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/mol-gl/shader/points.frag.js +59 -59
- package/lib/mol-gl/shader/points.vert.js +38 -38
- package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/mol-gl/shader/quad.vert.js +10 -10
- package/lib/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +15 -15
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/context.js +1 -0
- package/lib/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/mol-gl/webgl/timer.js +8 -1
- package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +196 -195
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.reduction_frag = void 0;
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exports.reduction_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tInputLevel;
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// previous level used to evaluate the new level
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#if __VERSION__ == 100
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uniform sampler2D tPreviousLevel;
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#else
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precision highp isampler2D;
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uniform isampler2D tPreviousLevel;
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#endif
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// inverted size of the previous level texture.
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uniform float uSize;
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uniform float uTexSize;
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uniform bool uFirst;
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#include common
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void main(void) {
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float k = 0.5 * uSize;
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vec2 position = floor((gl_FragCoord.xy / uTexSize) / uSize) * uSize;
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#if __VERSION__ == 100
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float a, b, c, d;
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if (uFirst) {
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a = texture2D(tInputLevel, position).r * 255.0;
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b = texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0;
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c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
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d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
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} else {
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a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
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b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
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c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
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d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
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}
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gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
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#else
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int a, b, c, d;
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if (uFirst) {
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a = int(texture2D(tInputLevel, position).r * 255.0);
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b = int(texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0);
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c = int(texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0);
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d = int(texture2D(tInputLevel, position + vec2(k, k)).r * 255.0);
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} else {
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a = texture2D(tPreviousLevel, position).r;
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b = texture2D(tPreviousLevel, position + vec2(k, 0.0)).r;
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c = texture2D(tPreviousLevel, position + vec2(0.0, k)).r;
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d = texture2D(tPreviousLevel, position + vec2(k, k)).r;
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}
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gl_FragColor = ivec4(a + b + c + d);
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#endif
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}
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exports.reduction_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tInputLevel;
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// previous level used to evaluate the new level
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#if __VERSION__ == 100
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uniform sampler2D tPreviousLevel;
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#else
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precision highp isampler2D;
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uniform isampler2D tPreviousLevel;
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#endif
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// inverted size of the previous level texture.
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uniform float uSize;
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uniform float uTexSize;
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uniform bool uFirst;
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#include common
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void main(void) {
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float k = 0.5 * uSize;
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vec2 position = floor((gl_FragCoord.xy / uTexSize) / uSize) * uSize;
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#if __VERSION__ == 100
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float a, b, c, d;
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if (uFirst) {
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a = texture2D(tInputLevel, position).r * 255.0;
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b = texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0;
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c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
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d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
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} else {
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a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
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b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
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c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
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d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
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}
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gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
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#else
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int a, b, c, d;
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if (uFirst) {
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a = int(texture2D(tInputLevel, position).r * 255.0);
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b = int(texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0);
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c = int(texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0);
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d = int(texture2D(tInputLevel, position + vec2(k, k)).r * 255.0);
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} else {
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a = texture2D(tPreviousLevel, position).r;
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b = texture2D(tPreviousLevel, position + vec2(k, 0.0)).r;
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c = texture2D(tPreviousLevel, position + vec2(0.0, k)).r;
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d = texture2D(tPreviousLevel, position + vec2(k, k)).r;
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}
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gl_FragColor = ivec4(a + b + c + d);
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#endif
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}
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`;
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.sum_frag = void 0;
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exports.sum_frag = `
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precision highp float;
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precision highp int;
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#if __VERSION__ == 100
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precision highp sampler2D;
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uniform sampler2D tTexture;
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#else
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precision highp isampler2D;
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uniform isampler2D tTexture;
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#endif
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void main(void) {
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gl_FragColor = texture2D(tTexture, vec2(0.5));
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#else
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gl_FragColor = ivec4(texture2D(tTexture, vec2(0.5)).r);
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#endif
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}
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exports.sum_frag = `
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precision highp float;
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precision highp int;
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#if __VERSION__ == 100
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precision highp sampler2D;
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uniform sampler2D tTexture;
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#else
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precision highp isampler2D;
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uniform isampler2D tTexture;
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#endif
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void main(void) {
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#if __VERSION__ == 100
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gl_FragColor = texture2D(tTexture, vec2(0.5));
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#else
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gl_FragColor = ivec4(texture2D(tTexture, vec2(0.5)).r);
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#endif
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}
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`;
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@@ -6,173 +6,173 @@ exports.image_frag = void 0;
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*
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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exports.image_frag = `
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precision highp float;
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precision highp int;
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#include common
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#include read_from_texture
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#include common_frag_params
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#include common_clip
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uniform vec2 uImageTexDim;
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uniform sampler2D tImageTex;
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uniform sampler2D tGroupTex;
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uniform vec2 uMarkerTexDim;
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uniform sampler2D tMarker;
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varying vec2 vUv;
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varying float vInstance;
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#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)
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#define dInterpolation_cubic
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#endif
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#if defined(dInterpolation_cubic)
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#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)
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#if defined(dInterpolation_catmulrom)
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const float B = 0.0;
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const float C = 0.5;
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#elif defined(dInterpolation_mitchell)
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const float B = 0.333;
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const float C = 0.333;
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#endif
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float cubicFilter(float x){
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float f = x;
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if (f < 0.0) {
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f = -f;
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}
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if (f < 1.0) {
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return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +
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(-18.0 + 12.0 * B + 6.0 * C) * (f * f) +
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(6.0 - 2.0 * B)) / 6.0;
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}else if (f >= 1.0 && f < 2.0){
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return ((-B - 6.0 * C) * ( f * f * f)
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+ (6.0 * B + 30.0 * C) * (f * f) +
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(-(12.0 * B) - 48.0 * C) * f +
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8.0 * B + 24.0 * C) / 6.0;
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}else{
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return 0.0;
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}
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}
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#elif defined(dInterpolation_bspline)
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float cubicFilter(float x) {
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float f = x;
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if (f < 0.0) {
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f = -f;
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}
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if (f >= 0.0 && f <= 1.0){
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return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);
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} else if (f > 1.0 && f <= 2.0) {
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return 1.0 / 6.0 * pow((2.0 - f), 3.0);
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}
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return 1.0;
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}
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#endif
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vec4 biCubic(sampler2D tex, vec2 texCoord) {
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vec2 texelSize = 1.0 / uImageTexDim;
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texCoord -= texelSize / 2.0;
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vec4 nSum = vec4(0.0);
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float nDenom = 0.0;
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vec2 cell = fract(texCoord * uImageTexDim);
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for (float m = -1.0; m <= 2.0; ++m) {
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for (float n = -1.0; n <= 2.0; ++n) {
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vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));
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float c = abs(cubicFilter(m - cell.x) * cubicFilter(-n + cell.y));
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nSum += vecData * c;
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nDenom += c;
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}
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}
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return nSum / nDenom;
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}
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#endif
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void main() {
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#include fade_lod
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#include clip_pixel
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#if defined(dInterpolation_cubic)
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vec4 imageData = biCubic(tImageTex, vUv);
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#else
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vec4 imageData = texture2D(tImageTex, vUv);
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#endif
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imageData.a = clamp(imageData.a, 0.0, 1.0);
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if (imageData.a > 0.9) imageData.a = 1.0;
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imageData.a *= uAlpha;
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if (imageData.a < 0.05)
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107
|
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discard;
|
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108
|
-
|
|
109
|
-
float fragmentDepth = gl_FragCoord.z;
|
|
110
|
-
|
|
111
|
-
if ((uRenderMask == MaskOpaque && imageData.a < 1.0) ||
|
|
112
|
-
(uRenderMask == MaskTransparent && imageData.a == 1.0)
|
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113
|
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) {
|
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114
|
-
discard;
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
#if defined(dRenderVariant_pick)
|
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118
|
-
if (imageData.a < 0.3)
|
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119
|
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discard;
|
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120
|
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#ifdef requiredDrawBuffers
|
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121
|
-
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
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122
|
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gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
|
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123
|
-
gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
|
|
124
|
-
gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
|
|
125
|
-
#else
|
|
126
|
-
gl_FragColor = vColor;
|
|
127
|
-
if (uPickType == 1) {
|
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128
|
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gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
|
129
|
-
} else if (uPickType == 2) {
|
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130
|
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gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
|
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131
|
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} else {
|
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132
|
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gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
|
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133
|
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}
|
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134
|
-
#endif
|
|
135
|
-
#elif defined(dRenderVariant_depth)
|
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136
|
-
if (imageData.a < 0.05)
|
|
137
|
-
discard;
|
|
138
|
-
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
|
|
139
|
-
#elif defined(dRenderVariant_marking)
|
|
140
|
-
float marker = uMarker;
|
|
141
|
-
if (uMarker == -1.0) {
|
|
142
|
-
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
|
143
|
-
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
144
|
-
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
|
145
|
-
}
|
|
146
|
-
if (uMarkingType == 1) {
|
|
147
|
-
if (marker > 0.0 || imageData.a < 0.05)
|
|
148
|
-
discard;
|
|
149
|
-
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
|
|
150
|
-
} else {
|
|
151
|
-
if (marker == 0.0 || imageData.a < 0.05)
|
|
152
|
-
discard;
|
|
153
|
-
float depthTest = 1.0;
|
|
154
|
-
if (uMarkingDepthTest) {
|
|
155
|
-
depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
|
|
156
|
-
}
|
|
157
|
-
bool isHighlight = intMod(marker, 2.0) > 0.1;
|
|
158
|
-
gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);
|
|
159
|
-
}
|
|
160
|
-
#elif defined(dRenderVariant_emissive)
|
|
161
|
-
gl_FragColor = vec4(0.0);
|
|
162
|
-
#elif defined(dRenderVariant_color)
|
|
163
|
-
gl_FragColor = imageData;
|
|
164
|
-
|
|
165
|
-
float marker = uMarker;
|
|
166
|
-
if (uMarker == -1.0) {
|
|
167
|
-
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
|
168
|
-
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
169
|
-
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
#include apply_marker_color
|
|
173
|
-
#include apply_fog
|
|
174
|
-
#include wboit_write
|
|
175
|
-
#include dpoit_write
|
|
176
|
-
#endif
|
|
177
|
-
}
|
|
9
|
+
exports.image_frag = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
precision highp int;
|
|
12
|
+
|
|
13
|
+
#include common
|
|
14
|
+
#include read_from_texture
|
|
15
|
+
#include common_frag_params
|
|
16
|
+
#include common_clip
|
|
17
|
+
|
|
18
|
+
uniform vec2 uImageTexDim;
|
|
19
|
+
uniform sampler2D tImageTex;
|
|
20
|
+
uniform sampler2D tGroupTex;
|
|
21
|
+
|
|
22
|
+
uniform vec2 uMarkerTexDim;
|
|
23
|
+
uniform sampler2D tMarker;
|
|
24
|
+
|
|
25
|
+
varying vec2 vUv;
|
|
26
|
+
varying float vInstance;
|
|
27
|
+
|
|
28
|
+
#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)
|
|
29
|
+
#define dInterpolation_cubic
|
|
30
|
+
#endif
|
|
31
|
+
|
|
32
|
+
#if defined(dInterpolation_cubic)
|
|
33
|
+
#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)
|
|
34
|
+
#if defined(dInterpolation_catmulrom)
|
|
35
|
+
const float B = 0.0;
|
|
36
|
+
const float C = 0.5;
|
|
37
|
+
#elif defined(dInterpolation_mitchell)
|
|
38
|
+
const float B = 0.333;
|
|
39
|
+
const float C = 0.333;
|
|
40
|
+
#endif
|
|
41
|
+
|
|
42
|
+
float cubicFilter(float x){
|
|
43
|
+
float f = x;
|
|
44
|
+
if (f < 0.0) {
|
|
45
|
+
f = -f;
|
|
46
|
+
}
|
|
47
|
+
if (f < 1.0) {
|
|
48
|
+
return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +
|
|
49
|
+
(-18.0 + 12.0 * B + 6.0 * C) * (f * f) +
|
|
50
|
+
(6.0 - 2.0 * B)) / 6.0;
|
|
51
|
+
}else if (f >= 1.0 && f < 2.0){
|
|
52
|
+
return ((-B - 6.0 * C) * ( f * f * f)
|
|
53
|
+
+ (6.0 * B + 30.0 * C) * (f * f) +
|
|
54
|
+
(-(12.0 * B) - 48.0 * C) * f +
|
|
55
|
+
8.0 * B + 24.0 * C) / 6.0;
|
|
56
|
+
}else{
|
|
57
|
+
return 0.0;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
#elif defined(dInterpolation_bspline)
|
|
61
|
+
float cubicFilter(float x) {
|
|
62
|
+
float f = x;
|
|
63
|
+
if (f < 0.0) {
|
|
64
|
+
f = -f;
|
|
65
|
+
}
|
|
66
|
+
if (f >= 0.0 && f <= 1.0){
|
|
67
|
+
return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);
|
|
68
|
+
} else if (f > 1.0 && f <= 2.0) {
|
|
69
|
+
return 1.0 / 6.0 * pow((2.0 - f), 3.0);
|
|
70
|
+
}
|
|
71
|
+
return 1.0;
|
|
72
|
+
}
|
|
73
|
+
#endif
|
|
74
|
+
|
|
75
|
+
vec4 biCubic(sampler2D tex, vec2 texCoord) {
|
|
76
|
+
vec2 texelSize = 1.0 / uImageTexDim;
|
|
77
|
+
texCoord -= texelSize / 2.0;
|
|
78
|
+
vec4 nSum = vec4(0.0);
|
|
79
|
+
float nDenom = 0.0;
|
|
80
|
+
vec2 cell = fract(texCoord * uImageTexDim);
|
|
81
|
+
for (float m = -1.0; m <= 2.0; ++m) {
|
|
82
|
+
for (float n = -1.0; n <= 2.0; ++n) {
|
|
83
|
+
vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));
|
|
84
|
+
float c = abs(cubicFilter(m - cell.x) * cubicFilter(-n + cell.y));
|
|
85
|
+
nSum += vecData * c;
|
|
86
|
+
nDenom += c;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
return nSum / nDenom;
|
|
90
|
+
}
|
|
91
|
+
#endif
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
#include fade_lod
|
|
95
|
+
#include clip_pixel
|
|
96
|
+
|
|
97
|
+
#if defined(dInterpolation_cubic)
|
|
98
|
+
vec4 imageData = biCubic(tImageTex, vUv);
|
|
99
|
+
#else
|
|
100
|
+
vec4 imageData = texture2D(tImageTex, vUv);
|
|
101
|
+
#endif
|
|
102
|
+
imageData.a = clamp(imageData.a, 0.0, 1.0);
|
|
103
|
+
if (imageData.a > 0.9) imageData.a = 1.0;
|
|
104
|
+
|
|
105
|
+
imageData.a *= uAlpha;
|
|
106
|
+
if (imageData.a < 0.05)
|
|
107
|
+
discard;
|
|
108
|
+
|
|
109
|
+
float fragmentDepth = gl_FragCoord.z;
|
|
110
|
+
|
|
111
|
+
if ((uRenderMask == MaskOpaque && imageData.a < 1.0) ||
|
|
112
|
+
(uRenderMask == MaskTransparent && imageData.a == 1.0)
|
|
113
|
+
) {
|
|
114
|
+
discard;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
#if defined(dRenderVariant_pick)
|
|
118
|
+
if (imageData.a < 0.3)
|
|
119
|
+
discard;
|
|
120
|
+
#ifdef requiredDrawBuffers
|
|
121
|
+
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
|
122
|
+
gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
|
|
123
|
+
gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
|
|
124
|
+
gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
|
|
125
|
+
#else
|
|
126
|
+
gl_FragColor = vColor;
|
|
127
|
+
if (uPickType == 1) {
|
|
128
|
+
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
|
129
|
+
} else if (uPickType == 2) {
|
|
130
|
+
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
|
|
131
|
+
} else {
|
|
132
|
+
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
|
|
133
|
+
}
|
|
134
|
+
#endif
|
|
135
|
+
#elif defined(dRenderVariant_depth)
|
|
136
|
+
if (imageData.a < 0.05)
|
|
137
|
+
discard;
|
|
138
|
+
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
|
|
139
|
+
#elif defined(dRenderVariant_marking)
|
|
140
|
+
float marker = uMarker;
|
|
141
|
+
if (uMarker == -1.0) {
|
|
142
|
+
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
|
143
|
+
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
144
|
+
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
|
145
|
+
}
|
|
146
|
+
if (uMarkingType == 1) {
|
|
147
|
+
if (marker > 0.0 || imageData.a < 0.05)
|
|
148
|
+
discard;
|
|
149
|
+
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
|
|
150
|
+
} else {
|
|
151
|
+
if (marker == 0.0 || imageData.a < 0.05)
|
|
152
|
+
discard;
|
|
153
|
+
float depthTest = 1.0;
|
|
154
|
+
if (uMarkingDepthTest) {
|
|
155
|
+
depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
|
|
156
|
+
}
|
|
157
|
+
bool isHighlight = intMod(marker, 2.0) > 0.1;
|
|
158
|
+
gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);
|
|
159
|
+
}
|
|
160
|
+
#elif defined(dRenderVariant_emissive)
|
|
161
|
+
gl_FragColor = vec4(0.0);
|
|
162
|
+
#elif defined(dRenderVariant_color)
|
|
163
|
+
gl_FragColor = imageData;
|
|
164
|
+
|
|
165
|
+
float marker = uMarker;
|
|
166
|
+
if (uMarker == -1.0) {
|
|
167
|
+
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
|
|
168
|
+
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
169
|
+
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
#include apply_marker_color
|
|
173
|
+
#include apply_fog
|
|
174
|
+
#include wboit_write
|
|
175
|
+
#include dpoit_write
|
|
176
|
+
#endif
|
|
177
|
+
}
|
|
178
178
|
`;
|
|
@@ -6,25 +6,25 @@ exports.image_vert = void 0;
|
|
|
6
6
|
*
|
|
7
7
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
8
8
|
*/
|
|
9
|
-
exports.image_vert = `
|
|
10
|
-
precision highp float;
|
|
11
|
-
precision highp int;
|
|
12
|
-
|
|
13
|
-
#include common
|
|
14
|
-
#include common_vert_params
|
|
15
|
-
|
|
16
|
-
attribute vec3 aPosition;
|
|
17
|
-
attribute vec2 aUv;
|
|
18
|
-
attribute mat4 aTransform;
|
|
19
|
-
attribute float aInstance;
|
|
20
|
-
|
|
21
|
-
varying vec2 vUv;
|
|
22
|
-
varying float vInstance;
|
|
23
|
-
|
|
24
|
-
void main() {
|
|
25
|
-
#include assign_position
|
|
26
|
-
|
|
27
|
-
vUv = aUv;
|
|
28
|
-
vInstance = aInstance;
|
|
29
|
-
}
|
|
9
|
+
exports.image_vert = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
precision highp int;
|
|
12
|
+
|
|
13
|
+
#include common
|
|
14
|
+
#include common_vert_params
|
|
15
|
+
|
|
16
|
+
attribute vec3 aPosition;
|
|
17
|
+
attribute vec2 aUv;
|
|
18
|
+
attribute mat4 aTransform;
|
|
19
|
+
attribute float aInstance;
|
|
20
|
+
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
varying float vInstance;
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
#include assign_position
|
|
26
|
+
|
|
27
|
+
vUv = aUv;
|
|
28
|
+
vInstance = aInstance;
|
|
29
|
+
}
|
|
30
30
|
`;
|
|
@@ -6,46 +6,46 @@
|
|
|
6
6
|
*/
|
|
7
7
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
8
8
|
exports.lines_frag = void 0;
|
|
9
|
-
exports.lines_frag = `
|
|
10
|
-
precision highp float;
|
|
11
|
-
precision highp int;
|
|
12
|
-
|
|
13
|
-
#include common
|
|
14
|
-
#include common_frag_params
|
|
15
|
-
#include color_frag_params
|
|
16
|
-
#include common_clip
|
|
17
|
-
|
|
18
|
-
void main(){
|
|
19
|
-
#include fade_lod
|
|
20
|
-
#include clip_pixel
|
|
21
|
-
|
|
22
|
-
float fragmentDepth = gl_FragCoord.z;
|
|
23
|
-
#include assign_material_color
|
|
24
|
-
#include check_transparency
|
|
25
|
-
|
|
26
|
-
#if defined(dRenderVariant_pick)
|
|
27
|
-
#include check_picking_alpha
|
|
28
|
-
#ifdef requiredDrawBuffers
|
|
29
|
-
gl_FragColor = vObject;
|
|
30
|
-
gl_FragData[1] = vInstance;
|
|
31
|
-
gl_FragData[2] = vGroup;
|
|
32
|
-
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
|
|
33
|
-
#else
|
|
34
|
-
gl_FragColor = vColor;
|
|
35
|
-
#endif
|
|
36
|
-
#elif defined(dRenderVariant_depth)
|
|
37
|
-
gl_FragColor = material;
|
|
38
|
-
#elif defined(dRenderVariant_marking)
|
|
39
|
-
gl_FragColor = material;
|
|
40
|
-
#elif defined(dRenderVariant_emissive)
|
|
41
|
-
gl_FragColor = material;
|
|
42
|
-
#elif defined(dRenderVariant_color)
|
|
43
|
-
gl_FragColor = material;
|
|
44
|
-
|
|
45
|
-
#include apply_marker_color
|
|
46
|
-
#include apply_fog
|
|
47
|
-
#include wboit_write
|
|
48
|
-
#include dpoit_write
|
|
49
|
-
#endif
|
|
50
|
-
}
|
|
9
|
+
exports.lines_frag = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
precision highp int;
|
|
12
|
+
|
|
13
|
+
#include common
|
|
14
|
+
#include common_frag_params
|
|
15
|
+
#include color_frag_params
|
|
16
|
+
#include common_clip
|
|
17
|
+
|
|
18
|
+
void main(){
|
|
19
|
+
#include fade_lod
|
|
20
|
+
#include clip_pixel
|
|
21
|
+
|
|
22
|
+
float fragmentDepth = gl_FragCoord.z;
|
|
23
|
+
#include assign_material_color
|
|
24
|
+
#include check_transparency
|
|
25
|
+
|
|
26
|
+
#if defined(dRenderVariant_pick)
|
|
27
|
+
#include check_picking_alpha
|
|
28
|
+
#ifdef requiredDrawBuffers
|
|
29
|
+
gl_FragColor = vObject;
|
|
30
|
+
gl_FragData[1] = vInstance;
|
|
31
|
+
gl_FragData[2] = vGroup;
|
|
32
|
+
gl_FragData[3] = packDepthToRGBA(fragmentDepth);
|
|
33
|
+
#else
|
|
34
|
+
gl_FragColor = vColor;
|
|
35
|
+
#endif
|
|
36
|
+
#elif defined(dRenderVariant_depth)
|
|
37
|
+
gl_FragColor = material;
|
|
38
|
+
#elif defined(dRenderVariant_marking)
|
|
39
|
+
gl_FragColor = material;
|
|
40
|
+
#elif defined(dRenderVariant_emissive)
|
|
41
|
+
gl_FragColor = material;
|
|
42
|
+
#elif defined(dRenderVariant_color)
|
|
43
|
+
gl_FragColor = material;
|
|
44
|
+
|
|
45
|
+
#include apply_marker_color
|
|
46
|
+
#include apply_fog
|
|
47
|
+
#include wboit_write
|
|
48
|
+
#include dpoit_write
|
|
49
|
+
#endif
|
|
50
|
+
}
|
|
51
51
|
`;
|