molstar 4.2.0 → 4.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +197 -197
  3. package/build/viewer/embedded.html +52 -52
  4. package/build/viewer/index.html +129 -129
  5. package/build/viewer/molstar.js +1 -1
  6. package/build/viewer/molstar.js.LICENSE.txt +9 -0
  7. package/lib/apps/docking-viewer/index.html +36 -36
  8. package/lib/apps/mesoscale-explorer/index.html +100 -100
  9. package/lib/apps/mesoscale-explorer/style.scss +33 -33
  10. package/lib/apps/viewer/app.d.ts +2 -1
  11. package/lib/apps/viewer/app.js +2 -1
  12. package/lib/apps/viewer/embedded.html +52 -52
  13. package/lib/apps/viewer/index.html +129 -129
  14. package/lib/cli/chem-comp-dict/create-ions.js +9 -9
  15. package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
  16. package/lib/cli/cifschema/util/generate.js +12 -12
  17. package/lib/cli/lipid-params/index.js +9 -9
  18. package/lib/commonjs/apps/viewer/app.d.ts +2 -1
  19. package/lib/commonjs/apps/viewer/app.js +1 -0
  20. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
  21. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
  22. package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
  23. package/lib/commonjs/cli/lipid-params/index.js +9 -9
  24. package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
  25. package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  26. package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
  27. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  28. package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
  29. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
  30. package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
  31. package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
  32. package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  33. package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  34. package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  35. package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
  36. package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
  37. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  38. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
  39. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  40. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
  41. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  42. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
  43. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  44. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
  45. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  46. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
  47. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  48. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
  49. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  50. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
  51. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
  52. package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
  53. package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
  54. package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
  55. package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
  56. package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
  57. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
  58. package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  59. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
  60. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
  61. package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
  62. package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
  63. package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  64. package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
  65. package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
  66. package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  67. package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
  68. package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  69. package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  70. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  71. package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  72. package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  73. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  74. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  75. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  76. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  77. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  78. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  79. package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  80. package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  81. package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  82. package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  83. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  84. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  85. package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  86. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  87. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  88. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
  89. package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  90. package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  91. package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  92. package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  93. package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  94. package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  95. package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  96. package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  97. package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  98. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  99. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  100. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  101. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  102. package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
  103. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  104. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  105. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  106. package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
  107. package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
  108. package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
  109. package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
  110. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
  111. package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
  112. package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
  113. package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
  114. package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  115. package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  116. package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
  117. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
  118. package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
  119. package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
  120. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  121. package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  122. package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
  123. package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
  124. package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
  125. package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
  126. package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  127. package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  128. package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
  129. package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
  130. package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
  131. package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
  132. package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
  133. package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
  134. package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
  135. package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
  136. package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
  137. package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
  138. package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
  139. package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
  140. package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
  141. package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
  142. package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
  143. package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
  144. package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
  145. package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
  146. package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
  147. package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
  148. package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
  149. package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
  150. package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  151. package/lib/commonjs/mol-gl/shader-code.js +15 -15
  152. package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
  153. package/lib/commonjs/mol-gl/webgl/context.js +1 -0
  154. package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
  155. package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
  156. package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  157. package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
  158. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  159. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  160. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  161. package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  162. package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
  163. package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
  164. package/lib/commonjs/servers/volume/config.js +5 -5
  165. package/lib/examples/alpha-orbitals/example-data.js +160 -160
  166. package/lib/examples/alpha-orbitals/index.html +72 -72
  167. package/lib/examples/basic-wrapper/index.html +137 -137
  168. package/lib/examples/lighting/index.html +88 -88
  169. package/lib/examples/proteopedia-wrapper/index.html +236 -236
  170. package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  171. package/lib/extensions/assembly-symmetry/prop.js +24 -24
  172. package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  173. package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
  174. package/lib/extensions/geo-export/usdz-exporter.js +41 -41
  175. package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
  176. package/lib/extensions/mp4-export/encoder.js +1 -1
  177. package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  178. package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  179. package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  180. package/lib/extensions/sb-ncbr/index.d.ts +8 -0
  181. package/lib/extensions/sb-ncbr/index.js +8 -0
  182. package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  183. package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
  184. package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  185. package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
  186. package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  187. package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
  188. package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  189. package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
  190. package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  191. package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
  192. package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  193. package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
  194. package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  195. package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
  196. package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
  197. package/lib/mol-canvas3d/canvas3d.js +4 -0
  198. package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
  199. package/lib/mol-canvas3d/passes/dof.js +163 -0
  200. package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
  201. package/lib/mol-canvas3d/passes/draw.js +31 -8
  202. package/lib/mol-canvas3d/passes/image.d.ts +8 -0
  203. package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  204. package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
  205. package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
  206. package/lib/mol-gl/shader/background.frag.js +95 -95
  207. package/lib/mol-gl/shader/background.vert.js +11 -11
  208. package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  209. package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
  210. package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
  211. package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  212. package/lib/mol-gl/shader/cas.frag.js +144 -144
  213. package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  214. package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  215. package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  216. package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  217. package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  218. package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  219. package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  220. package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  221. package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  222. package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  223. package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  224. package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  225. package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  226. package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  227. package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  228. package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  229. package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  230. package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  231. package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  232. package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  233. package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
  234. package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  235. package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  236. package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  237. package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  238. package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  239. package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  240. package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  241. package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  242. package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  243. package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  244. package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  245. package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  246. package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  247. package/lib/mol-gl/shader/compose.frag.js +12 -12
  248. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  249. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  250. package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  251. package/lib/mol-gl/shader/copy.frag.js +11 -11
  252. package/lib/mol-gl/shader/cylinders.frag.js +266 -266
  253. package/lib/mol-gl/shader/cylinders.vert.js +89 -89
  254. package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
  255. package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
  256. package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
  257. package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
  258. package/lib/mol-gl/shader/dof.frag.js +119 -0
  259. package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  260. package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  261. package/lib/mol-gl/shader/fxaa.frag.js +228 -228
  262. package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
  263. package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
  264. package/lib/mol-gl/shader/hi-z.frag.js +18 -18
  265. package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  266. package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  267. package/lib/mol-gl/shader/image.frag.js +169 -169
  268. package/lib/mol-gl/shader/image.vert.js +21 -21
  269. package/lib/mol-gl/shader/lines.frag.js +42 -42
  270. package/lib/mol-gl/shader/lines.vert.js +117 -117
  271. package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  272. package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  273. package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
  274. package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
  275. package/lib/mol-gl/shader/mesh.frag.js +65 -65
  276. package/lib/mol-gl/shader/mesh.vert.js +49 -49
  277. package/lib/mol-gl/shader/outlines.frag.js +95 -95
  278. package/lib/mol-gl/shader/points.frag.js +59 -59
  279. package/lib/mol-gl/shader/points.vert.js +38 -38
  280. package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
  281. package/lib/mol-gl/shader/quad.vert.js +10 -10
  282. package/lib/mol-gl/shader/shadows.frag.js +123 -123
  283. package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
  284. package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
  285. package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
  286. package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
  287. package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
  288. package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
  289. package/lib/mol-gl/shader/spheres.frag.js +148 -148
  290. package/lib/mol-gl/shader/spheres.vert.js +132 -132
  291. package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
  292. package/lib/mol-gl/shader/ssao.frag.js +211 -211
  293. package/lib/mol-gl/shader/text.frag.js +85 -85
  294. package/lib/mol-gl/shader/text.vert.js +85 -85
  295. package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  296. package/lib/mol-gl/shader-code.js +15 -15
  297. package/lib/mol-gl/webgl/compat.js +12 -12
  298. package/lib/mol-gl/webgl/context.js +1 -0
  299. package/lib/mol-gl/webgl/timer.d.ts +1 -1
  300. package/lib/mol-gl/webgl/timer.js +8 -1
  301. package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  302. package/lib/mol-plugin/animation-loop.d.ts +1 -0
  303. package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  304. package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  305. package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  306. package/lib/mol-plugin/version.js +2 -2
  307. package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  308. package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
  309. package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
  310. package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
  311. package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
  312. package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
  313. package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
  314. package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
  315. package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
  316. package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
  317. package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
  318. package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
  319. package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
  320. package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
  321. package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
  322. package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
  323. package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
  324. package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
  325. package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
  326. package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
  327. package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
  328. package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
  329. package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
  330. package/lib/mol-plugin-ui/skin/blue.scss +1 -1
  331. package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
  332. package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
  333. package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
  334. package/lib/mol-plugin-ui/skin/dark.scss +1 -1
  335. package/lib/mol-plugin-ui/skin/light.scss +1 -1
  336. package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
  337. package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
  338. package/lib/servers/volume/config.js +5 -5
  339. package/package.json +196 -195
@@ -1,62 +1,62 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.reduction_frag = void 0;
4
- exports.reduction_frag = `
5
- precision highp float;
6
- precision highp int;
7
- precision highp sampler2D;
8
-
9
- uniform sampler2D tInputLevel;
10
-
11
- // previous level used to evaluate the new level
12
- #if __VERSION__ == 100
13
- uniform sampler2D tPreviousLevel;
14
- #else
15
- precision highp isampler2D;
16
- uniform isampler2D tPreviousLevel;
17
- #endif
18
-
19
- // inverted size of the previous level texture.
20
- uniform float uSize;
21
- uniform float uTexSize;
22
- uniform bool uFirst;
23
-
24
- #include common
25
-
26
- void main(void) {
27
- float k = 0.5 * uSize;
28
- vec2 position = floor((gl_FragCoord.xy / uTexSize) / uSize) * uSize;
29
-
30
- #if __VERSION__ == 100
31
- float a, b, c, d;
32
-
33
- if (uFirst) {
34
- a = texture2D(tInputLevel, position).r * 255.0;
35
- b = texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0;
36
- c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
37
- d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
38
- } else {
39
- a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
40
- b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
41
- c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
42
- d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
43
- }
44
- gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
45
- #else
46
- int a, b, c, d;
47
-
48
- if (uFirst) {
49
- a = int(texture2D(tInputLevel, position).r * 255.0);
50
- b = int(texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0);
51
- c = int(texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0);
52
- d = int(texture2D(tInputLevel, position + vec2(k, k)).r * 255.0);
53
- } else {
54
- a = texture2D(tPreviousLevel, position).r;
55
- b = texture2D(tPreviousLevel, position + vec2(k, 0.0)).r;
56
- c = texture2D(tPreviousLevel, position + vec2(0.0, k)).r;
57
- d = texture2D(tPreviousLevel, position + vec2(k, k)).r;
58
- }
59
- gl_FragColor = ivec4(a + b + c + d);
60
- #endif
61
- }
4
+ exports.reduction_frag = `
5
+ precision highp float;
6
+ precision highp int;
7
+ precision highp sampler2D;
8
+
9
+ uniform sampler2D tInputLevel;
10
+
11
+ // previous level used to evaluate the new level
12
+ #if __VERSION__ == 100
13
+ uniform sampler2D tPreviousLevel;
14
+ #else
15
+ precision highp isampler2D;
16
+ uniform isampler2D tPreviousLevel;
17
+ #endif
18
+
19
+ // inverted size of the previous level texture.
20
+ uniform float uSize;
21
+ uniform float uTexSize;
22
+ uniform bool uFirst;
23
+
24
+ #include common
25
+
26
+ void main(void) {
27
+ float k = 0.5 * uSize;
28
+ vec2 position = floor((gl_FragCoord.xy / uTexSize) / uSize) * uSize;
29
+
30
+ #if __VERSION__ == 100
31
+ float a, b, c, d;
32
+
33
+ if (uFirst) {
34
+ a = texture2D(tInputLevel, position).r * 255.0;
35
+ b = texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0;
36
+ c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
37
+ d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
38
+ } else {
39
+ a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
40
+ b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
41
+ c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
42
+ d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
43
+ }
44
+ gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
45
+ #else
46
+ int a, b, c, d;
47
+
48
+ if (uFirst) {
49
+ a = int(texture2D(tInputLevel, position).r * 255.0);
50
+ b = int(texture2D(tInputLevel, position + vec2(k, 0.0)).r * 255.0);
51
+ c = int(texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0);
52
+ d = int(texture2D(tInputLevel, position + vec2(k, k)).r * 255.0);
53
+ } else {
54
+ a = texture2D(tPreviousLevel, position).r;
55
+ b = texture2D(tPreviousLevel, position + vec2(k, 0.0)).r;
56
+ c = texture2D(tPreviousLevel, position + vec2(0.0, k)).r;
57
+ d = texture2D(tPreviousLevel, position + vec2(k, k)).r;
58
+ }
59
+ gl_FragColor = ivec4(a + b + c + d);
60
+ #endif
61
+ }
62
62
  `;
@@ -6,23 +6,23 @@
6
6
  */
7
7
  Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.sum_frag = void 0;
9
- exports.sum_frag = `
10
- precision highp float;
11
- precision highp int;
12
-
13
- #if __VERSION__ == 100
14
- precision highp sampler2D;
15
- uniform sampler2D tTexture;
16
- #else
17
- precision highp isampler2D;
18
- uniform isampler2D tTexture;
19
- #endif
20
-
21
- void main(void) {
22
- #if __VERSION__ == 100
23
- gl_FragColor = texture2D(tTexture, vec2(0.5));
24
- #else
25
- gl_FragColor = ivec4(texture2D(tTexture, vec2(0.5)).r);
26
- #endif
27
- }
9
+ exports.sum_frag = `
10
+ precision highp float;
11
+ precision highp int;
12
+
13
+ #if __VERSION__ == 100
14
+ precision highp sampler2D;
15
+ uniform sampler2D tTexture;
16
+ #else
17
+ precision highp isampler2D;
18
+ uniform isampler2D tTexture;
19
+ #endif
20
+
21
+ void main(void) {
22
+ #if __VERSION__ == 100
23
+ gl_FragColor = texture2D(tTexture, vec2(0.5));
24
+ #else
25
+ gl_FragColor = ivec4(texture2D(tTexture, vec2(0.5)).r);
26
+ #endif
27
+ }
28
28
  `;
@@ -6,173 +6,173 @@ exports.image_frag = void 0;
6
6
  *
7
7
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
8
8
  */
9
- exports.image_frag = `
10
- precision highp float;
11
- precision highp int;
12
-
13
- #include common
14
- #include read_from_texture
15
- #include common_frag_params
16
- #include common_clip
17
-
18
- uniform vec2 uImageTexDim;
19
- uniform sampler2D tImageTex;
20
- uniform sampler2D tGroupTex;
21
-
22
- uniform vec2 uMarkerTexDim;
23
- uniform sampler2D tMarker;
24
-
25
- varying vec2 vUv;
26
- varying float vInstance;
27
-
28
- #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)
29
- #define dInterpolation_cubic
30
- #endif
31
-
32
- #if defined(dInterpolation_cubic)
33
- #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)
34
- #if defined(dInterpolation_catmulrom)
35
- const float B = 0.0;
36
- const float C = 0.5;
37
- #elif defined(dInterpolation_mitchell)
38
- const float B = 0.333;
39
- const float C = 0.333;
40
- #endif
41
-
42
- float cubicFilter(float x){
43
- float f = x;
44
- if (f < 0.0) {
45
- f = -f;
46
- }
47
- if (f < 1.0) {
48
- return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +
49
- (-18.0 + 12.0 * B + 6.0 * C) * (f * f) +
50
- (6.0 - 2.0 * B)) / 6.0;
51
- }else if (f >= 1.0 && f < 2.0){
52
- return ((-B - 6.0 * C) * ( f * f * f)
53
- + (6.0 * B + 30.0 * C) * (f * f) +
54
- (-(12.0 * B) - 48.0 * C) * f +
55
- 8.0 * B + 24.0 * C) / 6.0;
56
- }else{
57
- return 0.0;
58
- }
59
- }
60
- #elif defined(dInterpolation_bspline)
61
- float cubicFilter(float x) {
62
- float f = x;
63
- if (f < 0.0) {
64
- f = -f;
65
- }
66
- if (f >= 0.0 && f <= 1.0){
67
- return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);
68
- } else if (f > 1.0 && f <= 2.0) {
69
- return 1.0 / 6.0 * pow((2.0 - f), 3.0);
70
- }
71
- return 1.0;
72
- }
73
- #endif
74
-
75
- vec4 biCubic(sampler2D tex, vec2 texCoord) {
76
- vec2 texelSize = 1.0 / uImageTexDim;
77
- texCoord -= texelSize / 2.0;
78
- vec4 nSum = vec4(0.0);
79
- float nDenom = 0.0;
80
- vec2 cell = fract(texCoord * uImageTexDim);
81
- for (float m = -1.0; m <= 2.0; ++m) {
82
- for (float n = -1.0; n <= 2.0; ++n) {
83
- vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));
84
- float c = abs(cubicFilter(m - cell.x) * cubicFilter(-n + cell.y));
85
- nSum += vecData * c;
86
- nDenom += c;
87
- }
88
- }
89
- return nSum / nDenom;
90
- }
91
- #endif
92
-
93
- void main() {
94
- #include fade_lod
95
- #include clip_pixel
96
-
97
- #if defined(dInterpolation_cubic)
98
- vec4 imageData = biCubic(tImageTex, vUv);
99
- #else
100
- vec4 imageData = texture2D(tImageTex, vUv);
101
- #endif
102
- imageData.a = clamp(imageData.a, 0.0, 1.0);
103
- if (imageData.a > 0.9) imageData.a = 1.0;
104
-
105
- imageData.a *= uAlpha;
106
- if (imageData.a < 0.05)
107
- discard;
108
-
109
- float fragmentDepth = gl_FragCoord.z;
110
-
111
- if ((uRenderMask == MaskOpaque && imageData.a < 1.0) ||
112
- (uRenderMask == MaskTransparent && imageData.a == 1.0)
113
- ) {
114
- discard;
115
- }
116
-
117
- #if defined(dRenderVariant_pick)
118
- if (imageData.a < 0.3)
119
- discard;
120
- #ifdef requiredDrawBuffers
121
- gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
122
- gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
123
- gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
124
- gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
125
- #else
126
- gl_FragColor = vColor;
127
- if (uPickType == 1) {
128
- gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
129
- } else if (uPickType == 2) {
130
- gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
131
- } else {
132
- gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
133
- }
134
- #endif
135
- #elif defined(dRenderVariant_depth)
136
- if (imageData.a < 0.05)
137
- discard;
138
- gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
139
- #elif defined(dRenderVariant_marking)
140
- float marker = uMarker;
141
- if (uMarker == -1.0) {
142
- float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
143
- marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
144
- marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
145
- }
146
- if (uMarkingType == 1) {
147
- if (marker > 0.0 || imageData.a < 0.05)
148
- discard;
149
- gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
150
- } else {
151
- if (marker == 0.0 || imageData.a < 0.05)
152
- discard;
153
- float depthTest = 1.0;
154
- if (uMarkingDepthTest) {
155
- depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
156
- }
157
- bool isHighlight = intMod(marker, 2.0) > 0.1;
158
- gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);
159
- }
160
- #elif defined(dRenderVariant_emissive)
161
- gl_FragColor = vec4(0.0);
162
- #elif defined(dRenderVariant_color)
163
- gl_FragColor = imageData;
164
-
165
- float marker = uMarker;
166
- if (uMarker == -1.0) {
167
- float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
168
- marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
169
- marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
170
- }
171
-
172
- #include apply_marker_color
173
- #include apply_fog
174
- #include wboit_write
175
- #include dpoit_write
176
- #endif
177
- }
9
+ exports.image_frag = `
10
+ precision highp float;
11
+ precision highp int;
12
+
13
+ #include common
14
+ #include read_from_texture
15
+ #include common_frag_params
16
+ #include common_clip
17
+
18
+ uniform vec2 uImageTexDim;
19
+ uniform sampler2D tImageTex;
20
+ uniform sampler2D tGroupTex;
21
+
22
+ uniform vec2 uMarkerTexDim;
23
+ uniform sampler2D tMarker;
24
+
25
+ varying vec2 vUv;
26
+ varying float vInstance;
27
+
28
+ #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)
29
+ #define dInterpolation_cubic
30
+ #endif
31
+
32
+ #if defined(dInterpolation_cubic)
33
+ #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)
34
+ #if defined(dInterpolation_catmulrom)
35
+ const float B = 0.0;
36
+ const float C = 0.5;
37
+ #elif defined(dInterpolation_mitchell)
38
+ const float B = 0.333;
39
+ const float C = 0.333;
40
+ #endif
41
+
42
+ float cubicFilter(float x){
43
+ float f = x;
44
+ if (f < 0.0) {
45
+ f = -f;
46
+ }
47
+ if (f < 1.0) {
48
+ return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +
49
+ (-18.0 + 12.0 * B + 6.0 * C) * (f * f) +
50
+ (6.0 - 2.0 * B)) / 6.0;
51
+ }else if (f >= 1.0 && f < 2.0){
52
+ return ((-B - 6.0 * C) * ( f * f * f)
53
+ + (6.0 * B + 30.0 * C) * (f * f) +
54
+ (-(12.0 * B) - 48.0 * C) * f +
55
+ 8.0 * B + 24.0 * C) / 6.0;
56
+ }else{
57
+ return 0.0;
58
+ }
59
+ }
60
+ #elif defined(dInterpolation_bspline)
61
+ float cubicFilter(float x) {
62
+ float f = x;
63
+ if (f < 0.0) {
64
+ f = -f;
65
+ }
66
+ if (f >= 0.0 && f <= 1.0){
67
+ return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);
68
+ } else if (f > 1.0 && f <= 2.0) {
69
+ return 1.0 / 6.0 * pow((2.0 - f), 3.0);
70
+ }
71
+ return 1.0;
72
+ }
73
+ #endif
74
+
75
+ vec4 biCubic(sampler2D tex, vec2 texCoord) {
76
+ vec2 texelSize = 1.0 / uImageTexDim;
77
+ texCoord -= texelSize / 2.0;
78
+ vec4 nSum = vec4(0.0);
79
+ float nDenom = 0.0;
80
+ vec2 cell = fract(texCoord * uImageTexDim);
81
+ for (float m = -1.0; m <= 2.0; ++m) {
82
+ for (float n = -1.0; n <= 2.0; ++n) {
83
+ vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));
84
+ float c = abs(cubicFilter(m - cell.x) * cubicFilter(-n + cell.y));
85
+ nSum += vecData * c;
86
+ nDenom += c;
87
+ }
88
+ }
89
+ return nSum / nDenom;
90
+ }
91
+ #endif
92
+
93
+ void main() {
94
+ #include fade_lod
95
+ #include clip_pixel
96
+
97
+ #if defined(dInterpolation_cubic)
98
+ vec4 imageData = biCubic(tImageTex, vUv);
99
+ #else
100
+ vec4 imageData = texture2D(tImageTex, vUv);
101
+ #endif
102
+ imageData.a = clamp(imageData.a, 0.0, 1.0);
103
+ if (imageData.a > 0.9) imageData.a = 1.0;
104
+
105
+ imageData.a *= uAlpha;
106
+ if (imageData.a < 0.05)
107
+ discard;
108
+
109
+ float fragmentDepth = gl_FragCoord.z;
110
+
111
+ if ((uRenderMask == MaskOpaque && imageData.a < 1.0) ||
112
+ (uRenderMask == MaskTransparent && imageData.a == 1.0)
113
+ ) {
114
+ discard;
115
+ }
116
+
117
+ #if defined(dRenderVariant_pick)
118
+ if (imageData.a < 0.3)
119
+ discard;
120
+ #ifdef requiredDrawBuffers
121
+ gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
122
+ gl_FragData[1] = vec4(packIntToRGB(vInstance), 1.0);
123
+ gl_FragData[2] = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
124
+ gl_FragData[3] = packDepthToRGBA(gl_FragCoord.z);
125
+ #else
126
+ gl_FragColor = vColor;
127
+ if (uPickType == 1) {
128
+ gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
129
+ } else if (uPickType == 2) {
130
+ gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
131
+ } else {
132
+ gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
133
+ }
134
+ #endif
135
+ #elif defined(dRenderVariant_depth)
136
+ if (imageData.a < 0.05)
137
+ discard;
138
+ gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
139
+ #elif defined(dRenderVariant_marking)
140
+ float marker = uMarker;
141
+ if (uMarker == -1.0) {
142
+ float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
143
+ marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
144
+ marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
145
+ }
146
+ if (uMarkingType == 1) {
147
+ if (marker > 0.0 || imageData.a < 0.05)
148
+ discard;
149
+ gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
150
+ } else {
151
+ if (marker == 0.0 || imageData.a < 0.05)
152
+ discard;
153
+ float depthTest = 1.0;
154
+ if (uMarkingDepthTest) {
155
+ depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
156
+ }
157
+ bool isHighlight = intMod(marker, 2.0) > 0.1;
158
+ gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);
159
+ }
160
+ #elif defined(dRenderVariant_emissive)
161
+ gl_FragColor = vec4(0.0);
162
+ #elif defined(dRenderVariant_color)
163
+ gl_FragColor = imageData;
164
+
165
+ float marker = uMarker;
166
+ if (uMarker == -1.0) {
167
+ float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
168
+ marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
169
+ marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
170
+ }
171
+
172
+ #include apply_marker_color
173
+ #include apply_fog
174
+ #include wboit_write
175
+ #include dpoit_write
176
+ #endif
177
+ }
178
178
  `;
@@ -6,25 +6,25 @@ exports.image_vert = void 0;
6
6
  *
7
7
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
8
8
  */
9
- exports.image_vert = `
10
- precision highp float;
11
- precision highp int;
12
-
13
- #include common
14
- #include common_vert_params
15
-
16
- attribute vec3 aPosition;
17
- attribute vec2 aUv;
18
- attribute mat4 aTransform;
19
- attribute float aInstance;
20
-
21
- varying vec2 vUv;
22
- varying float vInstance;
23
-
24
- void main() {
25
- #include assign_position
26
-
27
- vUv = aUv;
28
- vInstance = aInstance;
29
- }
9
+ exports.image_vert = `
10
+ precision highp float;
11
+ precision highp int;
12
+
13
+ #include common
14
+ #include common_vert_params
15
+
16
+ attribute vec3 aPosition;
17
+ attribute vec2 aUv;
18
+ attribute mat4 aTransform;
19
+ attribute float aInstance;
20
+
21
+ varying vec2 vUv;
22
+ varying float vInstance;
23
+
24
+ void main() {
25
+ #include assign_position
26
+
27
+ vUv = aUv;
28
+ vInstance = aInstance;
29
+ }
30
30
  `;
@@ -6,46 +6,46 @@
6
6
  */
7
7
  Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.lines_frag = void 0;
9
- exports.lines_frag = `
10
- precision highp float;
11
- precision highp int;
12
-
13
- #include common
14
- #include common_frag_params
15
- #include color_frag_params
16
- #include common_clip
17
-
18
- void main(){
19
- #include fade_lod
20
- #include clip_pixel
21
-
22
- float fragmentDepth = gl_FragCoord.z;
23
- #include assign_material_color
24
- #include check_transparency
25
-
26
- #if defined(dRenderVariant_pick)
27
- #include check_picking_alpha
28
- #ifdef requiredDrawBuffers
29
- gl_FragColor = vObject;
30
- gl_FragData[1] = vInstance;
31
- gl_FragData[2] = vGroup;
32
- gl_FragData[3] = packDepthToRGBA(fragmentDepth);
33
- #else
34
- gl_FragColor = vColor;
35
- #endif
36
- #elif defined(dRenderVariant_depth)
37
- gl_FragColor = material;
38
- #elif defined(dRenderVariant_marking)
39
- gl_FragColor = material;
40
- #elif defined(dRenderVariant_emissive)
41
- gl_FragColor = material;
42
- #elif defined(dRenderVariant_color)
43
- gl_FragColor = material;
44
-
45
- #include apply_marker_color
46
- #include apply_fog
47
- #include wboit_write
48
- #include dpoit_write
49
- #endif
50
- }
9
+ exports.lines_frag = `
10
+ precision highp float;
11
+ precision highp int;
12
+
13
+ #include common
14
+ #include common_frag_params
15
+ #include color_frag_params
16
+ #include common_clip
17
+
18
+ void main(){
19
+ #include fade_lod
20
+ #include clip_pixel
21
+
22
+ float fragmentDepth = gl_FragCoord.z;
23
+ #include assign_material_color
24
+ #include check_transparency
25
+
26
+ #if defined(dRenderVariant_pick)
27
+ #include check_picking_alpha
28
+ #ifdef requiredDrawBuffers
29
+ gl_FragColor = vObject;
30
+ gl_FragData[1] = vInstance;
31
+ gl_FragData[2] = vGroup;
32
+ gl_FragData[3] = packDepthToRGBA(fragmentDepth);
33
+ #else
34
+ gl_FragColor = vColor;
35
+ #endif
36
+ #elif defined(dRenderVariant_depth)
37
+ gl_FragColor = material;
38
+ #elif defined(dRenderVariant_marking)
39
+ gl_FragColor = material;
40
+ #elif defined(dRenderVariant_emissive)
41
+ gl_FragColor = material;
42
+ #elif defined(dRenderVariant_color)
43
+ gl_FragColor = material;
44
+
45
+ #include apply_marker_color
46
+ #include apply_fog
47
+ #include wboit_write
48
+ #include dpoit_write
49
+ #endif
50
+ }
51
51
  `;