molstar 4.2.0 → 4.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +197 -197
  3. package/build/viewer/embedded.html +52 -52
  4. package/build/viewer/index.html +129 -129
  5. package/build/viewer/molstar.js +1 -1
  6. package/build/viewer/molstar.js.LICENSE.txt +9 -0
  7. package/lib/apps/docking-viewer/index.html +36 -36
  8. package/lib/apps/mesoscale-explorer/index.html +100 -100
  9. package/lib/apps/mesoscale-explorer/style.scss +33 -33
  10. package/lib/apps/viewer/app.d.ts +2 -1
  11. package/lib/apps/viewer/app.js +2 -1
  12. package/lib/apps/viewer/embedded.html +52 -52
  13. package/lib/apps/viewer/index.html +129 -129
  14. package/lib/cli/chem-comp-dict/create-ions.js +9 -9
  15. package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
  16. package/lib/cli/cifschema/util/generate.js +12 -12
  17. package/lib/cli/lipid-params/index.js +9 -9
  18. package/lib/commonjs/apps/viewer/app.d.ts +2 -1
  19. package/lib/commonjs/apps/viewer/app.js +1 -0
  20. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
  21. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
  22. package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
  23. package/lib/commonjs/cli/lipid-params/index.js +9 -9
  24. package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
  25. package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  26. package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
  27. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  28. package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
  29. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
  30. package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
  31. package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
  32. package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  33. package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  34. package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  35. package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
  36. package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
  37. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  38. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
  39. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  40. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
  41. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  42. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
  43. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  44. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
  45. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  46. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
  47. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  48. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
  49. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  50. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
  51. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
  52. package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
  53. package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
  54. package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
  55. package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
  56. package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
  57. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
  58. package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  59. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
  60. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
  61. package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
  62. package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
  63. package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  64. package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
  65. package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
  66. package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  67. package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
  68. package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  69. package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  70. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  71. package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  72. package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  73. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  74. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  75. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  76. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  77. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  78. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  79. package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  80. package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  81. package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  82. package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  83. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  84. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  85. package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  86. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  87. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  88. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
  89. package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  90. package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  91. package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  92. package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  93. package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  94. package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  95. package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  96. package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  97. package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  98. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  99. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  100. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  101. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  102. package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
  103. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  104. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  105. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  106. package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
  107. package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
  108. package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
  109. package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
  110. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
  111. package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
  112. package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
  113. package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
  114. package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  115. package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  116. package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
  117. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
  118. package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
  119. package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
  120. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  121. package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  122. package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
  123. package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
  124. package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
  125. package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
  126. package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  127. package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  128. package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
  129. package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
  130. package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
  131. package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
  132. package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
  133. package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
  134. package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
  135. package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
  136. package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
  137. package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
  138. package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
  139. package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
  140. package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
  141. package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
  142. package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
  143. package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
  144. package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
  145. package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
  146. package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
  147. package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
  148. package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
  149. package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
  150. package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  151. package/lib/commonjs/mol-gl/shader-code.js +15 -15
  152. package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
  153. package/lib/commonjs/mol-gl/webgl/context.js +1 -0
  154. package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
  155. package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
  156. package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  157. package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
  158. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  159. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  160. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  161. package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  162. package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
  163. package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
  164. package/lib/commonjs/servers/volume/config.js +5 -5
  165. package/lib/examples/alpha-orbitals/example-data.js +160 -160
  166. package/lib/examples/alpha-orbitals/index.html +72 -72
  167. package/lib/examples/basic-wrapper/index.html +137 -137
  168. package/lib/examples/lighting/index.html +88 -88
  169. package/lib/examples/proteopedia-wrapper/index.html +236 -236
  170. package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  171. package/lib/extensions/assembly-symmetry/prop.js +24 -24
  172. package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  173. package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
  174. package/lib/extensions/geo-export/usdz-exporter.js +41 -41
  175. package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
  176. package/lib/extensions/mp4-export/encoder.js +1 -1
  177. package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  178. package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  179. package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  180. package/lib/extensions/sb-ncbr/index.d.ts +8 -0
  181. package/lib/extensions/sb-ncbr/index.js +8 -0
  182. package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  183. package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
  184. package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  185. package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
  186. package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  187. package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
  188. package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  189. package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
  190. package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  191. package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
  192. package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  193. package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
  194. package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  195. package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
  196. package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
  197. package/lib/mol-canvas3d/canvas3d.js +4 -0
  198. package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
  199. package/lib/mol-canvas3d/passes/dof.js +163 -0
  200. package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
  201. package/lib/mol-canvas3d/passes/draw.js +31 -8
  202. package/lib/mol-canvas3d/passes/image.d.ts +8 -0
  203. package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  204. package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
  205. package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
  206. package/lib/mol-gl/shader/background.frag.js +95 -95
  207. package/lib/mol-gl/shader/background.vert.js +11 -11
  208. package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  209. package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
  210. package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
  211. package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  212. package/lib/mol-gl/shader/cas.frag.js +144 -144
  213. package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  214. package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  215. package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  216. package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  217. package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  218. package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  219. package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  220. package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  221. package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  222. package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  223. package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  224. package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  225. package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  226. package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  227. package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  228. package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  229. package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  230. package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  231. package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  232. package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  233. package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
  234. package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  235. package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  236. package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  237. package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  238. package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  239. package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  240. package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  241. package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  242. package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  243. package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  244. package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  245. package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  246. package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  247. package/lib/mol-gl/shader/compose.frag.js +12 -12
  248. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  249. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  250. package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  251. package/lib/mol-gl/shader/copy.frag.js +11 -11
  252. package/lib/mol-gl/shader/cylinders.frag.js +266 -266
  253. package/lib/mol-gl/shader/cylinders.vert.js +89 -89
  254. package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
  255. package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
  256. package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
  257. package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
  258. package/lib/mol-gl/shader/dof.frag.js +119 -0
  259. package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  260. package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  261. package/lib/mol-gl/shader/fxaa.frag.js +228 -228
  262. package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
  263. package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
  264. package/lib/mol-gl/shader/hi-z.frag.js +18 -18
  265. package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  266. package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  267. package/lib/mol-gl/shader/image.frag.js +169 -169
  268. package/lib/mol-gl/shader/image.vert.js +21 -21
  269. package/lib/mol-gl/shader/lines.frag.js +42 -42
  270. package/lib/mol-gl/shader/lines.vert.js +117 -117
  271. package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  272. package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  273. package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
  274. package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
  275. package/lib/mol-gl/shader/mesh.frag.js +65 -65
  276. package/lib/mol-gl/shader/mesh.vert.js +49 -49
  277. package/lib/mol-gl/shader/outlines.frag.js +95 -95
  278. package/lib/mol-gl/shader/points.frag.js +59 -59
  279. package/lib/mol-gl/shader/points.vert.js +38 -38
  280. package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
  281. package/lib/mol-gl/shader/quad.vert.js +10 -10
  282. package/lib/mol-gl/shader/shadows.frag.js +123 -123
  283. package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
  284. package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
  285. package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
  286. package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
  287. package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
  288. package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
  289. package/lib/mol-gl/shader/spheres.frag.js +148 -148
  290. package/lib/mol-gl/shader/spheres.vert.js +132 -132
  291. package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
  292. package/lib/mol-gl/shader/ssao.frag.js +211 -211
  293. package/lib/mol-gl/shader/text.frag.js +85 -85
  294. package/lib/mol-gl/shader/text.vert.js +85 -85
  295. package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  296. package/lib/mol-gl/shader-code.js +15 -15
  297. package/lib/mol-gl/webgl/compat.js +12 -12
  298. package/lib/mol-gl/webgl/context.js +1 -0
  299. package/lib/mol-gl/webgl/timer.d.ts +1 -1
  300. package/lib/mol-gl/webgl/timer.js +8 -1
  301. package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  302. package/lib/mol-plugin/animation-loop.d.ts +1 -0
  303. package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  304. package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  305. package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  306. package/lib/mol-plugin/version.js +2 -2
  307. package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  308. package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
  309. package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
  310. package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
  311. package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
  312. package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
  313. package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
  314. package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
  315. package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
  316. package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
  317. package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
  318. package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
  319. package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
  320. package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
  321. package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
  322. package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
  323. package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
  324. package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
  325. package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
  326. package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
  327. package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
  328. package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
  329. package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
  330. package/lib/mol-plugin-ui/skin/blue.scss +1 -1
  331. package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
  332. package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
  333. package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
  334. package/lib/mol-plugin-ui/skin/dark.scss +1 -1
  335. package/lib/mol-plugin-ui/skin/light.scss +1 -1
  336. package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
  337. package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
  338. package/lib/servers/volume/config.js +5 -5
  339. package/package.json +196 -195
@@ -9,60 +9,60 @@
9
9
  */
10
10
  Object.defineProperty(exports, "__esModule", { value: true });
11
11
  exports.blend_frag = void 0;
12
- exports.blend_frag = `
13
- precision highp float;
14
- precision highp int;
15
- precision highp sampler2D;
16
-
17
- uniform sampler2D tWeights;
18
- uniform sampler2D tColor;
19
- uniform vec2 uTexSizeInv;
20
-
21
- varying vec2 vUv;
22
- varying vec4 vOffset[2];
23
-
24
- vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
25
- // Fetch the blending weights for current pixel:
26
- vec4 a;
27
- a.xz = texture2D(blendTex, texCoord).xz;
28
- a.y = texture2D(blendTex, offset[1].zw).g;
29
- a.w = texture2D(blendTex, offset[1].xy).a;
30
-
31
- // Is there any blending weight with a value greater than 0.0?
32
- if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
33
- return texture2D(colorTex, texCoord, 0.0);
34
- } else {
35
- // Up to 4 lines can be crossing a pixel (one through each edge). We
36
- // favor blending by choosing the line with the maximum weight for each
37
- // direction:
38
- vec2 offset;
39
- offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
40
- offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
41
-
42
- // Then we go in the direction that has the maximum weight:
43
- if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
44
- offset.y = 0.0;
45
- } else {
46
- offset.x = 0.0;
47
- }
48
-
49
- // Fetch the opposite color and lerp by hand:
50
- vec4 C = texture2D(colorTex, texCoord, 0.0);
51
- texCoord += sign(offset) * uTexSizeInv;
52
- vec4 Cop = texture2D(colorTex, texCoord, 0.0);
53
- float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
54
-
55
- // WebGL port note: Added gamma correction
56
- C.xyz = pow(C.xyz, vec3(2.2));
57
- Cop.xyz = pow(Cop.xyz, vec3(2.2));
58
- vec4 mixed = mix(C, Cop, s);
59
- mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
60
-
61
- return mixed;
62
- }
63
- }
64
-
65
- void main() {
66
- gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
67
- }
12
+ exports.blend_frag = `
13
+ precision highp float;
14
+ precision highp int;
15
+ precision highp sampler2D;
16
+
17
+ uniform sampler2D tWeights;
18
+ uniform sampler2D tColor;
19
+ uniform vec2 uTexSizeInv;
20
+
21
+ varying vec2 vUv;
22
+ varying vec4 vOffset[2];
23
+
24
+ vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
25
+ // Fetch the blending weights for current pixel:
26
+ vec4 a;
27
+ a.xz = texture2D(blendTex, texCoord).xz;
28
+ a.y = texture2D(blendTex, offset[1].zw).g;
29
+ a.w = texture2D(blendTex, offset[1].xy).a;
30
+
31
+ // Is there any blending weight with a value greater than 0.0?
32
+ if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
33
+ return texture2D(colorTex, texCoord, 0.0);
34
+ } else {
35
+ // Up to 4 lines can be crossing a pixel (one through each edge). We
36
+ // favor blending by choosing the line with the maximum weight for each
37
+ // direction:
38
+ vec2 offset;
39
+ offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
40
+ offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
41
+
42
+ // Then we go in the direction that has the maximum weight:
43
+ if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
44
+ offset.y = 0.0;
45
+ } else {
46
+ offset.x = 0.0;
47
+ }
48
+
49
+ // Fetch the opposite color and lerp by hand:
50
+ vec4 C = texture2D(colorTex, texCoord, 0.0);
51
+ texCoord += sign(offset) * uTexSizeInv;
52
+ vec4 Cop = texture2D(colorTex, texCoord, 0.0);
53
+ float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
54
+
55
+ // WebGL port note: Added gamma correction
56
+ C.xyz = pow(C.xyz, vec3(2.2));
57
+ Cop.xyz = pow(Cop.xyz, vec3(2.2));
58
+ vec4 mixed = mix(C, Cop, s);
59
+ mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
60
+
61
+ return mixed;
62
+ }
63
+ }
64
+
65
+ void main() {
66
+ gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
67
+ }
68
68
  `;
@@ -9,29 +9,29 @@
9
9
  */
10
10
  Object.defineProperty(exports, "__esModule", { value: true });
11
11
  exports.blend_vert = void 0;
12
- exports.blend_vert = `
13
- precision highp float;
14
-
15
- attribute vec2 aPosition;
16
- uniform vec2 uQuadScale;
17
-
18
- uniform vec2 uTexSizeInv;
19
- uniform vec4 uViewport;
20
-
21
- varying vec2 vUv;
22
- varying vec4 vOffset[2];
23
-
24
- void SMAANeighborhoodBlendingVS(vec2 texCoord) {
25
- vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
26
- vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
27
- }
28
-
29
- void main() {
30
- vec2 scale = uViewport.zw * uTexSizeInv;
31
- vec2 shift = uViewport.xy * uTexSizeInv;
32
- vUv = (aPosition + 1.0) * 0.5 * scale + shift;
33
- SMAANeighborhoodBlendingVS(vUv);
34
- vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
35
- gl_Position = vec4(position, 0.0, 1.0);
36
- }
12
+ exports.blend_vert = `
13
+ precision highp float;
14
+
15
+ attribute vec2 aPosition;
16
+ uniform vec2 uQuadScale;
17
+
18
+ uniform vec2 uTexSizeInv;
19
+ uniform vec4 uViewport;
20
+
21
+ varying vec2 vUv;
22
+ varying vec4 vOffset[2];
23
+
24
+ void SMAANeighborhoodBlendingVS(vec2 texCoord) {
25
+ vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
26
+ vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
27
+ }
28
+
29
+ void main() {
30
+ vec2 scale = uViewport.zw * uTexSizeInv;
31
+ vec2 shift = uViewport.xy * uTexSizeInv;
32
+ vUv = (aPosition + 1.0) * 0.5 * scale + shift;
33
+ SMAANeighborhoodBlendingVS(vUv);
34
+ vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
35
+ gl_Position = vec4(position, 0.0, 1.0);
36
+ }
37
37
  `;
@@ -9,70 +9,70 @@
9
9
  */
10
10
  Object.defineProperty(exports, "__esModule", { value: true });
11
11
  exports.edges_frag = void 0;
12
- exports.edges_frag = `
13
- precision highp float;
14
- precision highp int;
15
- precision highp sampler2D;
16
-
17
- uniform sampler2D tColor;
18
- uniform vec2 uTexSizeInv;
19
-
20
- varying vec2 vUv;
21
- varying vec4 vOffset[3];
22
-
23
- vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
24
- vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
25
-
26
- // Calculate color deltas:
27
- vec4 delta;
28
- vec3 C = texture2D(colorTex, texcoord).rgb;
29
-
30
- vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
31
- vec3 t = abs(C - Cleft);
32
- delta.x = max(max(t.r, t.g), t.b);
33
-
34
- vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
35
- t = abs(C - Ctop);
36
- delta.y = max(max(t.r, t.g), t.b);
37
-
38
- // We do the usual threshold:
39
- vec2 edges = step(threshold, delta.xy);
40
-
41
- // Then discard if there is no edge:
42
- if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
43
- discard;
44
-
45
- // Calculate right and bottom deltas:
46
- vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
47
- t = abs( C - Cright );
48
- delta.z = max(max(t.r, t.g), t.b);
49
-
50
- vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
51
- t = abs(C - Cbottom);
52
- delta.w = max(max(t.r, t.g), t.b);
53
-
54
- // Calculate the maximum delta in the direct neighborhood:
55
- float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
56
-
57
- // Calculate left-left and top-top deltas:
58
- vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
59
- t = abs( C - Cleftleft );
60
- delta.z = max(max(t.r, t.g), t.b);
61
-
62
- vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
63
- t = abs(C - Ctoptop);
64
- delta.w = max(max(t.r, t.g), t.b);
65
-
66
- // Calculate the final maximum delta:
67
- maxDelta = max(max(maxDelta, delta.z), delta.w);
68
-
69
- // Local contrast adaptation in action:
70
- edges.xy *= step(0.5 * maxDelta, delta.xy);
71
-
72
- return vec4(edges, 0.0, 0.0);
73
- }
74
-
75
- void main() {
76
- gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
77
- }
12
+ exports.edges_frag = `
13
+ precision highp float;
14
+ precision highp int;
15
+ precision highp sampler2D;
16
+
17
+ uniform sampler2D tColor;
18
+ uniform vec2 uTexSizeInv;
19
+
20
+ varying vec2 vUv;
21
+ varying vec4 vOffset[3];
22
+
23
+ vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
24
+ vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
25
+
26
+ // Calculate color deltas:
27
+ vec4 delta;
28
+ vec3 C = texture2D(colorTex, texcoord).rgb;
29
+
30
+ vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
31
+ vec3 t = abs(C - Cleft);
32
+ delta.x = max(max(t.r, t.g), t.b);
33
+
34
+ vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
35
+ t = abs(C - Ctop);
36
+ delta.y = max(max(t.r, t.g), t.b);
37
+
38
+ // We do the usual threshold:
39
+ vec2 edges = step(threshold, delta.xy);
40
+
41
+ // Then discard if there is no edge:
42
+ if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
43
+ discard;
44
+
45
+ // Calculate right and bottom deltas:
46
+ vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
47
+ t = abs( C - Cright );
48
+ delta.z = max(max(t.r, t.g), t.b);
49
+
50
+ vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
51
+ t = abs(C - Cbottom);
52
+ delta.w = max(max(t.r, t.g), t.b);
53
+
54
+ // Calculate the maximum delta in the direct neighborhood:
55
+ float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
56
+
57
+ // Calculate left-left and top-top deltas:
58
+ vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
59
+ t = abs( C - Cleftleft );
60
+ delta.z = max(max(t.r, t.g), t.b);
61
+
62
+ vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
63
+ t = abs(C - Ctoptop);
64
+ delta.w = max(max(t.r, t.g), t.b);
65
+
66
+ // Calculate the final maximum delta:
67
+ maxDelta = max(max(maxDelta, delta.z), delta.w);
68
+
69
+ // Local contrast adaptation in action:
70
+ edges.xy *= step(0.5 * maxDelta, delta.xy);
71
+
72
+ return vec4(edges, 0.0, 0.0);
73
+ }
74
+
75
+ void main() {
76
+ gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
77
+ }
78
78
  `;
@@ -9,30 +9,30 @@
9
9
  */
10
10
  Object.defineProperty(exports, "__esModule", { value: true });
11
11
  exports.edges_vert = void 0;
12
- exports.edges_vert = `
13
- precision highp float;
14
-
15
- attribute vec2 aPosition;
16
- uniform vec2 uQuadScale;
17
-
18
- uniform vec2 uTexSizeInv;
19
- uniform vec4 uViewport;
20
-
21
- varying vec2 vUv;
22
- varying vec4 vOffset[3];
23
-
24
- void SMAAEdgeDetectionVS(vec2 texCoord) {
25
- vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
26
- vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
27
- vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
28
- }
29
-
30
- void main() {
31
- vec2 scale = uViewport.zw * uTexSizeInv;
32
- vec2 shift = uViewport.xy * uTexSizeInv;
33
- vUv = (aPosition + 1.0) * 0.5 * scale + shift;
34
- SMAAEdgeDetectionVS(vUv);
35
- vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
36
- gl_Position = vec4(position, 0.0, 1.0);
37
- }
12
+ exports.edges_vert = `
13
+ precision highp float;
14
+
15
+ attribute vec2 aPosition;
16
+ uniform vec2 uQuadScale;
17
+
18
+ uniform vec2 uTexSizeInv;
19
+ uniform vec4 uViewport;
20
+
21
+ varying vec2 vUv;
22
+ varying vec4 vOffset[3];
23
+
24
+ void SMAAEdgeDetectionVS(vec2 texCoord) {
25
+ vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
26
+ vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
27
+ vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
28
+ }
29
+
30
+ void main() {
31
+ vec2 scale = uViewport.zw * uTexSizeInv;
32
+ vec2 shift = uViewport.xy * uTexSizeInv;
33
+ vUv = (aPosition + 1.0) * 0.5 * scale + shift;
34
+ SMAAEdgeDetectionVS(vUv);
35
+ vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
36
+ gl_Position = vec4(position, 0.0, 1.0);
37
+ }
38
38
  `;