molstar 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +9 -0
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/viewer/app.d.ts +2 -1
- package/lib/apps/viewer/app.js +2 -1
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/apps/viewer/app.d.ts +2 -1
- package/lib/commonjs/apps/viewer/app.js +1 -0
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
- package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
- package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/commonjs/mol-gl/shader-code.js +15 -15
- package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
- package/lib/commonjs/mol-gl/webgl/context.js +1 -0
- package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
- package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/commonjs/servers/volume/config.js +5 -5
- package/lib/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/examples/alpha-orbitals/index.html +72 -72
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
- package/lib/extensions/mp4-export/encoder.js +1 -1
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
- package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
- package/lib/extensions/sb-ncbr/index.d.ts +8 -0
- package/lib/extensions/sb-ncbr/index.js +8 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
- package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
- package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
- package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
- package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
- package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
- package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
- package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
- package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
- package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
- package/lib/mol-canvas3d/canvas3d.js +4 -0
- package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
- package/lib/mol-canvas3d/passes/dof.js +163 -0
- package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
- package/lib/mol-canvas3d/passes/draw.js +31 -8
- package/lib/mol-canvas3d/passes/image.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
- package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-gl/shader/background.frag.js +95 -95
- package/lib/mol-gl/shader/background.vert.js +11 -11
- package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
- package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
- package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
- package/lib/mol-gl/shader/cas.frag.js +144 -144
- package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
- package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
- package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
- package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
- package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
- package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
- package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
- package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/mol-gl/shader/compose.frag.js +12 -12
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/mol-gl/shader/copy.frag.js +11 -11
- package/lib/mol-gl/shader/cylinders.frag.js +266 -266
- package/lib/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
- package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
- package/lib/mol-gl/shader/dof.frag.js +119 -0
- package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/mol-gl/shader/image.frag.js +169 -169
- package/lib/mol-gl/shader/image.vert.js +21 -21
- package/lib/mol-gl/shader/lines.frag.js +42 -42
- package/lib/mol-gl/shader/lines.vert.js +117 -117
- package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/mol-gl/shader/mesh.frag.js +65 -65
- package/lib/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/mol-gl/shader/points.frag.js +59 -59
- package/lib/mol-gl/shader/points.vert.js +38 -38
- package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/mol-gl/shader/quad.vert.js +10 -10
- package/lib/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
- package/lib/mol-gl/shader/spheres.frag.js +148 -148
- package/lib/mol-gl/shader/spheres.vert.js +132 -132
- package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
- package/lib/mol-gl/shader/ssao.frag.js +211 -211
- package/lib/mol-gl/shader/text.frag.js +85 -85
- package/lib/mol-gl/shader/text.vert.js +85 -85
- package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
- package/lib/mol-gl/shader-code.js +15 -15
- package/lib/mol-gl/webgl/compat.js +12 -12
- package/lib/mol-gl/webgl/context.js +1 -0
- package/lib/mol-gl/webgl/timer.d.ts +1 -1
- package/lib/mol-gl/webgl/timer.js +8 -1
- package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
- package/lib/mol-plugin/animation-loop.d.ts +1 -0
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
- package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +196 -195
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.blend_frag = void 0;
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exports.blend_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tWeights;
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uniform sampler2D tColor;
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uniform vec2 uTexSizeInv;
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varying vec2 vUv;
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varying vec4 vOffset[2];
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vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
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// Fetch the blending weights for current pixel:
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vec4 a;
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a.xz = texture2D(blendTex, texCoord).xz;
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a.y = texture2D(blendTex, offset[1].zw).g;
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a.w = texture2D(blendTex, offset[1].xy).a;
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// Is there any blending weight with a value greater than 0.0?
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if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
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return texture2D(colorTex, texCoord, 0.0);
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} else {
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// Up to 4 lines can be crossing a pixel (one through each edge). We
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// favor blending by choosing the line with the maximum weight for each
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// direction:
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vec2 offset;
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offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
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offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
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// Then we go in the direction that has the maximum weight:
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if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
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offset.y = 0.0;
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} else {
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offset.x = 0.0;
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}
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// Fetch the opposite color and lerp by hand:
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vec4 C = texture2D(colorTex, texCoord, 0.0);
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texCoord += sign(offset) * uTexSizeInv;
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vec4 Cop = texture2D(colorTex, texCoord, 0.0);
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float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
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// WebGL port note: Added gamma correction
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C.xyz = pow(C.xyz, vec3(2.2));
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Cop.xyz = pow(Cop.xyz, vec3(2.2));
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vec4 mixed = mix(C, Cop, s);
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mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
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return mixed;
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}
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}
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void main() {
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gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
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}
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exports.blend_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tWeights;
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uniform sampler2D tColor;
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uniform vec2 uTexSizeInv;
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varying vec2 vUv;
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varying vec4 vOffset[2];
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vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
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// Fetch the blending weights for current pixel:
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vec4 a;
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a.xz = texture2D(blendTex, texCoord).xz;
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a.y = texture2D(blendTex, offset[1].zw).g;
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a.w = texture2D(blendTex, offset[1].xy).a;
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// Is there any blending weight with a value greater than 0.0?
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if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
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return texture2D(colorTex, texCoord, 0.0);
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} else {
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// Up to 4 lines can be crossing a pixel (one through each edge). We
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// favor blending by choosing the line with the maximum weight for each
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// direction:
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vec2 offset;
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offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
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offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
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// Then we go in the direction that has the maximum weight:
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if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
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offset.y = 0.0;
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} else {
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offset.x = 0.0;
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}
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// Fetch the opposite color and lerp by hand:
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vec4 C = texture2D(colorTex, texCoord, 0.0);
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texCoord += sign(offset) * uTexSizeInv;
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vec4 Cop = texture2D(colorTex, texCoord, 0.0);
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float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
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// WebGL port note: Added gamma correction
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C.xyz = pow(C.xyz, vec3(2.2));
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Cop.xyz = pow(Cop.xyz, vec3(2.2));
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vec4 mixed = mix(C, Cop, s);
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mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
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return mixed;
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}
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}
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void main() {
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gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
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}
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`;
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.blend_vert = void 0;
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exports.blend_vert = `
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precision highp float;
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attribute vec2 aPosition;
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uniform vec2 uQuadScale;
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uniform vec2 uTexSizeInv;
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uniform vec4 uViewport;
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varying vec2 vUv;
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varying vec4 vOffset[2];
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void SMAANeighborhoodBlendingVS(vec2 texCoord) {
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vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
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vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
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}
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void main() {
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vec2 scale = uViewport.zw * uTexSizeInv;
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vec2 shift = uViewport.xy * uTexSizeInv;
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vUv = (aPosition + 1.0) * 0.5 * scale + shift;
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SMAANeighborhoodBlendingVS(vUv);
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vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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exports.blend_vert = `
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precision highp float;
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attribute vec2 aPosition;
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uniform vec2 uQuadScale;
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uniform vec2 uTexSizeInv;
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uniform vec4 uViewport;
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varying vec2 vUv;
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varying vec4 vOffset[2];
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void SMAANeighborhoodBlendingVS(vec2 texCoord) {
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vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
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vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
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}
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void main() {
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vec2 scale = uViewport.zw * uTexSizeInv;
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vec2 shift = uViewport.xy * uTexSizeInv;
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vUv = (aPosition + 1.0) * 0.5 * scale + shift;
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SMAANeighborhoodBlendingVS(vUv);
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vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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`;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.edges_frag = void 0;
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exports.edges_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tColor;
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uniform vec2 uTexSizeInv;
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varying vec2 vUv;
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varying vec4 vOffset[3];
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vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
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vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
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// Calculate color deltas:
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vec4 delta;
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vec3 C = texture2D(colorTex, texcoord).rgb;
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vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
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vec3 t = abs(C - Cleft);
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delta.x = max(max(t.r, t.g), t.b);
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vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
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t = abs(C - Ctop);
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delta.y = max(max(t.r, t.g), t.b);
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// We do the usual threshold:
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vec2 edges = step(threshold, delta.xy);
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// Then discard if there is no edge:
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if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
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discard;
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// Calculate right and bottom deltas:
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vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
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t = abs( C - Cright );
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delta.z = max(max(t.r, t.g), t.b);
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vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
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t = abs(C - Cbottom);
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delta.w = max(max(t.r, t.g), t.b);
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// Calculate the maximum delta in the direct neighborhood:
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float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
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// Calculate left-left and top-top deltas:
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vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
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t = abs( C - Cleftleft );
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delta.z = max(max(t.r, t.g), t.b);
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vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
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t = abs(C - Ctoptop);
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delta.w = max(max(t.r, t.g), t.b);
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// Calculate the final maximum delta:
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maxDelta = max(max(maxDelta, delta.z), delta.w);
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// Local contrast adaptation in action:
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edges.xy *= step(0.5 * maxDelta, delta.xy);
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return vec4(edges, 0.0, 0.0);
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}
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void main() {
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gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
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}
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exports.edges_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tColor;
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uniform vec2 uTexSizeInv;
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varying vec2 vUv;
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varying vec4 vOffset[3];
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vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
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vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
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// Calculate color deltas:
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vec4 delta;
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|
+
vec3 C = texture2D(colorTex, texcoord).rgb;
|
|
29
|
+
|
|
30
|
+
vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
|
|
31
|
+
vec3 t = abs(C - Cleft);
|
|
32
|
+
delta.x = max(max(t.r, t.g), t.b);
|
|
33
|
+
|
|
34
|
+
vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
|
|
35
|
+
t = abs(C - Ctop);
|
|
36
|
+
delta.y = max(max(t.r, t.g), t.b);
|
|
37
|
+
|
|
38
|
+
// We do the usual threshold:
|
|
39
|
+
vec2 edges = step(threshold, delta.xy);
|
|
40
|
+
|
|
41
|
+
// Then discard if there is no edge:
|
|
42
|
+
if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
|
|
43
|
+
discard;
|
|
44
|
+
|
|
45
|
+
// Calculate right and bottom deltas:
|
|
46
|
+
vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
|
|
47
|
+
t = abs( C - Cright );
|
|
48
|
+
delta.z = max(max(t.r, t.g), t.b);
|
|
49
|
+
|
|
50
|
+
vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
|
|
51
|
+
t = abs(C - Cbottom);
|
|
52
|
+
delta.w = max(max(t.r, t.g), t.b);
|
|
53
|
+
|
|
54
|
+
// Calculate the maximum delta in the direct neighborhood:
|
|
55
|
+
float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
|
|
56
|
+
|
|
57
|
+
// Calculate left-left and top-top deltas:
|
|
58
|
+
vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
|
|
59
|
+
t = abs( C - Cleftleft );
|
|
60
|
+
delta.z = max(max(t.r, t.g), t.b);
|
|
61
|
+
|
|
62
|
+
vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
|
|
63
|
+
t = abs(C - Ctoptop);
|
|
64
|
+
delta.w = max(max(t.r, t.g), t.b);
|
|
65
|
+
|
|
66
|
+
// Calculate the final maximum delta:
|
|
67
|
+
maxDelta = max(max(maxDelta, delta.z), delta.w);
|
|
68
|
+
|
|
69
|
+
// Local contrast adaptation in action:
|
|
70
|
+
edges.xy *= step(0.5 * maxDelta, delta.xy);
|
|
71
|
+
|
|
72
|
+
return vec4(edges, 0.0, 0.0);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
void main() {
|
|
76
|
+
gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
|
|
77
|
+
}
|
|
78
78
|
`;
|
|
@@ -9,30 +9,30 @@
|
|
|
9
9
|
*/
|
|
10
10
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
11
11
|
exports.edges_vert = void 0;
|
|
12
|
-
exports.edges_vert = `
|
|
13
|
-
precision highp float;
|
|
14
|
-
|
|
15
|
-
attribute vec2 aPosition;
|
|
16
|
-
uniform vec2 uQuadScale;
|
|
17
|
-
|
|
18
|
-
uniform vec2 uTexSizeInv;
|
|
19
|
-
uniform vec4 uViewport;
|
|
20
|
-
|
|
21
|
-
varying vec2 vUv;
|
|
22
|
-
varying vec4 vOffset[3];
|
|
23
|
-
|
|
24
|
-
void SMAAEdgeDetectionVS(vec2 texCoord) {
|
|
25
|
-
vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
|
|
26
|
-
vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
|
|
27
|
-
vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
void main() {
|
|
31
|
-
vec2 scale = uViewport.zw * uTexSizeInv;
|
|
32
|
-
vec2 shift = uViewport.xy * uTexSizeInv;
|
|
33
|
-
vUv = (aPosition + 1.0) * 0.5 * scale + shift;
|
|
34
|
-
SMAAEdgeDetectionVS(vUv);
|
|
35
|
-
vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
|
|
36
|
-
gl_Position = vec4(position, 0.0, 1.0);
|
|
37
|
-
}
|
|
12
|
+
exports.edges_vert = `
|
|
13
|
+
precision highp float;
|
|
14
|
+
|
|
15
|
+
attribute vec2 aPosition;
|
|
16
|
+
uniform vec2 uQuadScale;
|
|
17
|
+
|
|
18
|
+
uniform vec2 uTexSizeInv;
|
|
19
|
+
uniform vec4 uViewport;
|
|
20
|
+
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
varying vec4 vOffset[3];
|
|
23
|
+
|
|
24
|
+
void SMAAEdgeDetectionVS(vec2 texCoord) {
|
|
25
|
+
vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
|
|
26
|
+
vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
|
|
27
|
+
vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
vec2 scale = uViewport.zw * uTexSizeInv;
|
|
32
|
+
vec2 shift = uViewport.xy * uTexSizeInv;
|
|
33
|
+
vUv = (aPosition + 1.0) * 0.5 * scale + shift;
|
|
34
|
+
SMAAEdgeDetectionVS(vUv);
|
|
35
|
+
vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
|
|
36
|
+
gl_Position = vec4(position, 0.0, 1.0);
|
|
37
|
+
}
|
|
38
38
|
`;
|