molstar 4.2.0 → 4.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +197 -197
  3. package/build/viewer/embedded.html +52 -52
  4. package/build/viewer/index.html +129 -129
  5. package/build/viewer/molstar.js +1 -1
  6. package/build/viewer/molstar.js.LICENSE.txt +9 -0
  7. package/lib/apps/docking-viewer/index.html +36 -36
  8. package/lib/apps/mesoscale-explorer/index.html +100 -100
  9. package/lib/apps/mesoscale-explorer/style.scss +33 -33
  10. package/lib/apps/viewer/app.d.ts +2 -1
  11. package/lib/apps/viewer/app.js +2 -1
  12. package/lib/apps/viewer/embedded.html +52 -52
  13. package/lib/apps/viewer/index.html +129 -129
  14. package/lib/cli/chem-comp-dict/create-ions.js +9 -9
  15. package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
  16. package/lib/cli/cifschema/util/generate.js +12 -12
  17. package/lib/cli/lipid-params/index.js +9 -9
  18. package/lib/commonjs/apps/viewer/app.d.ts +2 -1
  19. package/lib/commonjs/apps/viewer/app.js +1 -0
  20. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
  21. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
  22. package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
  23. package/lib/commonjs/cli/lipid-params/index.js +9 -9
  24. package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
  25. package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  26. package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
  27. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  28. package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
  29. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
  30. package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +1 -0
  31. package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
  32. package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  33. package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  34. package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  35. package/lib/commonjs/extensions/sb-ncbr/index.d.ts +8 -0
  36. package/lib/commonjs/extensions/sb-ncbr/index.js +14 -1
  37. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  38. package/lib/commonjs/extensions/sb-ncbr/tunnels/actions.js +89 -0
  39. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  40. package/lib/commonjs/extensions/sb-ncbr/tunnels/algorithm.js +474 -0
  41. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  42. package/lib/commonjs/extensions/sb-ncbr/tunnels/behavior.js +96 -0
  43. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  44. package/lib/commonjs/extensions/sb-ncbr/tunnels/data-model.js +28 -0
  45. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  46. package/lib/commonjs/extensions/sb-ncbr/tunnels/examples.js +54 -0
  47. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  48. package/lib/commonjs/extensions/sb-ncbr/tunnels/props.js +26 -0
  49. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  50. package/lib/commonjs/extensions/sb-ncbr/tunnels/representation.js +99 -0
  51. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +17 -0
  52. package/lib/commonjs/mol-canvas3d/canvas3d.js +4 -0
  53. package/lib/commonjs/mol-canvas3d/passes/dof.d.ts +34 -0
  54. package/lib/commonjs/mol-canvas3d/passes/dof.js +167 -0
  55. package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +2 -0
  56. package/lib/commonjs/mol-canvas3d/passes/draw.js +31 -8
  57. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +8 -0
  58. package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  59. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +5 -0
  60. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
  61. package/lib/commonjs/mol-gl/shader/background.frag.js +95 -95
  62. package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
  63. package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  64. package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +28 -28
  65. package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +33 -33
  66. package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  67. package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
  68. package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  69. package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  70. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  71. package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  72. package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  73. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  74. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  75. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  76. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  77. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  78. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  79. package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  80. package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  81. package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  82. package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  83. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  84. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  85. package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  86. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  87. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  88. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
  89. package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  90. package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  91. package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  92. package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  93. package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  94. package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  95. package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  96. package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  97. package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  98. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  99. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  100. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  101. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  102. package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
  103. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  104. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  105. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  106. package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
  107. package/lib/commonjs/mol-gl/shader/cylinders.frag.js +266 -266
  108. package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
  109. package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
  110. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -362
  111. package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
  112. package/lib/commonjs/mol-gl/shader/dof.frag.d.ts +7 -0
  113. package/lib/commonjs/mol-gl/shader/dof.frag.js +122 -0
  114. package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  115. package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  116. package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
  117. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
  118. package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
  119. package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
  120. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  121. package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  122. package/lib/commonjs/mol-gl/shader/image.frag.js +169 -169
  123. package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
  124. package/lib/commonjs/mol-gl/shader/lines.frag.js +42 -42
  125. package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
  126. package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  127. package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  128. package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
  129. package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
  130. package/lib/commonjs/mol-gl/shader/mesh.frag.js +65 -65
  131. package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
  132. package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
  133. package/lib/commonjs/mol-gl/shader/points.frag.js +59 -59
  134. package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
  135. package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
  136. package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
  137. package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
  138. package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
  139. package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
  140. package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
  141. package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
  142. package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
  143. package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
  144. package/lib/commonjs/mol-gl/shader/spheres.frag.js +148 -148
  145. package/lib/commonjs/mol-gl/shader/spheres.vert.js +132 -132
  146. package/lib/commonjs/mol-gl/shader/ssao-blur.frag.js +97 -97
  147. package/lib/commonjs/mol-gl/shader/ssao.frag.js +211 -211
  148. package/lib/commonjs/mol-gl/shader/text.frag.js +85 -85
  149. package/lib/commonjs/mol-gl/shader/text.vert.js +85 -85
  150. package/lib/commonjs/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  151. package/lib/commonjs/mol-gl/shader-code.js +15 -15
  152. package/lib/commonjs/mol-gl/webgl/compat.js +12 -12
  153. package/lib/commonjs/mol-gl/webgl/context.js +1 -0
  154. package/lib/commonjs/mol-gl/webgl/timer.d.ts +1 -1
  155. package/lib/commonjs/mol-gl/webgl/timer.js +8 -1
  156. package/lib/commonjs/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  157. package/lib/commonjs/mol-plugin/animation-loop.d.ts +1 -0
  158. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  159. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  160. package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  161. package/lib/commonjs/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  162. package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +3 -0
  163. package/lib/commonjs/servers/common/swagger-ui/indexTemplate.js +66 -66
  164. package/lib/commonjs/servers/volume/config.js +5 -5
  165. package/lib/examples/alpha-orbitals/example-data.js +160 -160
  166. package/lib/examples/alpha-orbitals/index.html +72 -72
  167. package/lib/examples/basic-wrapper/index.html +137 -137
  168. package/lib/examples/lighting/index.html +88 -88
  169. package/lib/examples/proteopedia-wrapper/index.html +236 -236
  170. package/lib/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  171. package/lib/extensions/assembly-symmetry/prop.js +24 -24
  172. package/lib/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  173. package/lib/extensions/dnatco/ntc-tube/behavior.js +5 -5
  174. package/lib/extensions/geo-export/usdz-exporter.js +41 -41
  175. package/lib/extensions/meshes/mesh-extension.d.ts +1 -0
  176. package/lib/extensions/mp4-export/encoder.js +1 -1
  177. package/lib/extensions/mvs/components/annotation-label/representation.d.ts +0 -2
  178. package/lib/extensions/mvs/components/custom-label/representation.d.ts +2 -2
  179. package/lib/extensions/mvs/tree/mvs/mvs-builder.d.ts +8 -2
  180. package/lib/extensions/sb-ncbr/index.d.ts +8 -0
  181. package/lib/extensions/sb-ncbr/index.js +8 -0
  182. package/lib/extensions/sb-ncbr/tunnels/actions.d.ts +20 -0
  183. package/lib/extensions/sb-ncbr/tunnels/actions.js +86 -0
  184. package/lib/extensions/sb-ncbr/tunnels/algorithm.d.ts +26 -0
  185. package/lib/extensions/sb-ncbr/tunnels/algorithm.js +469 -0
  186. package/lib/extensions/sb-ncbr/tunnels/behavior.d.ts +40 -0
  187. package/lib/extensions/sb-ncbr/tunnels/behavior.js +92 -0
  188. package/lib/extensions/sb-ncbr/tunnels/data-model.d.ts +146 -0
  189. package/lib/extensions/sb-ncbr/tunnels/data-model.js +23 -0
  190. package/lib/extensions/sb-ncbr/tunnels/examples.d.ts +12 -0
  191. package/lib/extensions/sb-ncbr/tunnels/examples.js +49 -0
  192. package/lib/extensions/sb-ncbr/tunnels/props.d.ts +19 -0
  193. package/lib/extensions/sb-ncbr/tunnels/props.js +22 -0
  194. package/lib/extensions/sb-ncbr/tunnels/representation.d.ts +29 -0
  195. package/lib/extensions/sb-ncbr/tunnels/representation.js +96 -0
  196. package/lib/mol-canvas3d/canvas3d.d.ts +17 -0
  197. package/lib/mol-canvas3d/canvas3d.js +4 -0
  198. package/lib/mol-canvas3d/passes/dof.d.ts +34 -0
  199. package/lib/mol-canvas3d/passes/dof.js +163 -0
  200. package/lib/mol-canvas3d/passes/draw.d.ts +2 -0
  201. package/lib/mol-canvas3d/passes/draw.js +31 -8
  202. package/lib/mol-canvas3d/passes/image.d.ts +8 -0
  203. package/lib/mol-canvas3d/passes/postprocessing.d.ts +8 -0
  204. package/lib/mol-canvas3d/passes/postprocessing.js +5 -0
  205. package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
  206. package/lib/mol-gl/shader/background.frag.js +95 -95
  207. package/lib/mol-gl/shader/background.vert.js +11 -11
  208. package/lib/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  209. package/lib/mol-gl/shader/bloom/blur.frag.js +28 -28
  210. package/lib/mol-gl/shader/bloom/composite.frag.js +33 -33
  211. package/lib/mol-gl/shader/bloom/luminosity.frag.js +52 -52
  212. package/lib/mol-gl/shader/cas.frag.js +144 -144
  213. package/lib/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  214. package/lib/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  215. package/lib/mol-gl/shader/chunks/apply-light-color.glsl.js +77 -77
  216. package/lib/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  217. package/lib/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  218. package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -140
  219. package/lib/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  220. package/lib/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  221. package/lib/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -112
  222. package/lib/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  223. package/lib/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  224. package/lib/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  225. package/lib/mol-gl/shader/chunks/check-transparency.glsl.js +16 -16
  226. package/lib/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  227. package/lib/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  228. package/lib/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -60
  229. package/lib/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -122
  230. package/lib/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  231. package/lib/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -150
  232. package/lib/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  233. package/lib/mol-gl/shader/chunks/common.glsl.js +234 -234
  234. package/lib/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  235. package/lib/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  236. package/lib/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  237. package/lib/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  238. package/lib/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  239. package/lib/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  240. package/lib/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  241. package/lib/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  242. package/lib/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  243. package/lib/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  244. package/lib/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  245. package/lib/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  246. package/lib/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  247. package/lib/mol-gl/shader/compose.frag.js +12 -12
  248. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  249. package/lib/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  250. package/lib/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  251. package/lib/mol-gl/shader/copy.frag.js +11 -11
  252. package/lib/mol-gl/shader/cylinders.frag.js +266 -266
  253. package/lib/mol-gl/shader/cylinders.vert.js +89 -89
  254. package/lib/mol-gl/shader/depth-merge.frag.js +23 -23
  255. package/lib/mol-gl/shader/direct-volume.frag.js +362 -362
  256. package/lib/mol-gl/shader/direct-volume.vert.js +41 -41
  257. package/lib/mol-gl/shader/dof.frag.d.ts +7 -0
  258. package/lib/mol-gl/shader/dof.frag.js +119 -0
  259. package/lib/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  260. package/lib/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  261. package/lib/mol-gl/shader/fxaa.frag.js +228 -228
  262. package/lib/mol-gl/shader/gaussian-density.frag.js +49 -49
  263. package/lib/mol-gl/shader/gaussian-density.vert.js +27 -27
  264. package/lib/mol-gl/shader/hi-z.frag.js +18 -18
  265. package/lib/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  266. package/lib/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  267. package/lib/mol-gl/shader/image.frag.js +169 -169
  268. package/lib/mol-gl/shader/image.vert.js +21 -21
  269. package/lib/mol-gl/shader/lines.frag.js +42 -42
  270. package/lib/mol-gl/shader/lines.vert.js +117 -117
  271. package/lib/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
  272. package/lib/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
  273. package/lib/mol-gl/shader/marking/edge.frag.js +28 -28
  274. package/lib/mol-gl/shader/marking/overlay.frag.js +26 -26
  275. package/lib/mol-gl/shader/mesh.frag.js +65 -65
  276. package/lib/mol-gl/shader/mesh.vert.js +49 -49
  277. package/lib/mol-gl/shader/outlines.frag.js +95 -95
  278. package/lib/mol-gl/shader/points.frag.js +59 -59
  279. package/lib/mol-gl/shader/points.vert.js +38 -38
  280. package/lib/mol-gl/shader/postprocessing.frag.js +150 -150
  281. package/lib/mol-gl/shader/quad.vert.js +10 -10
  282. package/lib/mol-gl/shader/shadows.frag.js +123 -123
  283. package/lib/mol-gl/shader/smaa/blend.frag.js +56 -56
  284. package/lib/mol-gl/shader/smaa/blend.vert.js +25 -25
  285. package/lib/mol-gl/shader/smaa/edges.frag.js +66 -66
  286. package/lib/mol-gl/shader/smaa/edges.vert.js +26 -26
  287. package/lib/mol-gl/shader/smaa/weights.frag.js +206 -206
  288. package/lib/mol-gl/shader/smaa/weights.vert.js +32 -32
  289. package/lib/mol-gl/shader/spheres.frag.js +148 -148
  290. package/lib/mol-gl/shader/spheres.vert.js +132 -132
  291. package/lib/mol-gl/shader/ssao-blur.frag.js +97 -97
  292. package/lib/mol-gl/shader/ssao.frag.js +211 -211
  293. package/lib/mol-gl/shader/text.frag.js +85 -85
  294. package/lib/mol-gl/shader/text.vert.js +85 -85
  295. package/lib/mol-gl/shader/util/grid3d-template.frag.js +46 -46
  296. package/lib/mol-gl/shader-code.js +15 -15
  297. package/lib/mol-gl/webgl/compat.js +12 -12
  298. package/lib/mol-gl/webgl/context.js +1 -0
  299. package/lib/mol-gl/webgl/timer.d.ts +1 -1
  300. package/lib/mol-gl/webgl/timer.js +8 -1
  301. package/lib/mol-math/linear-algebra/3d/minimize-rmsd.js +2 -1
  302. package/lib/mol-plugin/animation-loop.d.ts +1 -0
  303. package/lib/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +6 -6
  304. package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +1 -1
  305. package/lib/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +3 -3
  306. package/lib/mol-plugin/version.js +2 -2
  307. package/lib/mol-plugin-state/animation/built-in/state-snapshots.js +7 -3
  308. package/lib/mol-plugin-ui/skin/base/base.scss +37 -37
  309. package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
  310. package/lib/mol-plugin-ui/skin/base/components/controls.scss +445 -445
  311. package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
  312. package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
  313. package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
  314. package/lib/mol-plugin-ui/skin/base/components/misc.scss +663 -663
  315. package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
  316. package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
  317. package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
  318. package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
  319. package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
  320. package/lib/mol-plugin-ui/skin/base/components/viewport.scss +194 -194
  321. package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
  322. package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
  323. package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
  324. package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
  325. package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
  326. package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
  327. package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
  328. package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
  329. package/lib/mol-plugin-ui/skin/base/variables.scss +88 -88
  330. package/lib/mol-plugin-ui/skin/blue.scss +1 -1
  331. package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
  332. package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
  333. package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
  334. package/lib/mol-plugin-ui/skin/dark.scss +1 -1
  335. package/lib/mol-plugin-ui/skin/light.scss +1 -1
  336. package/lib/mol-plugin-ui/viewport/simple-settings.js +3 -0
  337. package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
  338. package/lib/servers/volume/config.js +5 -5
  339. package/package.json +196 -195
@@ -1,34 +1,34 @@
1
- export const composite_frag = `
2
- precision highp float;
3
- precision highp int;
4
- precision highp sampler2D;
5
-
6
- uniform vec2 uTexSizeInv;
7
-
8
- uniform sampler2D tBlur1;
9
- uniform sampler2D tBlur2;
10
- uniform sampler2D tBlur3;
11
- uniform sampler2D tBlur4;
12
- uniform sampler2D tBlur5;
13
- uniform float uBloomStrength;
14
- uniform float uBloomRadius;
15
- uniform float uBloomFactors[5];
16
- uniform vec3 uBloomTints[5];
17
-
18
- float lerpBloomFactor(const in float factor) {
19
- float mirrorFactor = 1.2 - factor;
20
- return mix(factor, mirrorFactor, uBloomRadius);
21
- }
22
-
23
- void main(void) {
24
- vec2 coords = gl_FragCoord.xy * uTexSizeInv;
25
-
26
- gl_FragColor = uBloomStrength * (
27
- lerpBloomFactor(uBloomFactors[0]) * vec4(uBloomTints[0], 1.0) * texture2D(tBlur1, coords) +
28
- lerpBloomFactor(uBloomFactors[1]) * vec4(uBloomTints[1], 1.0) * texture2D(tBlur2, coords) +
29
- lerpBloomFactor(uBloomFactors[2]) * vec4(uBloomTints[2], 1.0) * texture2D(tBlur3, coords) +
30
- lerpBloomFactor(uBloomFactors[3]) * vec4(uBloomTints[3], 1.0) * texture2D(tBlur4, coords) +
31
- lerpBloomFactor(uBloomFactors[4]) * vec4(uBloomTints[4], 1.0) * texture2D(tBlur5, coords)
32
- );
33
- }
1
+ export const composite_frag = `
2
+ precision highp float;
3
+ precision highp int;
4
+ precision highp sampler2D;
5
+
6
+ uniform vec2 uTexSizeInv;
7
+
8
+ uniform sampler2D tBlur1;
9
+ uniform sampler2D tBlur2;
10
+ uniform sampler2D tBlur3;
11
+ uniform sampler2D tBlur4;
12
+ uniform sampler2D tBlur5;
13
+ uniform float uBloomStrength;
14
+ uniform float uBloomRadius;
15
+ uniform float uBloomFactors[5];
16
+ uniform vec3 uBloomTints[5];
17
+
18
+ float lerpBloomFactor(const in float factor) {
19
+ float mirrorFactor = 1.2 - factor;
20
+ return mix(factor, mirrorFactor, uBloomRadius);
21
+ }
22
+
23
+ void main(void) {
24
+ vec2 coords = gl_FragCoord.xy * uTexSizeInv;
25
+
26
+ gl_FragColor = uBloomStrength * (
27
+ lerpBloomFactor(uBloomFactors[0]) * vec4(uBloomTints[0], 1.0) * texture2D(tBlur1, coords) +
28
+ lerpBloomFactor(uBloomFactors[1]) * vec4(uBloomTints[1], 1.0) * texture2D(tBlur2, coords) +
29
+ lerpBloomFactor(uBloomFactors[2]) * vec4(uBloomTints[2], 1.0) * texture2D(tBlur3, coords) +
30
+ lerpBloomFactor(uBloomFactors[3]) * vec4(uBloomTints[3], 1.0) * texture2D(tBlur4, coords) +
31
+ lerpBloomFactor(uBloomFactors[4]) * vec4(uBloomTints[4], 1.0) * texture2D(tBlur5, coords)
32
+ );
33
+ }
34
34
  `;
@@ -1,53 +1,53 @@
1
- export const luminosity_frag = `
2
- precision highp float;
3
- precision highp int;
4
- precision highp sampler2D;
5
-
6
- uniform sampler2D tColor;
7
- uniform sampler2D tEmissive;
8
- uniform sampler2D tDepth;
9
- uniform vec2 uTexSizeInv;
10
-
11
- uniform vec3 uDefaultColor;
12
- uniform float uDefaultOpacity;
13
- uniform float uLuminosityThreshold;
14
- uniform float uSmoothWidth;
15
-
16
- #include common
17
-
18
- float getDepth(const in vec2 coords) {
19
- #ifdef depthTextureSupport
20
- return texture2D(tDepth, coords).r;
21
- #else
22
- return unpackRGBAToDepth(texture2D(tDepth, coords));
23
- #endif
24
- }
25
-
26
- bool isBackground(const in float depth) {
27
- return depth == 1.0;
28
- }
29
-
30
- void main(void) {
31
- vec2 coords = gl_FragCoord.xy * uTexSizeInv;
32
- vec4 texel = texture2D(tColor, coords);
33
- float emissive = texture2D(tEmissive, coords).a;
34
- float depth = getDepth(coords);
35
-
36
- if (isBackground(depth)) {
37
- gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
38
- return;
39
- }
40
-
41
- vec4 outputColor = vec4(uDefaultColor.rgb, uDefaultOpacity);
42
-
43
- #if defined(dMode_luminosity)
44
- vec3 luma = vec3(0.299, 0.587, 0.114);
45
- float v = dot(texel.xyz, luma);
46
- float alpha = smoothstep(uLuminosityThreshold, uLuminosityThreshold + uSmoothWidth, v);
47
-
48
- gl_FragColor = mix(outputColor, texel, alpha);
49
- #elif defined(dMode_emissive)
50
- gl_FragColor = mix(outputColor, texel, emissive);
51
- #endif
52
- }
1
+ export const luminosity_frag = `
2
+ precision highp float;
3
+ precision highp int;
4
+ precision highp sampler2D;
5
+
6
+ uniform sampler2D tColor;
7
+ uniform sampler2D tEmissive;
8
+ uniform sampler2D tDepth;
9
+ uniform vec2 uTexSizeInv;
10
+
11
+ uniform vec3 uDefaultColor;
12
+ uniform float uDefaultOpacity;
13
+ uniform float uLuminosityThreshold;
14
+ uniform float uSmoothWidth;
15
+
16
+ #include common
17
+
18
+ float getDepth(const in vec2 coords) {
19
+ #ifdef depthTextureSupport
20
+ return texture2D(tDepth, coords).r;
21
+ #else
22
+ return unpackRGBAToDepth(texture2D(tDepth, coords));
23
+ #endif
24
+ }
25
+
26
+ bool isBackground(const in float depth) {
27
+ return depth == 1.0;
28
+ }
29
+
30
+ void main(void) {
31
+ vec2 coords = gl_FragCoord.xy * uTexSizeInv;
32
+ vec4 texel = texture2D(tColor, coords);
33
+ float emissive = texture2D(tEmissive, coords).a;
34
+ float depth = getDepth(coords);
35
+
36
+ if (isBackground(depth)) {
37
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
38
+ return;
39
+ }
40
+
41
+ vec4 outputColor = vec4(uDefaultColor.rgb, uDefaultOpacity);
42
+
43
+ #if defined(dMode_luminosity)
44
+ vec3 luma = vec3(0.299, 0.587, 0.114);
45
+ float v = dot(texel.xyz, luma);
46
+ float alpha = smoothstep(uLuminosityThreshold, uLuminosityThreshold + uSmoothWidth, v);
47
+
48
+ gl_FragColor = mix(outputColor, texel, alpha);
49
+ #elif defined(dMode_emissive)
50
+ gl_FragColor = mix(outputColor, texel, emissive);
51
+ #endif
52
+ }
53
53
  `;
@@ -1,145 +1,145 @@
1
- export const cas_frag = `
2
- precision mediump float;
3
- precision mediump sampler2D;
4
-
5
- uniform sampler2D tColor;
6
- uniform vec2 uTexSizeInv;
7
-
8
- uniform float uSharpness;
9
-
10
- // adapted from https://www.shadertoy.com/view/stXSWB
11
-
12
- /*
13
- * FidelityFX Super Resolution scales up a low resolution
14
- * image, while adding fine detail.
15
- *
16
- * MIT Open License
17
- *
18
- * https://gpuopen.com/fsr
19
- *
20
- * Left: FSR processed
21
- * Right: Original texture, bilinear interpolation
22
- *
23
- * Mouse at top: Sharpness 0 stops (maximum)
24
- * Mouse at bottom: Sharpness 2 stops (minimum)
25
- *
26
- * It works in two passes-
27
- * EASU upsamples the image with a clamped Lanczos kernel.
28
- * RCAS sharpens the image at the target resolution.
29
- *
30
- * I needed to make a few changes to improve readability and
31
- * WebGL compatibility in an algorithm I don't fully understand.
32
- * Expect bugs.
33
- *
34
- * Shader not currently running for WebGL1 targets (eg. mobile Safari)
35
- *
36
- * There is kind of no point to using FSR in Shadertoy, as it renders buffers
37
- * at full target resolution. But this might be useful for WebGL based demos
38
- * running smaller-than-target render buffers.
39
- *
40
- * For sharpening with a full resolution render buffer,
41
- * FidelityFX CAS is a better option.
42
- * https://www.shadertoy.com/view/ftsXzM
43
- *
44
- * For readability and compatibility, these optimisations have been removed:
45
- * * Fast approximate inverse and inversesqrt
46
- * * textureGather fetches (not WebGL compatible)
47
- * * Multiplying by reciprocal instead of division
48
- *
49
- * Apologies to AMD for the numerous slowdowns and errors I have introduced.
50
- *
51
- */
52
-
53
- /***** RCAS *****/
54
- #define FSR_RCAS_LIMIT (0.25-(1.0/16.0))
55
-
56
- // Input callback prototypes that need to be implemented by calling shader
57
- vec4 FsrRcasLoadF(vec2 p);
58
- //------------------------------------------------------------------------------------------------------------------------------
59
- void FsrRcasCon(
60
- out float con,
61
- // The scale is {0.0 := maximum, to N>0, where N is the number of stops (halving) of the reduction of sharpness}.
62
- float sharpness
63
- ) {
64
- // Transform from stops to linear value.
65
- con = exp2(-sharpness);
66
- }
67
-
68
- vec3 FsrRcasF(
69
- vec2 ip, // Integer pixel position in output.
70
- float con
71
- ) {
72
- // Constant generated by RcasSetup().
73
- // Algorithm uses minimal 3x3 pixel neighborhood.
74
- // b
75
- // d e f
76
- // h
77
- vec2 sp = vec2(ip);
78
- vec3 b = FsrRcasLoadF(sp + vec2( 0,-1)).rgb;
79
- vec3 d = FsrRcasLoadF(sp + vec2(-1, 0)).rgb;
80
- vec3 e = FsrRcasLoadF(sp).rgb;
81
- vec3 f = FsrRcasLoadF(sp + vec2( 1, 0)).rgb;
82
- vec3 h = FsrRcasLoadF(sp + vec2( 0, 1)).rgb;
83
-
84
- // Luma times 2.
85
- float bL = b.g + .5 * (b.b + b.r);
86
- float dL = d.g + .5 * (d.b + d.r);
87
- float eL = e.g + .5 * (e.b + e.r);
88
- float fL = f.g + .5 * (f.b + f.r);
89
- float hL = h.g + .5 * (h.b + h.r);
90
-
91
- // Noise detection.
92
- #ifdef dDenoise
93
- float nz = .25 * (bL + dL + fL + hL) - eL;
94
- nz=clamp(
95
- abs(nz)
96
- /(
97
- max(max(bL,dL),max(eL,max(fL,hL)))
98
- -min(min(bL,dL),min(eL,min(fL,hL)))
99
- ),
100
- 0., 1.
101
- );
102
- nz=1.-.5*nz;
103
- #endif
104
-
105
- // Min and max of ring.
106
- vec3 mn4 = min(b, min(f, h));
107
- vec3 mx4 = max(b, max(f, h));
108
-
109
- // Immediate constants for peak range.
110
- vec2 peakC = vec2(1., -4.);
111
-
112
- // Limiters, these need to be high precision RCPs.
113
- vec3 hitMin = mn4 / (4. * mx4);
114
- vec3 hitMax = (peakC.x - mx4) / (4.* mn4 + peakC.y);
115
- vec3 lobeRGB = max(-hitMin, hitMax);
116
- float lobe = max(
117
- -FSR_RCAS_LIMIT,
118
- min(max(lobeRGB.r, max(lobeRGB.g, lobeRGB.b)), 0.)
119
- )*con;
120
-
121
- // Apply noise removal.
122
- #ifdef dDenoise
123
- lobe *= nz;
124
- #endif
125
-
126
- // Resolve, which needs the medium precision rcp approximation to avoid visible tonality changes.
127
- return (lobe * (b + d + h + f) + e) / (4. * lobe + 1.);
128
- }
129
-
130
-
131
- vec4 FsrRcasLoadF(vec2 p) {
132
- return texture2D(tColor, p * uTexSizeInv);
133
- }
134
-
135
- void main() {
136
- // Set up constants
137
- float con;
138
- FsrRcasCon(con, uSharpness);
139
-
140
- // Perform RCAS pass
141
- vec3 col = FsrRcasF(gl_FragCoord.xy, con);
142
-
143
- gl_FragColor = vec4(col, FsrRcasLoadF(gl_FragCoord.xy).a);
144
- }
1
+ export const cas_frag = `
2
+ precision mediump float;
3
+ precision mediump sampler2D;
4
+
5
+ uniform sampler2D tColor;
6
+ uniform vec2 uTexSizeInv;
7
+
8
+ uniform float uSharpness;
9
+
10
+ // adapted from https://www.shadertoy.com/view/stXSWB
11
+
12
+ /*
13
+ * FidelityFX Super Resolution scales up a low resolution
14
+ * image, while adding fine detail.
15
+ *
16
+ * MIT Open License
17
+ *
18
+ * https://gpuopen.com/fsr
19
+ *
20
+ * Left: FSR processed
21
+ * Right: Original texture, bilinear interpolation
22
+ *
23
+ * Mouse at top: Sharpness 0 stops (maximum)
24
+ * Mouse at bottom: Sharpness 2 stops (minimum)
25
+ *
26
+ * It works in two passes-
27
+ * EASU upsamples the image with a clamped Lanczos kernel.
28
+ * RCAS sharpens the image at the target resolution.
29
+ *
30
+ * I needed to make a few changes to improve readability and
31
+ * WebGL compatibility in an algorithm I don't fully understand.
32
+ * Expect bugs.
33
+ *
34
+ * Shader not currently running for WebGL1 targets (eg. mobile Safari)
35
+ *
36
+ * There is kind of no point to using FSR in Shadertoy, as it renders buffers
37
+ * at full target resolution. But this might be useful for WebGL based demos
38
+ * running smaller-than-target render buffers.
39
+ *
40
+ * For sharpening with a full resolution render buffer,
41
+ * FidelityFX CAS is a better option.
42
+ * https://www.shadertoy.com/view/ftsXzM
43
+ *
44
+ * For readability and compatibility, these optimisations have been removed:
45
+ * * Fast approximate inverse and inversesqrt
46
+ * * textureGather fetches (not WebGL compatible)
47
+ * * Multiplying by reciprocal instead of division
48
+ *
49
+ * Apologies to AMD for the numerous slowdowns and errors I have introduced.
50
+ *
51
+ */
52
+
53
+ /***** RCAS *****/
54
+ #define FSR_RCAS_LIMIT (0.25-(1.0/16.0))
55
+
56
+ // Input callback prototypes that need to be implemented by calling shader
57
+ vec4 FsrRcasLoadF(vec2 p);
58
+ //------------------------------------------------------------------------------------------------------------------------------
59
+ void FsrRcasCon(
60
+ out float con,
61
+ // The scale is {0.0 := maximum, to N>0, where N is the number of stops (halving) of the reduction of sharpness}.
62
+ float sharpness
63
+ ) {
64
+ // Transform from stops to linear value.
65
+ con = exp2(-sharpness);
66
+ }
67
+
68
+ vec3 FsrRcasF(
69
+ vec2 ip, // Integer pixel position in output.
70
+ float con
71
+ ) {
72
+ // Constant generated by RcasSetup().
73
+ // Algorithm uses minimal 3x3 pixel neighborhood.
74
+ // b
75
+ // d e f
76
+ // h
77
+ vec2 sp = vec2(ip);
78
+ vec3 b = FsrRcasLoadF(sp + vec2( 0,-1)).rgb;
79
+ vec3 d = FsrRcasLoadF(sp + vec2(-1, 0)).rgb;
80
+ vec3 e = FsrRcasLoadF(sp).rgb;
81
+ vec3 f = FsrRcasLoadF(sp + vec2( 1, 0)).rgb;
82
+ vec3 h = FsrRcasLoadF(sp + vec2( 0, 1)).rgb;
83
+
84
+ // Luma times 2.
85
+ float bL = b.g + .5 * (b.b + b.r);
86
+ float dL = d.g + .5 * (d.b + d.r);
87
+ float eL = e.g + .5 * (e.b + e.r);
88
+ float fL = f.g + .5 * (f.b + f.r);
89
+ float hL = h.g + .5 * (h.b + h.r);
90
+
91
+ // Noise detection.
92
+ #ifdef dDenoise
93
+ float nz = .25 * (bL + dL + fL + hL) - eL;
94
+ nz=clamp(
95
+ abs(nz)
96
+ /(
97
+ max(max(bL,dL),max(eL,max(fL,hL)))
98
+ -min(min(bL,dL),min(eL,min(fL,hL)))
99
+ ),
100
+ 0., 1.
101
+ );
102
+ nz=1.-.5*nz;
103
+ #endif
104
+
105
+ // Min and max of ring.
106
+ vec3 mn4 = min(b, min(f, h));
107
+ vec3 mx4 = max(b, max(f, h));
108
+
109
+ // Immediate constants for peak range.
110
+ vec2 peakC = vec2(1., -4.);
111
+
112
+ // Limiters, these need to be high precision RCPs.
113
+ vec3 hitMin = mn4 / (4. * mx4);
114
+ vec3 hitMax = (peakC.x - mx4) / (4.* mn4 + peakC.y);
115
+ vec3 lobeRGB = max(-hitMin, hitMax);
116
+ float lobe = max(
117
+ -FSR_RCAS_LIMIT,
118
+ min(max(lobeRGB.r, max(lobeRGB.g, lobeRGB.b)), 0.)
119
+ )*con;
120
+
121
+ // Apply noise removal.
122
+ #ifdef dDenoise
123
+ lobe *= nz;
124
+ #endif
125
+
126
+ // Resolve, which needs the medium precision rcp approximation to avoid visible tonality changes.
127
+ return (lobe * (b + d + h + f) + e) / (4. * lobe + 1.);
128
+ }
129
+
130
+
131
+ vec4 FsrRcasLoadF(vec2 p) {
132
+ return texture2D(tColor, p * uTexSizeInv);
133
+ }
134
+
135
+ void main() {
136
+ // Set up constants
137
+ float con;
138
+ FsrRcasCon(con, uSharpness);
139
+
140
+ // Perform RCAS pass
141
+ vec3 col = FsrRcasF(gl_FragCoord.xy, con);
142
+
143
+ gl_FragColor = vec4(col, FsrRcasLoadF(gl_FragCoord.xy).a);
144
+ }
145
145
  `;
@@ -1,32 +1,32 @@
1
- export const apply_fog = `
2
- float preFogAlpha = gl_FragColor.a;
3
- if (uFog) {
4
- float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
5
- float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
6
- float fogAlpha = (1.0 - fogFactor) * gl_FragColor.a;
7
- if (!uTransparentBackground) {
8
- if (gl_FragColor.a < 1.0) {
9
- // transparent objects are blended with background color
10
- gl_FragColor.a = fogAlpha;
11
- } else {
12
- // mix opaque objects with background color
13
- gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
14
- }
15
- } else {
16
- #if defined(dRenderVariant_colorDpoit)
17
- if (gl_FragColor.a < 1.0) {
18
- // transparent objects are blended with background color
19
- gl_FragColor.a = fogAlpha;
20
- } else {
21
- // opaque objects need to be pre-multiplied alpha
22
- gl_FragColor.rgb *= fogAlpha;
23
- gl_FragColor.a = fogAlpha;
24
- }
25
- #else
26
- // pre-multiplied alpha expected for transparent background
27
- gl_FragColor.rgb *= fogAlpha;
28
- gl_FragColor.a = fogAlpha;
29
- #endif
30
- }
31
- }
1
+ export const apply_fog = `
2
+ float preFogAlpha = gl_FragColor.a;
3
+ if (uFog) {
4
+ float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
5
+ float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
6
+ float fogAlpha = (1.0 - fogFactor) * gl_FragColor.a;
7
+ if (!uTransparentBackground) {
8
+ if (gl_FragColor.a < 1.0) {
9
+ // transparent objects are blended with background color
10
+ gl_FragColor.a = fogAlpha;
11
+ } else {
12
+ // mix opaque objects with background color
13
+ gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);
14
+ }
15
+ } else {
16
+ #if defined(dRenderVariant_colorDpoit)
17
+ if (gl_FragColor.a < 1.0) {
18
+ // transparent objects are blended with background color
19
+ gl_FragColor.a = fogAlpha;
20
+ } else {
21
+ // opaque objects need to be pre-multiplied alpha
22
+ gl_FragColor.rgb *= fogAlpha;
23
+ gl_FragColor.a = fogAlpha;
24
+ }
25
+ #else
26
+ // pre-multiplied alpha expected for transparent background
27
+ gl_FragColor.rgb *= fogAlpha;
28
+ gl_FragColor.a = fogAlpha;
29
+ #endif
30
+ }
31
+ }
32
32
  `;
@@ -1,13 +1,13 @@
1
- export const apply_interior_color = `
2
- if (interior) {
3
- if (uInteriorColorFlag) {
4
- gl_FragColor.rgb = uInteriorColor;
5
- } else {
6
- gl_FragColor.rgb *= 1.0 - uInteriorDarkening;
7
- }
8
-
9
- #ifdef dTransparentBackfaces_opaque
10
- gl_FragColor.a = 1.0;
11
- #endif
12
- }
1
+ export const apply_interior_color = `
2
+ if (interior) {
3
+ if (uInteriorColorFlag) {
4
+ gl_FragColor.rgb = uInteriorColor;
5
+ } else {
6
+ gl_FragColor.rgb *= 1.0 - uInteriorDarkening;
7
+ }
8
+
9
+ #ifdef dTransparentBackfaces_opaque
10
+ gl_FragColor.a = 1.0;
11
+ #endif
12
+ }
13
13
  `;