molstar 3.3.1 → 3.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1114) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +202 -194
  3. package/build/viewer/embedded.html +43 -43
  4. package/build/viewer/index.html +106 -106
  5. package/build/viewer/molstar.js +1 -1
  6. package/build/viewer/molstar.js.LICENSE.txt +12 -14
  7. package/lib/apps/docking-viewer/index.html +36 -36
  8. package/lib/apps/docking-viewer/index.js +1 -1
  9. package/lib/apps/docking-viewer/viewport.js +1 -1
  10. package/lib/apps/viewer/app.d.ts +7 -6
  11. package/lib/apps/viewer/app.js +3 -1
  12. package/lib/apps/viewer/embedded.html +43 -43
  13. package/lib/apps/viewer/index.html +106 -106
  14. package/lib/cli/chem-comp-dict/create-saccharides.d.ts +7 -0
  15. package/lib/cli/chem-comp-dict/create-saccharides.js +67 -0
  16. package/lib/cli/chem-comp-dict/util.d.ts +20 -20
  17. package/lib/cli/cif2bcif/converter.js +1 -1
  18. package/lib/cli/cif2bcif/index.js +4 -4
  19. package/lib/cli/cifschema/util/cif-dic.d.ts +1 -1
  20. package/lib/cli/cifschema/util/cif-dic.js +7 -5
  21. package/lib/cli/cifschema/util/generate.d.ts +1 -1
  22. package/lib/cli/cifschema/util/generate.js +12 -3
  23. package/lib/cli/cifschema/util/schema.d.ts +3 -3
  24. package/lib/cli/cifschema/util/schema.js +1 -1
  25. package/lib/commonjs/apps/docking-viewer/index.js +14 -14
  26. package/lib/commonjs/apps/docking-viewer/viewport.js +33 -33
  27. package/lib/commonjs/apps/viewer/app.d.ts +7 -6
  28. package/lib/commonjs/apps/viewer/app.js +26 -24
  29. package/lib/commonjs/apps/viewer/index.js +1 -1
  30. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +6 -6
  31. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.d.ts +7 -0
  32. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +69 -0
  33. package/lib/commonjs/cli/chem-comp-dict/create-table.js +8 -8
  34. package/lib/commonjs/cli/chem-comp-dict/util.d.ts +20 -20
  35. package/lib/commonjs/cli/chem-comp-dict/util.js +17 -17
  36. package/lib/commonjs/cli/cif2bcif/converter.js +9 -9
  37. package/lib/commonjs/cli/cif2bcif/index.js +12 -12
  38. package/lib/commonjs/cli/cifschema/index.js +27 -27
  39. package/lib/commonjs/cli/cifschema/util/cif-dic.d.ts +1 -1
  40. package/lib/commonjs/cli/cifschema/util/cif-dic.js +8 -6
  41. package/lib/commonjs/cli/cifschema/util/generate.d.ts +1 -1
  42. package/lib/commonjs/cli/cifschema/util/generate.js +12 -3
  43. package/lib/commonjs/cli/cifschema/util/schema.d.ts +3 -3
  44. package/lib/commonjs/cli/cifschema/util/schema.js +1 -1
  45. package/lib/commonjs/cli/lipid-params/index.js +9 -9
  46. package/lib/commonjs/cli/state-docs/index.js +2 -2
  47. package/lib/commonjs/cli/structure-info/helpers.js +11 -11
  48. package/lib/commonjs/cli/structure-info/model.js +15 -15
  49. package/lib/commonjs/cli/structure-info/volume.js +9 -9
  50. package/lib/commonjs/examples/alpha-orbitals/controls.js +3 -3
  51. package/lib/commonjs/examples/alpha-orbitals/index.js +12 -12
  52. package/lib/commonjs/examples/basic-wrapper/controls.js +2 -2
  53. package/lib/commonjs/examples/basic-wrapper/index.js +23 -23
  54. package/lib/commonjs/examples/basic-wrapper/superposition.js +8 -8
  55. package/lib/commonjs/examples/domain-annotation-server/mapping.js +3 -3
  56. package/lib/commonjs/examples/domain-annotation-server/server.js +6 -6
  57. package/lib/commonjs/examples/domain-annotation-server/test.js +3 -3
  58. package/lib/commonjs/examples/lighting/index.js +7 -7
  59. package/lib/commonjs/examples/proteopedia-wrapper/annotation.js +2 -2
  60. package/lib/commonjs/examples/proteopedia-wrapper/helpers.js +4 -4
  61. package/lib/commonjs/examples/proteopedia-wrapper/index.js +27 -27
  62. package/lib/commonjs/examples/proteopedia-wrapper/ui/controls.js +2 -2
  63. package/lib/commonjs/examples/task.js +15 -15
  64. package/lib/commonjs/extensions/alpha-orbitals/collocation.js +2 -2
  65. package/lib/commonjs/extensions/alpha-orbitals/data-model.js +1 -1
  66. package/lib/commonjs/extensions/alpha-orbitals/density.js +2 -2
  67. package/lib/commonjs/extensions/alpha-orbitals/gpu/compute.js +2 -2
  68. package/lib/commonjs/extensions/alpha-orbitals/orbitals.js +2 -2
  69. package/lib/commonjs/extensions/alpha-orbitals/transforms.js +13 -13
  70. package/lib/commonjs/extensions/anvil/algorithm.js +13 -13
  71. package/lib/commonjs/extensions/anvil/behavior.d.ts +1 -0
  72. package/lib/commonjs/extensions/anvil/behavior.js +14 -14
  73. package/lib/commonjs/extensions/anvil/prop.js +7 -7
  74. package/lib/commonjs/extensions/anvil/representation.d.ts +4 -0
  75. package/lib/commonjs/extensions/anvil/representation.js +5 -5
  76. package/lib/commonjs/extensions/cellpack/index.js +1 -1
  77. package/lib/commonjs/extensions/cellpack/model.js +26 -24
  78. package/lib/commonjs/extensions/cellpack/preset.js +6 -6
  79. package/lib/commonjs/extensions/cellpack/property.js +3 -3
  80. package/lib/commonjs/extensions/cellpack/representation.d.ts +1 -0
  81. package/lib/commonjs/extensions/cellpack/representation.js +2 -2
  82. package/lib/commonjs/extensions/cellpack/state.js +13 -13
  83. package/lib/commonjs/extensions/cellpack/util.js +14 -14
  84. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +7 -7
  85. package/lib/commonjs/extensions/dnatco/confal-pyramids/color.d.ts +397 -2
  86. package/lib/commonjs/extensions/dnatco/confal-pyramids/color.js +223 -131
  87. package/lib/commonjs/extensions/dnatco/confal-pyramids/property.js +6 -8
  88. package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
  89. package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.js +2 -2
  90. package/lib/commonjs/extensions/dnatco/confal-pyramids/util.js +19 -20
  91. package/lib/commonjs/extensions/g3d/data.js +6 -6
  92. package/lib/commonjs/extensions/g3d/format.js +14 -14
  93. package/lib/commonjs/extensions/g3d/model.js +4 -4
  94. package/lib/commonjs/extensions/geo-export/controls.js +3 -3
  95. package/lib/commonjs/extensions/geo-export/glb-exporter.js +9 -9
  96. package/lib/commonjs/extensions/geo-export/index.js +1 -1
  97. package/lib/commonjs/extensions/geo-export/mesh-exporter.js +12 -12
  98. package/lib/commonjs/extensions/geo-export/obj-exporter.js +7 -7
  99. package/lib/commonjs/extensions/geo-export/stl-exporter.js +7 -7
  100. package/lib/commonjs/extensions/geo-export/ui.js +7 -7
  101. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +9 -9
  102. package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.js +9 -9
  103. package/lib/commonjs/extensions/model-archive/quality-assessment/color/plddt.js +4 -4
  104. package/lib/commonjs/extensions/model-archive/quality-assessment/color/qmean.js +4 -4
  105. package/lib/commonjs/extensions/model-archive/quality-assessment/prop.js +5 -5
  106. package/lib/commonjs/extensions/model-export/export.js +4 -4
  107. package/lib/commonjs/extensions/model-export/index.js +1 -1
  108. package/lib/commonjs/extensions/model-export/ui.js +5 -5
  109. package/lib/commonjs/extensions/mp4-export/controls.js +5 -5
  110. package/lib/commonjs/extensions/mp4-export/encoder.js +4 -4
  111. package/lib/commonjs/extensions/mp4-export/index.js +1 -1
  112. package/lib/commonjs/extensions/mp4-export/ui.js +5 -5
  113. package/lib/commonjs/extensions/pdbe/preferred-assembly.js +2 -2
  114. package/lib/commonjs/extensions/pdbe/struct-ref-domain.js +2 -2
  115. package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.js +1 -1
  116. package/lib/commonjs/extensions/pdbe/structure-quality-report/prop.js +8 -8
  117. package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.d.ts +1 -0
  118. package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.js +17 -17
  119. package/lib/commonjs/extensions/rcsb/assembly-symmetry/color.js +2 -2
  120. package/lib/commonjs/extensions/rcsb/assembly-symmetry/prop.js +9 -9
  121. package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.d.ts +1 -0
  122. package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.js +6 -6
  123. package/lib/commonjs/extensions/rcsb/assembly-symmetry/ui.js +9 -9
  124. package/lib/commonjs/extensions/rcsb/validation-report/behavior.js +17 -17
  125. package/lib/commonjs/extensions/rcsb/validation-report/prop.js +15 -15
  126. package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
  127. package/lib/commonjs/extensions/rcsb/validation-report/representation.js +3 -3
  128. package/lib/commonjs/extensions/zenodo/index.d.ts +7 -0
  129. package/lib/commonjs/extensions/zenodo/index.js +35 -0
  130. package/lib/commonjs/extensions/zenodo/ui.d.ts +61 -0
  131. package/lib/commonjs/extensions/zenodo/ui.js +306 -0
  132. package/lib/commonjs/mol-canvas3d/camera/stereo.js +1 -1
  133. package/lib/commonjs/mol-canvas3d/camera/util.js +1 -1
  134. package/lib/commonjs/mol-canvas3d/camera.js +2 -1
  135. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +2 -0
  136. package/lib/commonjs/mol-canvas3d/canvas3d.js +14 -14
  137. package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
  138. package/lib/commonjs/mol-canvas3d/helper/bounding-sphere-helper.js +1 -1
  139. package/lib/commonjs/mol-canvas3d/helper/camera-helper.d.ts +1 -0
  140. package/lib/commonjs/mol-canvas3d/helper/camera-helper.js +5 -5
  141. package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
  142. package/lib/commonjs/mol-canvas3d/helper/handle-helper.js +5 -5
  143. package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
  144. package/lib/commonjs/mol-canvas3d/helper/helper.js +1 -1
  145. package/lib/commonjs/mol-canvas3d/helper/interaction-events.js +2 -2
  146. package/lib/commonjs/mol-canvas3d/passes/draw.js +3 -3
  147. package/lib/commonjs/mol-canvas3d/passes/fxaa.js +3 -3
  148. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +1 -0
  149. package/lib/commonjs/mol-canvas3d/passes/image.js +1 -1
  150. package/lib/commonjs/mol-canvas3d/passes/marking.js +6 -6
  151. package/lib/commonjs/mol-canvas3d/passes/multi-sample.js +3 -3
  152. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +12 -12
  153. package/lib/commonjs/mol-canvas3d/passes/smaa.js +9 -9
  154. package/lib/commonjs/mol-canvas3d/passes/wboit.js +3 -3
  155. package/lib/commonjs/mol-canvas3d/util.js +2 -2
  156. package/lib/commonjs/mol-data/db/column.d.ts +10 -3
  157. package/lib/commonjs/mol-data/db/column.js +40 -18
  158. package/lib/commonjs/mol-data/db/table.js +1 -1
  159. package/lib/commonjs/mol-data/db.js +1 -1
  160. package/lib/commonjs/mol-data/generic.js +3 -3
  161. package/lib/commonjs/mol-data/index.js +4 -4
  162. package/lib/commonjs/mol-data/int/interval.js +1 -1
  163. package/lib/commonjs/mol-data/int/ordered-set.js +1 -1
  164. package/lib/commonjs/mol-data/int/segmentation.js +1 -1
  165. package/lib/commonjs/mol-data/int/sorted-array.js +1 -1
  166. package/lib/commonjs/mol-data/util.js +7 -7
  167. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +4 -2
  168. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -4
  169. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +3 -3
  170. package/lib/commonjs/mol-geo/geometry/direct-volume/transfer-function.js +1 -1
  171. package/lib/commonjs/mol-geo/geometry/image/image.js +3 -3
  172. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +0 -1
  173. package/lib/commonjs/mol-geo/geometry/lines/lines.js +3 -3
  174. package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +1 -1
  175. package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +5 -3
  176. package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
  177. package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +4 -4
  178. package/lib/commonjs/mol-geo/geometry/points/points.d.ts +1 -1
  179. package/lib/commonjs/mol-geo/geometry/points/points.js +3 -3
  180. package/lib/commonjs/mol-geo/geometry/size-data.js +1 -1
  181. package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -1
  182. package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +4 -4
  183. package/lib/commonjs/mol-geo/geometry/text/font-atlas.js +1 -1
  184. package/lib/commonjs/mol-geo/geometry/text/text-builder.js +3 -2
  185. package/lib/commonjs/mol-geo/geometry/text/text.js +3 -3
  186. package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +1 -1
  187. package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +10 -8
  188. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +2 -1
  189. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +4 -4
  190. package/lib/commonjs/mol-geo/primitive/circle.js +1 -1
  191. package/lib/commonjs/mol-geo/primitive/cylinder.js +1 -1
  192. package/lib/commonjs/mol-geo/primitive/polyhedron.js +1 -1
  193. package/lib/commonjs/mol-geo/primitive/prism.js +1 -1
  194. package/lib/commonjs/mol-geo/primitive/star.js +1 -1
  195. package/lib/commonjs/mol-geo/primitive/torus.js +1 -1
  196. package/lib/commonjs/mol-geo/util/marching-cubes/algorithm.js +9 -9
  197. package/lib/commonjs/mol-gl/compute/grid3d.js +5 -5
  198. package/lib/commonjs/mol-gl/compute/histogram-pyramid/reduction.js +3 -3
  199. package/lib/commonjs/mol-gl/compute/histogram-pyramid/sum.js +3 -3
  200. package/lib/commonjs/mol-gl/compute/marching-cubes/active-voxels.js +3 -3
  201. package/lib/commonjs/mol-gl/compute/marching-cubes/isosurface.js +3 -3
  202. package/lib/commonjs/mol-gl/compute/util.js +3 -3
  203. package/lib/commonjs/mol-gl/renderable/cylinders.js +3 -3
  204. package/lib/commonjs/mol-gl/renderable/direct-volume.js +3 -3
  205. package/lib/commonjs/mol-gl/renderable/image.js +3 -3
  206. package/lib/commonjs/mol-gl/renderable/lines.js +3 -3
  207. package/lib/commonjs/mol-gl/renderable/mesh.js +3 -3
  208. package/lib/commonjs/mol-gl/renderable/points.js +3 -3
  209. package/lib/commonjs/mol-gl/renderable/schema.js +1 -1
  210. package/lib/commonjs/mol-gl/renderable/spheres.js +3 -3
  211. package/lib/commonjs/mol-gl/renderable/text.js +3 -3
  212. package/lib/commonjs/mol-gl/renderable/texture-mesh.js +3 -3
  213. package/lib/commonjs/mol-gl/renderable/util.js +1 -1
  214. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.d.ts +2 -2
  215. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +2 -2
  216. package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
  217. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +1 -1
  218. package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
  219. package/lib/commonjs/mol-gl/shader/image.frag.js +2 -2
  220. package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
  221. package/lib/commonjs/mol-gl/shader/lines.frag.js +2 -2
  222. package/lib/commonjs/mol-gl/shader/points.frag.d.ts +2 -2
  223. package/lib/commonjs/mol-gl/shader/points.frag.js +2 -2
  224. package/lib/commonjs/mol-gl/shader/text.frag.d.ts +2 -2
  225. package/lib/commonjs/mol-gl/shader/text.frag.js +2 -2
  226. package/lib/commonjs/mol-gl/shader-code.js +2 -1
  227. package/lib/commonjs/mol-gl/webgl/buffer.d.ts +2 -2
  228. package/lib/commonjs/mol-gl/webgl/buffer.js +16 -17
  229. package/lib/commonjs/mol-gl/webgl/context.d.ts +1 -1
  230. package/lib/commonjs/mol-gl/webgl/context.js +5 -5
  231. package/lib/commonjs/mol-gl/webgl/program.d.ts +1 -1
  232. package/lib/commonjs/mol-gl/webgl/program.js +10 -4
  233. package/lib/commonjs/mol-gl/webgl/render-item.js +1 -1
  234. package/lib/commonjs/mol-gl/webgl/resources.js +2 -2
  235. package/lib/commonjs/mol-io/common/binary-cif/classifier.js +7 -6
  236. package/lib/commonjs/mol-io/common/binary-cif/decoder.js +4 -3
  237. package/lib/commonjs/mol-io/common/binary-cif.js +3 -3
  238. package/lib/commonjs/mol-io/common/io-buffer.d.ts +206 -0
  239. package/lib/commonjs/mol-io/common/io-buffer.js +408 -0
  240. package/lib/commonjs/mol-io/common/netcdf/reader.d.ts +78 -0
  241. package/lib/commonjs/mol-io/common/netcdf/reader.js +459 -0
  242. package/lib/commonjs/mol-io/common/typed-array.js +2 -2
  243. package/lib/commonjs/mol-io/reader/ccp4/parser.js +8 -8
  244. package/lib/commonjs/mol-io/reader/cif/binary/parser.js +3 -3
  245. package/lib/commonjs/mol-io/reader/cif/data-model.js +1 -1
  246. package/lib/commonjs/mol-io/reader/cif/schema/bird.d.ts +8 -8
  247. package/lib/commonjs/mol-io/reader/cif/schema/bird.js +12 -11
  248. package/lib/commonjs/mol-io/reader/cif/schema/ccd-extras.d.ts +1 -1
  249. package/lib/commonjs/mol-io/reader/cif/schema/ccd.d.ts +12 -12
  250. package/lib/commonjs/mol-io/reader/cif/schema/ccd.js +13 -12
  251. package/lib/commonjs/mol-io/reader/cif/schema/mmcif-extras.d.ts +5 -5
  252. package/lib/commonjs/mol-io/reader/cif/schema/mmcif-extras.js +4 -4
  253. package/lib/commonjs/mol-io/reader/cif/schema/mmcif.d.ts +31 -27
  254. package/lib/commonjs/mol-io/reader/cif/schema/mmcif.js +44 -39
  255. package/lib/commonjs/mol-io/reader/cif/schema.d.ts +1 -1
  256. package/lib/commonjs/mol-io/reader/cif/schema.js +24 -4
  257. package/lib/commonjs/mol-io/reader/cif/text/parser.js +7 -7
  258. package/lib/commonjs/mol-io/reader/cif.js +1 -1
  259. package/lib/commonjs/mol-io/reader/common/text/tokenizer.js +4 -4
  260. package/lib/commonjs/mol-io/reader/csv/data-model.js +1 -1
  261. package/lib/commonjs/mol-io/reader/csv/parser.js +7 -7
  262. package/lib/commonjs/mol-io/reader/cube/parser.js +2 -2
  263. package/lib/commonjs/mol-io/reader/dcd/parser.js +2 -2
  264. package/lib/commonjs/mol-io/reader/dsn6/parser.js +8 -8
  265. package/lib/commonjs/mol-io/reader/dx/parser.js +4 -4
  266. package/lib/commonjs/mol-io/reader/gro/parser.js +6 -6
  267. package/lib/commonjs/mol-io/reader/mol/parser.js +2 -2
  268. package/lib/commonjs/mol-io/reader/mol2/parser.js +8 -8
  269. package/lib/commonjs/mol-io/reader/nctraj/parser.d.ts +18 -0
  270. package/lib/commonjs/mol-io/reader/nctraj/parser.js +101 -0
  271. package/lib/commonjs/mol-io/reader/obj/parser.js +4 -4
  272. package/lib/commonjs/mol-io/reader/pdb/parser.js +2 -2
  273. package/lib/commonjs/mol-io/reader/ply/parser.js +4 -4
  274. package/lib/commonjs/mol-io/reader/prmtop/parser.d.ts +58 -0
  275. package/lib/commonjs/mol-io/reader/prmtop/parser.js +172 -0
  276. package/lib/commonjs/mol-io/reader/psf/parser.js +8 -8
  277. package/lib/commonjs/mol-io/reader/sdf/parser.js +2 -2
  278. package/lib/commonjs/mol-io/reader/top/parser.d.ts +37 -0
  279. package/lib/commonjs/mol-io/reader/top/parser.js +303 -0
  280. package/lib/commonjs/mol-io/reader/trr/parser.d.ts +22 -0
  281. package/lib/commonjs/mol-io/reader/trr/parser.js +146 -0
  282. package/lib/commonjs/mol-io/reader/xtc/parser.js +4 -4
  283. package/lib/commonjs/mol-io/reader/xyz/parser.js +2 -2
  284. package/lib/commonjs/mol-io/writer/cif/encoder.js +3 -2
  285. package/lib/commonjs/mol-io/writer/cif.js +1 -1
  286. package/lib/commonjs/mol-io/writer/ligand-encoder.js +1 -1
  287. package/lib/commonjs/mol-io/writer/mol/encoder.js +2 -2
  288. package/lib/commonjs/mol-io/writer/mol2/encoder.js +1 -1
  289. package/lib/commonjs/mol-math/geometry/boundary-helper.js +5 -5
  290. package/lib/commonjs/mol-math/geometry/common.d.ts +2 -1
  291. package/lib/commonjs/mol-math/geometry/common.js +1 -1
  292. package/lib/commonjs/mol-math/geometry/gaussian-density/cpu.d.ts +1 -1
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  */
9
- exports.image_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_frag_params\n#include common_clip\n\nuniform vec2 uImageTexDim;\nuniform sampler2D tImageTex;\nuniform sampler2D tGroupTex;\n\nuniform vec2 uMarkerTexDim;\nuniform sampler2D tMarker;\n\nvarying vec2 vUv;\nvarying float vInstance;\n\n#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)\n #define dInterpolation_cubic\n#endif\n\n#if defined(dInterpolation_cubic)\n #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)\n #if defined(dInterpolation_catmulrom)\n const float B = 0.0;\n const float C = 0.5;\n #elif defined(dInterpolation_mitchell)\n const float B = 0.333;\n const float C = 0.333;\n #endif\n\n float cubicFilter(float x){\n float f = x;\n if (f < 0.0) {\n f = -f;\n }\n if (f < 1.0) {\n return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +\n (-18.0 + 12.0 * B + 6.0 * C) * (f * f) +\n (6.0 - 2.0 * B)) / 6.0;\n }else if (f >= 1.0 && f < 2.0){\n return ((-B - 6.0 * C) * ( f * f * f)\n + (6.0 * B + 30.0 * C) * (f * f) +\n (-(12.0 * B) - 48.0 * C) * f +\n 8.0 * B + 24.0 * C) / 6.0;\n }else{\n return 0.0;\n }\n }\n #elif defined(dInterpolation_bspline)\n float cubicFilter(float x) {\n float f = x;\n if (f < 0.0) {\n f = -f;\n }\n if (f >= 0.0 && f <= 1.0){\n return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);\n } else if (f > 1.0 && f <= 2.0) {\n return 1.0 / 6.0 * pow((2.0 - f), 3.0);\n }\n return 1.0;\n }\n #endif\n\n vec4 biCubic(sampler2D tex, vec2 texCoord) {\n vec2 texelSize = 1.0 / uImageTexDim;\n texCoord -= texelSize / 2.0;\n vec4 nSum = vec4(0.0);\n float nDenom = 0.0;\n vec2 cell = fract(texCoord * uImageTexDim);\n for (float m = -1.0; m <= 2.0; ++m) {\n for (float n = -1.0; n <= 2.0; ++n) {\n vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));\n float c = cubicFilter(m - cell.x) * cubicFilter(-n + cell.y);\n nSum += vecData * c;\n nDenom += c;\n }\n }\n return nSum / nDenom;\n }\n#endif\n\nvoid main() {\n #include clip_pixel\n\n #if defined(dInterpolation_cubic)\n vec4 imageData = biCubic(tImageTex, vUv);\n #else\n vec4 imageData = texture2D(tImageTex, vUv);\n #endif\n imageData.a = clamp(imageData.a, 0.0, 1.0);\n if (imageData.a > 0.9) imageData.a = 1.0;\n\n float fragmentDepth = gl_FragCoord.z;\n bool interior = false;\n\n #if defined(dRenderVariant_pick)\n if (imageData.a < 0.3)\n discard;\n if (uPickType == 1) {\n gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);\n } else {\n gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);\n }\n #elif defined(dRenderVariant_depth)\n if (imageData.a < 0.05)\n discard;\n gl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n #elif defined(dRenderVariant_marking)\n float marker = uMarker;\n if (uMarker == -1.0) {\n float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);\n marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;\n marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n if (uMarkingType == 1) {\n if (marker > 0.0 || imageData.a < 0.05)\n discard;\n gl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n } else {\n if (marker == 0.0 || imageData.a < 0.05)\n discard;\n float depthTest = 1.0;\n if (uMarkingDepthTest) {\n depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;\n }\n bool isHighlight = intMod(marker, 2.0) > 0.1;\n gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);\n }\n #elif defined(dRenderVariant_color)\n if (imageData.a < 0.05)\n discard;\n gl_FragColor = imageData;\n gl_FragColor.a *= uAlpha;\n\n float marker = uMarker;\n if (uMarker == -1.0) {\n float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);\n marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;\n marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
9
+ exports.image_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_frag_params\n#include common_clip\n\nuniform vec2 uImageTexDim;\nuniform sampler2D tImageTex;\nuniform sampler2D tGroupTex;\n\nuniform vec2 uMarkerTexDim;\nuniform sampler2D tMarker;\n\nvarying vec2 vUv;\nvarying float vInstance;\n\n#if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell) || defined(dInterpolation_bspline)\n #define dInterpolation_cubic\n#endif\n\n#if defined(dInterpolation_cubic)\n #if defined(dInterpolation_catmulrom) || defined(dInterpolation_mitchell)\n #if defined(dInterpolation_catmulrom)\n const float B = 0.0;\n const float C = 0.5;\n #elif defined(dInterpolation_mitchell)\n const float B = 0.333;\n const float C = 0.333;\n #endif\n\n float cubicFilter(float x){\n float f = x;\n if (f < 0.0) {\n f = -f;\n }\n if (f < 1.0) {\n return ((12.0 - 9.0 * B - 6.0 * C) * (f * f * f) +\n (-18.0 + 12.0 * B + 6.0 * C) * (f * f) +\n (6.0 - 2.0 * B)) / 6.0;\n }else if (f >= 1.0 && f < 2.0){\n return ((-B - 6.0 * C) * ( f * f * f)\n + (6.0 * B + 30.0 * C) * (f * f) +\n (-(12.0 * B) - 48.0 * C) * f +\n 8.0 * B + 24.0 * C) / 6.0;\n }else{\n return 0.0;\n }\n }\n #elif defined(dInterpolation_bspline)\n float cubicFilter(float x) {\n float f = x;\n if (f < 0.0) {\n f = -f;\n }\n if (f >= 0.0 && f <= 1.0){\n return (2.0 / 3.0) + (0.5) * (f * f * f) - (f * f);\n } else if (f > 1.0 && f <= 2.0) {\n return 1.0 / 6.0 * pow((2.0 - f), 3.0);\n }\n return 1.0;\n }\n #endif\n\n vec4 biCubic(sampler2D tex, vec2 texCoord) {\n vec2 texelSize = 1.0 / uImageTexDim;\n texCoord -= texelSize / 2.0;\n vec4 nSum = vec4(0.0);\n float nDenom = 0.0;\n vec2 cell = fract(texCoord * uImageTexDim);\n for (float m = -1.0; m <= 2.0; ++m) {\n for (float n = -1.0; n <= 2.0; ++n) {\n vec4 vecData = texture2D(tex, texCoord + texelSize * vec2(m, n));\n float c = cubicFilter(m - cell.x) * cubicFilter(-n + cell.y);\n nSum += vecData * c;\n nDenom += c;\n }\n }\n return nSum / nDenom;\n }\n#endif\n\nvoid main() {\n #include clip_pixel\n\n #if defined(dInterpolation_cubic)\n vec4 imageData = biCubic(tImageTex, vUv);\n #else\n vec4 imageData = texture2D(tImageTex, vUv);\n #endif\n imageData.a = clamp(imageData.a, 0.0, 1.0);\n if (imageData.a > 0.9) imageData.a = 1.0;\n\n float fragmentDepth = gl_FragCoord.z;\n\n #if defined(dRenderVariant_pick)\n if (imageData.a < 0.3)\n discard;\n if (uPickType == 1) {\n gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);\n } else {\n gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);\n }\n #elif defined(dRenderVariant_depth)\n if (imageData.a < 0.05)\n discard;\n gl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n #elif defined(dRenderVariant_marking)\n float marker = uMarker;\n if (uMarker == -1.0) {\n float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);\n marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;\n marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n if (uMarkingType == 1) {\n if (marker > 0.0 || imageData.a < 0.05)\n discard;\n gl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n } else {\n if (marker == 0.0 || imageData.a < 0.05)\n discard;\n float depthTest = 1.0;\n if (uMarkingDepthTest) {\n depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;\n }\n bool isHighlight = intMod(marker, 2.0) > 0.1;\n gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);\n }\n #elif defined(dRenderVariant_color)\n if (imageData.a < 0.05)\n discard;\n gl_FragColor = imageData;\n gl_FragColor.a *= uAlpha;\n\n float marker = uMarker;\n if (uMarker == -1.0) {\n float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);\n marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;\n marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,6 +1,6 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export declare const lines_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nvoid main(){\n #include clip_pixel\n\n bool interior = false;\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export declare const lines_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,9 +1,9 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
7
7
  Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.lines_frag = void 0;
9
- exports.lines_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nvoid main(){\n #include clip_pixel\n\n bool interior = false;\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
9
+ exports.lines_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,6 +1,6 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export declare const points_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nconst vec2 center = vec2(0.5);\nconst float radius = 0.5;\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n bool interior = false;\n #include assign_material_color\n\n #if defined(dPointStyle_circle)\n float dist = distance(gl_PointCoord, center);\n if (dist > radius) discard;\n #elif defined(dPointStyle_fuzzy)\n float dist = distance(gl_PointCoord, center);\n float fuzzyAlpha = 1.0 - smoothstep(0.0, radius, dist);\n if (fuzzyAlpha < 0.0001) discard;\n #endif\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #if defined(dPointStyle_fuzzy)\n gl_FragColor.a *= fuzzyAlpha;\n #endif\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export declare const points_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nconst vec2 center = vec2(0.5);\nconst float radius = 0.5;\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dPointStyle_circle)\n float dist = distance(gl_PointCoord, center);\n if (dist > radius) discard;\n #elif defined(dPointStyle_fuzzy)\n float dist = distance(gl_PointCoord, center);\n float fuzzyAlpha = 1.0 - smoothstep(0.0, radius, dist);\n if (fuzzyAlpha < 0.0001) discard;\n #endif\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #if defined(dPointStyle_fuzzy)\n gl_FragColor.a *= fuzzyAlpha;\n #endif\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,9 +1,9 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
7
7
  Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.points_frag = void 0;
9
- exports.points_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nconst vec2 center = vec2(0.5);\nconst float radius = 0.5;\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n bool interior = false;\n #include assign_material_color\n\n #if defined(dPointStyle_circle)\n float dist = distance(gl_PointCoord, center);\n if (dist > radius) discard;\n #elif defined(dPointStyle_fuzzy)\n float dist = distance(gl_PointCoord, center);\n float fuzzyAlpha = 1.0 - smoothstep(0.0, radius, dist);\n if (fuzzyAlpha < 0.0001) discard;\n #endif\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #if defined(dPointStyle_fuzzy)\n gl_FragColor.a *= fuzzyAlpha;\n #endif\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
9
+ exports.points_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nconst vec2 center = vec2(0.5);\nconst float radius = 0.5;\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dPointStyle_circle)\n float dist = distance(gl_PointCoord, center);\n if (dist > radius) discard;\n #elif defined(dPointStyle_fuzzy)\n float dist = distance(gl_PointCoord, center);\n float fuzzyAlpha = 1.0 - smoothstep(0.0, radius, dist);\n if (fuzzyAlpha < 0.0001) discard;\n #endif\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #if defined(dPointStyle_fuzzy)\n gl_FragColor.a *= fuzzyAlpha;\n #endif\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,6 +1,6 @@
1
1
  /**
2
- * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n bool interior = false;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n gl_FragColor = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n material.a *= a;\n\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n\n gl_FragColor = material;\n }\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n gl_FragColor = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n material.a *= a;\n\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n\n gl_FragColor = material;\n }\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -1,9 +1,9 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
7
7
  Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.text_frag = void 0;
9
- exports.text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n bool interior = false;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n gl_FragColor = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n material.a *= a;\n\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n\n gl_FragColor = material;\n }\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
9
+ exports.text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n gl_FragColor = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n material.a *= a;\n\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n\n gl_FragColor = material;\n }\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -167,6 +167,7 @@ var direct_volume_frag_1 = require("./shader/direct-volume.frag");
167
167
  exports.DirectVolumeShaderCode = ShaderCode('direct-volume', direct_volume_vert_1.directVolume_vert, direct_volume_frag_1.directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' }, {}, ignoreDefine);
168
168
  var image_vert_1 = require("./shader/image.vert");
169
169
  var image_frag_1 = require("./shader/image.frag");
170
+ var type_helpers_1 = require("../mol-util/type-helpers");
170
171
  exports.ImageShaderCode = ShaderCode('image', image_vert_1.image_vert, image_frag_1.image_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
171
172
  function getDefinesCode(defines, ignore) {
172
173
  var _a;
@@ -191,7 +192,7 @@ function getDefinesCode(defines, ignore) {
191
192
  lines.push("#define ".concat(name_1));
192
193
  }
193
194
  else {
194
- throw new Error('unknown define type');
195
+ (0, type_helpers_1.assertUnreachable)(v);
195
196
  }
196
197
  }
197
198
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
@@ -41,7 +41,7 @@ export interface Buffer {
41
41
  destroy: () => void;
42
42
  }
43
43
  export declare type AttributeItemSize = 1 | 2 | 3 | 4 | 16;
44
- export declare type AttributeKind = 'float32' | 'int32';
44
+ export declare type AttributeKind = 'float32';
45
45
  export declare function getAttribType(gl: GLRenderingContext, kind: AttributeKind, itemSize: AttributeItemSize): number;
46
46
  export declare type AttributeDefs = {
47
47
  [k: string]: {
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
@@ -8,6 +8,8 @@ Object.defineProperty(exports, "__esModule", { value: true });
8
8
  exports.createElementsBuffer = exports.createAttributeBuffers = exports.createAttributeBuffer = exports.getAttribType = exports.getBufferType = exports.getDataType = exports.getUsageHint = void 0;
9
9
  var tslib_1 = require("tslib");
10
10
  var id_factory_1 = require("../../mol-util/id-factory");
11
+ var type_helpers_1 = require("../../mol-util/type-helpers");
12
+ var compat_1 = require("./compat");
11
13
  var getNextBufferId = (0, id_factory_1.idFactory)();
12
14
  function getUsageHint(gl, usageHint) {
13
15
  switch (usageHint) {
@@ -26,6 +28,7 @@ function getDataType(gl, dataType) {
26
28
  case 'uint32': return gl.UNSIGNED_INT;
27
29
  case 'int32': return gl.INT;
28
30
  case 'float32': return gl.FLOAT;
31
+ default: (0, type_helpers_1.assertUnreachable)(dataType);
29
32
  }
30
33
  }
31
34
  exports.getDataType = getDataType;
@@ -51,15 +54,19 @@ function dataTypeFromArray(gl, array) {
51
54
  else if (array instanceof Float32Array) {
52
55
  return gl.FLOAT;
53
56
  }
54
- else {
55
- throw new Error('Should nevver happen');
56
- }
57
+ (0, type_helpers_1.assertUnreachable)(array);
57
58
  }
58
59
  function getBufferType(gl, bufferType) {
59
60
  switch (bufferType) {
60
61
  case 'attribute': return gl.ARRAY_BUFFER;
61
62
  case 'elements': return gl.ELEMENT_ARRAY_BUFFER;
62
- case 'uniform': return gl.UNIFORM_BUFFER;
63
+ case 'uniform':
64
+ if ((0, compat_1.isWebGL2)(gl)) {
65
+ return gl.UNIFORM_BUFFER;
66
+ }
67
+ else {
68
+ throw new Error('WebGL2 is required for uniform buffers');
69
+ }
63
70
  }
64
71
  }
65
72
  exports.getBufferType = getBufferType;
@@ -115,14 +122,6 @@ function createBuffer(gl, array, usageHint, bufferType) {
115
122
  }
116
123
  function getAttribType(gl, kind, itemSize) {
117
124
  switch (kind) {
118
- case 'int32':
119
- switch (itemSize) {
120
- case 1: return gl.INT;
121
- case 2: return gl.INT_VEC2;
122
- case 3: return gl.INT_VEC3;
123
- case 4: return gl.INT_VEC4;
124
- }
125
- break;
126
125
  case 'float32':
127
126
  switch (itemSize) {
128
127
  case 1: return gl.FLOAT;
@@ -131,9 +130,9 @@ function getAttribType(gl, kind, itemSize) {
131
130
  case 4: return gl.FLOAT_VEC4;
132
131
  case 16: return gl.FLOAT_MAT4;
133
132
  }
134
- break;
133
+ default:
134
+ (0, type_helpers_1.assertUnreachable)(kind);
135
135
  }
136
- throw new Error("unknown attribute type for kind '".concat(kind, "' and itemSize '").concat(itemSize, "'"));
137
136
  }
138
137
  exports.getAttribType = getAttribType;
139
138
  function createAttributeBuffer(gl, state, extensions, array, itemSize, divisor, usageHint) {
@@ -141,7 +140,7 @@ function createAttributeBuffer(gl, state, extensions, array, itemSize, divisor,
141
140
  var instancedArrays = extensions.instancedArrays;
142
141
  var buffer = createBuffer(gl, array, usageHint, 'attribute');
143
142
  var _bufferType = buffer._bufferType, _dataType = buffer._dataType, _bpe = buffer._bpe;
144
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, buffer), { bind: function (location) {
143
+ return tslib_1.__assign(tslib_1.__assign({}, buffer), { bind: function (location) {
145
144
  gl.bindBuffer(_bufferType, buffer.getBuffer());
146
145
  if (itemSize === 16) {
147
146
  for (var i = 0; i < 4; ++i) {
@@ -172,7 +171,7 @@ exports.createAttributeBuffers = createAttributeBuffers;
172
171
  function createElementsBuffer(gl, array, usageHint) {
173
172
  if (usageHint === void 0) { usageHint = 'static'; }
174
173
  var buffer = createBuffer(gl, array, usageHint, 'elements');
175
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, buffer), { bind: function () {
174
+ return tslib_1.__assign(tslib_1.__assign({}, buffer), { bind: function () {
176
175
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer.getBuffer());
177
176
  } });
178
177
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
@@ -221,8 +221,8 @@ function createContext(gl, props) {
221
221
  }); };
222
222
  }
223
223
  else {
224
- readPixelsAsync = function (x, y, width, height, buffer) { return (0, tslib_1.__awaiter)(_this, void 0, void 0, function () {
225
- return (0, tslib_1.__generator)(this, function (_a) {
224
+ readPixelsAsync = function (x, y, width, height, buffer) { return tslib_1.__awaiter(_this, void 0, void 0, function () {
225
+ return tslib_1.__generator(this, function (_a) {
226
226
  readPixels(gl, x, y, width, height, buffer);
227
227
  return [2 /*return*/];
228
228
  });
@@ -233,7 +233,7 @@ function createContext(gl, props) {
233
233
  gl: gl,
234
234
  isWebGL2: (0, compat_1.isWebGL2)(gl),
235
235
  get pixelRatio() {
236
- var dpr = (typeof window !== 'undefined') ? window.devicePixelRatio : 1;
236
+ var dpr = (typeof window !== 'undefined') ? (window.devicePixelRatio || 1) : 1;
237
237
  return dpr * (props.pixelScale || 1);
238
238
  },
239
239
  extensions: extensions,
@@ -270,7 +270,7 @@ function createContext(gl, props) {
270
270
  createRenderTarget: function (width, height, depth, type, filter) {
271
271
  var renderTarget = (0, render_target_1.createRenderTarget)(gl, resources, width, height, depth, type, filter);
272
272
  renderTargets.add(renderTarget);
273
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, renderTarget), { destroy: function () {
273
+ return tslib_1.__assign(tslib_1.__assign({}, renderTarget), { destroy: function () {
274
274
  renderTarget.destroy();
275
275
  renderTargets.delete(renderTarget);
276
276
  } });
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
@@ -11,6 +11,7 @@ var uniform_1 = require("./uniform");
11
11
  var buffer_1 = require("./buffer");
12
12
  var id_factory_1 = require("../../mol-util/id-factory");
13
13
  var debug_1 = require("../../mol-util/debug");
14
+ var compat_1 = require("./compat");
14
15
  var getNextProgramId = (0, id_factory_1.idFactory)();
15
16
  function getLocations(gl, program, schema) {
16
17
  var locations = {};
@@ -54,7 +55,7 @@ function checkActiveAttributes(gl, program, schema) {
54
55
  }
55
56
  var attribType = (0, buffer_1.getAttribType)(gl, spec.kind, spec.itemSize);
56
57
  if (attribType !== type) {
57
- throw new Error("unexpected attribute type for ".concat(name_1));
58
+ throw new Error("unexpected attribute type '".concat(attribType, "' for ").concat(name_1, ", expected '").concat(type, "'"));
58
59
  }
59
60
  }
60
61
  }
@@ -87,8 +88,13 @@ function checkActiveUniforms(gl, program, schema) {
87
88
  }
88
89
  }
89
90
  else if (spec.kind === 'volume-float32' || spec.kind === 'volume-uint8') {
90
- if (type !== gl.SAMPLER_3D) {
91
- throw new Error("unexpected sampler type for '".concat(name_2, "'"));
91
+ if ((0, compat_1.isWebGL2)(gl)) {
92
+ if (type !== gl.SAMPLER_3D) {
93
+ throw new Error("unexpected sampler type for '".concat(name_2, "'"));
94
+ }
95
+ }
96
+ else {
97
+ throw new Error("WebGL2 is required to use SAMPLER_3D");
92
98
  }
93
99
  }
94
100
  else {
@@ -40,7 +40,7 @@ exports.GraphicsRenderVariantsWboit = exports.GraphicsRenderVariants.filter(func
40
40
  var ComputeRenderVariant = { compute: '' };
41
41
  exports.ComputeRenderVariants = Object.keys(ComputeRenderVariant);
42
42
  function createProgramVariant(ctx, variant, defineValues, shaderCode, schema) {
43
- defineValues = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, defineValues), { dRenderVariant: mol_util_1.ValueCell.create(variant) });
43
+ defineValues = tslib_1.__assign(tslib_1.__assign({}, defineValues), { dRenderVariant: mol_util_1.ValueCell.create(variant) });
44
44
  if (schema.dRenderVariant === undefined) {
45
45
  Object.defineProperty(schema, 'dRenderVariant', { value: (0, schema_1.DefineSpec)('string') });
46
46
  }
@@ -21,7 +21,7 @@ function defineValueHash(v) {
21
21
  typeof v === 'number' ? (v * 10000) : (0, util_1.hashString)(v);
22
22
  }
23
23
  function wrapCached(resourceItem) {
24
- var wrapped = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, resourceItem.value), { destroy: function () {
24
+ var wrapped = tslib_1.__assign(tslib_1.__assign({}, resourceItem.value), { destroy: function () {
25
25
  resourceItem.free();
26
26
  } });
27
27
  return wrapped;
@@ -40,7 +40,7 @@ function createResources(gl, state, stats, extensions) {
40
40
  function wrap(name, resource) {
41
41
  sets[name].add(resource);
42
42
  stats.resourceCounts[name] += 1;
43
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, resource), { destroy: function () {
43
+ return tslib_1.__assign(tslib_1.__assign({}, resource), { destroy: function () {
44
44
  resource.destroy();
45
45
  sets[name].delete(resource);
46
46
  stats.resourceCounts[name] -= 1;
@@ -9,6 +9,7 @@ exports.classifyFloatArray = exports.classifyIntArray = void 0;
9
9
  var tslib_1 = require("tslib");
10
10
  var array_encoder_1 = require("./array-encoder");
11
11
  var number_1 = require("../../../mol-util/number");
12
+ var type_helpers_1 = require("../../../mol-util/type-helpers");
12
13
  function classifyIntArray(xs) {
13
14
  return IntClassifier.classify(xs);
14
15
  }
@@ -59,7 +60,7 @@ var IntClassifier;
59
60
  for (var i = 0, n = data.length; i < n; i++) {
60
61
  incSize(info, size, data[i]);
61
62
  }
62
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, byteSize(size)), { kind: 'pack' });
63
+ return tslib_1.__assign(tslib_1.__assign({}, byteSize(size)), { kind: 'pack' });
63
64
  }
64
65
  function deltaSize(data, info) {
65
66
  var size = SizeInfo();
@@ -68,7 +69,7 @@ var IntClassifier;
68
69
  incSizeSigned(size, data[i] - prev);
69
70
  prev = data[i];
70
71
  }
71
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, byteSize(size)), { kind: 'delta' });
72
+ return tslib_1.__assign(tslib_1.__assign({}, byteSize(size)), { kind: 'delta' });
72
73
  }
73
74
  function rleSize(data, info) {
74
75
  var size = SizeInfo();
@@ -85,7 +86,7 @@ var IntClassifier;
85
86
  }
86
87
  incSize(info, size, data[data.length - 1]);
87
88
  incSize(info, size, run);
88
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, byteSize(size)), { kind: 'rle' });
89
+ return tslib_1.__assign(tslib_1.__assign({}, byteSize(size)), { kind: 'rle' });
89
90
  }
90
91
  function deltaRleSize(data, info) {
91
92
  var size = SizeInfo();
@@ -105,7 +106,7 @@ var IntClassifier;
105
106
  }
106
107
  incSizeSigned(size, prevValue);
107
108
  incSizeSigned(size, run);
108
- return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, byteSize(size)), { kind: 'delta-rle' });
109
+ return tslib_1.__assign(tslib_1.__assign({}, byteSize(size)), { kind: 'delta-rle' });
109
110
  }
110
111
  function getSize(data) {
111
112
  var info = getInfo(data);
@@ -124,8 +125,8 @@ var IntClassifier;
124
125
  case 'rle': return array_encoder_1.ArrayEncoding.by(array_encoder_1.ArrayEncoding.runLength).and(array_encoder_1.ArrayEncoding.integerPacking);
125
126
  case 'delta': return array_encoder_1.ArrayEncoding.by(array_encoder_1.ArrayEncoding.delta).and(array_encoder_1.ArrayEncoding.integerPacking);
126
127
  case 'delta-rle': return array_encoder_1.ArrayEncoding.by(array_encoder_1.ArrayEncoding.delta).and(array_encoder_1.ArrayEncoding.runLength).and(array_encoder_1.ArrayEncoding.integerPacking);
128
+ default: (0, type_helpers_1.assertUnreachable)(size);
127
129
  }
128
- throw new Error('should not happen :)');
129
130
  }
130
131
  IntClassifier.classify = classify;
131
132
  })(IntClassifier || (IntClassifier = {}));
@@ -159,8 +160,8 @@ var FloatClassifier;
159
160
  case 'rle': return fp.and(array_encoder_1.ArrayEncoding.runLength).and(array_encoder_1.ArrayEncoding.integerPacking);
160
161
  case 'delta': return fp.and(array_encoder_1.ArrayEncoding.delta).and(array_encoder_1.ArrayEncoding.integerPacking);
161
162
  case 'delta-rle': return fp.and(array_encoder_1.ArrayEncoding.delta).and(array_encoder_1.ArrayEncoding.runLength).and(array_encoder_1.ArrayEncoding.integerPacking);
163
+ default: (0, type_helpers_1.assertUnreachable)(size);
162
164
  }
163
- throw new Error('should not happen :)');
164
165
  }
165
166
  FloatClassifier.classify = classify;
166
167
  function getMultiplier(mantissaDigits) {
@@ -8,6 +8,7 @@
8
8
  Object.defineProperty(exports, "__esModule", { value: true });
9
9
  exports.decode = void 0;
10
10
  var binary_1 = require("../binary");
11
+ var type_helpers_1 = require("../../../mol-util/type-helpers");
11
12
  /**
12
13
  * Fixed point, delta, RLE, integer packing adopted from https://github.com/rcsb/mmtf-javascript/
13
14
  * by Alexander Rose <alexander.rose@weirdbyte.de>, MIT License, Copyright (c) 2016
@@ -32,7 +33,7 @@ function decodeStep(data, encoding) {
32
33
  case 6 /* Uint32 */: return uint32(data);
33
34
  case 32 /* Float32 */: return float32(data);
34
35
  case 33 /* Float64 */: return float64(data);
35
- default: throw new Error('Unsupported ByteArray type.');
36
+ default: (0, type_helpers_1.assertUnreachable)(encoding.type);
36
37
  }
37
38
  }
38
39
  case 'FixedPoint': return fixedPoint(data, encoding);
@@ -51,14 +52,14 @@ function getIntArray(type, size) {
51
52
  case 4 /* Uint8 */: return new Uint8Array(size);
52
53
  case 5 /* Uint16 */: return new Uint16Array(size);
53
54
  case 6 /* Uint32 */: return new Uint32Array(size);
54
- default: throw new Error('Unsupported integer data type.');
55
+ default: (0, type_helpers_1.assertUnreachable)(type);
55
56
  }
56
57
  }
57
58
  function getFloatArray(type, size) {
58
59
  switch (type) {
59
60
  case 32 /* Float32 */: return new Float32Array(size);
60
61
  case 33 /* Float64 */: return new Float64Array(size);
61
- default: throw new Error('Unsupported floating data type.');
62
+ default: (0, type_helpers_1.assertUnreachable)(type);
62
63
  }
63
64
  }
64
65
  function int8(data) { return new Int8Array(data.buffer, data.byteOffset); }
@@ -9,6 +9,6 @@ exports.decode = void 0;
9
9
  var tslib_1 = require("tslib");
10
10
  var decoder_1 = require("./binary-cif/decoder");
11
11
  Object.defineProperty(exports, "decode", { enumerable: true, get: function () { return decoder_1.decode; } });
12
- (0, tslib_1.__exportStar)(require("./binary-cif/encoding"), exports);
13
- (0, tslib_1.__exportStar)(require("./binary-cif/array-encoder"), exports);
14
- (0, tslib_1.__exportStar)(require("./binary-cif/classifier"), exports);
12
+ tslib_1.__exportStar(require("./binary-cif/encoding"), exports);
13
+ tslib_1.__exportStar(require("./binary-cif/array-encoder"), exports);
14
+ tslib_1.__exportStar(require("./binary-cif/classifier"), exports);