leaflet-city-mapper 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/README.md +61 -13
  2. package/cucumber.mjs +4 -0
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +3 -4
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/decompress.js +5 -0
  9. package/src/archives/getHeader.js +9 -0
  10. package/src/archives/getZxy.js +75 -0
  11. package/src/archives/loadDirectory.js +7 -0
  12. package/src/archives/loadSource.js +17 -0
  13. package/src/archives/read.js +29 -0
  14. package/src/archives/tileId.js +19 -0
  15. package/src/archives/varint.js +15 -0
  16. package/src/camera/angles.js +6 -0
  17. package/src/camera/animationPoint.js +8 -0
  18. package/src/camera/cameraMapReady.js +8 -0
  19. package/src/camera/cancelCameraAnimation.js +11 -0
  20. package/src/camera/cleanupCameraMap.js +11 -0
  21. package/src/camera/constrainCameraToBounds.js +3 -0
  22. package/src/camera/displayPoint.js +3 -0
  23. package/src/camera/fitCameraBounds.js +48 -0
  24. package/src/camera/groundBounds.js +11 -0
  25. package/src/camera/initializeCameraMap.js +25 -0
  26. package/src/camera/mapAnimateCamera.js +17 -0
  27. package/src/camera/mapCamera.js +123 -0
  28. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  29. package/src/camera/mapGetBearing.js +1 -0
  30. package/src/camera/mapGetBounds.js +14 -0
  31. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  32. package/src/camera/mapGetBoundsZoom.js +14 -0
  33. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  34. package/src/camera/mapGetPitch.js +1 -0
  35. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  36. package/src/camera/mapLimitCenter.js +12 -0
  37. package/src/camera/mapLimitOffset.js +10 -0
  38. package/src/camera/mapPanBy.js +9 -0
  39. package/src/camera/mapPanInside.js +14 -0
  40. package/src/camera/mapResetNorth.js +1 -0
  41. package/src/camera/mapResetNorthPitch.js +1 -0
  42. package/src/camera/mapSetBearing.js +1 -0
  43. package/src/camera/mapSetPitch.js +1 -0
  44. package/src/camera/mapSetPitchAndBearing.js +14 -0
  45. package/src/camera/mapSetZoomAround.js +11 -0
  46. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  47. package/src/camera/mapTryAnimatedPan.js +9 -0
  48. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  49. package/src/camera/pointOf.js +3 -0
  50. package/src/camera/project.js +20 -0
  51. package/src/camera/runCameraAnimations.js +28 -0
  52. package/src/camera/scheduleCameraAnimation.js +8 -0
  53. package/src/camera/updateSky.js +16 -0
  54. package/src/camera/verticalGroundY.js +4 -0
  55. package/src/collision/collectMeshes.js +5 -0
  56. package/src/collision/collider.js +63 -0
  57. package/src/collision/horizontalRay.js +12 -0
  58. package/src/collision/intersectMeshes.js +133 -0
  59. package/src/collision/sortHits.js +23 -0
  60. package/src/constants/CELL.js +4 -0
  61. package/src/constants/Compass.js +7 -0
  62. package/src/constants/ContainerResize.js +7 -0
  63. package/src/constants/HEIGHT.js +1 -0
  64. package/src/constants/PitchDrag.js +7 -0
  65. package/src/constants/ShiftRotate.js +7 -0
  66. package/src/constants/TILE_RADIUS.js +1 -0
  67. package/src/constants/TILE_SIZE.js +1 -0
  68. package/src/constants/TouchMode.js +6 -0
  69. package/src/constants/accessorSizes.js +1 -0
  70. package/src/constants/accessorTypes.js +8 -0
  71. package/src/constants/attachState.js +1 -0
  72. package/src/constants/cameraControlsState.js +1 -0
  73. package/src/constants/cityMapper.js +6 -0
  74. package/src/constants/colliders.js +2 -0
  75. package/src/constants/dark.js +1 -0
  76. package/src/constants/elevationWGSL.js +27 -0
  77. package/src/constants/glass.js +1 -0
  78. package/src/constants/headlight.js +1 -0
  79. package/src/constants/hull.js +1 -0
  80. package/src/constants/indexState.js +1 -0
  81. package/src/constants/limbs.js +9 -0
  82. package/src/constants/mapCameraState.js +1 -0
  83. package/src/constants/moves.js +11 -0
  84. package/src/constants/nativeEventMaps.js +1 -0
  85. package/src/constants/nativeLayerState.js +1 -0
  86. package/src/constants/nativeMethodHandlers.js +31 -0
  87. package/src/constants/onMapChangeState.js +1 -0
  88. package/src/constants/onZoomAnimState.js +1 -0
  89. package/src/constants/paints.js +10 -0
  90. package/src/constants/parts.js +19 -0
  91. package/src/constants/pendingUpdates.js +1 -0
  92. package/src/constants/pumpState.js +1 -0
  93. package/src/constants/renderers.js +2 -0
  94. package/src/constants/ringDirections.js +10 -0
  95. package/src/constants/roundProfile.js +1 -0
  96. package/src/constants/shirt.js +1 -0
  97. package/src/constants/skin.js +2 -0
  98. package/src/constants/speed.js +3 -0
  99. package/src/constants/taillight.js +1 -0
  100. package/src/constants/trafficShader.js +49 -0
  101. package/src/constants/trousers.js +1 -0
  102. package/src/constants/tyre.js +1 -0
  103. package/src/constants/underEntryState.js +1 -0
  104. package/src/constants/vehicles.js +40 -0
  105. package/src/constants/white.js +1 -0
  106. package/src/controls/acceptPitchDrag.js +4 -0
  107. package/src/controls/acceptRotateDrag.js +3 -0
  108. package/src/controls/adjustCameraDrag.js +10 -0
  109. package/src/controls/cameraControls.js +60 -0
  110. package/src/controls/cameraDragClick.js +9 -0
  111. package/src/controls/cameraDragContextMenu.js +8 -0
  112. package/src/controls/cameraDragDown.js +20 -0
  113. package/src/controls/cameraDragEnd.js +6 -0
  114. package/src/controls/cameraDragMove.js +23 -0
  115. package/src/controls/changeCameraTouch.js +14 -0
  116. package/src/controls/cleanupCameraTouch.js +24 -0
  117. package/src/controls/compassAddHooks.js +15 -0
  118. package/src/controls/compassOrientation.js +6 -0
  119. package/src/controls/compassRemoveHooks.js +5 -0
  120. package/src/controls/containerResizeAddHooks.js +8 -0
  121. package/src/controls/containerResizeRemoveHooks.js +5 -0
  122. package/src/controls/dragCamera.js +22 -0
  123. package/src/controls/editable.js +3 -0
  124. package/src/controls/endAllCameraDrags.js +7 -0
  125. package/src/controls/endAllCameraTouches.js +7 -0
  126. package/src/controls/endCameraTouch.js +11 -0
  127. package/src/controls/endCameraTouchEvent.js +5 -0
  128. package/src/controls/finishCameraDrag.js +9 -0
  129. package/src/controls/finishCompassPermission.js +16 -0
  130. package/src/controls/loadCameraControls.js +9 -0
  131. package/src/controls/moveCameraTouch.js +22 -0
  132. package/src/controls/notifyCameraTouchChange.js +1 -0
  133. package/src/controls/pitchDragAddHooks.js +6 -0
  134. package/src/controls/pitchDragRemoveHooks.js +5 -0
  135. package/src/controls/refreshRotateControl.js +7 -0
  136. package/src/controls/refreshRotateFocus.js +5 -0
  137. package/src/controls/removeCameraDrag.js +23 -0
  138. package/src/controls/resizeMap.js +3 -0
  139. package/src/controls/rotateButtonClick.js +7 -0
  140. package/src/controls/rotateButtonKeydown.js +11 -0
  141. package/src/controls/rotateControl.js +3 -0
  142. package/src/controls/rotateOnAdd.js +38 -0
  143. package/src/controls/rotateOnRemove.js +6 -0
  144. package/src/controls/shiftRotateAddHooks.js +8 -0
  145. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  146. package/src/controls/shiftRotateWheel.js +9 -0
  147. package/src/controls/startCameraTouch.js +23 -0
  148. package/src/core/addImageState.js +7 -0
  149. package/src/core/addRasterImage.js +10 -0
  150. package/src/core/adjustCameraMarkerPan.js +22 -0
  151. package/src/core/beforeNativeRender.js +10 -0
  152. package/src/core/boundsQuad.js +11 -0
  153. package/src/core/bringNativeLayerToBack.js +3 -0
  154. package/src/core/bringNativeLayerToFront.js +3 -0
  155. package/src/core/cameraCircleBounds.js +6 -0
  156. package/src/core/cameraMarkerDrag.js +18 -0
  157. package/src/core/cameraMarkerOnDrag.js +8 -0
  158. package/src/core/cancelGridFade.js +10 -0
  159. package/src/core/closestCameraLayerPoint.js +7 -0
  160. package/src/core/compareNativeHits.js +3 -0
  161. package/src/core/current.js +3 -0
  162. package/src/core/disposeNativeLayer.js +35 -0
  163. package/src/core/fireRasterLoad.js +5 -0
  164. package/src/core/forwardNativeError.js +3 -0
  165. package/src/core/gridlayerGetEvents.js +7 -0
  166. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  167. package/src/core/handleNativeMapEvent.js +47 -0
  168. package/src/core/hideTargets.js +16 -0
  169. package/src/core/initNativeGPU.js +21 -0
  170. package/src/core/initializeGridContainer.js +6 -0
  171. package/src/core/initializeNativeLayer.js +42 -0
  172. package/src/core/localPixel.js +5 -0
  173. package/src/core/localPixelForGeometry.js +6 -0
  174. package/src/core/localPosition.js +6 -0
  175. package/src/core/markerCameraIconPoint.js +9 -0
  176. package/src/core/markerGetEvents.js +5 -0
  177. package/src/core/markerInitInteraction.js +8 -0
  178. package/src/core/markerQuadCorners.js +31 -0
  179. package/src/core/markerSetIcon.js +9 -0
  180. package/src/core/markerSetPos.js +14 -0
  181. package/src/core/markerSetRotation.js +7 -0
  182. package/src/core/markerUpdateZIndex.js +8 -0
  183. package/src/core/nativeAddLatLng.js +3 -0
  184. package/src/core/nativeBringToBack.js +3 -0
  185. package/src/core/nativeBringToFront.js +3 -0
  186. package/src/core/nativeEvents.js +26 -0
  187. package/src/core/nativeImageError.js +8 -0
  188. package/src/core/nativeImageRefresh.js +7 -0
  189. package/src/core/nativeLayer.js +97 -0
  190. package/src/core/nativeLayerMethod.js +21 -0
  191. package/src/core/nativeRedraw.js +3 -0
  192. package/src/core/nativeSetBounds.js +3 -0
  193. package/src/core/nativeSetIcon.js +3 -0
  194. package/src/core/nativeSetLatLng.js +3 -0
  195. package/src/core/nativeSetLatLngs.js +3 -0
  196. package/src/core/nativeSetOpacity.js +3 -0
  197. package/src/core/nativeSetRadius.js +3 -0
  198. package/src/core/nativeSetStyle.js +3 -0
  199. package/src/core/nativeSetUrl.js +3 -0
  200. package/src/core/nativeSetZIndex.js +3 -0
  201. package/src/core/nativeSetZIndexOffset.js +3 -0
  202. package/src/core/popupAdjustPan.js +23 -0
  203. package/src/core/popupGetEvents.js +5 -0
  204. package/src/core/popupUpdatePosition.js +14 -0
  205. package/src/core/putNativeMesh.js +33 -0
  206. package/src/core/quadNativeMesh.js +15 -0
  207. package/src/core/readyNativeGPU.js +6 -0
  208. package/src/core/refreshNativeEvent.js +5 -0
  209. package/src/core/refreshNativeLayer.js +29 -0
  210. package/src/core/refreshNativeLayerContract.js +3 -0
  211. package/src/core/rejectNativeReady.js +3 -0
  212. package/src/core/removeImageState.js +8 -0
  213. package/src/core/removeNativeEvents.js +16 -0
  214. package/src/core/removeTargets.js +8 -0
  215. package/src/core/reorderNativeLayer.js +6 -0
  216. package/src/core/resolveNativeReady.js +3 -0
  217. package/src/core/restoreNativeEvents.js +6 -0
  218. package/src/core/runGridFades.js +14 -0
  219. package/src/core/runMarkerPanFrame.js +12 -0
  220. package/src/core/scheduleGridFade.js +9 -0
  221. package/src/core/scheduleMarkerPan.js +8 -0
  222. package/src/core/styleNativeMesh.js +10 -0
  223. package/src/core/syncGridLayer.js +22 -0
  224. package/src/core/syncImageOverlay.js +9 -0
  225. package/src/core/syncMarker.js +12 -0
  226. package/src/core/syncVectorLayer.js +26 -0
  227. package/src/core/synchronizeNativeLayer.js +35 -0
  228. package/src/core/textureFor.js +48 -0
  229. package/src/core/tooltipGetEvents.js +5 -0
  230. package/src/core/tooltipSetPosition.js +8 -0
  231. package/src/core/updateGridOpacity.js +23 -0
  232. package/src/core/updateNativeLayerView.js +6 -0
  233. package/src/core/uploadCanvasTexture.js +19 -0
  234. package/src/geometry/addBridges.js +88 -0
  235. package/src/geometry/below.js +3 -0
  236. package/src/geometry/box.js +3 -0
  237. package/src/geometry/bridgeElevation.js +19 -0
  238. package/src/geometry/bridgeLocal.js +4 -0
  239. package/src/geometry/build.js +19 -0
  240. package/src/geometry/circleAt.js +5 -0
  241. package/src/geometry/clipLine.js +23 -0
  242. package/src/geometry/clipSegment.js +19 -0
  243. package/src/geometry/computeBounds.js +33 -0
  244. package/src/geometry/conformModelToTerrain.js +67 -0
  245. package/src/geometry/cross.js +3 -0
  246. package/src/geometry/disk.js +11 -0
  247. package/src/geometry/diskAt.js +4 -0
  248. package/src/geometry/dot.js +6 -0
  249. package/src/geometry/emitter.js +8 -0
  250. package/src/geometry/lampPostGeometry.js +24 -0
  251. package/src/geometry/lampRing.js +11 -0
  252. package/src/geometry/lightGeometry.js +15 -0
  253. package/src/geometry/line.js +54 -0
  254. package/src/geometry/nativeGeometry.js +55 -0
  255. package/src/geometry/nativeTriangle.js +3 -0
  256. package/src/geometry/polygon.js +22 -0
  257. package/src/geometry/push.js +3 -0
  258. package/src/geometry/quad.js +4 -0
  259. package/src/geometry/roofCoverage.js +52 -0
  260. package/src/geometry/samePoint.js +3 -0
  261. package/src/geometry/segment.js +21 -0
  262. package/src/geometry/setVertexColor.js +15 -0
  263. package/src/geometry/sub.js +6 -0
  264. package/src/geometry/surface.js +17 -0
  265. package/src/geometry/treeGeometry.js +31 -0
  266. package/src/geometry/treeRing.js +14 -0
  267. package/src/geometry/triangle.js +12 -0
  268. package/src/geometry/vertexNormals.js +32 -0
  269. package/src/geometry/visit.js +9 -0
  270. package/src/index.js +98 -65
  271. package/src/lighting/cacheLightGrid.js +23 -0
  272. package/src/lighting/collectLightMeshes.js +6 -0
  273. package/src/lighting/lightGrid.js +42 -0
  274. package/src/lighting/updatePointLights.js +34 -0
  275. package/src/lighting/visitCells.js +15 -0
  276. package/src/lighting/worldLights.js +27 -0
  277. package/src/models/decodeModel.js +45 -0
  278. package/src/models/hasUnsupportedPrimitives.js +10 -0
  279. package/src/models/loadBuffer.js +6 -0
  280. package/src/models/loadImage.js +15 -0
  281. package/src/models/loadModel.js +69 -0
  282. package/src/models/materialFor.js +21 -0
  283. package/src/models/modelNode.js +93 -0
  284. package/src/models/nodeMatrix.js +22 -0
  285. package/src/models/readAccessor.js +53 -0
  286. package/src/models/readAccessorValues.js +16 -0
  287. package/src/models/textureFor.js +35 -0
  288. package/src/models/textureSampler.js +10 -0
  289. package/src/picking/collectVisibleMesh.js +4 -0
  290. package/src/picking/findFeature.js +49 -0
  291. package/src/picking/hit.js +23 -0
  292. package/src/picking/hitMesh.js +30 -0
  293. package/src/picking/onClick.js +13 -0
  294. package/src/picking/onPointerLeave.js +11 -0
  295. package/src/picking/onPointerMove.js +15 -0
  296. package/src/picking/pointerClick.js +5 -0
  297. package/src/picking/pointerLeave.js +5 -0
  298. package/src/picking/pointerMove.js +5 -0
  299. package/src/picking/raycast.js +59 -0
  300. package/src/picking/setHighlight.js +13 -0
  301. package/src/picking/shouldSkipOther.js +3 -0
  302. package/src/picking/showFeature.js +34 -0
  303. package/src/raster/addRasterTile.js +114 -0
  304. package/src/raster/comparePendingTiles.js +5 -0
  305. package/src/raster/createGeometry.js +22 -0
  306. package/src/raster/createRasterMesh.js +47 -0
  307. package/src/raster/finishAttachment.js +11 -0
  308. package/src/raster/finishRasterTile.js +47 -0
  309. package/src/raster/getRasterEvents.js +6 -0
  310. package/src/raster/getRasterTileSize.js +5 -0
  311. package/src/raster/initRaster.js +38 -0
  312. package/src/raster/isLoading.js +5 -0
  313. package/src/raster/loadRasterTile.js +10 -0
  314. package/src/raster/onPMTileAdd.js +10 -0
  315. package/src/raster/onPMTileRemove.js +8 -0
  316. package/src/raster/pruneRasterTiles.js +37 -0
  317. package/src/raster/pumpRasterTiles.js +22 -0
  318. package/src/raster/readyRaster.js +13 -0
  319. package/src/raster/registerTerrainTile.js +12 -0
  320. package/src/raster/releaseRasterTile.js +18 -0
  321. package/src/raster/releaseRasterTiles.js +15 -0
  322. package/src/raster/removeRasterTile.js +13 -0
  323. package/src/raster/reportError.js +6 -0
  324. package/src/raster/setPMTileOpacity.js +7 -0
  325. package/src/raster/setPMTileZIndex.js +7 -0
  326. package/src/raster/setRasterOpacity.js +11 -0
  327. package/src/raster/setRasterTerrain.js +21 -0
  328. package/src/raster/setRasterZIndex.js +11 -0
  329. package/src/raster/updateAttachedTiles.js +10 -0
  330. package/src/raster/updateRasterTiles.js +59 -0
  331. package/src/rendering/collectFrameMeshes.js +31 -0
  332. package/src/rendering/collectMeshes.js +36 -0
  333. package/src/rendering/compareMeshes.js +10 -0
  334. package/src/rendering/compareRoofTiles.js +4 -0
  335. package/src/rendering/composeRoofAtlas.js +52 -0
  336. package/src/rendering/createMesh.js +33 -0
  337. package/src/rendering/createProgram.js +92 -0
  338. package/src/rendering/destroyAfterSubmission.js +8 -0
  339. package/src/rendering/destroyTexture.js +6 -0
  340. package/src/rendering/disposeMesh.js +14 -0
  341. package/src/rendering/drawGeometry.js +129 -0
  342. package/src/rendering/drawSceneMeshes.js +51 -0
  343. package/src/rendering/ensureRoofBlit.js +40 -0
  344. package/src/rendering/prepareFrameMeshes.js +42 -0
  345. package/src/rendering/prepareFrameUniforms.js +49 -0
  346. package/src/rendering/rebuildRoofAtlas.js +67 -0
  347. package/src/rendering/render.js +57 -0
  348. package/src/rendering/reportCompilation.js +17 -0
  349. package/src/rendering/resizeRenderer.js +19 -0
  350. package/src/rendering/sortMeshes.js +6 -0
  351. package/src/rendering/synchronizeZoomView.js +34 -0
  352. package/src/rendering/textureBinding.js +7 -0
  353. package/src/rendering/updateMapCamera.js +32 -0
  354. package/src/rendering/updateRoofRaster.js +32 -0
  355. package/src/scene/attach.js +161 -0
  356. package/src/scene/attachLayer.js +10 -0
  357. package/src/scene/cancelUpdate.js +10 -0
  358. package/src/scene/emptyEvents.js +3 -0
  359. package/src/scene/emptyNode.js +11 -0
  360. package/src/scene/endZoom.js +16 -0
  361. package/src/scene/failAttachment.js +9 -0
  362. package/src/scene/get3DEvents.js +13 -0
  363. package/src/scene/init3D.js +30 -0
  364. package/src/scene/initializeLayer.js +16 -0
  365. package/src/scene/initializerFor.js +14 -0
  366. package/src/scene/layerInitialize.js +38 -0
  367. package/src/scene/layerLayerAdd.js +21 -0
  368. package/src/scene/onAdd3DLayer.js +35 -0
  369. package/src/scene/onMapChange.js +16 -0
  370. package/src/scene/onRemove3DLayer.js +69 -0
  371. package/src/scene/onZoomAnim.js +16 -0
  372. package/src/scene/placeEntry.js +11 -0
  373. package/src/scene/placeUnderEntry.js +8 -0
  374. package/src/scene/ready3D.js +25 -0
  375. package/src/scene/releaseRenderer.js +14 -0
  376. package/src/scene/removeEntry.js +6 -0
  377. package/src/scene/renderPendingMapChange.js +11 -0
  378. package/src/scene/renderPendingUpdates.js +19 -0
  379. package/src/scene/renderPendingZoomAnimation.js +7 -0
  380. package/src/scene/rendererDeviceError.js +10 -0
  381. package/src/scene/rendererDeviceLost.js +11 -0
  382. package/src/scene/replaceEntry.js +7 -0
  383. package/src/scene/reportError.js +3 -0
  384. package/src/scene/requestAdapter.js +12 -0
  385. package/src/scene/requestDevice.js +9 -0
  386. package/src/scene/resolveNextInitialization.js +12 -0
  387. package/src/scene/restoreObject.js +71 -0
  388. package/src/scene/runPlacements.js +7 -0
  389. package/src/scene/setParent.js +7 -0
  390. package/src/scene/showWebGPUWarning.js +16 -0
  391. package/src/scene/startZoom.js +5 -0
  392. package/src/scene/traverse.js +7 -0
  393. package/src/scene/underEntry.js +17 -0
  394. package/src/scene/update.js +19 -0
  395. package/src/scene/updateCamera.js +34 -0
  396. package/src/scene/updateWorldMatrix.js +48 -0
  397. package/src/{utils/shaders.js → shaders/materialShaders.js} +246 -237
  398. package/src/shadows/bindSunlight.js +12 -0
  399. package/src/shadows/drawShadowMeshes.js +48 -0
  400. package/src/shadows/ensureShadowPipeline.js +53 -0
  401. package/src/shadows/renderSunlight.js +46 -0
  402. package/src/shadows/resizeSunlight.js +15 -0
  403. package/src/shadows/shadowBounds.js +32 -0
  404. package/src/shadows/shadowCacheMatches.js +23 -0
  405. package/src/shadows/shadowMatrix.js +39 -0
  406. package/src/sources/addGeneratedTriangle.js +6 -0
  407. package/src/sources/addTriangle.js +17 -0
  408. package/src/sources/attachAreaMesh.js +58 -0
  409. package/src/sources/buildArea.js +42 -0
  410. package/src/sources/buildAreaFeature.js +41 -0
  411. package/src/sources/buildAreaPoint.js +25 -0
  412. package/src/sources/buildAreaPolygon.js +29 -0
  413. package/src/sources/compareAreaDistance.js +4 -0
  414. package/src/sources/generateTreeGeometry.js +11 -0
  415. package/src/sources/groundOffset.js +3 -0
  416. package/src/sources/initializeGeoJSON.js +8 -0
  417. package/src/sources/instanceAreaGeometry.js +29 -0
  418. package/src/sources/projectRing.js +20 -0
  419. package/src/sources/projectedTree.js +13 -0
  420. package/src/sources/pump.js +54 -0
  421. package/src/sources/releaseArea.js +22 -0
  422. package/src/sources/setGeoJSONData.js +12 -0
  423. package/src/sources/setGeoJSONLayerData.js +5 -0
  424. package/src/sources/sourceAreaContext.js +9 -0
  425. package/src/sources/updateArea.js +45 -0
  426. package/src/sources/updateStatus.js +12 -0
  427. package/src/sunlight/addTimeLayer.js +3 -0
  428. package/src/sunlight/addTo.js +10 -0
  429. package/src/sunlight/atmosphere.js +28 -0
  430. package/src/sunlight/horizontalPosition.js +16 -0
  431. package/src/sunlight/initSunlight.js +14 -0
  432. package/src/sunlight/initialize.js +11 -0
  433. package/src/sunlight/mix.js +6 -0
  434. package/src/sunlight/moonPosition.js +17 -0
  435. package/src/sunlight/onAdd.js +5 -0
  436. package/src/sunlight/onAddSun.js +66 -0
  437. package/src/sunlight/projectCelestialBody.js +13 -0
  438. package/src/sunlight/remove.js +7 -0
  439. package/src/sunlight/removeSun.js +15 -0
  440. package/src/sunlight/removeTimeLayer.js +3 -0
  441. package/src/sunlight/render.js +7 -0
  442. package/src/sunlight/rgb.js +6 -0
  443. package/src/sunlight/solarPosition.js +17 -0
  444. package/src/sunlight/styleTimeControl.js +7 -0
  445. package/src/sunlight/tickSun.js +5 -0
  446. package/src/sunlight/updateSky.js +20 -0
  447. package/src/sunlight/updateSun.js +34 -0
  448. package/src/sunlight/useLiveTime.js +6 -0
  449. package/src/sunlight/useSelectedTime.js +20 -0
  450. package/src/terrain/clearLayerTerrain.js +5 -0
  451. package/src/terrain/getElevation.js +10 -0
  452. package/src/terrain/initTerrain.js +20 -0
  453. package/src/terrain/loadReadyTerrain.js +5 -0
  454. package/src/terrain/loadTerrain.js +63 -0
  455. package/src/terrain/loadTerrainTiles.js +13 -0
  456. package/src/terrain/onTerrainAdd.js +21 -0
  457. package/src/terrain/onTerrainChange.js +14 -0
  458. package/src/terrain/onTerrainRemove.js +41 -0
  459. package/src/terrain/readBridges.js +4 -0
  460. package/src/terrain/sample.js +7 -0
  461. package/src/terrain/setLayerTerrain.js +5 -0
  462. package/src/terrain/setTerrainHeight.js +10 -0
  463. package/src/terrain/terrainAtlas.js +23 -0
  464. package/src/terrain/terrainElevation.js +20 -0
  465. package/src/terrain/terrainGrid.js +24 -0
  466. package/src/traffic/addTraffic.js +7 -0
  467. package/src/traffic/along.js +14 -0
  468. package/src/traffic/clockMinutes.js +6 -0
  469. package/src/traffic/compareDepartures.js +5 -0
  470. package/src/traffic/createTrafficMesh.js +7 -0
  471. package/src/traffic/destroyTrafficGpu.js +5 -0
  472. package/src/traffic/disposeTrafficObject.js +13 -0
  473. package/src/traffic/drawTrafficRoute.js +6 -0
  474. package/src/traffic/failTraffic.js +6 -0
  475. package/src/traffic/failedTrafficLoad.js +5 -0
  476. package/src/traffic/fetchTrafficLanes.js +10 -0
  477. package/src/traffic/groundTraffic.js +15 -0
  478. package/src/traffic/initTraffic.js +54 -0
  479. package/src/traffic/loadTraffic.js +15 -0
  480. package/src/traffic/loadedTrafficLanes.js +16 -0
  481. package/src/traffic/locateTraffic.js +9 -0
  482. package/src/traffic/moveTraffic.js +15 -0
  483. package/src/traffic/placeTraffic.js +21 -0
  484. package/src/traffic/prepareTraffic.js +25 -0
  485. package/src/traffic/readyTraffic.js +6 -0
  486. package/src/traffic/rebaseTraffic.js +58 -0
  487. package/src/traffic/rebuildTrafficMesh.js +28 -0
  488. package/src/traffic/removeTraffic.js +17 -0
  489. package/src/traffic/routeColor.js +6 -0
  490. package/src/traffic/routeGeometry.js +31 -0
  491. package/src/traffic/scheduledTrips.js +40 -0
  492. package/src/traffic/startTraffic.js +8 -0
  493. package/src/traffic/tickTraffic.js +57 -0
  494. package/src/traffic/toLanes.js +16 -0
  495. package/src/traffic/tooltip.js +11 -0
  496. package/src/traffic/trafficBounds.js +17 -0
  497. package/src/traffic/trafficNow.js +4 -0
  498. package/src/traffic/trafficStorage.js +5 -0
  499. package/src/traffic/tripsAt.js +27 -0
  500. package/src/traffic/updateTraffic.js +8 -0
  501. package/src/traffic/updateTrafficTerrain.js +12 -0
  502. package/src/traffic/vehicleOffsets.js +11 -0
  503. package/src/triangulation/area.js +9 -0
  504. package/src/triangulation/clean.js +18 -0
  505. package/src/triangulation/containsVertex.js +11 -0
  506. package/src/triangulation/cross.js +3 -0
  507. package/src/triangulation/crossesBoundary.js +8 -0
  508. package/src/triangulation/crossesRing.js +9 -0
  509. package/src/triangulation/equal.js +3 -0
  510. package/src/triangulation/inside.js +10 -0
  511. package/src/triangulation/insideHole.js +7 -0
  512. package/src/triangulation/intersects.js +11 -0
  513. package/src/triangulation/isClockWise.js +13 -0
  514. package/src/triangulation/minimumX.js +6 -0
  515. package/src/triangulation/on.js +4 -0
  516. package/src/triangulation/sortHoles.js +26 -0
  517. package/src/triangulation/triangulate.js +86 -0
  518. package/src/utils/channel.js +4 -0
  519. package/src/utils/compareDistance.js +3 -0
  520. package/src/utils/noOperation.js +1 -0
  521. package/src/utils/parseColor.js +42 -0
  522. package/src/utils/toSRGB.js +3 -0
  523. package/src/utils/wrap.js +3 -0
  524. package/src/vehicles/bicycleModel.js +23 -0
  525. package/src/vehicles/boatBenches.js +8 -0
  526. package/src/vehicles/boatModel.js +27 -0
  527. package/src/vehicles/busModel.js +6 -0
  528. package/src/vehicles/carModel.js +22 -0
  529. package/src/vehicles/carriage.js +19 -0
  530. package/src/vehicles/metroModel.js +9 -0
  531. package/src/vehicles/mirror.js +8 -0
  532. package/src/vehicles/pedestrianModel.js +17 -0
  533. package/src/vehicles/tramModel.js +9 -0
  534. package/src/walk/blocked.js +6 -0
  535. package/src/walk/createWalk.js +60 -0
  536. package/src/walk/initWalk.js +18 -0
  537. package/src/walk/initialize.js +6 -0
  538. package/src/walk/local.js +10 -0
  539. package/src/walk/onAdd.js +4 -0
  540. package/src/walk/onBlur.js +3 -0
  541. package/src/walk/onKey.js +12 -0
  542. package/src/walk/onPointer.js +13 -0
  543. package/src/walk/onRemove.js +4 -0
  544. package/src/walk/onTerrain.js +5 -0
  545. package/src/walk/place.js +18 -0
  546. package/src/walk/start.js +37 -0
  547. package/src/walk/step.js +53 -0
  548. package/src/walk/stop.js +27 -0
  549. package/src/walk/toggle.js +6 -0
  550. package/dist/scene/gpu.js +0 -3
  551. package/dist/scene/gpu.js.map +0 -7
  552. package/dist/scene/lighting.js +0 -9
  553. package/dist/scene/lighting.js.map +0 -7
  554. package/dist/scene/model.js +0 -2
  555. package/dist/scene/model.js.map +0 -7
  556. package/dist/scene/picking.js +0 -2
  557. package/dist/scene/picking.js.map +0 -7
  558. package/dist/scene/pmtiles.js +0 -2
  559. package/dist/scene/pmtiles.js.map +0 -7
  560. package/dist/scene/render.js +0 -15
  561. package/dist/scene/render.js.map +0 -7
  562. package/dist/scene/sources.js +0 -2
  563. package/dist/scene/sources.js.map +0 -7
  564. package/dist/types/3d.js +0 -2
  565. package/dist/types/3d.js.map +0 -7
  566. package/dist/types/geojson.js +0 -2
  567. package/dist/types/geojson.js.map +0 -7
  568. package/dist/types/pmtiles.js +0 -2
  569. package/dist/types/pmtiles.js.map +0 -7
  570. package/dist/types/sunlight.js +0 -2
  571. package/dist/types/sunlight.js.map +0 -7
  572. package/dist/types/terrain.js +0 -24
  573. package/dist/types/terrain.js.map +0 -7
  574. package/dist/types/traffic.js +0 -41
  575. package/dist/types/traffic.js.map +0 -7
  576. package/dist/types/walk.js +0 -2
  577. package/dist/types/walk.js.map +0 -7
  578. package/dist/utils/control.js +0 -2
  579. package/dist/utils/control.js.map +0 -7
  580. package/dist/utils/geometry.js +0 -2
  581. package/dist/utils/geometry.js.map +0 -7
  582. package/dist/utils/lighting.js +0 -2
  583. package/dist/utils/lighting.js.map +0 -7
  584. package/dist/utils/model.js +0 -2
  585. package/dist/utils/model.js.map +0 -7
  586. package/dist/utils/picking.js +0 -2
  587. package/dist/utils/picking.js.map +0 -7
  588. package/dist/utils/pmtiles.js +0 -2
  589. package/dist/utils/pmtiles.js.map +0 -7
  590. package/dist/utils/scene.js +0 -2
  591. package/dist/utils/scene.js.map +0 -7
  592. package/dist/utils/shaders.js +0 -203
  593. package/dist/utils/shaders.js.map +0 -7
  594. package/dist/utils/sun.js +0 -2
  595. package/dist/utils/sun.js.map +0 -7
  596. package/dist/utils/terrain.js +0 -2
  597. package/dist/utils/terrain.js.map +0 -7
  598. package/dist/utils/traffic.js +0 -2
  599. package/dist/utils/traffic.js.map +0 -7
  600. package/dist/utils/vehicles.js +0 -2
  601. package/dist/utils/vehicles.js.map +0 -7
  602. package/dist/utils/walk.js +0 -2
  603. package/dist/utils/walk.js.map +0 -7
  604. package/src/scene/gpu.js +0 -438
  605. package/src/scene/lighting.js +0 -193
  606. package/src/scene/model.js +0 -204
  607. package/src/scene/picking.js +0 -150
  608. package/src/scene/pmtiles.js +0 -94
  609. package/src/scene/render.js +0 -467
  610. package/src/scene/sources.js +0 -265
  611. package/src/types/3d.js +0 -337
  612. package/src/types/geojson.js +0 -42
  613. package/src/types/pmtiles.js +0 -143
  614. package/src/types/sunlight.js +0 -142
  615. package/src/types/terrain.js +0 -331
  616. package/src/types/traffic.js +0 -356
  617. package/src/types/walk.js +0 -219
  618. package/src/utils/control.js +0 -18
  619. package/src/utils/geometry.js +0 -256
  620. package/src/utils/lighting.js +0 -51
  621. package/src/utils/model.js +0 -178
  622. package/src/utils/picking.js +0 -119
  623. package/src/utils/pmtiles.js +0 -79
  624. package/src/utils/scene.js +0 -102
  625. package/src/utils/sun.js +0 -71
  626. package/src/utils/terrain.js +0 -78
  627. package/src/utils/traffic.js +0 -90
  628. package/src/utils/vehicles.js +0 -69
  629. package/src/utils/walk.js +0 -72
@@ -0,0 +1,48 @@
1
+ import { disposeMesh } from '../rendering/disposeMesh.js';
2
+ import { destroyTexture } from '../rendering/destroyTexture.js';
3
+ import { uploadCanvasTexture } from './uploadCanvasTexture.js';
4
+
5
+ export function textureFor(state, key, image) {
6
+ if (!(image instanceof HTMLImageElement) && !(image instanceof HTMLCanvasElement)) {
7
+ throw new Error('WebGPU native raster layers require image or canvas tiles');
8
+ }
9
+ const { backend, textures, meshes } = state;
10
+ let texture = textures.get(key);
11
+ const url = image.currentSrc || image.src;
12
+ if (!texture || texture.image !== image || texture.url !== url) {
13
+ if (texture) {
14
+ const mesh = meshes.get(key);
15
+ if (mesh) disposeMesh(backend, mesh);
16
+ meshes.delete(key);
17
+ destroyTexture(backend, texture.texture);
18
+ textures.delete(key);
19
+ }
20
+ const width = image.naturalWidth || image.width, height = image.naturalHeight || image.height;
21
+ if (!width || !height) return;
22
+ const { device } = backend.renderer;
23
+ texture = {
24
+ device, image, url, format: 'rgba8unorm', uploaded: null,
25
+ texture: device.createTexture({
26
+ size: [width, height], format: 'rgba8unorm',
27
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
28
+ }),
29
+ sampler: device.createSampler({ minFilter: 'linear', magFilter: 'linear' }),
30
+ };
31
+ textures.set(key, texture);
32
+ if (image instanceof HTMLCanvasElement) {
33
+ texture.pending = true;
34
+ uploadCanvasTexture(state, key, texture, image, device, width, height);
35
+ } else {
36
+ try {
37
+ device.queue.copyExternalImageToTexture({ source: image }, { texture: texture.texture }, [width, height]);
38
+ } catch (error) {
39
+ texture.texture.destroy();
40
+ textures.delete(key);
41
+ throw error;
42
+ }
43
+ texture.uploaded = image;
44
+ }
45
+ }
46
+ texture.used = true;
47
+ return texture.uploaded === image ? texture : undefined;
48
+ }
@@ -0,0 +1,5 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+
3
+ export function tooltipGetEvents() {
4
+ return { ...mapCameraState.tooltipEvents.call(this), rotate: this._updatePosition, pitch: this._updatePosition, move: this._updatePosition };
5
+ }
@@ -0,0 +1,8 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+ import { displayPoint } from '../camera/displayPoint.js';
3
+
4
+ export function tooltipSetPosition(point) {
5
+ mapCameraState.tooltipPosition.call(this, point);
6
+ const delta = displayPoint(this._map, point).subtract(point);
7
+ L.DomUtil.setPosition(this._container, L.DomUtil.getPosition(this._container).add(delta));
8
+ }
@@ -0,0 +1,23 @@
1
+ import { cancelGridFade } from './cancelGridFade.js';
2
+ import { scheduleGridFade } from './scheduleGridFade.js';
3
+
4
+ export function updateGridOpacity() {
5
+ if (!this._map) return;
6
+ const layer = this, now = Date.now();
7
+ let fading = false, prune = false;
8
+ let tile;
9
+ for (tile of Object.values(this._tiles || {})) {
10
+ if (!tile.current || !tile.loaded) continue;
11
+ tile._gpuOpacity = this._map._fadeAnimated ? Math.min(1, (now - tile.loaded) / 200) : 1;
12
+ if (tile._gpuOpacity < 1) fading = true;
13
+ else if (!tile.active) {
14
+ this._onOpaqueTile(tile);
15
+ tile.active = true;
16
+ prune = true;
17
+ }
18
+ }
19
+ if (prune && !this._noPrune) this._pruneTiles();
20
+ this._nativeGPU?.refresh?.();
21
+ cancelGridFade(layer);
22
+ if (fading) scheduleGridFade(layer);
23
+ }
@@ -0,0 +1,6 @@
1
+ import { update } from '../scene/update.js';
2
+
3
+ export function updateNativeLayerView() {
4
+ this.viewDirty = true;
5
+ if (this.backend._shared) update(this.backend);
6
+ }
@@ -0,0 +1,19 @@
1
+ import { current } from './current.js';
2
+ import { refreshNativeLayer } from './refreshNativeLayer.js';
3
+
4
+ export async function uploadCanvasTexture(state, key, texture, image, device, width, height) {
5
+ let bitmap;
6
+ try {
7
+ bitmap = await createImageBitmap(image);
8
+ if (!current(state) || state.textures.get(key) !== texture) return;
9
+ device.queue.copyExternalImageToTexture({ source: bitmap }, { texture: texture.texture }, [width, height]);
10
+ texture.uploaded = image;
11
+ texture.pending = false;
12
+ refreshNativeLayer(state);
13
+ } catch (error) {
14
+ state.failed = true;
15
+ state.source.fire('error', { error });
16
+ } finally {
17
+ bitmap?.close();
18
+ }
19
+ }
@@ -0,0 +1,88 @@
1
+ import { createMesh } from '../rendering/createMesh.js';
2
+ import { triangulate } from '../triangulation/triangulate.js';
3
+ import { local } from './bridgeLocal.js';
4
+ import { push } from './push.js';
5
+ import { below } from './below.js';
6
+
7
+ /**
8
+ * Bare-earth DEMs drop bridges: `getElevation` returns the deck height inside these polygons (GeoJSON
9
+ * Polygon/MultiPolygon with Z, e.g. IGN BD TOPO), and one mesh draws the 1.2 m thick decks.
10
+ * ponytail: anything under a deck (quays, boats asking `getElevation`) also gets the deck height.
11
+ */
12
+
13
+ export function addBridges(backend, geojson) {
14
+ const map = backend._map, crs = map.options.crs, zoom = backend._terrainZoom;
15
+ const origin = crs.project(backend.location), metres = Math.cos(backend.location.lat * Math.PI / 180);
16
+ const base = backend.root.position[1], position = [], normal = [], color = [];
17
+ backend._bridges = new Map();
18
+ let geometry, polygons, polygon, rings, ring, path, pixels, points, lng, lat, z, p, coordinate;
19
+ let triangles, paths, start, i, contour, holes, bridgeTriangles, xs, ys, t, triangle, bridge, x, y;
20
+ let key, a, b, c, pa, pb, pc, start2, q, length, n, corner;
21
+ for ({ geometry } of geojson.features) {
22
+ polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.type === 'MultiPolygon' ? geometry.coordinates : [];
23
+ for (polygon of polygons) {
24
+ rings = [];
25
+ for (ring of polygon) {
26
+ path = ring.slice(0, -1);
27
+ if (path.length >= 3) rings.push(path);
28
+ }
29
+ if (!rings.length) continue;
30
+ pixels = [], points = [];
31
+ for (ring of rings) for ([lng, lat, z] of ring) {
32
+ p = map.project([lat, lng], zoom);
33
+ pixels.push([p.x, p.y, z]);
34
+ }
35
+ for (ring of rings) for (coordinate of ring) points.push(local(coordinate, crs, origin, metres, base));
36
+ triangles = void 0;
37
+ try {
38
+ paths = [];
39
+ start = 0;
40
+ for (ring of rings) {
41
+ path = [];
42
+ for (i = 0; i < ring.length; i++) path.push({ x: pixels[start + i][0], y: pixels[start + i][1] });
43
+ paths.push(path);
44
+ start += ring.length;
45
+ }
46
+ [contour, ...holes] = paths;
47
+ triangles = triangulate(contour, holes);
48
+ } catch { continue; }
49
+ bridgeTriangles = [], xs = [], ys = [];
50
+ for (t of triangles) {
51
+ triangle = [];
52
+ for (i of t) triangle.push(pixels[i]);
53
+ bridgeTriangles.push(triangle);
54
+ }
55
+ for (p of pixels) { xs.push(p[0]); ys.push(p[1]); }
56
+ bridge = {
57
+ triangles: bridgeTriangles,
58
+ min: [Math.min(...xs), Math.min(...ys)],
59
+ max: [Math.max(...xs), Math.max(...ys)],
60
+ };
61
+ for (x = Math.floor(bridge.min[0] / 64); x <= Math.floor(bridge.max[0] / 64); x++) {
62
+ for (y = Math.floor(bridge.min[1] / 64); y <= Math.floor(bridge.max[1] / 64); y++) {
63
+ key = `${x}/${y}`;
64
+ backend._bridges.set(key, [...backend._bridges.get(key) || [], bridge]);
65
+ }
66
+ }
67
+ for ([a, b, c] of triangles) {
68
+ // Counter-clockwise seen from above, so double-sided shading keeps the top lit.
69
+ [pa, pb, pc] = [points[a], points[b], points[c]];
70
+ if ((pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]) < 0) [b, c] = [c, b];
71
+ for (i of [a, b, c]) push(position, normal, color, points[i], [0, 1, 0]);
72
+ for (i of [a, c, b]) push(position, normal, color, below(points[i]), [0, -1, 0]);
73
+ }
74
+ start2 = 0;
75
+ for (ring of rings) {
76
+ for (i = 0; i < ring.length; i++) {
77
+ p = points[start2 + i], q = points[start2 + (i + 1) % ring.length];
78
+ length = Math.hypot(q[0] - p[0], q[2] - p[2]) || 1, n = [(q[2] - p[2]) / length, 0, -(q[0] - p[0]) / length];
79
+ for (corner of [p, q, below(q), p, below(q), below(p)]) push(position, normal, color, corner, n);
80
+ }
81
+ start2 += ring.length;
82
+ }
83
+ }
84
+ }
85
+ if (position.length) {
86
+ backend._bridgeMesh = createMesh(backend, { position, normal, color });
87
+ }
88
+ }
@@ -0,0 +1,3 @@
1
+ export function below(p) {
2
+ return [p[0], p[1] - 1.2, p[2]];
3
+ }
@@ -0,0 +1,3 @@
1
+ export function box(x0, x1, z0, z1) {
2
+ return [[x0, z0], [x1, z0], [x1, z1], [x0, z1]];
3
+ }
@@ -0,0 +1,19 @@
1
+ /** Height inside a bridge deck, or null outside its triangles. */
2
+ export function bridgeElevation(point, bridges) {
3
+ // Bridges bucketed by 64 DEM pixels.
4
+ let bridge, a, b, c, d, u, v;
5
+ for (bridge of bridges?.get(`${Math.floor(point.x / 64)}/${Math.floor(point.y / 64)}`) || []) {
6
+ if (point.x < bridge.min[0] || point.x > bridge.max[0] || point.y < bridge.min[1] || point.y > bridge.max[1]) {
7
+ continue;
8
+ }
9
+ for ([a, b, c] of bridge.triangles) {
10
+ d = (b[1] - c[1]) * (a[0] - c[0]) + (c[0] - b[0]) * (a[1] - c[1]);
11
+ u = ((b[1] - c[1]) * (point.x - c[0]) + (c[0] - b[0]) * (point.y - c[1])) / d;
12
+ v = ((c[1] - a[1]) * (point.x - c[0]) + (a[0] - c[0]) * (point.y - c[1])) / d;
13
+ if (u >= 0 && v >= 0 && u + v <= 1) {
14
+ return u * a[2] + v * b[2] + (1 - u - v) * c[2];
15
+ }
16
+ }
17
+ }
18
+ return null;
19
+ }
@@ -0,0 +1,4 @@
1
+ export function local([lng, lat, z], crs, origin, metres, base) {
2
+ const p = crs.project(new L.LatLng(lat, lng));
3
+ return [(p.x - origin.x) * metres, z - base, -(p.y - origin.y) * metres];
4
+ }
@@ -0,0 +1,19 @@
1
+ import { triangle } from './triangle.js';
2
+
3
+ export function build(parts) {
4
+ const position = [], normal = [], color = [];
5
+ let ring, bottom, top, tint, topRing, low, high, x, z, i, j;
6
+ for ([ring, bottom, top, tint, topRing = ring] of parts) {
7
+ low = [], high = [];
8
+ for ([x, z] of ring) low.push([x, bottom, z]);
9
+ for ([x, z] of topRing) high.push([x, top, z]);
10
+ for (i = 0; i < ring.length; i++) {
11
+ j = (i + 1) % ring.length;
12
+ triangle(position, normal, color, low[i], low[j], high[j], tint); triangle(position, normal, color, low[i], high[j], high[i], tint);
13
+ }
14
+ for (i = 1; i < ring.length - 1; i++) {
15
+ triangle(position, normal, color, high[0], high[i], high[i + 1], tint); triangle(position, normal, color, low[0], low[i + 1], low[i], tint);
16
+ }
17
+ }
18
+ return { position, normal, color };
19
+ }
@@ -0,0 +1,5 @@
1
+ export function circleAt(center, radius, radiusY, count, index, offset = 0) {
2
+ const angle = index * Math.PI * 2 / count;
3
+ return new L.Point(center.x + Math.max(0, radius + offset) * Math.cos(angle),
4
+ center.y + Math.max(0, radiusY + offset) * Math.sin(angle));
5
+ }
@@ -0,0 +1,23 @@
1
+ import { samePoint } from './samePoint.js';
2
+ import { clipSegment } from './clipSegment.js';
3
+
4
+ /** Clip a geographic line to [west, south, east, north] without joining disjoint pieces. */
5
+ export function clipLine(line, bounds) {
6
+ const pieces = [];
7
+ let current;
8
+ let i, segment;
9
+ for (i = 1; i < line.length; i++) {
10
+ if (samePoint(line[i - 1], line[i])) continue;
11
+ segment = clipSegment(line[i - 1], line[i], bounds);
12
+ if (!segment) {
13
+ current = null;
14
+ continue;
15
+ }
16
+ if (current && samePoint(current.at(-1), segment[0])) current.push(segment[1]);
17
+ else {
18
+ current = segment;
19
+ pieces.push(current);
20
+ }
21
+ }
22
+ return pieces;
23
+ }
@@ -0,0 +1,19 @@
1
+ export function clipSegment(a, b, bounds) {
2
+ const [west, south, east, north] = bounds;
3
+ const dx = b[0] - a[0], dy = b[1] - a[1];
4
+ const p = [-dx, dx, -dy, dy], q = [a[0] - west, east - a[0], a[1] - south, north - a[1]];
5
+ let start = 0, end = 1;
6
+ let i, t;
7
+ for (i = 0; i < 4; i++) {
8
+ if (p[i] === 0) {
9
+ if (q[i] < 0) return null;
10
+ } else {
11
+ t = q[i] / p[i];
12
+ if (p[i] < 0) start = Math.max(start, t);
13
+ else end = Math.min(end, t);
14
+ if (start > end) return null;
15
+ }
16
+ }
17
+ if (start === end || dx === 0 && dy === 0) return null;
18
+ return [[a[0] + start * dx, a[1] + start * dy], [a[0] + end * dx, a[1] + end * dy]];
19
+ }
@@ -0,0 +1,33 @@
1
+ /** Cache local AABB and center for ray picking and transparent mesh sorting. */
2
+
3
+ export function computeBounds(geometry) {
4
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity], data = geometry.attributes.position.data;
5
+ let i;
6
+ for (i = 0; i < data.length; i++) {
7
+ min[i % 3] = Math.min(min[i % 3], data[i]);
8
+ max[i % 3] = Math.max(max[i % 3], data[i]);
9
+ }
10
+ const instances = geometry.attributes.instanceOffset;
11
+ if (instances) {
12
+ let axis, offset, low, high;
13
+ for (axis = 0; axis < 3; axis++) {
14
+ low = Infinity;
15
+ high = -Infinity;
16
+ for (offset = axis; offset < instances.data.length; offset += instances.size) {
17
+ low = Math.min(low, instances.data[offset]);
18
+ high = Math.max(high, instances.data[offset]);
19
+ }
20
+ min[axis] = Math.fround(min[axis] + low);
21
+ max[axis] = Math.fround(max[axis] + high);
22
+ }
23
+ }
24
+ const center = [];
25
+ for (i = 0; i < min.length; i++) center.push((min[i] + max[i]) / 2);
26
+ let radius = instances ? Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]) / 2 : 0;
27
+ for (i = 0; !instances && i < data.length; i += 3) {
28
+ radius = Math.max(radius, Math.hypot(
29
+ data[i] - center[0], data[i + 1] - center[1], data[i + 2] - center[2]
30
+ ));
31
+ }
32
+ geometry.bounds = { min, max, center, radius };
33
+ }
@@ -0,0 +1,67 @@
1
+ import { computeBounds } from './computeBounds.js';
2
+ import { getElevation } from '../terrain/getElevation.js';
3
+ import { update } from '../scene/update.js';
4
+ import { updateWorldMatrix } from '../scene/updateWorldMatrix.js';
5
+ import { vertexNormals } from './vertexNormals.js';
6
+ import { collectMeshes } from '../collision/collectMeshes.js';
7
+ import { HEIGHT } from '../constants/HEIGHT.js';
8
+
9
+ export function conformModelToTerrain(layer, terrain) {
10
+ if (!layer.model) return;
11
+ const meshes = [];
12
+ collectMeshes(layer.model, meshes);
13
+ let mesh, positions, geometry, position, normals, attribute, normal, world, inverse, i, x, y, z;
14
+ let worldY, weight, worldX, worldZ, point, elevation, offset;
15
+ if (!terrain?._terrainReady || !layer.options.terrainConform) {
16
+ for (mesh of meshes) {
17
+ positions = mesh.geometry._terrainBasePositions;
18
+ if (!positions) continue;
19
+ geometry = mesh.geometry, position = geometry.attributes.position;
20
+ position.data.set(positions);
21
+ mesh.device.queue.writeBuffer(position.buffer, 0, positions);
22
+ normals = geometry._terrainBaseNormals;
23
+ if (normals) {
24
+ geometry.attributes.normal.data.set(normals);
25
+ mesh.device.queue.writeBuffer(geometry.attributes.normal.buffer, 0, normals);
26
+ }
27
+ computeBounds(geometry);
28
+ }
29
+ return;
30
+ }
31
+
32
+ updateWorldMatrix(layer.root);
33
+ const map = layer._map, crs = map.options.crs;
34
+ const origin = crs.project(layer._shared._sceneOrigin);
35
+ const metres = Math.cos(layer._shared._sceneOrigin.lat * Math.PI / 180);
36
+ const pixelScale = crs.scale(terrain._terrainZoom);
37
+
38
+ for (mesh of meshes) {
39
+ geometry = mesh.geometry, attribute = geometry.attributes.position;
40
+ geometry._terrainBasePositions ||= attribute.data.slice();
41
+ normal = geometry.attributes.normal;
42
+ geometry._terrainBaseNormals ||= normal.data.slice();
43
+ attribute.data.set(geometry._terrainBasePositions);
44
+ world = mesh.worldMatrix, inverse = new DOMMatrix(world).inverse().toFloat64Array();
45
+ for (i = 0; i < attribute.data.length; i += 3) {
46
+ x = attribute.data[i], y = attribute.data[i + 1], z = attribute.data[i + 2];
47
+ worldY = world[1] * x + world[5] * y + world[9] * z + world[13];
48
+ weight = Math.max(0, Math.min(1, 1 - (worldY - layer.root.position[1]) / HEIGHT));
49
+ if (!weight) continue;
50
+ worldX = world[0] * x + world[4] * y + world[8] * z + world[12];
51
+ worldZ = world[2] * x + world[6] * y + world[10] * z + world[14];
52
+ point = crs.transformation.transform(new L.Point(
53
+ origin.x + worldX / metres, origin.y - worldZ / metres), pixelScale);
54
+ elevation = getElevation(terrain, point);
55
+ if (!Number.isFinite(elevation)) continue;
56
+ offset = (elevation - worldY) * weight;
57
+ attribute.data[i] += inverse[4] * offset;
58
+ attribute.data[i + 1] += inverse[5] * offset;
59
+ attribute.data[i + 2] += inverse[6] * offset;
60
+ }
61
+ mesh.device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
62
+ normal.data.set(vertexNormals(attribute.data, geometry.attributes.index?.data));
63
+ mesh.device.queue.writeBuffer(normal.buffer, 0, normal.data);
64
+ computeBounds(geometry);
65
+ }
66
+ update(layer);
67
+ }
@@ -0,0 +1,3 @@
1
+ export function cross(a, b) {
2
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
3
+ }
@@ -0,0 +1,11 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { diskAt } from './diskAt.js';
3
+
4
+ export function disk(point, center, radius, target, radiusY = radius) {
5
+ if (!(radius > 0) || !(radiusY > 0)) return;
6
+ const count = Math.max(12, Math.min(128, Math.ceil(Math.PI * Math.sqrt(radius))));
7
+ let i;
8
+ for (i = 0; i < count; i++) {
9
+ triangle(point, target, center, diskAt(center, radius, radiusY, count, i), diskAt(center, radius, radiusY, count, i + 1));
10
+ }
11
+ }
@@ -0,0 +1,4 @@
1
+ export function diskAt(center, radius, radiusY, count, index) {
2
+ return new L.Point(center.x + radius * Math.cos(index * 2 * Math.PI / count),
3
+ center.y + radiusY * Math.sin(index * 2 * Math.PI / count));
4
+ }
@@ -0,0 +1,6 @@
1
+ export function dot(a, b) {
2
+ let sum = 0;
3
+ let i;
4
+ for (i = 0; i < a.length; i++) sum += a[i] * b[i];
5
+ return sum;
6
+ }
@@ -0,0 +1,8 @@
1
+ export function emitter(point, u, v, axis) {
2
+ const r = 0.65;
3
+ return {
4
+ x: point.x + (axis === 2 ? 0 : u * r),
5
+ y: point.y + (axis === 1 ? 0 : axis === 2 ? u * r : v * r),
6
+ ground: point.ground + (axis === 0 ? 0 : v * r), uv: [u, v],
7
+ };
8
+ }
@@ -0,0 +1,24 @@
1
+ import { parseColor } from "../utils/parseColor.js";
2
+ import { ring } from './lampRing.js';
3
+
4
+ /** Schematic support and lamp head; wall-mounted fixtures do not get an invented pole. */
5
+
6
+ export function lampPostGeometry(point, style, addTriangle) {
7
+ const color = parseColor(0x50565a), radius = style.poleRadius;
8
+ if (!Number.isFinite(radius) || radius <= 0) {
9
+ throw new Error('Invalid lamp pole radius');
10
+ }
11
+ const center = { ...point, uv: [3, 3] };
12
+ let r, low, high, points, i, a, b, angle, nx, nz;
13
+ for ([r, low, high] of [[radius, 0, style.top], [radius * 2.5, style.top - 0.25, style.top + 0.15]]) {
14
+ points = ring(point, r);
15
+ for (i = 0; i < 6; i++) {
16
+ a = points[i], b = points[(i + 1) % 6], angle = (i + 0.5) * Math.PI / 3;
17
+ nx = Math.cos(angle), nz = -Math.sin(angle);
18
+ addTriangle(a, low, b, low, b, high, nx, 0, nz, color);
19
+ addTriangle(a, low, b, high, a, high, nx, 0, nz, color);
20
+ addTriangle(center, high, a, high, b, high, 0, 1, 0, color);
21
+ addTriangle(center, low, b, low, a, low, 0, -1, 0, color);
22
+ }
23
+ }
24
+ }
@@ -0,0 +1,11 @@
1
+ export function ring(point, radius) {
2
+ const points = [];
3
+ let i;
4
+ for (i = 0; i < 6; i++) {
5
+ points.push({
6
+ x: point.x + Math.cos(i * Math.PI / 3) * radius,
7
+ y: point.y + Math.sin(i * Math.PI / 3) * radius, ground: point.ground, uv: [3, 3],
8
+ });
9
+ }
10
+ return points;
11
+ }
@@ -0,0 +1,15 @@
1
+ import { parseColor } from "../utils/parseColor.js";
2
+ import { quad } from './quad.js';
3
+ import { emitter } from './emitter.js';
4
+
5
+ /** Three crossed emitter discs; illumination itself is evaluated on receiving surfaces. */
6
+
7
+ export function lightGeometry(point, style, addTriangle) {
8
+ if (!Number.isFinite(style.lightRadius) || style.lightRadius <= 0) throw new Error('Invalid light radius');
9
+ const color = parseColor(style.color);
10
+ let axis;
11
+ for (axis = 0; axis < 3; axis++) {
12
+ quad(addTriangle, color, emitter(point, -1, -1, axis), emitter(point, 1, -1, axis), emitter(point, 1, 1, axis), emitter(point, -1, 1, axis),
13
+ style.top, axis === 0 ? [0, 1, 0] : axis === 1 ? [0, 0, 1] : [1, 0, 0]);
14
+ }
15
+ }
@@ -0,0 +1,54 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { disk } from './disk.js';
3
+ import { segment } from './segment.js';
4
+
5
+ export function line(context, points, closed) {
6
+ const { options, width, dash, stroke, point } = context;
7
+ if (!options.stroke || width <= 0 || points.length < 2) return;
8
+ const radius = width / 2;
9
+ let distance = Number(options.dashOffset) || 0;
10
+ let period = 0;
11
+ let value, i, a, b, length, previous, previousLength, incoming, outgoing, side, n1, n2, from, to;
12
+ let denominator, miter, offset, phase, index, end, delta;
13
+ for (value of dash) period += value;
14
+ for (i = 0; i < points.length - (closed ? 0 : 1); i++) {
15
+ a = points[i], b = points[(i + 1) % points.length], length = a.distanceTo(b);
16
+ if (!dash.length) {
17
+ segment(context, a, b, !closed && i === 0, !closed && i === points.length - 2);
18
+ if (closed || i > 0) {
19
+ if (options.lineJoin === 'round') disk(point, a, radius, stroke);
20
+ else {
21
+ previous = a.subtract(points[(i + points.length - 1) % points.length]);
22
+ previousLength = Math.hypot(previous.x, previous.y);
23
+ if (previousLength && length) {
24
+ incoming = previous.divideBy(previousLength);
25
+ outgoing = b.subtract(a).divideBy(length);
26
+ side = incoming.x * outgoing.y - incoming.y * outgoing.x > 0 ? -1 : 1;
27
+ n1 = new L.Point(-incoming.y * side, incoming.x * side);
28
+ n2 = new L.Point(-outgoing.y * side, outgoing.x * side);
29
+ from = a.add(n1.multiplyBy(radius)), to = a.add(n2.multiplyBy(radius));
30
+ denominator = 1 + n1.x * n2.x + n1.y * n2.y;
31
+ miter = denominator > 0 ? n1.add(n2).multiplyBy(radius / denominator) : null;
32
+ triangle(point, stroke, from, a, to);
33
+ if (options.lineJoin === 'miter' && miter && Math.hypot(miter.x, miter.y) <= radius * 4) {
34
+ triangle(point, stroke, from, a.add(miter), to);
35
+ }
36
+ }
37
+ }
38
+ }
39
+ } else {
40
+ offset = 0;
41
+ while (offset < length) {
42
+ phase = ((distance + offset) % period + period) % period, index = 0;
43
+ while (phase >= dash[index]) phase -= dash[index++];
44
+ end = Math.min(length, offset + dash[index] - phase);
45
+ if (index % 2 === 0) {
46
+ delta = b.subtract(a).divideBy(length);
47
+ segment(context, a.add(delta.multiplyBy(offset)), a.add(delta.multiplyBy(end)), true, true);
48
+ }
49
+ offset = end;
50
+ }
51
+ }
52
+ distance += length;
53
+ }
54
+ }
@@ -0,0 +1,55 @@
1
+ import { triangulate } from '../triangulation/triangulate.js';
2
+ import { disk } from './disk.js';
3
+ import { circleAt } from './circleAt.js';
4
+ import { line } from './line.js';
5
+ import { visit } from './visit.js';
6
+
7
+ /** Leaflet paths become flat triangles; pixel-sized strokes are rebuilt on zoom. */
8
+ export function nativeGeometry(source, map, point) {
9
+ const fill = [], stroke = [], options = source.options;
10
+ const width = Number(options.weight) || 0;
11
+ const values = Array.isArray(options.dashArray) ? options.dashArray :
12
+ String(options.dashArray || '').trim().split(/[ ,]+/);
13
+ const dash = [];
14
+ let value, index, i;
15
+ for (value of values) dash.push(Number(value));
16
+ let allZero = true;
17
+ for (value of dash) {
18
+ if (!Number.isFinite(value) || value < 0) throw new Error('Invalid Leaflet dashArray');
19
+ if (value !== 0) allZero = false;
20
+ }
21
+ if (allZero) dash.length = 0;
22
+ if (dash.length % 2) dash.push(...dash);
23
+ const context = { fill, stroke, options, width, dash, point, map };
24
+ if (source instanceof L.CircleMarker) {
25
+ const center = map.project(source.getLatLng());
26
+ let radius = source.getRadius(), radiusY = radius;
27
+ if (source instanceof L.Circle) {
28
+ source._project();
29
+ const projected = source._point.add(map.getPixelOrigin());
30
+ center.x = projected.x;
31
+ center.y = projected.y;
32
+ radius = source._radius;
33
+ radiusY = source._radiusY || radius;
34
+ }
35
+ if (options.fill) disk(point, center, radius, fill, radiusY);
36
+ const count = Math.max(12, Math.min(128, Math.ceil(Math.PI * Math.sqrt(Math.max(radius, radiusY)))));
37
+ if (dash.length) {
38
+ const points = [];
39
+ for (index = 0; index < count; index++) points.push(circleAt(center, radius, radiusY, count, index));
40
+ line(context, points, true);
41
+ }
42
+ else if (options.stroke && width > 0) {
43
+ for (i = 0; i < count; i++) {
44
+ triangle(point, stroke, circleAt(center, radius, radiusY, count, i, width / 2),
45
+ circleAt(center, radius, radiusY, count, i, -width / 2), circleAt(center, radius, radiusY, count, i + 1, width / 2));
46
+ triangle(point, stroke, circleAt(center, radius, radiusY, count, i + 1, width / 2),
47
+ circleAt(center, radius, radiusY, count, i, -width / 2), circleAt(center, radius, radiusY, count, i + 1, -width / 2));
48
+ }
49
+ }
50
+ } else {
51
+ const closed = source instanceof L.Polygon;
52
+ visit(context, source.getLatLngs(), closed);
53
+ }
54
+ return { fill, stroke };
55
+ }
@@ -0,0 +1,3 @@
1
+ export function triangle(point, target, a, b, c) {
2
+ return target.push(...point(a), ...point(b), ...point(c));
3
+ }
@@ -0,0 +1,22 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { line } from './line.js';
3
+ import { triangulate } from '../triangulation/triangulate.js';
4
+
5
+ export function polygon(context, rings, closed) {
6
+ const { options, fill, point, map } = context, projected = [];
7
+ let ring, path, latlng, indices;
8
+ for (ring of rings) {
9
+ path = [];
10
+ for (latlng of ring) path.push(map.project(latlng));
11
+ projected.push(path);
12
+ }
13
+ if (closed && options.fill && projected[0]?.length >= 3) {
14
+ const valid = [];
15
+ for (ring of projected) if (ring.length >= 3) valid.push(ring);
16
+ const vertices = valid.flat();
17
+ for (indices of triangulate(valid[0], valid.slice(1))) {
18
+ triangle(point, fill, vertices[indices[0]], vertices[indices[1]], vertices[indices[2]]);
19
+ }
20
+ }
21
+ for (ring of projected) line(context, ring, closed);
22
+ }
@@ -0,0 +1,3 @@
1
+ export function push(position, normal, color, p, n) {
2
+ position.push(...p); normal.push(...n); color.push(0.6, 0.58, 0.54);
3
+ }