leaflet-city-mapper 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/README.md +61 -13
  2. package/cucumber.mjs +4 -0
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +3 -4
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/decompress.js +5 -0
  9. package/src/archives/getHeader.js +9 -0
  10. package/src/archives/getZxy.js +75 -0
  11. package/src/archives/loadDirectory.js +7 -0
  12. package/src/archives/loadSource.js +17 -0
  13. package/src/archives/read.js +29 -0
  14. package/src/archives/tileId.js +19 -0
  15. package/src/archives/varint.js +15 -0
  16. package/src/camera/angles.js +6 -0
  17. package/src/camera/animationPoint.js +8 -0
  18. package/src/camera/cameraMapReady.js +8 -0
  19. package/src/camera/cancelCameraAnimation.js +11 -0
  20. package/src/camera/cleanupCameraMap.js +11 -0
  21. package/src/camera/constrainCameraToBounds.js +3 -0
  22. package/src/camera/displayPoint.js +3 -0
  23. package/src/camera/fitCameraBounds.js +48 -0
  24. package/src/camera/groundBounds.js +11 -0
  25. package/src/camera/initializeCameraMap.js +25 -0
  26. package/src/camera/mapAnimateCamera.js +17 -0
  27. package/src/camera/mapCamera.js +123 -0
  28. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  29. package/src/camera/mapGetBearing.js +1 -0
  30. package/src/camera/mapGetBounds.js +14 -0
  31. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  32. package/src/camera/mapGetBoundsZoom.js +14 -0
  33. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  34. package/src/camera/mapGetPitch.js +1 -0
  35. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  36. package/src/camera/mapLimitCenter.js +12 -0
  37. package/src/camera/mapLimitOffset.js +10 -0
  38. package/src/camera/mapPanBy.js +9 -0
  39. package/src/camera/mapPanInside.js +14 -0
  40. package/src/camera/mapResetNorth.js +1 -0
  41. package/src/camera/mapResetNorthPitch.js +1 -0
  42. package/src/camera/mapSetBearing.js +1 -0
  43. package/src/camera/mapSetPitch.js +1 -0
  44. package/src/camera/mapSetPitchAndBearing.js +14 -0
  45. package/src/camera/mapSetZoomAround.js +11 -0
  46. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  47. package/src/camera/mapTryAnimatedPan.js +9 -0
  48. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  49. package/src/camera/pointOf.js +3 -0
  50. package/src/camera/project.js +20 -0
  51. package/src/camera/runCameraAnimations.js +28 -0
  52. package/src/camera/scheduleCameraAnimation.js +8 -0
  53. package/src/camera/updateSky.js +16 -0
  54. package/src/camera/verticalGroundY.js +4 -0
  55. package/src/collision/collectMeshes.js +5 -0
  56. package/src/collision/collider.js +63 -0
  57. package/src/collision/horizontalRay.js +12 -0
  58. package/src/collision/intersectMeshes.js +133 -0
  59. package/src/collision/sortHits.js +23 -0
  60. package/src/constants/CELL.js +4 -0
  61. package/src/constants/Compass.js +7 -0
  62. package/src/constants/ContainerResize.js +7 -0
  63. package/src/constants/HEIGHT.js +1 -0
  64. package/src/constants/PitchDrag.js +7 -0
  65. package/src/constants/ShiftRotate.js +7 -0
  66. package/src/constants/TILE_RADIUS.js +1 -0
  67. package/src/constants/TILE_SIZE.js +1 -0
  68. package/src/constants/TouchMode.js +6 -0
  69. package/src/constants/accessorSizes.js +1 -0
  70. package/src/constants/accessorTypes.js +8 -0
  71. package/src/constants/attachState.js +1 -0
  72. package/src/constants/cameraControlsState.js +1 -0
  73. package/src/constants/cityMapper.js +6 -0
  74. package/src/constants/colliders.js +2 -0
  75. package/src/constants/dark.js +1 -0
  76. package/src/constants/elevationWGSL.js +27 -0
  77. package/src/constants/glass.js +1 -0
  78. package/src/constants/headlight.js +1 -0
  79. package/src/constants/hull.js +1 -0
  80. package/src/constants/indexState.js +1 -0
  81. package/src/constants/limbs.js +9 -0
  82. package/src/constants/mapCameraState.js +1 -0
  83. package/src/constants/moves.js +11 -0
  84. package/src/constants/nativeEventMaps.js +1 -0
  85. package/src/constants/nativeLayerState.js +1 -0
  86. package/src/constants/nativeMethodHandlers.js +31 -0
  87. package/src/constants/onMapChangeState.js +1 -0
  88. package/src/constants/onZoomAnimState.js +1 -0
  89. package/src/constants/paints.js +10 -0
  90. package/src/constants/parts.js +19 -0
  91. package/src/constants/pendingUpdates.js +1 -0
  92. package/src/constants/pumpState.js +1 -0
  93. package/src/constants/renderers.js +2 -0
  94. package/src/constants/ringDirections.js +10 -0
  95. package/src/constants/roundProfile.js +1 -0
  96. package/src/constants/shirt.js +1 -0
  97. package/src/constants/skin.js +2 -0
  98. package/src/constants/speed.js +3 -0
  99. package/src/constants/taillight.js +1 -0
  100. package/src/constants/trafficShader.js +49 -0
  101. package/src/constants/trousers.js +1 -0
  102. package/src/constants/tyre.js +1 -0
  103. package/src/constants/underEntryState.js +1 -0
  104. package/src/constants/vehicles.js +40 -0
  105. package/src/constants/white.js +1 -0
  106. package/src/controls/acceptPitchDrag.js +4 -0
  107. package/src/controls/acceptRotateDrag.js +3 -0
  108. package/src/controls/adjustCameraDrag.js +10 -0
  109. package/src/controls/cameraControls.js +60 -0
  110. package/src/controls/cameraDragClick.js +9 -0
  111. package/src/controls/cameraDragContextMenu.js +8 -0
  112. package/src/controls/cameraDragDown.js +20 -0
  113. package/src/controls/cameraDragEnd.js +6 -0
  114. package/src/controls/cameraDragMove.js +23 -0
  115. package/src/controls/changeCameraTouch.js +14 -0
  116. package/src/controls/cleanupCameraTouch.js +24 -0
  117. package/src/controls/compassAddHooks.js +15 -0
  118. package/src/controls/compassOrientation.js +6 -0
  119. package/src/controls/compassRemoveHooks.js +5 -0
  120. package/src/controls/containerResizeAddHooks.js +8 -0
  121. package/src/controls/containerResizeRemoveHooks.js +5 -0
  122. package/src/controls/dragCamera.js +22 -0
  123. package/src/controls/editable.js +3 -0
  124. package/src/controls/endAllCameraDrags.js +7 -0
  125. package/src/controls/endAllCameraTouches.js +7 -0
  126. package/src/controls/endCameraTouch.js +11 -0
  127. package/src/controls/endCameraTouchEvent.js +5 -0
  128. package/src/controls/finishCameraDrag.js +9 -0
  129. package/src/controls/finishCompassPermission.js +16 -0
  130. package/src/controls/loadCameraControls.js +9 -0
  131. package/src/controls/moveCameraTouch.js +22 -0
  132. package/src/controls/notifyCameraTouchChange.js +1 -0
  133. package/src/controls/pitchDragAddHooks.js +6 -0
  134. package/src/controls/pitchDragRemoveHooks.js +5 -0
  135. package/src/controls/refreshRotateControl.js +7 -0
  136. package/src/controls/refreshRotateFocus.js +5 -0
  137. package/src/controls/removeCameraDrag.js +23 -0
  138. package/src/controls/resizeMap.js +3 -0
  139. package/src/controls/rotateButtonClick.js +7 -0
  140. package/src/controls/rotateButtonKeydown.js +11 -0
  141. package/src/controls/rotateControl.js +3 -0
  142. package/src/controls/rotateOnAdd.js +38 -0
  143. package/src/controls/rotateOnRemove.js +6 -0
  144. package/src/controls/shiftRotateAddHooks.js +8 -0
  145. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  146. package/src/controls/shiftRotateWheel.js +9 -0
  147. package/src/controls/startCameraTouch.js +23 -0
  148. package/src/core/addImageState.js +7 -0
  149. package/src/core/addRasterImage.js +10 -0
  150. package/src/core/adjustCameraMarkerPan.js +22 -0
  151. package/src/core/beforeNativeRender.js +10 -0
  152. package/src/core/boundsQuad.js +11 -0
  153. package/src/core/bringNativeLayerToBack.js +3 -0
  154. package/src/core/bringNativeLayerToFront.js +3 -0
  155. package/src/core/cameraCircleBounds.js +6 -0
  156. package/src/core/cameraMarkerDrag.js +18 -0
  157. package/src/core/cameraMarkerOnDrag.js +8 -0
  158. package/src/core/cancelGridFade.js +10 -0
  159. package/src/core/closestCameraLayerPoint.js +7 -0
  160. package/src/core/compareNativeHits.js +3 -0
  161. package/src/core/current.js +3 -0
  162. package/src/core/disposeNativeLayer.js +35 -0
  163. package/src/core/fireRasterLoad.js +5 -0
  164. package/src/core/forwardNativeError.js +3 -0
  165. package/src/core/gridlayerGetEvents.js +7 -0
  166. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  167. package/src/core/handleNativeMapEvent.js +47 -0
  168. package/src/core/hideTargets.js +16 -0
  169. package/src/core/initNativeGPU.js +21 -0
  170. package/src/core/initializeGridContainer.js +6 -0
  171. package/src/core/initializeNativeLayer.js +42 -0
  172. package/src/core/localPixel.js +5 -0
  173. package/src/core/localPixelForGeometry.js +6 -0
  174. package/src/core/localPosition.js +6 -0
  175. package/src/core/markerCameraIconPoint.js +9 -0
  176. package/src/core/markerGetEvents.js +5 -0
  177. package/src/core/markerInitInteraction.js +8 -0
  178. package/src/core/markerQuadCorners.js +31 -0
  179. package/src/core/markerSetIcon.js +9 -0
  180. package/src/core/markerSetPos.js +14 -0
  181. package/src/core/markerSetRotation.js +7 -0
  182. package/src/core/markerUpdateZIndex.js +8 -0
  183. package/src/core/nativeAddLatLng.js +3 -0
  184. package/src/core/nativeBringToBack.js +3 -0
  185. package/src/core/nativeBringToFront.js +3 -0
  186. package/src/core/nativeEvents.js +26 -0
  187. package/src/core/nativeImageError.js +8 -0
  188. package/src/core/nativeImageRefresh.js +7 -0
  189. package/src/core/nativeLayer.js +97 -0
  190. package/src/core/nativeLayerMethod.js +21 -0
  191. package/src/core/nativeRedraw.js +3 -0
  192. package/src/core/nativeSetBounds.js +3 -0
  193. package/src/core/nativeSetIcon.js +3 -0
  194. package/src/core/nativeSetLatLng.js +3 -0
  195. package/src/core/nativeSetLatLngs.js +3 -0
  196. package/src/core/nativeSetOpacity.js +3 -0
  197. package/src/core/nativeSetRadius.js +3 -0
  198. package/src/core/nativeSetStyle.js +3 -0
  199. package/src/core/nativeSetUrl.js +3 -0
  200. package/src/core/nativeSetZIndex.js +3 -0
  201. package/src/core/nativeSetZIndexOffset.js +3 -0
  202. package/src/core/popupAdjustPan.js +23 -0
  203. package/src/core/popupGetEvents.js +5 -0
  204. package/src/core/popupUpdatePosition.js +14 -0
  205. package/src/core/putNativeMesh.js +33 -0
  206. package/src/core/quadNativeMesh.js +15 -0
  207. package/src/core/readyNativeGPU.js +6 -0
  208. package/src/core/refreshNativeEvent.js +5 -0
  209. package/src/core/refreshNativeLayer.js +29 -0
  210. package/src/core/refreshNativeLayerContract.js +3 -0
  211. package/src/core/rejectNativeReady.js +3 -0
  212. package/src/core/removeImageState.js +8 -0
  213. package/src/core/removeNativeEvents.js +16 -0
  214. package/src/core/removeTargets.js +8 -0
  215. package/src/core/reorderNativeLayer.js +6 -0
  216. package/src/core/resolveNativeReady.js +3 -0
  217. package/src/core/restoreNativeEvents.js +6 -0
  218. package/src/core/runGridFades.js +14 -0
  219. package/src/core/runMarkerPanFrame.js +12 -0
  220. package/src/core/scheduleGridFade.js +9 -0
  221. package/src/core/scheduleMarkerPan.js +8 -0
  222. package/src/core/styleNativeMesh.js +10 -0
  223. package/src/core/syncGridLayer.js +22 -0
  224. package/src/core/syncImageOverlay.js +9 -0
  225. package/src/core/syncMarker.js +12 -0
  226. package/src/core/syncVectorLayer.js +26 -0
  227. package/src/core/synchronizeNativeLayer.js +35 -0
  228. package/src/core/textureFor.js +48 -0
  229. package/src/core/tooltipGetEvents.js +5 -0
  230. package/src/core/tooltipSetPosition.js +8 -0
  231. package/src/core/updateGridOpacity.js +23 -0
  232. package/src/core/updateNativeLayerView.js +6 -0
  233. package/src/core/uploadCanvasTexture.js +19 -0
  234. package/src/geometry/addBridges.js +88 -0
  235. package/src/geometry/below.js +3 -0
  236. package/src/geometry/box.js +3 -0
  237. package/src/geometry/bridgeElevation.js +19 -0
  238. package/src/geometry/bridgeLocal.js +4 -0
  239. package/src/geometry/build.js +19 -0
  240. package/src/geometry/circleAt.js +5 -0
  241. package/src/geometry/clipLine.js +23 -0
  242. package/src/geometry/clipSegment.js +19 -0
  243. package/src/geometry/computeBounds.js +33 -0
  244. package/src/geometry/conformModelToTerrain.js +67 -0
  245. package/src/geometry/cross.js +3 -0
  246. package/src/geometry/disk.js +11 -0
  247. package/src/geometry/diskAt.js +4 -0
  248. package/src/geometry/dot.js +6 -0
  249. package/src/geometry/emitter.js +8 -0
  250. package/src/geometry/lampPostGeometry.js +24 -0
  251. package/src/geometry/lampRing.js +11 -0
  252. package/src/geometry/lightGeometry.js +15 -0
  253. package/src/geometry/line.js +54 -0
  254. package/src/geometry/nativeGeometry.js +55 -0
  255. package/src/geometry/nativeTriangle.js +3 -0
  256. package/src/geometry/polygon.js +22 -0
  257. package/src/geometry/push.js +3 -0
  258. package/src/geometry/quad.js +4 -0
  259. package/src/geometry/roofCoverage.js +52 -0
  260. package/src/geometry/samePoint.js +3 -0
  261. package/src/geometry/segment.js +21 -0
  262. package/src/geometry/setVertexColor.js +15 -0
  263. package/src/geometry/sub.js +6 -0
  264. package/src/geometry/surface.js +17 -0
  265. package/src/geometry/treeGeometry.js +31 -0
  266. package/src/geometry/treeRing.js +14 -0
  267. package/src/geometry/triangle.js +12 -0
  268. package/src/geometry/vertexNormals.js +32 -0
  269. package/src/geometry/visit.js +9 -0
  270. package/src/index.js +98 -65
  271. package/src/lighting/cacheLightGrid.js +23 -0
  272. package/src/lighting/collectLightMeshes.js +6 -0
  273. package/src/lighting/lightGrid.js +42 -0
  274. package/src/lighting/updatePointLights.js +34 -0
  275. package/src/lighting/visitCells.js +15 -0
  276. package/src/lighting/worldLights.js +27 -0
  277. package/src/models/decodeModel.js +45 -0
  278. package/src/models/hasUnsupportedPrimitives.js +10 -0
  279. package/src/models/loadBuffer.js +6 -0
  280. package/src/models/loadImage.js +15 -0
  281. package/src/models/loadModel.js +69 -0
  282. package/src/models/materialFor.js +21 -0
  283. package/src/models/modelNode.js +93 -0
  284. package/src/models/nodeMatrix.js +22 -0
  285. package/src/models/readAccessor.js +53 -0
  286. package/src/models/readAccessorValues.js +16 -0
  287. package/src/models/textureFor.js +35 -0
  288. package/src/models/textureSampler.js +10 -0
  289. package/src/picking/collectVisibleMesh.js +4 -0
  290. package/src/picking/findFeature.js +49 -0
  291. package/src/picking/hit.js +23 -0
  292. package/src/picking/hitMesh.js +30 -0
  293. package/src/picking/onClick.js +13 -0
  294. package/src/picking/onPointerLeave.js +11 -0
  295. package/src/picking/onPointerMove.js +15 -0
  296. package/src/picking/pointerClick.js +5 -0
  297. package/src/picking/pointerLeave.js +5 -0
  298. package/src/picking/pointerMove.js +5 -0
  299. package/src/picking/raycast.js +59 -0
  300. package/src/picking/setHighlight.js +13 -0
  301. package/src/picking/shouldSkipOther.js +3 -0
  302. package/src/picking/showFeature.js +34 -0
  303. package/src/raster/addRasterTile.js +114 -0
  304. package/src/raster/comparePendingTiles.js +5 -0
  305. package/src/raster/createGeometry.js +22 -0
  306. package/src/raster/createRasterMesh.js +47 -0
  307. package/src/raster/finishAttachment.js +11 -0
  308. package/src/raster/finishRasterTile.js +47 -0
  309. package/src/raster/getRasterEvents.js +6 -0
  310. package/src/raster/getRasterTileSize.js +5 -0
  311. package/src/raster/initRaster.js +38 -0
  312. package/src/raster/isLoading.js +5 -0
  313. package/src/raster/loadRasterTile.js +10 -0
  314. package/src/raster/onPMTileAdd.js +10 -0
  315. package/src/raster/onPMTileRemove.js +8 -0
  316. package/src/raster/pruneRasterTiles.js +37 -0
  317. package/src/raster/pumpRasterTiles.js +22 -0
  318. package/src/raster/readyRaster.js +13 -0
  319. package/src/raster/registerTerrainTile.js +12 -0
  320. package/src/raster/releaseRasterTile.js +18 -0
  321. package/src/raster/releaseRasterTiles.js +15 -0
  322. package/src/raster/removeRasterTile.js +13 -0
  323. package/src/raster/reportError.js +6 -0
  324. package/src/raster/setPMTileOpacity.js +7 -0
  325. package/src/raster/setPMTileZIndex.js +7 -0
  326. package/src/raster/setRasterOpacity.js +11 -0
  327. package/src/raster/setRasterTerrain.js +21 -0
  328. package/src/raster/setRasterZIndex.js +11 -0
  329. package/src/raster/updateAttachedTiles.js +10 -0
  330. package/src/raster/updateRasterTiles.js +59 -0
  331. package/src/rendering/collectFrameMeshes.js +31 -0
  332. package/src/rendering/collectMeshes.js +36 -0
  333. package/src/rendering/compareMeshes.js +10 -0
  334. package/src/rendering/compareRoofTiles.js +4 -0
  335. package/src/rendering/composeRoofAtlas.js +52 -0
  336. package/src/rendering/createMesh.js +33 -0
  337. package/src/rendering/createProgram.js +92 -0
  338. package/src/rendering/destroyAfterSubmission.js +8 -0
  339. package/src/rendering/destroyTexture.js +6 -0
  340. package/src/rendering/disposeMesh.js +14 -0
  341. package/src/rendering/drawGeometry.js +129 -0
  342. package/src/rendering/drawSceneMeshes.js +51 -0
  343. package/src/rendering/ensureRoofBlit.js +40 -0
  344. package/src/rendering/prepareFrameMeshes.js +42 -0
  345. package/src/rendering/prepareFrameUniforms.js +49 -0
  346. package/src/rendering/rebuildRoofAtlas.js +67 -0
  347. package/src/rendering/render.js +57 -0
  348. package/src/rendering/reportCompilation.js +17 -0
  349. package/src/rendering/resizeRenderer.js +19 -0
  350. package/src/rendering/sortMeshes.js +6 -0
  351. package/src/rendering/synchronizeZoomView.js +34 -0
  352. package/src/rendering/textureBinding.js +7 -0
  353. package/src/rendering/updateMapCamera.js +32 -0
  354. package/src/rendering/updateRoofRaster.js +32 -0
  355. package/src/scene/attach.js +161 -0
  356. package/src/scene/attachLayer.js +10 -0
  357. package/src/scene/cancelUpdate.js +10 -0
  358. package/src/scene/emptyEvents.js +3 -0
  359. package/src/scene/emptyNode.js +11 -0
  360. package/src/scene/endZoom.js +16 -0
  361. package/src/scene/failAttachment.js +9 -0
  362. package/src/scene/get3DEvents.js +13 -0
  363. package/src/scene/init3D.js +30 -0
  364. package/src/scene/initializeLayer.js +16 -0
  365. package/src/scene/initializerFor.js +14 -0
  366. package/src/scene/layerInitialize.js +38 -0
  367. package/src/scene/layerLayerAdd.js +21 -0
  368. package/src/scene/onAdd3DLayer.js +35 -0
  369. package/src/scene/onMapChange.js +16 -0
  370. package/src/scene/onRemove3DLayer.js +69 -0
  371. package/src/scene/onZoomAnim.js +16 -0
  372. package/src/scene/placeEntry.js +11 -0
  373. package/src/scene/placeUnderEntry.js +8 -0
  374. package/src/scene/ready3D.js +25 -0
  375. package/src/scene/releaseRenderer.js +14 -0
  376. package/src/scene/removeEntry.js +6 -0
  377. package/src/scene/renderPendingMapChange.js +11 -0
  378. package/src/scene/renderPendingUpdates.js +19 -0
  379. package/src/scene/renderPendingZoomAnimation.js +7 -0
  380. package/src/scene/rendererDeviceError.js +10 -0
  381. package/src/scene/rendererDeviceLost.js +11 -0
  382. package/src/scene/replaceEntry.js +7 -0
  383. package/src/scene/reportError.js +3 -0
  384. package/src/scene/requestAdapter.js +12 -0
  385. package/src/scene/requestDevice.js +9 -0
  386. package/src/scene/resolveNextInitialization.js +12 -0
  387. package/src/scene/restoreObject.js +71 -0
  388. package/src/scene/runPlacements.js +7 -0
  389. package/src/scene/setParent.js +7 -0
  390. package/src/scene/showWebGPUWarning.js +16 -0
  391. package/src/scene/startZoom.js +5 -0
  392. package/src/scene/traverse.js +7 -0
  393. package/src/scene/underEntry.js +17 -0
  394. package/src/scene/update.js +19 -0
  395. package/src/scene/updateCamera.js +34 -0
  396. package/src/scene/updateWorldMatrix.js +48 -0
  397. package/src/{utils/shaders.js → shaders/materialShaders.js} +246 -237
  398. package/src/shadows/bindSunlight.js +12 -0
  399. package/src/shadows/drawShadowMeshes.js +48 -0
  400. package/src/shadows/ensureShadowPipeline.js +53 -0
  401. package/src/shadows/renderSunlight.js +46 -0
  402. package/src/shadows/resizeSunlight.js +15 -0
  403. package/src/shadows/shadowBounds.js +32 -0
  404. package/src/shadows/shadowCacheMatches.js +23 -0
  405. package/src/shadows/shadowMatrix.js +39 -0
  406. package/src/sources/addGeneratedTriangle.js +6 -0
  407. package/src/sources/addTriangle.js +17 -0
  408. package/src/sources/attachAreaMesh.js +58 -0
  409. package/src/sources/buildArea.js +42 -0
  410. package/src/sources/buildAreaFeature.js +41 -0
  411. package/src/sources/buildAreaPoint.js +25 -0
  412. package/src/sources/buildAreaPolygon.js +29 -0
  413. package/src/sources/compareAreaDistance.js +4 -0
  414. package/src/sources/generateTreeGeometry.js +11 -0
  415. package/src/sources/groundOffset.js +3 -0
  416. package/src/sources/initializeGeoJSON.js +8 -0
  417. package/src/sources/instanceAreaGeometry.js +29 -0
  418. package/src/sources/projectRing.js +20 -0
  419. package/src/sources/projectedTree.js +13 -0
  420. package/src/sources/pump.js +54 -0
  421. package/src/sources/releaseArea.js +22 -0
  422. package/src/sources/setGeoJSONData.js +12 -0
  423. package/src/sources/setGeoJSONLayerData.js +5 -0
  424. package/src/sources/sourceAreaContext.js +9 -0
  425. package/src/sources/updateArea.js +45 -0
  426. package/src/sources/updateStatus.js +12 -0
  427. package/src/sunlight/addTimeLayer.js +3 -0
  428. package/src/sunlight/addTo.js +10 -0
  429. package/src/sunlight/atmosphere.js +28 -0
  430. package/src/sunlight/horizontalPosition.js +16 -0
  431. package/src/sunlight/initSunlight.js +14 -0
  432. package/src/sunlight/initialize.js +11 -0
  433. package/src/sunlight/mix.js +6 -0
  434. package/src/sunlight/moonPosition.js +17 -0
  435. package/src/sunlight/onAdd.js +5 -0
  436. package/src/sunlight/onAddSun.js +66 -0
  437. package/src/sunlight/projectCelestialBody.js +13 -0
  438. package/src/sunlight/remove.js +7 -0
  439. package/src/sunlight/removeSun.js +15 -0
  440. package/src/sunlight/removeTimeLayer.js +3 -0
  441. package/src/sunlight/render.js +7 -0
  442. package/src/sunlight/rgb.js +6 -0
  443. package/src/sunlight/solarPosition.js +17 -0
  444. package/src/sunlight/styleTimeControl.js +7 -0
  445. package/src/sunlight/tickSun.js +5 -0
  446. package/src/sunlight/updateSky.js +20 -0
  447. package/src/sunlight/updateSun.js +34 -0
  448. package/src/sunlight/useLiveTime.js +6 -0
  449. package/src/sunlight/useSelectedTime.js +20 -0
  450. package/src/terrain/clearLayerTerrain.js +5 -0
  451. package/src/terrain/getElevation.js +10 -0
  452. package/src/terrain/initTerrain.js +20 -0
  453. package/src/terrain/loadReadyTerrain.js +5 -0
  454. package/src/terrain/loadTerrain.js +63 -0
  455. package/src/terrain/loadTerrainTiles.js +13 -0
  456. package/src/terrain/onTerrainAdd.js +21 -0
  457. package/src/terrain/onTerrainChange.js +14 -0
  458. package/src/terrain/onTerrainRemove.js +41 -0
  459. package/src/terrain/readBridges.js +4 -0
  460. package/src/terrain/sample.js +7 -0
  461. package/src/terrain/setLayerTerrain.js +5 -0
  462. package/src/terrain/setTerrainHeight.js +10 -0
  463. package/src/terrain/terrainAtlas.js +23 -0
  464. package/src/terrain/terrainElevation.js +20 -0
  465. package/src/terrain/terrainGrid.js +24 -0
  466. package/src/traffic/addTraffic.js +7 -0
  467. package/src/traffic/along.js +14 -0
  468. package/src/traffic/clockMinutes.js +6 -0
  469. package/src/traffic/compareDepartures.js +5 -0
  470. package/src/traffic/createTrafficMesh.js +7 -0
  471. package/src/traffic/destroyTrafficGpu.js +5 -0
  472. package/src/traffic/disposeTrafficObject.js +13 -0
  473. package/src/traffic/drawTrafficRoute.js +6 -0
  474. package/src/traffic/failTraffic.js +6 -0
  475. package/src/traffic/failedTrafficLoad.js +5 -0
  476. package/src/traffic/fetchTrafficLanes.js +10 -0
  477. package/src/traffic/groundTraffic.js +15 -0
  478. package/src/traffic/initTraffic.js +54 -0
  479. package/src/traffic/loadTraffic.js +15 -0
  480. package/src/traffic/loadedTrafficLanes.js +16 -0
  481. package/src/traffic/locateTraffic.js +9 -0
  482. package/src/traffic/moveTraffic.js +15 -0
  483. package/src/traffic/placeTraffic.js +21 -0
  484. package/src/traffic/prepareTraffic.js +25 -0
  485. package/src/traffic/readyTraffic.js +6 -0
  486. package/src/traffic/rebaseTraffic.js +58 -0
  487. package/src/traffic/rebuildTrafficMesh.js +28 -0
  488. package/src/traffic/removeTraffic.js +17 -0
  489. package/src/traffic/routeColor.js +6 -0
  490. package/src/traffic/routeGeometry.js +31 -0
  491. package/src/traffic/scheduledTrips.js +40 -0
  492. package/src/traffic/startTraffic.js +8 -0
  493. package/src/traffic/tickTraffic.js +57 -0
  494. package/src/traffic/toLanes.js +16 -0
  495. package/src/traffic/tooltip.js +11 -0
  496. package/src/traffic/trafficBounds.js +17 -0
  497. package/src/traffic/trafficNow.js +4 -0
  498. package/src/traffic/trafficStorage.js +5 -0
  499. package/src/traffic/tripsAt.js +27 -0
  500. package/src/traffic/updateTraffic.js +8 -0
  501. package/src/traffic/updateTrafficTerrain.js +12 -0
  502. package/src/traffic/vehicleOffsets.js +11 -0
  503. package/src/triangulation/area.js +9 -0
  504. package/src/triangulation/clean.js +18 -0
  505. package/src/triangulation/containsVertex.js +11 -0
  506. package/src/triangulation/cross.js +3 -0
  507. package/src/triangulation/crossesBoundary.js +8 -0
  508. package/src/triangulation/crossesRing.js +9 -0
  509. package/src/triangulation/equal.js +3 -0
  510. package/src/triangulation/inside.js +10 -0
  511. package/src/triangulation/insideHole.js +7 -0
  512. package/src/triangulation/intersects.js +11 -0
  513. package/src/triangulation/isClockWise.js +13 -0
  514. package/src/triangulation/minimumX.js +6 -0
  515. package/src/triangulation/on.js +4 -0
  516. package/src/triangulation/sortHoles.js +26 -0
  517. package/src/triangulation/triangulate.js +86 -0
  518. package/src/utils/channel.js +4 -0
  519. package/src/utils/compareDistance.js +3 -0
  520. package/src/utils/noOperation.js +1 -0
  521. package/src/utils/parseColor.js +42 -0
  522. package/src/utils/toSRGB.js +3 -0
  523. package/src/utils/wrap.js +3 -0
  524. package/src/vehicles/bicycleModel.js +23 -0
  525. package/src/vehicles/boatBenches.js +8 -0
  526. package/src/vehicles/boatModel.js +27 -0
  527. package/src/vehicles/busModel.js +6 -0
  528. package/src/vehicles/carModel.js +22 -0
  529. package/src/vehicles/carriage.js +19 -0
  530. package/src/vehicles/metroModel.js +9 -0
  531. package/src/vehicles/mirror.js +8 -0
  532. package/src/vehicles/pedestrianModel.js +17 -0
  533. package/src/vehicles/tramModel.js +9 -0
  534. package/src/walk/blocked.js +6 -0
  535. package/src/walk/createWalk.js +60 -0
  536. package/src/walk/initWalk.js +18 -0
  537. package/src/walk/initialize.js +6 -0
  538. package/src/walk/local.js +10 -0
  539. package/src/walk/onAdd.js +4 -0
  540. package/src/walk/onBlur.js +3 -0
  541. package/src/walk/onKey.js +12 -0
  542. package/src/walk/onPointer.js +13 -0
  543. package/src/walk/onRemove.js +4 -0
  544. package/src/walk/onTerrain.js +5 -0
  545. package/src/walk/place.js +18 -0
  546. package/src/walk/start.js +37 -0
  547. package/src/walk/step.js +53 -0
  548. package/src/walk/stop.js +27 -0
  549. package/src/walk/toggle.js +6 -0
  550. package/dist/scene/gpu.js +0 -3
  551. package/dist/scene/gpu.js.map +0 -7
  552. package/dist/scene/lighting.js +0 -9
  553. package/dist/scene/lighting.js.map +0 -7
  554. package/dist/scene/model.js +0 -2
  555. package/dist/scene/model.js.map +0 -7
  556. package/dist/scene/picking.js +0 -2
  557. package/dist/scene/picking.js.map +0 -7
  558. package/dist/scene/pmtiles.js +0 -2
  559. package/dist/scene/pmtiles.js.map +0 -7
  560. package/dist/scene/render.js +0 -15
  561. package/dist/scene/render.js.map +0 -7
  562. package/dist/scene/sources.js +0 -2
  563. package/dist/scene/sources.js.map +0 -7
  564. package/dist/types/3d.js +0 -2
  565. package/dist/types/3d.js.map +0 -7
  566. package/dist/types/geojson.js +0 -2
  567. package/dist/types/geojson.js.map +0 -7
  568. package/dist/types/pmtiles.js +0 -2
  569. package/dist/types/pmtiles.js.map +0 -7
  570. package/dist/types/sunlight.js +0 -2
  571. package/dist/types/sunlight.js.map +0 -7
  572. package/dist/types/terrain.js +0 -24
  573. package/dist/types/terrain.js.map +0 -7
  574. package/dist/types/traffic.js +0 -41
  575. package/dist/types/traffic.js.map +0 -7
  576. package/dist/types/walk.js +0 -2
  577. package/dist/types/walk.js.map +0 -7
  578. package/dist/utils/control.js +0 -2
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  581. package/dist/utils/geometry.js.map +0 -7
  582. package/dist/utils/lighting.js +0 -2
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  586. package/dist/utils/picking.js +0 -2
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  588. package/dist/utils/pmtiles.js +0 -2
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  590. package/dist/utils/scene.js +0 -2
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  592. package/dist/utils/shaders.js +0 -203
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  594. package/dist/utils/sun.js +0 -2
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  596. package/dist/utils/terrain.js +0 -2
  597. package/dist/utils/terrain.js.map +0 -7
  598. package/dist/utils/traffic.js +0 -2
  599. package/dist/utils/traffic.js.map +0 -7
  600. package/dist/utils/vehicles.js +0 -2
  601. package/dist/utils/vehicles.js.map +0 -7
  602. package/dist/utils/walk.js +0 -2
  603. package/dist/utils/walk.js.map +0 -7
  604. package/src/scene/gpu.js +0 -438
  605. package/src/scene/lighting.js +0 -193
  606. package/src/scene/model.js +0 -204
  607. package/src/scene/picking.js +0 -150
  608. package/src/scene/pmtiles.js +0 -94
  609. package/src/scene/render.js +0 -467
  610. package/src/scene/sources.js +0 -265
  611. package/src/types/3d.js +0 -337
  612. package/src/types/geojson.js +0 -42
  613. package/src/types/pmtiles.js +0 -143
  614. package/src/types/sunlight.js +0 -142
  615. package/src/types/terrain.js +0 -331
  616. package/src/types/traffic.js +0 -356
  617. package/src/types/walk.js +0 -219
  618. package/src/utils/control.js +0 -18
  619. package/src/utils/geometry.js +0 -256
  620. package/src/utils/lighting.js +0 -51
  621. package/src/utils/model.js +0 -178
  622. package/src/utils/picking.js +0 -119
  623. package/src/utils/pmtiles.js +0 -79
  624. package/src/utils/scene.js +0 -102
  625. package/src/utils/sun.js +0 -71
  626. package/src/utils/terrain.js +0 -78
  627. package/src/utils/traffic.js +0 -90
  628. package/src/utils/vehicles.js +0 -69
  629. package/src/utils/walk.js +0 -72
@@ -0,0 +1,7 @@
1
+ export function sample(tiles, px, py) {
2
+ const tileX = Math.floor(px / 256), tileY = Math.floor(py / 256);
3
+ const tile = tiles.get(`${tileX}/${tileY}`);
4
+ if (!tile) return null;
5
+ const elevation = tile[(py - tileY * 256) * 256 + px - tileX * 256];
6
+ return Number.isFinite(elevation) && elevation > -1000 ? elevation : null;
7
+ }
@@ -0,0 +1,5 @@
1
+ import { setRasterTerrain } from '../raster/setRasterTerrain.js';
2
+
3
+ export function setLayerTerrain(layer) {
4
+ if (layer._type === 'pmtiles') setRasterTerrain(layer, this);
5
+ }
@@ -0,0 +1,10 @@
1
+ import { getElevation } from './getElevation.js';
2
+
3
+ export function setTerrainHeight(layer) {
4
+ if (!layer.root || !layer.location) return;
5
+ layer._terrainBaseY ??= layer.root.position[1];
6
+ const terrain = layer._map?._terrain3D;
7
+ const elevation = terrain && getElevation(terrain, layer.location);
8
+ const offset = Number.isFinite(elevation) ? layer.options.terrainOffset ?? 0 : 0;
9
+ layer.root.position[1] = layer._terrainBaseY + (elevation ?? 0) + offset;
10
+ }
@@ -0,0 +1,23 @@
1
+ /** Float32 DEM atlas; missing samples retain the shader no-data sentinel. */
2
+
3
+ export function terrainAtlas(tiles, bounds) {
4
+ const columns = bounds.max.x - bounds.min.x + 1, rows = bounds.max.y - bounds.min.y + 1;
5
+ const elevations = new Float32Array(columns * rows * 65536).fill(-1e9);
6
+ let low = Infinity, high = -Infinity;
7
+ let key, values, coordinates, x, y, start, row, column, value;
8
+ for ([key, values] of tiles) {
9
+ coordinates = key.split('/');
10
+ x = Number(coordinates[0]), y = Number(coordinates[1]);
11
+ start = (y - bounds.min.y) * 256 * columns * 256 + (x - bounds.min.x) * 256;
12
+ for (row = 0; row < 256; row++) {
13
+ for (column = 0; column < 256; column++) {
14
+ value = values[row * 256 + column];
15
+ if (!Number.isFinite(value) || value <= -1000) continue;
16
+ elevations[start + row * columns * 256 + column] = value;
17
+ low = Math.min(low, value);
18
+ high = Math.max(high, value);
19
+ }
20
+ }
21
+ }
22
+ return { elevations, low, high };
23
+ }
@@ -0,0 +1,20 @@
1
+ import { sample } from './sample.js';
2
+
3
+ /** Bilinear DEM sampling, with the original first-valid-neighbour no-data rule. */
4
+
5
+ export function terrainElevation(point, tiles) {
6
+ const x = point.x - 0.5, y = point.y - 0.5;
7
+ const x0 = Math.floor(x), y0 = Math.floor(y);
8
+ const fx = x - x0, fy = y - y0;
9
+ const values = [sample(tiles, x0, y0), sample(tiles, x0 + 1, y0), sample(tiles, x0, y0 + 1), sample(tiles, x0 + 1, y0 + 1)];
10
+ let valid = 0, first = null;
11
+ let value;
12
+ for (value of values) {
13
+ if (!Number.isFinite(value)) continue;
14
+ if (!valid) first = value;
15
+ valid++;
16
+ }
17
+ if (valid < 4) return first;
18
+ return (values[0] * (1 - fx) + values[1] * fx) * (1 - fy) +
19
+ (values[2] * (1 - fx) + values[3] * fx) * fy;
20
+ }
@@ -0,0 +1,24 @@
1
+ /** Unit tile grid; the vertex shader supplies the elevation. */
2
+
3
+ export function terrainGrid(divisions) {
4
+ const positions = [], normals = [], uvs = [], indices = [];
5
+ let row, column, a, b, c, d;
6
+ for (row = 0; row <= divisions; row++) {
7
+ for (column = 0; column <= divisions; column++) {
8
+ positions.push(column / divisions, 0, row / divisions);
9
+ normals.push(0, 1, 0);
10
+ uvs.push(column / divisions, row / divisions);
11
+ if (row < divisions && column < divisions) {
12
+ a = row * (divisions + 1) + column;
13
+ b = a + 1, c = a + divisions + 1, d = c + 1;
14
+ indices.push(a, c, b, b, c, d);
15
+ }
16
+ }
17
+ }
18
+ return {
19
+ position: { size: 3, data: new Float32Array(positions) },
20
+ normal: { size: 3, data: new Float32Array(normals) },
21
+ uv: { size: 2, data: new Float32Array(uvs) },
22
+ index: { data: new Uint16Array(indices) },
23
+ };
24
+ }
@@ -0,0 +1,7 @@
1
+ import { placeTraffic } from './placeTraffic.js';
2
+ import { startTraffic } from './startTraffic.js';
3
+
4
+ export function addTraffic(state) {
5
+ state.layer._beforeRaycast = placeTraffic.bind(null, state);
6
+ if (state.ready) startTraffic(state);
7
+ }
@@ -0,0 +1,14 @@
1
+ /** Point and unit direction at distance `s` along `points` ([x, z, y?]) with cumulative `lengths`. */
2
+
3
+ export function along(points, lengths, s) {
4
+ let i = 1, end = lengths.length - 1;
5
+ let middle;
6
+ while (i < end) {
7
+ middle = i + Math.floor((end - i) / 2);
8
+ if (lengths[middle] < s) i = middle + 1;
9
+ else end = middle;
10
+ }
11
+ const a = points[i - 1], b = points[i], d = lengths[i] - lengths[i - 1] || 1;
12
+ const t = (s - lengths[i - 1]) / d;
13
+ return { x: a[0] + (b[0] - a[0]) * t, y: (a[2] ?? 0) + ((b[2] ?? 0) - (a[2] ?? 0)) * t, z: a[1] + (b[1] - a[1]) * t, dx: (b[0] - a[0]) / d, dz: (b[1] - a[1]) / d };
14
+ }
@@ -0,0 +1,6 @@
1
+
2
+
3
+ export function clockMinutes(clockTime) {
4
+ const parts = clockTime.split(':');
5
+ return Number(parts[0]) * 60 + Number(parts[1]);
6
+ }
@@ -0,0 +1,5 @@
1
+
2
+
3
+ export function compareDepartures(a, b) {
4
+ return a - b;
5
+ }
@@ -0,0 +1,7 @@
1
+ import * as createMeshApi from '../rendering/createMesh.js';
2
+
3
+ export function createTrafficMesh(state, data, featureFaces, material, usage = 0) {
4
+ const result = createMeshApi.createMesh(state.layer, data, material, usage);
5
+ result.extras.featureFaces = featureFaces;
6
+ return result;
7
+ }
@@ -0,0 +1,5 @@
1
+ export function destroyTrafficGpu(state) {
2
+ let buffer;
3
+ for (buffer of [state.gpu?.params, state.gpu?.template, state.gpu?.points, state.gpu?.vehicles]) buffer?.destroy();
4
+ state.gpu = null;
5
+ }
@@ -0,0 +1,13 @@
1
+ import * as disposeMesh from '../rendering/disposeMesh.js';
2
+ import * as setHighlight from '../picking/setHighlight.js';
3
+ import * as showFeature from '../picking/showFeature.js';
4
+
5
+ export function disposeTrafficObject(state, object) {
6
+ if (!object) return;
7
+ if (state.layer.highlightedFeature?.mesh === object) {
8
+ setHighlight.setHighlight(state.layer, null);
9
+ state.layer.hoveredFeature = null;
10
+ showFeature.showFeature(state.layer, null);
11
+ };
12
+ disposeMesh.disposeMesh(state.layer, object);
13
+ }
@@ -0,0 +1,6 @@
1
+ import { routeGeometry } from './routeGeometry.js';
2
+ import { createTrafficMesh } from './createTrafficMesh.js';
3
+
4
+ export function drawTrafficRoute(state) {
5
+ state.route = createTrafficMesh(state, routeGeometry(state.lanes), [], { unlit: true });
6
+ }
@@ -0,0 +1,6 @@
1
+ export function failTraffic(state, error) {
2
+ state.error = error;
3
+ state.status.textContent = `Error: ${error.message}`;
4
+ state.status.setAttribute('role', 'alert');
5
+ console.error('Traffic layer', error);
6
+ }
@@ -0,0 +1,5 @@
1
+ import { failTraffic } from './failTraffic.js';
2
+
3
+ export function failedTrafficLoad(state, signal, error) {
4
+ if (!signal.aborted && error.name !== 'AbortError') failTraffic(state, error);
5
+ }
@@ -0,0 +1,10 @@
1
+ export async function fetchTrafficLanes(state, time, signal) {
2
+ const href = new URL(state.url, document.baseURI).href;
3
+ if (/\.m?js(?:[?#]|$)/i.test(state.url)) return (await import(href)).default(time, state.layer, signal);
4
+ if (!state.file) {
5
+ const response = await fetch(href, { signal });
6
+ if (!response.ok) throw new Error(`HTTP ${response.status}`);
7
+ state.file = await response.json();
8
+ }
9
+ return state.file;
10
+ }
@@ -0,0 +1,15 @@
1
+ import { getElevation } from '../terrain/getElevation.js';
2
+
3
+ export function groundTraffic(state) {
4
+ const { layer, lanes } = state;
5
+ const terrain = layer._map._terrain3D?._terrainReady && layer._map._terrain3D, base = layer.root.position[1];
6
+ let lane, i, elevation;
7
+ for (lane of lanes) {
8
+ for (i = 0; i < lane.points.length; i++) {
9
+ elevation = terrain && (lane.elevation ?? getElevation(terrain, lane.latlngs[i]));
10
+ lane.points[i][2] = Number.isFinite(elevation) && Number.isFinite(base) ? elevation - base : 0;
11
+ }
12
+ }
13
+ state.lanesDirty = true;
14
+ state.nextCheck = -Infinity;
15
+ }
@@ -0,0 +1,54 @@
1
+ /**
2
+ * Vehicles moving along GeoJSON lanes; a compute pass places them on the GPU every frame.
3
+ * Source options:
4
+ * - `url`: GeoJSON (Multi)LineStrings, or a JS module whose default export `(time, layer, signal)` returns them (time-dependent data);
5
+ * - `vehicle`: 'car' (default), 'boat', 'bus', 'tram', 'metro', 'bicycle' or 'pedestrian'; `side`: offset right of the lane centreline in metres (vehicle default);
6
+ * - `speed`: m/s of `flow` lanes; `outline`: draw the lanes.
7
+ * Lane properties: `flow` (vehicles/h) or `timetable` (see scheduledTrips.js), optional fixed `elevation`
8
+ * in metres, `name`/`description` for the default tooltip. The status line (count and vehicle type) sits under the layer's entry in the layers control.
9
+ * L.Control.Time on the same map drives the time; without one, vehicles run live.
10
+ */
11
+ import { build } from '../geometry/build.js';
12
+ import { init3D } from '../scene/init3D.js';
13
+ import { tooltip } from './tooltip.js';
14
+ import { speed } from '../constants/speed.js';
15
+ import { vehicles } from '../constants/vehicles.js';
16
+ import { trafficShader } from '../constants/trafficShader.js';
17
+ import { addTraffic } from './addTraffic.js';
18
+ import { placeTraffic } from './placeTraffic.js';
19
+ import { removeTraffic } from './removeTraffic.js';
20
+ import { readyTraffic } from './readyTraffic.js';
21
+ import { tickTraffic } from './tickTraffic.js';
22
+ import { updateTraffic } from './updateTraffic.js';
23
+ import { updateTrafficTerrain } from './updateTrafficTerrain.js';
24
+
25
+ export function initTraffic(layer, { url, vehicle = 'car', side, outline, speed: velocity = speed, ...options } = {}) {
26
+ const { model, lights, side: defaultSide } = vehicles[vehicle];
27
+ side ??= defaultSide;
28
+ init3D(layer, {
29
+ tooltip,
30
+ nightLight: Boolean(lights),
31
+ ...options,
32
+ });
33
+ const status = L.DomUtil.create('small', 'traffic-status');
34
+ status.style.cssText = 'display:block;max-width:200px;margin:0 0 4px 20px;color:#555;';
35
+ const template = build(model(0)), stride = template.position.length, vertices = stride / 3;
36
+ const params = new ArrayBuffer(16), paramFloats = new Float32Array(params), paramInts = new Uint32Array(params);
37
+ const state = {
38
+ layer, url, model, lights, side, outline, velocity, vehicle, status, template, stride, vertices,
39
+ params, paramFloats, paramInts,
40
+ ready: false, frame: undefined, request: undefined, lanes: [], tripsKey: undefined,
41
+ mesh: undefined, route: undefined, litAt: -Infinity,
42
+ trips: [], rebasedAt: 0, nextCheck: -Infinity, elapsed: 0, gpu: null,
43
+ lanesDirty: true, stale: false, loaded: undefined, file: undefined,
44
+ };
45
+ // Lane points are [x, z, ground, cumulative length]. Mirrors along() and place().
46
+ state.shader = trafficShader;
47
+ state.tick = tickTraffic.bind(null, state);
48
+ state.update = updateTraffic.bind(null, state);
49
+ state.terrain = updateTrafficTerrain.bind(null, state);
50
+ layer._beforeRaycast = placeTraffic.bind(null, state);
51
+ layer.on('ready', readyTraffic.bind(null, state));
52
+ layer.on('add', addTraffic.bind(null, state));
53
+ layer.on('remove', removeTraffic.bind(null, state));
54
+ }
@@ -0,0 +1,15 @@
1
+ import { trafficNow } from './trafficNow.js';
2
+ import { fetchTrafficLanes } from './fetchTrafficLanes.js';
3
+ import { loadedTrafficLanes } from './loadedTrafficLanes.js';
4
+ import { failedTrafficLoad } from './failedTrafficLoad.js';
5
+
6
+ export function loadTraffic(state) {
7
+ const { time } = trafficNow(state);
8
+ if (!Number.isFinite(time?.getTime())) return;
9
+ state.request?.abort();
10
+ const { signal } = state.request = new AbortController();
11
+ fetchTrafficLanes(state, time, signal).then(
12
+ loadedTrafficLanes.bind(null, state, signal),
13
+ failedTrafficLoad.bind(null, state, signal),
14
+ );
15
+ }
@@ -0,0 +1,16 @@
1
+ import { toLanes } from './toLanes.js';
2
+ import { prepareTraffic } from './prepareTraffic.js';
3
+
4
+ export function loadedTrafficLanes(state, signal, data) {
5
+ if (signal.aborted || !state.layer._map) return;
6
+ state.error = null;
7
+ if (data === state.loaded) {
8
+ state.nextCheck = -Infinity;
9
+ if (!state.frame) state.tick();
10
+ return;
11
+ }
12
+ state.loaded = data;
13
+ state.lanes = toLanes(data);
14
+ prepareTraffic(state);
15
+ if (!state.frame) state.tick();
16
+ }
@@ -0,0 +1,9 @@
1
+ import { along } from './along.js';
2
+
3
+ export function locateTraffic(state, trip) {
4
+ const { points, lengths, length } = trip.lane;
5
+ let distance = trip.distance + state.elapsed * trip.speed;
6
+ distance -= length * Math.floor(distance / length);
7
+ const { x, y, z, dx, dz } = along(points, lengths, distance);
8
+ return { x: x - dz * state.side, y, z: z + dx * state.side, dx, dz };
9
+ }
@@ -0,0 +1,15 @@
1
+ export function moveTraffic(state, seconds) {
2
+ const { device } = state.gpu;
3
+ state.paramFloats[0] = state.elapsed = seconds;
4
+ state.paramFloats[1] = state.side;
5
+ state.paramInts[2] = state.vertices;
6
+ state.paramInts[3] = state.trips.length * state.vertices;
7
+ device.queue.writeBuffer(state.gpu.params, 0, state.params);
8
+ const encoder = device.createCommandEncoder(), pass = encoder.beginComputePass();
9
+ pass.setPipeline(state.gpu.pipeline);
10
+ pass.setBindGroup(0, state.gpu.bindGroup);
11
+ pass.dispatchWorkgroups(state.trips.length);
12
+ pass.end();
13
+ device.queue.submit([encoder.finish()]);
14
+ state.stale = true;
15
+ }
@@ -0,0 +1,21 @@
1
+ import { locateTraffic } from './locateTraffic.js';
2
+
3
+ export function placeTraffic(state) {
4
+ if (!state.mesh || !state.stale) return;
5
+ state.stale = false;
6
+ const { position, normal } = state.mesh.geometry.attributes;
7
+ let i, trip, cx, y, cz, dx, dz, k, o, lx, lz, nx, nz;
8
+ for (i = 0; i < state.trips.length; i++) {
9
+ trip = state.trips[i];
10
+ ({ x: cx, y, z: cz, dx, dz } = locateTraffic(state, trip));
11
+ for (k = 0, o = i * state.stride; k < state.stride; k += 3, o += 3) {
12
+ lx = state.template.position[k], lz = state.template.position[k + 2], nx = state.template.normal[k], nz = state.template.normal[k + 2];
13
+ position.data[o] = cx - lx * dz - lz * dx;
14
+ position.data[o + 1] = y + state.template.position[k + 1];
15
+ position.data[o + 2] = cz + lx * dx - lz * dz;
16
+ normal.data[o] = -nx * dz - nz * dx;
17
+ normal.data[o + 1] = state.template.normal[k + 1];
18
+ normal.data[o + 2] = nx * dx - nz * dz;
19
+ }
20
+ }
21
+ }
@@ -0,0 +1,25 @@
1
+ import { disposeTrafficObject } from './disposeTrafficObject.js';
2
+ import { groundTraffic } from './groundTraffic.js';
3
+
4
+ export function prepareTraffic(state) {
5
+ const { layer, lanes } = state;
6
+ const crs = layer._map.options.crs, origin = crs.project(layer.location);
7
+ const metres = Math.cos(layer.location.lat * Math.PI / 180);
8
+ let lane, lat, lng, point, i;
9
+ for (lane of lanes) {
10
+ lane.points = [];
11
+ for ([lat, lng] of lane.latlngs) {
12
+ point = crs.project(new L.LatLng(lat, lng));
13
+ lane.points.push([(point.x - origin.x) * metres, -(point.y - origin.y) * metres, 0]);
14
+ }
15
+ lane.lengths = [0];
16
+ for (i = 1; i < lane.points.length; i++) {
17
+ lane.lengths.push(lane.lengths[i - 1] + Math.hypot(lane.points[i][0] - lane.points[i - 1][0], lane.points[i][1] - lane.points[i - 1][1]));
18
+ }
19
+ lane.length = lane.lengths.at(-1);
20
+ }
21
+ groundTraffic(state);
22
+ disposeTrafficObject(state, state.route);
23
+ state.route = null;
24
+ state.tripsKey = null;
25
+ }
@@ -0,0 +1,6 @@
1
+ import { startTraffic } from './startTraffic.js';
2
+
3
+ export function readyTraffic(state) {
4
+ state.ready = true;
5
+ if (state.layer._map) startTraffic(state);
6
+ }
@@ -0,0 +1,58 @@
1
+ import { destroyTrafficGpu } from './destroyTrafficGpu.js';
2
+ import { trafficStorage } from './trafficStorage.js';
3
+
4
+ export function rebaseTraffic(state) {
5
+ const { device } = state.layer.renderer;
6
+ if (state.gpu?.device !== device) {
7
+ destroyTrafficGpu(state);
8
+ state.gpu = {
9
+ device,
10
+ pipeline: device.createComputePipeline({ layout: 'auto', compute: { module: device.createShaderModule({ code: state.shader }), entryPoint: 'main' } }),
11
+ params: device.createBuffer({ size: 16, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST }),
12
+ template: trafficStorage(device, new Float32Array([...state.template.position, ...state.template.normal])),
13
+ };
14
+ state.lanesDirty = true;
15
+ }
16
+ let lane, i, point, trip, binding;
17
+ if (state.lanesDirty) {
18
+ let count = 0;
19
+ for (lane of state.lanes) count += lane.points.length;
20
+ const data = new Float32Array(count * 4);
21
+ let offset = 0;
22
+ for (lane of state.lanes) {
23
+ lane.start = offset / 4;
24
+ for (i = 0; i < lane.points.length; i++) {
25
+ point = lane.points[i];
26
+ data[offset++] = point[0];
27
+ data[offset++] = point[1];
28
+ data[offset++] = point[2];
29
+ data[offset++] = lane.lengths[i];
30
+ }
31
+ }
32
+ state.gpu.points?.destroy();
33
+ state.gpu.points = trafficStorage(device, data);
34
+ state.lanesDirty = false;
35
+ }
36
+ const data = new Float32Array(state.trips.length * 4), index = new Uint32Array(data.buffer);
37
+ for (i = 0; i < state.trips.length; i++) {
38
+ trip = state.trips[i];
39
+ index[i * 4] = trip.lane.start;
40
+ index[i * 4 + 1] = trip.lane.points.length;
41
+ data[i * 4 + 2] = trip.distance;
42
+ data[i * 4 + 3] = trip.speed;
43
+ state.mesh.extras.featureFaces[i].properties = trip.properties;
44
+ }
45
+ if (state.gpu.vehicles?.size >= data.byteLength) device.queue.writeBuffer(state.gpu.vehicles, 0, data);
46
+ else {
47
+ state.gpu.vehicles?.destroy();
48
+ state.gpu.vehicles = trafficStorage(device, data);
49
+ }
50
+ const { position, normal } = state.mesh.geometry.attributes;
51
+ const buffers = [state.gpu.params, state.gpu.template, state.gpu.points, state.gpu.vehicles, position.buffer, normal.buffer];
52
+ const entries = [];
53
+ for (binding = 0; binding < buffers.length; binding++) entries.push({ binding, resource: { buffer: buffers[binding] } });
54
+ state.gpu.bindGroup = device.createBindGroup({
55
+ layout: state.gpu.pipeline.getBindGroupLayout(0),
56
+ entries,
57
+ });
58
+ }
@@ -0,0 +1,28 @@
1
+ import { build } from '../geometry/build.js';
2
+ import { createTrafficMesh } from './createTrafficMesh.js';
3
+ import { disposeTrafficObject } from './disposeTrafficObject.js';
4
+ import { trafficBounds } from './trafficBounds.js';
5
+
6
+ export function rebuildTrafficMesh(state) {
7
+ const { trips, model, vertices } = state;
8
+ disposeTrafficObject(state, state.mesh);
9
+ state.mesh = null;
10
+ if (!trips.length) return;
11
+ const color = [], featureFaces = [];
12
+ let i, trip, component;
13
+ for (i = 0; i < trips.length; i++) {
14
+ trip = trips[i];
15
+ for (component of build(model(i, trip.properties)).color) color.push(component);
16
+ featureFaces.push({
17
+ id: trip.id, properties: trip.properties, faceStart: i * vertices / 3, faceEnd: (i + 1) * vertices / 3,
18
+ vertexStart: i * vertices, vertexEnd: (i + 1) * vertices
19
+ });
20
+ }
21
+ const count = color.length / 3;
22
+ state.mesh = createTrafficMesh(state, {
23
+ position: new Array(color.length).fill(0), normal: new Array(color.length).fill(0), color,
24
+ }, featureFaces, {}, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC);
25
+ state.mesh.geometry.drawRange.count = count;
26
+ state.mesh.extras.dynamicLights = true;
27
+ trafficBounds(state);
28
+ }
@@ -0,0 +1,17 @@
1
+ import { disposeTrafficObject } from './disposeTrafficObject.js';
2
+ import { destroyTrafficGpu } from './destroyTrafficGpu.js';
3
+
4
+ export function removeTraffic(state) {
5
+ state.request?.abort();
6
+ cancelAnimationFrame(state.frame);
7
+ state.frame = undefined;
8
+ state.layer._map.off('simulationtimechange layerremove', state.update).off('terrainchange', state.terrain);
9
+ disposeTrafficObject(state, state.mesh);
10
+ disposeTrafficObject(state, state.route);
11
+ state.mesh = state.route = null;
12
+ delete state.layer._beforeRaycast;
13
+ destroyTrafficGpu(state);
14
+ state.lanes = [];
15
+ state.trips = [];
16
+ state.tripsKey = state.loaded = null;
17
+ }
@@ -0,0 +1,6 @@
1
+ export function routeColor(properties) {
2
+ const color = properties?.route_color;
3
+ if (!/^[\da-f]{6}$/i.test(color)) return [0.1, 0.55, 0.65];
4
+ const value = Number.parseInt(color, 16);
5
+ return [(value >> 16 & 255) / 255, (value >> 8 & 255) / 255, (value & 255) / 255];
6
+ }
@@ -0,0 +1,31 @@
1
+ /** Dashed lane outline, in layer-local metres. */
2
+
3
+ export function routeGeometry(lanes) {
4
+ const position = [], normal = [], color = [];
5
+ let points, lengths, properties, raw, rgb, tint, i, a, b, dx, dz, length, x, z, distance, start, end;
6
+ let p, q, point;
7
+ for ({ points, lengths, properties } of lanes) {
8
+ raw = properties?.route_color;
9
+ rgb = /^[\da-f]{6}$/i.test(raw) ? Number.parseInt(raw, 16) : null;
10
+ tint = rgb === null ? [0.08, 0.7, 0.85]
11
+ : [(rgb >> 16 & 255) / 255, (rgb >> 8 & 255) / 255, (rgb & 255) / 255];
12
+ for (i = 1; i < points.length; i++) {
13
+ a = points[i - 1], b = points[i];
14
+ dx = b[0] - a[0], dz = b[1] - a[1], length = lengths[i] - lengths[i - 1];
15
+ if (!length) continue;
16
+ x = -dz / length * 2.5, z = dx / length * 2.5;
17
+ for (distance = Math.floor(lengths[i - 1] / 30) * 30; distance < lengths[i]; distance += 30) {
18
+ start = Math.max(0, (distance - lengths[i - 1]) / length);
19
+ end = Math.min(1, (distance + 18 - lengths[i - 1]) / length);
20
+ if (end <= start) continue;
21
+ p = [a[0] + dx * start, a[1] + dz * start, a[2] + (b[2] - a[2]) * start + 0.4];
22
+ q = [a[0] + dx * end, a[1] + dz * end, a[2] + (b[2] - a[2]) * end + 0.4];
23
+ for (point of [[p[0] - x, p[2], p[1] - z], [p[0] + x, p[2], p[1] + z], [q[0] + x, q[2], q[1] + z],
24
+ [p[0] - x, p[2], p[1] - z], [q[0] + x, q[2], q[1] + z], [q[0] - x, q[2], q[1] - z]]) {
25
+ position.push(...point); normal.push(0, 1, 0); color.push(...tint);
26
+ }
27
+ }
28
+ }
29
+ }
30
+ return { position, normal, color };
31
+ }
@@ -0,0 +1,40 @@
1
+ import { clockMinutes } from './clockMinutes.js';
2
+ import { compareDepartures } from './compareDepartures.js';
3
+
4
+ /**
5
+ * Trips of a frequency-based timetable (like GTFS frequencies.txt) underway at `date`, in the timetable's local time.
6
+ * @param {{timeZone: string, duration: number, services: Array<{from: string, to: string, every?: number, months?: number[], weekdays?: number[]}>}} timetable
7
+ * `duration` and `every` are minutes; `from`/`to` are 'HH:MM' first/last departures; months are 1-12, weekdays 0 (Sunday)-6.
8
+ * @returns {Array<{id: string, departure: string, progress: number}>} `progress` is 0-1 along the lane.
9
+ */
10
+
11
+ export function scheduledTrips(date, { timeZone, duration, services }) {
12
+ const time = new Date(date);
13
+ if (!Number.isFinite(time.getTime())) throw new Error('Invalid date');
14
+ const clock = new Intl.DateTimeFormat('en-GB', {
15
+ timeZone, year: 'numeric', month: '2-digit', day: '2-digit',
16
+ hour: '2-digit', minute: '2-digit', second: '2-digit', hourCycle: 'h23',
17
+ });
18
+ const parts = {};
19
+ let part, from, to, every, months, weekdays, departure;
20
+ for (part of clock.formatToParts(time)) {
21
+ if (part.type !== 'literal') parts[part.type] = Number(part.value);
22
+ }
23
+ const minute = parts.hour * 60 + parts.minute + (parts.second + time.getUTCMilliseconds() / 1000) / 60;
24
+ const weekday = new Date(Date.UTC(parts.year, parts.month - 1, parts.day)).getUTCDay();
25
+ const departures = [];
26
+ for ({ from, to, every = Infinity, months, weekdays } of services) {
27
+ if (months?.includes(parts.month) === false || weekdays?.includes(weekday) === false) continue;
28
+ for (departure = clockMinutes(from); departure <= clockMinutes(to); departure += every) departures.push(departure);
29
+ }
30
+ departures.sort(compareDepartures);
31
+ const trips = [];
32
+ for (departure of departures) {
33
+ if (minute >= departure && minute < departure + duration) trips.push({
34
+ id: `${parts.year}-${parts.month}-${parts.day}-${departure}`,
35
+ departure: `${String(Math.floor(departure / 60)).padStart(2, '0')}:${String(departure % 60).padStart(2, '0')}`,
36
+ progress: (minute - departure) / duration,
37
+ });
38
+ }
39
+ return trips;
40
+ }
@@ -0,0 +1,8 @@
1
+ import { underEntry } from '../scene/underEntry.js';
2
+
3
+ export function startTraffic(state) {
4
+ state.layer._map.off('simulationtimechange layerremove', state.update).on('simulationtimechange layerremove', state.update);
5
+ state.layer._map.off('terrainchange', state.terrain).on('terrainchange', state.terrain);
6
+ underEntry(state.layer, state.status);
7
+ state.update();
8
+ }
@@ -0,0 +1,57 @@
1
+ import { update as updateScene } from '../scene/update.js';
2
+ import { tripsAt } from './tripsAt.js';
3
+ import { trafficNow } from './trafficNow.js';
4
+ import { failTraffic } from './failTraffic.js';
5
+ import { drawTrafficRoute } from './drawTrafficRoute.js';
6
+ import { rebuildTrafficMesh } from './rebuildTrafficMesh.js';
7
+ import { rebaseTraffic } from './rebaseTraffic.js';
8
+ import { moveTraffic } from './moveTraffic.js';
9
+ import { locateTraffic } from './locateTraffic.js';
10
+
11
+ export function tickTraffic(state) {
12
+ state.frame = undefined;
13
+ if (!state.ready || !state.layer._map) return;
14
+ if (!state.layer.renderer) { state.frame = requestAnimationFrame(state.tick); return; }
15
+ if (state.mesh && !(state.mesh.geometry.attributes.position.buffer.usage & GPUBufferUsage.STORAGE)) {
16
+ state.tripsKey = null;
17
+ state.nextCheck = -Infinity;
18
+ }
19
+ const { live, time } = trafficNow(state), ms = time?.getTime(), valid = Number.isFinite(ms);
20
+ let changed = false;
21
+ let trip, x, y, z, dx, dz, lx, ly, lz, light;
22
+ if (!live || !valid || !(ms >= state.rebasedAt && ms < state.nextCheck)) {
23
+ let text;
24
+ try {
25
+ state.trips = valid ? tripsAt(time, state.lanes, state.velocity) : [];
26
+ text = !valid ? 'Select a valid simulation date' : !state.loaded ? 'Loading…' :
27
+ `${state.trips.length} ${state.vehicle === 'boat' ? 'boats' : state.vehicle}`;
28
+ } catch (error) { return failTraffic(state, error); }
29
+ state.rebasedAt = ms;
30
+ state.nextCheck = ms + 1000;
31
+ const ids = [];
32
+ for (trip of state.trips) ids.push(trip.id);
33
+ const key = ids.join();
34
+ changed = key !== state.tripsKey || (state.outline && !state.route && state.lanes.length);
35
+ if (state.outline && !state.route && state.lanes.length) drawTrafficRoute(state);
36
+ if (key !== state.tripsKey) { rebuildTrafficMesh(state); state.tripsKey = key; }
37
+ if (state.mesh) rebaseTraffic(state);
38
+ if (!state.error) {
39
+ if (state.status.textContent !== text) state.status.textContent = text;
40
+ state.status.removeAttribute('role');
41
+ }
42
+ }
43
+ if (state.mesh) moveTraffic(state, (ms - state.rebasedAt) / 1000);
44
+ if (state.mesh && state.lights && (!live || !(performance.now() - state.litAt < 100))) {
45
+ state.litAt = performance.now();
46
+ const lights = [];
47
+ for (trip of state.trips) {
48
+ ({ x, y, z, dx, dz } = locateTraffic(state, trip));
49
+ for ({ position: [lx, ly, lz], ...light } of state.lights) {
50
+ lights.push({ ...light, position: [x - lx * dz - lz * dx, y + ly, z + lx * dx - lz * dz] });
51
+ }
52
+ }
53
+ state.mesh.extras.lights = lights;
54
+ }
55
+ if (state.mesh || changed) updateScene(state.layer);
56
+ if (live && valid) state.frame = requestAnimationFrame(state.tick);
57
+ }