leaflet-city-mapper 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (629) hide show
  1. package/README.md +61 -13
  2. package/cucumber.mjs +4 -0
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +3 -4
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/decompress.js +5 -0
  9. package/src/archives/getHeader.js +9 -0
  10. package/src/archives/getZxy.js +75 -0
  11. package/src/archives/loadDirectory.js +7 -0
  12. package/src/archives/loadSource.js +17 -0
  13. package/src/archives/read.js +29 -0
  14. package/src/archives/tileId.js +19 -0
  15. package/src/archives/varint.js +15 -0
  16. package/src/camera/angles.js +6 -0
  17. package/src/camera/animationPoint.js +8 -0
  18. package/src/camera/cameraMapReady.js +8 -0
  19. package/src/camera/cancelCameraAnimation.js +11 -0
  20. package/src/camera/cleanupCameraMap.js +11 -0
  21. package/src/camera/constrainCameraToBounds.js +3 -0
  22. package/src/camera/displayPoint.js +3 -0
  23. package/src/camera/fitCameraBounds.js +48 -0
  24. package/src/camera/groundBounds.js +11 -0
  25. package/src/camera/initializeCameraMap.js +25 -0
  26. package/src/camera/mapAnimateCamera.js +17 -0
  27. package/src/camera/mapCamera.js +123 -0
  28. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  29. package/src/camera/mapGetBearing.js +1 -0
  30. package/src/camera/mapGetBounds.js +14 -0
  31. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  32. package/src/camera/mapGetBoundsZoom.js +14 -0
  33. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  34. package/src/camera/mapGetPitch.js +1 -0
  35. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  36. package/src/camera/mapLimitCenter.js +12 -0
  37. package/src/camera/mapLimitOffset.js +10 -0
  38. package/src/camera/mapPanBy.js +9 -0
  39. package/src/camera/mapPanInside.js +14 -0
  40. package/src/camera/mapResetNorth.js +1 -0
  41. package/src/camera/mapResetNorthPitch.js +1 -0
  42. package/src/camera/mapSetBearing.js +1 -0
  43. package/src/camera/mapSetPitch.js +1 -0
  44. package/src/camera/mapSetPitchAndBearing.js +14 -0
  45. package/src/camera/mapSetZoomAround.js +11 -0
  46. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  47. package/src/camera/mapTryAnimatedPan.js +9 -0
  48. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  49. package/src/camera/pointOf.js +3 -0
  50. package/src/camera/project.js +20 -0
  51. package/src/camera/runCameraAnimations.js +28 -0
  52. package/src/camera/scheduleCameraAnimation.js +8 -0
  53. package/src/camera/updateSky.js +16 -0
  54. package/src/camera/verticalGroundY.js +4 -0
  55. package/src/collision/collectMeshes.js +5 -0
  56. package/src/collision/collider.js +63 -0
  57. package/src/collision/horizontalRay.js +12 -0
  58. package/src/collision/intersectMeshes.js +133 -0
  59. package/src/collision/sortHits.js +23 -0
  60. package/src/constants/CELL.js +4 -0
  61. package/src/constants/Compass.js +7 -0
  62. package/src/constants/ContainerResize.js +7 -0
  63. package/src/constants/HEIGHT.js +1 -0
  64. package/src/constants/PitchDrag.js +7 -0
  65. package/src/constants/ShiftRotate.js +7 -0
  66. package/src/constants/TILE_RADIUS.js +1 -0
  67. package/src/constants/TILE_SIZE.js +1 -0
  68. package/src/constants/TouchMode.js +6 -0
  69. package/src/constants/accessorSizes.js +1 -0
  70. package/src/constants/accessorTypes.js +8 -0
  71. package/src/constants/attachState.js +1 -0
  72. package/src/constants/cameraControlsState.js +1 -0
  73. package/src/constants/cityMapper.js +6 -0
  74. package/src/constants/colliders.js +2 -0
  75. package/src/constants/dark.js +1 -0
  76. package/src/constants/elevationWGSL.js +27 -0
  77. package/src/constants/glass.js +1 -0
  78. package/src/constants/headlight.js +1 -0
  79. package/src/constants/hull.js +1 -0
  80. package/src/constants/indexState.js +1 -0
  81. package/src/constants/limbs.js +9 -0
  82. package/src/constants/mapCameraState.js +1 -0
  83. package/src/constants/moves.js +11 -0
  84. package/src/constants/nativeEventMaps.js +1 -0
  85. package/src/constants/nativeLayerState.js +1 -0
  86. package/src/constants/nativeMethodHandlers.js +31 -0
  87. package/src/constants/onMapChangeState.js +1 -0
  88. package/src/constants/onZoomAnimState.js +1 -0
  89. package/src/constants/paints.js +10 -0
  90. package/src/constants/parts.js +19 -0
  91. package/src/constants/pendingUpdates.js +1 -0
  92. package/src/constants/pumpState.js +1 -0
  93. package/src/constants/renderers.js +2 -0
  94. package/src/constants/ringDirections.js +10 -0
  95. package/src/constants/roundProfile.js +1 -0
  96. package/src/constants/shirt.js +1 -0
  97. package/src/constants/skin.js +2 -0
  98. package/src/constants/speed.js +3 -0
  99. package/src/constants/taillight.js +1 -0
  100. package/src/constants/trafficShader.js +49 -0
  101. package/src/constants/trousers.js +1 -0
  102. package/src/constants/tyre.js +1 -0
  103. package/src/constants/underEntryState.js +1 -0
  104. package/src/constants/vehicles.js +40 -0
  105. package/src/constants/white.js +1 -0
  106. package/src/controls/acceptPitchDrag.js +4 -0
  107. package/src/controls/acceptRotateDrag.js +3 -0
  108. package/src/controls/adjustCameraDrag.js +10 -0
  109. package/src/controls/cameraControls.js +60 -0
  110. package/src/controls/cameraDragClick.js +9 -0
  111. package/src/controls/cameraDragContextMenu.js +8 -0
  112. package/src/controls/cameraDragDown.js +20 -0
  113. package/src/controls/cameraDragEnd.js +6 -0
  114. package/src/controls/cameraDragMove.js +23 -0
  115. package/src/controls/changeCameraTouch.js +14 -0
  116. package/src/controls/cleanupCameraTouch.js +24 -0
  117. package/src/controls/compassAddHooks.js +15 -0
  118. package/src/controls/compassOrientation.js +6 -0
  119. package/src/controls/compassRemoveHooks.js +5 -0
  120. package/src/controls/containerResizeAddHooks.js +8 -0
  121. package/src/controls/containerResizeRemoveHooks.js +5 -0
  122. package/src/controls/dragCamera.js +22 -0
  123. package/src/controls/editable.js +3 -0
  124. package/src/controls/endAllCameraDrags.js +7 -0
  125. package/src/controls/endAllCameraTouches.js +7 -0
  126. package/src/controls/endCameraTouch.js +11 -0
  127. package/src/controls/endCameraTouchEvent.js +5 -0
  128. package/src/controls/finishCameraDrag.js +9 -0
  129. package/src/controls/finishCompassPermission.js +16 -0
  130. package/src/controls/loadCameraControls.js +9 -0
  131. package/src/controls/moveCameraTouch.js +22 -0
  132. package/src/controls/notifyCameraTouchChange.js +1 -0
  133. package/src/controls/pitchDragAddHooks.js +6 -0
  134. package/src/controls/pitchDragRemoveHooks.js +5 -0
  135. package/src/controls/refreshRotateControl.js +7 -0
  136. package/src/controls/refreshRotateFocus.js +5 -0
  137. package/src/controls/removeCameraDrag.js +23 -0
  138. package/src/controls/resizeMap.js +3 -0
  139. package/src/controls/rotateButtonClick.js +7 -0
  140. package/src/controls/rotateButtonKeydown.js +11 -0
  141. package/src/controls/rotateControl.js +3 -0
  142. package/src/controls/rotateOnAdd.js +38 -0
  143. package/src/controls/rotateOnRemove.js +6 -0
  144. package/src/controls/shiftRotateAddHooks.js +8 -0
  145. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  146. package/src/controls/shiftRotateWheel.js +9 -0
  147. package/src/controls/startCameraTouch.js +23 -0
  148. package/src/core/addImageState.js +7 -0
  149. package/src/core/addRasterImage.js +10 -0
  150. package/src/core/adjustCameraMarkerPan.js +22 -0
  151. package/src/core/beforeNativeRender.js +10 -0
  152. package/src/core/boundsQuad.js +11 -0
  153. package/src/core/bringNativeLayerToBack.js +3 -0
  154. package/src/core/bringNativeLayerToFront.js +3 -0
  155. package/src/core/cameraCircleBounds.js +6 -0
  156. package/src/core/cameraMarkerDrag.js +18 -0
  157. package/src/core/cameraMarkerOnDrag.js +8 -0
  158. package/src/core/cancelGridFade.js +10 -0
  159. package/src/core/closestCameraLayerPoint.js +7 -0
  160. package/src/core/compareNativeHits.js +3 -0
  161. package/src/core/current.js +3 -0
  162. package/src/core/disposeNativeLayer.js +35 -0
  163. package/src/core/fireRasterLoad.js +5 -0
  164. package/src/core/forwardNativeError.js +3 -0
  165. package/src/core/gridlayerGetEvents.js +7 -0
  166. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  167. package/src/core/handleNativeMapEvent.js +47 -0
  168. package/src/core/hideTargets.js +16 -0
  169. package/src/core/initNativeGPU.js +21 -0
  170. package/src/core/initializeGridContainer.js +6 -0
  171. package/src/core/initializeNativeLayer.js +42 -0
  172. package/src/core/localPixel.js +5 -0
  173. package/src/core/localPixelForGeometry.js +6 -0
  174. package/src/core/localPosition.js +6 -0
  175. package/src/core/markerCameraIconPoint.js +9 -0
  176. package/src/core/markerGetEvents.js +5 -0
  177. package/src/core/markerInitInteraction.js +8 -0
  178. package/src/core/markerQuadCorners.js +31 -0
  179. package/src/core/markerSetIcon.js +9 -0
  180. package/src/core/markerSetPos.js +14 -0
  181. package/src/core/markerSetRotation.js +7 -0
  182. package/src/core/markerUpdateZIndex.js +8 -0
  183. package/src/core/nativeAddLatLng.js +3 -0
  184. package/src/core/nativeBringToBack.js +3 -0
  185. package/src/core/nativeBringToFront.js +3 -0
  186. package/src/core/nativeEvents.js +26 -0
  187. package/src/core/nativeImageError.js +8 -0
  188. package/src/core/nativeImageRefresh.js +7 -0
  189. package/src/core/nativeLayer.js +97 -0
  190. package/src/core/nativeLayerMethod.js +21 -0
  191. package/src/core/nativeRedraw.js +3 -0
  192. package/src/core/nativeSetBounds.js +3 -0
  193. package/src/core/nativeSetIcon.js +3 -0
  194. package/src/core/nativeSetLatLng.js +3 -0
  195. package/src/core/nativeSetLatLngs.js +3 -0
  196. package/src/core/nativeSetOpacity.js +3 -0
  197. package/src/core/nativeSetRadius.js +3 -0
  198. package/src/core/nativeSetStyle.js +3 -0
  199. package/src/core/nativeSetUrl.js +3 -0
  200. package/src/core/nativeSetZIndex.js +3 -0
  201. package/src/core/nativeSetZIndexOffset.js +3 -0
  202. package/src/core/popupAdjustPan.js +23 -0
  203. package/src/core/popupGetEvents.js +5 -0
  204. package/src/core/popupUpdatePosition.js +14 -0
  205. package/src/core/putNativeMesh.js +33 -0
  206. package/src/core/quadNativeMesh.js +15 -0
  207. package/src/core/readyNativeGPU.js +6 -0
  208. package/src/core/refreshNativeEvent.js +5 -0
  209. package/src/core/refreshNativeLayer.js +29 -0
  210. package/src/core/refreshNativeLayerContract.js +3 -0
  211. package/src/core/rejectNativeReady.js +3 -0
  212. package/src/core/removeImageState.js +8 -0
  213. package/src/core/removeNativeEvents.js +16 -0
  214. package/src/core/removeTargets.js +8 -0
  215. package/src/core/reorderNativeLayer.js +6 -0
  216. package/src/core/resolveNativeReady.js +3 -0
  217. package/src/core/restoreNativeEvents.js +6 -0
  218. package/src/core/runGridFades.js +14 -0
  219. package/src/core/runMarkerPanFrame.js +12 -0
  220. package/src/core/scheduleGridFade.js +9 -0
  221. package/src/core/scheduleMarkerPan.js +8 -0
  222. package/src/core/styleNativeMesh.js +10 -0
  223. package/src/core/syncGridLayer.js +22 -0
  224. package/src/core/syncImageOverlay.js +9 -0
  225. package/src/core/syncMarker.js +12 -0
  226. package/src/core/syncVectorLayer.js +26 -0
  227. package/src/core/synchronizeNativeLayer.js +35 -0
  228. package/src/core/textureFor.js +48 -0
  229. package/src/core/tooltipGetEvents.js +5 -0
  230. package/src/core/tooltipSetPosition.js +8 -0
  231. package/src/core/updateGridOpacity.js +23 -0
  232. package/src/core/updateNativeLayerView.js +6 -0
  233. package/src/core/uploadCanvasTexture.js +19 -0
  234. package/src/geometry/addBridges.js +88 -0
  235. package/src/geometry/below.js +3 -0
  236. package/src/geometry/box.js +3 -0
  237. package/src/geometry/bridgeElevation.js +19 -0
  238. package/src/geometry/bridgeLocal.js +4 -0
  239. package/src/geometry/build.js +19 -0
  240. package/src/geometry/circleAt.js +5 -0
  241. package/src/geometry/clipLine.js +23 -0
  242. package/src/geometry/clipSegment.js +19 -0
  243. package/src/geometry/computeBounds.js +33 -0
  244. package/src/geometry/conformModelToTerrain.js +67 -0
  245. package/src/geometry/cross.js +3 -0
  246. package/src/geometry/disk.js +11 -0
  247. package/src/geometry/diskAt.js +4 -0
  248. package/src/geometry/dot.js +6 -0
  249. package/src/geometry/emitter.js +8 -0
  250. package/src/geometry/lampPostGeometry.js +24 -0
  251. package/src/geometry/lampRing.js +11 -0
  252. package/src/geometry/lightGeometry.js +15 -0
  253. package/src/geometry/line.js +54 -0
  254. package/src/geometry/nativeGeometry.js +55 -0
  255. package/src/geometry/nativeTriangle.js +3 -0
  256. package/src/geometry/polygon.js +22 -0
  257. package/src/geometry/push.js +3 -0
  258. package/src/geometry/quad.js +4 -0
  259. package/src/geometry/roofCoverage.js +52 -0
  260. package/src/geometry/samePoint.js +3 -0
  261. package/src/geometry/segment.js +21 -0
  262. package/src/geometry/setVertexColor.js +15 -0
  263. package/src/geometry/sub.js +6 -0
  264. package/src/geometry/surface.js +17 -0
  265. package/src/geometry/treeGeometry.js +31 -0
  266. package/src/geometry/treeRing.js +14 -0
  267. package/src/geometry/triangle.js +12 -0
  268. package/src/geometry/vertexNormals.js +32 -0
  269. package/src/geometry/visit.js +9 -0
  270. package/src/index.js +98 -65
  271. package/src/lighting/cacheLightGrid.js +23 -0
  272. package/src/lighting/collectLightMeshes.js +6 -0
  273. package/src/lighting/lightGrid.js +42 -0
  274. package/src/lighting/updatePointLights.js +34 -0
  275. package/src/lighting/visitCells.js +15 -0
  276. package/src/lighting/worldLights.js +27 -0
  277. package/src/models/decodeModel.js +45 -0
  278. package/src/models/hasUnsupportedPrimitives.js +10 -0
  279. package/src/models/loadBuffer.js +6 -0
  280. package/src/models/loadImage.js +15 -0
  281. package/src/models/loadModel.js +69 -0
  282. package/src/models/materialFor.js +21 -0
  283. package/src/models/modelNode.js +93 -0
  284. package/src/models/nodeMatrix.js +22 -0
  285. package/src/models/readAccessor.js +53 -0
  286. package/src/models/readAccessorValues.js +16 -0
  287. package/src/models/textureFor.js +35 -0
  288. package/src/models/textureSampler.js +10 -0
  289. package/src/picking/collectVisibleMesh.js +4 -0
  290. package/src/picking/findFeature.js +49 -0
  291. package/src/picking/hit.js +23 -0
  292. package/src/picking/hitMesh.js +30 -0
  293. package/src/picking/onClick.js +13 -0
  294. package/src/picking/onPointerLeave.js +11 -0
  295. package/src/picking/onPointerMove.js +15 -0
  296. package/src/picking/pointerClick.js +5 -0
  297. package/src/picking/pointerLeave.js +5 -0
  298. package/src/picking/pointerMove.js +5 -0
  299. package/src/picking/raycast.js +59 -0
  300. package/src/picking/setHighlight.js +13 -0
  301. package/src/picking/shouldSkipOther.js +3 -0
  302. package/src/picking/showFeature.js +34 -0
  303. package/src/raster/addRasterTile.js +114 -0
  304. package/src/raster/comparePendingTiles.js +5 -0
  305. package/src/raster/createGeometry.js +22 -0
  306. package/src/raster/createRasterMesh.js +47 -0
  307. package/src/raster/finishAttachment.js +11 -0
  308. package/src/raster/finishRasterTile.js +47 -0
  309. package/src/raster/getRasterEvents.js +6 -0
  310. package/src/raster/getRasterTileSize.js +5 -0
  311. package/src/raster/initRaster.js +38 -0
  312. package/src/raster/isLoading.js +5 -0
  313. package/src/raster/loadRasterTile.js +10 -0
  314. package/src/raster/onPMTileAdd.js +10 -0
  315. package/src/raster/onPMTileRemove.js +8 -0
  316. package/src/raster/pruneRasterTiles.js +37 -0
  317. package/src/raster/pumpRasterTiles.js +22 -0
  318. package/src/raster/readyRaster.js +13 -0
  319. package/src/raster/registerTerrainTile.js +12 -0
  320. package/src/raster/releaseRasterTile.js +18 -0
  321. package/src/raster/releaseRasterTiles.js +15 -0
  322. package/src/raster/removeRasterTile.js +13 -0
  323. package/src/raster/reportError.js +6 -0
  324. package/src/raster/setPMTileOpacity.js +7 -0
  325. package/src/raster/setPMTileZIndex.js +7 -0
  326. package/src/raster/setRasterOpacity.js +11 -0
  327. package/src/raster/setRasterTerrain.js +21 -0
  328. package/src/raster/setRasterZIndex.js +11 -0
  329. package/src/raster/updateAttachedTiles.js +10 -0
  330. package/src/raster/updateRasterTiles.js +59 -0
  331. package/src/rendering/collectFrameMeshes.js +31 -0
  332. package/src/rendering/collectMeshes.js +36 -0
  333. package/src/rendering/compareMeshes.js +10 -0
  334. package/src/rendering/compareRoofTiles.js +4 -0
  335. package/src/rendering/composeRoofAtlas.js +52 -0
  336. package/src/rendering/createMesh.js +33 -0
  337. package/src/rendering/createProgram.js +92 -0
  338. package/src/rendering/destroyAfterSubmission.js +8 -0
  339. package/src/rendering/destroyTexture.js +6 -0
  340. package/src/rendering/disposeMesh.js +14 -0
  341. package/src/rendering/drawGeometry.js +129 -0
  342. package/src/rendering/drawSceneMeshes.js +51 -0
  343. package/src/rendering/ensureRoofBlit.js +40 -0
  344. package/src/rendering/prepareFrameMeshes.js +42 -0
  345. package/src/rendering/prepareFrameUniforms.js +49 -0
  346. package/src/rendering/rebuildRoofAtlas.js +67 -0
  347. package/src/rendering/render.js +57 -0
  348. package/src/rendering/reportCompilation.js +17 -0
  349. package/src/rendering/resizeRenderer.js +19 -0
  350. package/src/rendering/sortMeshes.js +6 -0
  351. package/src/rendering/synchronizeZoomView.js +34 -0
  352. package/src/rendering/textureBinding.js +7 -0
  353. package/src/rendering/updateMapCamera.js +32 -0
  354. package/src/rendering/updateRoofRaster.js +32 -0
  355. package/src/scene/attach.js +161 -0
  356. package/src/scene/attachLayer.js +10 -0
  357. package/src/scene/cancelUpdate.js +10 -0
  358. package/src/scene/emptyEvents.js +3 -0
  359. package/src/scene/emptyNode.js +11 -0
  360. package/src/scene/endZoom.js +16 -0
  361. package/src/scene/failAttachment.js +9 -0
  362. package/src/scene/get3DEvents.js +13 -0
  363. package/src/scene/init3D.js +30 -0
  364. package/src/scene/initializeLayer.js +16 -0
  365. package/src/scene/initializerFor.js +14 -0
  366. package/src/scene/layerInitialize.js +38 -0
  367. package/src/scene/layerLayerAdd.js +21 -0
  368. package/src/scene/onAdd3DLayer.js +35 -0
  369. package/src/scene/onMapChange.js +16 -0
  370. package/src/scene/onRemove3DLayer.js +69 -0
  371. package/src/scene/onZoomAnim.js +16 -0
  372. package/src/scene/placeEntry.js +11 -0
  373. package/src/scene/placeUnderEntry.js +8 -0
  374. package/src/scene/ready3D.js +25 -0
  375. package/src/scene/releaseRenderer.js +14 -0
  376. package/src/scene/removeEntry.js +6 -0
  377. package/src/scene/renderPendingMapChange.js +11 -0
  378. package/src/scene/renderPendingUpdates.js +19 -0
  379. package/src/scene/renderPendingZoomAnimation.js +7 -0
  380. package/src/scene/rendererDeviceError.js +10 -0
  381. package/src/scene/rendererDeviceLost.js +11 -0
  382. package/src/scene/replaceEntry.js +7 -0
  383. package/src/scene/reportError.js +3 -0
  384. package/src/scene/requestAdapter.js +12 -0
  385. package/src/scene/requestDevice.js +9 -0
  386. package/src/scene/resolveNextInitialization.js +12 -0
  387. package/src/scene/restoreObject.js +71 -0
  388. package/src/scene/runPlacements.js +7 -0
  389. package/src/scene/setParent.js +7 -0
  390. package/src/scene/showWebGPUWarning.js +16 -0
  391. package/src/scene/startZoom.js +5 -0
  392. package/src/scene/traverse.js +7 -0
  393. package/src/scene/underEntry.js +17 -0
  394. package/src/scene/update.js +19 -0
  395. package/src/scene/updateCamera.js +34 -0
  396. package/src/scene/updateWorldMatrix.js +48 -0
  397. package/src/{utils/shaders.js → shaders/materialShaders.js} +246 -237
  398. package/src/shadows/bindSunlight.js +12 -0
  399. package/src/shadows/drawShadowMeshes.js +48 -0
  400. package/src/shadows/ensureShadowPipeline.js +53 -0
  401. package/src/shadows/renderSunlight.js +46 -0
  402. package/src/shadows/resizeSunlight.js +15 -0
  403. package/src/shadows/shadowBounds.js +32 -0
  404. package/src/shadows/shadowCacheMatches.js +23 -0
  405. package/src/shadows/shadowMatrix.js +39 -0
  406. package/src/sources/addGeneratedTriangle.js +6 -0
  407. package/src/sources/addTriangle.js +17 -0
  408. package/src/sources/attachAreaMesh.js +58 -0
  409. package/src/sources/buildArea.js +42 -0
  410. package/src/sources/buildAreaFeature.js +41 -0
  411. package/src/sources/buildAreaPoint.js +25 -0
  412. package/src/sources/buildAreaPolygon.js +29 -0
  413. package/src/sources/compareAreaDistance.js +4 -0
  414. package/src/sources/generateTreeGeometry.js +11 -0
  415. package/src/sources/groundOffset.js +3 -0
  416. package/src/sources/initializeGeoJSON.js +8 -0
  417. package/src/sources/instanceAreaGeometry.js +29 -0
  418. package/src/sources/projectRing.js +20 -0
  419. package/src/sources/projectedTree.js +13 -0
  420. package/src/sources/pump.js +54 -0
  421. package/src/sources/releaseArea.js +22 -0
  422. package/src/sources/setGeoJSONData.js +12 -0
  423. package/src/sources/setGeoJSONLayerData.js +5 -0
  424. package/src/sources/sourceAreaContext.js +9 -0
  425. package/src/sources/updateArea.js +45 -0
  426. package/src/sources/updateStatus.js +12 -0
  427. package/src/sunlight/addTimeLayer.js +3 -0
  428. package/src/sunlight/addTo.js +10 -0
  429. package/src/sunlight/atmosphere.js +28 -0
  430. package/src/sunlight/horizontalPosition.js +16 -0
  431. package/src/sunlight/initSunlight.js +14 -0
  432. package/src/sunlight/initialize.js +11 -0
  433. package/src/sunlight/mix.js +6 -0
  434. package/src/sunlight/moonPosition.js +17 -0
  435. package/src/sunlight/onAdd.js +5 -0
  436. package/src/sunlight/onAddSun.js +66 -0
  437. package/src/sunlight/projectCelestialBody.js +13 -0
  438. package/src/sunlight/remove.js +7 -0
  439. package/src/sunlight/removeSun.js +15 -0
  440. package/src/sunlight/removeTimeLayer.js +3 -0
  441. package/src/sunlight/render.js +7 -0
  442. package/src/sunlight/rgb.js +6 -0
  443. package/src/sunlight/solarPosition.js +17 -0
  444. package/src/sunlight/styleTimeControl.js +7 -0
  445. package/src/sunlight/tickSun.js +5 -0
  446. package/src/sunlight/updateSky.js +20 -0
  447. package/src/sunlight/updateSun.js +34 -0
  448. package/src/sunlight/useLiveTime.js +6 -0
  449. package/src/sunlight/useSelectedTime.js +20 -0
  450. package/src/terrain/clearLayerTerrain.js +5 -0
  451. package/src/terrain/getElevation.js +10 -0
  452. package/src/terrain/initTerrain.js +20 -0
  453. package/src/terrain/loadReadyTerrain.js +5 -0
  454. package/src/terrain/loadTerrain.js +63 -0
  455. package/src/terrain/loadTerrainTiles.js +13 -0
  456. package/src/terrain/onTerrainAdd.js +21 -0
  457. package/src/terrain/onTerrainChange.js +14 -0
  458. package/src/terrain/onTerrainRemove.js +41 -0
  459. package/src/terrain/readBridges.js +4 -0
  460. package/src/terrain/sample.js +7 -0
  461. package/src/terrain/setLayerTerrain.js +5 -0
  462. package/src/terrain/setTerrainHeight.js +10 -0
  463. package/src/terrain/terrainAtlas.js +23 -0
  464. package/src/terrain/terrainElevation.js +20 -0
  465. package/src/terrain/terrainGrid.js +24 -0
  466. package/src/traffic/addTraffic.js +7 -0
  467. package/src/traffic/along.js +14 -0
  468. package/src/traffic/clockMinutes.js +6 -0
  469. package/src/traffic/compareDepartures.js +5 -0
  470. package/src/traffic/createTrafficMesh.js +7 -0
  471. package/src/traffic/destroyTrafficGpu.js +5 -0
  472. package/src/traffic/disposeTrafficObject.js +13 -0
  473. package/src/traffic/drawTrafficRoute.js +6 -0
  474. package/src/traffic/failTraffic.js +6 -0
  475. package/src/traffic/failedTrafficLoad.js +5 -0
  476. package/src/traffic/fetchTrafficLanes.js +10 -0
  477. package/src/traffic/groundTraffic.js +15 -0
  478. package/src/traffic/initTraffic.js +54 -0
  479. package/src/traffic/loadTraffic.js +15 -0
  480. package/src/traffic/loadedTrafficLanes.js +16 -0
  481. package/src/traffic/locateTraffic.js +9 -0
  482. package/src/traffic/moveTraffic.js +15 -0
  483. package/src/traffic/placeTraffic.js +21 -0
  484. package/src/traffic/prepareTraffic.js +25 -0
  485. package/src/traffic/readyTraffic.js +6 -0
  486. package/src/traffic/rebaseTraffic.js +58 -0
  487. package/src/traffic/rebuildTrafficMesh.js +28 -0
  488. package/src/traffic/removeTraffic.js +17 -0
  489. package/src/traffic/routeColor.js +6 -0
  490. package/src/traffic/routeGeometry.js +31 -0
  491. package/src/traffic/scheduledTrips.js +40 -0
  492. package/src/traffic/startTraffic.js +8 -0
  493. package/src/traffic/tickTraffic.js +57 -0
  494. package/src/traffic/toLanes.js +16 -0
  495. package/src/traffic/tooltip.js +11 -0
  496. package/src/traffic/trafficBounds.js +17 -0
  497. package/src/traffic/trafficNow.js +4 -0
  498. package/src/traffic/trafficStorage.js +5 -0
  499. package/src/traffic/tripsAt.js +27 -0
  500. package/src/traffic/updateTraffic.js +8 -0
  501. package/src/traffic/updateTrafficTerrain.js +12 -0
  502. package/src/traffic/vehicleOffsets.js +11 -0
  503. package/src/triangulation/area.js +9 -0
  504. package/src/triangulation/clean.js +18 -0
  505. package/src/triangulation/containsVertex.js +11 -0
  506. package/src/triangulation/cross.js +3 -0
  507. package/src/triangulation/crossesBoundary.js +8 -0
  508. package/src/triangulation/crossesRing.js +9 -0
  509. package/src/triangulation/equal.js +3 -0
  510. package/src/triangulation/inside.js +10 -0
  511. package/src/triangulation/insideHole.js +7 -0
  512. package/src/triangulation/intersects.js +11 -0
  513. package/src/triangulation/isClockWise.js +13 -0
  514. package/src/triangulation/minimumX.js +6 -0
  515. package/src/triangulation/on.js +4 -0
  516. package/src/triangulation/sortHoles.js +26 -0
  517. package/src/triangulation/triangulate.js +86 -0
  518. package/src/utils/channel.js +4 -0
  519. package/src/utils/compareDistance.js +3 -0
  520. package/src/utils/noOperation.js +1 -0
  521. package/src/utils/parseColor.js +42 -0
  522. package/src/utils/toSRGB.js +3 -0
  523. package/src/utils/wrap.js +3 -0
  524. package/src/vehicles/bicycleModel.js +23 -0
  525. package/src/vehicles/boatBenches.js +8 -0
  526. package/src/vehicles/boatModel.js +27 -0
  527. package/src/vehicles/busModel.js +6 -0
  528. package/src/vehicles/carModel.js +22 -0
  529. package/src/vehicles/carriage.js +19 -0
  530. package/src/vehicles/metroModel.js +9 -0
  531. package/src/vehicles/mirror.js +8 -0
  532. package/src/vehicles/pedestrianModel.js +17 -0
  533. package/src/vehicles/tramModel.js +9 -0
  534. package/src/walk/blocked.js +6 -0
  535. package/src/walk/createWalk.js +60 -0
  536. package/src/walk/initWalk.js +18 -0
  537. package/src/walk/initialize.js +6 -0
  538. package/src/walk/local.js +10 -0
  539. package/src/walk/onAdd.js +4 -0
  540. package/src/walk/onBlur.js +3 -0
  541. package/src/walk/onKey.js +12 -0
  542. package/src/walk/onPointer.js +13 -0
  543. package/src/walk/onRemove.js +4 -0
  544. package/src/walk/onTerrain.js +5 -0
  545. package/src/walk/place.js +18 -0
  546. package/src/walk/start.js +37 -0
  547. package/src/walk/step.js +53 -0
  548. package/src/walk/stop.js +27 -0
  549. package/src/walk/toggle.js +6 -0
  550. package/dist/scene/gpu.js +0 -3
  551. package/dist/scene/gpu.js.map +0 -7
  552. package/dist/scene/lighting.js +0 -9
  553. package/dist/scene/lighting.js.map +0 -7
  554. package/dist/scene/model.js +0 -2
  555. package/dist/scene/model.js.map +0 -7
  556. package/dist/scene/picking.js +0 -2
  557. package/dist/scene/picking.js.map +0 -7
  558. package/dist/scene/pmtiles.js +0 -2
  559. package/dist/scene/pmtiles.js.map +0 -7
  560. package/dist/scene/render.js +0 -15
  561. package/dist/scene/render.js.map +0 -7
  562. package/dist/scene/sources.js +0 -2
  563. package/dist/scene/sources.js.map +0 -7
  564. package/dist/types/3d.js +0 -2
  565. package/dist/types/3d.js.map +0 -7
  566. package/dist/types/geojson.js +0 -2
  567. package/dist/types/geojson.js.map +0 -7
  568. package/dist/types/pmtiles.js +0 -2
  569. package/dist/types/pmtiles.js.map +0 -7
  570. package/dist/types/sunlight.js +0 -2
  571. package/dist/types/sunlight.js.map +0 -7
  572. package/dist/types/terrain.js +0 -24
  573. package/dist/types/terrain.js.map +0 -7
  574. package/dist/types/traffic.js +0 -41
  575. package/dist/types/traffic.js.map +0 -7
  576. package/dist/types/walk.js +0 -2
  577. package/dist/types/walk.js.map +0 -7
  578. package/dist/utils/control.js +0 -2
  579. package/dist/utils/control.js.map +0 -7
  580. package/dist/utils/geometry.js +0 -2
  581. package/dist/utils/geometry.js.map +0 -7
  582. package/dist/utils/lighting.js +0 -2
  583. package/dist/utils/lighting.js.map +0 -7
  584. package/dist/utils/model.js +0 -2
  585. package/dist/utils/model.js.map +0 -7
  586. package/dist/utils/picking.js +0 -2
  587. package/dist/utils/picking.js.map +0 -7
  588. package/dist/utils/pmtiles.js +0 -2
  589. package/dist/utils/pmtiles.js.map +0 -7
  590. package/dist/utils/scene.js +0 -2
  591. package/dist/utils/scene.js.map +0 -7
  592. package/dist/utils/shaders.js +0 -203
  593. package/dist/utils/shaders.js.map +0 -7
  594. package/dist/utils/sun.js +0 -2
  595. package/dist/utils/sun.js.map +0 -7
  596. package/dist/utils/terrain.js +0 -2
  597. package/dist/utils/terrain.js.map +0 -7
  598. package/dist/utils/traffic.js +0 -2
  599. package/dist/utils/traffic.js.map +0 -7
  600. package/dist/utils/vehicles.js +0 -2
  601. package/dist/utils/vehicles.js.map +0 -7
  602. package/dist/utils/walk.js +0 -2
  603. package/dist/utils/walk.js.map +0 -7
  604. package/src/scene/gpu.js +0 -438
  605. package/src/scene/lighting.js +0 -193
  606. package/src/scene/model.js +0 -204
  607. package/src/scene/picking.js +0 -150
  608. package/src/scene/pmtiles.js +0 -94
  609. package/src/scene/render.js +0 -467
  610. package/src/scene/sources.js +0 -265
  611. package/src/types/3d.js +0 -337
  612. package/src/types/geojson.js +0 -42
  613. package/src/types/pmtiles.js +0 -143
  614. package/src/types/sunlight.js +0 -142
  615. package/src/types/terrain.js +0 -331
  616. package/src/types/traffic.js +0 -356
  617. package/src/types/walk.js +0 -219
  618. package/src/utils/control.js +0 -18
  619. package/src/utils/geometry.js +0 -256
  620. package/src/utils/lighting.js +0 -51
  621. package/src/utils/model.js +0 -178
  622. package/src/utils/picking.js +0 -119
  623. package/src/utils/pmtiles.js +0 -79
  624. package/src/utils/scene.js +0 -102
  625. package/src/utils/sun.js +0 -71
  626. package/src/utils/terrain.js +0 -78
  627. package/src/utils/traffic.js +0 -90
  628. package/src/utils/vehicles.js +0 -69
  629. package/src/utils/walk.js +0 -72
@@ -0,0 +1,53 @@
1
+ export function ensureShadowPipeline(device, sun, instanced = false) {
2
+ const key = instanced ? 'instancePipeline' : 'pipeline';
3
+ if (!sun[key]) {
4
+ if (!sun.meshLayout) {
5
+ sun.meshLayout = device.createBindGroupLayout({
6
+ entries: [
7
+ { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
8
+ ]
9
+ });
10
+ // Do not bind the sampled depth texture while it is a render attachment.
11
+ sun.depthLayout = device.createBindGroupLayout({
12
+ entries: [
13
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
14
+ ]
15
+ });
16
+ sun.depthBindGroup = device.createBindGroup({
17
+ layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
18
+ });
19
+ }
20
+ const shader = device.createShaderModule({
21
+ code: /* wgsl */ `
22
+ struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
23
+ @group(0) @binding(0) var<uniform> mesh: Mesh;
24
+ @group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
25
+ @vertex fn main(@location(0) position: vec3<f32>${instanced ? ', @location(4) offset: vec4<f32>' : ''}) -> @builtin(position) vec4<f32> {
26
+ return matrix * mesh.world * vec4<f32>(position${instanced ? ' + offset.xyz' : ''}, 1.0);
27
+ }
28
+ @fragment fn fragmentMain(@builtin(position) position: vec4<f32>) {
29
+ let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
30
+ if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
31
+ }
32
+ ` });
33
+ const buffers = [
34
+ { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
35
+ ];
36
+ if (instanced) buffers.push({
37
+ arrayStride: 16, stepMode: 'instance',
38
+ attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
39
+ });
40
+ sun[key] = device.createRenderPipeline({
41
+ layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
42
+ vertex: {
43
+ module: shader, entryPoint: 'main', buffers
44
+ },
45
+ fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
46
+ primitive: { topology: 'triangle-list', cullMode: 'none' },
47
+ depthStencil: {
48
+ format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
49
+ depthBias: 2, depthBiasSlopeScale: 2
50
+ },
51
+ });
52
+ }
53
+ }
@@ -0,0 +1,46 @@
1
+ import { shadowCacheMatches } from './shadowCacheMatches.js';
2
+ import { shadowMatrix } from './shadowMatrix.js';
3
+ import { ensureShadowPipeline } from './ensureShadowPipeline.js';
4
+ import { drawShadowMeshes } from './drawShadowMeshes.js';
5
+ import { resizeSunlight } from './resizeSunlight.js';
6
+
7
+ /** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
8
+
9
+ export function renderSunlight(backend, encoder, meshes, sunlight) {
10
+ const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
11
+ if (!meshes.length || !sunlight || sunlight.altitude < 3) {
12
+ if (!sun.enabled) return;
13
+ const values = new Float32Array(20);
14
+ values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
15
+ device.queue.writeBuffer(sun.buffer, 0, values);
16
+ sun.enabled = false;
17
+ sun.cache = null;
18
+ return;
19
+ }
20
+ if (shadowCacheMatches(sun, meshes, sunlight)) return;
21
+ const values = new Float32Array(20);
22
+ sun.enabled = true;
23
+ resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
24
+ values.set(shadowMatrix(meshes, sunlight));
25
+ values[16] = 1;
26
+ device.queue.writeBuffer(sun.buffer, 0, values);
27
+ ensureShadowPipeline(device, sun);
28
+ let mesh;
29
+ for (mesh of meshes) {
30
+ if (mesh.geometry.attributes.instanceOffset) {
31
+ ensureShadowPipeline(device, sun, true);
32
+ break;
33
+ }
34
+ }
35
+ drawShadowMeshes(backend, encoder, meshes);
36
+ const snapshots = new Map();
37
+ let mesh2;
38
+ for (mesh2 of meshes) {
39
+ snapshots.set(mesh2, {
40
+ world: mesh2._worldMatrixVersion, geometry: mesh2.geometry,
41
+ start: mesh2.geometry.drawRange.start, count: mesh2.geometry.drawRange.count,
42
+ appearance: mesh2._appearance ?? 1,
43
+ });
44
+ }
45
+ sun.cache = { direction: [...sunlight.direction], meshes: snapshots };
46
+ }
@@ -0,0 +1,15 @@
1
+ import { bindSunlight } from './bindSunlight.js';
2
+ import { destroyTexture } from '../rendering/destroyTexture.js';
3
+
4
+
5
+ export function resizeSunlight(backend, size) {
6
+ const device = backend.renderer.device, sun = backend.renderer.sunlight;
7
+ if (sun.size === size) return;
8
+ if (sun.texture) destroyTexture(backend, sun.texture);
9
+ sun.size = size;
10
+ sun.texture = device.createTexture({
11
+ size: [size, size], format: 'depth32float',
12
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
13
+ });
14
+ bindSunlight(backend);
15
+ }
@@ -0,0 +1,32 @@
1
+ import { computeBounds } from '../geometry/computeBounds.js';
2
+
3
+ export function shadowBounds(meshes) {
4
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
5
+ let mesh, bounds, matrix, cached, i, x, y, z, w, axis, value;
6
+ for (mesh of meshes) {
7
+ if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
8
+ bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
9
+ cached = mesh._shadowBounds;
10
+ if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
11
+ cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
12
+ min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
13
+ for (i = 0; i < 8; i++) {
14
+ x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
15
+ z = i & 4 ? bounds.max[2] : bounds.min[2];
16
+ w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
17
+ for (axis = 0; axis < 3; axis++) {
18
+ value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
19
+ cached.min[axis] = Math.min(cached.min[axis], value);
20
+ cached.max[axis] = Math.max(cached.max[axis], value);
21
+ }
22
+ }
23
+ }
24
+ for (axis = 0; axis < 3; axis++) {
25
+ min[axis] = Math.min(min[axis], cached.min[axis]);
26
+ max[axis] = Math.max(max[axis], cached.max[axis]);
27
+ }
28
+ }
29
+ // Include ground receivers below/around the loaded buildings and trees.
30
+ min[1] = Math.min(0, min[1]);
31
+ return { min, max };
32
+ }
@@ -0,0 +1,23 @@
1
+ export function shadowCacheMatches(sun, meshes, sunlight) {
2
+ const cache = sun.cache;
3
+ let unchanged = sun.enabled && cache?.meshes.size === meshes.length;
4
+ let i, mesh, previous, range, attribute;
5
+ if (unchanged) {
6
+ for (i = 0; i < sunlight.direction.length; i++) {
7
+ if (sunlight.direction[i] !== cache.direction[i]) { unchanged = false; break; }
8
+ }
9
+ }
10
+ if (unchanged) {
11
+ for (mesh of meshes) {
12
+ previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
13
+ if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
14
+ previous.start === range.start && previous.count === range.count &&
15
+ previous.appearance === (mesh._appearance ?? 1))) { unchanged = false; break; }
16
+ for (attribute of Object.values(mesh.geometry.attributes)) {
17
+ if (attribute.needsUpdate) { unchanged = false; break; }
18
+ }
19
+ if (!unchanged) break;
20
+ }
21
+ }
22
+ return unchanged;
23
+ }
@@ -0,0 +1,39 @@
1
+ import { shadowBounds } from './shadowBounds.js';
2
+ import { updateCamera } from '../scene/updateCamera.js';
3
+
4
+ export function shadowMatrix(meshes, sunlight) {
5
+ const { min, max } = shadowBounds(meshes);
6
+ const span = [], center = [], position = [];
7
+ let i, corner, axis, point, coordinates, value;
8
+ for (i = 0; i < 3; i++) {
9
+ span[i] = max[i] - min[i];
10
+ center[i] = (min[i] + max[i]) / 2;
11
+ }
12
+ const radius = Math.max(100, Math.hypot(...span));
13
+ for (i = 0; i < 3; i++) position[i] = center[i] + sunlight.direction[i] * radius * 2;
14
+ const lightCamera = {
15
+ position,
16
+ target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
17
+ viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
18
+ };
19
+ updateCamera(lightCamera);
20
+ const view = new DOMMatrix(lightCamera.viewMatrix);
21
+ const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
22
+ for (i = 0; i < 8; i++) {
23
+ corner = [];
24
+ for (axis = 0; axis < 3; axis++) corner[axis] = i & (1 << axis) ? max[axis] : min[axis];
25
+ point = new DOMPoint(...corner, 1).matrixTransform(view);
26
+ coordinates = [point.x, point.y, point.z];
27
+ for (axis = 0; axis < 3; axis++) {
28
+ value = coordinates[axis];
29
+ low[axis] = Math.min(low[axis], value - 20);
30
+ high[axis] = Math.max(high[axis], value + 20);
31
+ }
32
+ }
33
+ for (i = 0; i < 3; i++) span[i] = high[i] - low[i];
34
+ const projection = new DOMMatrix([
35
+ 2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
36
+ -(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
37
+ ]);
38
+ return projection.multiply(view).toFloat32Array();
39
+ }
@@ -0,0 +1,6 @@
1
+ import { addTriangle } from './addTriangle.js';
2
+ import { pumpState } from '../constants/pumpState.js';
3
+
4
+ export function addGeneratedTriangle(...args) {
5
+ addTriangle(pumpState.triangleContexts[pumpState.triangleContexts.length - 1], ...args);
6
+ }
@@ -0,0 +1,17 @@
1
+ import { groundOffset } from './groundOffset.js';
2
+
3
+ export function addTriangle(context, a, ah, b, bh, c, ch, nx, ny, nz, color) {
4
+ const { backend, positions, normals, colors, uvs } = context;
5
+ const ux = b.x - a.x, uy = bh - ah, uz = a.y - b.y;
6
+ const vx = c.x - a.x, vy = ch - ah, vz = a.y - c.y;
7
+ if ((uy * vz - uz * vy) * nx + (uz * vx - ux * vz) * ny + (ux * vy - uy * vx) * nz < 0) {
8
+ const point = b, height = bh;
9
+ b = c; bh = ch; c = point; ch = height;
10
+ }
11
+ positions.push(a.x, ah + groundOffset(a), -a.y,
12
+ b.x, bh + groundOffset(b), -b.y,
13
+ c.x, ch + groundOffset(c), -c.y);
14
+ normals.push(nx, ny, nz, nx, ny, nz, nx, ny, nz);
15
+ colors.push(color.r, color.g, color.b, color.r, color.g, color.b, color.r, color.g, color.b);
16
+ if (backend.options.nightLight) uvs.push(...a.uv, ...b.uv, ...c.uv);
17
+ }
@@ -0,0 +1,58 @@
1
+ import { emptyNode } from '../scene/emptyNode.js';
2
+ import { createProgram } from '../rendering/createProgram.js';
3
+ import { cityMapper } from '../constants/cityMapper.js';
4
+ import { setParent } from '../scene/setParent.js';
5
+ import { update } from '../scene/update.js';
6
+ import { instanceAreaGeometry } from './instanceAreaGeometry.js';
7
+
8
+ export function attachAreaMesh(context) {
9
+ const { backend, area } = context;
10
+ if (!context.positions.length) {
11
+ Object.assign(area, { mesh: null, buildings: 0, skipped: context.skipped, done: true });
12
+ return;
13
+ }
14
+ const device = backend.renderer.device;
15
+ const data = instanceAreaGeometry(context);
16
+ const attributes = {
17
+ position: { size: 3, data: new Float32Array(data.positions) },
18
+ normal: { size: 3, data: new Float32Array(data.normals) },
19
+ color: { size: 3, data: new Float32Array(data.colors) },
20
+ };
21
+ if (data.instanceOffsets) attributes.instanceOffset = { size: 4, data: data.instanceOffsets };
22
+ if (backend.options.nightLight) attributes.uv = { size: 2, data: new Float32Array(context.uvs) };
23
+ let name, attribute;
24
+ for ([name, attribute] of Object.entries(attributes)) {
25
+ attribute.count = attribute.data.length / attribute.size;
26
+ attribute.buffer = device.createBuffer({
27
+ size: Math.max(4, attribute.data.byteLength),
28
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
29
+ });
30
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
31
+ }
32
+ const meshGeometry = {
33
+ device,
34
+ attributes,
35
+ drawRange: { start: 0, count: attributes.position.count },
36
+ };
37
+ Object.assign(area, {
38
+ mesh: {
39
+ ...emptyNode(),
40
+ device,
41
+ geometry: meshGeometry,
42
+ program: createProgram(backend, {
43
+ instanced: Boolean(data.instanceOffsets),
44
+ vertexColors: true, roofTexture: Boolean(backend.options.roofTexture),
45
+ ...(backend.options.nightLight ? { nightLight: true, alphaMode: 'BLEND', doubleSided: true } : {}),
46
+ }),
47
+ id: cityMapper.nextId++,
48
+ renderOrder: 0,
49
+ fadeDuration: 250,
50
+ extras: { featureFaces: context.featureFaces, lights: context.lights },
51
+ },
52
+ buildings: context.featureFaces.length,
53
+ skipped: context.skipped,
54
+ done: true,
55
+ });
56
+ setParent(area.mesh, backend.root);
57
+ update(backend);
58
+ }
@@ -0,0 +1,42 @@
1
+ import { buildAreaFeature } from './buildAreaFeature.js';
2
+ import { attachAreaMesh } from './attachAreaMesh.js';
3
+ import { loadSource } from '../archives/loadSource.js';
4
+ import { sourceAreaContext } from './sourceAreaContext.js';
5
+ import { pump } from './pump.js';
6
+
7
+ export async function buildArea(backend, area, map) {
8
+ let feature;
9
+ try {
10
+ await new Promise(requestAnimationFrame);
11
+ await map._terrain3D?._terrainPromise;
12
+ if (area.request.signal.aborted) return;
13
+ const data = await loadSource(backend, area);
14
+ if (area.request.signal.aborted) return;
15
+ if (data?.type !== 'FeatureCollection' || !Array.isArray(data.features)) {
16
+ throw new Error('Invalid GeoJSON response');
17
+ }
18
+ if (backend._geojson && typeof backend.options.style !== 'function') {
19
+ throw new Error('style must be a function');
20
+ }
21
+ const context = sourceAreaContext(backend, area, map);
22
+ let deadline = performance.now() + 4;
23
+ for (feature of data.features) {
24
+ if (area.request.signal.aborted) return;
25
+ if (performance.now() >= deadline) {
26
+ await new Promise(requestAnimationFrame);
27
+ if (area.request.signal.aborted) return;
28
+ deadline = performance.now() + 4;
29
+ }
30
+ buildAreaFeature(context, feature);
31
+ }
32
+ attachAreaMesh(context);
33
+ } catch (error) {
34
+ if (!area.request.signal.aborted) {
35
+ area.error = error.message;
36
+ backend.fire('error', { error });
37
+ }
38
+ } finally {
39
+ backend._inflight--;
40
+ pump(backend, map);
41
+ }
42
+ }
@@ -0,0 +1,41 @@
1
+ import { buildAreaPoint } from './buildAreaPoint.js';
2
+ import { buildAreaPolygon } from './buildAreaPolygon.js';
3
+ import { parseColor } from '../utils/parseColor.js';
4
+
5
+ export function buildAreaFeature(context, feature) {
6
+ const { backend, area, map } = context;
7
+ const coords = area.coords;
8
+ const geometry = feature?.geometry;
9
+ const isTree = geometry?.type === 'Point';
10
+ if (backend.options.nightLight && !isTree) throw new Error('Night lights require Point geometry');
11
+ const polygons = geometry?.type === 'Polygon' ? [geometry.coordinates] :
12
+ geometry?.type === 'MultiPolygon' ? geometry.coordinates : null;
13
+ if (!polygons && !isTree) throw new Error('Unsupported GeoJSON geometry');
14
+ const [lon, lat] = (isTree ? geometry.coordinates : polygons[0]?.[0]?.[0]) ?? [];
15
+ if (!Number.isFinite(lon) || !Number.isFinite(lat)) throw new Error('Invalid GeoJSON coordinates');
16
+ if (coords) {
17
+ const anchor = map.project(new L.LatLng(lat, lon), coords.z);
18
+ if (Math.floor(anchor.x / 256) !== coords.x || Math.floor(anchor.y / 256) !== coords.y) return;
19
+ }
20
+ const style = backend.options.style(feature);
21
+ if (style === null) {
22
+ context.skipped++;
23
+ return;
24
+ }
25
+ if (!style || typeof style !== 'object') throw new Error('style must return an extrusion style or null');
26
+ const { top, bottom = 0, color = 0xd9b38c } = style;
27
+ if (!Number.isFinite(top) || !Number.isFinite(bottom) || bottom < 0 || top <= bottom) {
28
+ throw new Error('Invalid extrusion heights: expected top > bottom >= 0');
29
+ }
30
+ const baseColor = parseColor(color);
31
+ const vertexStart = context.positions.length / 3;
32
+ if (isTree) buildAreaPoint(context, feature, lon, lat, style, baseColor);
33
+ let rings;
34
+ for (rings of polygons || []) buildAreaPolygon(context, rings, top, bottom, baseColor);
35
+ const vertexEnd = context.positions.length / 3;
36
+ context.featureFaces.push({
37
+ id: feature.id ?? feature.properties?.objectid ?? JSON.stringify(geometry),
38
+ properties: feature.properties, baseColor,
39
+ faceStart: vertexStart / 3, faceEnd: vertexEnd / 3, vertexStart, vertexEnd,
40
+ });
41
+ }
@@ -0,0 +1,25 @@
1
+ import { projectedTree } from './projectedTree.js';
2
+ import { generateTreeGeometry } from './generateTreeGeometry.js';
3
+ import { lampPostGeometry } from '../geometry/lampPostGeometry.js';
4
+ import { lightGeometry } from '../geometry/lightGeometry.js';
5
+ import { treeGeometry } from '../geometry/treeGeometry.js';
6
+
7
+ export function buildAreaPoint(context, feature, lon, lat, style, baseColor) {
8
+ const { backend } = context;
9
+ const { top } = style;
10
+ const projected = projectedTree(context, lon, lat);
11
+ if (backend.options.nightLight) {
12
+ if (!Number.isFinite(style.lightFlux) || style.lightFlux <= 0) throw new Error('Invalid light flux');
13
+ const support = feature.properties?.cod_ouvrag || `${lon},${lat}`;
14
+ if (style.poleRadius > 0 && !context.supports.has(support)) {
15
+ generateTreeGeometry(context, lampPostGeometry, projected, style);
16
+ context.supports.add(support);
17
+ }
18
+ generateTreeGeometry(context, lightGeometry, projected, style);
19
+ context.lights.push({
20
+ position: [projected.x, projected.ground + top, -projected.y],
21
+ radius: Math.hypot(top, style.lightRadius), color: [baseColor.r, baseColor.g, baseColor.b],
22
+ flux: style.lightFlux,
23
+ });
24
+ } else generateTreeGeometry(context, treeGeometry, projected, style);
25
+ }
@@ -0,0 +1,29 @@
1
+ import { projectRing } from './projectRing.js';
2
+ import { triangulate } from '../triangulation/triangulate.js';
3
+ import { addTriangle } from './addTriangle.js';
4
+ import { isClockWise } from '../triangulation/isClockWise.js';
5
+
6
+ export function buildAreaPolygon(context, rings, top, bottom, baseColor) {
7
+ if (!rings.length) throw new Error('Empty GeoJSON polygon');
8
+ const paths = [];
9
+ let ring, path, point, a, b, c, index, sign, i, length, nx, nz;
10
+ for (ring of rings) paths.push(projectRing(context, ring));
11
+ const points = [];
12
+ for (path of paths) for (point of path) points.push(point);
13
+ for ([a, b, c] of triangulate(paths[0], paths.slice(1))) {
14
+ addTriangle(context, points[a], top, points[b], top, points[c], top, 0, 1, 0, baseColor);
15
+ if (bottom > 0) addTriangle(context, points[a], bottom, points[b], bottom, points[c], bottom, 0, -1, 0, baseColor);
16
+ }
17
+ for (index = 0; index < paths.length; index++) {
18
+ path = paths[index];
19
+ sign = isClockWise(path) === (index === 0) ? -1 : 1;
20
+ for (i = 0; i < path.length; i++) {
21
+ a = path[i], b = path[(i + 1) % path.length];
22
+ length = Math.hypot(b.x - a.x, b.y - a.y);
23
+ if (!length) continue;
24
+ nx = sign * (b.y - a.y) / length, nz = sign * (b.x - a.x) / length;
25
+ addTriangle(context, a, bottom, b, bottom, b, top, nx, 0, nz, baseColor);
26
+ addTriangle(context, a, bottom, b, top, a, top, nx, 0, nz, baseColor);
27
+ }
28
+ }
29
+ }
@@ -0,0 +1,4 @@
1
+ export function compareAreaDistance(a, b) {
2
+ return Math.hypot(a[1].x - a[2].x, a[1].y - a[2].y) -
3
+ Math.hypot(b[1].x - b[2].x, b[1].y - b[2].y);
4
+ }
@@ -0,0 +1,11 @@
1
+ import { pumpState } from '../constants/pumpState.js';
2
+ import { addGeneratedTriangle } from './addGeneratedTriangle.js';
3
+
4
+ export function generateTreeGeometry(context, generator, point, style) {
5
+ pumpState.triangleContexts.push(context);
6
+ try {
7
+ generator(point, style, addGeneratedTriangle);
8
+ } finally {
9
+ pumpState.triangleContexts.pop();
10
+ }
11
+ }
@@ -0,0 +1,3 @@
1
+ export function groundOffset(point) {
2
+ return point.ground || 0;
3
+ }
@@ -0,0 +1,8 @@
1
+ import { setGeoJSONLayerData } from './setGeoJSONLayerData.js';
2
+ import { init3D } from '../scene/init3D.js';
3
+
4
+ export function initializeGeoJSON(layer, options) {
5
+ layer._geojson = true;
6
+ layer.setData = setGeoJSONLayerData;
7
+ init3D(layer, options);
8
+ }
@@ -0,0 +1,29 @@
1
+ /** Compact repeated features only when reconstructed float32 positions compare equal. */
2
+ export function instanceAreaGeometry(context) {
3
+ const { positions, normals, colors, featureFaces } = context;
4
+ if (context.backend.options.nightLight || featureFaces.length < 2) return context;
5
+ const vertices = featureFaces[0].vertexEnd;
6
+ const length = vertices * 3;
7
+ if (!vertices || positions.length !== length * featureFaces.length) return context;
8
+ const origin = [Math.trunc(positions[0]), Math.trunc(positions[1]), Math.trunc(positions[2])];
9
+ const template = new Float32Array(length);
10
+ let i, instance, axis, face, start;
11
+ for (i = 0; i < length; i++) template[i] = positions[i] - origin[i % 3];
12
+ const offsets = new Float32Array(featureFaces.length * 4);
13
+ for (instance = 0; instance < featureFaces.length; instance++) {
14
+ face = featureFaces[instance];
15
+ start = instance * length;
16
+ if (face.vertexStart !== instance * vertices || face.vertexEnd !== (instance + 1) * vertices) return context;
17
+ for (axis = 0; axis < 3; axis++) offsets[instance * 4 + axis] = origin[axis] + positions[start + axis] - positions[axis];
18
+ offsets[instance * 4 + 3] = instance * vertices;
19
+ for (i = 0; i < length; i++) {
20
+ if (Math.fround(template[i] + offsets[instance * 4 + i % 3]) !== Math.fround(positions[start + i]) ||
21
+ Math.fround(normals[i]) !== Math.fround(normals[start + i]) ||
22
+ Math.fround(colors[i]) !== Math.fround(colors[start + i])) return context;
23
+ }
24
+ }
25
+ return {
26
+ positions: template, normals: normals.slice(0, length), colors: colors.slice(0, length),
27
+ instanceOffsets: offsets,
28
+ };
29
+ }
@@ -0,0 +1,20 @@
1
+ import { getElevation } from '../terrain/getElevation.js';
2
+
3
+ export function projectRing(context, ring) {
4
+ const { backend, crs, origin, metres, map } = context;
5
+ if (ring.length < 4) throw new Error('Invalid GeoJSON polygon ring');
6
+ const path = [];
7
+ let lng, lat, point, elevation;
8
+ for ([lng, lat] of ring.slice(0, -1)) {
9
+ if (!Number.isFinite(lng) || !Number.isFinite(lat)) throw new Error('Invalid GeoJSON coordinates');
10
+ point = crs.project(new L.LatLng(lat, lng));
11
+ elevation = map._terrain3D ? getElevation(map._terrain3D, [lat, lng]) : undefined;
12
+ path.push({
13
+ x: (point.x - origin.x) * metres,
14
+ y: (point.y - origin.y) * metres,
15
+ ground: Number.isFinite(elevation) && Number.isFinite(backend.root.position[1])
16
+ ? elevation - backend.root.position[1] : 0,
17
+ });
18
+ }
19
+ return path;
20
+ }
@@ -0,0 +1,13 @@
1
+ import { getElevation } from '../terrain/getElevation.js';
2
+
3
+ export function projectedTree(context, lon, lat) {
4
+ const { backend, crs, origin, metres, map } = context;
5
+ const point = crs.project(new L.LatLng(lat, lon));
6
+ const elevation = map._terrain3D ? getElevation(map._terrain3D, [lat, lon]) : undefined;
7
+ return {
8
+ x: (point.x - origin.x) * metres,
9
+ y: (point.y - origin.y) * metres,
10
+ ground: Number.isFinite(elevation) && Number.isFinite(backend.root.position[1])
11
+ ? elevation - backend.root.position[1] : 0,
12
+ };
13
+ }
@@ -0,0 +1,54 @@
1
+ import { cityMapper } from '../constants/cityMapper.js';
2
+ import { emptyNode } from "../scene/emptyNode.js";
3
+ import { isClockWise } from "../triangulation/isClockWise.js";
4
+ import { lampPostGeometry } from "../geometry/lampPostGeometry.js";
5
+ import { lightGeometry } from "../geometry/lightGeometry.js";
6
+ import { parseColor } from "../utils/parseColor.js";
7
+ import { treeGeometry } from "../geometry/treeGeometry.js";
8
+ import { triangulate } from "../triangulation/triangulate.js";
9
+ import { createProgram } from '../rendering/createProgram.js';
10
+ import { updateStatus } from './updateStatus.js';
11
+ import { loadSource } from '../archives/loadSource.js';
12
+ import { setParent } from '../scene/setParent.js';
13
+ import { update } from '../scene/update.js';
14
+ import { getElevation } from "../terrain/getElevation.js";
15
+ import { pumpState } from '../constants/pumpState.js';
16
+ import { compareDistance } from '../utils/compareDistance.js';
17
+ import { buildArea } from './buildArea.js';
18
+
19
+ pumpState.triangleContexts = [];
20
+
21
+ /** Share four load/build slots across source layers, nearest ground blocks first. */
22
+ export function pump(backend, map = backend._map) {
23
+ const shared = map && cityMapper.renderers.get(map);
24
+ if (!shared) return;
25
+ const layers = [];
26
+ let layer, area, center, areaBackend;
27
+ for (layer of shared._layers) {
28
+ if (Number.isFinite(layer._inflight) && layer._areas && (layer.url || layer._geojson)) layers.push(layer);
29
+ }
30
+ const pending = [];
31
+ for (layer of layers) {
32
+ for (area of layer._areas.values()) {
33
+ if (area.started || area.request.signal.aborted) continue;
34
+ center = area.coords && map.project(map.getCenter(), area.coords.z).divideBy(256);
35
+ pending.push({
36
+ layer, area,
37
+ distance: center
38
+ ? Math.hypot(area.coords.x + 0.5 - center.x, area.coords.y + 0.5 - center.y) / 2 ** area.coords.z : 0,
39
+ });
40
+ }
41
+ }
42
+ pending.sort(compareDistance);
43
+ let inflight = 0;
44
+ for (layer of layers) inflight += layer._inflight;
45
+ for ({ layer: areaBackend, area } of pending) {
46
+ if (inflight >= 4) break;
47
+ if (areaBackend._inflight >= 2) continue;
48
+ area.started = true;
49
+ areaBackend._inflight++;
50
+ inflight++;
51
+ buildArea(areaBackend, area, map);
52
+ }
53
+ for (layer of layers) updateStatus(layer);
54
+ }
@@ -0,0 +1,22 @@
1
+ import { setHighlight } from '../picking/setHighlight.js';
2
+ import { showFeature } from '../picking/showFeature.js';
3
+ import { setParent } from '../scene/setParent.js';
4
+ import { update } from '../scene/update.js';
5
+
6
+ /** Cancel pending work and dispose this block's GPU data, including any hover highlight. */
7
+ export function releaseArea(backend, area) {
8
+ area.request.abort();
9
+ let attribute;
10
+ if (area.mesh) {
11
+ if (backend.highlightedFeature?.mesh === area.mesh) {
12
+ setHighlight(backend, null);
13
+ backend.hoveredFeature = null;
14
+ showFeature(backend, null);
15
+ }
16
+ setParent(area.mesh, null);
17
+ update(backend);
18
+ const geometry = area.mesh.geometry;
19
+ for (attribute of Object.values(geometry.attributes)) attribute.buffer.destroy();
20
+ area.mesh.program.pipelineCache.clear();
21
+ }
22
+ }
@@ -0,0 +1,12 @@
1
+ import { releaseArea } from './releaseArea.js';
2
+ import { updateArea } from './updateArea.js';
3
+
4
+ export function setGeoJSONData(layer, data) {
5
+ layer.options.data = data;
6
+ delete layer.options.url;
7
+ let area;
8
+ for (area of layer._areas.values()) releaseArea(layer, area);
9
+ layer._areas.clear();
10
+ updateArea(layer);
11
+ return layer;
12
+ }
@@ -0,0 +1,5 @@
1
+ import { setGeoJSONData } from './setGeoJSONData.js';
2
+
3
+ export function setGeoJSONLayerData(data) {
4
+ return setGeoJSONData(this, data);
5
+ }
@@ -0,0 +1,9 @@
1
+ export function sourceAreaContext(backend, area, map) {
2
+ const crs = map.options.crs, origin = crs.project(backend.location);
3
+ return {
4
+ backend, area, map, crs, origin,
5
+ metres: Math.cos(backend.location.lat * Math.PI / 180),
6
+ positions: [], normals: [], colors: [], uvs: [], featureFaces: [], lights: [],
7
+ supports: new Set(), skipped: 0,
8
+ };
9
+ }