isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,45 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import {
3
- ONE_BY_ONE_CONTENTS_HEIGHT,
4
- ONE_BY_ONE_CONTENTS_WIDTH,
5
- } from "./roomShapeVolumes";
6
-
7
- const ONE_BY_ONE_LAYOUT_SIZE = Vector(
8
- ONE_BY_ONE_CONTENTS_WIDTH,
9
- ONE_BY_ONE_CONTENTS_HEIGHT,
10
- );
11
- const TWO_BY_ONE_VERTICAL_LAYOUT_SIZE = Vector(
12
- ONE_BY_ONE_CONTENTS_WIDTH,
13
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
14
- );
15
- const TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE = Vector(
16
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
17
- ONE_BY_ONE_CONTENTS_HEIGHT,
18
- );
19
- const TWO_BY_TWO_LAYOUT_SIZE = Vector(
20
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
21
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
22
- );
23
-
24
- /**
25
- * The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
26
- * that, use `ROOM_SHAPE_BOUNDS`.
27
- *
28
- * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
29
- */
30
- export const ROOM_SHAPE_LAYOUT_SIZES: {
31
- readonly [key in RoomShape]: Vector;
32
- } = {
33
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_LAYOUT_SIZE, // 1
34
- [RoomShape.IH]: ONE_BY_ONE_LAYOUT_SIZE, // 2
35
- [RoomShape.IV]: ONE_BY_ONE_LAYOUT_SIZE, // 3
36
- [RoomShape.SHAPE_1x2]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 4
37
- [RoomShape.IIV]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 5
38
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 6
39
- [RoomShape.IIH]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 7
40
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_LAYOUT_SIZE, // 8
41
- [RoomShape.LTL]: TWO_BY_TWO_LAYOUT_SIZE, // 9
42
- [RoomShape.LTR]: TWO_BY_TWO_LAYOUT_SIZE, // 10
43
- [RoomShape.LBL]: TWO_BY_TWO_LAYOUT_SIZE, // 11
44
- [RoomShape.LBR]: TWO_BY_TWO_LAYOUT_SIZE, // 12
45
- } as const;
@@ -1,25 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const TWO_BY_TWO_BOTTOM_RIGHT_POSITION = Vector(25, 13);
4
- const ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = Vector(12, 13);
5
-
6
- /**
7
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
8
- * wall would be at "Vector(-1, -1)".)
9
- */
10
- export const ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION: {
11
- readonly [key in RoomShape]: Vector;
12
- } = {
13
- [RoomShape.SHAPE_1x1]: Vector(12, 6), // 1
14
- [RoomShape.IH]: Vector(12, 4), // 2
15
- [RoomShape.IV]: Vector(8, 6), // 3
16
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 4
17
- [RoomShape.IIV]: Vector(8, 13), // 5
18
- [RoomShape.SHAPE_2x1]: Vector(25, 6), // 6
19
- [RoomShape.IIH]: Vector(25, 4), // 7
20
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 8
21
- [RoomShape.LTL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 9
22
- [RoomShape.LTR]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 10
23
- [RoomShape.LBL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 11
24
- [RoomShape.LBR]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 12
25
- } as const;
@@ -1,83 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ALL_DOOR_SLOTS_SET: ReadonlySet<DoorSlot> = new Set([
4
- DoorSlot.LEFT_0, // 0
5
- DoorSlot.UP_0, // 1
6
- DoorSlot.RIGHT_0, // 2
7
- DoorSlot.DOWN_0, // 3
8
- DoorSlot.LEFT_1, // 4
9
- DoorSlot.UP_1, // 5
10
- DoorSlot.RIGHT_1, // 6
11
- DoorSlot.DOWN_1, // 7
12
- ]);
13
-
14
- export const ROOM_SHAPE_TO_DOOR_SLOTS: {
15
- readonly [key in RoomShape]: ReadonlySet<DoorSlot>;
16
- } = {
17
- // 1
18
- [RoomShape.SHAPE_1x1]: new Set([
19
- DoorSlot.LEFT_0, // 0
20
- DoorSlot.UP_0, // 1
21
- DoorSlot.RIGHT_0, // 2
22
- DoorSlot.DOWN_0, // 3
23
- ]),
24
-
25
- // 2
26
- [RoomShape.IH]: new Set([
27
- DoorSlot.LEFT_0, // 0
28
- DoorSlot.RIGHT_0, // 2
29
- ]),
30
-
31
- // 3
32
- [RoomShape.IV]: new Set([
33
- DoorSlot.UP_0, // 1
34
- DoorSlot.DOWN_0, // 3
35
- ]),
36
-
37
- // 4
38
- [RoomShape.SHAPE_1x2]: new Set([
39
- DoorSlot.LEFT_0, // 0
40
- DoorSlot.UP_0, // 1
41
- DoorSlot.RIGHT_0, // 2
42
- DoorSlot.DOWN_0, // 3
43
- DoorSlot.LEFT_1, // 4
44
- DoorSlot.RIGHT_1, // 6
45
- ]),
46
-
47
- // 5
48
- [RoomShape.IIV]: new Set([
49
- DoorSlot.UP_0, // 1
50
- DoorSlot.DOWN_0, // 3
51
- ]),
52
-
53
- // 6
54
- [RoomShape.SHAPE_2x1]: new Set([
55
- DoorSlot.LEFT_0, // 0
56
- DoorSlot.UP_0, // 1
57
- DoorSlot.RIGHT_0, // 2
58
- DoorSlot.DOWN_0, // 3
59
- DoorSlot.UP_1, // 5
60
- DoorSlot.DOWN_1, // 7
61
- ]),
62
-
63
- // 7
64
- [RoomShape.IIH]: new Set([
65
- DoorSlot.LEFT_0, // 0
66
- DoorSlot.RIGHT_0, // 2
67
- ]),
68
-
69
- // 8
70
- [RoomShape.SHAPE_2x2]: ALL_DOOR_SLOTS_SET,
71
-
72
- // 9
73
- [RoomShape.LTL]: ALL_DOOR_SLOTS_SET,
74
-
75
- // 10
76
- [RoomShape.LTR]: ALL_DOOR_SLOTS_SET,
77
-
78
- // 11
79
- [RoomShape.LBL]: ALL_DOOR_SLOTS_SET,
80
-
81
- // 12
82
- [RoomShape.LBR]: ALL_DOOR_SLOTS_SET,
83
- } as const;
@@ -1,127 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
- import { LEVEL_GRID_ROW_WIDTH } from "../constants";
3
-
4
- const LEFT = -1;
5
- const UP = -LEVEL_GRID_ROW_WIDTH;
6
- const RIGHT = 1;
7
- const DOWN = LEVEL_GRID_ROW_WIDTH;
8
-
9
- /**
10
- * Deltas are considered to be from the safe grid index of the room (i.e. the top left corner, or
11
- * top right corner in the case of `RoomShape.LTL`).
12
- */
13
- export const ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA: {
14
- readonly [key in RoomShape]: Map<DoorSlot, int>;
15
- } = {
16
- // 1
17
- [RoomShape.SHAPE_1x1]: new Map([
18
- [DoorSlot.LEFT_0, LEFT], // 0
19
- [DoorSlot.UP_0, UP], // 1
20
- [DoorSlot.RIGHT_0, RIGHT], // 2
21
- [DoorSlot.DOWN_0, DOWN], // 3
22
- ]),
23
-
24
- // 2
25
- [RoomShape.IH]: new Map([
26
- [DoorSlot.LEFT_0, LEFT], // 0
27
- [DoorSlot.RIGHT_0, RIGHT], // 2
28
- ]),
29
-
30
- // 3
31
- [RoomShape.IV]: new Map([
32
- [DoorSlot.UP_0, UP], // 1
33
- [DoorSlot.DOWN_0, DOWN], // 3
34
- ]),
35
-
36
- // 4
37
- [RoomShape.SHAPE_1x2]: new Map([
38
- [DoorSlot.LEFT_0, LEFT], // 0
39
- [DoorSlot.UP_0, UP], // 1
40
- [DoorSlot.RIGHT_0, RIGHT], // 2
41
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
42
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
43
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
44
- ]),
45
-
46
- // 5
47
- [RoomShape.IIV]: new Map([
48
- [DoorSlot.UP_0, UP], // 1
49
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
50
- ]),
51
-
52
- // 6
53
- [RoomShape.SHAPE_2x1]: new Map([
54
- [DoorSlot.LEFT_0, LEFT], // 0
55
- [DoorSlot.UP_0, UP], // 1
56
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
57
- [DoorSlot.DOWN_0, DOWN], // 3
58
- [DoorSlot.UP_1, RIGHT + UP], // 5
59
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
60
- ]),
61
-
62
- // 7
63
- [RoomShape.IIH]: new Map([
64
- [DoorSlot.LEFT_0, LEFT], // 0
65
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
66
- ]),
67
-
68
- // 8
69
- [RoomShape.SHAPE_2x2]: new Map([
70
- [DoorSlot.LEFT_0, LEFT], // 0
71
- [DoorSlot.UP_0, UP], // 1
72
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
73
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
74
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
75
- [DoorSlot.UP_1, RIGHT + UP], // 5
76
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
77
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
78
- ]),
79
-
80
- // 9
81
- [RoomShape.LTL]: new Map([
82
- [DoorSlot.LEFT_0, LEFT], // 0
83
- [DoorSlot.UP_0, DOWN + LEFT + UP], // 1
84
- [DoorSlot.RIGHT_0, RIGHT], // 2
85
- [DoorSlot.DOWN_0, DOWN + LEFT + DOWN], // 3
86
- [DoorSlot.LEFT_1, DOWN + LEFT + LEFT], // 4
87
- [DoorSlot.UP_1, UP], // 5
88
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
89
- [DoorSlot.DOWN_1, DOWN + DOWN], // 7
90
- ]),
91
-
92
- // 10
93
- [RoomShape.LTR]: new Map([
94
- [DoorSlot.LEFT_0, LEFT], // 0
95
- [DoorSlot.UP_0, UP], // 1
96
- [DoorSlot.RIGHT_0, RIGHT], // 2
97
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
98
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
99
- [DoorSlot.UP_1, DOWN + RIGHT + UP], // 5
100
- [DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT], // 6
101
- [DoorSlot.DOWN_1, DOWN + RIGHT + DOWN], // 7
102
- ]),
103
-
104
- // 11
105
- [RoomShape.LBL]: new Map([
106
- [DoorSlot.LEFT_0, LEFT], // 0
107
- [DoorSlot.UP_0, UP], // 1
108
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
109
- [DoorSlot.DOWN_0, DOWN], // 3
110
- [DoorSlot.LEFT_1, RIGHT + DOWN + LEFT], // 4
111
- [DoorSlot.UP_1, RIGHT + UP], // 5
112
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
113
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
114
- ]),
115
-
116
- // 12
117
- [RoomShape.LBR]: new Map([
118
- [DoorSlot.LEFT_0, LEFT], // 0
119
- [DoorSlot.UP_0, UP], // 1
120
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
121
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
122
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
123
- [DoorSlot.UP_1, RIGHT + UP], // 5
124
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
125
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
126
- ]),
127
- } as const;
@@ -1,21 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ONE_BY_ONE_WIDTH = 15;
4
- const TWO_BY_ONE_WIDTH = 28;
5
-
6
- export const ROOM_SHAPE_TO_GRID_WIDTH: {
7
- readonly [key in RoomShape]: int;
8
- } = {
9
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH, // 1
10
- [RoomShape.IH]: ONE_BY_ONE_WIDTH, // 2
11
- [RoomShape.IV]: ONE_BY_ONE_WIDTH, // 3
12
- [RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH, // 4
13
- [RoomShape.IIV]: ONE_BY_ONE_WIDTH, // 5
14
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH, // 6
15
- [RoomShape.IIH]: TWO_BY_ONE_WIDTH, // 7
16
- [RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH, // 8
17
- [RoomShape.LTL]: TWO_BY_ONE_WIDTH, // 9
18
- [RoomShape.LTR]: TWO_BY_ONE_WIDTH, // 10
19
- [RoomShape.LBL]: TWO_BY_ONE_WIDTH, // 11
20
- [RoomShape.LBR]: TWO_BY_ONE_WIDTH, // 12
21
- } as const;
@@ -1,26 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import { VectorZero } from "../constants";
3
-
4
- const NARROW_HORIZONTAL_TOP_LEFT_POSITION = Vector(0, 2);
5
- const NARROW_VERTICAL_TOP_LEFT_POSITION = Vector(4, 0);
6
-
7
- /**
8
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
9
- * wall would be at "Vector(-1, -1)".)
10
- */
11
- export const ROOM_SHAPE_TO_TOP_LEFT_POSITION: {
12
- readonly [key in RoomShape]: Vector;
13
- } = {
14
- [RoomShape.SHAPE_1x1]: VectorZero, // 1
15
- [RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 2
16
- [RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 3
17
- [RoomShape.SHAPE_1x2]: VectorZero, // 4
18
- [RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 5
19
- [RoomShape.SHAPE_2x1]: VectorZero, // 6
20
- [RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 7
21
- [RoomShape.SHAPE_2x2]: VectorZero, // 8
22
- [RoomShape.LTL]: Vector(13, 0), // 9
23
- [RoomShape.LTR]: VectorZero, // 10
24
- [RoomShape.LBL]: VectorZero, // 11
25
- [RoomShape.LBR]: VectorZero, // 12
26
- } as const;
@@ -1,38 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const ONE_BY_ONE_CONTENTS_WIDTH = 13;
4
- export const ONE_BY_ONE_CONTENTS_HEIGHT = 7;
5
- const ONE_BY_ONE_VOLUME =
6
- ONE_BY_ONE_CONTENTS_HEIGHT * ONE_BY_ONE_CONTENTS_WIDTH;
7
-
8
- export const NARROW_CONTENTS_WIDTH = 5;
9
- export const NARROW_CONTENTS_HEIGHT = 3;
10
- const NARROW_HORIZONTAL_VOLUME =
11
- ONE_BY_ONE_CONTENTS_WIDTH * NARROW_CONTENTS_HEIGHT;
12
- const NARROW_VERTICAL_VOLUME =
13
- NARROW_CONTENTS_WIDTH * ONE_BY_ONE_CONTENTS_HEIGHT;
14
-
15
- const ONE_BY_TWO_VOLUME = ONE_BY_ONE_VOLUME * 2;
16
- const L_ROOM_VOLUME = ONE_BY_ONE_VOLUME * 3;
17
-
18
- /**
19
- * Volume is the amount of tiles that are inside the room shape.
20
- *
21
- * (This cannot be directly calculated from the bounds since L rooms are a special case.)
22
- */
23
- export const ROOM_SHAPE_VOLUMES: {
24
- readonly [key in RoomShape]: int;
25
- } = {
26
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME, // 1
27
- [RoomShape.IH]: NARROW_HORIZONTAL_VOLUME, // 2
28
- [RoomShape.IV]: NARROW_VERTICAL_VOLUME, // 3
29
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME, // 4
30
- [RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2, // 5
31
- [RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME, // 6
32
- [RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2, // 7
33
- [RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4, // 8
34
- [RoomShape.LTL]: L_ROOM_VOLUME, // 9
35
- [RoomShape.LTR]: L_ROOM_VOLUME, // 10
36
- [RoomShape.LBL]: L_ROOM_VOLUME, // 11
37
- [RoomShape.LBR]: L_ROOM_VOLUME, // 12
38
- } as const;
@@ -1,36 +0,0 @@
1
- import { RoomType } from "isaac-typescript-definitions";
2
-
3
- export const DEFAULT_ROOM_TYPE_NAME = "Unknown";
4
-
5
- export const ROOM_TYPE_NAMES: { readonly [key in RoomType]: string } = {
6
- [RoomType.NULL]: "null room", // 0
7
- [RoomType.DEFAULT]: "default room", // 1
8
- [RoomType.SHOP]: "shop", // 2
9
- [RoomType.ERROR]: "I AM ERROR Room", // 3
10
- [RoomType.TREASURE]: "Treasure Room", // 4
11
- [RoomType.BOSS]: "Boss Room", // 5
12
- [RoomType.MINI_BOSS]: "Miniboss Room", // 6
13
- [RoomType.SECRET]: "Secret Room", // 7
14
- [RoomType.SUPER_SECRET]: "Super Secret Room", // 8
15
- [RoomType.ARCADE]: "Arcade", // 9
16
- [RoomType.CURSE]: "Curse Room", // 10
17
- [RoomType.CHALLENGE]: "Challenge Room", // 11
18
- [RoomType.LIBRARY]: "Library", // 12
19
- [RoomType.SACRIFICE]: "Sacrifice Room", // 13
20
- [RoomType.DEVIL]: "Devil Room", // 14
21
- [RoomType.ANGEL]: "Angel Room", // 15
22
- [RoomType.DUNGEON]: "Crawlspace", // 16
23
- [RoomType.BOSS_RUSH]: "Boss Rush", // 17
24
- [RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18
25
- [RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19
26
- [RoomType.CHEST]: "Chest Room", // 20
27
- [RoomType.DICE]: "Dice Room", // 21
28
- [RoomType.BLACK_MARKET]: "Black Market", // 22
29
- [RoomType.GREED_EXIT]: "Greed Exit Room", // 23
30
- [RoomType.PLANETARIUM]: "Planetarium", // 24
31
- [RoomType.TELEPORTER]: "Teleporter Room", // 25
32
- [RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26
33
- [RoomType.SECRET_EXIT]: "Secret Exit", // 27
34
- [RoomType.BLUE]: "Blue Room", // 28
35
- [RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29
36
- } as const;
@@ -1,14 +0,0 @@
1
- import { CopyableIsaacAPIClassType } from "../enums/private/CopyableIsaacAPIClassType";
2
- import { isSerializedColor } from "../functions/color";
3
- import { isSerializedKColor } from "../functions/kColor";
4
- import { isSerializedRNG } from "../functions/rng";
5
- import { isSerializedVector } from "../functions/vector";
6
-
7
- export const SERIALIZED_ISAAC_API_CLASS_TYPE_TO_IDENTITY_FUNCTION: {
8
- readonly [key in CopyableIsaacAPIClassType]: (object: unknown) => boolean;
9
- } = {
10
- [CopyableIsaacAPIClassType.COLOR]: isSerializedColor,
11
- [CopyableIsaacAPIClassType.K_COLOR]: isSerializedKColor,
12
- [CopyableIsaacAPIClassType.RNG]: isSerializedRNG,
13
- [CopyableIsaacAPIClassType.VECTOR]: isSerializedVector,
14
- } as const;
@@ -1,15 +0,0 @@
1
- import { StageType } from "isaac-typescript-definitions";
2
-
3
- export const STAGE_TYPE_TO_LETTER: { readonly [key in StageType]: string } = {
4
- // For example, to go to Basement 2, the command is simply "stage 2" without a letter suffix.
5
- [StageType.ORIGINAL]: "", // 0
6
-
7
- [StageType.WRATH_OF_THE_LAMB]: "a", // 1
8
- [StageType.AFTERBIRTH]: "b", // 2
9
-
10
- // There is no corresponding suffix for Greed Mode.
11
- [StageType.GREED_MODE]: "", // 3
12
-
13
- [StageType.REPENTANCE]: "c", // 4
14
- [StageType.REPENTANCE_B]: "d", // 5
15
- } as const;
@@ -1,18 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
-
3
- export const TRANSFORMATION_NAMES: { readonly [key in PlayerForm]: string } = {
4
- [PlayerForm.GUPPY]: "Guppy", // 0
5
- [PlayerForm.BEELZEBUB]: "Beelzebub", // 1
6
- [PlayerForm.FUN_GUY]: "Fun Guy", // 2
7
- [PlayerForm.SERAPHIM]: "Seraphim", // 3
8
- [PlayerForm.BOB]: "Bob", // 4
9
- [PlayerForm.SPUN]: "Spun", // 5
10
- [PlayerForm.YES_MOTHER]: "Yes Mother?", // 6
11
- [PlayerForm.CONJOINED]: "Conjoined", // 7
12
- [PlayerForm.LEVIATHAN]: "Leviathan", // 8
13
- [PlayerForm.OH_CRAP]: "Oh Crap", // 9
14
- [PlayerForm.BOOKWORM]: "Bookworm", // 10
15
- [PlayerForm.ADULT]: "Adult", // 11
16
- [PlayerForm.SPIDER_BABY]: "Spider Baby", // 12
17
- [PlayerForm.STOMPY]: "Stompy", // 13
18
- } as const;
@@ -1,92 +0,0 @@
1
- import { getTraceback, isLuaDebugEnabled } from "./functions/debug";
2
-
3
- declare let error: ErrorFunction;
4
- declare let __PATCHED_ERROR: boolean | undefined; // eslint-disable-line
5
-
6
- type ErrorFunction = (this: void, message: string, level?: number) => never;
7
-
8
- const LINE_SEPARATOR = "\n";
9
-
10
- /**
11
- * These must be listed in order from how they appear in the traceback from top to bottom, or they
12
- * won't be properly removed.
13
- */
14
- const USELESS_TRACEBACK_MESSAGES: readonly string[] = [
15
- // The second line of the traceback will always be the "getTraceback" function.
16
- "in upvalue 'getTraceback'",
17
- "in function 'sandbox.GetTraceback'",
18
-
19
- // The third line of the traceback will always be a line within the "errorWithTraceback" function.
20
- "in function 'error'",
21
- ];
22
-
23
- let vanillaError: ErrorFunction | undefined;
24
-
25
- /**
26
- * In Lua, the `error` function will tell you the line number of the error, but not give you a full
27
- * traceback of the parent functions, which is unlike how JavaScript works. This function monkey
28
- * patches the `error` function to add this functionality.
29
- *
30
- * Traceback functionality can only be added if the "--luadebug" flag is turned on, so this function
31
- * does nothing if the "--luadebug" flag is disabled.
32
- *
33
- * @internal
34
- */
35
- export function patchErrorFunction(): void {
36
- // Only replace the function if the "--luadebug" launch flag is enabled.
37
- if (!isLuaDebugEnabled()) {
38
- return;
39
- }
40
-
41
- // Do nothing if the function was already patched.
42
- if (__PATCHED_ERROR !== undefined) {
43
- return;
44
- }
45
- __PATCHED_ERROR = true;
46
-
47
- vanillaError = error;
48
- error = errorWithTraceback;
49
- }
50
-
51
- function errorWithTraceback(
52
- this: void,
53
- message: string,
54
- level?: number,
55
- ): never {
56
- if (vanillaError === undefined) {
57
- error(message, level);
58
- }
59
-
60
- if (level === undefined) {
61
- level = 1;
62
- }
63
-
64
- const tracebackOutput = getTraceback();
65
- const slimmedTracebackOutput = slimTracebackOutput(tracebackOutput);
66
- message += "\n";
67
- message += slimmedTracebackOutput;
68
-
69
- // We add one to the level so that the error message appears to originate at the parent function.
70
- return vanillaError(message, level + 1);
71
- }
72
-
73
- /**
74
- * Some lines of the traceback output will not be relevant to the error that just occurred. Thus, to
75
- * reduce noise, we can always remove these lines.
76
- */
77
- function slimTracebackOutput(tracebackOutput: string) {
78
- for (const msg of USELESS_TRACEBACK_MESSAGES) {
79
- tracebackOutput = removeLinesContaining(tracebackOutput, msg);
80
- }
81
-
82
- return tracebackOutput;
83
- }
84
-
85
- function removeLinesContaining(msg: string, containsMsg: string) {
86
- const lines = msg.split(LINE_SEPARATOR);
87
- const linesThatDontContain = lines.filter(
88
- (line) => !line.includes(containsMsg),
89
- );
90
-
91
- return linesThatDontContain.join(LINE_SEPARATOR);
92
- }
@@ -1,8 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const L_ROOM_SHAPES_SET: ReadonlySet<RoomShape> = new Set([
4
- RoomShape.LTL, // 9
5
- RoomShape.LTR, // 10
6
- RoomShape.LBL, // 11
7
- RoomShape.LBR, // 12
8
- ]);