isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,195 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { ModCallback } from "isaac-typescript-definitions";
4
- import { game } from "../../cachedClasses";
5
- import { ModUpgraded } from "../../classes/ModUpgraded";
6
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
7
- import {
8
- RESETTABLE_SAVE_DATA_KEYS,
9
- SaveDataKey,
10
- } from "../../enums/private/SaveDataKey";
11
- import { SerializationType } from "../../enums/SerializationType";
12
- import { deepCopy } from "../../functions/deepCopy";
13
- import { logError } from "../../functions/log";
14
- import { clearTable, iterateTableInOrder } from "../../functions/table";
15
- import { SaveData } from "../../interfaces/SaveData";
16
- import {
17
- SAVE_DATA_MANAGER_DEBUG,
18
- SAVE_DATA_MANAGER_FEATURE_NAME,
19
- } from "./constants";
20
- import { loadFromDisk } from "./load";
21
- import {
22
- saveDataConditionalFuncMap,
23
- saveDataDefaultsMap,
24
- saveDataMap,
25
- } from "./maps";
26
- import { saveToDisk } from "./save";
27
-
28
- let mod: ModUpgraded | null = null;
29
- let loadedDataOnThisRun = false;
30
-
31
- /** @internal */
32
- export function saveDataManagerInit(incomingMod: ModUpgraded): void {
33
- mod = incomingMod;
34
-
35
- mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
36
- mod.AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit); // 17
37
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel); // 18
38
- mod.AddCallbackCustom(
39
- ModCallbackCustom.POST_NEW_ROOM_EARLY,
40
- postNewRoomEarly,
41
- ); // 19
42
- }
43
-
44
- // ModCallback.POST_PLAYER_INIT (9)
45
- function postPlayerInit() {
46
- if (mod === null) {
47
- error(
48
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
49
- );
50
- }
51
-
52
- if (loadedDataOnThisRun) {
53
- return;
54
- }
55
- loadedDataOnThisRun = true;
56
-
57
- // We want to unconditionally load save data on every new run since there might be persistent data
58
- // that is not tied to an individual run.
59
- loadFromDisk(mod, saveDataMap);
60
-
61
- const gameFrameCount = game.GetFrameCount();
62
- const isContinued = gameFrameCount !== 0;
63
- if (!isContinued) {
64
- restoreDefaultsAll();
65
- }
66
-
67
- // On continued runs, the PostNewLevel callback will not fire, so we do not have to worry about
68
- // saved data based on level getting overwritten.
69
- }
70
-
71
- // ModCallback.PRE_GAME_EXIT (17)
72
- function preGameExit() {
73
- if (mod === null) {
74
- error(
75
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
76
- );
77
- }
78
-
79
- // We unconditionally save variables to disk (because regardless of a save & quit or a death,
80
- // persistent variables should be recorded).
81
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
82
-
83
- restoreDefaultsAll();
84
- loadedDataOnThisRun = false;
85
- }
86
-
87
- // ModCallback.POST_NEW_LEVEL (18)
88
- function postNewLevel() {
89
- restoreDefaults(SaveDataKey.LEVEL);
90
- }
91
-
92
- // ModCallbackCustom.POST_NEW_ROOM_EARLY
93
- function postNewRoomEarly() {
94
- restoreDefaults(SaveDataKey.ROOM);
95
- }
96
-
97
- function restoreDefaultsAll() {
98
- restoreDefaults(SaveDataKey.RUN);
99
- restoreDefaults(SaveDataKey.LEVEL);
100
- restoreDefaults(SaveDataKey.ROOM);
101
- }
102
-
103
- function restoreDefaults(saveDataKey: SaveDataKey) {
104
- iterateTableInOrder(
105
- saveDataMap,
106
- (subscriberName, saveData) => {
107
- restoreDefaultSaveData(subscriberName, saveData, saveDataKey);
108
- },
109
- SAVE_DATA_MANAGER_DEBUG,
110
- );
111
- }
112
-
113
- export function restoreDefaultSaveData(
114
- subscriberName: string,
115
- saveData: SaveData,
116
- saveDataKey: SaveDataKey,
117
- ): void {
118
- // Only allow certain save data keys to be reset.
119
- if (!RESETTABLE_SAVE_DATA_KEYS.has(saveDataKey)) {
120
- error(`Unknown save data key name of: ${saveDataKey}`);
121
- }
122
-
123
- const childTable = saveData[saveDataKey];
124
- if (childTable === undefined) {
125
- // This feature does not happen to store any variables on this particular child table.
126
- return;
127
- }
128
-
129
- // Get the default values for this feature.
130
- const saveDataDefaults = saveDataDefaultsMap.get(subscriberName);
131
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
132
- if (saveDataDefaults === undefined) {
133
- logError(
134
- `Failed to find the default copy of the save data for subscriber: ${subscriberName}`,
135
- );
136
- return;
137
- }
138
-
139
- // Get the default values for the specific sub-table of this feature.
140
- const childTableDefaults = saveDataDefaults[saveDataKey];
141
- if (childTableDefaults === undefined) {
142
- logError(
143
- `Failed to find the default copy of the child table "${saveDataKey}" for subscriber "${subscriberName}". This error usually means that your save data is out of date. You can try purging all of your save data by deleting the following directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\The Binding of Isaac Rebirth\\data`,
144
- );
145
- return;
146
- }
147
-
148
- // Make a new copy of the default child table.
149
- const childTableDefaultsCopy = deepCopy(
150
- childTableDefaults,
151
- SerializationType.NONE,
152
- `${subscriberName} --> ${saveDataKey}`,
153
- ) as LuaTable<AnyNotNil, unknown>;
154
-
155
- // We do not want to blow away the existing child table because we don't want to break any
156
- // existing references. Instead, empty the table and copy all of the elements from the copy of the
157
- // defaults table.
158
- clearAndCopyAllElements(
159
- childTable as unknown as LuaTable,
160
- childTableDefaultsCopy,
161
- );
162
- }
163
-
164
- /**
165
- * Will empty the old table of all elements, and then shallow copy all the elements from the new
166
- * table to the old table.
167
- */
168
- function clearAndCopyAllElements(
169
- oldTable: LuaTable<AnyNotNil, unknown>,
170
- newTable: LuaTable<AnyNotNil, unknown>,
171
- ) {
172
- clearTable(oldTable);
173
-
174
- for (const [key, value] of pairs(newTable)) {
175
- oldTable.set(key, value);
176
- }
177
- }
178
-
179
- /** @internal */
180
- export function forceSaveDataManagerSave(): void {
181
- if (mod === null) {
182
- return;
183
- }
184
-
185
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
186
- }
187
-
188
- /** @internal */
189
- export function forceSaveDataManagerLoad(): void {
190
- if (mod === null) {
191
- return;
192
- }
193
-
194
- loadFromDisk(mod, saveDataMap);
195
- }
@@ -1,13 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { SaveData } from "../../interfaces/SaveData";
4
-
5
- /**
6
- * The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
7
- * Maps for the master map so that we can access the variables via the in-game console when
8
- * debugging. (TSTL Maps don't expose the map keys as normal keys.)
9
- */
10
- export const saveDataMap = new LuaTable<string, SaveData>();
11
-
12
- export const saveDataDefaultsMap = new LuaTable<string, SaveData>();
13
- export const saveDataConditionalFuncMap = new Map<string, () => boolean>();
@@ -1,194 +0,0 @@
1
- import { SerializationBrand } from "../../enums/private/SerializationBrand";
2
- import { SerializationType } from "../../enums/SerializationType";
3
- import { isArray } from "../../functions/array";
4
- import { deepCopy } from "../../functions/deepCopy";
5
- import { log } from "../../functions/log";
6
- import {
7
- deserializeIsaacAPIClass,
8
- isSerializedIsaacAPIClass,
9
- } from "../../functions/serialization";
10
- import { clearTable, iterateTableInOrder } from "../../functions/table";
11
- import { isTSTLMap, isTSTLSet } from "../../functions/tstlClass";
12
- import { isTable } from "../../functions/types";
13
- import { getTraversalDescription } from "../../functions/utils";
14
- import { SAVE_DATA_MANAGER_DEBUG } from "./constants";
15
- import { isSerializationBrand } from "./serializationBrand";
16
-
17
- /**
18
- * `merge` takes the values from a new table and recursively merges them into an old object (while
19
- * performing appropriate deserialization).
20
- *
21
- * It supports the following object types:
22
- *
23
- * - `LuaTable` / basic TSTL objects
24
- * - TSTL `Map`
25
- * - TSTL `Set`
26
- * - TSTL classes
27
- * - `DefaultMap`
28
- * - Isaac `Color` objects
29
- * - Isaac `KColor` objects
30
- * - Isaac `RNG` objects
31
- * - Isaac `Vector` objects
32
- *
33
- * Since it is common for a variable to have a type of `something | null`, we must iterate over the
34
- * new object and copy over all of the values. (A value of null transpiles to nil, which means the
35
- * table key does not exist.) The consequence of this is that it can copy over old variables that
36
- * are no longer used in the code, or copy over old variables of a different type, which can cause
37
- * run-time errors. In such cases, users will have to manually delete their save data.
38
- */
39
- export function merge(
40
- oldObject:
41
- | LuaTable<AnyNotNil, unknown>
42
- | Map<AnyNotNil, unknown>
43
- | Set<AnyNotNil>,
44
- newTable: LuaTable<AnyNotNil, unknown>,
45
- traversalDescription: string,
46
- ): void {
47
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
48
- if (SAVE_DATA_MANAGER_DEBUG) {
49
- log(`merge is traversing: ${traversalDescription}`);
50
- }
51
-
52
- if (!isTable(oldObject)) {
53
- error("The first argument given to the merge function is not a table.");
54
- }
55
-
56
- if (!isTable(newTable)) {
57
- error("The second argument given to the merge function is not a table.");
58
- }
59
-
60
- // First, handle the special case of an array with a shallow copy.
61
- if (isArray(oldObject) && isArray(newTable)) {
62
- mergeArray(oldObject, newTable);
63
- return;
64
- }
65
-
66
- // Depending on whether we are working on a Lua table or a TypeScriptToLua object, we need to
67
- // iterate in a specific way.
68
- if (isTSTLMap(oldObject) || isTSTLSet(oldObject)) {
69
- mergeTSTLObject(oldObject, newTable, traversalDescription);
70
- } else {
71
- mergeTable(oldObject, newTable, traversalDescription);
72
- }
73
- }
74
-
75
- function mergeArray(
76
- oldArray: LuaTable<AnyNotNil, unknown>,
77
- newArray: LuaTable<AnyNotNil, unknown>,
78
- ) {
79
- // Assume that we should blow away all array values with whatever is present in the incoming
80
- // array.
81
- clearTable(oldArray);
82
- iterateTableInOrder(
83
- newArray,
84
- (key, value) => {
85
- oldArray.set(key, value);
86
- },
87
- SAVE_DATA_MANAGER_DEBUG,
88
- );
89
- }
90
-
91
- function mergeTSTLObject(
92
- oldObject: Map<AnyNotNil, unknown> | Set<AnyNotNil>,
93
- newTable: LuaTable<AnyNotNil, unknown>,
94
- traversalDescription: string,
95
- ) {
96
- // We blow away the old object and recursively copy over all of the incoming values.
97
- oldObject.clear();
98
-
99
- // During serialization, we brand some Lua tables with a special identifier to signify that it has
100
- // keys that should be deserialized to numbers.
101
- const convertStringKeysToNumbers = newTable.has(
102
- SerializationBrand.OBJECT_WITH_NUMBER_KEYS,
103
- );
104
-
105
- iterateTableInOrder(
106
- newTable,
107
- (key, value) => {
108
- if (isSerializationBrand(key)) {
109
- return;
110
- }
111
-
112
- let keyToUse = key;
113
- if (convertStringKeysToNumbers) {
114
- const numberKey = tonumber(key);
115
- if (numberKey === undefined) {
116
- return;
117
- }
118
- keyToUse = numberKey;
119
- }
120
-
121
- if (isTSTLMap(oldObject)) {
122
- let valueCopy: unknown;
123
- if (isTable(value)) {
124
- valueCopy = deepCopy(
125
- value,
126
- SerializationType.DESERIALIZE,
127
- traversalDescription,
128
- );
129
- } else {
130
- valueCopy = value;
131
- }
132
-
133
- oldObject.set(keyToUse, valueCopy);
134
- } else if (isTSTLSet(oldObject)) {
135
- oldObject.add(keyToUse);
136
- }
137
- },
138
- SAVE_DATA_MANAGER_DEBUG,
139
- );
140
- }
141
-
142
- function mergeTable(
143
- oldTable: LuaTable<AnyNotNil, unknown>,
144
- newTable: LuaTable<AnyNotNil, unknown>,
145
- traversalDescription: string,
146
- ) {
147
- iterateTableInOrder(
148
- newTable,
149
- (key, value) => {
150
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
151
- if (SAVE_DATA_MANAGER_DEBUG) {
152
- const valueToPrint = value === "" ? "(empty string)" : `${value}`;
153
- log(`merge is merging: ${traversalDescription} --> ${valueToPrint}`);
154
- }
155
-
156
- if (isSerializationBrand(key)) {
157
- return;
158
- }
159
-
160
- // Handle the special case of serialized Isaac API classes.
161
- if (isSerializedIsaacAPIClass(value)) {
162
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
163
- if (SAVE_DATA_MANAGER_DEBUG) {
164
- log("merge found a serialized Isaac API class.");
165
- }
166
-
167
- const deserializedObject = deserializeIsaacAPIClass(value);
168
- oldTable.set(key, deserializedObject);
169
- return;
170
- }
171
-
172
- if (isTable(value)) {
173
- let oldValue = oldTable.get(key) as LuaTable<AnyNotNil, unknown>;
174
- if (!isTable(oldValue)) {
175
- // The child table does not exist on the old table. However, we still need to copy over
176
- // the new table, because we need to handle data types like "Foo | null". Thus, set up a
177
- // blank sub-table on the old table, and continue to recursively merge..
178
- oldValue = new LuaTable();
179
- oldTable.set(key, oldValue);
180
- }
181
-
182
- traversalDescription = getTraversalDescription(
183
- key,
184
- traversalDescription,
185
- );
186
- merge(oldValue, value, traversalDescription);
187
- } else {
188
- // Base case: copy the value
189
- oldTable.set(key, value);
190
- }
191
- },
192
- SAVE_DATA_MANAGER_DEBUG,
193
- );
194
- }
@@ -1,74 +0,0 @@
1
- import { SerializationType } from "../../enums/SerializationType";
2
- import { deepCopy } from "../../functions/deepCopy";
3
- import { jsonEncode } from "../../functions/jsonHelpers";
4
- import { log } from "../../functions/log";
5
- import { iterateTableInOrder } from "../../functions/table";
6
- import { SaveData } from "../../interfaces/SaveData";
7
- import {
8
- SAVE_DATA_MANAGER_DEBUG,
9
- SAVE_DATA_MANAGER_FEATURE_NAME,
10
- } from "./constants";
11
-
12
- export function saveToDisk(
13
- mod: Mod,
14
- saveDataMap: LuaTable<string, SaveData>,
15
- saveDataConditionalFuncMap: Map<string, () => boolean>,
16
- ): void {
17
- const allSaveData = getAllSaveDataToWriteToDisk(
18
- saveDataMap,
19
- saveDataConditionalFuncMap,
20
- );
21
- const jsonString = jsonEncode(allSaveData);
22
- mod.SaveData(jsonString); // Write it to the "save#.dat" file
23
- log(
24
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} wrote data to the "save#.dat" file.`,
25
- );
26
- }
27
-
28
- function getAllSaveDataToWriteToDisk(
29
- saveDataMap: LuaTable<string, SaveData>,
30
- saveDataConditionalFuncMap: Map<string, () => boolean>,
31
- ) {
32
- const allSaveData = new LuaTable<AnyNotNil, unknown>();
33
-
34
- iterateTableInOrder(
35
- saveDataMap,
36
- (subscriberName, saveData) => {
37
- // Handle the feature of the save data manager where certain mod features can conditionally
38
- // write their data to disk.
39
- const conditionalFunc = saveDataConditionalFuncMap.get(subscriberName);
40
- if (conditionalFunc !== undefined) {
41
- const shouldSave = conditionalFunc();
42
- if (!shouldSave) {
43
- return;
44
- }
45
- }
46
-
47
- // Strip out the room part of the save data.
48
- const saveDataWithoutRoom: SaveData = {
49
- persistent: saveData.persistent,
50
- run: saveData.run,
51
- level: saveData.level,
52
- };
53
-
54
- // If there is no data, then we can move on to the next feature.
55
- if (Object.keys(saveDataWithoutRoom).length === 0) {
56
- return;
57
- }
58
-
59
- // If we encode TypeScriptToLua Maps into JSON, it will result in a lot of extraneous data
60
- // that is unnecessary. Make a copy of the data and recursively convert all TypeScriptToLua
61
- // Maps into Lua tables.
62
- const saveDataCopy = deepCopy(
63
- saveDataWithoutRoom as LuaTable,
64
- SerializationType.SERIALIZE,
65
- subscriberName,
66
- );
67
-
68
- allSaveData.set(subscriberName, saveDataCopy);
69
- },
70
- SAVE_DATA_MANAGER_DEBUG,
71
- );
72
-
73
- return allSaveData;
74
- }
@@ -1,16 +0,0 @@
1
- import { SerializationBrand } from "../../enums/private/SerializationBrand";
2
- import { getEnumValues } from "../../functions/enums";
3
- import { isString } from "../../functions/types";
4
-
5
- const SERIALIZATION_BRANDS = getEnumValues(SerializationBrand);
6
- const SERIALIZATION_BRAND_SET: ReadonlySet<string> = new Set(
7
- SERIALIZATION_BRANDS,
8
- );
9
-
10
- export function isSerializationBrand(key: unknown): boolean {
11
- if (!isString(key)) {
12
- return false;
13
- }
14
-
15
- return SERIALIZATION_BRAND_SET.has(key);
16
- }
@@ -1,129 +0,0 @@
1
- import {
2
- EntityType,
3
- FamiliarVariant,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { getEntities } from "../functions/entity";
8
- import { saveDataManager } from "./saveDataManager/exports";
9
-
10
- const FEATURE_NAME = "siren helpers";
11
-
12
- const v = {
13
- run: {
14
- familiarBlacklist: [] as Array<
15
- [variant: FamiliarVariant, subType: int | undefined]
16
- >,
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function sirenHelpersInit(mod: Mod): void {
22
- saveDataManager("sirenHelpers", v);
23
-
24
- mod.AddCallback(
25
- ModCallback.POST_NPC_INIT,
26
- postNPCInitSirenHelper,
27
- EntityType.SIREN_HELPER,
28
- );
29
- }
30
-
31
- // ModCallback.POST_NPC_INIT (27)
32
- // EntityType.SIREN_HELPER (966)
33
- function postNPCInitSirenHelper(npc: EntityNPC) {
34
- checkReturnFamiliarToPlayer(npc);
35
- }
36
-
37
- function checkReturnFamiliarToPlayer(npc: EntityNPC) {
38
- if (npc.Target === undefined) {
39
- return;
40
- }
41
-
42
- const familiar = npc.Target.ToFamiliar();
43
- if (familiar === undefined) {
44
- return;
45
- }
46
-
47
- if (blacklistEntryExists(familiar.Variant, familiar.SubType)) {
48
- npc.Remove();
49
- familiar.AddToFollowers();
50
- }
51
- }
52
-
53
- function blacklistEntryExists(
54
- incomingFamiliarVariant: FamiliarVariant,
55
- incomingFamiliarSubType: int | undefined,
56
- ): boolean {
57
- for (const [familiarVariant, familiarSubType] of v.run.familiarBlacklist) {
58
- if (
59
- incomingFamiliarVariant === familiarVariant &&
60
- familiarSubType === incomingFamiliarSubType
61
- ) {
62
- // There is an entry that matches the variant and sub-type exactly.
63
- return true;
64
- }
65
-
66
- if (
67
- incomingFamiliarVariant === familiarVariant &&
68
- familiarSubType === undefined
69
- ) {
70
- // There is an entry that matches all sub-types for this variant.
71
- return true;
72
- }
73
- }
74
-
75
- return false;
76
- }
77
-
78
- /**
79
- * Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
80
- * beginning of every run.
81
- *
82
- * @param familiarVariant The familiar variant to blacklist.
83
- * @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
84
- * sub-types of the given variant.
85
- */
86
- export function setFamiliarNoSirenSteal(
87
- familiarVariant: FamiliarVariant,
88
- familiarSubType?: int,
89
- ): void {
90
- errorIfFeaturesNotInitialized(FEATURE_NAME);
91
-
92
- if (blacklistEntryExists(familiarVariant, familiarSubType)) {
93
- return;
94
- }
95
-
96
- v.run.familiarBlacklist.push([familiarVariant, familiarSubType]);
97
- }
98
-
99
- /**
100
- * Helper function to check if the Siren boss has stolen a familiar. Some familiars may need to
101
- * behave differently when under The Siren's control (e.g. if they auto-target enemies).
102
- *
103
- * @param familiar The familiar to be checked.
104
- * @returns Returns whether the familiar has been stolen by The Siren.
105
- */
106
- export function hasSirenStolenFamiliar(familiar: EntityFamiliar): boolean {
107
- errorIfFeaturesNotInitialized(FEATURE_NAME);
108
- return getSirenHelper(familiar) !== undefined;
109
- }
110
-
111
- /**
112
- * When The Siren boss "steals" your familiars, a hidden "Siren Helper" entity is spawned to control
113
- * each familiar stolen. (Checking for this entity seems to be the only way to detect when the Siren
114
- * steals a familiar.)
115
- *
116
- * @param familiar The familiar to be checked.
117
- * @returns Returns the hidden "Siren Helper" entity corresponding to the given familiar, if it
118
- * exists. Returns undefined otherwise.
119
- */
120
- function getSirenHelper(familiar: EntityFamiliar): Entity | undefined {
121
- const familiarPtrHash = GetPtrHash(familiar);
122
-
123
- const sirenHelpers = getEntities(EntityType.SIREN_HELPER);
124
- return sirenHelpers.find(
125
- (sirenHelper) =>
126
- sirenHelper.Target !== undefined &&
127
- GetPtrHash(sirenHelper.Target) === familiarPtrHash,
128
- );
129
- }