isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,14 +0,0 @@
1
- const v = {
2
- persistent: {
3
- disableCurses: false,
4
- },
5
-
6
- run: {
7
- chaosCardTears: false,
8
- spamBloodRights: false,
9
- maxDamage: false,
10
- maxSpeed: false,
11
- maxTears: false,
12
- },
13
- };
14
- export default v;
@@ -1,60 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import { saveDataManager } from "./saveDataManager/exports";
5
-
6
- const FEATURE_NAME = "fade-in remover";
7
- const FADE_IN_SPEED = 1;
8
-
9
- let enabled = false;
10
-
11
- const v = {
12
- run: {
13
- removedFadeIn: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function fadeInRemoverInit(mod: Mod): void {
19
- saveDataManager("fadeInRemover", v, () => false);
20
-
21
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
22
- }
23
-
24
- function postRender() {
25
- if (!enabled) {
26
- return;
27
- }
28
-
29
- if (shouldRemoveFadeIn()) {
30
- v.run.removedFadeIn = true;
31
- game.Fadein(FADE_IN_SPEED);
32
- }
33
- }
34
-
35
- function shouldRemoveFadeIn() {
36
- const gameFrameCount = game.GetFrameCount();
37
- return !v.run.removedFadeIn && gameFrameCount === 0;
38
- }
39
-
40
- /**
41
- * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
42
- * function once at the beginning of your mod.
43
- *
44
- * This is useful for debugging, when you are resetting the game often.
45
- *
46
- * You can restore the vanilla behavior with the `restoreFadeIn` function.
47
- */
48
- export function removeFadeIn(): void {
49
- errorIfFeaturesNotInitialized(FEATURE_NAME);
50
- enabled = true;
51
- }
52
-
53
- /**
54
- * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
55
- * function.
56
- */
57
- export function restoreFadeIn(): void {
58
- errorIfFeaturesNotInitialized(FEATURE_NAME);
59
- enabled = false;
60
- }
@@ -1,75 +0,0 @@
1
- import { ButtonAction, ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import {
5
- isActionTriggeredOnAnyInput,
6
- isModifierKeyPressed,
7
- } from "../functions/input";
8
- import { restart } from "../functions/run";
9
-
10
- const FEATURE_NAME = "fast reset";
11
-
12
- let enabled = false;
13
-
14
- /** @internal */
15
- export function fastResetInit(mod: Mod): void {
16
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
17
- }
18
-
19
- // ModCallback.POST_RENDER (2)
20
- function postRender() {
21
- if (!enabled) {
22
- return;
23
- }
24
-
25
- checkResetInput();
26
- }
27
-
28
- /** Check for fast-reset inputs. */
29
- function checkResetInput() {
30
- const isPaused = game.IsPaused();
31
-
32
- // Disable the fast-reset feature if the console is open. (This will also disable the feature when
33
- // the game is paused, but that's okay as well.)
34
- if (isPaused) {
35
- return;
36
- }
37
-
38
- // Disable the fast-reset feature if the custom console is open.
39
- if (AwaitingTextInput) {
40
- return;
41
- }
42
-
43
- // Don't fast-reset if any modifiers are pressed.
44
- if (isModifierKeyPressed()) {
45
- return;
46
- }
47
-
48
- // Check to see if the player has pressed the restart input. (We check all inputs instead of
49
- // `player.ControllerIndex` because a controller player might be using the keyboard to reset.)
50
- if (isActionTriggeredOnAnyInput(ButtonAction.RESTART)) {
51
- restart();
52
- }
53
- }
54
-
55
- /**
56
- * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
57
- * behavior is desired, call this function once at the beginning of your mod.
58
- *
59
- * This is useful for debugging, when you are resetting the game often.
60
- *
61
- * You can disable the fast-reset feature with the `disableFastReset` function.
62
- */
63
- export function enableFastReset(): void {
64
- errorIfFeaturesNotInitialized(FEATURE_NAME);
65
- enabled = true;
66
- }
67
-
68
- /**
69
- * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
70
- * function.
71
- */
72
- export function disableFastReset(): void {
73
- errorIfFeaturesNotInitialized(FEATURE_NAME);
74
- enabled = false;
75
- }
@@ -1,50 +0,0 @@
1
- import {
2
- ButtonAction,
3
- InputHook,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { saveDataManager } from "./saveDataManager/exports";
8
-
9
- const FEATURE_NAME = "forgotten switcher";
10
-
11
- const v = {
12
- run: {
13
- shouldSwitch: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function forgottenSwitchInit(mod: Mod): void {
19
- saveDataManager("forgottenSwitch", v);
20
-
21
- mod.AddCallback(
22
- ModCallback.INPUT_ACTION, // 13
23
- isActionTriggered,
24
- InputHook.IS_ACTION_TRIGGERED, // 1
25
- );
26
- }
27
-
28
- // ModCallback.INPUT_ACTION (13)
29
- // InputHook.IS_ACTION_TRIGGERED (1)
30
- function isActionTriggered(
31
- _entity: Entity | undefined,
32
- _inputHook: InputHook,
33
- buttonAction: ButtonAction,
34
- ) {
35
- if (buttonAction === ButtonAction.DROP && v.run.shouldSwitch) {
36
- v.run.shouldSwitch = false;
37
- return true;
38
- }
39
-
40
- return undefined;
41
- }
42
-
43
- /**
44
- * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
45
- * Forgotten. This takes 1 game frame to take effect.
46
- */
47
- export function forgottenSwitch(): void {
48
- errorIfFeaturesNotInitialized(FEATURE_NAME);
49
- v.run.shouldSwitch = true;
50
- }
@@ -1,66 +0,0 @@
1
- // The item pool type of a collectible is not stored on the collectible. Thus, we scan for incoming
2
- // item pool types in the PreGetCollectible callback, and then assume that the next spawned
3
- // collectible has this item pool type.
4
-
5
- import {
6
- ItemPoolType,
7
- ModCallback,
8
- PickupVariant,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { getEntityID } from "../functions/entity";
13
- import { isCollectible } from "../functions/pickupVariants";
14
- import { getRoomItemPoolType } from "../functions/rooms";
15
- import { saveDataManager } from "./saveDataManager/exports";
16
-
17
- const FEATURE_NAME = "get collectible item pool type";
18
-
19
- const v = {
20
- run: {
21
- collectibleItemPoolTypeMap: new Map<PtrHash, ItemPoolType>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function getCollectibleItemPoolTypeInit(mod: Mod): void {
27
- saveDataManager("getCollectibleItemPoolType", v);
28
-
29
- mod.AddCallback(
30
- ModCallback.POST_PICKUP_INIT,
31
- postPickupInitCollectible,
32
- PickupVariant.COLLECTIBLE,
33
- ); // 34
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- // PickupVariant.COLLECTIBLE (100)
38
- function postPickupInitCollectible(pickup: EntityPickup) {
39
- const itemPool = game.GetItemPool();
40
- const ptrHash = GetPtrHash(pickup);
41
- const lastItemPoolType = itemPool.GetLastPool();
42
-
43
- v.run.collectibleItemPoolTypeMap.set(ptrHash, lastItemPoolType);
44
- }
45
-
46
- /**
47
- * Helper function to get the item pool type that a given collectible came from. Since there is no
48
- * native method in the API to get this, we listen in the PreGetCollectible callback for item pool
49
- * types, and then assume that the next spawned collectible will match.
50
- */
51
- export function getCollectibleItemPoolType(
52
- collectible: EntityPickup,
53
- ): ItemPoolType {
54
- errorIfFeaturesNotInitialized(FEATURE_NAME);
55
-
56
- if (!isCollectible(collectible)) {
57
- const entityID = getEntityID(collectible);
58
- error(
59
- `The "getCollectibleItemPoolType" function was given a non-collectible: ${entityID}`,
60
- );
61
- }
62
-
63
- const ptrHash = GetPtrHash(collectible);
64
- const itemPoolType = v.run.collectibleItemPoolTypeMap.get(ptrHash);
65
- return itemPoolType === undefined ? getRoomItemPoolType() : itemPoolType;
66
- }
@@ -1,183 +0,0 @@
1
- import {
2
- EntityFlag,
3
- EntityType,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { ModUpgraded } from "../classes/ModUpgraded";
8
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
9
- import { spawn } from "../functions/entity";
10
- import { getRoomListIndex } from "../functions/roomData";
11
- import { saveDataManager } from "./saveDataManager/exports";
12
-
13
- interface PersistentEntityDescription {
14
- entityType: EntityType;
15
- variant: int;
16
- subType: int;
17
- roomListIndex: int;
18
- position: Vector;
19
- }
20
-
21
- /** Iterates upward as new persistent entities are created. */
22
- let persistentEntityIndexCounter = 0;
23
-
24
- const v = {
25
- level: {
26
- /**
27
- * Indexed by persistent entity index.
28
- *
29
- * When the entity is spawned in the currently room, its corresponding entry in this map will be
30
- * temporarily deleted (until the entity itself is despawned).
31
- */
32
- persistentEntities: new Map<int, PersistentEntityDescription>(),
33
- },
34
-
35
- room: {
36
- spawnedPersistentEntities: new Map<
37
- PtrHash,
38
- [index: int, entityPtr: EntityPtr]
39
- >(),
40
- },
41
- };
42
-
43
- /** @internal */
44
- export function persistentEntitiesInit(mod: ModUpgraded): void {
45
- saveDataManager("persistentEntities", v);
46
-
47
- mod.AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove); // 67
48
- mod.AddCallbackCustom(
49
- ModCallbackCustom.POST_NEW_ROOM_REORDERED,
50
- postNewRoomReordered,
51
- );
52
- }
53
-
54
- // ModCallback.POST_ENTITY_REMOVE (67)
55
- function postEntityRemove(entity: Entity) {
56
- const ptrHash = GetPtrHash(entity);
57
- const tuple = v.room.spawnedPersistentEntities.get(ptrHash);
58
- if (tuple === undefined) {
59
- return;
60
- }
61
- const index = tuple[0];
62
-
63
- // The persistent entity is despawning, presumably because the player is in the process of leaving
64
- // the room. Keep track of the position for later. We use the previous room list index because at
65
- // this point, the PostNewRoom callback has already fired and we are in a new room.
66
- const level = game.GetLevel();
67
- const previousRoomGridIndex = level.GetPreviousRoomIndex();
68
- const previousRoomListIndex = getRoomListIndex(previousRoomGridIndex);
69
- v.level.persistentEntities.set(index, {
70
- entityType: entity.Type,
71
- variant: entity.Variant,
72
- subType: entity.SubType,
73
- roomListIndex: previousRoomListIndex,
74
- position: entity.Position,
75
- });
76
- }
77
-
78
- // ModCallbackCustom.POST_NEW_ROOM_REORDERED
79
- function postNewRoomReordered() {
80
- const roomListIndex = getRoomListIndex();
81
-
82
- for (const [index, description] of v.level.persistentEntities.entries()) {
83
- if (roomListIndex !== description.roomListIndex) {
84
- continue;
85
- }
86
-
87
- v.level.persistentEntities.delete(index);
88
- spawnAndTrack(
89
- description.entityType,
90
- description.variant,
91
- description.subType,
92
- description.position,
93
- index,
94
- true,
95
- );
96
- }
97
- }
98
-
99
- /**
100
- * Helper function to spawn an entity that will have persistence similar to a pickup.
101
- *
102
- * By default, as soon as you leave a room, any spawned entities will be despawned and will not
103
- * return if the player revisits the room. This means that if you want to have an entity like a
104
- * pickup, you have to manually respawn it when the player re-enters the room. Use this helper
105
- * function to avoid having to do any tracking on your own.
106
- *
107
- * Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
108
- * e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
109
- * but they are not present in every room, only one specific room. This function spawns entities
110
- * like pickups, not familiars.
111
- *
112
- * @returns A tuple containing the entity and the persistent entity index. You can use the index
113
- * with the `removePersistentEntity` function.
114
- */
115
- export function spawnPersistentEntity(
116
- entityType: EntityType,
117
- variant: int,
118
- subType: int,
119
- position: Vector,
120
- ): [Entity, int] {
121
- persistentEntityIndexCounter += 1;
122
-
123
- const entity = spawnAndTrack(
124
- entityType,
125
- variant,
126
- subType,
127
- position,
128
- persistentEntityIndexCounter,
129
- );
130
-
131
- return [entity, persistentEntityIndexCounter];
132
- }
133
-
134
- function spawnAndTrack(
135
- entityType: EntityType,
136
- variant: int,
137
- subType: int,
138
- position: Vector,
139
- index: int,
140
- respawning = false,
141
- ): Entity {
142
- const entity = spawn(entityType, variant, subType, position);
143
- if (respawning) {
144
- entity.ClearEntityFlags(EntityFlag.APPEAR);
145
- }
146
-
147
- const ptrHash = GetPtrHash(entity);
148
-
149
- // Keep track that we spawned it so that we can respawn it if the player re-enters the room.
150
- const tuple: [int, EntityPtr] = [index, EntityPtr(entity)];
151
- v.room.spawnedPersistentEntities.set(ptrHash, tuple);
152
-
153
- return entity;
154
- }
155
-
156
- /**
157
- * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
158
- * respawning.
159
- *
160
- * @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
161
- * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
162
- * being persistent but you don't want to actually remove the currently-spawned
163
- * entity from the room.
164
- */
165
- export function removePersistentEntity(
166
- persistentEntityIndex: int,
167
- removeEntity = true,
168
- ): void {
169
- v.level.persistentEntities.delete(persistentEntityIndex);
170
-
171
- for (const [ptrHash, tuple] of v.room.spawnedPersistentEntities.entries()) {
172
- const [index, entityPtr] = tuple;
173
- if (index !== persistentEntityIndex) {
174
- continue;
175
- }
176
-
177
- v.room.spawnedPersistentEntities.delete(ptrHash);
178
-
179
- if (removeEntity && entityPtr.Ref !== undefined) {
180
- entityPtr.Ref.Remove();
181
- }
182
- }
183
- }
@@ -1,135 +0,0 @@
1
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
6
- import { arrayRemoveInPlace, copyArray } from "../functions/array";
7
- import { isActiveCollectible } from "../functions/collectibles";
8
- import { getCollectibleSet } from "../functions/collectibleSet";
9
- import {
10
- defaultMapGetPlayer,
11
- mapSetPlayer,
12
- } from "../functions/playerDataStructures";
13
- import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
14
- import { repeat } from "../functions/utils";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import { saveDataManager } from "./saveDataManager/exports";
17
-
18
- const FEATURE_NAME = "player inventory tracker";
19
-
20
- const v = {
21
- run: {
22
- playersInventory: new DefaultMap<
23
- PlayerIndex,
24
- CollectibleType[],
25
- [player: EntityPlayer]
26
- >((player: EntityPlayer) => newPlayerInventory(player)),
27
- },
28
- };
29
-
30
- function newPlayerInventory(player: EntityPlayer) {
31
- const inventory: CollectibleType[] = [];
32
-
33
- const collectibleSet = getCollectibleSet();
34
- for (const collectibleType of collectibleSet.values()) {
35
- const numCollectibles = player.GetCollectibleNum(collectibleType, true);
36
- repeat(numCollectibles, () => {
37
- inventory.push(collectibleType);
38
- });
39
- }
40
-
41
- return inventory;
42
- }
43
-
44
- function resetInventory(player: EntityPlayer) {
45
- const inventory = newPlayerInventory(player);
46
- mapSetPlayer(v.run.playersInventory, player, inventory);
47
- }
48
-
49
- /** @internal */
50
- export function playerInventoryInit(mod: ModUpgraded): void {
51
- saveDataManager("playerInventory", v);
52
-
53
- mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
54
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
55
- mod.AddCallbackCustom(
56
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED,
57
- postCollectibleAdded,
58
- );
59
- mod.AddCallbackCustom(
60
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED,
61
- postCollectibleRemoved,
62
- );
63
- }
64
-
65
- // ModCallback.POST_USE_ITEM (3)
66
- // CollectibleType.D4 (284)
67
- function useItemD4(
68
- _collectibleType: CollectibleType,
69
- _rng: RNG,
70
- player: EntityPlayer,
71
- ): boolean | undefined {
72
- resetInventory(player);
73
-
74
- return undefined;
75
- }
76
-
77
- // ModCallback.POST_GAME_STARTED (15)
78
- function postGameStarted() {
79
- // We don't use the PostPlayerInit callback because some items are not given to the player at that
80
- // point.
81
- for (const player of getAllPlayers()) {
82
- const playerIndex = getPlayerIndex(player);
83
- if (!v.run.playersInventory.has(playerIndex)) {
84
- resetInventory(player);
85
- }
86
- }
87
- }
88
-
89
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED
90
- function postCollectibleAdded(
91
- player: EntityPlayer,
92
- collectibleType: CollectibleType,
93
- ) {
94
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
95
- inventory.push(collectibleType);
96
- }
97
-
98
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED
99
- function postCollectibleRemoved(
100
- player: EntityPlayer,
101
- collectibleType: CollectibleType,
102
- ) {
103
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
104
- arrayRemoveInPlace(inventory, collectibleType);
105
- }
106
-
107
- /**
108
- * Helper function to get all of the collectibles that the player has gotten so far on this run, in
109
- * order.
110
- *
111
- * Note that this does not include active collectibles that have since been dropped for other
112
- * collectibles.
113
- *
114
- * In the case of inventory initialization or the case where the player rerolls their build in the
115
- * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
116
- * that the items were actually given to the player. In this case, the inventory will be in the
117
- * order of the lowest `CollectibleType` to the highest.
118
- */
119
- export function getPlayerInventory(
120
- player: EntityPlayer,
121
- includeActiveCollectibles = true,
122
- ): CollectibleType[] {
123
- errorIfFeaturesNotInitialized(FEATURE_NAME);
124
-
125
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
126
-
127
- const copiedInventory = copyArray(inventory);
128
- if (includeActiveCollectibles) {
129
- return copiedInventory;
130
- }
131
-
132
- return copiedInventory.filter(
133
- (collectibleType) => !isActiveCollectible(collectibleType),
134
- );
135
- }
@@ -1,74 +0,0 @@
1
- // Detecting whether or not A Pony or White Pony is active is difficult with the vanilla API.
2
- // Normally, activation will cause the player to have the respective temporary collectible effect
3
- // However, this effect is lost if the player enters a new room (but the effect will still be
4
- // active). When the effect is active, the player will have some specific entity flags. Thus, we can
5
- // work around the problem by checking to see if the player has these entity flags and has had a
6
- // collectible effect on a previous frame.
7
-
8
- import { CollectibleType, EntityFlag } from "isaac-typescript-definitions";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { hasFlag } from "../functions/flag";
13
- import {
14
- setAddPlayer,
15
- setDeletePlayer,
16
- setHasPlayer,
17
- } from "../functions/playerDataStructures";
18
- import { PlayerIndex } from "../types/PlayerIndex";
19
- import { saveDataManager } from "./saveDataManager/exports";
20
-
21
- const FEATURE_NAME = "pony activation detector";
22
-
23
- const FLAGS_WHEN_PONY_IS_ACTIVE: readonly EntityFlag[] = [
24
- EntityFlag.NO_KNOCKBACK, // 1 << 26
25
- EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
26
- EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
27
- ];
28
-
29
- const v = {
30
- run: {
31
- playersIsPonyActive: new Set<PlayerIndex>(),
32
- },
33
- };
34
-
35
- /** @internal */
36
- export function ponyDetectionInit(mod: ModUpgraded): void {
37
- saveDataManager("ponyDetection", v);
38
-
39
- mod.AddCallbackCustom(
40
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
41
- postPEffectUpdateReordered,
42
- );
43
- }
44
-
45
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
46
- function postPEffectUpdateReordered(player: EntityPlayer) {
47
- const effects = player.GetEffects();
48
- const entityFlags = player.GetEntityFlags();
49
- const hasPonyCollectibleEffect =
50
- effects.HasCollectibleEffect(CollectibleType.PONY) ||
51
- effects.HasCollectibleEffect(CollectibleType.WHITE_PONY);
52
- const isPonyActiveOnPreviousFrame = setHasPlayer(
53
- v.run.playersIsPonyActive,
54
- player,
55
- );
56
- const hasPonyFlags = hasFlag(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
57
-
58
- const isPonyActiveNow =
59
- hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
60
- if (isPonyActiveNow) {
61
- setAddPlayer(v.run.playersIsPonyActive, player);
62
- } else {
63
- setDeletePlayer(v.run.playersIsPonyActive, player);
64
- }
65
- }
66
-
67
- /**
68
- * Helper function to see if the player is under the effects of A Pony or White Pony charge.
69
- * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
70
- */
71
- export function isPonyActive(player: EntityPlayer): boolean {
72
- errorIfFeaturesNotInitialized(FEATURE_NAME);
73
- return setHasPlayer(v.run.playersIsPonyActive, player);
74
- }