isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { BOMB_EXPLODE_FRAME } from "../constants";
3
- import {
4
- postBombExplodedFire,
5
- postBombExplodedHasSubscriptions,
6
- } from "./subscriptions/postBoneExploded";
7
-
8
- /** @internal */
9
- export function postBombExplodedInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate); // 58
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postBombExplodedHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_BOMB_UPDATE (58)
18
- function postBombUpdate(bomb: EntityBomb) {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- if (bomb.FrameCount === BOMB_EXPLODE_FRAME) {
24
- postBombExplodedFire(bomb);
25
- }
26
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postBombInitLateFire,
5
- postBombInitLateHasSubscriptions,
6
- } from "./subscriptions/postBombInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postBombInitLateInit(mod: Mod): void {
16
- saveDataManager("postBombInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_BOMB_UPDATE, postBombUpdate); // 58
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postBombInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_BOMB_UPDATE (58)
26
- function postBombUpdate(bomb: EntityBomb) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(bomb);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postBombInitLateFire(bomb);
35
- }
36
- }
@@ -1,64 +0,0 @@
1
- import { KnifeVariant, ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postBoneSwingFire,
5
- postBoneSwingHasSubscriptions,
6
- } from "./subscriptions/postBoneSwing";
7
-
8
- const BONE_SWING_ANIMATIONS: ReadonlySet<string> = new Set([
9
- "Swing",
10
- "Swing2",
11
- "Spin",
12
- ]);
13
-
14
- const v = {
15
- room: {
16
- boneClubAnimations: new Map<PtrHash, string>(),
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function postBoneSwingInit(mod: Mod): void {
22
- saveDataManager("postBoneSwing", v, hasSubscriptions);
23
-
24
- mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
25
- }
26
-
27
- function hasSubscriptions() {
28
- return postBoneSwingHasSubscriptions();
29
- }
30
-
31
- // ModCallback.POST_KNIFE_RENDER (52)
32
- function postKnifeRender(knife: EntityKnife) {
33
- if (!hasSubscriptions()) {
34
- return;
35
- }
36
-
37
- // The PostKnifeRender callback cannot be registered with knife variants for some reason.
38
- if (knife.Variant !== KnifeVariant.BONE_CLUB) {
39
- return;
40
- }
41
-
42
- postKnifeRenderBoneClub(knife);
43
- }
44
-
45
- function postKnifeRenderBoneClub(boneClub: EntityKnife) {
46
- const sprite = boneClub.GetSprite();
47
- const animation = sprite.GetAnimation();
48
- const ptrHash = GetPtrHash(boneClub);
49
- const animationOnLastFrame = v.room.boneClubAnimations.get(ptrHash);
50
- v.room.boneClubAnimations.set(ptrHash, animation);
51
-
52
- if (
53
- animationOnLastFrame !== undefined &&
54
- animation !== animationOnLastFrame
55
- ) {
56
- boneClubAnimationChanged(boneClub, animation);
57
- }
58
- }
59
-
60
- function boneClubAnimationChanged(boneClub: EntityKnife, animation: string) {
61
- if (BONE_SWING_ANIMATIONS.has(animation)) {
62
- postBoneSwingFire(boneClub);
63
- }
64
- }
@@ -1,40 +0,0 @@
1
- import { ModCallback, PickupVariant } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import { getCollectibleIndex } from "../functions/collectibles";
4
- import { CollectibleIndex } from "../types/CollectibleIndex";
5
- import {
6
- postCollectibleInitFirstFire,
7
- postCollectibleInitFirstHasSubscriptions,
8
- } from "./subscriptions/postCollectibleInitFirst";
9
-
10
- const v = {
11
- run: {
12
- seenCollectibles: new Set<CollectibleIndex>(),
13
- },
14
- };
15
-
16
- /** @internal */
17
- export function postCollectibleInitFirstInit(mod: Mod): void {
18
- saveDataManager("postCollectibleInitFirst", v, hasSubscriptions);
19
-
20
- mod.AddCallback(
21
- ModCallback.POST_PICKUP_INIT,
22
- postPickupInitCollectible,
23
- PickupVariant.COLLECTIBLE,
24
- ); // 34
25
- }
26
-
27
- function hasSubscriptions() {
28
- return postCollectibleInitFirstHasSubscriptions();
29
- }
30
-
31
- function postPickupInitCollectible(pickup: EntityPickup) {
32
- const collectible = pickup as EntityPickupCollectible;
33
- const collectibleIndex = getCollectibleIndex(collectible);
34
- if (v.run.seenCollectibles.has(collectibleIndex)) {
35
- return;
36
- }
37
-
38
- v.run.seenCollectibles.add(collectibleIndex);
39
- postCollectibleInitFirstFire(collectible);
40
- }
@@ -1,185 +0,0 @@
1
- import {
2
- CollectibleType,
3
- DamageFlag,
4
- EntityType,
5
- ModCallback,
6
- PlayerVariant,
7
- RoomType,
8
- TrinketType,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { hasFlag } from "../functions/flag";
13
- import { getPlayerNumHitsRemaining } from "../functions/player";
14
- import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import {
17
- postCursedTeleportFire,
18
- postCursedTeleportHasSubscriptions,
19
- } from "./subscriptions/postCursedTeleport";
20
-
21
- const v = {
22
- run: {
23
- playersDamageFrameMap: new Map<
24
- PlayerIndex,
25
- [lastDamageFrame: int, callbackFiredOnThisFrame: boolean]
26
- >(),
27
- },
28
-
29
- level: {
30
- numSacrifices: 0,
31
- },
32
- };
33
-
34
- /** @internal */
35
- export function postCursedTeleportInit(mod: Mod): void {
36
- saveDataManager("postCursedTeleport", v, hasSubscriptions);
37
-
38
- mod.AddCallback(
39
- ModCallback.ENTITY_TAKE_DMG,
40
- entityTakeDmgPlayer,
41
- EntityType.PLAYER,
42
- ); // 11
43
-
44
- mod.AddCallback(
45
- ModCallback.POST_PLAYER_RENDER,
46
- postPlayerRenderPlayer,
47
- PlayerVariant.PLAYER, // Co-op babies cannot perform Cursed Eye teleports
48
- ); // 32
49
- }
50
-
51
- function hasSubscriptions() {
52
- return postCursedTeleportHasSubscriptions();
53
- }
54
-
55
- // ModCallback.ENTITY_TAKE_DMG (11)
56
- // EntityType.PLAYER (1)
57
- function entityTakeDmgPlayer(
58
- tookDamage: Entity,
59
- _damageAmount: float,
60
- damageFlags: BitFlags<DamageFlag>,
61
- _damageSource: EntityRef,
62
- _damageCountdownFrames: int,
63
- ): boolean | undefined {
64
- if (!hasSubscriptions()) {
65
- return undefined;
66
- }
67
-
68
- incrementNumSacrifices(damageFlags); // Has to be before setting the damage frame
69
- setDamageFrame(tookDamage, damageFlags);
70
-
71
- return undefined;
72
- }
73
-
74
- function setDamageFrame(tookDamage: Entity, damageFlags: BitFlags<DamageFlag>) {
75
- const gameFrameCount = game.GetFrameCount();
76
-
77
- const player = tookDamage.ToPlayer();
78
- if (player === undefined) {
79
- return;
80
- }
81
-
82
- // Don't do anything if we already activated the callback on this frame.
83
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
84
- if (trackingArray !== undefined) {
85
- const [lastDamageFrame, callbackFiredOnThisFrame] = trackingArray;
86
- if (lastDamageFrame === gameFrameCount && callbackFiredOnThisFrame) {
87
- return;
88
- }
89
- }
90
-
91
- // Don't do anything if this could be a Sacrifice Room teleport.
92
- if (isPotentialNaturalTeleportFromSacrificeRoom(damageFlags)) {
93
- return;
94
- }
95
-
96
- const newTrackingArray = [gameFrameCount, false];
97
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
98
- }
99
-
100
- function isPotentialNaturalTeleportFromSacrificeRoom(
101
- damageFlags: BitFlags<DamageFlag>,
102
- ) {
103
- const room = game.GetRoom();
104
- const roomType = room.GetType();
105
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
106
-
107
- // Don't record the frame if we are potentially going to the Angel Room or the Dark Room from a
108
- // Sacrifice Room.
109
- return (
110
- roomType === RoomType.SACRIFICE &&
111
- isSpikeDamage &&
112
- (v.level.numSacrifices === 6 || v.level.numSacrifices >= 12)
113
- );
114
- }
115
-
116
- function incrementNumSacrifices(damageFlags: BitFlags<DamageFlag>) {
117
- const room = game.GetRoom();
118
- const roomType = room.GetType();
119
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
120
-
121
- if (roomType === RoomType.SACRIFICE && isSpikeDamage) {
122
- v.level.numSacrifices += 1;
123
- }
124
- }
125
-
126
- // ModCallback.POST_PLAYER_RENDER (32)
127
- // PlayerVariant.PLAYER (0)
128
- function postPlayerRenderPlayer(player: EntityPlayer) {
129
- if (!hasSubscriptions()) {
130
- return;
131
- }
132
-
133
- // Retrieve information about this player.
134
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
135
- if (trackingArray === undefined) {
136
- return;
137
- }
138
- const [lastDamageFrame, callbackActivatedOnThisFrame] = trackingArray;
139
-
140
- if (!playerIsTeleportingFromCursedTeleport(player, lastDamageFrame)) {
141
- return;
142
- }
143
-
144
- // Do nothing if the callback already fired on this frame.
145
- if (callbackActivatedOnThisFrame) {
146
- return;
147
- }
148
-
149
- const gameFrameCount = game.GetFrameCount();
150
- const newTrackingArray = [gameFrameCount, true];
151
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
152
-
153
- postCursedTeleportFire(player);
154
- }
155
-
156
- function playerIsTeleportingFromCursedTeleport(
157
- player: EntityPlayer,
158
- lastDamageFrame: int,
159
- ) {
160
- // Check to see if this is the frame that we last took damage.
161
- const gameFrameCount = game.GetFrameCount();
162
- if (gameFrameCount !== lastDamageFrame) {
163
- return false;
164
- }
165
-
166
- // Check to see if this is the 1st frame that we are teleporting.
167
- const sprite = player.GetSprite();
168
- if (
169
- !sprite.IsPlaying("TeleportUp") ||
170
- sprite.GetFrame() !== 1 // The 0th frame never fires
171
- ) {
172
- return false;
173
- }
174
-
175
- if (player.HasCollectible(CollectibleType.CURSED_EYE)) {
176
- return true;
177
- }
178
-
179
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
180
- if (player.HasTrinket(TrinketType.CURSED_SKULL) && numHitsRemaining === 1) {
181
- return true;
182
- }
183
-
184
- return false;
185
- }
@@ -1,292 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import {
4
- Direction,
5
- DoorSlot,
6
- DoorState,
7
- EffectVariant,
8
- GridCollisionClass,
9
- GridEntityType,
10
- ModCallback,
11
- } from "isaac-typescript-definitions";
12
- import { game } from "../cachedClasses";
13
- import { ModUpgraded } from "../classes/ModUpgraded";
14
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
15
- import { saveDataManager } from "../features/saveDataManager/exports";
16
- import { directionToVector } from "../functions/direction";
17
- import { doorSlotToDirection } from "../functions/doors";
18
- import { getEffects, spawnEffect } from "../functions/entitySpecific";
19
- import { getClosestPlayer } from "../functions/player";
20
- import {
21
- postCustomDoorEnterFire,
22
- postCustomDoorEnterHasSubscriptions,
23
- } from "./subscriptions/postCustomDoorEnter";
24
-
25
- interface CustomDoorData {
26
- slot: DoorSlot;
27
- state: DoorState;
28
- }
29
-
30
- const POSITION_OFFSET_MULTIPLIER = -23;
31
-
32
- const initializedEffectVariants = new Set<int>();
33
-
34
- const v = {
35
- room: {
36
- customDoors: new Map<PtrHash, CustomDoorData>(),
37
- customDoorSlots: new Set<DoorSlot>(),
38
- },
39
- };
40
-
41
- /** @internal */
42
- export function postCustomDoorEnterInit(): void {
43
- saveDataManager("postCustomDoorEnter", v, hasSubscriptions);
44
- }
45
-
46
- function hasSubscriptions() {
47
- return postCustomDoorEnterHasSubscriptions();
48
- }
49
-
50
- /**
51
- * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
52
- * use this feature, you must first call this initialization function at the beginning of your mod.
53
- *
54
- * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
55
- * like so:
56
- *
57
- * ```xml
58
- * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
59
- * ```
60
- *
61
- * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
62
- * specify the variant, then the game will automatically assign it.)
63
- *
64
- * Next, pass the variant into this function:
65
- *
66
- * ```ts
67
- * const modVanilla = RegisterMod("My Mod", 1);
68
- * const mod = upgradeMod(modVanilla);
69
- * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
70
- * initCustomDoor(mod, fooEffectVariant);
71
- * ```
72
- *
73
- * Also see the `spawnCustomDoor` function.
74
- */
75
- export function initCustomDoor(
76
- mod: ModUpgraded,
77
- effectVariant: EffectVariant,
78
- ): void {
79
- initializedEffectVariants.add(effectVariant);
80
-
81
- mod.AddCallback(
82
- ModCallback.POST_EFFECT_UPDATE,
83
- postEffectUpdaterCustomEntity,
84
- effectVariant,
85
- ); // 55
86
-
87
- mod.AddCallback(
88
- ModCallback.POST_EFFECT_RENDER,
89
- postEffectRenderCustomEntity,
90
- effectVariant,
91
- ); // 56
92
-
93
- mod.AddCallbackCustom(
94
- ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
95
- (roomClear: boolean) => {
96
- postRoomClearChanged(roomClear, effectVariant);
97
- },
98
- );
99
- }
100
-
101
- // ModCallback.POST_EFFECT_UPDATE (55)
102
- function postEffectUpdaterCustomEntity(effect: EntityEffect) {
103
- const ptrHash = GetPtrHash(effect);
104
- const doorData = v.room.customDoors.get(ptrHash);
105
- if (doorData === undefined) {
106
- return;
107
- }
108
-
109
- if (doorData.state === (effect.State as DoorState)) {
110
- return;
111
- }
112
- doorData.state = effect.State as DoorState;
113
-
114
- doorChangedState(effect);
115
- }
116
-
117
- function doorChangedState(effect: EntityEffect) {
118
- const room = game.GetRoom();
119
-
120
- const sprite = effect.GetSprite();
121
- const animation = getAnimationForCustomDoor(effect);
122
- sprite.Play(animation, true);
123
-
124
- const gridIndex = room.GetGridIndex(effect.Position);
125
- const wall = room.GetGridEntity(gridIndex);
126
- if (wall !== undefined) {
127
- wall.CollisionClass =
128
- (effect.State as DoorState) === DoorState.OPEN
129
- ? GridCollisionClass.WALL_EXCEPT_PLAYER
130
- : GridCollisionClass.WALL;
131
- }
132
- }
133
-
134
- function getAnimationForCustomDoor(effect: EntityEffect): string {
135
- const freshlySpawned = effect.FrameCount === 0;
136
-
137
- switch (effect.State as DoorState) {
138
- case DoorState.OPEN: {
139
- return freshlySpawned ? "Opened" : "Open";
140
- }
141
-
142
- case DoorState.CLOSED: {
143
- return freshlySpawned ? "Closed" : "Close";
144
- }
145
-
146
- default: {
147
- return "Opened";
148
- }
149
- }
150
- }
151
-
152
- // ModCallback.POST_EFFECT_RENDER (56)
153
- function postEffectRenderCustomEntity(effect: EntityEffect) {
154
- const ptrHash = GetPtrHash(effect);
155
- const doorData = v.room.customDoors.get(ptrHash);
156
- if (doorData === undefined) {
157
- return;
158
- }
159
-
160
- const direction = doorSlotToDirection(doorData.slot);
161
- const player = getClosestPlayer(effect.Position);
162
- if (isPlayerPastDoorThreshold(effect, player, direction)) {
163
- postCustomDoorEnterFire(player, effect.Variant, doorData.slot, direction);
164
- }
165
- }
166
-
167
- function isPlayerPastDoorThreshold(
168
- effect: EntityEffect,
169
- player: EntityPlayer,
170
- direction: Direction,
171
- ) {
172
- switch (direction) {
173
- case Direction.NO_DIRECTION: {
174
- return false;
175
- }
176
-
177
- // 1
178
- case Direction.UP: {
179
- return player.Position.Y <= effect.Position.Y;
180
- }
181
-
182
- // 2
183
- case Direction.RIGHT: {
184
- return player.Position.X >= effect.Position.X;
185
- }
186
-
187
- // 3
188
- case Direction.DOWN: {
189
- return player.Position.Y >= effect.Position.Y;
190
- }
191
-
192
- // 4
193
- case Direction.LEFT: {
194
- return player.Position.X <= effect.Position.X;
195
- }
196
- }
197
- }
198
-
199
- // ModCallbackCustom.POST_ROOM_CLEAR_CHANGED
200
- function postRoomClearChanged(
201
- roomClear: boolean,
202
- effectVariant: EffectVariant,
203
- ) {
204
- const state = roomClear ? DoorState.OPEN : DoorState.CLOSED;
205
- const customDoors = getEffects(effectVariant);
206
- for (const customDoor of customDoors) {
207
- customDoor.State = state;
208
- }
209
- }
210
-
211
- /**
212
- * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
213
- * callback when the player enters a room that should have a custom door. (You could also call it
214
- * from another callback if you want the door to appear e.g. after clearing all enemies.)
215
- *
216
- * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
217
- * the room.
218
- *
219
- * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
220
- *
221
- * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
222
- * state. (The values to use correspond to the `DoorState` enum.)
223
- *
224
- * This function will throw a runtime error if:
225
- * - the door slot already has a vanilla door
226
- * - the door slot already has a custom door
227
- * - the tile at the door slot does not have a wall
228
- *
229
- * Before using this function, you must first initialize the effect/door variant with the
230
- * `initCustomDoor` function.
231
- */
232
- export function spawnCustomDoor(
233
- effectVariant: EffectVariant,
234
- doorSlot: DoorSlot,
235
- ): EntityEffect {
236
- if (!initializedEffectVariants.has(effectVariant)) {
237
- error(
238
- 'In order to spawn custom doors, you must first initialize them with the "initCustomDoor" function at the beginning of your mod.',
239
- );
240
- }
241
-
242
- if (v.room.customDoorSlots.has(doorSlot)) {
243
- error(
244
- `There is already a custom door initialized on door slot: ${doorSlot}`,
245
- );
246
- }
247
-
248
- const room = game.GetRoom();
249
- const roomClear = room.IsClear();
250
- const position = room.GetDoorSlotPosition(doorSlot);
251
- const gridEntity = room.GetGridEntityFromPos(position);
252
- if (gridEntity === undefined) {
253
- error(
254
- `Failed to initialize a custom door at slot ${doorSlot} because the wall on that tile does not exist.`,
255
- );
256
- }
257
-
258
- const gridEntityType = gridEntity.GetType();
259
- if (gridEntityType !== GridEntityType.WALL) {
260
- error(
261
- `Failed to initialize a custom door at slot ${doorSlot} because there is another grid entity on that tile with a type of: ${gridEntityType}`,
262
- );
263
- }
264
-
265
- const effect = spawnEffect(effectVariant, 0, position);
266
-
267
- // Do initial setup for the door.
268
- effect.State = roomClear ? DoorState.OPEN : DoorState.CLOSED;
269
- effect.RenderZOffset = -10000;
270
- effect.PositionOffset = getPositionOffset(doorSlot);
271
- const sprite = effect.GetSprite();
272
- sprite.Rotation = (doorSlot as int) * 90 - 90;
273
-
274
- // Keep track of metadata about this door.
275
- const ptrHash = GetPtrHash(effect);
276
- const doorData: CustomDoorData = {
277
- slot: doorSlot,
278
- state: effect.State,
279
- };
280
- v.room.customDoors.set(ptrHash, doorData);
281
- v.room.customDoorSlots.add(doorSlot);
282
-
283
- doorChangedState(effect);
284
-
285
- return effect;
286
- }
287
-
288
- function getPositionOffset(doorSlot: DoorSlot) {
289
- const direction = doorSlotToDirection(doorSlot);
290
- const vector = directionToVector(direction);
291
- return vector.mul(POSITION_OFFSET_MULTIPLIER);
292
- }
@@ -1,60 +0,0 @@
1
- import {
2
- DiceFloorSubType,
3
- EffectVariant,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { saveDataManager } from "../features/saveDataManager/exports";
7
- import { isCloseEnoughToTriggerDiceFloor } from "../functions/effects";
8
- import { getClosestPlayer } from "../functions/player";
9
- import {
10
- postDiceRoomActivatedFire,
11
- postDiceRoomActivatedHasSubscriptions,
12
- } from "./subscriptions/postDiceRoomActivated";
13
-
14
- const v = {
15
- room: {
16
- diceRoomActivated: false,
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function postDiceRoomActivatedInit(mod: Mod): void {
22
- saveDataManager("postDiceRoomActivated", v, hasSubscriptions);
23
-
24
- mod.AddCallback(
25
- ModCallback.POST_EFFECT_UPDATE,
26
- postEffectUpdateDiceFloor,
27
- EffectVariant.DICE_FLOOR,
28
- ); // 55
29
- }
30
-
31
- function hasSubscriptions() {
32
- return postDiceRoomActivatedHasSubscriptions();
33
- }
34
-
35
- // ModCallback.POST_EFFECT_UPDATE (55)
36
- // EffectVariant.DICE_FLOOR (76)
37
- function postEffectUpdateDiceFloor(effect: EntityEffect) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- if (v.room.diceRoomActivated) {
43
- return;
44
- }
45
-
46
- // When using the debug console to go to a dice room, the player can appear on top of the dice
47
- // floor before they snap to the door.
48
- if (effect.FrameCount === 0) {
49
- return;
50
- }
51
-
52
- const closestPlayer = getClosestPlayer(effect.Position);
53
- if (isCloseEnoughToTriggerDiceFloor(closestPlayer, effect)) {
54
- v.room.diceRoomActivated = true;
55
- postDiceRoomActivatedFire(
56
- closestPlayer,
57
- effect.SubType as DiceFloorSubType,
58
- );
59
- }
60
- }