isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,113 +0,0 @@
1
- // This feature provides a way for end-users to get the `EntityPlayer` object for the other Tainted
2
- // Lazarus.
3
-
4
- import { ModCallback, PlayerType } from "isaac-typescript-definitions";
5
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
6
- import { saveDataManager } from "./saveDataManager/exports";
7
-
8
- const FEATURE_NAME = "Tainted Lazarus entity finder";
9
-
10
- const v = {
11
- run: {
12
- queuedTaintedLazarus: [] as EntityPtr[],
13
- queuedDeadTaintedLazarus: [] as EntityPtr[],
14
-
15
- /**
16
- * The PostPlayerInit callback fires for Dead Tainted Lazarus at the beginning of the run.
17
- * However, the player index for the Dead Tainted Lazarus player object at that time does not
18
- * actually correspond to the player index for the real player once Flip has been used. Thus, we
19
- * revert to using PtrHash as an index for our map, which is consistent between the Dead Tainted
20
- * Lazarus object in the PostPlayerInit callback and the "real" Dead Tainted Lazarus.
21
- */
22
- subPlayerMap: new Map<PtrHash, EntityPtr>(),
23
- },
24
- };
25
-
26
- /** @internal */
27
- export function taintedLazarusPlayersInit(mod: Mod): void {
28
- saveDataManager("taintedLazarusPlayers", v, () => false);
29
-
30
- mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit);
31
- }
32
-
33
- // ModCallback.POST_PLAYER_INIT (9)
34
- function postPlayerInit(player: EntityPlayer) {
35
- const entityPtr = EntityPtr(player);
36
- const character = player.GetPlayerType();
37
-
38
- if (character === PlayerType.LAZARUS_B) {
39
- v.run.queuedTaintedLazarus.push(entityPtr);
40
- } else if (character === PlayerType.LAZARUS_2_B) {
41
- v.run.queuedDeadTaintedLazarus.push(entityPtr);
42
- } else {
43
- return;
44
- }
45
-
46
- checkDequeue();
47
- }
48
-
49
- /**
50
- * When starting a run, the PostPlayerInit callback will fire first for Dead Tainted Lazarus, then
51
- * for Tainted Lazarus. When continuing a run, the PostPlayerInit callback will fire first for the
52
- * character that is currently active. Thus, since the order of the characters is not certain, we
53
- * insert each of their pointers into a queue, and then only populate the map when we have one
54
- * Tainted Lazarus and one Dead Tainted Lazarus.
55
- */
56
- function checkDequeue() {
57
- if (
58
- v.run.queuedTaintedLazarus.length === 0 ||
59
- v.run.queuedDeadTaintedLazarus.length === 0
60
- ) {
61
- return;
62
- }
63
-
64
- const taintedLazarusPtr = v.run.queuedTaintedLazarus.shift();
65
- const deadTaintedLazarusPtr = v.run.queuedDeadTaintedLazarus.shift();
66
-
67
- if (taintedLazarusPtr === undefined || deadTaintedLazarusPtr === undefined) {
68
- return;
69
- }
70
-
71
- const taintedLazarus = taintedLazarusPtr.Ref;
72
- const deadTaintedLazarus = deadTaintedLazarusPtr.Ref;
73
-
74
- if (taintedLazarus === undefined || deadTaintedLazarus === undefined) {
75
- return;
76
- }
77
-
78
- const taintedLazarusPtrHash = GetPtrHash(taintedLazarus);
79
- const deadTaintedLazarusPtrHash = GetPtrHash(deadTaintedLazarus);
80
-
81
- v.run.subPlayerMap.set(taintedLazarusPtrHash, deadTaintedLazarusPtr);
82
- v.run.subPlayerMap.set(deadTaintedLazarusPtrHash, taintedLazarusPtr);
83
- }
84
-
85
- /**
86
- * Helper function to get the other version of Tainted Lazarus.
87
- *
88
- * - On Tainted Lazarus, returns the player object for Dead Tainted Lazarus.
89
- * - On Dead Tainted Lazarus, returns the player object for Tainted Lazarus.
90
- * - Returns undefined if player object retrieval failed for any reason.
91
- *
92
- * If you call the `EntityPlayer.Exists` method on the returned object, it will return false.
93
- * However, you can still call the other methods like you normally would (e.g.
94
- * `EntityPlayer.AddCollectible`).
95
- */
96
- export function getTaintedLazarusSubPlayer(
97
- player: EntityPlayer,
98
- ): EntityPlayer | undefined {
99
- errorIfFeaturesNotInitialized(FEATURE_NAME);
100
-
101
- const ptrHash = GetPtrHash(player);
102
- const entityPtr = v.run.subPlayerMap.get(ptrHash);
103
- if (entityPtr === undefined) {
104
- return undefined;
105
- }
106
-
107
- const entity = entityPtr.Ref;
108
- if (entity === undefined) {
109
- return undefined;
110
- }
111
-
112
- return entity.ToPlayer();
113
- }
@@ -1,20 +0,0 @@
1
- let featuresInitialized = false;
2
-
3
- /** @internal */
4
- export function areFeaturesInitialized(): boolean {
5
- return featuresInitialized;
6
- }
7
-
8
- /** @internal */
9
- export function errorIfFeaturesNotInitialized(featureName: string): void {
10
- if (!areFeaturesInitialized()) {
11
- error(
12
- `The ${featureName} is not initialized. You must first upgrade your mod object by calling the "upgradeMod" function.`,
13
- );
14
- }
15
- }
16
-
17
- /** @internal */
18
- export function setFeaturesInitialized(): void {
19
- featuresInitialized = true;
20
- }
@@ -1,47 +0,0 @@
1
- import { PickupVariant } from "isaac-typescript-definitions";
2
- import { runNextGameFrame } from "../features/runInNFrames";
3
- import { removeEntities } from "./entity";
4
- import { spawnPickupWithSeed } from "./entitySpecific";
5
- import { getCoins } from "./pickups";
6
-
7
- /** Hard-coding this makes it easier to clean up the pickups afterwards. */
8
- const SACK_SEED_THAT_SPAWNS_TWO_COINS = 6 as Seed;
9
-
10
- /**
11
- * Helper function to start a Challenge Room or the Boss Rush.
12
- *
13
- * Specifically, this is performed by spawning a sack on top of the player, waiting a game frame,
14
- * and then removing the sack and the pickups that the sack dropped.
15
- */
16
- export function startAmbush(): void {
17
- const player = Isaac.GetPlayer();
18
- const sack = spawnPickupWithSeed(
19
- PickupVariant.SACK,
20
- 0,
21
- player.Position,
22
- SACK_SEED_THAT_SPAWNS_TWO_COINS,
23
- );
24
-
25
- // The sack will play the "Appear" animation and the player will not be able to interact with it
26
- // while this is occurring. By stopping the animation, it will transition to the "Idle" animation
27
- // and be interactable on the next game frame.
28
- const sprite = sack.GetSprite();
29
- sprite.Stop();
30
- const sackPtr = EntityPtr(sack);
31
- runNextGameFrame(() => {
32
- const futureSack = sackPtr.Ref;
33
- if (futureSack === undefined) {
34
- return;
35
- }
36
-
37
- futureSack.Remove();
38
- const sackPtrHash = GetPtrHash(futureSack);
39
- const coins = getCoins();
40
- const coinsFromSack = coins.filter(
41
- (pickup) =>
42
- pickup.SpawnerEntity !== undefined &&
43
- GetPtrHash(pickup.SpawnerEntity) === sackPtrHash,
44
- );
45
- removeEntities(coinsFromSack);
46
- });
47
- }
@@ -1,410 +0,0 @@
1
- import { getRandomInt } from "./random";
2
- import { getRandomSeed, isRNG, newRNG } from "./rng";
3
- import { isNumber, isTable } from "./types";
4
- import { erange, repeat } from "./utils";
5
-
6
- /**
7
- * Helper function for determining if two arrays contain the exact same elements. Note that this
8
- * only performs a shallow comparison.
9
- */
10
- export function arrayEquals<T>(
11
- array1: T[] | readonly T[],
12
- array2: T[] | readonly T[],
13
- ): boolean {
14
- if (array1.length !== array2.length) {
15
- return false;
16
- }
17
-
18
- return array1.every((array1Element, i) => {
19
- const array2Element = array2[i];
20
- return array1Element === array2Element;
21
- });
22
- }
23
-
24
- /**
25
- * Shallow copies and removes the specified element(s) from the array. Returns the copied array. If
26
- * the specified element(s) are not found in the array, it will simply return a shallow copy of the
27
- * array.
28
- *
29
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
30
- */
31
- export function arrayRemove<T>(
32
- originalArray: T[] | readonly T[],
33
- ...elementsToRemove: T[]
34
- ): T[] {
35
- const elementsToRemoveSet = new Set(elementsToRemove);
36
-
37
- const array: T[] = [];
38
- for (const element of originalArray) {
39
- if (!elementsToRemoveSet.has(element)) {
40
- array.push(element);
41
- }
42
- }
43
-
44
- return array;
45
- }
46
-
47
- /**
48
- * Removes the specified element(s) from the array. If the specified element(s) are not found in the
49
- * array, this function will do nothing. Returns true if one or more elements were removed.
50
- *
51
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
52
- */
53
- export function arrayRemoveInPlace<T>(
54
- array: T[],
55
- ...elementsToRemove: T[]
56
- ): boolean {
57
- let removedOneOrMoreElements = false;
58
- for (const element of elementsToRemove) {
59
- const index = array.indexOf(element);
60
- if (index > -1) {
61
- removedOneOrMoreElements = true;
62
- array.splice(index, 1);
63
- }
64
- }
65
-
66
- return removedOneOrMoreElements;
67
- }
68
-
69
- /**
70
- * Shallow copies and removes the elements at the specified indexes from the array. Returns the
71
- * copied array. If the specified indexes are not found in the array, it will simply return a
72
- * shallow copy of the array.
73
- *
74
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
75
- */
76
- export function arrayRemoveIndex<T>(
77
- originalArray: T[] | readonly T[],
78
- ...indexesToRemove: int[]
79
- ): T[] {
80
- const indexesToRemoveSet = new Set(indexesToRemove);
81
-
82
- const array: T[] = [];
83
- originalArray.forEach((element, i) => {
84
- if (!indexesToRemoveSet.has(i)) {
85
- array.push(element);
86
- }
87
- });
88
-
89
- return array;
90
- }
91
-
92
- /**
93
- * Removes the elements at the specified indexes from the array. If the specified indexes are not
94
- * found in the array, this function will do nothing. Returns true if one or more elements were
95
- * removed.
96
- *
97
- * This function is variadic, meaning that you can specify N arguments to remove N elements.
98
- */
99
- export function arrayRemoveIndexInPlace<T>(
100
- array: T[],
101
- ...indexesToRemove: int[]
102
- ): boolean {
103
- const legalIndexes = indexesToRemove.filter(
104
- (i) => i >= 0 && i < array.length,
105
- );
106
- legalIndexes.sort();
107
-
108
- if (legalIndexes.length === 0) {
109
- return false;
110
- }
111
-
112
- for (let i = array.length - 1; i >= 0; i--) {
113
- array.splice(i, 1);
114
- }
115
-
116
- return true;
117
- }
118
-
119
- export function arrayToString<T>(array: T[]): string {
120
- if (array.length === 0) {
121
- return "[]";
122
- }
123
-
124
- const strings = array.map((element) => tostring(element));
125
- const commaSeparatedStrings = strings.join(", ");
126
- return `[${commaSeparatedStrings}]`;
127
- }
128
-
129
- /**
130
- * Helper function to combine two or more arrays. Returns a new array that is the composition of all
131
- * of the specified arrays.
132
- *
133
- * This function is variadic, meaning that you can specify N arguments to combine N arrays. Note
134
- * that this will only perform a shallow copy of the array elements.
135
- */
136
- export function combineArrays<T>(...arrays: Array<T[] | readonly T[]>): T[] {
137
- const elements: T[] = [];
138
- for (const array of arrays) {
139
- for (const element of array) {
140
- elements.push(element);
141
- }
142
- }
143
-
144
- return elements;
145
- }
146
-
147
- /**
148
- * Helper function to perform a shallow copy.
149
- *
150
- * @param oldArray The array to copy.
151
- * @param numElements Optional. If specified, will only copy the first N elements. By default, the
152
- * entire array will be copied.
153
- */
154
- export function copyArray<T>(
155
- oldArray: T[] | readonly T[],
156
- numElements?: int,
157
- ): T[] {
158
- if (numElements === undefined) {
159
- numElements = oldArray.length;
160
- }
161
-
162
- const newArray: T[] = [];
163
- for (let i = 0; i < numElements; i++) {
164
- const oldElement = oldArray[i];
165
- if (oldElement !== undefined) {
166
- newArray.push(oldElement);
167
- }
168
- }
169
-
170
- return newArray;
171
- }
172
-
173
- /** Helper function to remove all of the elements in an array in-place. */
174
- export function emptyArray<T>(array: T[]): void {
175
- array.splice(0, array.length);
176
- }
177
-
178
- /**
179
- * Helper function to get an array containing the indexes of an array.
180
- *
181
- * For example, an array of `["Apple", "Banana"]` would return an array of `[0, 1]`.
182
- */
183
- export function getArrayIndexes<T>(array: T[] | readonly T[]): int[] {
184
- return erange(array.length);
185
- }
186
-
187
- /**
188
- * Helper function to return the last element of an array.
189
- *
190
- * If the array is empty, this will return undefined.
191
- */
192
- export function getLastElement<T>(array: T[]): T | undefined {
193
- return array[array.length - 1];
194
- }
195
-
196
- /**
197
- * Helper function to get a random element from the provided array.
198
- *
199
- * @param array The array to get an element from.
200
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
201
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
202
- * @param exceptions Optional. An array of elements to skip over if selected.
203
- */
204
- export function getRandomArrayElement<T>(
205
- array: T[] | readonly T[],
206
- seedOrRNG: Seed | RNG = getRandomSeed(),
207
- exceptions: T[] | readonly T[] = [],
208
- ): T {
209
- if (array.length === 0) {
210
- error(
211
- "Failed to get a random array element since the provided array is empty.",
212
- );
213
- }
214
-
215
- const arrayWithoutExceptions = arrayRemove(array, ...exceptions);
216
- const randomIndex = getRandomArrayIndex(arrayWithoutExceptions, seedOrRNG);
217
- const randomElement = arrayWithoutExceptions[randomIndex];
218
- if (randomElement === undefined) {
219
- error(
220
- `Failed to get a random array element since the random index of ${randomIndex} was not valid.`,
221
- );
222
- }
223
-
224
- return randomElement;
225
- }
226
-
227
- /**
228
- * Helper function to get a random element from the provided array. Once the random element is
229
- * decided, it is then removed from the array (in-place).
230
- *
231
- * @param array The array to get an element from.
232
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
233
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
234
- * @param exceptions Optional. An array of elements to skip over if selected.
235
- */
236
- export function getRandomArrayElementAndRemove<T>(
237
- array: T[],
238
- seedOrRNG: Seed | RNG = getRandomSeed(),
239
- exceptions: T[] | readonly T[] = [],
240
- ): T {
241
- const randomArrayElement = getRandomArrayElement(
242
- array,
243
- seedOrRNG,
244
- exceptions,
245
- );
246
- arrayRemoveInPlace(array, randomArrayElement);
247
- return randomArrayElement;
248
- }
249
-
250
- /**
251
- * Helper function to get a random index from the provided array.
252
- *
253
- * @param array The array to get the index from.
254
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
255
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
256
- */
257
- export function getRandomArrayIndex<T>(
258
- array: T[] | readonly T[],
259
- seedOrRNG: Seed | RNG = getRandomSeed(),
260
- ): int {
261
- if (array.length === 0) {
262
- error(
263
- "Failed to get a random array index since the provided array is empty.",
264
- );
265
- }
266
-
267
- return getRandomInt(0, array.length - 1, seedOrRNG);
268
- }
269
-
270
- /**
271
- * Initializes an array with all elements containing the specified default value.
272
- *
273
- * For example:
274
- *
275
- * ```ts
276
- * const playerTransformations = initArray(false, PlayerForm.NUM_PLAYER_FORMS - 1);
277
- * ```
278
- */
279
- export function initArray<T>(defaultValue: T, size: int): T[] {
280
- const array: T[] = [];
281
- repeat(size, () => {
282
- array.push(defaultValue);
283
- });
284
-
285
- return array;
286
- }
287
-
288
- /**
289
- * Since Lua uses tables for every non-primitive data structure, it is non-trivial to determine if a
290
- * particular table is being used as an array. `isArray` returns true if:
291
- *
292
- * - the table contains all numerical indexes that are contiguous, starting at 1
293
- * - the table has no keys (i.e. an "empty" table)
294
- */
295
- export function isArray(object: unknown): object is unknown[] {
296
- if (!isTable(object)) {
297
- return false;
298
- }
299
-
300
- // First, if there is a metatable, this cannot be a simple array and must be a more complex
301
- // object.
302
- const metatable = getmetatable(object);
303
- if (metatable !== undefined) {
304
- return false;
305
- }
306
-
307
- // Second, handle the case of non-numerical keys.
308
- const keys = Object.keys(object);
309
- const hasAllNumberKeys = keys.every((key) => isNumber(key));
310
- if (!hasAllNumberKeys) {
311
- return false;
312
- }
313
-
314
- const tableLength = object.length();
315
- if (tableLength === 0) {
316
- return true;
317
- }
318
-
319
- // Third, check for non-contiguous elements. (Lua tables start at an index of 1.)
320
- for (let i = 1; i <= tableLength; i++) {
321
- const element = object.get(i) as unknown;
322
- if (element === undefined) {
323
- return false;
324
- }
325
- }
326
-
327
- return true;
328
- }
329
-
330
- /**
331
- * Helper function to see if every element in the array is N + 1.
332
- *
333
- * For example, `[2, 3, 4]` would return true, and `[2, 3, 5]` would return false.
334
- */
335
- export function isArrayContiguous(array: int[]): boolean {
336
- let lastValue: int | undefined;
337
- for (const element of array) {
338
- if (lastValue === undefined) {
339
- lastValue = element - 1;
340
- }
341
-
342
- if (element !== lastValue - 1) {
343
- return false;
344
- }
345
- }
346
-
347
- return true;
348
- }
349
-
350
- /** Checks if an array is in the provided 2-dimensional array. */
351
- export function isArrayInArray<T>(
352
- arrayToMatch: T[] | readonly T[],
353
- parentArray: Array<T[] | readonly T[]>,
354
- ): boolean {
355
- return parentArray.some((element) => arrayEquals(element, arrayToMatch));
356
- }
357
-
358
- /**
359
- * Shallow copies and shuffles the array using the Fisher-Yates algorithm. Returns the copied array.
360
- *
361
- * From: https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
362
- *
363
- * @param originalArray The array to shuffle.
364
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
365
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
366
- */
367
- export function shuffleArray<T>(
368
- originalArray: T[] | readonly T[],
369
- seedOrRNG: Seed | RNG = getRandomSeed(),
370
- ): T[] {
371
- const array = copyArray(originalArray);
372
- shuffleArrayInPlace(array, seedOrRNG);
373
-
374
- return array;
375
- }
376
-
377
- /**
378
- * Shuffles the provided array in-place using the Fisher-Yates algorithm.
379
- *
380
- * From: https://stackoverflow.com/questions/2450954/how-to-randomize-shuffle-a-javascript-array
381
- *
382
- * @param array The array to shuffle.
383
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
384
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
385
- */
386
- export function shuffleArrayInPlace<T>(
387
- array: T[],
388
- seedOrRNG: Seed | RNG = getRandomSeed(),
389
- ): void {
390
- let currentIndex = array.length;
391
- let randomIndex: int;
392
-
393
- const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
394
-
395
- while (currentIndex > 0) {
396
- currentIndex -= 1;
397
-
398
- randomIndex = getRandomArrayIndex(array, rng);
399
-
400
- // @ts-expect-error The shuffle can never be undefined.
401
- [array[currentIndex], array[randomIndex]] = [
402
- array[randomIndex],
403
- array[currentIndex],
404
- ];
405
- }
406
- }
407
-
408
- export function sumArray(array: number[] | readonly number[]): number {
409
- return array.reduce((accumulator, element) => accumulator + element);
410
- }
@@ -1,36 +0,0 @@
1
- import { log } from "./log";
2
-
3
- /**
4
- * Helper function to benchmark the performance of a function.
5
- *
6
- * This function is variadic, which means that you can supply as many as you want to benchmark.
7
- *
8
- * @returns An array containing the average time in milliseconds for each function. (This will also
9
- * be printed to the log.)
10
- */
11
- export function benchmark(
12
- numTrials: int,
13
- ...functions: Array<() => void>
14
- ): int[] {
15
- log(`Benchmarking ${functions.length} function(s) with ${numTrials} trials.`);
16
-
17
- const averages: int[] = [];
18
- functions.forEach((func, i) => {
19
- let totalTimeMilliseconds = 0;
20
- for (let j = 0; j < numTrials; j++) {
21
- const startTimeMilliseconds = Isaac.GetTime();
22
- func();
23
- const endTimeMilliseconds = Isaac.GetTime();
24
- const elapsedTimeMilliseconds =
25
- endTimeMilliseconds - startTimeMilliseconds;
26
- totalTimeMilliseconds += elapsedTimeMilliseconds;
27
- }
28
- const averageTimeMilliseconds = totalTimeMilliseconds / numTrials;
29
- log(
30
- `The average time of the function at index ${i} is: ${averageTimeMilliseconds} milliseconds`,
31
- );
32
- averages.push(averageTimeMilliseconds);
33
- });
34
-
35
- return averages;
36
- }
@@ -1,24 +0,0 @@
1
- export function countSetBits(n: int): int {
2
- let count = 0;
3
-
4
- while (n > 0) {
5
- n &= n - 1;
6
- count += 1;
7
- }
8
-
9
- return count;
10
- }
11
-
12
- export function getKBitOfN(k: int, n: int): int {
13
- return (n >>> k) & 1;
14
- }
15
-
16
- export function getNumBitsOfN(n: int): int {
17
- let numBits = 0;
18
- while (n > 0) {
19
- numBits += 1;
20
- n >>>= 1;
21
- }
22
-
23
- return numBits;
24
- }
@@ -1,12 +0,0 @@
1
- /** Helper function to find out how large a bomb explosion is based on the damage inflicted. */
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- export function getBombRadiusFromDamage(damage: float): float {
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- if (damage > 175) {
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- return 105;
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- }
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-
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- if (damage <= 140) {
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- return 75;
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- }
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-
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- return 90;
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- }