isaacscript-common 4.0.2 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getGridEntities } from "../functions/gridEntity";
3
- import {
4
- postGridEntityRenderFire,
5
- postGridEntityRenderHasSubscriptions,
6
- } from "./subscriptions/postGridEntityRender";
7
-
8
- /** @internal */
9
- export function postGridEntityRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postGridEntityRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const gridEntity of getGridEntities()) {
24
- postGridEntityRenderFire(gridEntity);
25
- }
26
- }
@@ -1,55 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import {
7
- defaultMapGetPlayer,
8
- mapSetPlayer,
9
- } from "../functions/playerDataStructures";
10
- import { PlayerIndex } from "../types/PlayerIndex";
11
- import {
12
- postHolyMantleRemovedFire,
13
- postHolyMantleRemovedHasSubscriptions,
14
- } from "./subscriptions/postHolyMantleRemoved";
15
-
16
- const v = {
17
- run: {
18
- playersHolyMantleMap: new DefaultMap<PlayerIndex, int>(0),
19
- },
20
- };
21
-
22
- /** @internal */
23
- export function postHolyMantleRemovedInit(mod: ModUpgraded): void {
24
- saveDataManager("postHolyMantleRemoved", v, hasSubscriptions);
25
-
26
- mod.AddCallbackCustom(
27
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
28
- postPEffectUpdateReordered,
29
- );
30
- }
31
-
32
- function hasSubscriptions() {
33
- return postHolyMantleRemovedHasSubscriptions();
34
- }
35
-
36
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
37
- function postPEffectUpdateReordered(player: EntityPlayer) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- const effects = player.GetEffects();
43
- const newNumHolyMantles = effects.GetCollectibleEffectNum(
44
- CollectibleType.HOLY_MANTLE,
45
- );
46
- const oldNumHolyMantles = defaultMapGetPlayer(
47
- v.run.playersHolyMantleMap,
48
- player,
49
- );
50
- mapSetPlayer(v.run.playersHolyMantleMap, player, newNumHolyMantles);
51
-
52
- if (newNumHolyMantles < oldNumHolyMantles) {
53
- postHolyMantleRemovedFire(player, oldNumHolyMantles, newNumHolyMantles);
54
- }
55
- }
@@ -1,154 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- EntityType,
5
- ModCallback,
6
- SuckerVariant,
7
- } from "isaac-typescript-definitions";
8
- import { game } from "../cachedClasses";
9
- import { DefaultMap } from "../classes/DefaultMap";
10
- import { ModUpgraded } from "../classes/ModUpgraded";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { getTotalCharge } from "../functions/charge";
13
- import { getEnumValues } from "../functions/enums";
14
- import {
15
- defaultMapGetPlayer,
16
- mapGetPlayer,
17
- mapSetPlayer,
18
- } from "../functions/playerDataStructures";
19
- import { PlayerIndex } from "../types/PlayerIndex";
20
- import {
21
- postItemDischargeFire,
22
- postItemDischargeHasSubscriptions,
23
- } from "./subscriptions/postItemDischarged";
24
-
25
- type ActiveSlotToCollectibleTypeMap = DefaultMap<
26
- ActiveSlot,
27
- CollectibleType,
28
- [int]
29
- >;
30
- type ActiveSlotToChargeMap = DefaultMap<ActiveSlot, int, [int]>;
31
-
32
- const v = {
33
- run: {
34
- playersActiveItemMap: new DefaultMap<
35
- PlayerIndex,
36
- ActiveSlotToCollectibleTypeMap
37
- >(() => new DefaultMap((collectibleType) => collectibleType)),
38
- playersActiveChargeMap: new DefaultMap<PlayerIndex, ActiveSlotToChargeMap>(
39
- () => new DefaultMap((charge) => charge),
40
- ),
41
- },
42
-
43
- room: {
44
- playersBulbLastCollisionFrame: new Map<PlayerIndex, int>(),
45
- },
46
- };
47
-
48
- export function postItemDischargeInit(mod: ModUpgraded): void {
49
- saveDataManager("postItemDischarge", v, hasSubscriptions);
50
-
51
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
52
- mod.AddCallback(
53
- ModCallback.PRE_NPC_COLLISION,
54
- preNPCCollisionSucker,
55
- EntityType.SUCKER,
56
- ); // 30
57
- }
58
-
59
- function hasSubscriptions(): boolean {
60
- return postItemDischargeHasSubscriptions();
61
- }
62
-
63
- // ModCallback.POST_PEFFECT_UPDATE (4)
64
- function postPEffectUpdate(player: EntityPlayer) {
65
- if (!hasSubscriptions()) {
66
- return;
67
- }
68
-
69
- const activeItemMap = defaultMapGetPlayer(v.run.playersActiveItemMap, player);
70
- const chargeMap = defaultMapGetPlayer(v.run.playersActiveChargeMap, player);
71
-
72
- for (const activeSlot of getEnumValues(ActiveSlot)) {
73
- const currentActiveItem = player.GetActiveItem();
74
- const previousActiveItem = activeItemMap.getAndSetDefault(
75
- activeSlot,
76
- currentActiveItem,
77
- );
78
- activeItemMap.set(activeSlot, currentActiveItem);
79
-
80
- if (currentActiveItem !== previousActiveItem) {
81
- // The player swapped out their active item for something else, so it should be impossible for
82
- // the discharge callback to fire on this frame.
83
- continue;
84
- }
85
-
86
- const currentCharge = getTotalCharge(player, activeSlot);
87
- const previousCharge = chargeMap.getAndSetDefault(
88
- activeSlot,
89
- currentCharge,
90
- );
91
- chargeMap.set(activeSlot, currentCharge);
92
-
93
- if (playerRecentlyCollidedWithBulb(player)) {
94
- continue;
95
- }
96
-
97
- if (currentCharge < previousCharge) {
98
- const collectibleType = player.GetActiveItem(activeSlot);
99
- postItemDischargeFire(player, collectibleType, activeSlot);
100
- }
101
- }
102
- }
103
-
104
- /**
105
- * If the player collided with a Bulb on either this frame or the last frame, then assume a zap has
106
- * occurred. (We do not want to fire the discharge callback if this is the case.)
107
- */
108
- function playerRecentlyCollidedWithBulb(player: EntityPlayer) {
109
- const gameFrameCount = game.GetFrameCount();
110
- const bulbLastCollisionFrame = mapGetPlayer(
111
- v.room.playersBulbLastCollisionFrame,
112
- player,
113
- );
114
- const collidedOnThisFrame = gameFrameCount === bulbLastCollisionFrame;
115
- const collidedOnLastFrame = gameFrameCount - 1 === bulbLastCollisionFrame;
116
- return collidedOnThisFrame || collidedOnLastFrame;
117
- }
118
-
119
- /**
120
- * ModCallback.PRE_NPC_COLLISION (30)
121
- * EntityType.SUCKER (61)
122
- *
123
- * The algorithm for detecting a discharge is checking if the current charge is less than the charge
124
- * on the previous frame. Thus, when a Bulb zaps a player and drains their charge, this will be a
125
- * false position, so Bulbs have to be handled.
126
- *
127
- * When Bulbs zap a player, they go to `NpcState.STATE_JUMP` for a frame. However, this only happens
128
- * on the frame after the player is discharged, which is too late to be of any use.
129
- *
130
- * Instead, we track the frames that Bulbs collide with players and assume that a collision means a
131
- * zap has occurred.
132
- */
133
- function preNPCCollisionSucker(
134
- npc: EntityNPC,
135
- collider: Entity,
136
- ): boolean | undefined {
137
- if (!hasSubscriptions()) {
138
- return undefined;
139
- }
140
-
141
- if (npc.Variant !== (SuckerVariant.BULB as int)) {
142
- return undefined;
143
- }
144
-
145
- const player = collider.ToPlayer();
146
- if (player === undefined) {
147
- return undefined;
148
- }
149
-
150
- const gameFrameCount = game.GetFrameCount();
151
- mapSetPlayer(v.room.playersBulbLastCollisionFrame, player, gameFrameCount);
152
-
153
- return undefined;
154
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postKnifeInitLateFire,
5
- postKnifeInitLateHasSubscriptions,
6
- } from "./subscriptions/postKnifeInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postKnifeInitLateInit(mod: Mod): void {
16
- saveDataManager("postKnifeInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate); // 51
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postKnifeInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_KNIFE_UPDATE (51)
26
- function postKnifeUpdate(knife: EntityKnife) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(knife);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postKnifeInitLateFire(knife);
35
- }
36
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postLaserInitLateFire,
5
- postLaserInitLateHasSubscriptions,
6
- } from "./subscriptions/postLaserInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postLaserInitLateInit(mod: Mod): void {
16
- saveDataManager("postLaserInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate); // 35
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postLaserInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_LASER_UPDATE (48)
26
- function postLaserUpdate(laser: EntityLaser) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(laser);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postLaserInitLateFire(laser);
35
- }
36
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postNPCInitLateFire,
5
- postNPCInitLateHasSubscriptions,
6
- } from "./subscriptions/postNPCInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postNPCInitLateInit(mod: Mod): void {
16
- saveDataManager("postNPCInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postNPCInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_NPC_UPDATE (0)
26
- function postNPCUpdate(npc: EntityNPC) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(npc);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postNPCInitLateFire(npc);
35
- }
36
- }
@@ -1,42 +0,0 @@
1
- import { ModCallback, NpcState } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { saveDataManager } from "../features/saveDataManager/exports";
4
- import {
5
- postNPCStateChangedFire,
6
- postNPCStateChangedHasSubscriptions,
7
- } from "./subscriptions/postNPCStateChanged";
8
-
9
- const v = {
10
- run: {
11
- npcStateMap: new DefaultMap<PtrHash, NpcState, [NpcState]>(
12
- (state) => state, // eslint-disable-line isaacscript/strict-enums
13
- ),
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function postNPCStateChangedInit(mod: Mod): void {
19
- saveDataManager("postNPCStateChanged", v, hasSubscriptions);
20
-
21
- mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
22
- }
23
-
24
- function hasSubscriptions() {
25
- return postNPCStateChangedHasSubscriptions();
26
- }
27
-
28
- // ModCallback.POST_NPC_UPDATE (0)
29
- function postNPCUpdate(npc: EntityNPC) {
30
- if (!hasSubscriptions()) {
31
- return;
32
- }
33
-
34
- const ptrHash = GetPtrHash(npc);
35
- const previousState = v.run.npcStateMap.getAndSetDefault(ptrHash, npc.State);
36
- const currentState = npc.State;
37
- v.run.npcStateMap.set(ptrHash, currentState);
38
-
39
- if (previousState !== currentState) {
40
- postNPCStateChangedFire(npc, previousState, currentState);
41
- }
42
- }
@@ -1,96 +0,0 @@
1
- import {
2
- EntityType,
3
- GridEntityType,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { getTopLeftWallGridIndex, spawnGrid } from "../functions/gridEntity";
8
- import { logError } from "../functions/log";
9
- import {
10
- postNewRoomEarlyFire,
11
- postNewRoomEarlyHasSubscriptions,
12
- } from "./subscriptions/postNewRoomEarly";
13
-
14
- let currentRoomTopLeftWallPtrHash: PtrHash | null = null;
15
-
16
- /**
17
- * The wall entity directly to the right of the top-left wall. We use this as a test to see if it
18
- * improves the consistency of the callback firing.
19
- */
20
- let currentRoomTopLeftWallPtrHash2: PtrHash | null = null;
21
-
22
- /** @internal */
23
- export function postNewRoomEarlyCallbackInit(mod: Mod): void {
24
- mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom); // 19
25
- mod.AddCallback(ModCallback.PRE_ENTITY_SPAWN, preEntitySpawn); // 24
26
- }
27
-
28
- function hasSubscriptions() {
29
- return postNewRoomEarlyHasSubscriptions();
30
- }
31
-
32
- // ModCallback.POST_NEW_ROOM (19)
33
- function postNewRoom() {
34
- if (!hasSubscriptions()) {
35
- return;
36
- }
37
-
38
- checkRoomChanged();
39
- }
40
-
41
- // ModCallback.PRE_ENTITY_SPAWN (24)
42
- function preEntitySpawn(): [EntityType, int, int, int] | undefined {
43
- if (!hasSubscriptions()) {
44
- return undefined;
45
- }
46
-
47
- checkRoomChanged();
48
-
49
- return undefined;
50
- }
51
-
52
- function checkRoomChanged() {
53
- const room = game.GetRoom();
54
- const topLeftWallGridIndex = getTopLeftWallGridIndex();
55
- const rightOfTopWallGridIndex = topLeftWallGridIndex + 1;
56
-
57
- let topLeftWall = room.GetGridEntity(topLeftWallGridIndex);
58
- let topLeftWall2 = room.GetGridEntity(rightOfTopWallGridIndex);
59
-
60
- // Sometimes, the PreEntitySpawn callback can fire before any grid entities in the room have
61
- // spawned, which means that the top-left wall will not exist. If ths is the case, then simply
62
- // spawn the top-left wall early.
63
- if (topLeftWall === undefined) {
64
- topLeftWall = spawnGrid(GridEntityType.WALL, topLeftWallGridIndex);
65
- if (topLeftWall === undefined) {
66
- logError(
67
- "Failed to spawn a new wall (1) for the PostNewRoomEarly callback.",
68
- );
69
- return;
70
- }
71
- }
72
-
73
- // For some reason, the above check will rarely fail. We duplicate the check with another wall
74
- // segment to go from 99% to 100% reliability.
75
- if (topLeftWall2 === undefined) {
76
- topLeftWall2 = spawnGrid(GridEntityType.WALL, rightOfTopWallGridIndex);
77
- if (topLeftWall2 === undefined) {
78
- logError(
79
- "Failed to spawn a new wall (2) for the PostNewRoomEarly callback.",
80
- );
81
- return;
82
- }
83
- }
84
-
85
- const topLeftWallPtrHash = GetPtrHash(topLeftWall);
86
- const topLeftWallPtrHash2 = GetPtrHash(topLeftWall2);
87
- if (
88
- topLeftWallPtrHash !== currentRoomTopLeftWallPtrHash ||
89
- topLeftWallPtrHash2 !== currentRoomTopLeftWallPtrHash2
90
- ) {
91
- currentRoomTopLeftWallPtrHash = topLeftWallPtrHash;
92
- currentRoomTopLeftWallPtrHash2 = topLeftWallPtrHash2;
93
-
94
- postNewRoomEarlyFire();
95
- }
96
- }
@@ -1,48 +0,0 @@
1
- // Some pickup properties cannot be retrieved properly in the PostPickupInit callback and must be
2
- // checked in the PostPickupUpdate callback. This fires on the first update frame.
3
-
4
- import { ModCallback } from "isaac-typescript-definitions";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getClosestPlayer } from "../functions/player";
7
- import {
8
- postPickupCollectFire,
9
- postPickupCollectHasSubscriptions,
10
- } from "./subscriptions/postPickupCollect";
11
-
12
- const v = {
13
- room: {
14
- firedSet: new Set<PtrHash>(),
15
- },
16
- };
17
-
18
- /** @internal */
19
- export function postPickupCollectInit(mod: Mod): void {
20
- saveDataManager("postPickupCollect", v, hasSubscriptions);
21
-
22
- mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
23
- }
24
-
25
- function hasSubscriptions() {
26
- return postPickupCollectHasSubscriptions();
27
- }
28
-
29
- // ModCallback.POST_PICKUP_RENDER (36)
30
- function postPickupRender(pickup: EntityPickup) {
31
- if (!hasSubscriptions()) {
32
- return;
33
- }
34
-
35
- const sprite = pickup.GetSprite();
36
- const animation = sprite.GetAnimation();
37
- if (animation !== "Collect") {
38
- return;
39
- }
40
-
41
- const index = GetPtrHash(pickup);
42
- if (!v.room.firedSet.has(index)) {
43
- v.room.firedSet.add(index);
44
-
45
- const player = getClosestPlayer(pickup.Position);
46
- postPickupCollectFire(pickup, player);
47
- }
48
- }
@@ -1,70 +0,0 @@
1
- import {
2
- GameStateFlag,
3
- ModCallback,
4
- RoomType,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { saveDataManager } from "../features/saveDataManager/exports";
8
- import { getRoomVisitedCount } from "../functions/roomData";
9
- import {
10
- postPickupInitFirstFire,
11
- postPickupInitFirstHasSubscriptions,
12
- } from "./subscriptions/postPickupInitFirst";
13
-
14
- const POST_ASCENT_ROOM_TYPES: ReadonlySet<RoomType> = new Set([
15
- RoomType.TREASURE,
16
- RoomType.BOSS,
17
- ]);
18
-
19
- const v = {
20
- run: {
21
- postAscentPickupInitSeeds: new Set<int>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function postPickupInitFirstInit(mod: Mod): void {
27
- saveDataManager("postPickupInitFirst", v, hasSubscriptions);
28
-
29
- mod.AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit); // 34
30
- }
31
-
32
- function hasSubscriptions() {
33
- return postPickupInitFirstHasSubscriptions();
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- function postPickupInit(pickup: EntityPickup) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- const room = game.GetRoom();
43
- const roomType = room.GetType();
44
- const roomFrameCount = room.GetFrameCount();
45
-
46
- // First, keep track of pickups in rooms that could appear again in The Ascent.
47
- const previouslySeen = v.run.postAscentPickupInitSeeds.has(pickup.InitSeed);
48
- if (POST_ASCENT_ROOM_TYPES.has(roomType)) {
49
- v.run.postAscentPickupInitSeeds.add(pickup.InitSeed);
50
- }
51
-
52
- if (roomFrameCount > 0) {
53
- postPickupInitFirstFire(pickup);
54
- return;
55
- }
56
-
57
- const roomVisitedCount = getRoomVisitedCount();
58
- if (roomVisitedCount > 0) {
59
- return;
60
- }
61
-
62
- // Handle the special case of a post-Ascent Treasure Room or Boss Room.
63
- const onAscent = game.GetStateFlag(GameStateFlag.BACKWARDS_PATH);
64
- if (onAscent && POST_ASCENT_ROOM_TYPES.has(roomType) && previouslySeen) {
65
- return;
66
- }
67
-
68
- // We are entering a brand-new room.
69
- postPickupInitFirstFire(pickup);
70
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postPickupInitLateFire,
5
- postPickupInitLateHasSubscriptions,
6
- } from "./subscriptions/postPickupInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postPickupInitLateInit(mod: Mod): void {
16
- saveDataManager("postPickupInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postPickupInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_PICKUP_UPDATE (35)
26
- function postPickupUpdate(pickup: EntityPickup) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(pickup);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postPickupInitLateFire(pickup);
35
- }
36
- }
@@ -1,43 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { saveDataManager } from "../features/saveDataManager/exports";
4
- import {
5
- postPickupStateChangedFire,
6
- postPickupStateChangedHasSubscriptions,
7
- } from "./subscriptions/postPickupStateChanged";
8
-
9
- const v = {
10
- run: {
11
- pickupStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
- },
13
- };
14
-
15
- /** @internal */
16
- export function postPickupStateChangedInit(mod: Mod): void {
17
- saveDataManager("postPickupStateChanged", v, hasSubscriptions);
18
-
19
- mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
20
- }
21
-
22
- function hasSubscriptions() {
23
- return postPickupStateChangedHasSubscriptions();
24
- }
25
-
26
- // ModCallback.POST_PICKUP_UPDATE (35)
27
- function postPickupUpdate(pickup: EntityPickup) {
28
- if (!hasSubscriptions()) {
29
- return;
30
- }
31
-
32
- const ptrHash = GetPtrHash(pickup);
33
- const previousState = v.run.pickupStateMap.getAndSetDefault(
34
- ptrHash,
35
- pickup.State,
36
- );
37
- const currentState = pickup.State;
38
- v.run.pickupStateMap.set(ptrHash, currentState);
39
-
40
- if (previousState !== currentState) {
41
- postPickupStateChangedFire(pickup, previousState, currentState);
42
- }
43
- }