intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -7,180 +7,180 @@ export default function generateNumberComponent(destination, entry) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed, inject } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- systemPath: String,
17
- context: Object,
18
- visibility: String,
19
- editMode: Boolean,
20
- icon: String,
21
- color: String,
22
- disabled: Boolean,
23
- hasValueParam: Boolean,
24
- primaryColor: String,
25
- secondaryColor: String,
26
- min: Number,
27
- max: Number,
28
- calculator: {
29
- type: Boolean,
30
- default: undefined
31
- }
32
- });
33
-
34
- const document = inject("rawDocument");
35
-
36
- const numberInput = ref(null);
37
-
38
- const value = computed({
39
- get: () => foundry.utils.getProperty(props.context, props.systemPath),
40
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
41
- });
42
-
43
- // Vuetify's up/down stepper buttons update the model without firing a
44
- // native change event, so Foundry's submitOnChange form handler never
45
- // persists the new value. When a change arrives while the text input is
46
- // NOT focused (i.e. it came from a stepper click, not typing), persist
47
- // directly via document.update — the same reliable path the dice fields
48
- // use (dispatching a synthetic change risks Foundry reading the DOM
49
- // input before Vue has flushed the new value). Typing still persists via
50
- // the input's own native change on blur/enter.
51
- // Note: 'document' is the injected Foundry document; DOM access must go
52
- // through window.document.
53
- const onValueUpdate = (newValue) => {
54
- value.value = newValue;
55
- const input = numberInput.value?.\$el?.querySelector('input');
56
- if (document && input && window.document.activeElement !== input) {
57
- document.update({ [props.systemPath]: newValue });
58
- }
59
- };
60
-
61
- const isHidden = computed(() => {
62
- if (props.visibility === "hidden") {
63
- return true;
64
- }
65
- if (props.visibility === "gm" && !game.user.isGM) {
66
- return true;
67
- }
68
- return false;
69
- });
70
-
71
- const isDisabled = computed(() => {
72
- return props.disabled ||
73
- props.visibility === "locked" ||
74
- props.visibility === "readonly" ||
75
- (props.visibility === "gmOnly" && !game.user.isGM);
76
- });
77
-
78
- const fieldColor = computed(() => {
79
- return props.color || 'primary';
80
- });
81
-
82
- const isCalculated = computed(() => {
83
- return props.hasValueParam;
84
- });
85
-
86
- const controlVariant = computed(() => {
87
- return isCalculated.value ? 'hidden' : 'stacked';
88
- });
89
-
90
- const classes = computed(() => {
91
- return isCalculated.value ? 'calculated-number' : '';
92
- });
93
-
94
- const showCalculator = computed(() => {
95
- // Check if calculator was explicitly passed as a prop
96
- const hasCalculatorProp = props.calculator !== undefined && props.calculator !== false;
97
- const calculatorExplicitlyFalse = props.calculator === false;
98
-
99
- // If calculator param is explicitly set to true, use it
100
- if (hasCalculatorProp) {
101
- return true;
102
- }
103
-
104
- // If calculator param is explicitly set to false, never show
105
- if (calculatorExplicitlyFalse) {
106
- return false;
107
- }
108
-
109
- // Don't show on calculated fields
110
- if (isCalculated.value) {
111
- return false;
112
- }
113
-
114
- // Show if max > 10
115
- if (props.max && props.max > 10) {
116
- return true;
117
- }
118
-
119
- // When max is undefined, show if current value >= 10 or <= -10
120
- if (props.max === undefined) {
121
- const currentValue = value.value;
122
- if (typeof currentValue === 'number' && (currentValue >= 10 || currentValue <= -10)) {
123
- return true;
124
- }
125
- }
126
-
127
- return false;
128
- });
129
- </script>
130
-
131
- <template>
132
- <div v-if="!isHidden" class="isdl-number single-wide">
133
- <v-number-input
134
- v-if="!isCalculated"
135
- ref="numberInput"
136
- :model-value="value"
137
- @update:model-value="onValueUpdate"
138
- :name="props.systemPath"
139
- :disabled="isDisabled"
140
- :color="fieldColor"
141
- :min="props.min"
142
- :max="props.max"
143
- controlVariant="stacked"
144
- density="compact"
145
- variant="outlined"
146
- >
147
- <template #label>
148
- <span class="field-label">
149
- <v-icon v-if="props.icon" :icon="props.icon" size="small" class="me-1"></v-icon>
150
- {{ game.i18n.localize(props.label) }}
151
- </span>
152
- </template>
153
- <template #append-inner v-if="props.editMode && showCalculator">
154
- <i-calculator
155
- :context="props.context"
156
- :systemPath="props.systemPath"
157
- :primaryColor="props.primaryColor"
158
- :secondaryColor="props.secondaryColor">
159
- </i-calculator>
160
- </template>
161
- </v-number-input>
162
-
163
- <v-number-input
164
- v-else
165
- :model-value="value"
166
- :name="props.systemPath"
167
- :disabled="isDisabled"
168
- :color="fieldColor"
169
- controlVariant="hidden"
170
- density="compact"
171
- variant="outlined"
172
- append-inner-icon="fa-solid fa-function"
173
- class="calculated-number single-wide"
174
- >
175
- <template #label>
176
- <span class="field-label">
177
- <v-icon v-if="props.icon" :icon="props.icon" size="small" class="me-1"></v-icon>
178
- {{ game.i18n.localize(props.label) }}
179
- </span>
180
- </template>
181
- </v-number-input>
182
- </div>
183
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed, inject } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ systemPath: String,
17
+ context: Object,
18
+ visibility: String,
19
+ editMode: Boolean,
20
+ icon: String,
21
+ color: String,
22
+ disabled: Boolean,
23
+ hasValueParam: Boolean,
24
+ primaryColor: String,
25
+ secondaryColor: String,
26
+ min: Number,
27
+ max: Number,
28
+ calculator: {
29
+ type: Boolean,
30
+ default: undefined
31
+ }
32
+ });
33
+
34
+ const document = inject("rawDocument");
35
+
36
+ const numberInput = ref(null);
37
+
38
+ const value = computed({
39
+ get: () => foundry.utils.getProperty(props.context, props.systemPath),
40
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
41
+ });
42
+
43
+ // Vuetify's up/down stepper buttons update the model without firing a
44
+ // native change event, so Foundry's submitOnChange form handler never
45
+ // persists the new value. When a change arrives while the text input is
46
+ // NOT focused (i.e. it came from a stepper click, not typing), persist
47
+ // directly via document.update — the same reliable path the dice fields
48
+ // use (dispatching a synthetic change risks Foundry reading the DOM
49
+ // input before Vue has flushed the new value). Typing still persists via
50
+ // the input's own native change on blur/enter.
51
+ // Note: 'document' is the injected Foundry document; DOM access must go
52
+ // through window.document.
53
+ const onValueUpdate = (newValue) => {
54
+ value.value = newValue;
55
+ const input = numberInput.value?.\$el?.querySelector('input');
56
+ if (document && input && window.document.activeElement !== input) {
57
+ document.update({ [props.systemPath]: newValue });
58
+ }
59
+ };
60
+
61
+ const isHidden = computed(() => {
62
+ if (props.visibility === "hidden") {
63
+ return true;
64
+ }
65
+ if (props.visibility === "gm" && !game.user.isGM) {
66
+ return true;
67
+ }
68
+ return false;
69
+ });
70
+
71
+ const isDisabled = computed(() => {
72
+ return props.disabled ||
73
+ props.visibility === "locked" ||
74
+ props.visibility === "readonly" ||
75
+ (props.visibility === "gmOnly" && !game.user.isGM);
76
+ });
77
+
78
+ const fieldColor = computed(() => {
79
+ return props.color || 'primary';
80
+ });
81
+
82
+ const isCalculated = computed(() => {
83
+ return props.hasValueParam;
84
+ });
85
+
86
+ const controlVariant = computed(() => {
87
+ return isCalculated.value ? 'hidden' : 'stacked';
88
+ });
89
+
90
+ const classes = computed(() => {
91
+ return isCalculated.value ? 'calculated-number' : '';
92
+ });
93
+
94
+ const showCalculator = computed(() => {
95
+ // Check if calculator was explicitly passed as a prop
96
+ const hasCalculatorProp = props.calculator !== undefined && props.calculator !== false;
97
+ const calculatorExplicitlyFalse = props.calculator === false;
98
+
99
+ // If calculator param is explicitly set to true, use it
100
+ if (hasCalculatorProp) {
101
+ return true;
102
+ }
103
+
104
+ // If calculator param is explicitly set to false, never show
105
+ if (calculatorExplicitlyFalse) {
106
+ return false;
107
+ }
108
+
109
+ // Don't show on calculated fields
110
+ if (isCalculated.value) {
111
+ return false;
112
+ }
113
+
114
+ // Show if max > 10
115
+ if (props.max && props.max > 10) {
116
+ return true;
117
+ }
118
+
119
+ // When max is undefined, show if current value >= 10 or <= -10
120
+ if (props.max === undefined) {
121
+ const currentValue = value.value;
122
+ if (typeof currentValue === 'number' && (currentValue >= 10 || currentValue <= -10)) {
123
+ return true;
124
+ }
125
+ }
126
+
127
+ return false;
128
+ });
129
+ </script>
130
+
131
+ <template>
132
+ <div v-if="!isHidden" class="isdl-number single-wide">
133
+ <v-number-input
134
+ v-if="!isCalculated"
135
+ ref="numberInput"
136
+ :model-value="value"
137
+ @update:model-value="onValueUpdate"
138
+ :name="props.systemPath"
139
+ :disabled="isDisabled"
140
+ :color="fieldColor"
141
+ :min="props.min"
142
+ :max="props.max"
143
+ controlVariant="stacked"
144
+ density="compact"
145
+ variant="outlined"
146
+ >
147
+ <template #label>
148
+ <span class="field-label">
149
+ <v-icon v-if="props.icon" :icon="props.icon" size="small" class="me-1"></v-icon>
150
+ {{ game.i18n.localize(props.label) }}
151
+ </span>
152
+ </template>
153
+ <template #append-inner v-if="props.editMode && showCalculator">
154
+ <i-calculator
155
+ :context="props.context"
156
+ :systemPath="props.systemPath"
157
+ :primaryColor="props.primaryColor"
158
+ :secondaryColor="props.secondaryColor">
159
+ </i-calculator>
160
+ </template>
161
+ </v-number-input>
162
+
163
+ <v-number-input
164
+ v-else
165
+ :model-value="value"
166
+ :name="props.systemPath"
167
+ :disabled="isDisabled"
168
+ :color="fieldColor"
169
+ controlVariant="hidden"
170
+ density="compact"
171
+ variant="outlined"
172
+ append-inner-icon="fa-solid fa-function"
173
+ class="calculated-number single-wide"
174
+ >
175
+ <template #label>
176
+ <span class="field-label">
177
+ <v-icon v-if="props.icon" :icon="props.icon" size="small" class="me-1"></v-icon>
178
+ {{ game.i18n.localize(props.label) }}
179
+ </span>
180
+ </template>
181
+ </v-number-input>
182
+ </div>
183
+ </template>
184
184
  `.appendNewLine();
185
185
  fs.writeFileSync(generatedFilePath, toString(fileNode));
186
186
  }
@@ -7,49 +7,49 @@ export default function generatePaperdollComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- systemPath: String,
17
- context: Object,
18
- disabled: Boolean,
19
- slots: Array,
20
- image: String,
21
- size: String
22
- });
23
-
24
- const value = computed(() => {
25
- return foundry.utils.getProperty(props.context, props.systemPath);
26
- });
27
-
28
- const slotValue = (systemPath) => {
29
- return foundry.utils.getProperty(props.context, systemPath);
30
- };
31
-
32
- const openSlot = (slot) => {
33
- const item = slotValue(slot.systemPath);
34
- if (item) {
35
- const fromUuid = fromUuidSync(item.uuid);
36
- fromUuid.sheet.render(true);
37
- }
38
- };
39
- </script>
40
-
41
- <template>
42
- <v-card class="isdl-paperdoll">
43
- <v-card-title>{{ game.i18n.localize(label) }}</v-card-title>
44
- <v-card-text>
45
- <div class="paper-doll-container" :data-name="systemPath" :style="{ backgroundImage: 'url(' + image + ')' }">
46
- <div class="paper-doll-slot" v-for="slot in slots" :key="slot.name" :data-name="slot.systemPath" @click="openSlot(slot)" :data-tooltip="slot.name" :data-type="slot.type" :style="{ left: slot.left, top: slot.top, width: size, height: size }">
47
- <img :src="slotValue(slot.systemPath)?.img" :data-tooltip="slotValue(slot.systemPath)?.name" />
48
- </div>
49
- </div>
50
- </v-card-text>
51
- </v-card>
52
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ systemPath: String,
17
+ context: Object,
18
+ disabled: Boolean,
19
+ slots: Array,
20
+ image: String,
21
+ size: String
22
+ });
23
+
24
+ const value = computed(() => {
25
+ return foundry.utils.getProperty(props.context, props.systemPath);
26
+ });
27
+
28
+ const slotValue = (systemPath) => {
29
+ return foundry.utils.getProperty(props.context, systemPath);
30
+ };
31
+
32
+ const openSlot = (slot) => {
33
+ const item = slotValue(slot.systemPath);
34
+ if (item) {
35
+ const fromUuid = fromUuidSync(item.uuid);
36
+ fromUuid.sheet.render(true);
37
+ }
38
+ };
39
+ </script>
40
+
41
+ <template>
42
+ <v-card class="isdl-paperdoll">
43
+ <v-card-title>{{ game.i18n.localize(label) }}</v-card-title>
44
+ <v-card-text>
45
+ <div class="paper-doll-container" :data-name="systemPath" :style="{ backgroundImage: 'url(' + image + ')' }">
46
+ <div class="paper-doll-slot" v-for="slot in slots" :key="slot.name" :data-name="slot.systemPath" @click="openSlot(slot)" :data-tooltip="slot.name" :data-type="slot.type" :style="{ left: slot.left, top: slot.top, width: size, height: size }">
47
+ <img :src="slotValue(slot.systemPath)?.img" :data-tooltip="slotValue(slot.systemPath)?.name" />
48
+ </div>
49
+ </div>
50
+ </v-card-text>
51
+ </v-card>
52
+ </template>
53
53
  `;
54
54
  fs.writeFileSync(generatedFilePath, toString(fileNode));
55
55
  }
@@ -7,82 +7,82 @@ export default function generateParentPropertyReferenceComponent(destination, en
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <template>
12
- <div class="isdl-parent-property-reference single-wide">
13
- <v-select
14
- :name="props.systemPath"
15
- :model-value="value"
16
- @update:model-value="(v) => { value = v; if (document) document.update({ [props.systemPath]: v }); }"
17
- :items="refChoices"
18
- item-title="label"
19
- item-value="value"
20
- :disabled="disabled"
21
- :color="color"
22
- variant="outlined"
23
- clearable
24
- density="compact">
25
- <template #label>
26
- <span v-html="getLabel(props.label, props.icon)" />
27
- </template>
28
- </v-select>
29
- </div>
30
- </template>
31
-
32
- <script setup>
33
- import { computed, inject } from 'vue';
34
-
35
- const document = inject("rawDocument");
36
-
37
- const props = defineProps({
38
- context: {
39
- type: Object,
40
- required: true
41
- },
42
- label: {
43
- type: String,
44
- required: true
45
- },
46
- icon: {
47
- type: String,
48
- required: false
49
- },
50
- systemPath: {
51
- type: String,
52
- required: true
53
- },
54
- refChoices: {
55
- type: Array,
56
- required: true,
57
- default: () => []
58
- },
59
- disabled: {
60
- type: Boolean,
61
- default: false
62
- },
63
- hidden: {
64
- type: Boolean,
65
- default: false
66
- },
67
- color: {
68
- type: String,
69
- default: 'primary'
70
- }
71
- });
72
-
73
- const value = computed({
74
- get: () => foundry.utils.getProperty(props.context, props.systemPath),
75
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
76
- });
77
-
78
- // Expose helper function
79
- const getLabel = (label, icon) => {
80
- if (icon) {
81
- return \`<i class="\${icon}"></i> \${game.i18n.localize(label)}\`;
82
- }
83
- return game.i18n.localize(label);
84
- };
85
- </script>
10
+ const fileNode = expandToNode `
11
+ <template>
12
+ <div class="isdl-parent-property-reference single-wide">
13
+ <v-select
14
+ :name="props.systemPath"
15
+ :model-value="value"
16
+ @update:model-value="(v) => { value = v; if (document) document.update({ [props.systemPath]: v }); }"
17
+ :items="refChoices"
18
+ item-title="label"
19
+ item-value="value"
20
+ :disabled="disabled"
21
+ :color="color"
22
+ variant="outlined"
23
+ clearable
24
+ density="compact">
25
+ <template #label>
26
+ <span v-html="getLabel(props.label, props.icon)" />
27
+ </template>
28
+ </v-select>
29
+ </div>
30
+ </template>
31
+
32
+ <script setup>
33
+ import { computed, inject } from 'vue';
34
+
35
+ const document = inject("rawDocument");
36
+
37
+ const props = defineProps({
38
+ context: {
39
+ type: Object,
40
+ required: true
41
+ },
42
+ label: {
43
+ type: String,
44
+ required: true
45
+ },
46
+ icon: {
47
+ type: String,
48
+ required: false
49
+ },
50
+ systemPath: {
51
+ type: String,
52
+ required: true
53
+ },
54
+ refChoices: {
55
+ type: Array,
56
+ required: true,
57
+ default: () => []
58
+ },
59
+ disabled: {
60
+ type: Boolean,
61
+ default: false
62
+ },
63
+ hidden: {
64
+ type: Boolean,
65
+ default: false
66
+ },
67
+ color: {
68
+ type: String,
69
+ default: 'primary'
70
+ }
71
+ });
72
+
73
+ const value = computed({
74
+ get: () => foundry.utils.getProperty(props.context, props.systemPath),
75
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
76
+ });
77
+
78
+ // Expose helper function
79
+ const getLabel = (label, icon) => {
80
+ if (icon) {
81
+ return \`<i class="\${icon}"></i> \${game.i18n.localize(label)}\`;
82
+ }
83
+ return game.i18n.localize(label);
84
+ };
85
+ </script>
86
86
  `.appendNewLine();
87
87
  fs.writeFileSync(generatedFilePath, toString(fileNode));
88
88
  }
@@ -7,24 +7,24 @@ export default function generateProsemirrorComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- icon: String,
17
- field: Object,
18
- disabled: Boolean
19
- });
20
- </script>
21
-
22
- <template>
23
- <div class="isdl-html flexcol">
24
- <label style="font-weight: bold"><span v-if="icon" class="padding-right: 0.25rem;"><i :class="icon"></i> </span>{{ game.i18n.localize(label) }}</label>
25
- <div class="prose-mirror-wrapper" v-html="disabled ? field.enriched : field.element.outerHTML"></div>
26
- </div>
27
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ icon: String,
17
+ field: Object,
18
+ disabled: Boolean
19
+ });
20
+ </script>
21
+
22
+ <template>
23
+ <div class="isdl-html flexcol">
24
+ <label style="font-weight: bold"><span v-if="icon" class="padding-right: 0.25rem;"><i :class="icon"></i> </span>{{ game.i18n.localize(label) }}</label>
25
+ <div class="prose-mirror-wrapper" v-html="disabled ? field.enriched : field.element.outerHTML"></div>
26
+ </div>
27
+ </template>
28
28
  `;
29
29
  fs.writeFileSync(generatedFilePath, toString(fileNode));
30
30
  }