intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -7,227 +7,227 @@ export function generateMeasuredTemplatePreview(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- // Based on https://github.com/foundryvtt/dnd5e/blob/559cecf26ddbe6fa3e464c4ae0e04c7466c00163/module/canvas/ability-template.mjs
12
- // MeasuredTemplate is deprecated in Foundry v14 in favor of Scene Regions.
13
- // This implementation works on v12-v14 by extending MeasuredTemplate where it
14
- // exists (and the v14 deprecation shim where it does not).
15
- // A Region-based rewrite will be needed when the shim is fully removed.
16
- export default class MeasuredTemplatePreview extends (foundry.canvas?.placeables?.MeasuredTemplate ?? MeasuredTemplate) {
17
- /**
18
- * Track the timestamp when the last mouse move event was captured.
19
- * @type {number}
20
- */
21
- #moveTime = 0;
22
-
23
- /* -------------------------------------------- */
24
-
25
- /**
26
- * Current token that is highlighted when using adjusted size template.
27
- * @type {Token5e}
28
- */
29
- #hoveredToken;
30
-
31
- /* -------------------------------------------- */
32
-
33
- /**
34
- * The initially active CanvasLayer to re-activate after the workflow is complete.
35
- * @type {CanvasLayer}
36
- */
37
- #initialLayer;
38
-
39
- /* -------------------------------------------- */
40
-
41
- /**
42
- * Track the bound event handlers so they can be properly canceled later.
43
- * @type {object}
44
- */
45
- #events;
46
-
47
- /* -------------------------------------------- */
48
-
49
- /**
50
- * Whether the actor sheet was minimized when template placement began.
51
- * @type {boolean}
52
- */
53
- #sheetMinimized = false;
54
-
55
- /* -------------------------------------------- */
56
-
57
- static async place(context, sheet) {
58
- const templateData = {
59
- t: context.type,
60
- user: game.user.id,
61
- distance: context.distance,
62
- direction: context.direction,
63
- angle: context.angle,
64
- width: context.width,
65
- x: 0,
66
- y: 0,
67
- fillColor: game.user.color
68
- };
69
-
70
- // Construct the templates from activity data
71
- const cls = CONFIG.MeasuredTemplate.documentClass;
72
- const template = new cls(foundry.utils.deepClone(templateData), { parent: canvas.scene });
73
- const object = new this(template);
74
- object.actorSheet = sheet;
75
-
76
-
77
- // Draw the preview
78
- await object.drawPreview();
79
- }
80
-
81
- /* -------------------------------------------- */
82
-
83
- /**
84
- * Creates a preview of the spell template.
85
- * @returns {Promise} A promise that resolves with the final measured template if created.
86
- */
87
- drawPreview() {
88
- const initialLayer = canvas.activeLayer;
89
-
90
- // Draw the template and switch to the template layer
91
- this.draw();
92
- this.layer.activate();
93
- this.layer.preview.addChild(this);
94
-
95
- // Hide the sheet that originated the preview.
96
- // ApplicationV2 sheets in v14 expose a different window structure; only
97
- // minimize when there's a windowId (or we're pre-v14) and not already minimized.
98
- const sheet = this.actorSheet;
99
- const { windowId } = (sheet?.parent ?? sheet)?.window ?? {};
100
- this.#sheetMinimized = (game.release.generation < 14 || !windowId) && !sheet?._minimized;
101
- if ( this.#sheetMinimized ) sheet?.minimize();
102
-
103
- // Activate interactivity
104
- return this.activatePreviewListeners(initialLayer);
105
- }
106
-
107
- /* -------------------------------------------- */
108
-
109
- /**
110
- * Activate listeners for the template preview
111
- * @param {CanvasLayer} initialLayer The initially active CanvasLayer to re-activate after the workflow is complete
112
- * @returns {Promise} A promise that resolves with the final measured template if created.
113
- */
114
- activatePreviewListeners(initialLayer) {
115
- return new Promise((resolve, reject) => {
116
- this.#initialLayer = initialLayer;
117
- this.#events = {
118
- cancel: this._onCancelPlacement.bind(this),
119
- confirm: this._onConfirmPlacement.bind(this),
120
- move: this._onMovePlacement.bind(this),
121
- resolve,
122
- reject,
123
- rotate: this._onRotatePlacement.bind(this)
124
- };
125
-
126
- // Activate listeners
127
- canvas.stage.on("mousemove", this.#events.move);
128
- canvas.stage.on("mouseup", this.#events.confirm);
129
- canvas.app.view.oncontextmenu = this.#events.cancel;
130
- canvas.app.view.onwheel = this.#events.rotate;
131
- });
132
- }
133
-
134
- /* -------------------------------------------- */
135
-
136
- /**
137
- * Shared code for when template placement ends by being confirmed or canceled.
138
- * @param {Event} event Triggering event that ended the placement.
139
- */
140
- async _finishPlacement(event) {
141
- if ( game.release.generation < 14 ) this.layer._onDragLeftCancel(event);
142
- else this.layer.clearPreviewContainer();
143
- canvas.stage.off("mousemove", this.#events.move);
144
- canvas.stage.off("mouseup", this.#events.confirm);
145
- canvas.app.view.oncontextmenu = null;
146
- canvas.app.view.onwheel = null;
147
- if ( this.#hoveredToken ) {
148
- this.#hoveredToken._onHoverOut(event);
149
- this.#hoveredToken = null;
150
- }
151
- this.#initialLayer.activate();
152
- if ( this.#sheetMinimized ) await this.actorSheet?.maximize();
153
- }
154
-
155
- /* -------------------------------------------- */
156
-
157
- /**
158
- * Move the template preview when the mouse moves.
159
- * @param {Event} event Triggering mouse event.
160
- */
161
- _onMovePlacement(event) {
162
- event.stopPropagation();
163
- const now = Date.now(); // Apply a 20ms throttle
164
- if ( now - this.#moveTime <= 20 ) return;
165
- const center = event.data.getLocalPosition(this.layer);
166
- const updates = this.getSnappedPosition(center);
167
-
168
- // Adjust template size to take hovered token into account if \`adjustedSize\` is set
169
- const baseDistance = this.document.flags.dnd5e?.dimensions?.size;
170
- if ( this.document.flags.dnd5e?.dimensions?.adjustedSize && baseDistance ) {
171
- const rectangle = new PIXI.Rectangle(center.x, center.y, 1, 1);
172
- const hoveredToken = canvas.tokens.quadtree.getObjects(rectangle, {
173
- collisionTest: ({ t }) => t.visible && !t.document.isSecret }).first();
174
- if ( hoveredToken && (hoveredToken !== this.#hoveredToken) ) {
175
- this.#hoveredToken = hoveredToken;
176
- this.#hoveredToken._onHoverIn(event);
177
- const size = Math.max(hoveredToken.document.width, hoveredToken.document.height);
178
- updates.distance = baseDistance + (size * canvas.grid.distance / 2);
179
- } else if ( !hoveredToken && this.#hoveredToken ) {
180
- this.#hoveredToken._onHoverOut(event);
181
- this.#hoveredToken = null;
182
- updates.distance = baseDistance;
183
- }
184
- }
185
-
186
- this.document.updateSource(updates);
187
- this.refresh();
188
- this.#moveTime = now;
189
- }
190
-
191
- /* -------------------------------------------- */
192
-
193
- /**
194
- * Rotate the template preview by 3˚ increments when the mouse wheel is rotated.
195
- * @param {Event} event Triggering mouse event.
196
- */
197
- _onRotatePlacement(event) {
198
- if ( event.ctrlKey ) event.preventDefault(); // Avoid zooming the browser window
199
- event.stopPropagation();
200
- const delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
201
- const snap = event.shiftKey ? delta : 5;
202
- const update = {direction: this.document.direction + (snap * Math.sign(event.deltaY))};
203
- this.document.updateSource(update);
204
- this.refresh();
205
- }
206
-
207
- /* -------------------------------------------- */
208
-
209
- /**
210
- * Confirm placement when the left mouse button is clicked.
211
- * @param {Event} event Triggering mouse event.
212
- */
213
- async _onConfirmPlacement(event) {
214
- await this._finishPlacement(event);
215
- const destination = canvas.templates.getSnappedPoint({ x: this.document.x, y: this.document.y });
216
- this.document.updateSource(destination);
217
- this.#events.resolve(canvas.scene.createEmbeddedDocuments("MeasuredTemplate", [this.document.toObject()]));
218
- }
219
-
220
- /* -------------------------------------------- */
221
-
222
- /**
223
- * Cancel placement when the right mouse button is clicked.
224
- * @param {Event} event Triggering mouse event.
225
- */
226
- async _onCancelPlacement(event) {
227
- await this._finishPlacement(event);
228
- this.#events.reject();
229
- }
230
- }
10
+ const fileNode = expandToNode `
11
+ // Based on https://github.com/foundryvtt/dnd5e/blob/559cecf26ddbe6fa3e464c4ae0e04c7466c00163/module/canvas/ability-template.mjs
12
+ // MeasuredTemplate is deprecated in Foundry v14 in favor of Scene Regions.
13
+ // This implementation works on v12-v14 by extending MeasuredTemplate where it
14
+ // exists (and the v14 deprecation shim where it does not).
15
+ // A Region-based rewrite will be needed when the shim is fully removed.
16
+ export default class MeasuredTemplatePreview extends (foundry.canvas?.placeables?.MeasuredTemplate ?? MeasuredTemplate) {
17
+ /**
18
+ * Track the timestamp when the last mouse move event was captured.
19
+ * @type {number}
20
+ */
21
+ #moveTime = 0;
22
+
23
+ /* -------------------------------------------- */
24
+
25
+ /**
26
+ * Current token that is highlighted when using adjusted size template.
27
+ * @type {Token5e}
28
+ */
29
+ #hoveredToken;
30
+
31
+ /* -------------------------------------------- */
32
+
33
+ /**
34
+ * The initially active CanvasLayer to re-activate after the workflow is complete.
35
+ * @type {CanvasLayer}
36
+ */
37
+ #initialLayer;
38
+
39
+ /* -------------------------------------------- */
40
+
41
+ /**
42
+ * Track the bound event handlers so they can be properly canceled later.
43
+ * @type {object}
44
+ */
45
+ #events;
46
+
47
+ /* -------------------------------------------- */
48
+
49
+ /**
50
+ * Whether the actor sheet was minimized when template placement began.
51
+ * @type {boolean}
52
+ */
53
+ #sheetMinimized = false;
54
+
55
+ /* -------------------------------------------- */
56
+
57
+ static async place(context, sheet) {
58
+ const templateData = {
59
+ t: context.type,
60
+ user: game.user.id,
61
+ distance: context.distance,
62
+ direction: context.direction,
63
+ angle: context.angle,
64
+ width: context.width,
65
+ x: 0,
66
+ y: 0,
67
+ fillColor: game.user.color
68
+ };
69
+
70
+ // Construct the templates from activity data
71
+ const cls = CONFIG.MeasuredTemplate.documentClass;
72
+ const template = new cls(foundry.utils.deepClone(templateData), { parent: canvas.scene });
73
+ const object = new this(template);
74
+ object.actorSheet = sheet;
75
+
76
+
77
+ // Draw the preview
78
+ await object.drawPreview();
79
+ }
80
+
81
+ /* -------------------------------------------- */
82
+
83
+ /**
84
+ * Creates a preview of the spell template.
85
+ * @returns {Promise} A promise that resolves with the final measured template if created.
86
+ */
87
+ drawPreview() {
88
+ const initialLayer = canvas.activeLayer;
89
+
90
+ // Draw the template and switch to the template layer
91
+ this.draw();
92
+ this.layer.activate();
93
+ this.layer.preview.addChild(this);
94
+
95
+ // Hide the sheet that originated the preview.
96
+ // ApplicationV2 sheets in v14 expose a different window structure; only
97
+ // minimize when there's a windowId (or we're pre-v14) and not already minimized.
98
+ const sheet = this.actorSheet;
99
+ const { windowId } = (sheet?.parent ?? sheet)?.window ?? {};
100
+ this.#sheetMinimized = (game.release.generation < 14 || !windowId) && !sheet?._minimized;
101
+ if ( this.#sheetMinimized ) sheet?.minimize();
102
+
103
+ // Activate interactivity
104
+ return this.activatePreviewListeners(initialLayer);
105
+ }
106
+
107
+ /* -------------------------------------------- */
108
+
109
+ /**
110
+ * Activate listeners for the template preview
111
+ * @param {CanvasLayer} initialLayer The initially active CanvasLayer to re-activate after the workflow is complete
112
+ * @returns {Promise} A promise that resolves with the final measured template if created.
113
+ */
114
+ activatePreviewListeners(initialLayer) {
115
+ return new Promise((resolve, reject) => {
116
+ this.#initialLayer = initialLayer;
117
+ this.#events = {
118
+ cancel: this._onCancelPlacement.bind(this),
119
+ confirm: this._onConfirmPlacement.bind(this),
120
+ move: this._onMovePlacement.bind(this),
121
+ resolve,
122
+ reject,
123
+ rotate: this._onRotatePlacement.bind(this)
124
+ };
125
+
126
+ // Activate listeners
127
+ canvas.stage.on("mousemove", this.#events.move);
128
+ canvas.stage.on("mouseup", this.#events.confirm);
129
+ canvas.app.view.oncontextmenu = this.#events.cancel;
130
+ canvas.app.view.onwheel = this.#events.rotate;
131
+ });
132
+ }
133
+
134
+ /* -------------------------------------------- */
135
+
136
+ /**
137
+ * Shared code for when template placement ends by being confirmed or canceled.
138
+ * @param {Event} event Triggering event that ended the placement.
139
+ */
140
+ async _finishPlacement(event) {
141
+ if ( game.release.generation < 14 ) this.layer._onDragLeftCancel(event);
142
+ else this.layer.clearPreviewContainer();
143
+ canvas.stage.off("mousemove", this.#events.move);
144
+ canvas.stage.off("mouseup", this.#events.confirm);
145
+ canvas.app.view.oncontextmenu = null;
146
+ canvas.app.view.onwheel = null;
147
+ if ( this.#hoveredToken ) {
148
+ this.#hoveredToken._onHoverOut(event);
149
+ this.#hoveredToken = null;
150
+ }
151
+ this.#initialLayer.activate();
152
+ if ( this.#sheetMinimized ) await this.actorSheet?.maximize();
153
+ }
154
+
155
+ /* -------------------------------------------- */
156
+
157
+ /**
158
+ * Move the template preview when the mouse moves.
159
+ * @param {Event} event Triggering mouse event.
160
+ */
161
+ _onMovePlacement(event) {
162
+ event.stopPropagation();
163
+ const now = Date.now(); // Apply a 20ms throttle
164
+ if ( now - this.#moveTime <= 20 ) return;
165
+ const center = event.data.getLocalPosition(this.layer);
166
+ const updates = this.getSnappedPosition(center);
167
+
168
+ // Adjust template size to take hovered token into account if \`adjustedSize\` is set
169
+ const baseDistance = this.document.flags.dnd5e?.dimensions?.size;
170
+ if ( this.document.flags.dnd5e?.dimensions?.adjustedSize && baseDistance ) {
171
+ const rectangle = new PIXI.Rectangle(center.x, center.y, 1, 1);
172
+ const hoveredToken = canvas.tokens.quadtree.getObjects(rectangle, {
173
+ collisionTest: ({ t }) => t.visible && !t.document.isSecret }).first();
174
+ if ( hoveredToken && (hoveredToken !== this.#hoveredToken) ) {
175
+ this.#hoveredToken = hoveredToken;
176
+ this.#hoveredToken._onHoverIn(event);
177
+ const size = Math.max(hoveredToken.document.width, hoveredToken.document.height);
178
+ updates.distance = baseDistance + (size * canvas.grid.distance / 2);
179
+ } else if ( !hoveredToken && this.#hoveredToken ) {
180
+ this.#hoveredToken._onHoverOut(event);
181
+ this.#hoveredToken = null;
182
+ updates.distance = baseDistance;
183
+ }
184
+ }
185
+
186
+ this.document.updateSource(updates);
187
+ this.refresh();
188
+ this.#moveTime = now;
189
+ }
190
+
191
+ /* -------------------------------------------- */
192
+
193
+ /**
194
+ * Rotate the template preview by 3˚ increments when the mouse wheel is rotated.
195
+ * @param {Event} event Triggering mouse event.
196
+ */
197
+ _onRotatePlacement(event) {
198
+ if ( event.ctrlKey ) event.preventDefault(); // Avoid zooming the browser window
199
+ event.stopPropagation();
200
+ const delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
201
+ const snap = event.shiftKey ? delta : 5;
202
+ const update = {direction: this.document.direction + (snap * Math.sign(event.deltaY))};
203
+ this.document.updateSource(update);
204
+ this.refresh();
205
+ }
206
+
207
+ /* -------------------------------------------- */
208
+
209
+ /**
210
+ * Confirm placement when the left mouse button is clicked.
211
+ * @param {Event} event Triggering mouse event.
212
+ */
213
+ async _onConfirmPlacement(event) {
214
+ await this._finishPlacement(event);
215
+ const destination = canvas.templates.getSnappedPoint({ x: this.document.x, y: this.document.y });
216
+ this.document.updateSource(destination);
217
+ this.#events.resolve(canvas.scene.createEmbeddedDocuments("MeasuredTemplate", [this.document.toObject()]));
218
+ }
219
+
220
+ /* -------------------------------------------- */
221
+
222
+ /**
223
+ * Cancel placement when the right mouse button is clicked.
224
+ * @param {Event} event Triggering mouse event.
225
+ */
226
+ async _onCancelPlacement(event) {
227
+ await this._finishPlacement(event);
228
+ this.#events.reject();
229
+ }
230
+ }
231
231
  `;
232
232
  fs.writeFileSync(generatedFilePath, toString(fileNode));
233
233
  }