intelligent-system-design-language 0.3.22 → 0.3.23

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Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -54,171 +54,171 @@ export default function generateDamageBonusesComponent(destination, entry) {
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  return JSON.stringify(damageTypeMap, null, 8);
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  }
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  const damageTypesObject = extractDamageTypes();
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- const fileNode = expandToNode `
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- <script setup>
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- import { ref, computed, inject, watchEffect } from "vue";
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-
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- const props = defineProps({
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- label: String,
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- systemPath: String,
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- context: Object,
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- visibility: String,
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- editMode: Boolean,
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- icon: String
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- });
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-
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- const document = inject("rawDocument");
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-
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- // Static damage type configuration extracted from AST
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- const damageTypeConfig = ${damageTypesObject};
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-
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- const isHidden = computed(() => {
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- if (props.visibility === "hidden") {
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- return true;
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- }
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- if (props.visibility === "gm" && !game.user.isGM) {
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- return true;
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- }
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- return false;
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- });
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-
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- // Get all damage bonuses from the actor's system
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- const damageBonuses = computed(() => {
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- const system = document.system;
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- const bonusInfo = {};
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-
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- // Scan all system properties for bonus damage fields
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- for (const [key, value] of Object.entries(system)) {
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- const bonusMatch = key.match(/^(.+)bonusdamage$/);
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-
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- if (bonusMatch) {
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- const damageType = bonusMatch[1];
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- const damageTypeObj = damageTypeConfig[damageType] || {};
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-
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- bonusInfo[damageType] = {
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- type: damageType,
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- label: damageTypeObj.label || damageType,
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- icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
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- color: damageTypeObj.color || '#666666',
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- bonus: Number(value) || 0
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- };
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- }
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- }
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-
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- // Convert to array and sort by damage type name
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- return Object.values(bonusInfo).sort((a, b) => a.type.localeCompare(b.type));
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- });
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-
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- // Helper function to capitalize damage type names
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- const capitalize = (str) => {
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- return str.charAt(0).toUpperCase() + str.slice(1);
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- };
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-
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- // Helper function to format bonus values
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- const formatBonus = (value) => {
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- const numValue = Number(value) || 0;
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- return numValue > 0 ? \`+\${numValue}\` : \`\${numValue}\`;
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- };
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- </script>
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-
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- <template>
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- <div v-if="!isHidden" class="isdl-damage-bonuses pt-2 single-wide">
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- <v-card class="damage-bonuses-card" variant="outlined" theme="light" color="white">
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- <v-card-title class="damage-bonuses-header bg-grey-darken-3 text-white">
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- <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
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- <span>{{ game.i18n.localize(label) }}</span>
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- </v-card-title>
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-
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- <v-card-text class="pa-0">
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- <div v-if="damageBonuses.length === 0" class="text-center text-disabled pa-2">
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- No damage bonuses found
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- </div>
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-
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- <v-table v-else density="compact" class="damage-bonuses-table">
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- <thead>
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- <tr>
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- <th class="text-left text-white">Type</th>
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- <th class="text-center text-white">Bonus</th>
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- </tr>
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- </thead>
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- <tbody>
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- <tr v-for="damage in damageBonuses" :key="damage.type" class="damage-type-row">
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- <td class="damage-type-name">
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- <div class="damage-type-header">
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- <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
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- <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
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- </div>
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- </td>
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- <td class="text-center">
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- <v-chip
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- size="small"
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- :color="Number(damage.bonus) > 0 ? 'success' : Number(damage.bonus) < 0 ? 'error' : 'default'"
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- variant="flat"
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- class="text-white font-weight-bold"
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- >
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- {{ formatBonus(damage.bonus) }}
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- </v-chip>
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- </td>
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- </tr>
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- </tbody>
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- </v-table>
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- </v-card-text>
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- </v-card>
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- </div>
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- </template>
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-
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- <style scoped>
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- .damage-bonuses-card {
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- border-radius: 6px;
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- background: #ffffff;
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- }
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-
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- .damage-bonuses-header {
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- background: #424242;
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- color: #ffffff;
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- padding: 6px 12px;
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- font-size: 0.85rem;
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- font-weight: 600;
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- border-bottom: 1px solid #333;
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- }
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-
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- .damage-bonuses-table {
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- background: #ffffff;
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- }
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-
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- .damage-type-row:hover {
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- background-color: #f9f9f9;
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- }
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-
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- .damage-type-name {
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- font-weight: 500;
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- min-width: 120px;
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- }
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-
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- .damage-type-header {
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- display: flex;
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- align-items: center;
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- gap: 4px;
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- }
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-
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- .v-table th {
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- font-weight: 600;
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- font-size: 0.8rem;
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- color: #555;
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- background: #fafafa;
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- border-bottom: 1px solid #e0e0e0;
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- }
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-
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- .v-table td {
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- padding: 4px 12px;
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- border-bottom: 1px solid #f0f0f0;
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- }
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-
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- .v-chip {
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- min-width: 48px;
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- justify-content: center;
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- }
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- </style>
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+ const fileNode = expandToNode `
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+ <script setup>
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+ import { ref, computed, inject, watchEffect } from "vue";
60
+
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+ const props = defineProps({
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+ label: String,
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+ systemPath: String,
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+ context: Object,
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+ visibility: String,
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+ editMode: Boolean,
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+ icon: String
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+ });
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+
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+ const document = inject("rawDocument");
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+
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+ // Static damage type configuration extracted from AST
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+ const damageTypeConfig = ${damageTypesObject};
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+
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+ const isHidden = computed(() => {
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+ if (props.visibility === "hidden") {
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+ return true;
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+ }
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+ if (props.visibility === "gm" && !game.user.isGM) {
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+ return true;
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+ }
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+ return false;
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+ });
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+
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+ // Get all damage bonuses from the actor's system
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+ const damageBonuses = computed(() => {
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+ const system = document.system;
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+ const bonusInfo = {};
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+
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+ // Scan all system properties for bonus damage fields
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+ for (const [key, value] of Object.entries(system)) {
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+ const bonusMatch = key.match(/^(.+)bonusdamage$/);
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+
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+ if (bonusMatch) {
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+ const damageType = bonusMatch[1];
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+ const damageTypeObj = damageTypeConfig[damageType] || {};
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+
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+ bonusInfo[damageType] = {
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+ type: damageType,
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+ label: damageTypeObj.label || damageType,
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+ icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
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+ color: damageTypeObj.color || '#666666',
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+ bonus: Number(value) || 0
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+ };
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+ }
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+ }
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+
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+ // Convert to array and sort by damage type name
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+ return Object.values(bonusInfo).sort((a, b) => a.type.localeCompare(b.type));
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+ });
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+
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+ // Helper function to capitalize damage type names
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+ const capitalize = (str) => {
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+ return str.charAt(0).toUpperCase() + str.slice(1);
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+ };
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+
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+ // Helper function to format bonus values
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+ const formatBonus = (value) => {
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+ const numValue = Number(value) || 0;
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+ return numValue > 0 ? \`+\${numValue}\` : \`\${numValue}\`;
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+ };
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+ </script>
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+
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+ <template>
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+ <div v-if="!isHidden" class="isdl-damage-bonuses pt-2 single-wide">
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+ <v-card class="damage-bonuses-card" variant="outlined" theme="light" color="white">
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+ <v-card-title class="damage-bonuses-header bg-grey-darken-3 text-white">
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+ <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
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+ <span>{{ game.i18n.localize(label) }}</span>
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+ </v-card-title>
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+
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+ <v-card-text class="pa-0">
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+ <div v-if="damageBonuses.length === 0" class="text-center text-disabled pa-2">
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+ No damage bonuses found
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+ </div>
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+
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+ <v-table v-else density="compact" class="damage-bonuses-table">
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+ <thead>
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+ <tr>
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+ <th class="text-left text-white">Type</th>
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+ <th class="text-center text-white">Bonus</th>
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+ </tr>
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+ </thead>
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+ <tbody>
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+ <tr v-for="damage in damageBonuses" :key="damage.type" class="damage-type-row">
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+ <td class="damage-type-name">
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+ <div class="damage-type-header">
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+ <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
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+ <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
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+ </div>
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+ </td>
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+ <td class="text-center">
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+ <v-chip
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+ size="small"
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+ :color="Number(damage.bonus) > 0 ? 'success' : Number(damage.bonus) < 0 ? 'error' : 'default'"
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+ variant="flat"
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+ class="text-white font-weight-bold"
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+ >
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+ {{ formatBonus(damage.bonus) }}
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+ </v-chip>
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+ </td>
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+ </tr>
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+ </tbody>
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+ </v-table>
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+ </v-card-text>
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+ </v-card>
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+ </div>
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+ </template>
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+
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+ <style scoped>
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+ .damage-bonuses-card {
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+ border-radius: 6px;
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+ background: #ffffff;
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+ }
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+
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+ .damage-bonuses-header {
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+ background: #424242;
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+ color: #ffffff;
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+ padding: 6px 12px;
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+ font-size: 0.85rem;
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+ font-weight: 600;
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+ border-bottom: 1px solid #333;
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+ }
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+
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+ .damage-bonuses-table {
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+ background: #ffffff;
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+ }
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+
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+ .damage-type-row:hover {
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+ background-color: #f9f9f9;
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+ }
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+
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+ .damage-type-name {
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+ font-weight: 500;
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+ min-width: 120px;
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+ }
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+
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+ .damage-type-header {
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+ display: flex;
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+ align-items: center;
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+ gap: 4px;
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+ }
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+
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+ .v-table th {
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+ font-weight: 600;
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+ font-size: 0.8rem;
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+ color: #555;
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+ background: #fafafa;
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+ border-bottom: 1px solid #e0e0e0;
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+ }
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+
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+ .v-table td {
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+ padding: 4px 12px;
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+ border-bottom: 1px solid #f0f0f0;
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+ }
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+
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+ .v-chip {
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+ min-width: 48px;
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+ justify-content: center;
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+ }
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+ </style>
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  `.appendNewLine();
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  fs.writeFileSync(generatedFilePath, toString(fileNode));
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  }