intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -54,202 +54,202 @@ export default function generateDamageResistancesComponent(destination, entry) {
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  return JSON.stringify(damageTypeMap, null, 8);
55
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  }
56
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  const damageTypesObject = extractDamageTypes();
57
- const fileNode = expandToNode `
58
- <script setup>
59
- import { ref, computed, inject, watchEffect } from "vue";
60
-
61
- const props = defineProps({
62
- label: String,
63
- systemPath: String,
64
- context: Object,
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- visibility: String,
66
- editMode: Boolean,
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- icon: String
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- });
69
-
70
- const document = inject("rawDocument");
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-
72
- // Static damage type configuration extracted from AST
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- const damageTypeConfig = ${damageTypesObject};
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-
75
- const isHidden = computed(() => {
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- if (props.visibility === "hidden") {
77
- return true;
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- }
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- if (props.visibility === "gm" && !game.user.isGM) {
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- return true;
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- }
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- return false;
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- });
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-
85
- // Get all damage resistances from the actor's system
86
- const damageResistances = computed(() => {
87
- const system = document.system;
88
- const resistanceInfo = {};
89
-
90
- // Scan all system properties for resistance damage fields
91
- for (const [key, value] of Object.entries(system)) {
92
- const flatResistMatch = key.match(/^(.+)damageresistanceflat$/);
93
- const percentResistMatch = key.match(/^(.+)damageresistancepercent$/);
94
-
95
- let damageType = null;
96
- let effectType = null;
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-
98
- if (flatResistMatch) {
99
- damageType = flatResistMatch[1];
100
- effectType = 'flatResistance';
101
- } else if (percentResistMatch) {
102
- damageType = percentResistMatch[1];
103
- effectType = 'percentResistance';
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- }
105
-
106
- if (damageType && effectType) {
107
- if (!resistanceInfo[damageType]) {
108
- const damageTypeObj = damageTypeConfig[damageType] || {};
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-
110
- resistanceInfo[damageType] = {
111
- type: damageType,
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- label: damageTypeObj.label || damageType,
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- icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
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- color: damageTypeObj.color || '#666666',
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- flatResistance: 0,
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- percentResistance: 0
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- };
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- }
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-
120
- if (effectType === 'flatResistance') {
121
- resistanceInfo[damageType].flatResistance = Number(value) || 0;
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- } else if (effectType === 'percentResistance') {
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- resistanceInfo[damageType].percentResistance = Number(value) || 0;
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- }
125
- }
126
- }
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-
128
- // Convert to array and sort by damage type name
129
- return Object.values(resistanceInfo).sort((a, b) => a.type.localeCompare(b.type));
130
- });
131
-
132
- // Helper function to capitalize damage type names
133
- const capitalize = (str) => {
134
- return str.charAt(0).toUpperCase() + str.slice(1);
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- };
136
-
137
- // Helper function to format resistance values
138
- const formatValue = (value, suffix = '') => {
139
- const numValue = Number(value) || 0;
140
- return \`\${numValue}\${suffix}\`;
141
- };
142
- </script>
143
-
144
- <template>
145
- <div v-if="!isHidden" class="isdl-damage-resistances pt-2 double-wide">
146
- <v-card class="damage-resistances-card" variant="outlined" theme="light" color="white">
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- <v-card-title class="damage-resistances-header bg-grey-darken-3 text-white">
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- <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
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- <span>{{ game.i18n.localize(label) }}</span>
150
- </v-card-title>
151
-
152
- <v-card-text class="pa-0">
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- <div v-if="damageResistances.length === 0" class="text-center text-disabled pa-2">
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- No damage resistances found
155
- </div>
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-
157
- <v-table v-else density="compact" class="damage-resistances-table">
158
- <thead>
159
- <tr>
160
- <th class="text-left text-white">Type</th>
161
- <th class="text-center text-white">Flat Resistance</th>
162
- <th class="text-center text-white">% Resistance</th>
163
- </tr>
164
- </thead>
165
- <tbody>
166
- <tr v-for="damage in damageResistances" :key="damage.type" class="damage-type-row">
167
- <td class="damage-type-name">
168
- <div class="damage-type-header">
169
- <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
170
- <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
171
- </div>
172
- </td>
173
- <td class="text-center">
174
- <v-chip
175
- size="small"
176
- :color="Number(damage.flatResistance) > 0 ? 'primary' : 'default'"
177
- variant="flat"
178
- class="text-white font-weight-bold"
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- >
180
- {{ formatValue(damage.flatResistance) }}
181
- </v-chip>
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- </td>
183
- <td class="text-center">
184
- <v-chip
185
- size="small"
186
- :color="Number(damage.percentResistance) > 0 ? 'primary' : 'default'"
187
- variant="flat"
188
- class="text-white font-weight-bold"
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- >
190
- {{ formatValue(damage.percentResistance, '%') }}
191
- </v-chip>
192
- </td>
193
- </tr>
194
- </tbody>
195
- </v-table>
196
- </v-card-text>
197
- </v-card>
198
- </div>
199
- </template>
200
-
201
- <style scoped>
202
- .damage-resistances-card {
203
- border-radius: 6px;
204
- background: #ffffff;
205
- }
206
-
207
- .damage-resistances-header {
208
- background: #424242;
209
- color: #ffffff;
210
- padding: 6px 12px;
211
- font-size: 0.85rem;
212
- font-weight: 600;
213
- border-bottom: 1px solid #333;
214
- }
215
-
216
- .damage-resistances-table {
217
- background: #ffffff;
218
- }
219
-
220
- .damage-type-row:hover {
221
- background-color: #f9f9f9;
222
- }
223
-
224
- .damage-type-name {
225
- font-weight: 500;
226
- min-width: 120px;
227
- }
228
-
229
- .damage-type-header {
230
- display: flex;
231
- align-items: center;
232
- gap: 4px;
233
- }
234
-
235
- .v-table th {
236
- font-weight: 600;
237
- font-size: 0.8rem;
238
- color: #555;
239
- background: #fafafa;
240
- border-bottom: 1px solid #e0e0e0;
241
- }
242
-
243
- .v-table td {
244
- padding: 4px 12px;
245
- border-bottom: 1px solid #f0f0f0;
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- }
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-
248
- .v-chip {
249
- min-width: 48px;
250
- justify-content: center;
251
- }
252
- </style>
57
+ const fileNode = expandToNode `
58
+ <script setup>
59
+ import { ref, computed, inject, watchEffect } from "vue";
60
+
61
+ const props = defineProps({
62
+ label: String,
63
+ systemPath: String,
64
+ context: Object,
65
+ visibility: String,
66
+ editMode: Boolean,
67
+ icon: String
68
+ });
69
+
70
+ const document = inject("rawDocument");
71
+
72
+ // Static damage type configuration extracted from AST
73
+ const damageTypeConfig = ${damageTypesObject};
74
+
75
+ const isHidden = computed(() => {
76
+ if (props.visibility === "hidden") {
77
+ return true;
78
+ }
79
+ if (props.visibility === "gm" && !game.user.isGM) {
80
+ return true;
81
+ }
82
+ return false;
83
+ });
84
+
85
+ // Get all damage resistances from the actor's system
86
+ const damageResistances = computed(() => {
87
+ const system = document.system;
88
+ const resistanceInfo = {};
89
+
90
+ // Scan all system properties for resistance damage fields
91
+ for (const [key, value] of Object.entries(system)) {
92
+ const flatResistMatch = key.match(/^(.+)damageresistanceflat$/);
93
+ const percentResistMatch = key.match(/^(.+)damageresistancepercent$/);
94
+
95
+ let damageType = null;
96
+ let effectType = null;
97
+
98
+ if (flatResistMatch) {
99
+ damageType = flatResistMatch[1];
100
+ effectType = 'flatResistance';
101
+ } else if (percentResistMatch) {
102
+ damageType = percentResistMatch[1];
103
+ effectType = 'percentResistance';
104
+ }
105
+
106
+ if (damageType && effectType) {
107
+ if (!resistanceInfo[damageType]) {
108
+ const damageTypeObj = damageTypeConfig[damageType] || {};
109
+
110
+ resistanceInfo[damageType] = {
111
+ type: damageType,
112
+ label: damageTypeObj.label || damageType,
113
+ icon: damageTypeObj.icon || 'fa-solid fa-circle-info',
114
+ color: damageTypeObj.color || '#666666',
115
+ flatResistance: 0,
116
+ percentResistance: 0
117
+ };
118
+ }
119
+
120
+ if (effectType === 'flatResistance') {
121
+ resistanceInfo[damageType].flatResistance = Number(value) || 0;
122
+ } else if (effectType === 'percentResistance') {
123
+ resistanceInfo[damageType].percentResistance = Number(value) || 0;
124
+ }
125
+ }
126
+ }
127
+
128
+ // Convert to array and sort by damage type name
129
+ return Object.values(resistanceInfo).sort((a, b) => a.type.localeCompare(b.type));
130
+ });
131
+
132
+ // Helper function to capitalize damage type names
133
+ const capitalize = (str) => {
134
+ return str.charAt(0).toUpperCase() + str.slice(1);
135
+ };
136
+
137
+ // Helper function to format resistance values
138
+ const formatValue = (value, suffix = '') => {
139
+ const numValue = Number(value) || 0;
140
+ return \`\${numValue}\${suffix}\`;
141
+ };
142
+ </script>
143
+
144
+ <template>
145
+ <div v-if="!isHidden" class="isdl-damage-resistances pt-2 double-wide">
146
+ <v-card class="damage-resistances-card" variant="outlined" theme="light" color="white">
147
+ <v-card-title class="damage-resistances-header bg-grey-darken-3 text-white">
148
+ <v-icon v-if="icon" class="me-2">{{ icon }}</v-icon>
149
+ <span>{{ game.i18n.localize(label) }}</span>
150
+ </v-card-title>
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+
152
+ <v-card-text class="pa-0">
153
+ <div v-if="damageResistances.length === 0" class="text-center text-disabled pa-2">
154
+ No damage resistances found
155
+ </div>
156
+
157
+ <v-table v-else density="compact" class="damage-resistances-table">
158
+ <thead>
159
+ <tr>
160
+ <th class="text-left text-white">Type</th>
161
+ <th class="text-center text-white">Flat Resistance</th>
162
+ <th class="text-center text-white">% Resistance</th>
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+ </tr>
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+ </thead>
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+ <tbody>
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+ <tr v-for="damage in damageResistances" :key="damage.type" class="damage-type-row">
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+ <td class="damage-type-name">
168
+ <div class="damage-type-header">
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+ <v-icon :color="damage.color" size="small" class="me-2">{{ damage.icon }}</v-icon>
170
+ <span class="text-subtitle-2">{{ damage.label || capitalize(damage.type) }}</span>
171
+ </div>
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+ </td>
173
+ <td class="text-center">
174
+ <v-chip
175
+ size="small"
176
+ :color="Number(damage.flatResistance) > 0 ? 'primary' : 'default'"
177
+ variant="flat"
178
+ class="text-white font-weight-bold"
179
+ >
180
+ {{ formatValue(damage.flatResistance) }}
181
+ </v-chip>
182
+ </td>
183
+ <td class="text-center">
184
+ <v-chip
185
+ size="small"
186
+ :color="Number(damage.percentResistance) > 0 ? 'primary' : 'default'"
187
+ variant="flat"
188
+ class="text-white font-weight-bold"
189
+ >
190
+ {{ formatValue(damage.percentResistance, '%') }}
191
+ </v-chip>
192
+ </td>
193
+ </tr>
194
+ </tbody>
195
+ </v-table>
196
+ </v-card-text>
197
+ </v-card>
198
+ </div>
199
+ </template>
200
+
201
+ <style scoped>
202
+ .damage-resistances-card {
203
+ border-radius: 6px;
204
+ background: #ffffff;
205
+ }
206
+
207
+ .damage-resistances-header {
208
+ background: #424242;
209
+ color: #ffffff;
210
+ padding: 6px 12px;
211
+ font-size: 0.85rem;
212
+ font-weight: 600;
213
+ border-bottom: 1px solid #333;
214
+ }
215
+
216
+ .damage-resistances-table {
217
+ background: #ffffff;
218
+ }
219
+
220
+ .damage-type-row:hover {
221
+ background-color: #f9f9f9;
222
+ }
223
+
224
+ .damage-type-name {
225
+ font-weight: 500;
226
+ min-width: 120px;
227
+ }
228
+
229
+ .damage-type-header {
230
+ display: flex;
231
+ align-items: center;
232
+ gap: 4px;
233
+ }
234
+
235
+ .v-table th {
236
+ font-weight: 600;
237
+ font-size: 0.8rem;
238
+ color: #555;
239
+ background: #fafafa;
240
+ border-bottom: 1px solid #e0e0e0;
241
+ }
242
+
243
+ .v-table td {
244
+ padding: 4px 12px;
245
+ border-bottom: 1px solid #f0f0f0;
246
+ }
247
+
248
+ .v-chip {
249
+ min-width: 48px;
250
+ justify-content: center;
251
+ }
252
+ </style>
253
253
  `.appendNewLine();
254
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  fs.writeFileSync(generatedFilePath, toString(fileNode));
255
255
  }
@@ -7,127 +7,127 @@ export default function generateDamageTrackComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { computed, inject } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- systemPath: String,
17
- context: Object,
18
- editMode: Boolean,
19
- primaryColor: String,
20
- secondaryColor: String,
21
- types: Array,
22
- max: Number,
23
- });
24
-
25
- const document = inject("rawDocument");
26
-
27
- // types ordered from least to most severe (first type is least severe)
28
- // empty is always the "unfilled" state
29
- const typeColors = ['#888888', '#4fc3f7', '#ef5350', '#7b1fa2', '#ff9800', '#43a047'];
30
-
31
- const getColor = (index) => {
32
- if (index === 0) return props.secondaryColor ?? '#555';
33
- return typeColors[index] ?? typeColors[typeColors.length - 1];
34
- };
35
-
36
- // Build ordered list of boxes: [most-severe ... least-severe ... empty]
37
- // We render: all aggravated boxes, then lethal, then bashing, then empty
38
- const boxes = computed(() => {
39
- const result = [];
40
- const types = props.types ?? [];
41
- // Fill from most severe (last type) to least severe (first type), then empty
42
- for (let t = types.length - 1; t >= 0; t--) {
43
- const count = getVal(types[t]);
44
- for (let i = 0; i < count; i++) {
45
- result.push({ type: types[t], typeIndex: t + 1 });
46
- }
47
- }
48
- const emptyCount = getVal('empty');
49
- for (let i = 0; i < emptyCount; i++) {
50
- result.push({ type: 'empty', typeIndex: 0 });
51
- }
52
- return result;
53
- });
54
-
55
- const getVal = (type) => {
56
- const v = foundry.utils.getProperty(props.context, props.systemPath + '.' + type);
57
- return Math.max(0, Math.floor(v ?? 0));
58
- };
59
-
60
- const setVal = (type, value) => {
61
- foundry.utils.setProperty(props.context, props.systemPath + '.' + type, value);
62
- };
63
-
64
- // Left-click: fill an empty box with least-severe type
65
- const addDamage = (box, index) => {
66
- if (!props.editMode) return;
67
- const types = props.types ?? [];
68
- if (types.length === 0) return;
69
- if (box.type === 'empty') {
70
- const leastSevere = types[0];
71
- setVal(leastSevere, getVal(leastSevere) + 1);
72
- setVal('empty', getVal('empty') - 1);
73
- } else {
74
- // Upgrade: cycle to next more severe type if available
75
- const typeIndex = types.indexOf(box.type);
76
- if (typeIndex < types.length - 1) {
77
- const nextType = types[typeIndex + 1];
78
- setVal(box.type, getVal(box.type) - 1);
79
- setVal(nextType, getVal(nextType) + 1);
80
- }
81
- }
82
- };
83
-
84
- // Right-click: heal most-severe filled box → empty
85
- const healDamage = (box, index) => {
86
- if (!props.editMode) return;
87
- if (box.type === 'empty') return;
88
- setVal(box.type, getVal(box.type) - 1);
89
- setVal('empty', getVal('empty') + 1);
90
- };
91
-
92
- const getLabel = computed(() => game.i18n.localize(props.label));
93
-
94
- const boxSymbol = (type) => {
95
- const types = props.types ?? [];
96
- const idx = types.indexOf(type);
97
- if (type === 'empty') return '';
98
- if (idx === types.length - 1) return 'X';
99
- if (idx === types.length - 2) return '/';
100
- return '\\\\';
101
- };
102
- </script>
103
-
104
- <template>
105
- <div class="isdl-damage-track">
106
- <div class="damage-track-label">{{ getLabel }}</div>
107
- <div class="damage-track-boxes">
108
- <div
109
- v-for="(box, i) in boxes"
110
- :key="i"
111
- class="damage-box"
112
- :class="{ 'damage-box--filled': box.type !== 'empty', 'damage-box--empty': box.type === 'empty' }"
113
- :style="{
114
- borderColor: getColor(box.typeIndex),
115
- backgroundColor: box.type !== 'empty' ? getColor(box.typeIndex) : 'transparent',
116
- }"
117
- :data-tooltip="box.type !== 'empty' ? box.type : 'empty'"
118
- @click.stop="addDamage(box, i)"
119
- @contextmenu.prevent.stop="healDamage(box, i)"
120
- >
121
- <span class="damage-symbol">{{ boxSymbol(box.type) }}</span>
122
- </div>
123
- </div>
124
- <div class="damage-track-legend" v-if="types && types.length">
125
- <span v-for="(t, i) in types" :key="t" class="damage-legend-item">
126
- <span :style="{ color: getColor(i + 1) }">{{ boxSymbol(t) }}</span> {{ t }}
127
- </span>
128
- </div>
129
- </div>
130
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { computed, inject } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ systemPath: String,
17
+ context: Object,
18
+ editMode: Boolean,
19
+ primaryColor: String,
20
+ secondaryColor: String,
21
+ types: Array,
22
+ max: Number,
23
+ });
24
+
25
+ const document = inject("rawDocument");
26
+
27
+ // types ordered from least to most severe (first type is least severe)
28
+ // empty is always the "unfilled" state
29
+ const typeColors = ['#888888', '#4fc3f7', '#ef5350', '#7b1fa2', '#ff9800', '#43a047'];
30
+
31
+ const getColor = (index) => {
32
+ if (index === 0) return props.secondaryColor ?? '#555';
33
+ return typeColors[index] ?? typeColors[typeColors.length - 1];
34
+ };
35
+
36
+ // Build ordered list of boxes: [most-severe ... least-severe ... empty]
37
+ // We render: all aggravated boxes, then lethal, then bashing, then empty
38
+ const boxes = computed(() => {
39
+ const result = [];
40
+ const types = props.types ?? [];
41
+ // Fill from most severe (last type) to least severe (first type), then empty
42
+ for (let t = types.length - 1; t >= 0; t--) {
43
+ const count = getVal(types[t]);
44
+ for (let i = 0; i < count; i++) {
45
+ result.push({ type: types[t], typeIndex: t + 1 });
46
+ }
47
+ }
48
+ const emptyCount = getVal('empty');
49
+ for (let i = 0; i < emptyCount; i++) {
50
+ result.push({ type: 'empty', typeIndex: 0 });
51
+ }
52
+ return result;
53
+ });
54
+
55
+ const getVal = (type) => {
56
+ const v = foundry.utils.getProperty(props.context, props.systemPath + '.' + type);
57
+ return Math.max(0, Math.floor(v ?? 0));
58
+ };
59
+
60
+ const setVal = (type, value) => {
61
+ foundry.utils.setProperty(props.context, props.systemPath + '.' + type, value);
62
+ };
63
+
64
+ // Left-click: fill an empty box with least-severe type
65
+ const addDamage = (box, index) => {
66
+ if (!props.editMode) return;
67
+ const types = props.types ?? [];
68
+ if (types.length === 0) return;
69
+ if (box.type === 'empty') {
70
+ const leastSevere = types[0];
71
+ setVal(leastSevere, getVal(leastSevere) + 1);
72
+ setVal('empty', getVal('empty') - 1);
73
+ } else {
74
+ // Upgrade: cycle to next more severe type if available
75
+ const typeIndex = types.indexOf(box.type);
76
+ if (typeIndex < types.length - 1) {
77
+ const nextType = types[typeIndex + 1];
78
+ setVal(box.type, getVal(box.type) - 1);
79
+ setVal(nextType, getVal(nextType) + 1);
80
+ }
81
+ }
82
+ };
83
+
84
+ // Right-click: heal most-severe filled box → empty
85
+ const healDamage = (box, index) => {
86
+ if (!props.editMode) return;
87
+ if (box.type === 'empty') return;
88
+ setVal(box.type, getVal(box.type) - 1);
89
+ setVal('empty', getVal('empty') + 1);
90
+ };
91
+
92
+ const getLabel = computed(() => game.i18n.localize(props.label));
93
+
94
+ const boxSymbol = (type) => {
95
+ const types = props.types ?? [];
96
+ const idx = types.indexOf(type);
97
+ if (type === 'empty') return '';
98
+ if (idx === types.length - 1) return 'X';
99
+ if (idx === types.length - 2) return '/';
100
+ return '\\\\';
101
+ };
102
+ </script>
103
+
104
+ <template>
105
+ <div class="isdl-damage-track">
106
+ <div class="damage-track-label">{{ getLabel }}</div>
107
+ <div class="damage-track-boxes">
108
+ <div
109
+ v-for="(box, i) in boxes"
110
+ :key="i"
111
+ class="damage-box"
112
+ :class="{ 'damage-box--filled': box.type !== 'empty', 'damage-box--empty': box.type === 'empty' }"
113
+ :style="{
114
+ borderColor: getColor(box.typeIndex),
115
+ backgroundColor: box.type !== 'empty' ? getColor(box.typeIndex) : 'transparent',
116
+ }"
117
+ :data-tooltip="box.type !== 'empty' ? box.type : 'empty'"
118
+ @click.stop="addDamage(box, i)"
119
+ @contextmenu.prevent.stop="healDamage(box, i)"
120
+ >
121
+ <span class="damage-symbol">{{ boxSymbol(box.type) }}</span>
122
+ </div>
123
+ </div>
124
+ <div class="damage-track-legend" v-if="types && types.length">
125
+ <span v-for="(t, i) in types" :key="t" class="damage-legend-item">
126
+ <span :style="{ color: getColor(i + 1) }">{{ boxSymbol(t) }}</span> {{ t }}
127
+ </span>
128
+ </div>
129
+ </div>
130
+ </template>
131
131
  `.appendNewLine();
132
132
  fs.writeFileSync(generatedFilePath, toString(fileNode));
133
133
  }