intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -35,8 +35,8 @@ export function generateSystemCss(entry, id, destination) {
35
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  if (!fs.existsSync(generatedFileDir)) {
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  fs.mkdirSync(generatedFileDir, { recursive: true });
37
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  }
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- const fileNode = expandToNode `
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- ${compileSCSS(id)}
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+ const fileNode = expandToNode `
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+ ${compileSCSS(id)}
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  `.appendNewLineIfNotEmpty();
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  fs.writeFileSync(generatedFilePath, toString(fileNode));
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  }
@@ -50,8 +50,8 @@ export function generateCustomCss(entry, id, destination) {
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  if (fs.existsSync(generatedFilePath)) {
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  return;
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  }
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- const fileNode = expandToNode `
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- /* Custom CSS for ${id}. This file is empty by default and won't be overwritten by the generator. */
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+ const fileNode = expandToNode `
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+ /* Custom CSS for ${id}. This file is empty by default and won't be overwritten by the generator. */
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  `.appendNewLineIfNotEmpty();
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  fs.writeFileSync(generatedFilePath, toString(fileNode));
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  }
@@ -7,166 +7,166 @@ export function generateDamageRoll(entry, id, destination) {
7
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  if (!fs.existsSync(generatedFileDir)) {
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  fs.mkdirSync(generatedFileDir, { recursive: true });
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  }
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- const fileNode = expandToNode `
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- import ${entry.config.name}Roll from "./roll.mjs";
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-
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- /**
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- * Extended Roll class for damage with type metadata
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- */
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- export default class ${entry.config.name}DamageRoll extends ${entry.config.name}Roll {
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-
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- constructor(formula, data = {}, options = {}) {
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- // Add AE Damage Type Bonus if damage type is specified and actor exists
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- if (options.type?.value && data.actor) {
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- const damageTypeKey = options.type.value.toLowerCase().replace(/\\s+/g, '');
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- const bonusField = \`\${damageTypeKey}bonusdamage\`;
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- const aeBonus = data.actor.system[bonusField];
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-
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- if (aeBonus && aeBonus !== 0) {
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- // Add the AE bonus as a separate term to the formula
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- formula = \`\${formula} + \${aeBonus}[AE \${options.type.value} Damage Bonus]\`;
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- }
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- }
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-
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- super(formula, data, options);
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-
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- // Store damage type metadata
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- this._damageType = options.type?.value || null;
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- this._damageTypeData = options.type || {};
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- this.#createCustomPropertyAccessors();
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- }
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-
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- /* -------------------------------------------- */
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-
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- /**
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- * The damage type of this roll
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- * @type {string}
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- */
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- get type() {
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- return this._damageType;
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- }
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-
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- /**
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- * The icon associated with this damage type
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- * @type {string}
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- */
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- get icon() {
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- return this._damageTypeData.icon || '';
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- }
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-
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- /**
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- * The color associated with this damage type
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- * @type {string}
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- */
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- get color() {
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- return this._damageTypeData.color || '#ffffff';
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- }
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-
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- /**
66
- * Get a custom metadata property for this damage type
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- * @param {string} key - The property key
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- * @returns {*} The property value
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- */
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- getMetadata(key) {
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- return this._damageTypeData[key];
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- }
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-
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- /**
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- * Get all custom metadata for this damage type
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- * @returns {object} All metadata properties
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- */
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- get metadata() {
79
- return this._damageTypeData;
80
- }
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-
82
- /**
83
- * Access custom properties directly on the roll
84
- * Enables usage like: damageRoll.physical, damageRoll.magical, etc.
85
- */
86
- #createCustomPropertyAccessors() {
87
- if (this._damageTypeData) {
88
- for (const [key, value] of Object.entries(this._damageTypeData)) {
89
- if (!this.hasOwnProperty(key) && !this.constructor.prototype.hasOwnProperty(key)) {
90
- Object.defineProperty(this, key, {
91
- get: () => value,
92
- enumerable: true,
93
- configurable: true
94
- });
95
- }
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- }
97
- }
98
- }
99
-
100
- /* -------------------------------------------- */
101
-
102
- /** @override */
103
- async getTooltip() {
104
- let tooltip = await super.getTooltip();
105
-
106
- // Add damage type information to tooltip
107
- if (this.type) {
108
- // Add data attribute for styling
109
- tooltip = tooltip.replace('<div class="dice-tooltip"',
110
- \`<div class="dice-tooltip damage-tooltip" data-damage-type="\${this.type}"\`);
111
- }
112
-
113
- // Build damage metadata section if we have metadata
114
- if (this._damageTypeData && Object.keys(this._damageTypeData).length > 0) {
115
- let metadataHtml = '<div class="damage-metadata" style="display: flex; gap: 0.5em; align-items: center;">';
116
-
117
- // Add damage type with icon and color if available
118
- if (this.type) {
119
- metadataHtml += \`<span class="damage-property" data-property="type">Type: <span style="color: \${this.color};">\${this.type}</span></span>\`;
120
- }
121
-
122
- // Add custom metadata properties (excluding standard ones)
123
- const excludedKeys = ['value', 'icon', 'color', 'label'];
124
- const customProperties = Object.entries(this._damageTypeData)
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- .filter(([key]) => !excludedKeys.includes(key));
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-
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- for (const [key, value] of customProperties) {
128
- if (value !== null && value !== undefined && value !== '') {
129
- metadataHtml += \`<span class="damage-property" data-property="\${key}">\${key}: \${value}</span>\`;
130
- }
131
- }
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-
133
- metadataHtml += '</div>';
134
-
135
- const wrapper = document.createElement('div');
136
- wrapper.innerHTML = tooltip;
137
-
138
- // Choose the last .dice-tooltip (or use querySelector to pick a specific one)
139
- const tips = wrapper.querySelectorAll('.dice-tooltip');
140
- if (tips.length > 0) {
141
- const tip = tips[tips.length - 1];
142
- tip.insertAdjacentHTML('beforeend', metadataHtml);
143
- tooltip = wrapper.innerHTML;
144
- } else {
145
- // fallback: append at end if no container found
146
- tooltip += metadataHtml;
147
- }
148
- }
149
-
150
- return tooltip;
151
- }
152
-
153
- /* -------------------------------------------- */
154
-
155
- /**
156
- * Create a DamageRoll from a damage() function call
157
- * @param {string} formula - The dice formula
158
- * @param {string} damageType - The damage type value
159
- * @param {object} damageTypeData - The metadata associated with the damage type
160
- * @param {object} data - Roll data context
161
- * @param {object} options - Additional roll options
162
- * @returns {${entry.config.name}DamageRoll}
163
- */
164
- static create(baseRoll, options = {}) {
165
- const roll = new this(baseRoll._formula, baseRoll.data, options);
166
- roll.#createCustomPropertyAccessors();
167
- return roll;
168
- }
169
- }
10
+ const fileNode = expandToNode `
11
+ import ${entry.config.name}Roll from "./roll.mjs";
12
+
13
+ /**
14
+ * Extended Roll class for damage with type metadata
15
+ */
16
+ export default class ${entry.config.name}DamageRoll extends ${entry.config.name}Roll {
17
+
18
+ constructor(formula, data = {}, options = {}) {
19
+ // Add AE Damage Type Bonus if damage type is specified and actor exists
20
+ if (options.type?.value && data.actor) {
21
+ const damageTypeKey = options.type.value.toLowerCase().replace(/\\s+/g, '');
22
+ const bonusField = \`\${damageTypeKey}bonusdamage\`;
23
+ const aeBonus = data.actor.system[bonusField];
24
+
25
+ if (aeBonus && aeBonus !== 0) {
26
+ // Add the AE bonus as a separate term to the formula
27
+ formula = \`\${formula} + \${aeBonus}[AE \${options.type.value} Damage Bonus]\`;
28
+ }
29
+ }
30
+
31
+ super(formula, data, options);
32
+
33
+ // Store damage type metadata
34
+ this._damageType = options.type?.value || null;
35
+ this._damageTypeData = options.type || {};
36
+ this.#createCustomPropertyAccessors();
37
+ }
38
+
39
+ /* -------------------------------------------- */
40
+
41
+ /**
42
+ * The damage type of this roll
43
+ * @type {string}
44
+ */
45
+ get type() {
46
+ return this._damageType;
47
+ }
48
+
49
+ /**
50
+ * The icon associated with this damage type
51
+ * @type {string}
52
+ */
53
+ get icon() {
54
+ return this._damageTypeData.icon || '';
55
+ }
56
+
57
+ /**
58
+ * The color associated with this damage type
59
+ * @type {string}
60
+ */
61
+ get color() {
62
+ return this._damageTypeData.color || '#ffffff';
63
+ }
64
+
65
+ /**
66
+ * Get a custom metadata property for this damage type
67
+ * @param {string} key - The property key
68
+ * @returns {*} The property value
69
+ */
70
+ getMetadata(key) {
71
+ return this._damageTypeData[key];
72
+ }
73
+
74
+ /**
75
+ * Get all custom metadata for this damage type
76
+ * @returns {object} All metadata properties
77
+ */
78
+ get metadata() {
79
+ return this._damageTypeData;
80
+ }
81
+
82
+ /**
83
+ * Access custom properties directly on the roll
84
+ * Enables usage like: damageRoll.physical, damageRoll.magical, etc.
85
+ */
86
+ #createCustomPropertyAccessors() {
87
+ if (this._damageTypeData) {
88
+ for (const [key, value] of Object.entries(this._damageTypeData)) {
89
+ if (!this.hasOwnProperty(key) && !this.constructor.prototype.hasOwnProperty(key)) {
90
+ Object.defineProperty(this, key, {
91
+ get: () => value,
92
+ enumerable: true,
93
+ configurable: true
94
+ });
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ /* -------------------------------------------- */
101
+
102
+ /** @override */
103
+ async getTooltip() {
104
+ let tooltip = await super.getTooltip();
105
+
106
+ // Add damage type information to tooltip
107
+ if (this.type) {
108
+ // Add data attribute for styling
109
+ tooltip = tooltip.replace('<div class="dice-tooltip"',
110
+ \`<div class="dice-tooltip damage-tooltip" data-damage-type="\${this.type}"\`);
111
+ }
112
+
113
+ // Build damage metadata section if we have metadata
114
+ if (this._damageTypeData && Object.keys(this._damageTypeData).length > 0) {
115
+ let metadataHtml = '<div class="damage-metadata" style="display: flex; gap: 0.5em; align-items: center;">';
116
+
117
+ // Add damage type with icon and color if available
118
+ if (this.type) {
119
+ metadataHtml += \`<span class="damage-property" data-property="type">Type: <span style="color: \${this.color};">\${this.type}</span></span>\`;
120
+ }
121
+
122
+ // Add custom metadata properties (excluding standard ones)
123
+ const excludedKeys = ['value', 'icon', 'color', 'label'];
124
+ const customProperties = Object.entries(this._damageTypeData)
125
+ .filter(([key]) => !excludedKeys.includes(key));
126
+
127
+ for (const [key, value] of customProperties) {
128
+ if (value !== null && value !== undefined && value !== '') {
129
+ metadataHtml += \`<span class="damage-property" data-property="\${key}">\${key}: \${value}</span>\`;
130
+ }
131
+ }
132
+
133
+ metadataHtml += '</div>';
134
+
135
+ const wrapper = document.createElement('div');
136
+ wrapper.innerHTML = tooltip;
137
+
138
+ // Choose the last .dice-tooltip (or use querySelector to pick a specific one)
139
+ const tips = wrapper.querySelectorAll('.dice-tooltip');
140
+ if (tips.length > 0) {
141
+ const tip = tips[tips.length - 1];
142
+ tip.insertAdjacentHTML('beforeend', metadataHtml);
143
+ tooltip = wrapper.innerHTML;
144
+ } else {
145
+ // fallback: append at end if no container found
146
+ tooltip += metadataHtml;
147
+ }
148
+ }
149
+
150
+ return tooltip;
151
+ }
152
+
153
+ /* -------------------------------------------- */
154
+
155
+ /**
156
+ * Create a DamageRoll from a damage() function call
157
+ * @param {string} formula - The dice formula
158
+ * @param {string} damageType - The damage type value
159
+ * @param {object} damageTypeData - The metadata associated with the damage type
160
+ * @param {object} data - Roll data context
161
+ * @param {object} options - Additional roll options
162
+ * @returns {${entry.config.name}DamageRoll}
163
+ */
164
+ static create(baseRoll, options = {}) {
165
+ const roll = new this(baseRoll._formula, baseRoll.data, options);
166
+ roll.#createCustomPropertyAccessors();
167
+ return roll;
168
+ }
169
+ }
170
170
  `.appendNewLineIfNotEmpty();
171
171
  fs.writeFileSync(generatedFilePath, toString(fileNode));
172
172
  }