intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -15,410 +15,410 @@ export function generateReadyHookMjs(entry, id, destination) {
15
15
  if (!fs.existsSync(generatedFileDir)) {
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  fs.mkdirSync(generatedFileDir, { recursive: true });
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  }
18
- const fileNode = expandToNode `
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- export async function ready() {
20
- console.log('${id} | Ready');
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-
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- registerSockets();
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- //moveVuetifyStyles();
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- reopenLastState();
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- indexPacks();
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- await createKeywordJournals();
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-
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- function getTargetOrNothing() {
29
- if (game.user.targets.size > 0) {
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- const firstTarget = game.user.targets.first();
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- return firstTarget.actor;
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- }
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- return null;
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- }
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- // Attach to game.user
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- game.user.getTargetOrNothing = getTargetOrNothing;
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- }
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-
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- /* -------------------------------------------- */
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-
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- function registerSockets() {
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- game.socket.on("system.${id}", (data) => {
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- console.log("Socket Data", data);
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-
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- if (data.type === "prompt") {
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- _handlePrompt(data);
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- }
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- else if (data.type === "combat") {
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- _handleCombat(data);
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- }
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- });
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- }
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-
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- /* -------------------------------------------- */
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-
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- async function _handlePrompt(message) {
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- // Respond to the requesting client exactly once with the harvested input (or {}).
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- let responded = false;
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- const respond = (data) => {
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- if (responded) return;
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- responded = true;
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- game.socket.emit("system.${id}", {
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- type: "promptResponse",
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- uuid: message.uuid,
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- data: data ?? {}
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- }, { recipients: [message.userId] });
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- };
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-
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- // Load the prompt's target document. The receiving user may not own it (e.g. another
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- // player or the GM is being prompted), but the Vue prompt app reads it via toObject()
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- // and suppresses writes, so no ownership is required.
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- const doc = await fromUuid(message.documentUuid);
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- const PromptApp = game.system.prompts[message.promptKey];
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- if (!doc || !PromptApp) {
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- console.warn("Could not open prompt for", message.documentUuid, message.promptKey);
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- respond({});
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- return;
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- }
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-
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- const options = { promptResolve: respond };
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- // Honor any size/location the requester specified.
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- const position = {};
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- if (message.width) position.width = message.width;
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- if (message.height) position.height = message.height;
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- if (message.left != null) position.left = message.left;
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- if (message.top != null) position.top = message.top;
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- if (Object.keys(position).length > 0) options.position = position;
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-
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- const app = new PromptApp(doc, options);
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- app.render(true);
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-
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- // Time limit: close the app, which resolves {} through promptResolve (= respond).
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- if (message.timeLimit && message.timeLimit > 0) {
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- setTimeout(() => {
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- if (responded) return;
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- console.warn("Prompt timed out:", message.uuid);
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- app.close();
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- }, message.timeLimit);
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- }
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- }
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-
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- /* -------------------------------------------- */
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-
104
- async function _handleCombat(message) {
105
- switch(message.method) {
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- case "nextTurn": game.combat.nextTurn(); break;
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- case "endCombat": game.combat.endCombat(); break;
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- }
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- }
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-
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- /* -------------------------------------------- */
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-
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- function moveVuetifyStyles() {
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-
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- const observer = new MutationObserver((mutationsList) => {
116
- for (const mutation of mutationsList) {
117
- if (mutation.type === "childList") {
118
- const themeStylesheet = document.getElementById("vuetify-theme-stylesheet");
119
- if (themeStylesheet) {
120
- console.log("Vuetify theme stylesheet loaded:", themeStylesheet);
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-
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- // Create a new style node
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- const vuetifyThemeOverrides = document.createElement("style");
124
- vuetifyThemeOverrides.id = "vuetify-theme-overrides";
125
- vuetifyThemeOverrides.innerHTML = \`
126
- .v-theme--light {
127
- --v-disabled-opacity: 0.7;
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- }
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- \`;
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-
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- document.head.insertAdjacentElement('beforeEnd', vuetifyThemeOverrides);
132
-
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- // Perform any modifications or actions here
134
- observer.disconnect(); // Stop observing once found
135
- }
136
- }
137
- }
138
- });
139
-
140
- // Observe the <head> for new styles being added
141
- observer.observe(document.head, { childList: true, subtree: true });
142
- }
143
-
144
- /* -------------------------------------------- */
145
-
146
- function reopenLastState() {
147
- const lastState = game.settings.get("${id}", "hotReloadLastState");
148
- if (lastState.openWindows.length > 0) {
149
- for (const window of lastState.openWindows) {
150
- const document = fromUuidSync(window.uuid);
151
- const app = document.sheet;
152
- if (app) {
153
- try {
154
- app.render(true).setPosition(window.position);
155
- }
156
- catch (e) {}
157
- }
158
- }
159
- }
160
- game.settings.set("${id}", "hotReloadLastState", { openWindows: [] });
161
- }
162
-
163
- /* -------------------------------------------- */
164
-
165
- function indexPacks() {
166
- for (const pack of game.packs) {
167
- pack.getIndex({ fields: ['system.description', 'system'] });
168
- }
169
- }
170
-
171
- /* -------------------------------------------- */
172
-
173
- async function createKeywordJournals() {
174
- if (!game.user.isGM || (!game.system.keywords && !game.system.statusEffects)) return;
175
- if (!game.settings.get("${id}", "createSystemJournal")) return;
176
-
177
- // Create System folder if it doesn't exist
178
- let keywordsFolder = game.folders.find(f => f.name === game.i18n.localize("JOURNAL.System") && f.type === "JournalEntry");
179
- if (!keywordsFolder) {
180
- keywordsFolder = await Folder.create({
181
- name: game.i18n.localize("JOURNAL.System"),
182
- type: "JournalEntry",
183
- color: "#42a5f5",
184
- parent: null,
185
- sort: 0
186
- });
187
- }
188
-
189
- // Find or create the system documentation journal
190
- let keywordsJournal = game.journal.find(j => j.getFlag('${id}', 'systemJournal') === true);
191
-
192
- if (!keywordsJournal) {
193
- // Create the main system documentation journal
194
- const journalData = {
195
- name: "${systemLabel}",
196
- folder: keywordsFolder.id,
197
- flags: {
198
- core: {
199
- keywordsJournal: true // Legacy compatibility
200
- },
201
- '${id}': {
202
- systemJournal: true,
203
- version: game.system.version
204
- }
205
- }
206
- };
207
-
208
- keywordsJournal = await JournalEntry.create(journalData);
209
- }
210
-
211
- // Separate keywords by type
212
- const regularKeywords = {};
213
- const damageTypes = {};
214
-
215
- if (game.system.keywords) {
216
- for (const [keywordKey, keywordData] of Object.entries(game.system.keywords)) {
217
- if (keywordData.type === 'damage-type') {
218
- damageTypes[keywordKey] = keywordData;
219
- } else {
220
- regularKeywords[keywordKey] = keywordData;
221
- }
222
- }
223
- }
224
-
225
- // Use pre-collected status effects data with conditions
226
- const statusEffects = ${JSON.stringify(statusEffectsData, null, 12).split('\n').join('\n ')};
227
-
228
- // Check and create/update Keywords page
229
- let keywordsPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'keywords');
230
- if (Object.keys(regularKeywords).length > 0) {
231
- const keywordsContent = generateKeywordsPageContent(regularKeywords);
232
-
233
- if (!keywordsPage) {
234
- // Create new page
235
- const keywordsPageData = {
236
- name: game.i18n.localize("JOURNAL.Keywords"),
237
- type: "text",
238
- title: {
239
- show: true,
240
- level: 1
241
- },
242
- text: {
243
- content: keywordsContent,
244
- format: 1 // HTML format
245
- },
246
- flags: {
247
- core: {
248
- pageType: 'keywords'
249
- }
250
- }
251
- };
252
-
253
- await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [keywordsPageData]);
254
- } else {
255
- // Update existing page content
256
- await keywordsPage.update({
257
- "text.content": keywordsContent
258
- });
259
- }
260
- }
261
-
262
- // Check and create/update Damage Types page
263
- let damageTypesPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'damage-types');
264
- if (Object.keys(damageTypes).length > 0) {
265
- const damageTypesContent = generateDamageTypesPageContent(damageTypes);
266
-
267
- if (!damageTypesPage) {
268
- // Create new page
269
- const damageTypesPageData = {
270
- name: game.i18n.localize("JOURNAL.DamageTypes"),
271
- type: "text",
272
- title: {
273
- show: true,
274
- level: 1
275
- },
276
- text: {
277
- content: damageTypesContent,
278
- format: 1 // HTML format
279
- },
280
- flags: {
281
- core: {
282
- pageType: 'damage-types'
283
- }
284
- }
285
- };
286
-
287
- await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [damageTypesPageData]);
288
- } else {
289
- // Update existing page content
290
- await damageTypesPage.update({
291
- "text.content": damageTypesContent
292
- });
293
- }
294
- }
295
-
296
- // Check and create/update Status Effects page
297
- let statusEffectsPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'status-effects');
298
- if (Object.keys(statusEffects).length > 0) {
299
- const statusEffectsContent = generateStatusEffectsPageContent(statusEffects);
300
-
301
- if (!statusEffectsPage) {
302
- // Create new page
303
- const statusEffectsPageData = {
304
- name: game.i18n.localize("JOURNAL.StatusEffects"),
305
- type: "text",
306
- title: {
307
- show: true,
308
- level: 1
309
- },
310
- text: {
311
- content: statusEffectsContent,
312
- format: 1 // HTML format
313
- },
314
- flags: {
315
- core: {
316
- pageType: 'status-effects'
317
- }
318
- }
319
- };
320
-
321
- await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [statusEffectsPageData]);
322
- } else {
323
- // Update existing page content
324
- await statusEffectsPage.update({
325
- "text.content": statusEffectsContent
326
- });
327
- }
328
- }
329
- }
330
-
331
- function generateKeywordsPageContent(keywords) {
332
- let content = \`<div class="isdl-journal-section">
333
- <div class="isdl-journal-info-box">
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- <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.KeywordsUsageTitle")}</div>
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- <ul class="isdl-journal-info-list">
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- <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.GameMechanics")}</li>
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- <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.References")}</li>
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- <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.Documentation")}</li>
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- </ul>
340
- </div>
341
- </div>\`;
342
-
343
- for (const [keywordKey, keyword] of Object.entries(keywords)) {
344
- content += \`<div class="isdl-keyword-entry" id="\${keywordKey}" style="border-left-color: \${keyword.color};">
345
- <div class="isdl-journal-header">
346
- \${keyword.icon ? \`<i class="\${keyword.icon} isdl-journal-icon" style="color: \${keyword.color};"></i>\` : ''}
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- <h3 class="isdl-journal-title">\${keyword.name}</h3>
348
- <span class="isdl-journal-badge" style="background: \${keyword.color}20;">\${game.i18n.localize("JOURNAL.KeywordBadge")}</span>
349
- </div>
350
- \${keyword.description ? \`<div class="isdl-journal-description"><p>\${keyword.description}</p></div>\` : ''}
351
- </div>\`;
352
- }
353
-
354
- return content;
355
- }
356
-
357
- function generateDamageTypesPageContent(damageTypes) {
358
- let content = \`<div class="isdl-journal-section">
359
- <div class="isdl-journal-info-box">
360
- <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.DamageTypeEffectsTitle")}</div>
361
- <ul class="isdl-journal-info-list">
362
- <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.Usage")}</li>
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- <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.Resistances")}</li>
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- <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.ChoiceFields")}</li>
365
- </ul>
366
- </div>
367
- </div>\`;
368
-
369
- for (const [keywordKey, keyword] of Object.entries(damageTypes)) {
370
- content += \`<div class="isdl-damage-type-entry" id="\${keywordKey}" style="border-left-color: \${keyword.color};">
371
- <div class="isdl-journal-header">
372
- \${keyword.icon ? \`<i class="\${keyword.icon} isdl-journal-icon" style="color: \${keyword.color};"></i>\` : ''}
373
- <h3 class="isdl-journal-title" style="color: \${keyword.color};">\${keyword.name}</h3>
374
- <span class="isdl-journal-badge" style="background: \${keyword.color}20;">\${game.i18n.localize("JOURNAL.DamageTypeBadge")}</span>
375
- </div>
376
- \${keyword.description ? \`<div class="isdl-journal-description"><p>\${keyword.description}</p></div>\` : ''}
377
- </div>\`;
378
- }
379
-
380
- return content;
381
- }
382
-
383
- function localizeConditionText(conditionText) {
384
- if (!conditionText) return conditionText;
385
-
386
- // Replace localization key patterns {{KEY}} with actual translations
387
- return conditionText.replace(/\{\{([^}]+)\}\}/g, (match, key) => {
388
- return game.i18n.localize(key);
389
- });
390
- }
391
-
392
- function generateStatusEffectsPageContent(statusEffects) {
393
- let content = \`<div class="isdl-journal-section">
394
- <div class="isdl-journal-info-box">
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- <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.StatusEffectUsageTitle")}</div>
396
- <ul class="isdl-journal-info-list">
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- <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.TokenApplication")}</li>
398
- <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.MenuAppearance")}</li>
399
- <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.VisualIndicators")}</li>
400
- </ul>
401
- </div>
402
- </div>\`;
403
- for (const [statusId, statusEffect] of Object.entries(statusEffects)) {
404
- const isDeathEffect = statusEffect.isDeath || statusId.toLowerCase().includes('dead');
405
- const effectColor = isDeathEffect ? '#dc2626' : '#4f46e5';
406
- const effectBadge = isDeathEffect ? game.i18n.localize("JOURNAL.DeathEffectBadge") : game.i18n.localize("JOURNAL.StatusEffectBadge");
407
-
408
- content += \`<div class="isdl-status-effect-entry" id="\${statusId}" style="border-left-color: \${effectColor};">
409
- <div class="isdl-journal-header">
410
- \${statusEffect.img ? \`<img src="\${statusEffect.img}" alt="\${statusEffect.name}" class="isdl-status-effect-image" />\` : ''}
411
- <h3 class="isdl-journal-title" style="color: \${effectColor};">\${statusEffect.name}</h3>
412
- <span class="isdl-journal-badge" style="background: \${effectColor}20; color: \${effectColor};">\${effectBadge}</span>
413
- </div>
414
- \${statusEffect.condition ? \`<div class="isdl-journal-condition">
415
- <p><span class="isdl-journal-condition-label">\${game.i18n.localize("JOURNAL.AppliedWhen")}</span> \${localizeConditionText(statusEffect.condition)}</p>
416
- </div>\` : ''}
417
- </div>\`;
418
- }
419
-
420
- return content;
421
- }
18
+ const fileNode = expandToNode `
19
+ export async function ready() {
20
+ console.log('${id} | Ready');
21
+
22
+ registerSockets();
23
+ //moveVuetifyStyles();
24
+ reopenLastState();
25
+ indexPacks();
26
+ await createKeywordJournals();
27
+
28
+ function getTargetOrNothing() {
29
+ if (game.user.targets.size > 0) {
30
+ const firstTarget = game.user.targets.first();
31
+ return firstTarget.actor;
32
+ }
33
+ return null;
34
+ }
35
+ // Attach to game.user
36
+ game.user.getTargetOrNothing = getTargetOrNothing;
37
+ }
38
+
39
+ /* -------------------------------------------- */
40
+
41
+ function registerSockets() {
42
+ game.socket.on("system.${id}", (data) => {
43
+ console.log("Socket Data", data);
44
+
45
+ if (data.type === "prompt") {
46
+ _handlePrompt(data);
47
+ }
48
+ else if (data.type === "combat") {
49
+ _handleCombat(data);
50
+ }
51
+ });
52
+ }
53
+
54
+ /* -------------------------------------------- */
55
+
56
+ async function _handlePrompt(message) {
57
+ // Respond to the requesting client exactly once with the harvested input (or {}).
58
+ let responded = false;
59
+ const respond = (data) => {
60
+ if (responded) return;
61
+ responded = true;
62
+ game.socket.emit("system.${id}", {
63
+ type: "promptResponse",
64
+ uuid: message.uuid,
65
+ data: data ?? {}
66
+ }, { recipients: [message.userId] });
67
+ };
68
+
69
+ // Load the prompt's target document. The receiving user may not own it (e.g. another
70
+ // player or the GM is being prompted), but the Vue prompt app reads it via toObject()
71
+ // and suppresses writes, so no ownership is required.
72
+ const doc = await fromUuid(message.documentUuid);
73
+ const PromptApp = game.system.prompts[message.promptKey];
74
+ if (!doc || !PromptApp) {
75
+ console.warn("Could not open prompt for", message.documentUuid, message.promptKey);
76
+ respond({});
77
+ return;
78
+ }
79
+
80
+ const options = { promptResolve: respond };
81
+ // Honor any size/location the requester specified.
82
+ const position = {};
83
+ if (message.width) position.width = message.width;
84
+ if (message.height) position.height = message.height;
85
+ if (message.left != null) position.left = message.left;
86
+ if (message.top != null) position.top = message.top;
87
+ if (Object.keys(position).length > 0) options.position = position;
88
+
89
+ const app = new PromptApp(doc, options);
90
+ app.render(true);
91
+
92
+ // Time limit: close the app, which resolves {} through promptResolve (= respond).
93
+ if (message.timeLimit && message.timeLimit > 0) {
94
+ setTimeout(() => {
95
+ if (responded) return;
96
+ console.warn("Prompt timed out:", message.uuid);
97
+ app.close();
98
+ }, message.timeLimit);
99
+ }
100
+ }
101
+
102
+ /* -------------------------------------------- */
103
+
104
+ async function _handleCombat(message) {
105
+ switch(message.method) {
106
+ case "nextTurn": game.combat.nextTurn(); break;
107
+ case "endCombat": game.combat.endCombat(); break;
108
+ }
109
+ }
110
+
111
+ /* -------------------------------------------- */
112
+
113
+ function moveVuetifyStyles() {
114
+
115
+ const observer = new MutationObserver((mutationsList) => {
116
+ for (const mutation of mutationsList) {
117
+ if (mutation.type === "childList") {
118
+ const themeStylesheet = document.getElementById("vuetify-theme-stylesheet");
119
+ if (themeStylesheet) {
120
+ console.log("Vuetify theme stylesheet loaded:", themeStylesheet);
121
+
122
+ // Create a new style node
123
+ const vuetifyThemeOverrides = document.createElement("style");
124
+ vuetifyThemeOverrides.id = "vuetify-theme-overrides";
125
+ vuetifyThemeOverrides.innerHTML = \`
126
+ .v-theme--light {
127
+ --v-disabled-opacity: 0.7;
128
+ }
129
+ \`;
130
+
131
+ document.head.insertAdjacentElement('beforeEnd', vuetifyThemeOverrides);
132
+
133
+ // Perform any modifications or actions here
134
+ observer.disconnect(); // Stop observing once found
135
+ }
136
+ }
137
+ }
138
+ });
139
+
140
+ // Observe the <head> for new styles being added
141
+ observer.observe(document.head, { childList: true, subtree: true });
142
+ }
143
+
144
+ /* -------------------------------------------- */
145
+
146
+ function reopenLastState() {
147
+ const lastState = game.settings.get("${id}", "hotReloadLastState");
148
+ if (lastState.openWindows.length > 0) {
149
+ for (const window of lastState.openWindows) {
150
+ const document = fromUuidSync(window.uuid);
151
+ const app = document.sheet;
152
+ if (app) {
153
+ try {
154
+ app.render(true).setPosition(window.position);
155
+ }
156
+ catch (e) {}
157
+ }
158
+ }
159
+ }
160
+ game.settings.set("${id}", "hotReloadLastState", { openWindows: [] });
161
+ }
162
+
163
+ /* -------------------------------------------- */
164
+
165
+ function indexPacks() {
166
+ for (const pack of game.packs) {
167
+ pack.getIndex({ fields: ['system.description', 'system'] });
168
+ }
169
+ }
170
+
171
+ /* -------------------------------------------- */
172
+
173
+ async function createKeywordJournals() {
174
+ if (!game.user.isGM || (!game.system.keywords && !game.system.statusEffects)) return;
175
+ if (!game.settings.get("${id}", "createSystemJournal")) return;
176
+
177
+ // Create System folder if it doesn't exist
178
+ let keywordsFolder = game.folders.find(f => f.name === game.i18n.localize("JOURNAL.System") && f.type === "JournalEntry");
179
+ if (!keywordsFolder) {
180
+ keywordsFolder = await Folder.create({
181
+ name: game.i18n.localize("JOURNAL.System"),
182
+ type: "JournalEntry",
183
+ color: "#42a5f5",
184
+ parent: null,
185
+ sort: 0
186
+ });
187
+ }
188
+
189
+ // Find or create the system documentation journal
190
+ let keywordsJournal = game.journal.find(j => j.getFlag('${id}', 'systemJournal') === true);
191
+
192
+ if (!keywordsJournal) {
193
+ // Create the main system documentation journal
194
+ const journalData = {
195
+ name: "${systemLabel}",
196
+ folder: keywordsFolder.id,
197
+ flags: {
198
+ core: {
199
+ keywordsJournal: true // Legacy compatibility
200
+ },
201
+ '${id}': {
202
+ systemJournal: true,
203
+ version: game.system.version
204
+ }
205
+ }
206
+ };
207
+
208
+ keywordsJournal = await JournalEntry.create(journalData);
209
+ }
210
+
211
+ // Separate keywords by type
212
+ const regularKeywords = {};
213
+ const damageTypes = {};
214
+
215
+ if (game.system.keywords) {
216
+ for (const [keywordKey, keywordData] of Object.entries(game.system.keywords)) {
217
+ if (keywordData.type === 'damage-type') {
218
+ damageTypes[keywordKey] = keywordData;
219
+ } else {
220
+ regularKeywords[keywordKey] = keywordData;
221
+ }
222
+ }
223
+ }
224
+
225
+ // Use pre-collected status effects data with conditions
226
+ const statusEffects = ${JSON.stringify(statusEffectsData, null, 12).split('\n').join('\n ')};
227
+
228
+ // Check and create/update Keywords page
229
+ let keywordsPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'keywords');
230
+ if (Object.keys(regularKeywords).length > 0) {
231
+ const keywordsContent = generateKeywordsPageContent(regularKeywords);
232
+
233
+ if (!keywordsPage) {
234
+ // Create new page
235
+ const keywordsPageData = {
236
+ name: game.i18n.localize("JOURNAL.Keywords"),
237
+ type: "text",
238
+ title: {
239
+ show: true,
240
+ level: 1
241
+ },
242
+ text: {
243
+ content: keywordsContent,
244
+ format: 1 // HTML format
245
+ },
246
+ flags: {
247
+ core: {
248
+ pageType: 'keywords'
249
+ }
250
+ }
251
+ };
252
+
253
+ await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [keywordsPageData]);
254
+ } else {
255
+ // Update existing page content
256
+ await keywordsPage.update({
257
+ "text.content": keywordsContent
258
+ });
259
+ }
260
+ }
261
+
262
+ // Check and create/update Damage Types page
263
+ let damageTypesPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'damage-types');
264
+ if (Object.keys(damageTypes).length > 0) {
265
+ const damageTypesContent = generateDamageTypesPageContent(damageTypes);
266
+
267
+ if (!damageTypesPage) {
268
+ // Create new page
269
+ const damageTypesPageData = {
270
+ name: game.i18n.localize("JOURNAL.DamageTypes"),
271
+ type: "text",
272
+ title: {
273
+ show: true,
274
+ level: 1
275
+ },
276
+ text: {
277
+ content: damageTypesContent,
278
+ format: 1 // HTML format
279
+ },
280
+ flags: {
281
+ core: {
282
+ pageType: 'damage-types'
283
+ }
284
+ }
285
+ };
286
+
287
+ await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [damageTypesPageData]);
288
+ } else {
289
+ // Update existing page content
290
+ await damageTypesPage.update({
291
+ "text.content": damageTypesContent
292
+ });
293
+ }
294
+ }
295
+
296
+ // Check and create/update Status Effects page
297
+ let statusEffectsPage = keywordsJournal.pages.find(p => p.getFlag('core', 'pageType') === 'status-effects');
298
+ if (Object.keys(statusEffects).length > 0) {
299
+ const statusEffectsContent = generateStatusEffectsPageContent(statusEffects);
300
+
301
+ if (!statusEffectsPage) {
302
+ // Create new page
303
+ const statusEffectsPageData = {
304
+ name: game.i18n.localize("JOURNAL.StatusEffects"),
305
+ type: "text",
306
+ title: {
307
+ show: true,
308
+ level: 1
309
+ },
310
+ text: {
311
+ content: statusEffectsContent,
312
+ format: 1 // HTML format
313
+ },
314
+ flags: {
315
+ core: {
316
+ pageType: 'status-effects'
317
+ }
318
+ }
319
+ };
320
+
321
+ await keywordsJournal.createEmbeddedDocuments("JournalEntryPage", [statusEffectsPageData]);
322
+ } else {
323
+ // Update existing page content
324
+ await statusEffectsPage.update({
325
+ "text.content": statusEffectsContent
326
+ });
327
+ }
328
+ }
329
+ }
330
+
331
+ function generateKeywordsPageContent(keywords) {
332
+ let content = \`<div class="isdl-journal-section">
333
+ <div class="isdl-journal-info-box">
334
+ <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.KeywordsUsageTitle")}</div>
335
+ <ul class="isdl-journal-info-list">
336
+ <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.GameMechanics")}</li>
337
+ <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.References")}</li>
338
+ <li>\${game.i18n.localize("JOURNAL.KeywordsUsageList.Documentation")}</li>
339
+ </ul>
340
+ </div>
341
+ </div>\`;
342
+
343
+ for (const [keywordKey, keyword] of Object.entries(keywords)) {
344
+ content += \`<div class="isdl-keyword-entry" id="\${keywordKey}" style="border-left-color: \${keyword.color};">
345
+ <div class="isdl-journal-header">
346
+ \${keyword.icon ? \`<i class="\${keyword.icon} isdl-journal-icon" style="color: \${keyword.color};"></i>\` : ''}
347
+ <h3 class="isdl-journal-title">\${keyword.name}</h3>
348
+ <span class="isdl-journal-badge" style="background: \${keyword.color}20;">\${game.i18n.localize("JOURNAL.KeywordBadge")}</span>
349
+ </div>
350
+ \${keyword.description ? \`<div class="isdl-journal-description"><p>\${keyword.description}</p></div>\` : ''}
351
+ </div>\`;
352
+ }
353
+
354
+ return content;
355
+ }
356
+
357
+ function generateDamageTypesPageContent(damageTypes) {
358
+ let content = \`<div class="isdl-journal-section">
359
+ <div class="isdl-journal-info-box">
360
+ <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.DamageTypeEffectsTitle")}</div>
361
+ <ul class="isdl-journal-info-list">
362
+ <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.Usage")}</li>
363
+ <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.Resistances")}</li>
364
+ <li>\${game.i18n.localize("JOURNAL.DamageTypeEffectsList.ChoiceFields")}</li>
365
+ </ul>
366
+ </div>
367
+ </div>\`;
368
+
369
+ for (const [keywordKey, keyword] of Object.entries(damageTypes)) {
370
+ content += \`<div class="isdl-damage-type-entry" id="\${keywordKey}" style="border-left-color: \${keyword.color};">
371
+ <div class="isdl-journal-header">
372
+ \${keyword.icon ? \`<i class="\${keyword.icon} isdl-journal-icon" style="color: \${keyword.color};"></i>\` : ''}
373
+ <h3 class="isdl-journal-title" style="color: \${keyword.color};">\${keyword.name}</h3>
374
+ <span class="isdl-journal-badge" style="background: \${keyword.color}20;">\${game.i18n.localize("JOURNAL.DamageTypeBadge")}</span>
375
+ </div>
376
+ \${keyword.description ? \`<div class="isdl-journal-description"><p>\${keyword.description}</p></div>\` : ''}
377
+ </div>\`;
378
+ }
379
+
380
+ return content;
381
+ }
382
+
383
+ function localizeConditionText(conditionText) {
384
+ if (!conditionText) return conditionText;
385
+
386
+ // Replace localization key patterns {{KEY}} with actual translations
387
+ return conditionText.replace(/\{\{([^}]+)\}\}/g, (match, key) => {
388
+ return game.i18n.localize(key);
389
+ });
390
+ }
391
+
392
+ function generateStatusEffectsPageContent(statusEffects) {
393
+ let content = \`<div class="isdl-journal-section">
394
+ <div class="isdl-journal-info-box">
395
+ <div class="isdl-journal-info-title">\${game.i18n.localize("JOURNAL.StatusEffectUsageTitle")}</div>
396
+ <ul class="isdl-journal-info-list">
397
+ <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.TokenApplication")}</li>
398
+ <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.MenuAppearance")}</li>
399
+ <li>\${game.i18n.localize("JOURNAL.StatusEffectUsageList.VisualIndicators")}</li>
400
+ </ul>
401
+ </div>
402
+ </div>\`;
403
+ for (const [statusId, statusEffect] of Object.entries(statusEffects)) {
404
+ const isDeathEffect = statusEffect.isDeath || statusId.toLowerCase().includes('dead');
405
+ const effectColor = isDeathEffect ? '#dc2626' : '#4f46e5';
406
+ const effectBadge = isDeathEffect ? game.i18n.localize("JOURNAL.DeathEffectBadge") : game.i18n.localize("JOURNAL.StatusEffectBadge");
407
+
408
+ content += \`<div class="isdl-status-effect-entry" id="\${statusId}" style="border-left-color: \${effectColor};">
409
+ <div class="isdl-journal-header">
410
+ \${statusEffect.img ? \`<img src="\${statusEffect.img}" alt="\${statusEffect.name}" class="isdl-status-effect-image" />\` : ''}
411
+ <h3 class="isdl-journal-title" style="color: \${effectColor};">\${statusEffect.name}</h3>
412
+ <span class="isdl-journal-badge" style="background: \${effectColor}20; color: \${effectColor};">\${effectBadge}</span>
413
+ </div>
414
+ \${statusEffect.condition ? \`<div class="isdl-journal-condition">
415
+ <p><span class="isdl-journal-condition-label">\${game.i18n.localize("JOURNAL.AppliedWhen")}</span> \${localizeConditionText(statusEffect.condition)}</p>
416
+ </div>\` : ''}
417
+ </div>\`;
418
+ }
419
+
420
+ return content;
421
+ }
422
422
  `.appendNewLineIfNotEmpty();
423
423
  fs.writeFileSync(generatedFilePath, toString(fileNode));
424
424
  }