intelligent-system-design-language 0.3.22 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/.claude/agents/langium-language-designer.md +38 -38
  2. package/.claude/agents/typescript-vscode-expert.md +29 -29
  3. package/.claude/agents/ui-ux-designer.md +36 -36
  4. package/.claude/settings.local.json +33 -33
  5. package/.idea/inspectionProfiles/Project_Default.xml +6 -6
  6. package/.idea/isdl.iml +13 -13
  7. package/.idea/modules.xml +8 -8
  8. package/.idea/vcs.xml +6 -6
  9. package/.idea/watcherTasks.xml +3 -3
  10. package/.vscodeignore +18 -18
  11. package/LICENSE +673 -673
  12. package/README.md +86 -86
  13. package/bin/cli.js +4 -4
  14. package/bin/lsp.js +8 -8
  15. package/out/_backgrounds.scss +91 -91
  16. package/out/_handlebars.scss +497 -497
  17. package/out/_isdlStyles.scss +1444 -1444
  18. package/out/_vuetifyOverrides.scss +425 -425
  19. package/out/_vuetifyStyles.scss +31957 -31957
  20. package/out/cli/components/_backgrounds.scss +91 -91
  21. package/out/cli/components/_handlebars.scss +497 -497
  22. package/out/cli/components/_isdlStyles.scss +1444 -1444
  23. package/out/cli/components/_vuetifyOverrides.scss +425 -425
  24. package/out/cli/components/_vuetifyStyles.scss +31957 -31957
  25. package/out/cli/components/active-effect-sheet-generator.js +453 -453
  26. package/out/cli/components/chat-card-generator.js +654 -654
  27. package/out/cli/components/css-generator.js +4 -4
  28. package/out/cli/components/damage-roll-generator.js +160 -160
  29. package/out/cli/components/datamodel-generator.js +257 -257
  30. package/out/cli/components/derived-data-generator.js +923 -923
  31. package/out/cli/components/hotbar-drop-hook-generator.js +82 -82
  32. package/out/cli/components/init-hook-generator.js +495 -495
  33. package/out/cli/components/measured-template-preview.js +221 -221
  34. package/out/cli/components/method-generator.js +548 -548
  35. package/out/cli/components/ready-hook-generator.js +404 -404
  36. package/out/cli/components/token-generator.js +116 -116
  37. package/out/cli/components/vue/base-components/vue-attribute.js +138 -138
  38. package/out/cli/components/vue/base-components/vue-boolean.js +64 -64
  39. package/out/cli/components/vue/base-components/vue-calculator.js +93 -93
  40. package/out/cli/components/vue/base-components/vue-damage-application.js +356 -356
  41. package/out/cli/components/vue/base-components/vue-damage-bonuses.js +165 -165
  42. package/out/cli/components/vue/base-components/vue-damage-resistances.js +196 -196
  43. package/out/cli/components/vue/base-components/vue-damage-track.js +121 -121
  44. package/out/cli/components/vue/base-components/vue-date-time.js +42 -42
  45. package/out/cli/components/vue/base-components/vue-dice.js +98 -98
  46. package/out/cli/components/vue/base-components/vue-die.js +73 -73
  47. package/out/cli/components/vue/base-components/vue-document-choice.js +149 -149
  48. package/out/cli/components/vue/base-components/vue-document-choices.js +179 -179
  49. package/out/cli/components/vue/base-components/vue-document-link.js +60 -60
  50. package/out/cli/components/vue/base-components/vue-extended-choice.js +88 -88
  51. package/out/cli/components/vue/base-components/vue-inventory.js +519 -519
  52. package/out/cli/components/vue/base-components/vue-macro-choice.js +138 -138
  53. package/out/cli/components/vue/base-components/vue-measured-template.js +530 -530
  54. package/out/cli/components/vue/base-components/vue-money.js +483 -483
  55. package/out/cli/components/vue/base-components/vue-number.js +174 -174
  56. package/out/cli/components/vue/base-components/vue-paperdoll.js +43 -43
  57. package/out/cli/components/vue/base-components/vue-parent-property-reference.js +76 -76
  58. package/out/cli/components/vue/base-components/vue-prosemirror.js +18 -18
  59. package/out/cli/components/vue/base-components/vue-resource.js +136 -136
  60. package/out/cli/components/vue/base-components/vue-roll-visualizer.js +285 -285
  61. package/out/cli/components/vue/base-components/vue-self-property-reference.js +62 -62
  62. package/out/cli/components/vue/base-components/vue-string-choice.js +98 -98
  63. package/out/cli/components/vue/base-components/vue-string-choices.js +203 -203
  64. package/out/cli/components/vue/base-components/vue-string.js +60 -60
  65. package/out/cli/components/vue/base-components/vue-text-field.js +53 -53
  66. package/out/cli/components/vue/base-components/vue-tracker.js +431 -431
  67. package/out/cli/components/vue/vue-action-component-generator.js +64 -64
  68. package/out/cli/components/vue/vue-active-effect-sheet-generator.js +856 -856
  69. package/out/cli/components/vue/vue-datatable-sheet-class-generator.js +292 -292
  70. package/out/cli/components/vue/vue-datatable2-component-generator.js +824 -824
  71. package/out/cli/components/vue/vue-document-creation-app.js +121 -121
  72. package/out/cli/components/vue/vue-document-creation-sheet.js +94 -94
  73. package/out/cli/components/vue/vue-generator.js +40 -40
  74. package/out/cli/components/vue/vue-mixin.js +296 -296
  75. package/out/cli/components/vue/vue-pinned-datatable-component-generator.js +260 -260
  76. package/out/cli/components/vue/vue-prompt-generator.js +80 -80
  77. package/out/cli/components/vue/vue-prompt-sheet-class-generator.js +317 -317
  78. package/out/cli/components/vue/vue-sheet-application-generator.js +1171 -1171
  79. package/out/cli/components/vue/vue-sheet-class-generator.js +510 -510
  80. package/out/cli/generator.js +438 -438
  81. package/out/extension/github/githubManager.js +35 -35
  82. package/out/extension/github/githubQuickActions.js +120 -120
  83. package/out/extension/github/system-workflow.yml +47 -47
  84. package/out/extension/main.cjs.map +1 -1
  85. package/out/extension/package.json +419 -419
  86. package/out/language/generated/grammar.js +14240 -14240
  87. package/out/language/main.cjs.map +1 -1
  88. package/out/package.json +419 -419
  89. package/out/progressbar.min.js +6 -6
  90. package/out/styles.scss +762 -762
  91. package/package.json +419 -419
@@ -7,106 +7,106 @@ export function generateCanvasToken(entry, id, destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- export default class ${entry.config.name}Token extends Token {
12
- /** @inheritDoc */
13
- _drawBar(number, bar, data) {
14
- const resource = foundry.utils.getProperty(this.document.actor.system, data.attribute);
15
-
16
- if (resource.temp <= 0) {
17
- return super._drawBar(number, bar, data);
18
- }
19
-
20
- const displayMax = resource.max;
21
-
22
- const tempPct = Math.clamp(resource.temp, 0, displayMax) / displayMax;
23
- const colorPct = Math.clamp(resource.value, 0, displayMax) / displayMax;
24
-
25
- // Determine the container size (logic borrowed from core)
26
- const w = this.w;
27
- let h = Math.max((canvas.dimensions.size / 12), 8);
28
- if (this.document.height >= 2) h *= 1.6;
29
- const bs = Math.clamp(h / 8, 1, 2);
30
- const bs1 = bs + 1;
31
-
32
- // Determine the color to use
33
- const blk = 0x000000;
34
- let color;
35
- if ( number === 0 ) color = Color.fromRGB([(1-(colorPct/2)), colorPct, 0]);
36
- else color = Color.fromRGB([(0.5 * colorPct), (0.7 * colorPct), 0.5 + (colorPct / 2)]);
37
-
38
- // Overall bar container
39
- bar.clear();
40
- bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
41
-
42
- // Health bar
43
- bar.beginFill(color, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, colorPct*w, h, 2);
44
-
45
- function getBlendedContrast(color, blendFactor = 0.3) {
46
- // Convert color to hex string
47
- let hex = color.toString(16).padStart(6, "0");
48
-
49
- // Extract RGB components
50
- let r = parseInt(hex.substring(0, 2), 16);
51
- let g = parseInt(hex.substring(2, 4), 16);
52
- let b = parseInt(hex.substring(4, 6), 16);
53
-
54
- // Calculate luminance
55
- let luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
56
-
57
- // Determine base contrast color (black or white)
58
- let baseContrast = luminance > 0.5 ? 0x000000 : 0xFFFFFF;
59
-
60
- // Extract RGB from base contrast
61
- let bcR = (baseContrast >> 16) & 0xFF;
62
- let bcG = (baseContrast >> 8) & 0xFF;
63
- let bcB = baseContrast & 0xFF;
64
-
65
- // Blend original color with contrast color
66
- let blendedR = Math.round(r * (1 - blendFactor) + bcR * blendFactor);
67
- let blendedG = Math.round(g * (1 - blendFactor) + bcG * blendFactor);
68
- let blendedB = Math.round(b * (1 - blendFactor) + bcB * blendFactor);
69
-
70
- // Return new blended color
71
- return (blendedR << 16) | (blendedG << 8) | blendedB;
72
- }
73
-
74
- // Calculate a temporary color that is a lighter shade than color
75
- const tempColor = number === 0 ? 0x33AAFF : getBlendedContrast(color);
76
-
77
- // Temporary health bar
78
-
79
- const blur = new PIXI.filters.BlurFilter();
80
- blur.blur = 1; // Adjust for stronger glow
81
-
82
- const colorMatrix = new PIXI.filters.ColorMatrixFilter();
83
- colorMatrix.brightness(1.2); // Increase brightness
84
-
85
- const tempBar = new PIXI.Graphics();
86
- tempBar.filters = [blur, colorMatrix];
87
- tempBar.beginFill(tempColor, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1)
88
-
89
- bar.addChild(tempBar);
90
-
91
- // Animation - Flashing (Opacity Pulse)
92
- canvas.app.ticker.add((delta) => {
93
- tempBar.alpha = 0.7 + 0.3 * Math.sin(performance.now() / 1000);
94
- });
95
-
96
- // Set position
97
- let posY = number === 0 ? this.h - h : 0;
98
- bar.position.set(0, posY);
99
- }
100
-
101
- /* -------------------------------------------- */
102
-
103
- static onTargetToken(user, token, targeted) {
104
- if ( !targeted ) return;
105
- if ( !token.hasDynamicRing ) return;
106
- const color = Color.from(user.color);
107
- token.ring.flashColor(color, { duration: 500, easing: token.ring.constructor.easeTwoPeaks });
108
- }
109
- }
10
+ const fileNode = expandToNode `
11
+ export default class ${entry.config.name}Token extends Token {
12
+ /** @inheritDoc */
13
+ _drawBar(number, bar, data) {
14
+ const resource = foundry.utils.getProperty(this.document.actor.system, data.attribute);
15
+
16
+ if (resource.temp <= 0) {
17
+ return super._drawBar(number, bar, data);
18
+ }
19
+
20
+ const displayMax = resource.max;
21
+
22
+ const tempPct = Math.clamp(resource.temp, 0, displayMax) / displayMax;
23
+ const colorPct = Math.clamp(resource.value, 0, displayMax) / displayMax;
24
+
25
+ // Determine the container size (logic borrowed from core)
26
+ const w = this.w;
27
+ let h = Math.max((canvas.dimensions.size / 12), 8);
28
+ if (this.document.height >= 2) h *= 1.6;
29
+ const bs = Math.clamp(h / 8, 1, 2);
30
+ const bs1 = bs + 1;
31
+
32
+ // Determine the color to use
33
+ const blk = 0x000000;
34
+ let color;
35
+ if ( number === 0 ) color = Color.fromRGB([(1-(colorPct/2)), colorPct, 0]);
36
+ else color = Color.fromRGB([(0.5 * colorPct), (0.7 * colorPct), 0.5 + (colorPct / 2)]);
37
+
38
+ // Overall bar container
39
+ bar.clear();
40
+ bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
41
+
42
+ // Health bar
43
+ bar.beginFill(color, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, colorPct*w, h, 2);
44
+
45
+ function getBlendedContrast(color, blendFactor = 0.3) {
46
+ // Convert color to hex string
47
+ let hex = color.toString(16).padStart(6, "0");
48
+
49
+ // Extract RGB components
50
+ let r = parseInt(hex.substring(0, 2), 16);
51
+ let g = parseInt(hex.substring(2, 4), 16);
52
+ let b = parseInt(hex.substring(4, 6), 16);
53
+
54
+ // Calculate luminance
55
+ let luminance = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
56
+
57
+ // Determine base contrast color (black or white)
58
+ let baseContrast = luminance > 0.5 ? 0x000000 : 0xFFFFFF;
59
+
60
+ // Extract RGB from base contrast
61
+ let bcR = (baseContrast >> 16) & 0xFF;
62
+ let bcG = (baseContrast >> 8) & 0xFF;
63
+ let bcB = baseContrast & 0xFF;
64
+
65
+ // Blend original color with contrast color
66
+ let blendedR = Math.round(r * (1 - blendFactor) + bcR * blendFactor);
67
+ let blendedG = Math.round(g * (1 - blendFactor) + bcG * blendFactor);
68
+ let blendedB = Math.round(b * (1 - blendFactor) + bcB * blendFactor);
69
+
70
+ // Return new blended color
71
+ return (blendedR << 16) | (blendedG << 8) | blendedB;
72
+ }
73
+
74
+ // Calculate a temporary color that is a lighter shade than color
75
+ const tempColor = number === 0 ? 0x33AAFF : getBlendedContrast(color);
76
+
77
+ // Temporary health bar
78
+
79
+ const blur = new PIXI.filters.BlurFilter();
80
+ blur.blur = 1; // Adjust for stronger glow
81
+
82
+ const colorMatrix = new PIXI.filters.ColorMatrixFilter();
83
+ colorMatrix.brightness(1.2); // Increase brightness
84
+
85
+ const tempBar = new PIXI.Graphics();
86
+ tempBar.filters = [blur, colorMatrix];
87
+ tempBar.beginFill(tempColor, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1)
88
+
89
+ bar.addChild(tempBar);
90
+
91
+ // Animation - Flashing (Opacity Pulse)
92
+ canvas.app.ticker.add((delta) => {
93
+ tempBar.alpha = 0.7 + 0.3 * Math.sin(performance.now() / 1000);
94
+ });
95
+
96
+ // Set position
97
+ let posY = number === 0 ? this.h - h : 0;
98
+ bar.position.set(0, posY);
99
+ }
100
+
101
+ /* -------------------------------------------- */
102
+
103
+ static onTargetToken(user, token, targeted) {
104
+ if ( !targeted ) return;
105
+ if ( !token.hasDynamicRing ) return;
106
+ const color = Color.from(user.color);
107
+ token.ring.flashColor(color, { duration: 500, easing: token.ring.constructor.easeTwoPeaks });
108
+ }
109
+ }
110
110
  `.appendNewLineIfNotEmpty();
111
111
  fs.writeFileSync(generatedFilePath, toString(fileNode), 'utf-8');
112
112
  }
@@ -116,22 +116,22 @@ export function generateTokenDocument(entry, id, destination) {
116
116
  if (!fs.existsSync(generatedFileDir)) {
117
117
  fs.mkdirSync(generatedFileDir, { recursive: true });
118
118
  }
119
- const fileNode = expandToNode `
120
- export default class ${entry.config.name}TokenDocument extends TokenDocument {
121
- /** @inheritDoc */
122
- getBarAttribute(barName, options={}) {
123
- const data = super.getBarAttribute(barName, options);
124
- if ( data === null ) return;
125
- const resource = foundry.utils.getProperty(this.actor.system, data.attribute);
126
- data.value += resource.temp;
127
- return data;
128
- }
129
-
130
- _onUpdateBaseActor(update={}, options={}) {
131
- if (foundry.utils.isEmpty(update)) return;
132
- if (!this.isEditable) return;
133
- super._onUpdateBaseActor(update, options);
134
- }
119
+ const fileNode = expandToNode `
120
+ export default class ${entry.config.name}TokenDocument extends TokenDocument {
121
+ /** @inheritDoc */
122
+ getBarAttribute(barName, options={}) {
123
+ const data = super.getBarAttribute(barName, options);
124
+ if ( data === null ) return;
125
+ const resource = foundry.utils.getProperty(this.actor.system, data.attribute);
126
+ data.value += resource.temp;
127
+ return data;
128
+ }
129
+
130
+ _onUpdateBaseActor(update={}, options={}) {
131
+ if (foundry.utils.isEmpty(update)) return;
132
+ if (!this.isEditable) return;
133
+ super._onUpdateBaseActor(update, options);
134
+ }
135
135
  }`.appendNewLineIfNotEmpty();
136
136
  fs.writeFileSync(generatedFilePath, toString(fileNode), 'utf-8');
137
137
  }
@@ -7,144 +7,144 @@ export default function generateAttributeComponent(destination) {
7
7
  if (!fs.existsSync(generatedFileDir)) {
8
8
  fs.mkdirSync(generatedFileDir, { recursive: true });
9
9
  }
10
- const fileNode = expandToNode `
11
- <script setup>
12
- import { ref, computed, inject } from "vue";
13
-
14
- const props = defineProps({
15
- label: String,
16
- icon: String,
17
- hasMod: Boolean,
18
- mod: Number,
19
- systemPath: String,
20
- context: Object,
21
- min: Number,
22
- disabled: Boolean,
23
- primaryColor: String,
24
- secondaryColor: String,
25
- editMode: Boolean,
26
- attributeStyle: String, // plain or box
27
- roll: Function,
28
- hasRoll: Boolean,
29
- // Icon shown in the click overlay. Defaults to a die for roll: handlers; function: handlers
30
- // pass the attribute's own icon so the affordance matches what the click actually does.
31
- clickIcon: { type: String, default: "fa-solid fa-dice" }
32
- });
33
-
34
- const document = inject("rawDocument");
35
-
36
- const value = computed({
37
- get: () => foundry.utils.getProperty(props.context, props.systemPath),
38
- set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
39
- });
40
-
41
- // Vuetify's up/down stepper buttons update the model without firing a
42
- // native change event, so Foundry's submitOnChange form handler never
43
- // persists them. When the value changes while focus is NOT on a text
44
- // input (i.e. a stepper click, not typing), persist directly. Typing
45
- // still persists via the input's native change on blur/enter.
46
- // ('document' is the injected Foundry document; DOM access uses window.)
47
- const persistOnStep = (path, newValue) => {
48
- if (document && window.document.activeElement?.tagName !== 'INPUT') {
49
- document.update({ [path]: newValue });
50
- }
51
- };
52
-
53
- const getStyle = computed(() => {
54
- const p = props.primaryColor || "#92aed9";
55
-
56
- // Get either black or white text color based on the primary color brightness
57
- const brightness = (parseInt(p.slice(1, 3), 16) * 299 + parseInt(p.slice(3, 5), 16) * 587 + parseInt(p.slice(5, 7), 16) * 114) / 1000;
58
- let textColor = "#ffffff"; // Default to white text
59
- if (brightness > 128) {
60
- textColor = "#000000"; // Use black text for brighter colors
61
- }
62
-
63
- return {
64
- backgroundColor: p,
65
- color: textColor,
66
- borderColor: p
67
- };
68
- });
69
-
70
- const getLabel = computed(() => {
71
- const localized = game.i18n.localize(props.label);
72
- if (props.icon) {
73
- return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
74
- }
75
- return localized;
76
- });
77
-
78
- const isHovering = ref(false);
79
-
80
- const handleRoll = () => {
81
- if (props.roll) {
82
- props.roll();
83
- }
84
- };
85
- </script>
86
-
87
- <template>
88
- <div class="dice-container"
89
- @mouseenter="isHovering = true"
90
- @mouseleave="isHovering = false"
91
- >
92
- <div v-if="attributeStyle == 'plain'">
93
- <v-number-input v-if="attributeStyle == 'plain' && editMode" :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" :name="systemPath" :min="props.min" :disabled="disabled" type="number" variant="outlined" density="compact" :hide-details="true" data-tooltip="Value">
94
- <template #label>
95
- <span v-html="getLabel" />
96
- </template>
97
- </v-number-input>
98
- <v-number-input v-if="attributeStyle == 'plain' && !editMode" :model-value="mod" :name="systemPath" :disabled="true" type="number" controlVariant="hidden" variant="outlined" density="compact" :hide-details="true" data-tooltip="Mod">
99
- <template #label>
100
- <span v-html="getLabel" />
101
- </template>
102
- </v-number-input>
103
- <!-- Overlay with dice icon - appears on hover when roll function is available -->
104
- <div
105
- v-if="hasRoll && isHovering && !editMode"
106
- class="dice-overlay plain"
107
- @click="handleRoll"
108
- >
109
- <v-btn
110
- icon
111
- size="x-small"
112
- :color="primaryColor"
113
- class="dice-roll-btn"
114
- variant="elevated"
115
- elevation="4"
116
- >
117
- <v-icon size="small" :icon="clickIcon"></v-icon>
118
- </v-btn>
119
- </div>
120
- </div>
121
- <v-container
122
- :class="['isdl-property', 'attributeExp', { 'no-mod': !hasMod }]"
123
- v-if="attributeStyle == 'box'"
124
-
125
- >
126
- <v-label :style="getStyle"><v-icon v-if="icon" size="x-small" :icon="icon" style="padding-right: 0.5rem;"></v-icon>{{ game.i18n.localize(label) }}</v-label>
127
- <div class="mod" v-if="hasMod">{{ mod }}</div>
128
- <v-number-input :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" inset :min="props.min" :disabled="disabled" :name="systemPath" :controlVariant="disabled ? 'hidden' : 'split'" :step="1" type="number" variant="outlined" density="compact" :hide-details="true" :tile="true"></v-number-input>
129
- <!-- Overlay with dice icon - appears on hover when roll function is available -->
130
- <div
131
- v-if="hasRoll && isHovering && !editMode"
132
- class="dice-overlay"
133
- @click="handleRoll"
134
- >
135
- <v-btn
136
- icon
137
- :color="primaryColor"
138
- class="dice-roll-btn"
139
- variant="elevated"
140
- elevation="4"
141
- >
142
- <v-icon :icon="clickIcon"></v-icon>
143
- </v-btn>
144
- </div>
145
- </v-container>
146
- </div>
147
- </template>
10
+ const fileNode = expandToNode `
11
+ <script setup>
12
+ import { ref, computed, inject } from "vue";
13
+
14
+ const props = defineProps({
15
+ label: String,
16
+ icon: String,
17
+ hasMod: Boolean,
18
+ mod: Number,
19
+ systemPath: String,
20
+ context: Object,
21
+ min: Number,
22
+ disabled: Boolean,
23
+ primaryColor: String,
24
+ secondaryColor: String,
25
+ editMode: Boolean,
26
+ attributeStyle: String, // plain or box
27
+ roll: Function,
28
+ hasRoll: Boolean,
29
+ // Icon shown in the click overlay. Defaults to a die for roll: handlers; function: handlers
30
+ // pass the attribute's own icon so the affordance matches what the click actually does.
31
+ clickIcon: { type: String, default: "fa-solid fa-dice" }
32
+ });
33
+
34
+ const document = inject("rawDocument");
35
+
36
+ const value = computed({
37
+ get: () => foundry.utils.getProperty(props.context, props.systemPath),
38
+ set: (newValue) => foundry.utils.setProperty(props.context, props.systemPath, newValue)
39
+ });
40
+
41
+ // Vuetify's up/down stepper buttons update the model without firing a
42
+ // native change event, so Foundry's submitOnChange form handler never
43
+ // persists them. When the value changes while focus is NOT on a text
44
+ // input (i.e. a stepper click, not typing), persist directly. Typing
45
+ // still persists via the input's native change on blur/enter.
46
+ // ('document' is the injected Foundry document; DOM access uses window.)
47
+ const persistOnStep = (path, newValue) => {
48
+ if (document && window.document.activeElement?.tagName !== 'INPUT') {
49
+ document.update({ [path]: newValue });
50
+ }
51
+ };
52
+
53
+ const getStyle = computed(() => {
54
+ const p = props.primaryColor || "#92aed9";
55
+
56
+ // Get either black or white text color based on the primary color brightness
57
+ const brightness = (parseInt(p.slice(1, 3), 16) * 299 + parseInt(p.slice(3, 5), 16) * 587 + parseInt(p.slice(5, 7), 16) * 114) / 1000;
58
+ let textColor = "#ffffff"; // Default to white text
59
+ if (brightness > 128) {
60
+ textColor = "#000000"; // Use black text for brighter colors
61
+ }
62
+
63
+ return {
64
+ backgroundColor: p,
65
+ color: textColor,
66
+ borderColor: p
67
+ };
68
+ });
69
+
70
+ const getLabel = computed(() => {
71
+ const localized = game.i18n.localize(props.label);
72
+ if (props.icon) {
73
+ return \`<i class="fa-solid \${props.icon}"></i> \${localized}\`;
74
+ }
75
+ return localized;
76
+ });
77
+
78
+ const isHovering = ref(false);
79
+
80
+ const handleRoll = () => {
81
+ if (props.roll) {
82
+ props.roll();
83
+ }
84
+ };
85
+ </script>
86
+
87
+ <template>
88
+ <div class="dice-container"
89
+ @mouseenter="isHovering = true"
90
+ @mouseleave="isHovering = false"
91
+ >
92
+ <div v-if="attributeStyle == 'plain'">
93
+ <v-number-input v-if="attributeStyle == 'plain' && editMode" :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" :name="systemPath" :min="props.min" :disabled="disabled" type="number" variant="outlined" density="compact" :hide-details="true" data-tooltip="Value">
94
+ <template #label>
95
+ <span v-html="getLabel" />
96
+ </template>
97
+ </v-number-input>
98
+ <v-number-input v-if="attributeStyle == 'plain' && !editMode" :model-value="mod" :name="systemPath" :disabled="true" type="number" controlVariant="hidden" variant="outlined" density="compact" :hide-details="true" data-tooltip="Mod">
99
+ <template #label>
100
+ <span v-html="getLabel" />
101
+ </template>
102
+ </v-number-input>
103
+ <!-- Overlay with dice icon - appears on hover when roll function is available -->
104
+ <div
105
+ v-if="hasRoll && isHovering && !editMode"
106
+ class="dice-overlay plain"
107
+ @click="handleRoll"
108
+ >
109
+ <v-btn
110
+ icon
111
+ size="x-small"
112
+ :color="primaryColor"
113
+ class="dice-roll-btn"
114
+ variant="elevated"
115
+ elevation="4"
116
+ >
117
+ <v-icon size="small" :icon="clickIcon"></v-icon>
118
+ </v-btn>
119
+ </div>
120
+ </div>
121
+ <v-container
122
+ :class="['isdl-property', 'attributeExp', { 'no-mod': !hasMod }]"
123
+ v-if="attributeStyle == 'box'"
124
+
125
+ >
126
+ <v-label :style="getStyle"><v-icon v-if="icon" size="x-small" :icon="icon" style="padding-right: 0.5rem;"></v-icon>{{ game.i18n.localize(label) }}</v-label>
127
+ <div class="mod" v-if="hasMod">{{ mod }}</div>
128
+ <v-number-input :model-value="value" @update:model-value="(v) => { value = v; persistOnStep(systemPath, v); }" inset :min="props.min" :disabled="disabled" :name="systemPath" :controlVariant="disabled ? 'hidden' : 'split'" :step="1" type="number" variant="outlined" density="compact" :hide-details="true" :tile="true"></v-number-input>
129
+ <!-- Overlay with dice icon - appears on hover when roll function is available -->
130
+ <div
131
+ v-if="hasRoll && isHovering && !editMode"
132
+ class="dice-overlay"
133
+ @click="handleRoll"
134
+ >
135
+ <v-btn
136
+ icon
137
+ :color="primaryColor"
138
+ class="dice-roll-btn"
139
+ variant="elevated"
140
+ elevation="4"
141
+ >
142
+ <v-icon :icon="clickIcon"></v-icon>
143
+ </v-btn>
144
+ </div>
145
+ </v-container>
146
+ </div>
147
+ </template>
148
148
  `;
149
149
  fs.writeFileSync(generatedFilePath, toString(fileNode));
150
150
  }