hyper-animator-codex 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -4
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +4 -1
  5. package/skills/hyper-animator-codex/SKILL.md +66 -22
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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@@ -0,0 +1,215 @@
1
+ // input-morphs-into-logo —— slack-promo 40–41s
2
+ // 消息输入框(一行文字 + 发送键)点击发送:文字飞走,输入框收缩变形成
3
+ // 圆角胶囊;上方依次落下 圆、胶囊、小圆,四粒元素集结排成抽象 logo
4
+ // 单瓣(泪滴 + 胶囊的抽象组合,非真 Slack logo),落定呼吸。
5
+ import React from 'react';
6
+ import {
7
+ AbsoluteFill,
8
+ useCurrentFrame,
9
+ useVideoConfig,
10
+ interpolate,
11
+ spring,
12
+ Easing,
13
+ } from 'remotion';
14
+
15
+ const BG = '#3d1f47'; // 深梅紫
16
+ const CX = 960;
17
+ const CY = 560;
18
+
19
+ // 落定后的抽象单瓣布局(横向胶囊在中,上方泪滴圆、右侧胶囊、下方小圆)
20
+ // 单瓣 = 主胶囊(输入框变) + 大圆 + 竖胶囊 + 小圆 集结成花瓣角
21
+ const FINAL = {
22
+ mainPill: { x: CX - 150, y: CY + 10, w: 300, h: 108, r: 54 }, // 横胶囊
23
+ bigDot: { x: CX - 204, y: CY + 10, d: 108 }, // 左端圆(与胶囊左帽相切,构成泪滴感)
24
+ vPill: { x: CX + 96, y: CY - 152, w: 108, h: 260, r: 54 }, // 右上竖胶囊
25
+ smallDot: { x: CX + 150, y: CY - 226, d: 76 }, // 竖胶囊顶上的小圆
26
+ };
27
+
28
+ export const InputMorphsIntoLogo: React.FC = () => {
29
+ const f = useCurrentFrame();
30
+ const { fps } = useVideoConfig();
31
+
32
+ // —— 时间轴 ——
33
+ const CLICK = 22; // 光标按下发送
34
+ const FLY = 26; // 文字飞走
35
+ const MORPH = 34; // 输入框开始收缩变形
36
+ const DROPS = [56, 70, 84]; // 大圆 / 竖胶囊 / 小圆 依次落下
37
+ const SETTLE = 108; // 全部落定,开始呼吸
38
+
39
+ // 输入框初始几何
40
+ const box0 = { x: CX - 430, y: CY - 60, w: 860, h: 120, r: 26 };
41
+
42
+ // 光标移入 + 点击
43
+ const cursorX = interpolate(f, [0, CLICK], [1500, box0.x + box0.w - 60], {
44
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic),
45
+ });
46
+ const cursorY = interpolate(f, [0, CLICK], [900, box0.y + 60], {
47
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic),
48
+ });
49
+ const press = f >= CLICK && f <= CLICK + 4 ? 0.82 : 1;
50
+ const cursorGone = interpolate(f, [FLY + 4, FLY + 12], [1, 0], {
51
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
52
+ });
53
+
54
+ // 发送键按下反馈
55
+ const btnFlash = f >= CLICK && f <= CLICK + 6 ? 1 : 0;
56
+
57
+ // 文字飞走:整行向右上飞出 + 加速
58
+ const flyT = interpolate(f, [FLY, FLY + 12], [0, 1], {
59
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.cubic),
60
+ });
61
+
62
+ // 输入框 → 主胶囊 morph(几何插值,带一点弹性落定)
63
+ const m = spring({ frame: f - MORPH, fps, config: { damping: 13, stiffness: 90, mass: 0.9 } });
64
+ const bx = interpolate(m, [0, 1], [box0.x, FINAL.mainPill.x]);
65
+ const by = interpolate(m, [0, 1], [box0.y, FINAL.mainPill.y - FINAL.mainPill.h / 2 + 60 - 60]);
66
+ const bw = interpolate(m, [0, 1], [box0.w, FINAL.mainPill.w]);
67
+ const bh = interpolate(m, [0, 1], [box0.h, FINAL.mainPill.h]);
68
+ const br = interpolate(m, [0, 1], [box0.r, FINAL.mainPill.r]);
69
+ const bColor = m; // 边框白框 → 实心暖白
70
+
71
+ // 三粒元素依次从画外上方落下(spring 落定,带轻微过冲)
72
+ const dropSpring = (i: number) =>
73
+ spring({ frame: f - DROPS[i], fps, config: { damping: 12, stiffness: 110, mass: 0.85 } });
74
+
75
+ // 落定呼吸:整瓣轻微 scale 脉动
76
+ const breathe = f >= SETTLE ? 1 + 0.03 * Math.sin((f - SETTLE) * 0.18) : 1;
77
+
78
+ const dropY = (finalY: number, s: number) => interpolate(s, [0, 1], [-260, finalY]);
79
+
80
+ const s0 = dropSpring(0);
81
+ const s1 = dropSpring(1);
82
+ const s2 = dropSpring(2);
83
+
84
+ const WHITE = '#fdf6ee';
85
+
86
+ return (
87
+ <AbsoluteFill style={{ background: BG, fontFamily: 'Helvetica, Arial, sans-serif', overflow: 'hidden' }}>
88
+ <AbsoluteFill style={{ transform: `scale(${breathe})`, transformOrigin: `${CX}px ${CY - 40}px` }}>
89
+ {/* 主体:输入框 → 主胶囊 */}
90
+ <div
91
+ style={{
92
+ position: 'absolute',
93
+ left: bx,
94
+ top: by,
95
+ width: bw,
96
+ height: bh,
97
+ borderRadius: br,
98
+ border: `4px solid ${WHITE}`,
99
+ background: `rgba(253,246,238,${bColor})`,
100
+ boxSizing: 'border-box',
101
+ display: 'flex',
102
+ alignItems: 'center',
103
+ padding: '0 34px',
104
+ boxShadow: m > 0.6 ? '0 0 60px rgba(253,246,238,0.25)' : 'none',
105
+ }}
106
+ >
107
+ {/* 一行文字(发送后飞走) */}
108
+ <div
109
+ style={{
110
+ fontSize: 44,
111
+ color: WHITE,
112
+ whiteSpace: 'nowrap',
113
+ opacity: (1 - flyT) * (1 - m),
114
+ transform: `translate(${flyT * 700}px, ${-flyT * 380}px) rotate(${-flyT * 10}deg)`,
115
+ }}
116
+ >
117
+ Ready, set, go!
118
+ {/* 光标闪烁 */}
119
+ <span style={{ opacity: Math.floor(f / 8) % 2 === 0 && f < FLY ? 1 : 0 }}>|</span>
120
+ </div>
121
+ {/* 发送键 */}
122
+ <div
123
+ style={{
124
+ marginLeft: 'auto',
125
+ width: 72,
126
+ height: 72,
127
+ borderRadius: 18,
128
+ background: btnFlash ? '#ffffff' : 'rgba(253,246,238,0.9)',
129
+ opacity: 1 - m,
130
+ display: 'flex',
131
+ alignItems: 'center',
132
+ justifyContent: 'center',
133
+ transform: `scale(${press})`,
134
+ flexShrink: 0,
135
+ }}
136
+ >
137
+ {/* 纸飞机三角 */}
138
+ <svg width={34} height={34} viewBox="0 0 34 34">
139
+ <path d="M3 17 L31 4 L20 30 L15 19 Z" fill={BG} />
140
+ </svg>
141
+ </div>
142
+ </div>
143
+
144
+ {/* 大圆(第一粒,落在主胶囊左端形成泪滴组合) */}
145
+ {f >= DROPS[0] && (
146
+ <div
147
+ style={{
148
+ position: 'absolute',
149
+ left: FINAL.bigDot.x - FINAL.bigDot.d / 2,
150
+ top: dropY(FINAL.bigDot.y - FINAL.bigDot.d / 2, s0),
151
+ width: FINAL.bigDot.d,
152
+ height: FINAL.bigDot.d,
153
+ borderRadius: '50%',
154
+ background: WHITE,
155
+ boxShadow: '0 0 40px rgba(253,246,238,0.2)',
156
+ }}
157
+ />
158
+ )}
159
+
160
+ {/* 竖胶囊(第二粒) */}
161
+ {f >= DROPS[1] && (
162
+ <div
163
+ style={{
164
+ position: 'absolute',
165
+ left: FINAL.vPill.x - FINAL.vPill.w / 2,
166
+ top: dropY(FINAL.vPill.y - FINAL.vPill.h / 2, s1),
167
+ width: FINAL.vPill.w,
168
+ height: FINAL.vPill.h,
169
+ borderRadius: FINAL.vPill.r,
170
+ background: WHITE,
171
+ boxShadow: '0 0 40px rgba(253,246,238,0.2)',
172
+ }}
173
+ />
174
+ )}
175
+
176
+ {/* 小圆(第三粒,压在竖胶囊顶端旁) */}
177
+ {f >= DROPS[2] && (
178
+ <div
179
+ style={{
180
+ position: 'absolute',
181
+ left: FINAL.smallDot.x - FINAL.smallDot.d / 2,
182
+ top: dropY(FINAL.smallDot.y - FINAL.smallDot.d / 2, s2),
183
+ width: FINAL.smallDot.d,
184
+ height: FINAL.smallDot.d,
185
+ borderRadius: '50%',
186
+ background: '#e8b84b',
187
+ boxShadow: '0 0 40px rgba(232,184,75,0.35)',
188
+ }}
189
+ />
190
+ )}
191
+ </AbsoluteFill>
192
+
193
+ {/* 光标 */}
194
+ <div
195
+ style={{
196
+ position: 'absolute',
197
+ left: cursorX,
198
+ top: cursorY,
199
+ opacity: cursorGone,
200
+ transform: `scale(${press})`,
201
+ zIndex: 50,
202
+ }}
203
+ >
204
+ <svg width={40} height={44} viewBox="0 0 40 44">
205
+ <path
206
+ d="M4 2 L4 34 L13 26 L19 40 L26 37 L20 23 L32 22 Z"
207
+ fill="#ffffff"
208
+ stroke={BG}
209
+ strokeWidth={2}
210
+ />
211
+ </svg>
212
+ </div>
213
+ </AbsoluteFill>
214
+ );
215
+ };
@@ -0,0 +1,171 @@
1
+ // voice-waveform-live —— raycast-teams 19.5–26s:
2
+ // 录音胶囊内实时声纹:细竖条随"说话"起伏(种子随机+相邻插值),
3
+ // 说话时中部高耸、停顿缩成点线,波形从右往左滚动;右端提交钮。
4
+ // 演:说(0.5–1.9s) → 停(1.9–2.7s) → 说(2.7–4.1s) → 提交(4.1–5s)。
5
+ import React from 'react';
6
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
7
+
8
+ const mulberry32 = (a: number) => () => {
9
+ let t = (a += 0x6d2b79f5);
10
+ t = Math.imul(t ^ (t >>> 15), t | 1);
11
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
12
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
13
+ };
14
+
15
+ // 值噪声:整数采样点取种子随机值,采样点之间平滑插值
16
+ const noiseAt = (x: number) => {
17
+ const i = Math.floor(x);
18
+ const fr = x - i;
19
+ const a = mulberry32(i * 7919 + 13)();
20
+ const b = mulberry32((i + 1) * 7919 + 13)();
21
+ const s = fr * fr * (3 - 2 * fr); // smoothstep
22
+ return a + (b - a) * s;
23
+ };
24
+
25
+ // 说话包络(按"声音发生时刻"计):说→停→说
26
+ const envelope = (t: number) => {
27
+ const seg = (a: number, b: number, rise = 5, fall = 7) =>
28
+ interpolate(t, [a, a + rise, b - fall, b], [0, 1, 1, 0], {
29
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
30
+ });
31
+ // 两段说话内部再叠音节起伏
32
+ const talk = Math.max(seg(15, 57), seg(80, 124));
33
+ const syllable = 0.55 + 0.45 * noiseAt(t / 4.5 + 200);
34
+ return talk * syllable;
35
+ };
36
+
37
+ const N_BARS = 64;
38
+
39
+ export const VoiceWaveformLive: React.FC = () => {
40
+ const f = useCurrentFrame();
41
+
42
+ // 提交动作
43
+ const submitAt = 126;
44
+ const submitted = f >= submitAt;
45
+ const btnPress = interpolate(f, [submitAt, submitAt + 3, submitAt + 9], [1, 0.82, 1], {
46
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
47
+ easing: Easing.out(Easing.ease),
48
+ });
49
+ // 提交后波形整体塌缩 + 胶囊微缩离场感
50
+ const collapse = interpolate(f, [submitAt, submitAt + 12], [1, 0.06], {
51
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
52
+ easing: Easing.in(Easing.ease),
53
+ });
54
+ const capsuleScale = interpolate(f, [submitAt, submitAt + 20], [1, 0.96], {
55
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
56
+ easing: Easing.out(Easing.ease),
57
+ });
58
+
59
+ // 胶囊入场
60
+ const inOp = interpolate(f, [0, 12], [0, 1], {
61
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
62
+ easing: Easing.out(Easing.ease),
63
+ });
64
+ const inScale = interpolate(f, [0, 14], [1.04, 1], {
65
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
66
+ easing: Easing.out(Easing.cubic),
67
+ });
68
+
69
+ const SCROLL = 1.6; // 帧→采样时间比:滚动速度
70
+
71
+ const bars = Array.from({ length: N_BARS }).map((_, i) => {
72
+ // 从右往左滚动:最右条是"现在",越靠左越旧
73
+ const sampleT = f - (N_BARS - 1 - i) * SCROLL;
74
+ const env = sampleT < 0 ? 0 : envelope(sampleT);
75
+ // 空间权重:中部高耸
76
+ const center = Math.pow(Math.sin((i / (N_BARS - 1)) * Math.PI), 0.8);
77
+ const jitter = 0.35 + 0.65 * noiseAt(sampleT * 1.7 + i * 0.13);
78
+ const hRaw = env * center * jitter;
79
+ const h = Math.max(5, hRaw * 235 * collapse); // 静默=5px 点线
80
+ return h;
81
+ });
82
+
83
+ const nowEnv = envelope(f);
84
+ const micGlow = submitted ? 0 : nowEnv;
85
+
86
+ return (
87
+ <AbsoluteFill style={{ background: '#08080a', overflow: 'hidden' }}>
88
+ {/* 暗场绸缎底光 */}
89
+ <div style={{
90
+ position: 'absolute', left: -300, top: -200, width: 2600, height: 1700,
91
+ background: 'radial-gradient(closest-side, rgba(130,131,140,0.16), rgba(0,0,0,0) 70%)',
92
+ transform: `translate(${f * 0.6}px, ${f * 0.25}px)`,
93
+ }} />
94
+
95
+ <AbsoluteFill style={{ alignItems: 'center', justifyContent: 'center' }}>
96
+ <div
97
+ style={{
98
+ width: 1320, height: 300, borderRadius: 150,
99
+ opacity: inOp,
100
+ transform: `scale(${inScale * capsuleScale})`,
101
+ background:
102
+ 'linear-gradient(180deg, rgba(255,255,255,0.5), rgba(255,255,255,0.08) 40%, rgba(0,0,0,0.3))',
103
+ padding: 2.5, boxSizing: 'border-box',
104
+ }}
105
+ >
106
+ <div
107
+ style={{
108
+ width: '100%', height: '100%', borderRadius: 148,
109
+ background: 'rgba(24,25,29,0.72)',
110
+ backdropFilter: 'blur(24px)',
111
+ boxShadow: 'inset 0 1px 0 rgba(255,255,255,0.10), 0 40px 100px rgba(0,0,0,0.55)',
112
+ display: 'flex', alignItems: 'center', gap: 36,
113
+ padding: '0 44px', boxSizing: 'border-box',
114
+ }}
115
+ >
116
+ {/* 麦克风圆钮:说话时发亮 */}
117
+ <div
118
+ style={{
119
+ width: 96, height: 96, borderRadius: 48, flexShrink: 0,
120
+ background: `rgba(255,255,255,${0.08 + micGlow * 0.14})`,
121
+ border: '2.5px solid rgba(255,255,255,0.28)',
122
+ boxShadow: `0 0 ${28 * micGlow}px rgba(235,235,245,${micGlow * 0.5})`,
123
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
124
+ fontSize: 46, filter: 'grayscale(1)', boxSizing: 'border-box',
125
+ }}
126
+ >
127
+ 🎙️
128
+ </div>
129
+
130
+ {/* 声纹条区 */}
131
+ <div style={{
132
+ flex: 1, height: 244, display: 'flex', alignItems: 'center',
133
+ gap: 6, overflow: 'hidden',
134
+ }}>
135
+ {bars.map((h, i) => (
136
+ <div
137
+ key={i}
138
+ style={{
139
+ flex: 1, height: h, borderRadius: 4,
140
+ background: `rgba(240,240,248,${0.4 + (h / 235) * 0.6})`,
141
+ }}
142
+ />
143
+ ))}
144
+ </div>
145
+
146
+ {/* 提交钮:白圆 + 上箭头 */}
147
+ <div
148
+ style={{
149
+ width: 96, height: 96, borderRadius: 48, flexShrink: 0,
150
+ background: submitted ? '#ffffff' : 'rgba(255,255,255,0.92)',
151
+ transform: `scale(${btnPress})`,
152
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
153
+ boxShadow: submitted
154
+ ? '0 0 60px rgba(255,255,255,0.55)'
155
+ : '0 8px 24px rgba(0,0,0,0.4)',
156
+ }}
157
+ >
158
+ <svg width="44" height="44" viewBox="0 0 24 24">
159
+ <path
160
+ d="M12 20V5M12 5l-6.5 6.5M12 5l6.5 6.5"
161
+ stroke="#111114" strokeWidth="3" strokeLinecap="round"
162
+ strokeLinejoin="round" fill="none"
163
+ />
164
+ </svg>
165
+ </div>
166
+ </div>
167
+ </div>
168
+ </AbsoluteFill>
169
+ </AbsoluteFill>
170
+ );
171
+ };
@@ -0,0 +1,135 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { Card, TitleBlock } from '../_fixtures/Fixtures';
4
+
5
+ // bento-light-up:暗场里 3×2 bento 墙压暗待命,随节拍逐格点亮——
6
+ // 边框流光先描一圈(琥珀),格内内容随后提亮上浮弹出;六格全亮后整体微推收住。
7
+ // 节拍:0–20 建立(hold) → 每格间隔 12f 依次激活(描边 8f + 内容弹出 8f)
8
+ // → ~96f 全亮 → 96–121 scale 1→1.04 缓推 → 121–150 静止收尾。
9
+
10
+ const BG = '#2a2a28';
11
+ const AMBER = '#e8b45e';
12
+ const FIRST = 20; // 首格激活帧
13
+ const GAP = 12; // 格间节拍
14
+ const CELL_W = 480;
15
+ const CELL_H = 330;
16
+ const GUT = 44;
17
+ const LEFT = (1920 - (CELL_W * 3 + GUT * 2)) / 2;
18
+ const TOP = (1080 - (CELL_H * 2 + GUT)) / 2 + 30;
19
+
20
+ const Cell: React.FC<{ i: number; frame: number }> = ({ i, frame }) => {
21
+ const start = FIRST + i * GAP;
22
+ const col = i % 3;
23
+ const row = Math.floor(i / 3);
24
+ const x = LEFT + col * (CELL_W + GUT);
25
+ const y = TOP + row * (CELL_H + GUT);
26
+
27
+ // ① 边框流光:pathLength=100 的 dashoffset 描边,8f 走完一圈
28
+ const draw = interpolate(frame, [start, start + 8], [0, 1], {
29
+ extrapolateLeft: 'clamp',
30
+ extrapolateRight: 'clamp',
31
+ easing: Easing.out(Easing.cubic),
32
+ });
33
+ // 描完后流光退火:琥珀亮边 → 弱化成常亮细边
34
+ const strokeFade = interpolate(frame, [start + 12, start + 26], [1, 0.4], {
35
+ extrapolateLeft: 'clamp',
36
+ extrapolateRight: 'clamp',
37
+ easing: Easing.out(Easing.quad),
38
+ });
39
+
40
+ // ② 内容提亮 + 上浮弹出:描边过半后接力,8f 弹出(back-out 带一点过冲)
41
+ const lit = interpolate(frame, [start + 6, start + 14], [0, 1], {
42
+ extrapolateLeft: 'clamp',
43
+ extrapolateRight: 'clamp',
44
+ easing: Easing.out(Easing.cubic),
45
+ });
46
+ const rise = interpolate(frame, [start + 6, start + 14], [0, 1], {
47
+ extrapolateLeft: 'clamp',
48
+ extrapolateRight: 'clamp',
49
+ easing: Easing.bezier(0.3, 1.4, 0.5, 1),
50
+ });
51
+ const opacity = 0.18 + 0.82 * lit;
52
+ const ty = 20 * (1 - rise);
53
+ // seed 正弦哈希做每格微差(点亮瞬间的辉光强度略有随机感)
54
+ const jitter = Math.abs(Math.sin(i * 127.3) * 43758.5453 % 1);
55
+ const glow = lit * (1 - lit) * 4 * (14 + jitter * 6); // 点亮中段最亮的辉光脉冲
56
+
57
+ return (
58
+ <div style={{ position: 'absolute', left: x, top: y, width: CELL_W, height: CELL_H }}>
59
+ {/* 暗态卡 + 点亮后的内容(同一张卡,靠 opacity/translateY 提亮浮出) */}
60
+ <div
61
+ style={{
62
+ opacity,
63
+ transform: `translateY(${ty}px)`,
64
+ boxShadow: lit > 0.5 ? `0 0 ${glow}px rgba(232,180,94,${0.35 * lit * (1 - lit) * 4})` : 'none',
65
+ borderRadius: 14,
66
+ }}
67
+ >
68
+ <Card w={CELL_W} h={CELL_H} seed={i + 1} />
69
+ </div>
70
+ {/* 边框流光:SVG rect 描边一圈 */}
71
+ {draw > 0 && (
72
+ <svg
73
+ width={CELL_W}
74
+ height={CELL_H}
75
+ viewBox={`0 0 ${CELL_W} ${CELL_H}`}
76
+ style={{ position: 'absolute', left: 0, top: ty, overflow: 'visible' }}
77
+ >
78
+ <rect
79
+ x={2}
80
+ y={2}
81
+ width={CELL_W - 4}
82
+ height={CELL_H - 4}
83
+ rx={14}
84
+ fill="none"
85
+ stroke={AMBER}
86
+ strokeWidth={4}
87
+ pathLength={100}
88
+ strokeDasharray={100}
89
+ strokeDashoffset={100 * (1 - draw)}
90
+ opacity={strokeFade}
91
+ style={{ filter: `drop-shadow(0 0 ${6 + jitter * 4}px ${AMBER})` }}
92
+ />
93
+ </svg>
94
+ )}
95
+ </div>
96
+ );
97
+ };
98
+
99
+ export const BentoLightUp: React.FC = () => {
100
+ const frame = useCurrentFrame();
101
+
102
+ // ③ 六格全亮(~96f)后整体缓推 scale 1→1.04,25f 收住,之后真静止
103
+ const push = interpolate(frame, [96, 121], [1, 1.04], {
104
+ extrapolateLeft: 'clamp',
105
+ extrapolateRight: 'clamp',
106
+ easing: Easing.bezier(0.33, 0, 0.2, 1),
107
+ });
108
+
109
+ // 标题随首格点亮微微提亮,交代场景
110
+ const titleLit = interpolate(frame, [FIRST, FIRST + 20], [0.25, 0.75], {
111
+ extrapolateLeft: 'clamp',
112
+ extrapolateRight: 'clamp',
113
+ easing: Easing.out(Easing.quad),
114
+ });
115
+
116
+ return (
117
+ <AbsoluteFill style={{ background: BG, overflow: 'hidden' }}>
118
+ <div
119
+ style={{
120
+ position: 'absolute',
121
+ inset: 0,
122
+ transform: `scale(${push})`,
123
+ transformOrigin: '960px 540px',
124
+ }}
125
+ >
126
+ <div style={{ position: 'absolute', left: LEFT, top: TOP - 110, opacity: titleLit, filter: 'invert(1)' }}>
127
+ <TitleBlock text="Features" size={64} />
128
+ </div>
129
+ {Array.from({ length: 6 }).map((_, i) => (
130
+ <Cell key={i} i={i} frame={frame} />
131
+ ))}
132
+ </div>
133
+ </AbsoluteFill>
134
+ );
135
+ };
@@ -0,0 +1,107 @@
1
+ // blinds-slice|百叶窗切条错峰擦除
2
+ // FakeDashboard A → B。12 根 160px 竖条,从左到右 delay=列号×2f,
3
+ // 每条 10f 内完成翻换:条内 A scaleX 1→0(origin 左缘)与 B scaleX 0→1
4
+ // (origin 右缘)共用同一进度 p(Easing.in(cubic)),交接缝恒等于
5
+ // x+160(1-p),数学上无露底。缝上亮线(柔光+暗描边+白核)随波扫过。
6
+ // 波 20–52f;52f 起摘罩(整页 B 直出、条结构与亮线全部卸载),
7
+ // 52–150f 真静止 98f ≥ 40f。帧确定,无随机源。
8
+ import React from 'react';
9
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
10
+ import { FakeDashboard } from '../_fixtures/Fixtures';
11
+
12
+ const STRIPS = 12;
13
+ const W = 160; // 每条宽 12×160 = 1920
14
+ const WAVE_START = 20;
15
+ const STAGGER = 2; // 列号 × 2f
16
+ const FLIP = 10; // 每条 10f 完成翻换
17
+ const WAVE_END = WAVE_START + (STRIPS - 1) * STAGGER + FLIP; // 52
18
+
19
+ // 条内某页的切片:外层 160 宽裁剪,内层整页 1920 负 margin 对位
20
+ const Slice: React.FC<{ x: number; variant: 'A' | 'B' }> = ({ x, variant }) => (
21
+ <div style={{ width: 1920, height: 1080, marginLeft: -x }}>
22
+ <FakeDashboard variant={variant} />
23
+ </div>
24
+ );
25
+
26
+ export const BlindsSlice: React.FC = () => {
27
+ const frame = useCurrentFrame();
28
+
29
+ // 摘罩:波完成后条结构全部卸载,B 整页直出
30
+ if (frame >= WAVE_END) {
31
+ return (
32
+ <AbsoluteFill style={{ background: '#ececea' }}>
33
+ <FakeDashboard variant="B" />
34
+ </AbsoluteFill>
35
+ );
36
+ }
37
+
38
+ const seams: { x: number; opacity: number }[] = [];
39
+
40
+ const strips = Array.from({ length: STRIPS }).map((_, i) => {
41
+ const x = i * W;
42
+ const start = WAVE_START + i * STAGGER;
43
+ const end = start + FLIP;
44
+
45
+ // 未开始:纯 A 切片;已完成:纯 B 切片
46
+ if (frame < start) {
47
+ return (
48
+ <div key={i} style={{ position: 'absolute', left: x, top: 0, width: W, height: 1080, overflow: 'hidden' }}>
49
+ <Slice x={x} variant="A" />
50
+ </div>
51
+ );
52
+ }
53
+ if (frame >= end) {
54
+ return (
55
+ <div key={i} style={{ position: 'absolute', left: x, top: 0, width: W, height: 1080, overflow: 'hidden' }}>
56
+ <Slice x={x} variant="B" />
57
+ </div>
58
+ );
59
+ }
60
+
61
+ // 翻换中:A、B 共用同一进度 p——A 宽 160(1-p) 靠左,B 宽 160p 靠右,
62
+ // 交接点恒为 x+160(1-p),无露底
63
+ const p = interpolate(frame, [start, end], [0, 1], {
64
+ extrapolateLeft: 'clamp',
65
+ extrapolateRight: 'clamp',
66
+ easing: Easing.in(Easing.cubic),
67
+ });
68
+
69
+ // 缝亮线:进出各 2f 线性淡入淡出
70
+ const seamOpacity = Math.min(
71
+ interpolate(frame, [start, start + 2], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }),
72
+ interpolate(frame, [end - 2, end], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }),
73
+ );
74
+ seams.push({ x: x + W * (1 - p), opacity: seamOpacity });
75
+
76
+ return (
77
+ <div key={i} style={{ position: 'absolute', left: x, top: 0, width: W, height: 1080, overflow: 'hidden' }}>
78
+ {/* A:向左缘收缩 */}
79
+ <div style={{ position: 'absolute', inset: 0, overflow: 'hidden', transform: `scaleX(${1 - p})`, transformOrigin: '0% 50%' }}>
80
+ <Slice x={x} variant="A" />
81
+ </div>
82
+ {/* B:从右缘展开 */}
83
+ <div style={{ position: 'absolute', inset: 0, overflow: 'hidden', transform: `scaleX(${p})`, transformOrigin: '100% 50%' }}>
84
+ <Slice x={x} variant="B" />
85
+ </div>
86
+ </div>
87
+ );
88
+ });
89
+
90
+ return (
91
+ <AbsoluteFill style={{ background: '#ececea' }}>
92
+ {strips}
93
+ {/* 缝亮线:白底判例——纯提亮不可见,柔光 + 暗描边 + 白核三层 */}
94
+ {seams.length > 0 && (
95
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, pointerEvents: 'none' }}>
96
+ {seams.map((s, i) => (
97
+ <g key={i} opacity={s.opacity}>
98
+ <line x1={s.x} y1={0} x2={s.x} y2={1080} stroke="rgba(255,255,255,0.45)" strokeWidth={16} />
99
+ <line x1={s.x} y1={0} x2={s.x} y2={1080} stroke="rgba(0,0,0,0.55)" strokeWidth={6} />
100
+ <line x1={s.x} y1={0} x2={s.x} y2={1080} stroke="rgba(255,255,255,0.95)" strokeWidth={3} />
101
+ </g>
102
+ ))}
103
+ </svg>
104
+ )}
105
+ </AbsoluteFill>
106
+ );
107
+ };