hyper-animator-codex 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +67 -4
- package/bin/hyper-animator-codex.mjs +1 -1
- package/lib/minimax-config.mjs +3 -3
- package/package.json +4 -1
- package/skills/hyper-animator-codex/SKILL.md +66 -22
- package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
- package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
- package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
- package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
- package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
- package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
- package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
- package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
- package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
- package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
- package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
- package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
- package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
- package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
- package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
- package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
- package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
- package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
- package/skills/hyper-animator-codex/scripts/git_checkpoint.mjs +2 -2
- package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
- package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
- package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
- package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
- package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +266 -0
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
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// magician-card-flourish v6 —— 批次 15(无截图,用户意见即全部真相):
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// 用户意见(逐字)"这个光需要带点辉光,0.8秒就行;然后十字星应该做成更符合
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// 光学实感的,现在太5毛特效了;卡片最开始出来的时候,要做成那种弹射出来的
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// 效果,就是刚开始弹射出来速度慢,然后划弧线的过程减速"
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// ① 光效段 1.5s→0.8s(24f),辉光加厚(三层柔晕包裹);
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// ② 十字星光学实感重做:等宽矩形条改衍射尖峰(径向渐变楔形——越远越细
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// 且亮度指数渐隐),三层叠色(白细芯/蓝中层/宽淡外层近似色散),
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// 旋转放慢(24f 转 ~40°,真实星芒旋转是镜头效应,快了就假);
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// ③ 弹射出场:slow-in → burst → decelerating arc(起飞先慢速蓄力挤出,
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// 急加速弹射,弧线段整体减速抵达中心硬定格)。
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// v5 其余保留:中心极远飞出+13 圈自旋+94% 定格+sheen 扫光。总长 141 帧。
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import React from 'react';
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import { useCurrentFrame, interpolate, Easing } from 'remotion';
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import { CameraMotionBlur } from '@remotion/motion-blur';
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import { G } from '../_fixtures/Fixtures';
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const CARD_W = 380;
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const CARD_H = 540;
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// 对角线轴(卡片自身对角线方向,归一化)
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const AX = CARD_W / Math.hypot(CARD_W, CARD_H);
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const AY = CARD_H / Math.hypot(CARD_W, CARD_H);
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// —— 时间轴(30fps / 126 帧)——
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// v9.6(批次 18):光效 0.5s→0.3s(9f)
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const TAKEOFF = 9; // 开场光效 0.3s(9f)后卡片才起飞
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const FLASH_END = 12; // 闪光尾焰完全消失(坍缩略拖 3 帧)
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const FLIGHT = 50; // 飞行帧数
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const LAND = TAKEOFF + FLIGHT; // f=53 硬定格
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const SHEEN_START = LAND + 8; // 定格稳住 8 帧后开始扫光
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const SHEEN_DUR = 26; // 扫光时长(一次性)
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const TURNS = 13; // 飞行总圈数(整数→定格瞬间恰好正面朝镜头)
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const FINAL_SCALE = 1.88; // 终态:卡高 540×1.88≈1015 ≈ 94% 画面高(1080)
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// 卡片正面:灰阶海报卡
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const CardFace: React.FC = () => (
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<div style={{
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width: CARD_W, height: CARD_H, borderRadius: 22, background: G.card,
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border: `2px solid ${G.border}`, boxSizing: 'border-box', padding: 26,
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display: 'flex', flexDirection: 'column', gap: 16, overflow: 'hidden',
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}}>
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<div style={{ height: 26, width: '62%', background: G.bar, borderRadius: 13 }} />
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<div style={{ height: 12, width: '84%', background: G.line, borderRadius: 6 }} />
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<div style={{
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flex: 1, borderRadius: 14, background: `linear-gradient(145deg, #e6e6e4, ${G.bar})`,
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display: 'flex', alignItems: 'center', justifyContent: 'center',
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}}>
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<div style={{ width: 110, height: 110, borderRadius: 55, background: G.mid, opacity: 0.55 }} />
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</div>
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<div style={{ height: 12, width: '74%', background: G.line, borderRadius: 6 }} />
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<div style={{ height: 12, width: '52%', background: G.line, borderRadius: 6 }} />
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<div style={{ display: 'flex', alignItems: 'center', gap: 10, marginTop: 4 }}>
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<div style={{ width: 34, height: 34, borderRadius: 17, background: G.mid }} />
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<div style={{ height: 11, width: 90, background: G.line, borderRadius: 5 }} />
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<div style={{ marginLeft: 'auto', width: 58, height: 24, borderRadius: 12, background: G.ink, opacity: 0.75 }} />
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</div>
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</div>
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);
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// 卡背:深灰斜纹
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const CardBack: React.FC = () => (
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<div style={{
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position: 'absolute', inset: 0, borderRadius: 22, background: '#3c3c40',
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border: '2px solid #55555a', boxSizing: 'border-box', overflow: 'hidden',
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}}>
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<div style={{
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position: 'absolute', inset: 0,
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background: 'repeating-linear-gradient(45deg, rgba(255,255,255,0.07) 0 14px, transparent 14px 28px)',
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}} />
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<div style={{
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position: 'absolute', inset: 34, borderRadius: 12, border: '2px solid rgba(255,255,255,0.16)',
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}}>
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<div style={{ width: 72, height: 72, borderRadius: 36, border: '3px solid rgba(255,255,255,0.22)' }} />
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74
|
+
</div>
|
|
75
|
+
</div>
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
// —— 开场闪光(v8,批次 17):以用户参考图 IMG_2505 为基准 ——
|
|
79
|
+
// 参考图特征(真实镜头 lens flare 星芒,密看归纳):
|
|
80
|
+
// ① X 形对角星芒(4 条 45° 斜向针状光束),不是 + 形正交;
|
|
81
|
+
// ② 光束极细(针状),其中一条对角轴显著更长、近乎横贯画面;
|
|
82
|
+
// ③ 核心小而极亮(过曝白点),辉光晕很克制(小半径即衰减入黑);
|
|
83
|
+
// ④ 青蓝色(参考图上星青色/下星蓝色,取青蓝中间调);
|
|
84
|
+
// ⑤ 背景纯黑,光束边缘干净锐利(真实衍射,无宽糊外层)。
|
|
85
|
+
// 时长 0.5s:渐亮(f0–4)→ 全芒微闪(f4–10)→ 坍缩(f10–15)。
|
|
86
|
+
const SpawnFlash: React.FC<{ f: number }> = ({ f }) => {
|
|
87
|
+
if (f > FLASH_END) return null;
|
|
88
|
+
const grow = interpolate(f, [0, 2.5], [0.2, 1], {
|
|
89
|
+
extrapolateRight: 'clamp', easing: Easing.out(Easing.quad),
|
|
90
|
+
});
|
|
91
|
+
const shrink = interpolate(f, [6, TAKEOFF, FLASH_END], [1, 0.3, 0.05], {
|
|
92
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.quad),
|
|
93
|
+
});
|
|
94
|
+
const s = grow * shrink;
|
|
95
|
+
// 亮度微闪(真实光源级细微抖动)
|
|
96
|
+
const flicker = 0.94 + 0.06 * (0.5 + 0.5 * Math.sin(f * 1.9) * Math.sin(f * 0.83 + 1.7));
|
|
97
|
+
const opacity = interpolate(f, [0, 2, 6, FLASH_END], [0, 1, 1, 0], {
|
|
98
|
+
extrapolateRight: 'clamp',
|
|
99
|
+
}) * flicker;
|
|
100
|
+
// v9:用户意见"开场光点的光芒要旋转90度"——闪光期间星芒动态旋转 90°
|
|
101
|
+
const rot = interpolate(f, [0, FLASH_END], [0, 90], { extrapolateRight: 'clamp', easing: Easing.inOut(Easing.quad) });
|
|
102
|
+
// 针状光束:极细楔形(根部窄、尖端归零)+ 亮度指数渐隐——对照参考图
|
|
103
|
+
// v9(批次 18):用户意见"开场光点的光芒要旋转90度"——整体转 90°:长轴 -38°→52°(陡斜近竖贯),短轴 52°→142°
|
|
104
|
+
const SPIKE_ID = 'mcf-needle';
|
|
105
|
+
const needle = (deg: number, len: number, w0: number, op: number) => (
|
|
106
|
+
<g key={`${deg}-${len}`} transform={`rotate(${deg})`} opacity={op}>
|
|
107
|
+
<path d={`M 0 ${-w0 / 2} L ${len} 0 L 0 ${w0 / 2} Z`} fill={`url(#${SPIKE_ID})`} />
|
|
108
|
+
<path d={`M 0 ${-w0 / 2} L ${len} 0 L 0 ${w0 / 2} Z`} fill={`url(#${SPIKE_ID})`} transform="scale(-1,1)" />
|
|
109
|
+
</g>
|
|
110
|
+
);
|
|
111
|
+
return (
|
|
112
|
+
<div style={{
|
|
113
|
+
position: 'absolute', left: 960, top: 540, width: 0, height: 0,
|
|
114
|
+
transform: `scale(${s})`, opacity, pointerEvents: 'none',
|
|
115
|
+
}}>
|
|
116
|
+
{/* v9.6 中心重做(对照用户参考图②):不是白色圆球——
|
|
117
|
+
极小过曝亮点 + 蓝色辉光 + 一圈放射状小光芒(短刺) */}
|
|
118
|
+
<div style={{
|
|
119
|
+
position: 'absolute', left: -13, top: -13, width: 26, height: 26, borderRadius: 13,
|
|
120
|
+
background: 'radial-gradient(circle, #ffffff 0%, rgba(225,245,255,0.95) 45%, rgba(140,215,255,0) 80%)',
|
|
121
|
+
filter: 'blur(0.6px)',
|
|
122
|
+
}} />
|
|
123
|
+
<div style={{
|
|
124
|
+
position: 'absolute', left: -70, top: -70, width: 140, height: 140, borderRadius: 70,
|
|
125
|
+
background: 'radial-gradient(circle, rgba(90,175,255,0.75) 0%, rgba(50,130,245,0.35) 45%, rgba(40,110,235,0) 75%)',
|
|
126
|
+
filter: 'blur(4px)',
|
|
127
|
+
}} />
|
|
128
|
+
{/* 放射状小光芒:核心周围一圈短刺(参考图中心的 starburst 细节) */}
|
|
129
|
+
<svg width={260} height={260} viewBox="-130 -130 260 260" style={{
|
|
130
|
+
position: 'absolute', left: -130, top: -130, transform: `rotate(${-rot * 0.6}deg)`,
|
|
131
|
+
}}>
|
|
132
|
+
{[15, 52, 88, 123, 160, 197, 231, 268, 305, 341].map((deg, i) => {
|
|
133
|
+
const ln = 46 + ((i * 37) % 3) * 16;
|
|
134
|
+
return (
|
|
135
|
+
<g key={deg} transform={`rotate(${deg})`} opacity={0.75}>
|
|
136
|
+
<path d={`M 8 -1.1 L ${ln} 0 L 8 1.1 Z`} fill="rgba(150,210,255,0.85)" filter="blur(0.8px)" />
|
|
137
|
+
</g>
|
|
138
|
+
);
|
|
139
|
+
})}
|
|
140
|
+
</svg>
|
|
141
|
+
{/* X 形对角针状星芒——对照 IMG_2505 复刻要点:光束通体明亮饱和
|
|
142
|
+
(青蓝贯穿全长、只在最末端才灭),束身带同色辉光包裹 */}
|
|
143
|
+
<svg width={3200} height={3200} viewBox="-1600 -1600 3200 3200" style={{
|
|
144
|
+
position: 'absolute', left: -1600, top: -1600, transform: `rotate(${rot}deg)`,
|
|
145
|
+
}}>
|
|
146
|
+
<defs>
|
|
147
|
+
{/* v9.6:更纯蓝(参考图光束是饱和蓝,白段只在根部一瞬) */}
|
|
148
|
+
<linearGradient id={SPIKE_ID} x1="0" y1="0" x2="1" y2="0">
|
|
149
|
+
<stop offset="0" stopColor="#eaf6ff" stopOpacity="1" />
|
|
150
|
+
<stop offset="0.05" stopColor="#8cc8ff" stopOpacity="0.95" />
|
|
151
|
+
<stop offset="0.3" stopColor="#3f9bff" stopOpacity="0.88" />
|
|
152
|
+
<stop offset="0.62" stopColor="#2277f2" stopOpacity="0.6" />
|
|
153
|
+
<stop offset="0.88" stopColor="#1b64e0" stopOpacity="0.25" />
|
|
154
|
+
<stop offset="1" stopColor="#1a5fd8" stopOpacity="0" />
|
|
155
|
+
</linearGradient>
|
|
156
|
+
</defs>
|
|
157
|
+
{/* 长对角轴:辉光包层(宽糊、同色发光)+ 明亮主束 + 过曝细芯 */}
|
|
158
|
+
<g filter="blur(7px)" opacity={0.75}>
|
|
159
|
+
{needle(-38, 826, 26, 1)}
|
|
160
|
+
</g>
|
|
161
|
+
<g filter="blur(1.8px)">
|
|
162
|
+
{needle(-38, 840, 8, 1)}
|
|
163
|
+
</g>
|
|
164
|
+
{needle(-38, 819, 3, 1)}
|
|
165
|
+
{/* 短对角轴:同三层 */}
|
|
166
|
+
<g filter="blur(5px)" opacity={0.75}>
|
|
167
|
+
{needle(52, 413, 20, 1)}
|
|
168
|
+
</g>
|
|
169
|
+
<g filter="blur(1.5px)">
|
|
170
|
+
{needle(52, 420, 6.5, 1)}
|
|
171
|
+
</g>
|
|
172
|
+
{needle(52, 410, 2.6, 1)}
|
|
173
|
+
</svg>
|
|
174
|
+
</div>
|
|
175
|
+
);
|
|
176
|
+
};
|
|
177
|
+
|
|
178
|
+
const Scene: React.FC = () => {
|
|
179
|
+
const f = useCurrentFrame();
|
|
180
|
+
// 硬定格:闪光后 f=TAKEOFF 起飞,到达(f=LAND)后时间冻结——所有量按 tEff 计算
|
|
181
|
+
const tEff = Math.min(1, Math.max(0, (f - TAKEOFF) / FLIGHT));
|
|
182
|
+
const airborne = f >= TAKEOFF;
|
|
183
|
+
|
|
184
|
+
// —— 自旋(v7):用户意见"靠近镜头时,卡片自旋速度开始随距离靠近而衰减"
|
|
185
|
+
// 前 40% 行程近匀速极快,之后角速度随 tEff 持续衰减(easeOut 2.4 次幂),
|
|
186
|
+
// spinP(1)=1 保证整圈数——定格瞬间仍恰好正面朝镜头
|
|
187
|
+
const spinP = tEff < 0.4
|
|
188
|
+
? tEff * 1.55
|
|
189
|
+
: 0.62 + 0.38 * (1 - Math.pow(1 - (tEff - 0.4) / 0.6, 2.4));
|
|
190
|
+
const theta = TURNS * 360 * Math.min(1, spinP);
|
|
191
|
+
|
|
192
|
+
// —— 轨迹:画面中心的 3D 纵深远处(极小)→ 弧线飞向镜头 → 近满幅定格于中心 ——
|
|
193
|
+
// v6 弹射曲线(用户意见"刚开始弹射出来速度慢,然后划弧线的过程减速"):
|
|
194
|
+
// slow-in(前 14% 慢速蓄力挤出 6% 行程)→ 斜率跳变=弹射踢出 →
|
|
195
|
+
// 弧线段 easeOut(cubic) 全程减速抵达中心
|
|
196
|
+
const tp = tEff < 0.14
|
|
197
|
+
? 0.06 * (tEff / 0.14) * (tEff / 0.14)
|
|
198
|
+
: 0.06 + 0.94 * (1 - Math.pow(1 - (tEff - 0.14) / 0.86, 3));
|
|
199
|
+
const arc = Math.sin(tp * Math.PI);
|
|
200
|
+
const cx = 960 + arc * 360;
|
|
201
|
+
const cy = 540 - arc * 250;
|
|
202
|
+
// 纵深:真透视 scale=F/(F+z)×FINAL_SCALE,z 从极远推近到 0——
|
|
203
|
+
// 终态卡高≈94% 画面高(基本贴近上下界)
|
|
204
|
+
const FOCAL = 900;
|
|
205
|
+
const z = interpolate(tp, [0, 1], [14000, 0]);
|
|
206
|
+
const scale = FINAL_SCALE * (FOCAL / (FOCAL + z)); // 0.11 → 1.88,无过冲
|
|
207
|
+
|
|
208
|
+
// 背面判定
|
|
209
|
+
const facingBack = Math.cos((theta * Math.PI) / 180) < 0;
|
|
210
|
+
|
|
211
|
+
// —— 定格后 sheen 扫光:一道高光斜带从卡面左侧扫到右侧(一次性)——
|
|
212
|
+
const sheenP = interpolate(f, [SHEEN_START, SHEEN_START + SHEEN_DUR], [0, 1], {
|
|
213
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
214
|
+
easing: Easing.inOut(Easing.cubic),
|
|
215
|
+
});
|
|
216
|
+
const sheenVisible = f >= SHEEN_START && f <= SHEEN_START + SHEEN_DUR;
|
|
217
|
+
// 扫光经过时整卡亮度微抬升(正弦单拱),保证"整体光泽"肉眼可感
|
|
218
|
+
const sheenLift = sheenVisible ? 0.07 * Math.sin(sheenP * Math.PI) : 0;
|
|
219
|
+
|
|
220
|
+
return (
|
|
221
|
+
<div style={{ width: 1920, height: 1080, background: '#000000', position: 'relative', overflow: 'hidden' }}>
|
|
222
|
+
{/* —— 卡片:闪光过后从中心飞出,纯黑空间中飞行 —— */}
|
|
223
|
+
<div style={{
|
|
224
|
+
position: 'absolute', left: cx - CARD_W / 2, top: cy - CARD_H / 2,
|
|
225
|
+
width: CARD_W, height: CARD_H,
|
|
226
|
+
transform: `scale(${scale})`,
|
|
227
|
+
transformOrigin: '50% 50%',
|
|
228
|
+
opacity: airborne ? 1 : 0,
|
|
229
|
+
}}>
|
|
230
|
+
<div style={{
|
|
231
|
+
width: '100%', height: '100%',
|
|
232
|
+
transform: `perspective(1300px) rotate3d(${AX}, ${AY}, 0, ${theta}deg)`,
|
|
233
|
+
transformOrigin: '50% 50%',
|
|
234
|
+
position: 'relative',
|
|
235
|
+
borderRadius: 22,
|
|
236
|
+
filter: sheenLift > 0 ? `brightness(${1 + sheenLift})` : undefined,
|
|
237
|
+
}}>
|
|
238
|
+
<CardFace />
|
|
239
|
+
<div style={{ opacity: facingBack ? 1 : 0, position: 'absolute', inset: 0 }}>
|
|
240
|
+
<CardBack />
|
|
241
|
+
</div>
|
|
242
|
+
{/* 转动中的动态侧光(贴在卡面上,非环境光);定格后随 theta 冻结 */}
|
|
243
|
+
<div style={{
|
|
244
|
+
position: 'absolute', inset: 0, borderRadius: 22, pointerEvents: 'none',
|
|
245
|
+
background: `linear-gradient(${115 + Math.sin((theta * Math.PI) / 180) * 30}deg, rgba(255,255,255,0) 30%, rgba(255,255,255,${0.14 + 0.14 * Math.abs(Math.sin((theta * Math.PI) / 180))}) 50%, rgba(255,255,255,0) 70%)`,
|
|
246
|
+
mixBlendMode: 'screen',
|
|
247
|
+
}} />
|
|
248
|
+
{/* 定格后的一次性 sheen 扫光:斜高光带左→右扫过整卡 */}
|
|
249
|
+
{sheenVisible && (
|
|
250
|
+
<div style={{
|
|
251
|
+
position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
|
|
252
|
+
pointerEvents: 'none',
|
|
253
|
+
}}>
|
|
254
|
+
<div style={{
|
|
255
|
+
position: 'absolute', top: '-45%', bottom: '-45%',
|
|
256
|
+
left: `${-70 + sheenP * 215}%`, width: '42%',
|
|
257
|
+
background: 'linear-gradient(100deg, rgba(200,200,205,0) 0%, rgba(225,225,230,0.5) 34%, rgba(255,255,255,0.9) 50%, rgba(225,225,230,0.5) 66%, rgba(200,200,205,0) 100%)',
|
|
258
|
+
transform: 'rotate(16deg)',
|
|
259
|
+
mixBlendMode: 'overlay',
|
|
260
|
+
}} />
|
|
261
|
+
{/* 叠一层 screen 提亮,让灰色区块上的高光带更亮 */}
|
|
262
|
+
<div style={{
|
|
263
|
+
position: 'absolute', top: '-45%', bottom: '-45%',
|
|
264
|
+
left: `${-70 + sheenP * 215}%`, width: '26%',
|
|
265
|
+
background: 'linear-gradient(100deg, rgba(255,255,255,0) 0%, rgba(255,255,255,0.45) 45%, rgba(255,255,255,0.8) 50%, rgba(255,255,255,0.45) 55%, rgba(255,255,255,0) 100%)',
|
|
266
|
+
transform: 'rotate(16deg)',
|
|
267
|
+
mixBlendMode: 'screen',
|
|
268
|
+
}} />
|
|
269
|
+
</div>
|
|
270
|
+
)}
|
|
271
|
+
</div>
|
|
272
|
+
</div>
|
|
273
|
+
</div>
|
|
274
|
+
);
|
|
275
|
+
};
|
|
276
|
+
|
|
277
|
+
// 闪光层独立于 CameraMotionBlur(细针光束旋转会被采样拆成条纹分身)
|
|
278
|
+
const FlashLayer: React.FC = () => {
|
|
279
|
+
const f = useCurrentFrame();
|
|
280
|
+
return (
|
|
281
|
+
<div style={{ position: 'absolute', inset: 0, overflow: 'hidden', pointerEvents: 'none' }}>
|
|
282
|
+
<SpawnFlash f={f} />
|
|
283
|
+
</div>
|
|
284
|
+
);
|
|
285
|
+
};
|
|
286
|
+
|
|
287
|
+
export const MagicianCardFlourish: React.FC = () => (
|
|
288
|
+
<>
|
|
289
|
+
<CameraMotionBlur shutterAngle={150} samples={7}>
|
|
290
|
+
<Scene />
|
|
291
|
+
</CameraMotionBlur>
|
|
292
|
+
<FlashLayer />
|
|
293
|
+
</>
|
|
294
|
+
);
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
// marker-underline-title —— 白底大标题落定后,斜体 "new" 下方一道
|
|
2
|
+
// 马克笔下划线从左到右描画(粗细变化/端头圆润/微歪/边缘毛糙)。
|
|
3
|
+
// 对标 notion-ai.mp4 2.3–3.6s。与库内 draw-svg-trace 撞车,本版做马克笔质感。
|
|
4
|
+
import React from 'react';
|
|
5
|
+
import { AbsoluteFill, interpolate, useCurrentFrame } from 'remotion';
|
|
6
|
+
|
|
7
|
+
const mulberry32 = (a: number) => () => {
|
|
8
|
+
let t = (a += 0x6d2b79f5);
|
|
9
|
+
t = Math.imul(t ^ (t >>> 15), t | 1);
|
|
10
|
+
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
|
|
11
|
+
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
// 马克笔笔画:中轴微歪的路径 + 变宽轮廓,一次生成多边形
|
|
15
|
+
const buildStroke = (len: number, seed: number) => {
|
|
16
|
+
const rand = mulberry32(seed);
|
|
17
|
+
const N = 40;
|
|
18
|
+
const top: string[] = [];
|
|
19
|
+
const bot: string[] = [];
|
|
20
|
+
// 预生成微歪偏移(低频)与毛糙(高频)
|
|
21
|
+
const wob = Array.from({ length: N + 1 }, () => rand() - 0.5);
|
|
22
|
+
for (let i = 0; i <= N; i++) {
|
|
23
|
+
const t = i / N;
|
|
24
|
+
const x = t * len;
|
|
25
|
+
// 中轴:跟随斜体微上斜(左低右高,对照截图)+ 缓波
|
|
26
|
+
const mid = 19 - t * 9 + Math.sin(t * Math.PI * 1.6 + 0.4) * 2.6 + wob[i] * 1.6;
|
|
27
|
+
// 宽度:起笔略细→中段饱满→收笔收尖,加高频毛糙
|
|
28
|
+
const wBase = 14 + Math.sin(t * Math.PI) * 6 - Math.max(0, t - 0.86) * 46;
|
|
29
|
+
const w = Math.max(2.2, wBase + wob[i] * 3);
|
|
30
|
+
top.push(`${x.toFixed(1)},${(mid - w / 2).toFixed(1)}`);
|
|
31
|
+
bot.push(`${x.toFixed(1)},${(mid + w / 2).toFixed(1)}`);
|
|
32
|
+
}
|
|
33
|
+
return `M${top.join('L')}L${bot.reverse().join('L')}Z`;
|
|
34
|
+
};
|
|
35
|
+
|
|
36
|
+
export const MarkerUnderlineTitle: React.FC = () => {
|
|
37
|
+
const frame = useCurrentFrame();
|
|
38
|
+
const LEN = 252;
|
|
39
|
+
|
|
40
|
+
// 标题落定:整块从下方 30px 弹入(ease-out),24 帧内完成
|
|
41
|
+
const enter = interpolate(frame, [0, 22], [0, 1], {
|
|
42
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
43
|
+
});
|
|
44
|
+
const eo = 1 - Math.pow(1 - enter, 3);
|
|
45
|
+
const titleY = (1 - eo) * 36;
|
|
46
|
+
const titleOp = Math.min(1, enter * 1.6);
|
|
47
|
+
|
|
48
|
+
// 下划线:标题落定停一拍后描画,10 帧从左到右(提速一档),ease-out
|
|
49
|
+
const draw = interpolate(frame, [32, 42], [0, 1], {
|
|
50
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
51
|
+
});
|
|
52
|
+
const drawE = 1 - Math.pow(1 - draw, 2.2);
|
|
53
|
+
const path = buildStroke(LEN, 77);
|
|
54
|
+
|
|
55
|
+
return (
|
|
56
|
+
<AbsoluteFill style={{ background: '#f4f4f2', alignItems: 'center', justifyContent: 'center' }}>
|
|
57
|
+
<div style={{
|
|
58
|
+
opacity: titleOp, transform: `translateY(${titleY}px)`,
|
|
59
|
+
fontFamily: '-apple-system, "Helvetica Neue", Arial, sans-serif',
|
|
60
|
+
fontWeight: 700, fontSize: 118, color: '#191919',
|
|
61
|
+
textAlign: 'center', lineHeight: 1.12, letterSpacing: '-0.02em',
|
|
62
|
+
}}>
|
|
63
|
+
<div>
|
|
64
|
+
Meet the{' '}
|
|
65
|
+
<span style={{ fontStyle: 'italic', position: 'relative', display: 'inline-block' }}>
|
|
66
|
+
new
|
|
67
|
+
{/* 马克笔下划线:clip 从左到右揭示,保留笔形本身的粗细变化 */}
|
|
68
|
+
<svg
|
|
69
|
+
width={LEN} height={44} viewBox={`0 0 ${LEN} 44`}
|
|
70
|
+
style={{ position: 'absolute', left: -12, bottom: -20, overflow: 'visible' }}
|
|
71
|
+
>
|
|
72
|
+
<defs>
|
|
73
|
+
<clipPath id="reveal">
|
|
74
|
+
<rect x={0} y={-20} width={drawE * (LEN + 6)} height={60} />
|
|
75
|
+
</clipPath>
|
|
76
|
+
</defs>
|
|
77
|
+
{draw > 0 && (
|
|
78
|
+
<path d={path} fill="#111111" clipPath="url(#reveal)" />
|
|
79
|
+
)}
|
|
80
|
+
</svg>
|
|
81
|
+
</span>
|
|
82
|
+
</div>
|
|
83
|
+
<div>Notion AI</div>
|
|
84
|
+
</div>
|
|
85
|
+
</AbsoluteFill>
|
|
86
|
+
);
|
|
87
|
+
};
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
// 多米诺连锁入场(domino-cascade)——Rube Goldberg / OK Go MV。
|
|
2
|
+
// 三级动量链,每级 startFrame = 上一级 impact 帧:
|
|
3
|
+
// ① 帧 36–51 标题 "CHAIN REACTION" 从画外顶 ease-in(cubic) 砸落上半屏,
|
|
4
|
+
// impact 帧 51 全画面竖向震一拍(4f 衰减);
|
|
5
|
+
// ② 帧 51 起下方 4 张卡片被震得依次(隔 5f)向上弹 60px 抛物线落回(12f),
|
|
6
|
+
// 末卡落地帧 78 = 第二次撞击(再震一拍 + 末卡向左歪 3° 给出横向动量);
|
|
7
|
+
// ③ 帧 78–100 左侧深色侧边栏被横向撞滑进场,Easing.out(cubic) 带过冲回弹;帧 100–150 全体真静止。
|
|
8
|
+
import React from 'react';
|
|
9
|
+
import { useCurrentFrame, interpolate, Easing } from 'remotion';
|
|
10
|
+
import { G, Card, TitleBlock } from '../_fixtures/Fixtures';
|
|
11
|
+
|
|
12
|
+
const easeInCubic = Easing.in(Easing.cubic);
|
|
13
|
+
const easeOutCubic = Easing.out(Easing.cubic);
|
|
14
|
+
|
|
15
|
+
// —— 关键帧 ——
|
|
16
|
+
const TITLE_START = 36; // 砸落开始(前 36f hold 读布景)
|
|
17
|
+
const IMPACT_1 = 51; // 标题落地 = 第一次撞击
|
|
18
|
+
const CARD_STAGGER = 5;
|
|
19
|
+
const CARD_DUR = 12;
|
|
20
|
+
const IMPACT_2 = IMPACT_1 + 3 * CARD_STAGGER + CARD_DUR; // 78,末卡落地
|
|
21
|
+
const SIDE_END = IMPACT_2 + 14; // 92 侧边栏到位(过冲点)
|
|
22
|
+
const SIDE_SETTLE = SIDE_END + 8; // 100 回弹结束,此后真静止
|
|
23
|
+
|
|
24
|
+
// 撞击震动:一拍,4f 内衰减归零
|
|
25
|
+
const shake = (f: number, at: number, amp: number) => {
|
|
26
|
+
if (f < at || f > at + 4) return 0;
|
|
27
|
+
const seq = [amp, -amp * 0.6, amp * 0.3, -amp * 0.12, 0];
|
|
28
|
+
return seq[f - at];
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
// 卡片行几何:内容中心 1080(给左侧 240 侧边栏留出位置)
|
|
32
|
+
const CARD_W = 340;
|
|
33
|
+
const CARD_H = 220;
|
|
34
|
+
const GAP = 40;
|
|
35
|
+
const ROW_W = 4 * CARD_W + 3 * GAP; // 1480
|
|
36
|
+
const ROW_LEFT = 1080 - ROW_W / 2; // 340
|
|
37
|
+
const CARD_TOP = 700; // 卡片底边 920,落在地板线上
|
|
38
|
+
|
|
39
|
+
export const DominoCascade: React.FC = () => {
|
|
40
|
+
const frame = useCurrentFrame();
|
|
41
|
+
|
|
42
|
+
// ① 标题砸落:画外顶 → 上半屏,ease-in 加速读作"砸"
|
|
43
|
+
const titleTop = interpolate(frame, [TITLE_START, IMPACT_1], [-260, 240], {
|
|
44
|
+
easing: easeInCubic,
|
|
45
|
+
extrapolateLeft: 'clamp',
|
|
46
|
+
extrapolateRight: 'clamp',
|
|
47
|
+
});
|
|
48
|
+
|
|
49
|
+
// 两次撞击的全画面竖向震动
|
|
50
|
+
const shakeY = shake(frame, IMPACT_1, 10) + shake(frame, IMPACT_2, 6);
|
|
51
|
+
|
|
52
|
+
// ② 卡片弹跳:抛物线 4t(1-t),依次隔 5f
|
|
53
|
+
const cardDy = (i: number) => {
|
|
54
|
+
const s = IMPACT_1 + i * CARD_STAGGER;
|
|
55
|
+
const t = Math.min(1, Math.max(0, (frame - s) / CARD_DUR));
|
|
56
|
+
return -60 * 4 * t * (1 - t);
|
|
57
|
+
};
|
|
58
|
+
// 末卡落地时向左歪 3°(横向动量的可见出处),随后回正
|
|
59
|
+
const lastCardRot = interpolate(
|
|
60
|
+
frame,
|
|
61
|
+
[IMPACT_2 - 9, IMPACT_2, SIDE_END],
|
|
62
|
+
[0, -3, 0],
|
|
63
|
+
{ extrapolateLeft: 'clamp', extrapolateRight: 'clamp' },
|
|
64
|
+
);
|
|
65
|
+
|
|
66
|
+
// ③ 侧边栏横向撞滑:带初速滑入 + 过冲回弹
|
|
67
|
+
let sideX: number;
|
|
68
|
+
if (frame < IMPACT_2) {
|
|
69
|
+
sideX = -260;
|
|
70
|
+
} else if (frame < SIDE_END) {
|
|
71
|
+
const t = (frame - IMPACT_2) / (SIDE_END - IMPACT_2);
|
|
72
|
+
sideX = -260 + 272 * easeOutCubic(t); // 冲到 +12(约 5% 过冲)
|
|
73
|
+
} else if (frame < SIDE_SETTLE) {
|
|
74
|
+
const t = (frame - SIDE_END) / (SIDE_SETTLE - SIDE_END);
|
|
75
|
+
sideX = 12 * (1 - Easing.inOut(Easing.quad)(t));
|
|
76
|
+
} else {
|
|
77
|
+
sideX = 0;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
return (
|
|
81
|
+
<div style={{ width: 1920, height: 1080, background: G.bg, overflow: 'hidden', position: 'relative' }}>
|
|
82
|
+
{/* 全画面震动容器 */}
|
|
83
|
+
<div style={{ position: 'absolute', inset: 0, transform: `translateY(${shakeY}px)` }}>
|
|
84
|
+
{/* 地板线:卡片落点 */}
|
|
85
|
+
<div style={{ position: 'absolute', left: ROW_LEFT - 30, top: 928, width: ROW_W + 60, height: 6, background: G.bar, borderRadius: 3 }} />
|
|
86
|
+
|
|
87
|
+
{/* ① 砸落的标题 */}
|
|
88
|
+
<div style={{ position: 'absolute', left: 240, width: 1680, top: titleTop, display: 'flex', justifyContent: 'center' }}>
|
|
89
|
+
<TitleBlock text="CHAIN REACTION" size={120} />
|
|
90
|
+
</div>
|
|
91
|
+
|
|
92
|
+
{/* ② 被震弹起的 4 张卡片 */}
|
|
93
|
+
{[0, 1, 2, 3].map((i) => (
|
|
94
|
+
<div
|
|
95
|
+
key={i}
|
|
96
|
+
style={{
|
|
97
|
+
position: 'absolute',
|
|
98
|
+
left: ROW_LEFT + i * (CARD_W + GAP),
|
|
99
|
+
top: CARD_TOP,
|
|
100
|
+
transform: `translateY(${cardDy(i)}px)${i === 3 ? ` rotate(${lastCardRot}deg)` : ''}`,
|
|
101
|
+
transformOrigin: '50% 100%',
|
|
102
|
+
}}
|
|
103
|
+
>
|
|
104
|
+
<Card w={CARD_W} h={CARD_H} seed={i + 2} />
|
|
105
|
+
</div>
|
|
106
|
+
))}
|
|
107
|
+
|
|
108
|
+
{/* ③ 被撞滑进场的侧边栏 */}
|
|
109
|
+
<div
|
|
110
|
+
style={{
|
|
111
|
+
position: 'absolute', left: 0, top: 0, width: 240, height: 1080,
|
|
112
|
+
background: G.side, transform: `translateX(${sideX}px)`,
|
|
113
|
+
padding: '32px 24px', boxSizing: 'border-box',
|
|
114
|
+
display: 'flex', flexDirection: 'column', gap: 22,
|
|
115
|
+
}}
|
|
116
|
+
>
|
|
117
|
+
<div style={{ width: 44, height: 44, borderRadius: 10, background: '#777775' }} />
|
|
118
|
+
{Array.from({ length: 8 }).map((_, i) => (
|
|
119
|
+
<div key={i} style={{ height: 13, width: `${58 + ((i * 31) % 38)}%`, background: G.sideBar, borderRadius: 6 }} />
|
|
120
|
+
))}
|
|
121
|
+
</div>
|
|
122
|
+
</div>
|
|
123
|
+
</div>
|
|
124
|
+
);
|
|
125
|
+
};
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
// 落拍黑场爆开(drop-blackout-slam)——EDM concert blackout 的节奏手法:
|
|
2
|
+
// 帧 0–49:假面板正常"播放"(scale 呼吸 1.0↔1.02)+右下角节拍点每 12f 闪一下;
|
|
3
|
+
// 帧 50–61:一帧切纯黑 #0c0c0c,整整 12f 死寂,屏上完全无物(蓄力全靠这一拍静默);
|
|
4
|
+
// 帧 62:白色大标题 "DROP" 从 scale 1.35 撞到 1.0(5f cubic out),同帧整屏
|
|
5
|
+
// 10px 震屏指数衰减(τ≈2.5f,约 12f 收干),底色变 G.ink 并从中心泛出一圈
|
|
6
|
+
// 快速消散的亮环;帧 ~80 起全静止到 130,收尾 ≥40f 真静止。
|
|
7
|
+
import React from 'react';
|
|
8
|
+
import { useCurrentFrame, interpolate, Easing } from 'remotion';
|
|
9
|
+
import { FakeDashboard, G } from '../_fixtures/Fixtures';
|
|
10
|
+
|
|
11
|
+
// 帧确定伪随机(硬规矩:禁 Math.random)
|
|
12
|
+
const h = (n: number) => {
|
|
13
|
+
const s = Math.sin(n * 127.3) * 43758.5453;
|
|
14
|
+
return s - Math.floor(s);
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
const BLACK_IN = 50; // 切黑帧
|
|
18
|
+
const SLAM = 62; // 爆入帧
|
|
19
|
+
|
|
20
|
+
export const DropBlackoutSlam: React.FC = () => {
|
|
21
|
+
const f = useCurrentFrame();
|
|
22
|
+
|
|
23
|
+
// ===== 段 1:帧 0–49 正常播放 =====
|
|
24
|
+
if (f < BLACK_IN) {
|
|
25
|
+
// scale 呼吸 1.0↔1.02,周期 48f
|
|
26
|
+
const breathe = 1.01 + 0.01 * Math.sin((f / 48) * Math.PI * 2);
|
|
27
|
+
// 节拍点:每 12f 闪一下(亮 4f 衰减)
|
|
28
|
+
const beatPhase = f % 12;
|
|
29
|
+
const beatOn = interpolate(beatPhase, [0, 1, 5], [0.25, 1, 0.25], {
|
|
30
|
+
extrapolateLeft: 'clamp',
|
|
31
|
+
extrapolateRight: 'clamp',
|
|
32
|
+
});
|
|
33
|
+
const beatScale = interpolate(beatPhase, [0, 1, 5], [1, 1.5, 1], {
|
|
34
|
+
extrapolateLeft: 'clamp',
|
|
35
|
+
extrapolateRight: 'clamp',
|
|
36
|
+
});
|
|
37
|
+
return (
|
|
38
|
+
<div style={{ width: 1920, height: 1080, background: G.bg, overflow: 'hidden', position: 'relative' }}>
|
|
39
|
+
<div style={{ width: 1920, height: 1080, transform: `scale(${breathe})`, transformOrigin: '50% 50%' }}>
|
|
40
|
+
<FakeDashboard variant="B" />
|
|
41
|
+
</div>
|
|
42
|
+
{/* 右下角节拍点 */}
|
|
43
|
+
<div
|
|
44
|
+
style={{
|
|
45
|
+
position: 'absolute',
|
|
46
|
+
right: 56,
|
|
47
|
+
bottom: 48,
|
|
48
|
+
width: 36,
|
|
49
|
+
height: 36,
|
|
50
|
+
borderRadius: 18,
|
|
51
|
+
background: G.ink,
|
|
52
|
+
opacity: beatOn,
|
|
53
|
+
transform: `scale(${beatScale})`,
|
|
54
|
+
}}
|
|
55
|
+
/>
|
|
56
|
+
</div>
|
|
57
|
+
);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// ===== 段 2:帧 50–61 纯黑死寂,屏上完全无物 =====
|
|
61
|
+
if (f < SLAM) {
|
|
62
|
+
return <div style={{ width: 1920, height: 1080, background: '#0c0c0c' }} />;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// ===== 段 3:帧 62 起爆入 =====
|
|
66
|
+
const t = f - SLAM;
|
|
67
|
+
|
|
68
|
+
// 标题:scale 1.35 → 1.0,5f cubic out
|
|
69
|
+
const slamScale = interpolate(t, [0, 5], [1.35, 1], {
|
|
70
|
+
easing: Easing.out(Easing.cubic),
|
|
71
|
+
extrapolateLeft: 'clamp',
|
|
72
|
+
extrapolateRight: 'clamp',
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
// 震屏:10px 指数衰减,τ≈2.5f,~12f 收干;t≥14 强制归零保证结尾真静止
|
|
76
|
+
const amp = t >= 14 ? 0 : 10 * Math.exp(-t / 2.5);
|
|
77
|
+
const shakeX = amp === 0 ? 0 : (h(f * 3.7 + 1) - 0.5) * 2 * amp;
|
|
78
|
+
const shakeY = amp === 0 ? 0 : (h(f * 7.1 + 2) - 0.5) * 2 * amp;
|
|
79
|
+
|
|
80
|
+
// 亮环:从中心快速扩散并消散,~16f 走完(t≥16 后 opacity=0 且不再画)
|
|
81
|
+
const ringR = interpolate(t, [0, 16], [80, 900], {
|
|
82
|
+
easing: Easing.out(Easing.cubic),
|
|
83
|
+
extrapolateLeft: 'clamp',
|
|
84
|
+
extrapolateRight: 'clamp',
|
|
85
|
+
});
|
|
86
|
+
const ringOpacity = interpolate(t, [0, 3, 16], [0.85, 0.55, 0], {
|
|
87
|
+
extrapolateLeft: 'clamp',
|
|
88
|
+
extrapolateRight: 'clamp',
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
return (
|
|
92
|
+
<div style={{ width: 1920, height: 1080, background: G.ink, overflow: 'hidden', position: 'relative' }}>
|
|
93
|
+
<div
|
|
94
|
+
style={{
|
|
95
|
+
width: 1920,
|
|
96
|
+
height: 1080,
|
|
97
|
+
transform: `translate(${shakeX}px, ${shakeY}px)`,
|
|
98
|
+
display: 'flex',
|
|
99
|
+
alignItems: 'center',
|
|
100
|
+
justifyContent: 'center',
|
|
101
|
+
position: 'relative',
|
|
102
|
+
}}
|
|
103
|
+
>
|
|
104
|
+
{/* 亮环:快速扩散消散 */}
|
|
105
|
+
{t < 16 && (
|
|
106
|
+
<div
|
|
107
|
+
style={{
|
|
108
|
+
position: 'absolute',
|
|
109
|
+
left: 960 - ringR,
|
|
110
|
+
top: 540 - ringR,
|
|
111
|
+
width: ringR * 2,
|
|
112
|
+
height: ringR * 2,
|
|
113
|
+
borderRadius: '50%',
|
|
114
|
+
border: '10px solid #ffffff',
|
|
115
|
+
opacity: ringOpacity,
|
|
116
|
+
}}
|
|
117
|
+
/>
|
|
118
|
+
)}
|
|
119
|
+
<div
|
|
120
|
+
style={{
|
|
121
|
+
fontFamily: 'Helvetica, Arial, sans-serif',
|
|
122
|
+
fontWeight: 800,
|
|
123
|
+
fontSize: 340,
|
|
124
|
+
color: '#ffffff',
|
|
125
|
+
letterSpacing: -6,
|
|
126
|
+
transform: `scale(${slamScale})`,
|
|
127
|
+
lineHeight: 1,
|
|
128
|
+
}}
|
|
129
|
+
>
|
|
130
|
+
DROP
|
|
131
|
+
</div>
|
|
132
|
+
</div>
|
|
133
|
+
</div>
|
|
134
|
+
);
|
|
135
|
+
};
|