hyper-animator-codex 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -4
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +4 -1
  5. package/skills/hyper-animator-codex/SKILL.md +66 -22
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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@@ -0,0 +1,282 @@
1
+ // axis-rescale-shock-v2 —— 轴爆表重标 v2(批次 6 "改改再看" 重做)
2
+ // 相对 v1 的加码:爆表点冲出卡片顶 80→220px(真的冲进标题字区域)、冲出段折线
3
+ // 加粗 10px 且变琥珀;重标瞬间"哗"——旧刻度数字向下飞出淡出、新刻度从上滑入,
4
+ // 网格 4→8 根同帧加密;真图表语境:真标题 "Monthly revenue"、真轴刻度
5
+ // $25k/$50k/$75k/$100k → $100k/$200k/$300k/$400k、真月份 x 轴、端点弹真值
6
+ // 标签 "$340k";卡片震动 3→8px。收尾 f120 后真静止 40f。
7
+ // 帧确定性:数据硬编码,全部 frame 派生,无 Math.random / Date.now。
8
+ import React from 'react';
9
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
10
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
11
+
12
+ const AMBER = '#b45309';
13
+
14
+ const CARD_W = 1060;
15
+ const CARD_H = 600;
16
+ const CX = (1920 - CARD_W) / 2;
17
+ const CY = (1080 - CARD_H) / 2 + 40;
18
+ const PAD = 52;
19
+ const AXIS_W = 96; // 左侧 $ 刻度位
20
+ const PLOT_W = CARD_W - PAD * 2 - AXIS_W;
21
+ const PLOT_H = 360;
22
+ const PLOT_X = PAD + AXIS_W;
23
+ const PLOT_Y = 130;
24
+
25
+ // 历史数据($k,0–100 量程内温和爬升),最后一点爆表 340
26
+ const DATA = [22, 30, 26, 38, 35, 47, 44, 58, 55, 66, 72, 340];
27
+ const N = DATA.length;
28
+ const MONTHS = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'];
29
+
30
+ const HOLD = 12;
31
+ const DRAW_END = HOLD + 34; // f46:历史段画完
32
+ const SHOCK_END = DRAW_END + 16; // f62:爆表点冲顶
33
+ const BEAT = SHOCK_END + 16; // f78:停半拍(悬在标题区)
34
+ const RESCALE_END = BEAT + 12; // f90:重标完成
35
+ const MARK_END = RESCALE_END + 8; // f98:端点标记弹出
36
+ const VAL_END = MARK_END + 10; // f108:真值标签弹出
37
+
38
+ const easeDraw = Easing.inOut(Easing.cubic);
39
+
40
+ export const AxisRescaleShockV2: React.FC = () => {
41
+ const frame = useCurrentFrame();
42
+
43
+ // 量程:0–100 → 0–400,重标 12f out-cubic
44
+ const range = interpolate(frame, [BEAT, RESCALE_END], [100, 400], {
45
+ easing: Easing.out(Easing.cubic),
46
+ extrapolateLeft: 'clamp',
47
+ extrapolateRight: 'clamp',
48
+ });
49
+ const yOf = (v: number): number => PLOT_H - (v / range) * PLOT_H;
50
+
51
+ const drawT = interpolate(frame, [HOLD, DRAW_END], [0, N - 2], {
52
+ easing: easeDraw,
53
+ extrapolateLeft: 'clamp',
54
+ extrapolateRight: 'clamp',
55
+ });
56
+ const shockT = interpolate(frame, [DRAW_END + 2, SHOCK_END], [0, 1], {
57
+ easing: Easing.in(Easing.cubic),
58
+ extrapolateLeft: 'clamp',
59
+ extrapolateRight: 'clamp',
60
+ });
61
+
62
+ // 冲顶停位:卡片上沿之上 220px(PLOT_Y=130 → 相对绘图区顶 -350),真冲进标题字区
63
+ const SHOCK_Y = -(PLOT_Y + 220);
64
+ const rescaleP = interpolate(frame, [BEAT, RESCALE_END], [0, 1], {
65
+ easing: Easing.out(Easing.cubic),
66
+ extrapolateLeft: 'clamp',
67
+ extrapolateRight: 'clamp',
68
+ });
69
+
70
+ const xOf = (i: number): number => (i / (N - 1)) * PLOT_W;
71
+
72
+ // 历史段点集
73
+ const basePts: string[] = [];
74
+ const upto = Math.min(drawT, N - 2);
75
+ for (let i = 0; i <= Math.floor(upto); i++) basePts.push(`${xOf(i).toFixed(2)},${yOf(DATA[i]).toFixed(2)}`);
76
+ if (upto < N - 2 && upto > Math.floor(upto)) {
77
+ const i = Math.floor(upto);
78
+ const f = upto - i;
79
+ const x = xOf(i) + (xOf(i + 1) - xOf(i)) * f;
80
+ const y = yOf(DATA[i]) + (yOf(DATA[i + 1]) - yOf(DATA[i])) * f;
81
+ basePts.push(`${x.toFixed(2)},${y.toFixed(2)}`);
82
+ }
83
+
84
+ // 爆表段单独一根(琥珀 + 10px 加粗),起点 = 历史最后一点
85
+ let headX = basePts.length ? Number(basePts[basePts.length - 1].split(',')[0]) : 0;
86
+ let headY = basePts.length ? Number(basePts[basePts.length - 1].split(',')[1]) : 0;
87
+ let shockSeg: string[] = [];
88
+ if (shockT > 0) {
89
+ const x0 = xOf(N - 2);
90
+ const y0 = yOf(DATA[N - 2]);
91
+ const x = x0 + (xOf(N - 1) - x0) * shockT;
92
+ const yEnd = SHOCK_Y + (yOf(DATA[N - 1]) - SHOCK_Y) * rescaleP;
93
+ const y = y0 + (yEnd - y0) * shockT;
94
+ shockSeg = [`${x0.toFixed(2)},${y0.toFixed(2)}`, `${x.toFixed(2)},${y.toFixed(2)}`];
95
+ headX = x;
96
+ headY = y;
97
+ }
98
+
99
+ // 重标"哗":旧刻度向下飞出淡出、新刻度从上滑入
100
+ const swap = interpolate(frame, [BEAT, BEAT + 10], [0, 1], {
101
+ easing: Easing.out(Easing.cubic),
102
+ extrapolateLeft: 'clamp',
103
+ extrapolateRight: 'clamp',
104
+ });
105
+ const OLD_TICKS = ['$25k', '$50k', '$75k', '$100k'];
106
+ const NEW_TICKS = ['$100k', '$200k', '$300k', '$400k'];
107
+
108
+ // 网格密度 4→8:新增的 4 根细网格随 swap 浮现
109
+ const denseOp = swap;
110
+
111
+ const markS = interpolate(frame, [RESCALE_END, MARK_END], [0, 1], {
112
+ easing: Easing.out(Easing.back(2.2)),
113
+ extrapolateLeft: 'clamp',
114
+ extrapolateRight: 'clamp',
115
+ });
116
+ const valS = interpolate(frame, [MARK_END, VAL_END], [0, 1], {
117
+ easing: Easing.out(Easing.back(1.8)),
118
+ extrapolateLeft: 'clamp',
119
+ extrapolateRight: 'clamp',
120
+ });
121
+
122
+ // 爆表瞬间卡片震(±8px,8f 内衰减归零)
123
+ const kick =
124
+ frame >= SHOCK_END && frame < SHOCK_END + 8
125
+ ? 8 * (1 - (frame - SHOCK_END) / 8) * Math.sin((frame - SHOCK_END) * 2.6)
126
+ : 0;
127
+
128
+ const shockOn = frame >= DRAW_END; // 爆表段样式生效期
129
+
130
+ return (
131
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
132
+ <div style={{ position: 'absolute', top: 100, width: '100%', textAlign: 'center' }}>
133
+ <TitleBlock text="AXIS RESCALE SHOCK V2" size={72} />
134
+ </div>
135
+
136
+ <div
137
+ style={{
138
+ position: 'absolute',
139
+ left: CX,
140
+ top: CY,
141
+ width: CARD_W,
142
+ height: CARD_H,
143
+ background: G.card,
144
+ border: `2px solid ${G.border}`,
145
+ borderRadius: 14,
146
+ boxSizing: 'border-box',
147
+ boxShadow: '0 2px 8px rgba(0,0,0,0.06)',
148
+ transform: `translateY(${kick.toFixed(2)}px)`,
149
+ overflow: 'visible', // 让爆表段真的越出卡片
150
+ }}
151
+ >
152
+ {/* 真卡头 */}
153
+ <div style={{ position: 'absolute', left: PAD, top: 34, fontFamily: 'Helvetica, Arial, sans-serif' }}>
154
+ <div style={{ fontSize: 30, fontWeight: 700, color: G.ink }}>Monthly revenue</div>
155
+ <div style={{ fontSize: 19, fontWeight: 500, color: G.mid, marginTop: 6 }}>FY2026 · all products · USD</div>
156
+ </div>
157
+
158
+ <div style={{ position: 'absolute', left: PLOT_X, top: PLOT_Y, width: PLOT_W, height: PLOT_H }}>
159
+ {/* 基础网格 4 根 + 重标同帧加密出的 4 根 */}
160
+ {[0, 1, 2, 3, 4].map((i) => (
161
+ <div key={`g${i}`} style={{ position: 'absolute', left: 0, right: 0, top: (PLOT_H / 4) * i, height: 2, background: G.line }} />
162
+ ))}
163
+ {[1, 3, 5, 7].map((i) => (
164
+ <div key={`gd${i}`} style={{ position: 'absolute', left: 0, right: 0, top: (PLOT_H / 8) * i, height: 1.5, background: G.line, opacity: 0.8 * denseOp }} />
165
+ ))}
166
+
167
+ {/* 刻度:同一格位,旧值下飞淡出 / 新值上方滑入 */}
168
+ {OLD_TICKS.map((v, i) => {
169
+ const y = (PLOT_H / 4) * (3 - i);
170
+ return (
171
+ <div key={`t${i}`} style={{ position: 'absolute', left: -AXIS_W, top: y - 13, width: AXIS_W - 14, height: 26, textAlign: 'right' }}>
172
+ <div
173
+ style={{
174
+ position: 'absolute',
175
+ inset: 0,
176
+ fontFamily: 'Helvetica',
177
+ fontWeight: 700,
178
+ fontSize: 21,
179
+ color: G.mid,
180
+ textAlign: 'right',
181
+ opacity: 1 - swap,
182
+ transform: `translateY(${(swap * 30).toFixed(2)}px)`,
183
+ }}
184
+ >
185
+ {v}
186
+ </div>
187
+ <div
188
+ style={{
189
+ position: 'absolute',
190
+ inset: 0,
191
+ fontFamily: 'Helvetica',
192
+ fontWeight: 700,
193
+ fontSize: 21,
194
+ color: G.ink,
195
+ textAlign: 'right',
196
+ opacity: swap,
197
+ transform: `translateY(${((swap - 1) * 30).toFixed(2)}px)`,
198
+ }}
199
+ >
200
+ {NEW_TICKS[i]}
201
+ </div>
202
+ </div>
203
+ );
204
+ })}
205
+ <div style={{ position: 'absolute', left: -AXIS_W, top: PLOT_H - 13, width: AXIS_W - 14, fontFamily: 'Helvetica', fontWeight: 700, fontSize: 21, color: G.mid, textAlign: 'right' }}>$0</div>
206
+
207
+ {/* 图表上沿强调线 */}
208
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 0, height: 3, background: G.bar }} />
209
+
210
+ <svg width={PLOT_W} height={PLOT_H} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
211
+ {/* 历史段 */}
212
+ <polyline points={basePts.join(' ')} fill="none" stroke={G.ink} strokeWidth={5} strokeLinejoin="round" strokeLinecap="round" />
213
+ {/* 爆表段:琥珀 + 10px,重标落回后收敛回常规 */}
214
+ {shockSeg.length > 0 && (
215
+ <polyline
216
+ points={shockSeg.join(' ')}
217
+ fill="none"
218
+ stroke={AMBER}
219
+ strokeWidth={shockOn && frame < RESCALE_END ? 10 : 6}
220
+ strokeLinejoin="round"
221
+ strokeLinecap="round"
222
+ />
223
+ )}
224
+ {/* 端点标记 */}
225
+ {markS > 0 && (
226
+ <>
227
+ <circle cx={headX} cy={headY} r={13 * markS} fill={AMBER} />
228
+ <circle cx={headX} cy={headY} r={22 * markS} fill="none" stroke={AMBER} strokeWidth={3} opacity={0.55} />
229
+ </>
230
+ )}
231
+ </svg>
232
+
233
+ {/* 真值标签 "$340k"(端点旁弹出) */}
234
+ {valS > 0 && (
235
+ <div
236
+ style={{
237
+ position: 'absolute',
238
+ left: headX - 178,
239
+ top: headY - 27,
240
+ width: 150,
241
+ height: 54,
242
+ background: AMBER,
243
+ borderRadius: 10,
244
+ color: '#fff',
245
+ fontFamily: 'Helvetica, Arial, sans-serif',
246
+ fontWeight: 800,
247
+ fontSize: 30,
248
+ display: 'flex',
249
+ alignItems: 'center',
250
+ justifyContent: 'center',
251
+ transform: `scale(${valS.toFixed(4)})`,
252
+ transformOrigin: 'right center',
253
+ }}
254
+ >
255
+ $340k
256
+ </div>
257
+ )}
258
+
259
+ {/* x 轴真月份 */}
260
+ {MONTHS.map((m, i) => (
261
+ <div
262
+ key={`m${i}`}
263
+ style={{
264
+ position: 'absolute',
265
+ left: xOf(i) - 30,
266
+ top: PLOT_H + 16,
267
+ width: 60,
268
+ textAlign: 'center',
269
+ fontFamily: 'Helvetica, Arial, sans-serif',
270
+ fontSize: 18,
271
+ fontWeight: 600,
272
+ color: i === N - 1 ? AMBER : G.mid,
273
+ }}
274
+ >
275
+ {m}
276
+ </div>
277
+ ))}
278
+ </div>
279
+ </div>
280
+ </div>
281
+ );
282
+ };
@@ -0,0 +1,227 @@
1
+ // oscilloscope-stream-v2 —— 示波流线 v2(批次 6 "改改再看" 重做)
2
+ // 相对 v1 的加码:流速 5.5→8px/f;写入点亮点 1.5×(7→10.5)、余辉 90→160px;
3
+ // 流动中途插入一次突发尖峰(振幅 2.2×、持续 ~20 帧写入后随流带走),尖峰经过写入点时
4
+ // 卡头实时读数跳大并变琥珀;真图表语境:真标题/真 y 轴刻度/真时间轴/实时读数。
5
+ // 刹停逻辑保留:f100–112 out-cubic 刹停,f112 后真静止 48f。
6
+ // 帧确定性:波形与尖峰包络都是纯 worldX 函数,无 Math.random / Date.now。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
10
+
11
+ const AMBER = '#b45309';
12
+
13
+ const CARD_W = 1080;
14
+ const CARD_H = 560;
15
+ const CX = (1920 - CARD_W) / 2;
16
+ const CY = (1080 - CARD_H) / 2 + 40;
17
+ const PAD = 46;
18
+ const AXIS_W = 64; // 左侧 y 轴刻度位
19
+ const PLOT_X = PAD + AXIS_W;
20
+ const PLOT_W = CARD_W - PAD * 2 - AXIS_W; // 924
21
+ const PLOT_H = 300;
22
+ const PLOT_Y = 158;
23
+
24
+ const HOLD = 12;
25
+ const FREEZE_START = 100;
26
+ const FREEZE_END = 112;
27
+ const SPEED = 8; // px/frame(v1 5.5 → 8,~240px/s)
28
+ const AMP = 0.72; // 基础振幅占半高比例(给尖峰留出头部空间)
29
+
30
+ // 突发尖峰:worldX ∈ [288, 448](写入发生在 f48–68,之后随流向左带走)
31
+ const SPIKE_X0 = 288;
32
+ const SPIKE_W = 160;
33
+ const SPIKE_GAIN = 1.2; // 峰值 = 1 + 1.2 = 2.2×
34
+
35
+ const env = (x: number): number => {
36
+ if (x <= SPIKE_X0 || x >= SPIKE_X0 + SPIKE_W) return 1;
37
+ const p = (x - SPIKE_X0) / SPIKE_W;
38
+ return 1 + SPIKE_GAIN * (0.5 - 0.5 * Math.cos(p * Math.PI * 2));
39
+ };
40
+
41
+ // 有效时间:HOLD 前为 0,之后线性流动,FREEZE 区间 easeOut 刹停为常数
42
+ const effTime = (frame: number): number => {
43
+ const t = (f: number) => Math.max(f - HOLD, 0) * SPEED;
44
+ if (frame <= FREEZE_START) return t(frame);
45
+ const brakeDist = (t(FREEZE_END) - t(FREEZE_START)) * 0.45;
46
+ return (
47
+ t(FREEZE_START) +
48
+ interpolate(frame, [FREEZE_START, FREEZE_END], [0, brakeDist], {
49
+ easing: Easing.out(Easing.cubic),
50
+ extrapolateRight: 'clamp',
51
+ })
52
+ );
53
+ };
54
+
55
+ // 波形:四个正弦叠加,x 单位 = 世界像素
56
+ const wave = (x: number): number =>
57
+ 0.34 * Math.sin(x * 0.021) +
58
+ 0.27 * Math.sin(x * 0.052 + 1.7) +
59
+ 0.18 * Math.sin(x * 0.013 + 4.2) +
60
+ 0.12 * Math.sin(x * 0.087 + 2.3);
61
+
62
+ const signal = (x: number): number => wave(x) * env(x) * AMP; // ∈ ~[-1.6, 1.6],常态 [-0.65, 0.65]
63
+ const yOf = (x: number): number => PLOT_H / 2 - signal(x) * (PLOT_H / 2);
64
+ // 读数映射:绘图区中线 = 1,000 req/s,上下沿 = 2,000 / 0
65
+ const valueOf = (x: number): number => Math.round(1000 + signal(x) * 1000);
66
+
67
+ const fmt = (n: number): string => n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
68
+
69
+ const Y_TICKS = ['2.0k', '1.5k', '1.0k', '0.5k', '0'];
70
+ const X_TICKS = ['-60s', '-50s', '-40s', '-30s', '-20s', '-10s', 'now'];
71
+
72
+ export const OscilloscopeStreamV2: React.FC = () => {
73
+ const frame = useCurrentFrame();
74
+ const T = effTime(frame);
75
+
76
+ const N = 270;
77
+ const pts: string[] = [];
78
+ for (let i = 0; i <= N; i++) {
79
+ const px = (i / N) * PLOT_W;
80
+ const worldX = T - (PLOT_W - px);
81
+ pts.push(`${px.toFixed(2)},${yOf(worldX).toFixed(2)}`);
82
+ }
83
+ const headY = yOf(T);
84
+
85
+ const frozen = frame >= FREEZE_END;
86
+ const glowOp = interpolate(frame, [FREEZE_START, FREEZE_END], [1, 0], {
87
+ extrapolateLeft: 'clamp',
88
+ extrapolateRight: 'clamp',
89
+ });
90
+
91
+ // 余辉段:头部往回 160px(v1 90 → 160)
92
+ const TAIL = 160;
93
+ const tailPts: string[] = [];
94
+ if (!frozen) {
95
+ for (let i = 0; i <= 40; i++) {
96
+ const px = PLOT_W - TAIL + (i / 40) * TAIL;
97
+ const worldX = T - (PLOT_W - px);
98
+ tailPts.push(`${px.toFixed(2)},${yOf(worldX).toFixed(2)}`);
99
+ }
100
+ }
101
+
102
+ // 实时读数:尖峰经过写入点时跳大 + 变琥珀
103
+ const spikeK = Math.min(Math.max((env(T) - 1) / SPIKE_GAIN, 0), 1);
104
+ const hot = spikeK > 0.22;
105
+ const readout = fmt(valueOf(T));
106
+ const readScale = 1 + 0.32 * spikeK;
107
+ const dotColor = spikeK > 0.15 ? AMBER : G.ink;
108
+
109
+ return (
110
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
111
+ <div style={{ position: 'absolute', top: 110, width: '100%', textAlign: 'center' }}>
112
+ <TitleBlock text="OSCILLOSCOPE STREAM V2" size={72} />
113
+ </div>
114
+
115
+ <div
116
+ style={{
117
+ position: 'absolute',
118
+ left: CX,
119
+ top: CY,
120
+ width: CARD_W,
121
+ height: CARD_H,
122
+ background: G.card,
123
+ border: `2px solid ${G.border}`,
124
+ borderRadius: 14,
125
+ boxSizing: 'border-box',
126
+ boxShadow: '0 2px 8px rgba(0,0,0,0.06)',
127
+ }}
128
+ >
129
+ {/* 真卡头:标题 + 副题 + 实时读数 */}
130
+ <div style={{ position: 'absolute', left: PAD, top: 38, fontFamily: 'Helvetica, Arial, sans-serif' }}>
131
+ <div style={{ fontSize: 30, fontWeight: 700, color: G.ink }}>Requests per second</div>
132
+ <div style={{ fontSize: 20, fontWeight: 500, color: G.mid, marginTop: 8 }}>api-gateway · production · last 60 s</div>
133
+ </div>
134
+ <div
135
+ style={{
136
+ position: 'absolute',
137
+ right: PAD,
138
+ top: 36,
139
+ textAlign: 'right',
140
+ fontFamily: 'Helvetica, Arial, sans-serif',
141
+ transform: `scale(${readScale.toFixed(4)})`,
142
+ transformOrigin: 'right top',
143
+ }}
144
+ >
145
+ <div style={{ fontSize: 46, fontWeight: 800, color: hot ? AMBER : G.ink, fontVariantNumeric: 'tabular-nums', letterSpacing: -1 }}>
146
+ {readout}
147
+ </div>
148
+ <div style={{ fontSize: 18, fontWeight: 600, color: hot ? AMBER : G.mid, marginTop: 2 }}>req/s · live</div>
149
+ </div>
150
+
151
+ {/* y 轴真刻度 */}
152
+ {Y_TICKS.map((t, i) => (
153
+ <div
154
+ key={`yt${i}`}
155
+ style={{
156
+ position: 'absolute',
157
+ left: PAD - 6,
158
+ top: PLOT_Y + (PLOT_H / 4) * i - 11,
159
+ width: AXIS_W - 8,
160
+ textAlign: 'right',
161
+ fontFamily: 'Helvetica, Arial, sans-serif',
162
+ fontSize: 20,
163
+ fontWeight: 600,
164
+ color: G.mid,
165
+ }}
166
+ >
167
+ {t}
168
+ </div>
169
+ ))}
170
+
171
+ <div style={{ position: 'absolute', left: PLOT_X, top: PLOT_Y, width: PLOT_W, height: PLOT_H }}>
172
+ {/* 网格 */}
173
+ {[0, 1, 2, 3, 4].map((i) => (
174
+ <div key={`h${i}`} style={{ position: 'absolute', left: 0, right: 0, top: (PLOT_H / 4) * i, height: 2, background: G.line, opacity: 0.7 }} />
175
+ ))}
176
+ {[0, 1, 2, 3, 4, 5, 6].map((i) => (
177
+ <div key={`v${i}`} style={{ position: 'absolute', top: 0, bottom: 0, left: (PLOT_W / 6) * i, width: 2, background: G.line, opacity: 0.45 }} />
178
+ ))}
179
+
180
+ <svg width={PLOT_W} height={PLOT_H} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
181
+ <polyline points={pts.join(' ')} fill="none" stroke={G.ink} strokeWidth={5} strokeLinejoin="round" strokeLinecap="round" />
182
+ {!frozen && glowOp > 0 && (
183
+ <polyline
184
+ points={tailPts.join(' ')}
185
+ fill="none"
186
+ stroke="#6a6a68"
187
+ strokeWidth={9}
188
+ strokeLinecap="round"
189
+ strokeLinejoin="round"
190
+ opacity={0.55 * glowOp}
191
+ style={{ filter: 'blur(2px)' }}
192
+ />
193
+ )}
194
+ {/* 写入点亮点(1.5×) */}
195
+ {!frozen && glowOp > 0 && (
196
+ <>
197
+ <circle cx={PLOT_W} cy={headY} r={24} fill={spikeK > 0.15 ? AMBER : '#8f8f8d'} opacity={0.35 * glowOp} style={{ filter: 'blur(5px)' }} />
198
+ <circle cx={PLOT_W} cy={headY} r={10.5} fill={dotColor} opacity={glowOp} />
199
+ </>
200
+ )}
201
+ </svg>
202
+ </div>
203
+
204
+ {/* x 轴真时间刻度 */}
205
+ <div style={{ position: 'absolute', left: PLOT_X, top: PLOT_Y + PLOT_H + 14, width: PLOT_W }}>
206
+ {X_TICKS.map((t, i) => (
207
+ <div
208
+ key={`xt${i}`}
209
+ style={{
210
+ position: 'absolute',
211
+ left: (PLOT_W / 6) * i - 40,
212
+ width: 80,
213
+ textAlign: 'center',
214
+ fontFamily: 'Helvetica, Arial, sans-serif',
215
+ fontSize: 19,
216
+ fontWeight: 600,
217
+ color: G.mid,
218
+ }}
219
+ >
220
+ {t}
221
+ </div>
222
+ ))}
223
+ </div>
224
+ </div>
225
+ </div>
226
+ );
227
+ };