hyper-animator-codex 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -4
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +4 -1
  5. package/skills/hyper-animator-codex/SKILL.md +66 -22
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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  310. package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
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  321. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,178 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { Card, G } from '../_fixtures/Fixtures';
4
+
5
+ // exploded-view:整页 dashboard 带 3D 倾斜,咔地沿 Z 轴炸开——顶栏/侧栏/六卡
6
+ // 各自浮到不同深度悬停(近大而实、远略暗),层间透出投影;hold 一拍后
7
+ // 逆序咔哒合体,2f 震屏收口。
8
+ //
9
+ // 节拍:0–24 静止建立(已倾斜)→ 24–59 错峰炸开(每层 14f ease-out-back)
10
+ // → 悬停 → 90–123 逆序合体(每层 12f ease-in)→ 123 震屏 → 静止到 150
11
+
12
+ const EXPLODE = 24; // 炸开起始帧
13
+ const ASSEMBLE = 90; // 合体起始帧
14
+ const STAGGER = 3; // 层间错峰
15
+ const N = 8; // 可动层数(顶栏 + 侧栏 + 6 卡)
16
+ const CLOSE = ASSEMBLE + (N - 1) * STAGGER + 12; // = 123,最后一层归位
17
+
18
+ // FakeDashboard variant A 的布局常量(绝对定位复刻)
19
+ const SIDE_W = 220;
20
+ const TOP_H = 72;
21
+ const PAD = 36;
22
+ const GAP = 28;
23
+ const CARD_W = (1920 - SIDE_W - PAD * 2 - GAP * 2) / 3; // 524
24
+ const CARD_H = (1080 - TOP_H - PAD * 2 - GAP) / 2; // 454
25
+
26
+ type Layer = {
27
+ key: string;
28
+ x: number;
29
+ y: number;
30
+ w: number;
31
+ h: number;
32
+ z: number; // 炸开深度 60–320
33
+ order: number; // 错峰序
34
+ radius: number;
35
+ node: React.ReactNode;
36
+ };
37
+
38
+ const Sidebar: React.FC = () => (
39
+ <div style={{ width: SIDE_W, height: 1080, background: G.side, padding: '28px 22px', boxSizing: 'border-box', display: 'flex', flexDirection: 'column', gap: 18 }}>
40
+ <div style={{ width: 40, height: 40, borderRadius: 10, background: '#777775' }} />
41
+ {Array.from({ length: 7 }).map((_, i) => (
42
+ <div key={i} style={{ height: 12, width: `${60 + ((i * 29) % 35)}%`, background: G.sideBar, borderRadius: 6 }} />
43
+ ))}
44
+ </div>
45
+ );
46
+
47
+ const Topbar: React.FC = () => (
48
+ <div style={{ width: 1920 - SIDE_W, height: TOP_H, background: G.panel, borderBottom: `2px solid ${G.line}`, display: 'flex', alignItems: 'center', padding: '0 32px', gap: 20, boxSizing: 'border-box' }}>
49
+ <div style={{ height: 18, width: 180, background: G.bar, borderRadius: 9 }} />
50
+ <div style={{ marginLeft: 'auto', height: 36, width: 320, background: '#fff', border: `2px solid ${G.line}`, borderRadius: 18, boxSizing: 'border-box' }} />
51
+ <div style={{ width: 36, height: 36, borderRadius: 18, background: G.mid }} />
52
+ </div>
53
+ );
54
+
55
+ // 六卡深度:错落分布在 60–320,近的自然更大(perspective 缩放)
56
+ const CARD_Z = [150, 300, 80, 230, 320, 110];
57
+
58
+ const LAYERS: Layer[] = [
59
+ { key: 'top', x: SIDE_W, y: 0, w: 1920 - SIDE_W, h: TOP_H, z: 260, order: 0, radius: 0, node: <Topbar /> },
60
+ { key: 'side', x: 0, y: 0, w: SIDE_W, h: 1080, z: 190, order: 1, radius: 0, node: <Sidebar /> },
61
+ ...Array.from({ length: 6 }).map((_, i) => {
62
+ const col = i % 3;
63
+ const row = Math.floor(i / 3);
64
+ return {
65
+ key: `card${i}`,
66
+ x: SIDE_W + PAD + col * (CARD_W + GAP),
67
+ y: TOP_H + PAD + row * (CARD_H + GAP),
68
+ w: CARD_W,
69
+ h: CARD_H,
70
+ z: CARD_Z[i],
71
+ order: 2 + i,
72
+ radius: 14,
73
+ node: <Card w={CARD_W} h={CARD_H} seed={i + 1} />,
74
+ };
75
+ }),
76
+ ];
77
+
78
+ export const ExplodedView: React.FC = () => {
79
+ const frame = useCurrentFrame();
80
+
81
+ // 每层进度:炸开 ease-out-back(带一点回弹的“咔”)× 合体逆序 ease-in
82
+ const layerP = (order: number) => {
83
+ const out = interpolate(
84
+ frame,
85
+ [EXPLODE + order * STAGGER, EXPLODE + order * STAGGER + 14],
86
+ [0, 1],
87
+ { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.back(1.7)) },
88
+ );
89
+ const back = interpolate(
90
+ frame,
91
+ [ASSEMBLE + (N - 1 - order) * STAGGER, ASSEMBLE + (N - 1 - order) * STAGGER + 12],
92
+ [0, 1],
93
+ { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.cubic) },
94
+ );
95
+ return out * (1 - back);
96
+ };
97
+
98
+ // 全局散开度(驱动底板变暗)
99
+ const g =
100
+ interpolate(frame, [EXPLODE, EXPLODE + 24], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic) }) *
101
+ (1 - interpolate(frame, [ASSEMBLE, CLOSE], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.cubic) }));
102
+
103
+ // 合体收口:2f 震屏,指数衰减
104
+ const since = frame - CLOSE;
105
+ const env = since >= 0 ? 13 * Math.exp(-since / 1.3) : 0;
106
+ const shakeX = env * Math.sin(since * 3.3);
107
+ const shakeY = env * 0.7 * Math.sin(since * 4.7 + 1.1);
108
+
109
+ return (
110
+ <AbsoluteFill style={{ background: '#dedddb', overflow: 'hidden' }}>
111
+ <AbsoluteFill style={{ perspective: 1600, transform: `translate(${shakeX}px, ${shakeY}px)` }}>
112
+ <div
113
+ style={{
114
+ position: 'absolute',
115
+ left: 0,
116
+ top: 0,
117
+ width: 1920,
118
+ height: 1080,
119
+ transform: 'scale(0.76) rotateX(18deg) rotateY(-12deg)',
120
+ transformOrigin: '50% 50%',
121
+ transformStyle: 'preserve-3d',
122
+ }}
123
+ >
124
+ {/* 底板:页面背景留在 Z=0,炸开时整体压暗,衬出层间深度 */}
125
+ <div style={{ position: 'absolute', inset: 0, background: G.bg, border: `2px solid ${G.border}`, boxSizing: 'border-box', filter: `brightness(${1 - g * 0.22})` }} />
126
+
127
+ {/* 投到底板上的假投影:随层浮起而下移/变虚 */}
128
+ {LAYERS.map((L) => {
129
+ const p = Math.min(1, Math.max(0, layerP(L.order)));
130
+ if (p <= 0.01) return null;
131
+ return (
132
+ <div
133
+ key={`sh-${L.key}`}
134
+ style={{
135
+ position: 'absolute',
136
+ left: L.x + L.z * 0.16 * p,
137
+ top: L.y + L.z * 0.26 * p,
138
+ width: L.w,
139
+ height: L.h,
140
+ borderRadius: L.radius,
141
+ background: 'rgba(0,0,0,0.30)',
142
+ filter: `blur(${8 + L.z * 0.09 * p}px)`,
143
+ opacity: 0.5 * p,
144
+ transform: 'translateZ(2px)',
145
+ }}
146
+ />
147
+ );
148
+ })}
149
+
150
+ {/* 可动层:沿 Z 浮起,近的更大更实、远的略暗 */}
151
+ {LAYERS.map((L) => {
152
+ const p = layerP(L.order);
153
+ const pc = Math.min(1, Math.max(0, p));
154
+ const bright = 1 - (1 - L.z / 320) * 0.28 * pc; // 深度越浅(z 小=离底板近=远离镜头)越暗
155
+ return (
156
+ <div
157
+ key={L.key}
158
+ style={{
159
+ position: 'absolute',
160
+ left: L.x,
161
+ top: L.y,
162
+ width: L.w,
163
+ height: L.h,
164
+ borderRadius: L.radius,
165
+ transform: `translateZ(${L.z * p}px)`,
166
+ filter: `brightness(${bright})`,
167
+ boxShadow: pc > 0.02 ? `0 ${10 + L.z * 0.1 * pc}px ${16 + L.z * 0.14 * pc}px rgba(0,0,0,${0.12 + 0.1 * pc})` : 'none',
168
+ }}
169
+ >
170
+ {L.node}
171
+ </div>
172
+ );
173
+ })}
174
+ </div>
175
+ </AbsoluteFill>
176
+ </AbsoluteFill>
177
+ );
178
+ };
@@ -0,0 +1,130 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, Card, G } from '../_fixtures/Fixtures';
4
+
5
+ // snorricam-lock:KPI 卡片焊死画面正中纹丝不动,背后整页 dashboard
6
+ // 倾斜/平移/翻滚地掠过——像卡片自己扛着摄影机在页面里狂奔,眩晕感全给背景。
7
+ // 节拍:0-20 静止建立 → 20-55 起动加速 → 55-98 狂奔反甩 → 98-125 缓停 → 125-140 静止。
8
+
9
+ // 分段关键帧插值:每段独立 easing,衔接处速度不连续也无妨(要的就是甩动感)
10
+ type Key = { f: number; v: number; e?: (t: number) => number };
11
+ const seg = (frame: number, keys: Key[]): number => {
12
+ if (frame <= keys[0].f) return keys[0].v;
13
+ const last = keys[keys.length - 1];
14
+ if (frame >= last.f) return last.v;
15
+ for (let i = 0; i < keys.length - 1; i++) {
16
+ const a = keys[i];
17
+ const b = keys[i + 1];
18
+ if (frame >= a.f && frame < b.f) {
19
+ return interpolate(frame, [a.f, b.f], [a.v, b.v], {
20
+ easing: b.e ?? Easing.inOut(Easing.quad),
21
+ });
22
+ }
23
+ }
24
+ return last.v;
25
+ };
26
+
27
+ // seed 正弦哈希(伪随机,禁 Math.random)
28
+ const hash = (i: number) => {
29
+ const s = Math.sin(i * 127.3) * 43758.5453;
30
+ return s - Math.floor(s); // 0..1
31
+ };
32
+
33
+ export const SnorricamLock: React.FC = () => {
34
+ const frame = useCurrentFrame();
35
+
36
+ // —— 背景复合运动(三段 bezier 衔接,勿匀速)——
37
+ // x 位移:-800 → 400,先猛加速甩过头,再反向回甩,最后缓停
38
+ const bgX = seg(frame, [
39
+ { f: 20, v: -800 },
40
+ { f: 55, v: 120, e: Easing.bezier(0.55, 0.02, 0.35, 1.4) }, // 加速 + 过冲
41
+ { f: 98, v: 520, e: Easing.bezier(0.3, 0.9, 0.4, 1.1) }, // 狂奔反甩
42
+ { f: 125, v: 400, e: Easing.bezier(0.2, 0.8, 0.3, 1) }, // 回落缓停
43
+ ]);
44
+ // 翻滚:-6° → 8° → -3°
45
+ const bgRot = seg(frame, [
46
+ { f: 20, v: -6 },
47
+ { f: 60, v: 8, e: Easing.bezier(0.6, 0, 0.3, 1.2) },
48
+ { f: 100, v: -4.5, e: Easing.bezier(0.4, 0.1, 0.3, 1) },
49
+ { f: 125, v: -3, e: Easing.out(Easing.cubic) },
50
+ ]);
51
+ // zoom 波动:1.6 基准上呼吸
52
+ const bgScale = seg(frame, [
53
+ { f: 20, v: 1.6 },
54
+ { f: 50, v: 1.72, e: Easing.bezier(0.5, 0, 0.4, 1) },
55
+ { f: 90, v: 1.55, e: Easing.inOut(Easing.cubic) },
56
+ { f: 125, v: 1.62, e: Easing.out(Easing.quad) },
57
+ ]);
58
+ // 纵向轻甩,跟 x 错拍
59
+ const bgY = seg(frame, [
60
+ { f: 20, v: 60 },
61
+ { f: 58, v: -140, e: Easing.bezier(0.5, 0, 0.3, 1.3) },
62
+ { f: 100, v: 90, e: Easing.bezier(0.35, 0.6, 0.4, 1) },
63
+ { f: 125, v: 40, e: Easing.out(Easing.cubic) },
64
+ ]);
65
+
66
+ // 狂奔期的手持微颤(seed 正弦哈希,包络首尾归零,保证 hold 真静止)
67
+ const env = interpolate(frame, [20, 36, 105, 125], [0, 1, 1, 0], {
68
+ extrapolateLeft: 'clamp',
69
+ extrapolateRight: 'clamp',
70
+ easing: Easing.inOut(Easing.quad),
71
+ });
72
+ const jx = env * 10 * Math.sin(frame * 0.9 + hash(1) * 6.28);
73
+ const jy = env * 7 * Math.sin(frame * 1.3 + hash(2) * 6.28);
74
+ const jr = env * 0.6 * Math.sin(frame * 0.7 + hash(3) * 6.28);
75
+
76
+ // 前景卡片投影随背景速度加重(狂奔时景深对比更狠)
77
+ const shadow = 24 + env * 32;
78
+ const shadowA = 0.28 + env * 0.14;
79
+
80
+ return (
81
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
82
+ {/* 背景:整页 dashboard 放大 1.6x 做复合运动 + 2px blur 区分景深 */}
83
+ <div
84
+ style={{
85
+ position: 'absolute',
86
+ left: '50%',
87
+ top: '50%',
88
+ width: 1920,
89
+ height: 1080,
90
+ marginLeft: -960,
91
+ marginTop: -540,
92
+ transform: `translate(${bgX + jx}px, ${bgY + jy}px) rotate(${bgRot + jr}deg) scale(${bgScale})`,
93
+ transformOrigin: '50% 50%',
94
+ filter: 'blur(2px)',
95
+ }}
96
+ >
97
+ <FakeDashboard variant="A" />
98
+ </div>
99
+
100
+ {/* 暗角:轻微压四周,让视线钉在中心卡片上 */}
101
+ <AbsoluteFill
102
+ style={{
103
+ background:
104
+ 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0) 46%, rgba(0,0,0,0.18) 100%)',
105
+ pointerEvents: 'none',
106
+ }}
107
+ />
108
+
109
+ {/* 前景:KPI 卡片焊死正中,纹丝不动 */}
110
+ <div
111
+ style={{
112
+ position: 'absolute',
113
+ left: '50%',
114
+ top: '50%',
115
+ transform: 'translate(-50%, -50%)',
116
+ }}
117
+ >
118
+ <Card
119
+ w={700}
120
+ h={440}
121
+ seed={4}
122
+ style={{
123
+ boxShadow: `0 ${shadow}px ${shadow * 2.6}px rgba(0,0,0,${shadowA})`,
124
+ border: `2px solid ${G.border}`,
125
+ }}
126
+ />
127
+ </div>
128
+ </AbsoluteFill>
129
+ );
130
+ };
@@ -0,0 +1,129 @@
1
+ // spectrum-morph-ui —— 频谱化 UI
2
+ // 标题 "LAUNCH WEEK" 下方 8px ink 下划线(720px)。25f 起裂成 28 根竖条
3
+ // (20px 宽、6px 间隙),条高按伪 FFT 跳动 64f(低频端高、高频端矮的包络),
4
+ // 条底对齐原线、向上生长。两小节后 12f 收拢回 8px 直线,收线后真静止 ≥35f。
5
+ import React from 'react';
6
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
7
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
8
+
9
+ // 库内标准 seed hash(帧确定,无 Math.random)
10
+ const h = (n: number) => {
11
+ const s = Math.sin(n * 127.3) * 43758.5453;
12
+ return s - Math.floor(s);
13
+ };
14
+
15
+ const LINE_W = 720;
16
+ const LINE_H = 8;
17
+ const LINE_X = (1920 - LINE_W) / 2; // 600
18
+ const LINE_BOTTOM = 620; // 下划线底边 y(条从这里向上长)
19
+
20
+ const N_BARS = 28;
21
+ const GAP_MAX = 6;
22
+
23
+ const SPLIT = 25; // 裂开起点
24
+ const SPLIT_DUR = 8; // 裂开 & 幅度爬升
25
+ const DANCE = 64; // 跳动两小节
26
+ const COLLAPSE_START = SPLIT + DANCE; // 89
27
+ const COLLAPSE_DUR = 12;
28
+ const COLLAPSE_END = COLLAPSE_START + COLLAPSE_DUR; // 101 → 之后真静止 39f
29
+
30
+ const AMP = 92; // 理论峰值 8 + 92 = 100px;wobble×jitter×env 很少同时取满,实测峰值 ~80px
31
+
32
+ // 低频端高、高频端矮的包络
33
+ const env = (i: number) => 0.4 + 0.6 * Math.pow(1 - i / (N_BARS - 1), 1.1);
34
+
35
+ export const SpectrumMorphUi: React.FC = () => {
36
+ const frame = useCurrentFrame();
37
+
38
+ const titleOp = interpolate(frame, [0, 10], [0, 1], {
39
+ extrapolateLeft: 'clamp',
40
+ extrapolateRight: 'clamp',
41
+ });
42
+
43
+ // 幅度爬升(扩散 → out-cubic)与收拢(12f 归零)
44
+ const rampIn = interpolate(frame, [SPLIT, SPLIT + SPLIT_DUR], [0, 1], {
45
+ easing: Easing.out(Easing.cubic),
46
+ extrapolateLeft: 'clamp',
47
+ extrapolateRight: 'clamp',
48
+ });
49
+ const rampOut = interpolate(frame, [COLLAPSE_START, COLLAPSE_END], [1, 0], {
50
+ easing: Easing.out(Easing.cubic),
51
+ extrapolateLeft: 'clamp',
52
+ extrapolateRight: 'clamp',
53
+ });
54
+ const amp = rampIn * rampOut;
55
+
56
+ // 间隙:裂开时 0→6,收拢时 6→0(收拢结束恰好合成整线)
57
+ const gapIn = interpolate(frame, [SPLIT, SPLIT + SPLIT_DUR], [0, GAP_MAX], {
58
+ easing: Easing.out(Easing.cubic),
59
+ extrapolateLeft: 'clamp',
60
+ extrapolateRight: 'clamp',
61
+ });
62
+ const gapOut = interpolate(frame, [COLLAPSE_START, COLLAPSE_END], [GAP_MAX, 0], {
63
+ easing: Easing.out(Easing.cubic),
64
+ extrapolateLeft: 'clamp',
65
+ extrapolateRight: 'clamp',
66
+ });
67
+ const gap = Math.min(gapIn, gapOut);
68
+ const barW = (LINE_W - (N_BARS - 1) * gap) / N_BARS; // gap=6 时 ≈20px
69
+
70
+ // 条形阶段以外条件挂载整线(摘罩=条件挂载,保证收尾像素级静止)
71
+ const barsActive = frame >= SPLIT && frame < COLLAPSE_END;
72
+
73
+ return (
74
+ <div style={{ width: 1920, height: 1080, background: G.bg, position: 'relative', overflow: 'hidden' }}>
75
+ <div
76
+ style={{
77
+ position: 'absolute',
78
+ top: 330,
79
+ width: '100%',
80
+ textAlign: 'center',
81
+ opacity: titleOp,
82
+ fontFamily: 'Helvetica, Arial, sans-serif',
83
+ fontWeight: 800,
84
+ fontSize: 120,
85
+ color: G.ink,
86
+ letterSpacing: -1,
87
+ }}
88
+ >
89
+ LAUNCH WEEK
90
+ </div>
91
+
92
+ {!barsActive && (
93
+ <div
94
+ style={{
95
+ position: 'absolute',
96
+ left: LINE_X,
97
+ top: LINE_BOTTOM - LINE_H,
98
+ width: LINE_W,
99
+ height: LINE_H,
100
+ background: G.ink,
101
+ borderRadius: 4,
102
+ }}
103
+ />
104
+ )}
105
+
106
+ {barsActive &&
107
+ Array.from({ length: N_BARS }).map((_, i) => {
108
+ // 伪 FFT:|sin| 摆动 × 每 4 帧换挡的 seed 随机 × 频段包络 × 幅度包络
109
+ const wobble = Math.abs(Math.sin(i * 0.7 + frame * 0.31));
110
+ const jitter = 0.4 + 0.6 * h(i * 13 + Math.floor(frame / 4));
111
+ const barH = LINE_H + AMP * wobble * jitter * env(i) * amp;
112
+ return (
113
+ <div
114
+ key={i}
115
+ style={{
116
+ position: 'absolute',
117
+ left: LINE_X + i * (barW + gap),
118
+ top: LINE_BOTTOM - barH, // 底边对齐原线,向上长
119
+ width: barW + (gap < 1 ? 0.5 : 0), // gap 收到 0 时补 0.5px 防细缝
120
+ height: barH,
121
+ background: G.ink,
122
+ borderRadius: 3,
123
+ }}
124
+ />
125
+ );
126
+ })}
127
+ </div>
128
+ );
129
+ };
@@ -0,0 +1,70 @@
1
+ // freeze-annotate 定格标注(轮 G)——真实卡片流运动中定格,
2
+ // 马克笔琥珀圈注(feTurbulence 手绘抖动)圈住目标卡 + 箭头点题,解冻继续。
3
+ // remap:0–45 流动 → 45–100 定格(斜率0)→ 100–135 解冻(1.4x 补偿)。
4
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame } from 'remotion';
5
+ import layout from '../_textures/live-layout.json';
6
+
7
+ export const FREEZEANNOTATE_DUR = 135;
8
+
9
+ const CARD_W = 460;
10
+ const GAP = 60;
11
+ const RAIL = layout.projects.cards.slice(0, 9);
12
+ const TARGET_I = 5;
13
+ const AMBER = '#b45309';
14
+
15
+ export const FreezeAnnotateReal: React.FC = () => {
16
+ const frame = useCurrentFrame();
17
+ const src = interpolate(frame, [0, 45, 100, 135], [0, 45, 45, 94], {
18
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
19
+ });
20
+ const dx = src * 22;
21
+ const draw = interpolate(frame, [52, 60], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
22
+ const arrowDraw = interpolate(frame, [60, 66], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
23
+ const fade = interpolate(frame, [96, 104], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
24
+ // 导轨起点 -880:定格时(dx=990)目标卡 k=5 中心 = -880+2600-990+230 = 960 屏中
25
+ const X0 = -880;
26
+ const targetX = X0 + TARGET_I * (CARD_W + GAP) - dx + CARD_W / 2;
27
+ const C = 1750; // 椭圆周长近似
28
+ return (
29
+ <AbsoluteFill style={{ backgroundColor: '#f9f6f1', overflow: 'hidden' }}>
30
+ <div style={{ position: 'absolute', top: 370, transform: `translateX(${-dx + X0}px)` }}>
31
+ {Array.from({ length: 14 }).map((_, k) => {
32
+ const c = RAIL[k % RAIL.length];
33
+ const isTarget = k === TARGET_I;
34
+ return (
35
+ <Img
36
+ key={k}
37
+ src={staticFile(`textures/live/${isTarget ? 'card4-hires.png' : c.file}`)}
38
+ style={{
39
+ position: 'absolute', left: k * (CARD_W + GAP), top: 0,
40
+ width: CARD_W, borderRadius: 12,
41
+ boxShadow: '0 4px 16px rgba(31,28,23,0.10)',
42
+ }}
43
+ />
44
+ );
45
+ })}
46
+ </div>
47
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, pointerEvents: 'none', opacity: fade }}>
48
+ <defs>
49
+ <filter id="rough">
50
+ <feTurbulence type="fractalNoise" baseFrequency="0.02" numOctaves="2" seed="7" result="n" />
51
+ <feDisplacementMap in="SourceGraphic" in2="n" scale="7" />
52
+ </filter>
53
+ </defs>
54
+ <ellipse
55
+ cx={targetX} cy={560} rx={290} ry={230}
56
+ fill="none" stroke={AMBER} strokeWidth={8} strokeLinecap="round"
57
+ strokeDasharray={C} strokeDashoffset={C * (1 - draw)}
58
+ transform={`rotate(-6 ${targetX} 560)`}
59
+ filter="url(#rough)"
60
+ />
61
+ <path
62
+ d={`M ${targetX + 330} 190 Q ${targetX + 220} 240 ${targetX + 140} 320`}
63
+ fill="none" stroke={AMBER} strokeWidth={8} strokeLinecap="round"
64
+ strokeDasharray={420} strokeDashoffset={420 * (1 - arrowDraw)}
65
+ filter="url(#rough)"
66
+ />
67
+ </svg>
68
+ </AbsoluteFill>
69
+ );
70
+ };
@@ -0,0 +1,58 @@
1
+ // speed-ramp 变速(轮 C)——真实卡片流帧号 remap:快(斜率2.2) →
2
+ // 0.2x 慢速展示窗 → 快。慢速窗中目标卡(card4-hires)清晰滑过屏中。
3
+ // blur 联动速率:快段包 blur、慢段不包,反差即"凝视感"。
4
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame } from 'remotion';
5
+ import { CameraMotionBlur } from '@remotion/motion-blur';
6
+ import layout from '../_textures/live-layout.json';
7
+
8
+ export const SPEEDRAMP_DUR = 135;
9
+
10
+ const CARD_W = 460;
11
+ const GAP = 60;
12
+ const RAIL = layout.projects.cards.slice(0, 9);
13
+ const TARGET_I = 5;
14
+
15
+ const Scene: React.FC = () => {
16
+ const frame = useCurrentFrame();
17
+ // remap:0–40f 走 88 源帧(快),40–85f 走 9 源帧(0.2x),85–135f 走 110(快)
18
+ const src = interpolate(frame, [0, 40, 85, 135], [0, 88, 97, 207], {
19
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
20
+ });
21
+ const dx = src * 28;
22
+ return (
23
+ <AbsoluteFill style={{ backgroundColor: '#f9f6f1', overflow: 'hidden' }}>
24
+ {/* 偏移 717:让慢速窗中点(src≈92.4,dx≈2587)时目标卡 k=5 中心落屏中 */}
25
+ <div style={{ position: 'absolute', top: 360, transform: `translateX(${-dx + 717}px)` }}>
26
+ {Array.from({ length: 16 }).map((_, k) => {
27
+ const c = RAIL[k % RAIL.length];
28
+ const isTarget = k === TARGET_I;
29
+ return (
30
+ <Img
31
+ key={k}
32
+ src={staticFile(`textures/live/${isTarget ? 'card4-hires.png' : c.file}`)}
33
+ style={{
34
+ position: 'absolute', left: k * (CARD_W + GAP), top: isTarget ? -16 : 0,
35
+ width: CARD_W, borderRadius: 12,
36
+ boxShadow: isTarget
37
+ ? '0 10px 32px rgba(31,28,23,0.18)'
38
+ : '0 4px 16px rgba(31,28,23,0.10)',
39
+ }}
40
+ />
41
+ );
42
+ })}
43
+ </div>
44
+ </AbsoluteFill>
45
+ );
46
+ };
47
+
48
+ export const SpeedRampReal: React.FC = () => {
49
+ const frame = useCurrentFrame();
50
+ const fast = frame < 42 || frame > 83;
51
+ return fast ? (
52
+ <CameraMotionBlur shutterAngle={200} samples={20}>
53
+ <Scene />
54
+ </CameraMotionBlur>
55
+ ) : (
56
+ <Scene />
57
+ );
58
+ };