hyper-animator-codex 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -4
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +4 -1
  5. package/skills/hyper-animator-codex/SKILL.md +66 -22
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
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@@ -0,0 +1,401 @@
1
+ import React from 'react';
2
+ import {AbsoluteFill, interpolate, useCurrentFrame} from 'remotion';
3
+
4
+ /**
5
+ * DatavizLandscapeOpen — 暗场支流线束地景开场
6
+ * 配方卡: references/shots/dataviz-landscape-open.md
7
+ *
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+ * 隐喻: 无数团队工作流(支流)汇成一个产品(主干)。
9
+ * 三层景深: 近景大虚焦流过 / 中景标签清晰可读 / 远景渐隐。
10
+ * 相机: 低速匀稳横移 + 视差 + 极缓 zoom, 收尾不急刹。
11
+ */
12
+
13
+ const W = 1920;
14
+ const H = 1080;
15
+ const DUR = 165; // 5.5s @30fps
16
+ const WORLD_W = 4200;
17
+
18
+ // ---------- easing ----------
19
+ const outCubic = (t: number) => 1 - Math.pow(1 - t, 3);
20
+
21
+ const growth = (frame: number, start: number, dur: number) => {
22
+ const t = Math.min(1, Math.max(0, (frame - start) / dur));
23
+ return outCubic(t);
24
+ };
25
+
26
+ // ---------- geometry ----------
27
+ type Pt = {x: number; y: number};
28
+
29
+ // 主干: 缓和的水系曲线 (世界坐标)
30
+ const trunkY = (x: number) => 480 + 55 * Math.sin((x - 300) / 1050);
31
+ const trunkSlope = (x: number) => (55 / 1050) * Math.cos((x - 300) / 1050);
32
+
33
+ const trunkPath = () => {
34
+ const pts: string[] = [];
35
+ for (let x = -300; x <= WORLD_W + 100; x += 50) {
36
+ pts.push(`${x === -300 ? 'M' : 'L'} ${x} ${trunkY(x).toFixed(1)}`);
37
+ }
38
+ return pts.join(' ');
39
+ };
40
+
41
+ // 三次贝塞尔求值 (用于把标签钉在线上)
42
+ const cubicAt = (p0: Pt, p1: Pt, p2: Pt, p3: Pt, t: number): Pt => {
43
+ const u = 1 - t;
44
+ return {
45
+ x: u * u * u * p0.x + 3 * u * u * t * p1.x + 3 * u * t * t * p2.x + t * t * t * p3.x,
46
+ y: u * u * u * p0.y + 3 * u * u * t * p1.y + 3 * u * t * t * p2.y + t * t * t * p3.y,
47
+ };
48
+ };
49
+
50
+ // 支流: 起点在深处四散, 以切向汇入主干 (切线连续)
51
+ type Trib = {p0: Pt; p1: Pt; p2: Pt; p3: Pt; opacity: number; growStart: number; growDur: number};
52
+
53
+ const makeTrib = (
54
+ start: Pt,
55
+ mergeX: number,
56
+ opacity: number,
57
+ growStart: number,
58
+ growDur: number,
59
+ ): Trib => {
60
+ const end: Pt = {x: mergeX, y: trunkY(mergeX)};
61
+ const slope = trunkSlope(mergeX);
62
+ const len = Math.hypot(1, slope);
63
+ // P2 沿主干切线反向后退 => 到达时切线连续
64
+ const p2: Pt = {x: end.x - (330 * 1) / len, y: end.y - (330 * slope) / len};
65
+ const p1: Pt = {
66
+ x: start.x + (end.x - start.x) * 0.35,
67
+ y: start.y + (end.y - start.y) * 0.12,
68
+ };
69
+ return {p0: start, p1, p2, p3: end, opacity, growStart, growDur};
70
+ };
71
+
72
+ // 中景支流 6 条 (主角层), 错峰 4–6f
73
+ const MID_TRIBS: Trib[] = [
74
+ makeTrib({x: -380, y: 130}, 1020, 0.62, 6, 32),
75
+ makeTrib({x: -260, y: 880}, 1180, 0.55, 10, 32),
76
+ makeTrib({x: -60, y: 40}, 1330, 0.7, 15, 32),
77
+ makeTrib({x: 60, y: 960}, 1500, 0.5, 19, 32),
78
+ makeTrib({x: 320, y: 210}, 1680, 0.6, 24, 32),
79
+ makeTrib({x: 420, y: 790}, 1840, 0.55, 30, 32),
80
+ ];
81
+
82
+ const tribPath = (t: Trib) =>
83
+ `M ${t.p0.x} ${t.p0.y} C ${t.p1.x} ${t.p1.y}, ${t.p2.x} ${t.p2.y}, ${t.p3.x} ${t.p3.y}`;
84
+
85
+ // 远景 4 条: 更细更暗, 向更深处的远点收拢
86
+ // (控制点形式, 供节点标记取样——卡"视差可见性": 特征点穿过画面)
87
+ type FarLine = {p0: Pt; p1: Pt; p2: Pt; p3: Pt; growStart: number; growDur: number; op: number};
88
+ const FAR_LINES: FarLine[] = [
89
+ {p0: {x: -300, y: 260}, p1: {x: 700, y: 250}, p2: {x: 2400, y: 330}, p3: {x: 3400, y: 490}, growStart: 12, growDur: 36, op: 0.3},
90
+ {p0: {x: -200, y: 700}, p1: {x: 800, y: 690}, p2: {x: 2500, y: 610}, p3: {x: 3450, y: 492}, growStart: 16, growDur: 36, op: 0.26},
91
+ {p0: {x: -350, y: 400}, p1: {x: 900, y: 390}, p2: {x: 2600, y: 420}, p3: {x: 3500, y: 493}, growStart: 22, growDur: 36, op: 0.33},
92
+ {p0: {x: -250, y: 590}, p1: {x: 850, y: 600}, p2: {x: 2650, y: 560}, p3: {x: 3520, y: 494}, growStart: 27, growDur: 36, op: 0.24},
93
+ ];
94
+ const farPath = (l: FarLine) =>
95
+ `M ${l.p0.x} ${l.p0.y} C ${l.p1.x} ${l.p1.y}, ${l.p2.x} ${l.p2.y}, ${l.p3.x} ${l.p3.y}`;
96
+ // 远景节点标记: 每条线 3 枚暗点, 随层平移穿过画面 → 视差可辨
97
+ const FAR_NODE_TS = [0.28, 0.55, 0.82];
98
+
99
+ // 近景: 大虚焦斜向流过前景 (与横移运动方向成明显角度——
100
+ // 卡"视差可见性": 平行于运动方向的线沿自身滑动不可见)
101
+ const NEAR_LINES = [
102
+ {d: 'M 130 1270 C 480 830, 880 360, 1290 -130', growStart: 2, growDur: 40, op: 0.22, w: 9},
103
+ {d: 'M 1480 1240 C 1830 800, 2180 330, 2540 -110', growStart: 10, growDur: 40, op: 0.18, w: 7},
104
+ ];
105
+
106
+ // ---------- 标签 (中景层, 全部虚构 ID) ----------
107
+ type LabelSpec = {trib: number; t: number; id: string; appear: number; above: boolean};
108
+
109
+ // 错峰 6–10f 间隔; 最后一枚 f103, 距交棒帧 (f120) ≥15f 无新增
110
+ const LABELS: LabelSpec[] = [
111
+ {trib: 0, t: 0.62, id: 'OKR-1024', appear: 48, above: true},
112
+ {trib: 1, t: 0.58, id: 'TEAM-4417', appear: 56, above: false},
113
+ {trib: 2, t: 0.66, id: 'KR-2093', appear: 66, above: true},
114
+ {trib: 3, t: 0.6, id: 'SYNC-3308', appear: 74, above: false},
115
+ {trib: 4, t: 0.68, id: 'OBJ-2471', appear: 84, above: true},
116
+ {trib: 5, t: 0.64, id: 'PLAN-9124', appear: 93, above: false},
117
+ {trib: 4, t: 0.86, id: 'GOAL-7752', appear: 103, above: true},
118
+ ];
119
+
120
+ // 汇点 (偏画面一侧, 收尾亮部引导视线)
121
+ const CONV: Pt = {x: 1850, y: trunkY(1850)};
122
+
123
+ // ---------- component ----------
124
+ export const DatavizLandscapeOpen: React.FC = () => {
125
+ const frame = useCurrentFrame();
126
+
127
+ // 相机: 匀稳横移 3.2px/f (2–5 区间), 全程斜率恒定 (不急刹)
128
+ const camX = frame * 3.2;
129
+ // 极缓 zoom 1.0 → 1.06
130
+ const zoom = interpolate(frame, [0, DUR - 1], [1, 1.06]);
131
+
132
+ // 视差: 近 1.4× / 中 1× / 远 0.6×
133
+ const farX = -camX * 0.6;
134
+ const midX = -camX * 1.0;
135
+ const nearX = -camX * 1.4;
136
+
137
+ // 主干先行: f0–38 out-cubic
138
+ const trunkGrow = growth(frame, 0, 38);
139
+
140
+ // 流动感 (卡"流动感"行): draw-on 完成后, 虚线相位低速漂向汇点
141
+ // 速度 1.5px/f (卡 1–2), 叠加透明度 ≤0.3; 生长完成后才淡入
142
+ const flowOffset = -frame * 1.5; // dashoffset 递减 = 相位沿画线方向(向汇点)漂移
143
+ const flowDash = '14 56'; // 世界像素单位
144
+ const flowIn = (gEnd: number) =>
145
+ interpolate(frame, [gEnd, gEnd + 20], [0, 1], {
146
+ extrapolateLeft: 'clamp',
147
+ extrapolateRight: 'clamp',
148
+ });
149
+
150
+ // 收尾亮部 (交棒段 f120+ 缓升, 引导视线向汇点/右侧)
151
+ const handoffGlow = interpolate(frame, [118, 160], [0, 0.4], {
152
+ extrapolateLeft: 'clamp',
153
+ extrapolateRight: 'clamp',
154
+ });
155
+
156
+ const layerStyle = (tx: number): React.CSSProperties => ({
157
+ position: 'absolute',
158
+ left: 0,
159
+ top: 0,
160
+ width: WORLD_W,
161
+ height: H,
162
+ transform: `translateX(${tx}px)`,
163
+ });
164
+
165
+ return (
166
+ <AbsoluteFill style={{backgroundColor: '#050505', overflow: 'hidden'}}>
167
+ {/* zoom 容器: 以画面中心为原点 */}
168
+ <AbsoluteFill style={{transform: `scale(${zoom})`, transformOrigin: '50% 50%'}}>
169
+ {/* 底色微渐变, 避免纯黑死平 */}
170
+ <AbsoluteFill
171
+ style={{
172
+ background:
173
+ 'radial-gradient(120% 90% at 62% 45%, #0b0b0d 0%, #060607 55%, #040404 100%)',
174
+ }}
175
+ />
176
+
177
+ {/* ---- 远景层 (视差 0.6×) ---- */}
178
+ <div style={layerStyle(farX)}>
179
+ <svg width={WORLD_W} height={H} style={{position: 'absolute'}}>
180
+ {FAR_LINES.map((l, i) => {
181
+ const g = growth(frame, l.growStart, l.growDur);
182
+ return (
183
+ <g key={i}>
184
+ <path
185
+ d={farPath(l)}
186
+ fill="none"
187
+ stroke="#ffffff"
188
+ strokeWidth={1.3}
189
+ strokeLinecap="round"
190
+ opacity={l.op}
191
+ pathLength={1}
192
+ strokeDasharray={1}
193
+ strokeDashoffset={1 - g}
194
+ />
195
+ {/* 节点标记: 可见特征点穿过画面, 让 0.6× 层位移可辨 */}
196
+ {FAR_NODE_TS.map((t, j) => {
197
+ const p = cubicAt(l.p0, l.p1, l.p2, l.p3, t);
198
+ return (
199
+ <circle
200
+ key={j}
201
+ cx={p.x}
202
+ cy={p.y}
203
+ r={3}
204
+ fill="#ffffff"
205
+ opacity={t <= g ? l.op + 0.08 : 0}
206
+ />
207
+ );
208
+ })}
209
+ </g>
210
+ );
211
+ })}
212
+ </svg>
213
+ </div>
214
+
215
+ {/* ---- 中景层 (主角层, 视差 1×) ---- */}
216
+ <div style={layerStyle(midX)}>
217
+ <svg width={WORLD_W} height={H} style={{position: 'absolute'}}>
218
+ {/* 微辉光垫层: 1–2px soft glow 压出"发光线"(卡坑注, Q4 单点许可内) */}
219
+ <g style={{filter: 'blur(3px)'}}>
220
+ <path
221
+ d={trunkPath()}
222
+ fill="none"
223
+ stroke="#ffffff"
224
+ strokeWidth={7}
225
+ strokeLinecap="round"
226
+ opacity={0.16}
227
+ pathLength={1}
228
+ strokeDasharray={1}
229
+ strokeDashoffset={1 - trunkGrow}
230
+ />
231
+ {MID_TRIBS.map((t, i) => (
232
+ <path
233
+ key={i}
234
+ d={tribPath(t)}
235
+ fill="none"
236
+ stroke="#ffffff"
237
+ strokeWidth={5.5}
238
+ strokeLinecap="round"
239
+ opacity={t.opacity * 0.18}
240
+ pathLength={1}
241
+ strokeDasharray={1}
242
+ strokeDashoffset={1 - growth(frame, t.growStart, t.growDur)}
243
+ />
244
+ ))}
245
+ </g>
246
+ {/* 主干 (唯一) */}
247
+ <path
248
+ d={trunkPath()}
249
+ fill="none"
250
+ stroke="#ffffff"
251
+ strokeWidth={2.8}
252
+ strokeLinecap="round"
253
+ opacity={0.8}
254
+ pathLength={1}
255
+ strokeDasharray={1}
256
+ strokeDashoffset={1 - trunkGrow}
257
+ />
258
+ {/* 支流, 错峰生长 */}
259
+ {MID_TRIBS.map((t, i) => (
260
+ <path
261
+ key={i}
262
+ d={tribPath(t)}
263
+ fill="none"
264
+ stroke="#ffffff"
265
+ strokeWidth={2.2}
266
+ strokeLinecap="round"
267
+ opacity={t.opacity}
268
+ pathLength={1}
269
+ strokeDasharray={1}
270
+ strokeDashoffset={1 - growth(frame, t.growStart, t.growDur)}
271
+ />
272
+ ))}
273
+ {/* 流动感: 虚线相位沿线漂向汇点 (1.5px/f, 叠加透明度 ≤0.3) */}
274
+ <path
275
+ d={trunkPath()}
276
+ fill="none"
277
+ stroke="#ffffff"
278
+ strokeWidth={2.8}
279
+ strokeLinecap="round"
280
+ opacity={0.3 * flowIn(38)}
281
+ strokeDasharray={flowDash}
282
+ strokeDashoffset={flowOffset}
283
+ />
284
+ {MID_TRIBS.map((t, i) => (
285
+ <path
286
+ key={`flow-${i}`}
287
+ d={tribPath(t)}
288
+ fill="none"
289
+ stroke="#ffffff"
290
+ strokeWidth={2.2}
291
+ strokeLinecap="round"
292
+ opacity={0.26 * flowIn(t.growStart + t.growDur)}
293
+ strokeDasharray={flowDash}
294
+ strokeDashoffset={flowOffset}
295
+ />
296
+ ))}
297
+ </svg>
298
+
299
+ {/* 标签: 方块图钉 + 等宽字虚构 ID, 错峰淡入 + 沿线微漂 */}
300
+ {LABELS.map((l) => {
301
+ const trib = MID_TRIBS[l.trib];
302
+ const base = cubicAt(trib.p0, trib.p1, trib.p2, trib.p3, l.t);
303
+ const fadeIn = interpolate(frame, [l.appear, l.appear + 12], [0, 1], {
304
+ extrapolateLeft: 'clamp',
305
+ extrapolateRight: 'clamp',
306
+ });
307
+ // 沿线微漂: 出现后沿切线方向缓移 ~6px
308
+ const drift = interpolate(frame, [l.appear, DUR - 1], [0, 6], {
309
+ extrapolateLeft: 'clamp',
310
+ extrapolateRight: 'clamp',
311
+ });
312
+ const ahead = cubicAt(trib.p0, trib.p1, trib.p2, trib.p3, Math.min(1, l.t + 0.02));
313
+ const dx = ahead.x - base.x;
314
+ const dy = ahead.y - base.y;
315
+ const dl = Math.hypot(dx, dy) || 1;
316
+ const px = base.x + (dx / dl) * drift;
317
+ const py = base.y + (dy / dl) * drift;
318
+ // 图钉锚在线上 (中心 = 线上取样点, 卡坑注: 钉线分离读作浮尘);
319
+ // 文字沿垂直方向偏移, 避开线体
320
+ const textOff = l.above ? -38 : 20;
321
+ return (
322
+ <React.Fragment key={l.id}>
323
+ <div
324
+ style={{
325
+ position: 'absolute',
326
+ left: px - 8,
327
+ top: py - 8,
328
+ width: 16,
329
+ height: 16,
330
+ backgroundColor: '#ffffff',
331
+ opacity: fadeIn * 0.9,
332
+ }}
333
+ />
334
+ <span
335
+ style={{
336
+ position: 'absolute',
337
+ left: px + 14,
338
+ top: py + textOff,
339
+ fontFamily: 'Menlo, "SF Mono", Consolas, monospace',
340
+ fontSize: 22,
341
+ letterSpacing: 3,
342
+ color: '#e8e8e8',
343
+ whiteSpace: 'nowrap',
344
+ opacity: fadeIn * 0.92,
345
+ }}
346
+ >
347
+ {l.id}
348
+ </span>
349
+ </React.Fragment>
350
+ );
351
+ })}
352
+
353
+ {/* 交棒亮部: 汇点方向留亮, 引导视线接下一镜头 */}
354
+ <div
355
+ style={{
356
+ position: 'absolute',
357
+ left: CONV.x - 420,
358
+ top: CONV.y - 260,
359
+ width: 840,
360
+ height: 520,
361
+ background:
362
+ 'radial-gradient(50% 50% at 50% 50%, rgba(255,255,255,0.55) 0%, rgba(255,255,255,0.12) 45%, rgba(255,255,255,0) 72%)',
363
+ opacity: handoffGlow,
364
+ filter: 'blur(18px)',
365
+ pointerEvents: 'none',
366
+ }}
367
+ />
368
+ </div>
369
+
370
+ {/* ---- 近景层 (大虚焦, 视差 1.4×) ---- */}
371
+ <div style={{...layerStyle(nearX), filter: 'blur(13px)'}}>
372
+ <svg width={WORLD_W} height={H} style={{position: 'absolute'}}>
373
+ {NEAR_LINES.map((l, i) => (
374
+ <path
375
+ key={i}
376
+ d={l.d}
377
+ fill="none"
378
+ stroke="#ffffff"
379
+ strokeWidth={l.w}
380
+ strokeLinecap="round"
381
+ opacity={l.op}
382
+ pathLength={1}
383
+ strokeDasharray={1}
384
+ strokeDashoffset={1 - growth(frame, l.growStart, l.growDur)}
385
+ />
386
+ ))}
387
+ </svg>
388
+ </div>
389
+
390
+ {/* 轻 vignette 收住四角 */}
391
+ <AbsoluteFill
392
+ style={{
393
+ background:
394
+ 'radial-gradient(115% 95% at 50% 50%, rgba(0,0,0,0) 62%, rgba(0,0,0,0.5) 100%)',
395
+ pointerEvents: 'none',
396
+ }}
397
+ />
398
+ </AbsoluteFill>
399
+ </AbsoluteFill>
400
+ );
401
+ };
@@ -0,0 +1,55 @@
1
+ // dolly-zoom 滑动变焦(轮 F)——主体卡(card4-hires)大小锁定屏中,
2
+ // 背景真实卡群 + 整页反向膨胀逼近(scale + blur 渐深),
3
+ // "世界压过来"而主角纹丝不动。伪 dolly-zoom:无需 3D,分层反向补偿。
4
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
5
+ import layout from '../_textures/live-layout.json';
6
+
7
+ export const DOLLYZOOM_DUR = 135;
8
+
9
+ const BG_CARDS = layout.projects.cards.filter((_, i) => i !== 3);
10
+
11
+ export const DollyZoomReal: React.FC = () => {
12
+ const frame = useCurrentFrame();
13
+ const t = interpolate(frame, [15, 110], [0, 1], {
14
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
15
+ easing: Easing.bezier(0.4, 0, 0.3, 1),
16
+ });
17
+ const bgScale = 1 + t * 1.25;
18
+ const bgBlur = t * 3.5;
19
+ return (
20
+ <AbsoluteFill style={{ backgroundColor: '#efece6', overflow: 'hidden' }}>
21
+ {/* 背景:整页 + 卡群,从画面中心膨胀逼近 */}
22
+ <div
23
+ style={{
24
+ position: 'absolute', inset: 0,
25
+ transform: `scale(${bgScale})`, transformOrigin: '960px 540px',
26
+ filter: `blur(${bgBlur}px) saturate(0.9)`,
27
+ }}
28
+ >
29
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', left: 0, top: -400, width: 1920, opacity: 0.55 }} />
30
+ {BG_CARDS.slice(0, 8).map((c, k) => (
31
+ <Img
32
+ key={c.file + k}
33
+ src={staticFile(`textures/live/${c.file}`)}
34
+ style={{
35
+ position: 'absolute',
36
+ left: [180, 1280, 240, 1220, 700, 760, 60, 1500][k],
37
+ top: [140, 120, 700, 720, 60, 840, 420, 430][k],
38
+ width: 320, borderRadius: 12, opacity: 0.9,
39
+ boxShadow: '0 6px 20px rgba(31,28,23,0.12)',
40
+ }}
41
+ />
42
+ ))}
43
+ </div>
44
+ {/* 主体:高清卡视觉大小恒定钉在屏中,落影渐深强调"世界在动我不动" */}
45
+ <Img
46
+ src={staticFile('textures/live/card4-hires.png')}
47
+ style={{
48
+ position: 'absolute', left: 960 - 260, top: 540 - 228, width: 520,
49
+ borderRadius: 14,
50
+ boxShadow: `0 ${12 + t * 16}px ${40 + t * 28}px rgba(31,28,23,${0.16 + t * 0.10})`,
51
+ }}
52
+ />
53
+ </AbsoluteFill>
54
+ );
55
+ };
@@ -0,0 +1,45 @@
1
+ // multiplane parallax(轮 E)——真实页面拆 3 层深度横移:
2
+ // 背景整页(0.35x,微 blur 退后)+ 中景真实卡组(0.7x)+
3
+ // 前景浮块(1.4x,search 切片 + 高清卡,轻 blur 拉焦平面)。
4
+ // 系数克制(背景不动排版,卡组独立成层)防"排版散架"。
5
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
6
+ import layout from '../_textures/live-layout.json';
7
+
8
+ export const MULTIPLANE_DUR = 135;
9
+
10
+ const CARDS = layout.projects.cards.slice(0, 6);
11
+
12
+ export const MultiplaneReal: React.FC = () => {
13
+ const frame = useCurrentFrame();
14
+ const drive = interpolate(frame, [10, 125], [0, 1000], {
15
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
16
+ easing: Easing.bezier(0.35, 0, 0.25, 1),
17
+ });
18
+ return (
19
+ <AbsoluteFill style={{ backgroundColor: '#efece6', overflow: 'hidden' }}>
20
+ {/* 背景层 0.35x:整页微退焦 */}
21
+ <div style={{ position: 'absolute', inset: 0, transform: `translateX(${-drive * 0.35}px) scale(1.05)`, filter: 'blur(2px) saturate(0.92)', opacity: 0.85 }}>
22
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', left: 0, top: -300, width: 2100 }} />
23
+ </div>
24
+ {/* 中景层 0.7x:真实卡组横排(主阅读层) */}
25
+ <div style={{ position: 'absolute', top: 330, transform: `translateX(${-drive * 0.7}px)` }}>
26
+ {CARDS.map((c, k) => (
27
+ <Img
28
+ key={c.file}
29
+ src={staticFile(`textures/live/${c.file}`)}
30
+ style={{
31
+ position: 'absolute', left: 200 + k * 480, top: (k % 2) * 40,
32
+ width: 420, borderRadius: 12,
33
+ boxShadow: '0 8px 28px rgba(31,28,23,0.14)',
34
+ }}
35
+ />
36
+ ))}
37
+ </div>
38
+ {/* 前景层 1.4x:浮块掠过(search 切片 + 高清卡),轻 blur */}
39
+ <div style={{ position: 'absolute', inset: 0, transform: `translateX(${-drive * 1.4}px)`, filter: 'blur(3px)' }}>
40
+ <Img src={staticFile('textures/live/float-search.png')} style={{ position: 'absolute', left: 900, top: 150, width: 700, borderRadius: 22, boxShadow: '0 12px 36px rgba(31,28,23,0.18)' }} />
41
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: 2100, top: 700, width: 380, borderRadius: 12, boxShadow: '0 12px 36px rgba(31,28,23,0.20)' }} />
42
+ </div>
43
+ </AbsoluteFill>
44
+ );
45
+ };