hyper-animator-codex 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/README.md +67 -4
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +4 -1
  5. package/skills/hyper-animator-codex/SKILL.md +66 -22
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +280 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +97 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +99 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +32 -8
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +47 -10
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/README.md +32 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/motion-pack/shotcraft-motion-pack.js +178 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
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@@ -0,0 +1,53 @@
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+ ---
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+ name: wall-reveal-moves
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+ 一句话: 整墙批量入场三式——bento 逐格点亮、网格波浪翻面、蓝图描线成形,全部原位显形不位移,与 deck-deal-flyin 的飞入位移型互补成品类矩阵
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+ 适用: 功能墙/卡片墙/整页界面的整体亮相;内容已在原位、要"显形"而非"涌入"的段落
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+ 时长: 单式约 4.3–5s(A 150f / B 130f / C 150f @30fps,含建立 hold 与静止收尾)
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+ 能量: 中
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+ ---
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+
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+ ## 意图
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+ "一墙内容怎么出场"库内此前只有 deck-deal-flyin 一个答案——高能量、位移型、
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+ "东西涌进来"。但不是每面墙都该涌:品牌段要庄重、功能墙要轻快、
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+ "从设计到实物"要讲工序。这三式共同点是**非位移批量入场**——元素原地显形,
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+ 版式从第一帧就成立,观众看的是"状态变化的波前扫过一面墙"而不是"物体飞行"。
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+ 选型先问一句:这面墙该"涌进来"还是"亮起来"?前者去 deck-deal-flyin,后者进本卡。
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+
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+ ## 三式选型
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+ | 式 | 做法 | 适用 |
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+ |----|------|------|
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+ | A bento-light-up 逐格点亮 | 暗场 3×2 bento 墙压暗待命,强调色流光逐格描边一圈、内容随即提亮上浮,全亮后镜头缓推收住 | 内容庄重/暗场品牌段;节奏沉稳的功能总览 |
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+ | B grid-wave-flip 波浪翻面 | 3×3 灰背卡墙沿对角线波前依次 rotateX 原位翻转 180°,翻出正面内容,尾张过冲回弹 | 轻快功能墙;一秒扫完全屏的快节奏段 |
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+ | C wireframe-draw-on 蓝图描线成形 | 界面先以 SVG 细线蓝图分组描画,再一条强调色发光竖线左→右扫过,扫过处线框实体化成真实界面 | "从设计到实物/从想法到产品"叙事;产品首次整体亮相 |
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+
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+ ## 参数表
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+ | 参数 | 典型值 | 调节手感 |
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+ |------|--------|----------|
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+ | A 节拍 | hold 20f → 每格间隔 12f 依次激活(六格 ~96f 全亮)→ scale 1→1.04 缓推 25f(bezier 0.33,0,0.2,1)→ 静止收尾 | 12f 级联是"逐格可辨"与"整墙拖沓"的平衡点;格数增多可压到 8–10f,但间隔均匀本身就是这一式的庄重感来源,别学发牌加速 |
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+ | A 单格 | 暗态 opacity 0.18 + translateY 20px;SVG rect pathLength=100 + dashoffset 描边 8f(强调色 #e8b45e 4px + drop-shadow 辉光);描边过半(+6f)内容 back-out(0.3,1.4,0.5,1) 弹出 8f 提亮归位;描完 +12f 流光退火到 0.4 常亮细边 | 描边与内容弹出要**接力不同步**——同帧起读作整格闪现;点亮中段辉光脉冲用 lit·(1−lit)·4 抛物线,峰值幅度按格 seed 微差(正弦哈希,禁真随机) |
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+ | B 波前 | hold 20f → delay=(row+col)*6f 对角线步进,每张 rotateX 0→180° 翻 14f bezier(0.35,0,0.25,1);尾张冲到 190° 再 8f 弹回 180° | (row+col) 是对角波的灵魂,换 row 或 col 单向扫立刻平庸;只给尾张过冲——张张过冲读作整墙果冻 |
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+ | B 翻面结构 | 共享 perspective 1200px 容器(整墙一个消失点),每张双面卡 preserve-3d:灰背朝外 + 正面预转 rotateX(180°),两面都 backfaceVisibility hidden | perspective 加在墙容器不是单卡上,否则九个消失点各翻各的;翻到 90° 最薄处叠一道 4px 白色高光线(不随卡旋转、贴格位随角度 45°→135° 从上缘扫到下缘,opacity=1−|angle−90|/45),阴影随 sin(angle) 抬起再收回 |
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+ | C 描线 | hold 20f → 分组错峰各 30f 描完:侧栏 20f 起/顶栏 30f 起/6 卡 40+i*3f 起/折线图 52f 起;SVG pathLength=1 + dashoffset 1→0,描边 #8f8f8d 2.5px round | 分组错峰是"手在画"的感觉来源,全部同帧起笔读作打印机;卡内占位线再按 +3f 细错峰,长短用 seed 哈希微差 |
31
+ | C 实体化 | 88–118f 实体层 clip-path inset(0 right% 0 0) 从左向右展开 30f,bezier(0.55,0,0.25,1);前沿跟 4px 强调色竖线(#ffc46b + 双层辉光 boxShadow),86–92f 淡入、112–120f 淡出 | 竖线位置与 clip 前沿必须同一个 scan 值驱动,异步读作穿帮;描线段与扫描段之间留 ~6f 喘息(82→88f),线框画完立刻扫读作赶工 |
32
+ | 静止收尾 | 三式动作全部落定后真静止 ≥15f(A 在缓推结束后、B 在尾张回弹后、C 在扫描线淡出后起算) | R1 呼吸判例:静止期一切属性锁死,包括辉光/阴影/高光残留 |
33
+
34
+ ## 已知坑
35
+ - **demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
36
+ 首次实战须以真实素材回验**
37
+ - A/C 的强调色描边/扫描线属"单点高质量光效"范畴(Q4 三约束内合规),但一支片
38
+ 整墙点亮 ≤1 次(P4 手法去重)——A 和 C 同片共用即算两次整墙光效,选一
39
+ - B 式翻面后的正面实战要接真实截图:backface 侧预留高清纹理(Q2),翻转中
40
+ 正面会以斜角被看,低倍截图先过 hires-rasterize-3d-text 技法卡再上
41
+ - C 式线框几何必须与实体层布局逐像素对位(demo 里按 FakeDashboard A 手排),
42
+ 换素材要重排线框——对不齐则扫描线扫过瞬间元素跳位,一眼穿帮
43
+ - 三式都是"原位显形",别混入位移入场(如 B 翻面时再加 translateY 飞入)——
44
+ 位移需求去 deck-deal-flyin,杂交会两头不像
45
+ - A 式暗态 opacity 0.18 依赖暗底(#2a2a28)成立,亮底下压暗读作褪色故障
46
+
47
+ ## 参考实现
48
+ demos/wall-reveal-moves/
49
+ (BentoLightUp.tsx)
50
+
51
+ 实现状态:`bento-light-up` 可按上述源码适配;`grid-wave-flip` 与
52
+ `wireframe-draw-on` 仅供参考,需要自定义实现。二者不默认推荐,只有用户明确
53
+ 点名后才可基于本卡参数和 Gallery 样片制作,并在设计 spec 与终检中记录风险。
@@ -0,0 +1,47 @@
1
+ ---
2
+ name: wipe-transitions
3
+ 一句话: 几何擦除转场两式——clock-wipe 时钟扫描(雷达指针扫一圈换页)与 blinds-slice 百叶窗切条(12 竖条错峰翻换成波)
4
+ 适用: 新旧页都不动、一条几何边界扫过完成交接的通用转场;不依赖构图里有合适元素,哪儿都能用
5
+ 时长: 单式 前态 ≥20f + 擦除 32–60f + 收尾 ≥40f,约 5s(150f)
6
+ 能量: 中
7
+ ---
8
+
9
+ ## 意图
10
+ 转场库已有三族:穿越系(钻进去)、藏切系(遮住切)、体块系(页面是
11
+ 实体)。本卡是第四族**几何擦除系**——新旧页都不动,一条几何边界扫过
12
+ 完成交接,擦除的形状即语义:A 圆扫是"仪表盘刷新了一屏数据",B 条扫
13
+ 是"百叶窗逐叶翻面换页"。与 shot-transitions F 元素遮罩擦除的区别:
14
+ F 用页面内真实元素当遮罩(依赖构图),本卡是纯几何形——通用性即定位。
15
+ 按语义选:数据刷新用 A,横向推进翻页用 B。
16
+
17
+ ## 两式选型
18
+ | 式 | 做法 | 适用 |
19
+ |----|------|------|
20
+ | A clock-wipe | B 页上层套扇形 clip-path polygon,指针从屏心 12 点顺时针匀速扫 360°,扫过处露 B;扫描沿带多层亮线 | 数据/状态刷新语义;仪表盘类页面 |
21
+ | B blinds-slice | 12 根 160px 竖条 overflow hidden + 内层整页负 margin 对位;条内 A scaleX(1-p) 左缘收缩、B scaleX(p) 右缘展开,错峰 delay 成波,缝上亮线随波扫 | 翻页/推进语义;横向阅读动线页面 |
22
+
23
+ ## 参数表
24
+ | 参数 | 典型值 | 调节手感 |
25
+ |------|--------|----------|
26
+ | A 扇形 | 中心屏心(960,540)、半径 1400 盖满四角,固定 73 顶点(SEGS=72) | 顶点数恒定且够密(40+)防锯齿跳变——命门 |
27
+ | A 扫速 | 30–90f 指针 0→360° 纯 linear,双向 clamp | 雷达要匀速;加缓动就不是雷达是钟摆 |
28
+ | A 亮线 | 四层 SVG line:26px 白 0.35 柔光 + 13px 白 0.60 + 9px 黑 0.55 暗描边 + 4px 白核 | 白底判例:纯提亮不可见,必须加暗描边;首渲 3px 白线太弱,加码 1.5x 才过 |
29
+ | B 波 | 20–52f:delay=列号×2f,每条 10f Easing.in(cubic) | 交接点恒为 x+160(1-p),数学上无露底 |
30
+ | B 缝亮线 | 三层 SVG:16px 白 0.45 柔光 + 6px 黑 0.55 暗描边 + 3px 白核,进出各 2f 淡入淡出 | 同 A 白底判例 |
31
+ | 摘罩 | A 96f / B 52f 起条件卸载全部擦除结构,B 页直出 | opacity 0 不算摘,残留 clip-path 毁真静止 |
32
+ | 收尾 | A 54f / B 98f 真静止(≥40f) | R1 |
33
+
34
+ ## 已知坑
35
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
36
+ 首次实战须以真实素材回验
37
+ - 擦除边界必须带亮线/高光——无亮线的 wipe 读作 PPT 转场,命门;
38
+ 亮线在浅色区靠黑描边、深色区靠白核,两侧都要可读
39
+ - A 与 circle-match-iris 的区别:iris 是从锚点炸开的圆(半径在长),
40
+ clock 是角度在扫(半径恒定)——别因为都是圆混用
41
+ - 几何擦除全片 ≤2 次,且 A/B 别同片连用(两次"边界扫过"读作模板感)
42
+ - 亮线淡出与摘罩必须同帧衔接(A 90–96f 淡出、96f 卸载),
43
+ 差一帧就是残线穿帮
44
+
45
+ ## 参考实现
46
+ demos/wipe-transitions/
47
+ (BlindsSlice.tsx / ClockWipe.tsx)
@@ -0,0 +1,50 @@
1
+ ---
2
+ name: word-relay-filmstrip
3
+ 一句话: 左列黑白相间等高页面卡步进滚动、右侧衬线大词原位接力(名词恒定+动词轮换)——切词瞬间才滚动一格,词块垂直中心与当前页面卡中点精确对齐
4
+ 适用: "一个主体 × 多种能力"的枚举段(Computer researches/builds/codes…);作品集/案例流展示;产品多场景巡礼
5
+ 时长: 每词期 ~1.5–2s × 3–4 词;全段 5–7s
6
+ 能量: 中低(编辑部气质,节奏靠切词的"咔哒"感)
7
+ ---
8
+
9
+ ## 意图
10
+ 左边是证据(页面截图胶片),右边是论点(大词):动词换一次,
11
+ 胶片就步进一格给出新证据——文字与画面互为注脚。命门是**步进制**:
12
+ 左列平时完全静止,只在切词瞬间滚动一格(滚动=换证据的机械动作),
13
+ 持续滚动会让左列沦为背景装饰、切词失去"咔哒"感。第二命门是
14
+ **对齐**:大词块垂直中心必须与当前页面卡中点精确对齐(像素级),
15
+ 歪了整个版式的"编辑部严谨感"就塌了。
16
+
17
+ ## 动效核心
18
+ - 左列:等高页面卡纵向排列,黑白(深浅)强制相间以显滚动步进;
19
+ 切词窗口内 ease-in-out 滚动恰好一卡高,其余时间零位移
20
+ - 右侧:衬线体(Didot 类)两行——主体名词恒定,动词原位接力:
21
+ 旧词灰化淡出(先出),新词落位(后进),先出后进不许叠影
22
+ (判例:v2 叠影"resebuilds"被抓)
23
+ - 对齐:词块总高的垂直中心 = 当前卡顶 + 卡高/2(实测 y=540@1080p,
24
+ 精确到个位像素)
25
+ - 滚动与切词同步:滚动起点=旧词开始灰化,滚动终点=新词落稳
26
+
27
+ ## 参数表
28
+ | 参数 | 典型值 | 调节手感 |
29
+ |------|--------|----------|
30
+ | 页面卡 | 等高(530px@1080p)、黑白相间、约半屏宽 | 不等高/同色系读不出步进;卡太窄失去"证据"分量 |
31
+ | 词期 | ~45–60f/词 | <40f 读不完词+胶片看不清;词期不必均匀 |
32
+ | 滚动窗口 | ~12f ease-in-out,恰一卡高 | 持续滚动=命门违例;滚过头/不足读作机械故障 |
33
+ | 词接力 | 旧词 4–6f 灰化淡出 → 新词 6–8f 落位 | 同帧交叉必叠影;间隙 >10f 读作断片 |
34
+ | 垂直对齐 | 词块中心=当前卡中点(像素级) | 用户单点意见"文字高度和中间的页面中点要对齐";差 >8px 可感 |
35
+ | 字体 | 衬线 Didot 类、动词字重比名词轻或同 | 无衬线会丢"编辑部"气质 |
36
+
37
+ ## 已知坑
38
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
39
+ 首次实战须以真实素材回验
40
+ - 与 text-column-converge 分工:那张是左右对峙合拢的揭晓戏;
41
+ 本卡是纵向证据流+原位接力,无合拢无揭晓
42
+ - 与 pill-slot-cycle 分工:那张是胶囊槽位轮换 UI 元素;
43
+ 本卡是版式级的图文对位系统
44
+ - 实战素材:页面卡应使用真实截图(demo 为灰条示意,残余差距
45
+ 已知);截图亮度要人工分档保证相间可读
46
+
47
+ ## 参考实现
48
+ demos/word-relay-filmstrip/
49
+ (WordRelayFilmstrip.tsx)
50
+ 原片出处:perplexity-promo.mp4 ≈76–90s