flockbay 0.10.49 → 0.10.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -60
- package/bin/flockbay-mcp.mjs +62 -62
- package/bin/flockbay.mjs +95 -95
- package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
- package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
- package/dist/index.cjs +2 -2
- package/dist/index.mjs +2 -2
- package/dist/lib.cjs +1 -1
- package/dist/lib.mjs +1 -1
- package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
- package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
- package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
- package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
- package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
- package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
- package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
- package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
- package/package.json +131 -131
- package/scripts/claude_local_launcher.cjs +72 -72
- package/scripts/claude_remote_launcher.cjs +15 -15
- package/scripts/claude_version_utils.cjs +445 -445
- package/scripts/ripgrep_launcher.cjs +32 -32
- package/scripts/run-with-root-env.mjs +37 -32
- package/scripts/session_hook_forwarder.cjs +49 -49
- package/scripts/test-codex-abort-history.mjs +77 -77
- package/scripts/unpack-tools.cjs +244 -244
- package/tools/licenses/difftastic-LICENSE +21 -21
- package/tools/licenses/ripgrep-LICENSE +3 -3
- package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
- package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
- package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
- package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
- package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
- package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
- package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
- package/tools/unreal-mcp/upstream/Python/README.md +39 -39
- package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
- package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
- package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
- package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
- package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
- package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
- package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
- package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
- package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
- package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
- package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
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# Unreal MCP Editor Tools
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This document provides detailed information about the actor tools available in the Unreal MCP integration.
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## Overview
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Actor tools allow you to manipulate actors in the Unreal Engine scene.
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## Actor Tools
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### get_actors_in_level
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Get a list of all actors in the current level.
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**Parameters:**
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- None
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**Returns:**
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- List of all actors with their properties
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**Example:**
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```json
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{
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"command": "get_actors_in_level",
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"params": {}
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}
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```
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### find_actors_by_name
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Find actors in the current level by name pattern.
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**Parameters:**
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- `pattern` (string) - The name or partial name pattern to search for
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**Returns:**
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- List of matching actor names
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**Example:**
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```json
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{
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"command": "find_actors_by_name",
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"params": {
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"pattern": "Cube"
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}
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}
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```
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### create_actor
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Create a new actor in the current level.
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**Parameters:**
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- `name` (string) - The name for the new actor (must be unique)
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- `type` (string) - The type of actor to create (must be uppercase)
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- `location` (array, optional) - [X, Y, Z] coordinates for the actor's position, defaults to [0, 0, 0]
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- `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation, defaults to [0, 0, 0]
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- `scale` (array, optional) - [X, Y, Z] values for the actor's scale, defaults to [1, 1, 1]
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**Returns:**
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- Information about the created actor
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**Example:**
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```json
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"command": "create_actor",
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"params": {
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"name": "MyCube",
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"type": "CUBE",
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"location": [0, 0, 100],
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"rotation": [0, 45, 0],
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"scale": [2, 2, 2]
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}
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}
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```
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### delete_actor
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Delete an actor by name.
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**Parameters:**
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- `name` (string) - The name of the actor to delete
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**Returns:**
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- Result of the delete operation
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**Example:**
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```json
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{
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"command": "delete_actor",
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"params": {
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"name": "MyCube"
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}
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}
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```
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### set_actor_transform
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Set the transform (location, rotation, scale) of an actor.
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**Parameters:**
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- `name` (string) - The name of the actor to modify
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- `location` (array, optional) - [X, Y, Z] coordinates for the actor's position
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- `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation
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- `scale` (array, optional) - [X, Y, Z] values for the actor's scale
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**Returns:**
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- Result of the transform operation
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**Example:**
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```json
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"command": "set_actor_transform",
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"params": {
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"name": "MyCube",
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"location": [100, 200, 300],
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"rotation": [0, 90, 0]
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}
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}
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```
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### get_actor_properties
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Get all properties of an actor.
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**Parameters:**
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**Returns:**
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- Object containing all actor properties
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**Example:**
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```json
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"command": "get_actor_properties",
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"params": {
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"name": "MyCube"
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}
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}
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```
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## Error Handling
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All command responses include a "success" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
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```json
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{
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"success": false,
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"message": "Actor 'MyCube' not found in the current level"
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}
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```
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## Implementation Notes
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- All numeric parameters for transforms (location, rotation, scale) must be provided as lists of 3 float values
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- Actor types should be provided in uppercase
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- The server maintains logging of all operations with detailed information and error messages
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- All commands are executed through a connection to the Unreal Engine editor
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## Type Reference
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### Actor Types
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Supported actor types for the `create_actor` command:
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- `CUBE` - Static mesh cube
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- `SPHERE` - Static mesh sphere
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- `CYLINDER` - Static mesh cylinder
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- `PLANE` - Static mesh plane
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- `POINT_LIGHT` - Point light source
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- `SPOT_LIGHT` - Spot light source
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- `DIRECTIONAL_LIGHT` - Directional light source
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- `CAMERA` - Camera actor
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- `EMPTY` - Empty actor (container)
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## Future Extensions
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The following tool categories are planned for future releases:
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- **Level Tools**: Managing Unreal Engine levels
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- **Material Tools**: Creating and editing materials
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- **Blueprint Tools**: Manipulating Blueprints
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- **Asset Tools**: Managing project assets
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# Unreal MCP Editor Tools
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This document provides detailed information about the actor tools available in the Unreal MCP integration.
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## Overview
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Actor tools allow you to manipulate actors in the Unreal Engine scene.
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## Actor Tools
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### get_actors_in_level
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Get a list of all actors in the current level.
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**Parameters:**
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- None
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**Returns:**
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- List of all actors with their properties
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**Example:**
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```json
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{
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"command": "get_actors_in_level",
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"params": {}
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}
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```
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### find_actors_by_name
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Find actors in the current level by name pattern.
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**Parameters:**
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- `pattern` (string) - The name or partial name pattern to search for
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**Returns:**
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- List of matching actor names
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**Example:**
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```json
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{
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"command": "find_actors_by_name",
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"params": {
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"pattern": "Cube"
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}
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}
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```
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### create_actor
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Create a new actor in the current level.
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**Parameters:**
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- `name` (string) - The name for the new actor (must be unique)
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- `type` (string) - The type of actor to create (must be uppercase)
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- `location` (array, optional) - [X, Y, Z] coordinates for the actor's position, defaults to [0, 0, 0]
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- `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation, defaults to [0, 0, 0]
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- `scale` (array, optional) - [X, Y, Z] values for the actor's scale, defaults to [1, 1, 1]
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**Returns:**
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- Information about the created actor
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**Example:**
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```json
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{
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|
66
|
+
"command": "create_actor",
|
|
67
|
+
"params": {
|
|
68
|
+
"name": "MyCube",
|
|
69
|
+
"type": "CUBE",
|
|
70
|
+
"location": [0, 0, 100],
|
|
71
|
+
"rotation": [0, 45, 0],
|
|
72
|
+
"scale": [2, 2, 2]
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
```
|
|
76
|
+
|
|
77
|
+
### delete_actor
|
|
78
|
+
|
|
79
|
+
Delete an actor by name.
|
|
80
|
+
|
|
81
|
+
**Parameters:**
|
|
82
|
+
- `name` (string) - The name of the actor to delete
|
|
83
|
+
|
|
84
|
+
**Returns:**
|
|
85
|
+
- Result of the delete operation
|
|
86
|
+
|
|
87
|
+
**Example:**
|
|
88
|
+
```json
|
|
89
|
+
{
|
|
90
|
+
"command": "delete_actor",
|
|
91
|
+
"params": {
|
|
92
|
+
"name": "MyCube"
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
```
|
|
96
|
+
|
|
97
|
+
### set_actor_transform
|
|
98
|
+
|
|
99
|
+
Set the transform (location, rotation, scale) of an actor.
|
|
100
|
+
|
|
101
|
+
**Parameters:**
|
|
102
|
+
- `name` (string) - The name of the actor to modify
|
|
103
|
+
- `location` (array, optional) - [X, Y, Z] coordinates for the actor's position
|
|
104
|
+
- `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation
|
|
105
|
+
- `scale` (array, optional) - [X, Y, Z] values for the actor's scale
|
|
106
|
+
|
|
107
|
+
**Returns:**
|
|
108
|
+
- Result of the transform operation
|
|
109
|
+
|
|
110
|
+
**Example:**
|
|
111
|
+
```json
|
|
112
|
+
{
|
|
113
|
+
"command": "set_actor_transform",
|
|
114
|
+
"params": {
|
|
115
|
+
"name": "MyCube",
|
|
116
|
+
"location": [100, 200, 300],
|
|
117
|
+
"rotation": [0, 90, 0]
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
```
|
|
121
|
+
|
|
122
|
+
### get_actor_properties
|
|
123
|
+
|
|
124
|
+
Get all properties of an actor.
|
|
125
|
+
|
|
126
|
+
**Parameters:**
|
|
127
|
+
- `name` (string) - The name of the actor
|
|
128
|
+
|
|
129
|
+
**Returns:**
|
|
130
|
+
- Object containing all actor properties
|
|
131
|
+
|
|
132
|
+
**Example:**
|
|
133
|
+
```json
|
|
134
|
+
{
|
|
135
|
+
"command": "get_actor_properties",
|
|
136
|
+
"params": {
|
|
137
|
+
"name": "MyCube"
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
## Error Handling
|
|
143
|
+
|
|
144
|
+
All command responses include a "success" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
|
|
145
|
+
|
|
146
|
+
```json
|
|
147
|
+
{
|
|
148
|
+
"success": false,
|
|
149
|
+
"message": "Actor 'MyCube' not found in the current level"
|
|
150
|
+
}
|
|
151
|
+
```
|
|
152
|
+
|
|
153
|
+
## Implementation Notes
|
|
154
|
+
|
|
155
|
+
- All numeric parameters for transforms (location, rotation, scale) must be provided as lists of 3 float values
|
|
156
|
+
- Actor types should be provided in uppercase
|
|
157
|
+
- The server maintains logging of all operations with detailed information and error messages
|
|
158
|
+
- All commands are executed through a connection to the Unreal Engine editor
|
|
159
|
+
|
|
160
|
+
## Type Reference
|
|
161
|
+
|
|
162
|
+
### Actor Types
|
|
163
|
+
|
|
164
|
+
Supported actor types for the `create_actor` command:
|
|
165
|
+
|
|
166
|
+
- `CUBE` - Static mesh cube
|
|
167
|
+
- `SPHERE` - Static mesh sphere
|
|
168
|
+
- `CYLINDER` - Static mesh cylinder
|
|
169
|
+
- `PLANE` - Static mesh plane
|
|
170
|
+
- `POINT_LIGHT` - Point light source
|
|
171
|
+
- `SPOT_LIGHT` - Spot light source
|
|
172
|
+
- `DIRECTIONAL_LIGHT` - Directional light source
|
|
173
|
+
- `CAMERA` - Camera actor
|
|
174
|
+
- `EMPTY` - Empty actor (container)
|
|
175
|
+
|
|
176
|
+
## Future Extensions
|
|
177
|
+
|
|
178
|
+
The following tool categories are planned for future releases:
|
|
179
|
+
|
|
180
|
+
- **Level Tools**: Managing Unreal Engine levels
|
|
181
|
+
- **Material Tools**: Creating and editing materials
|
|
182
|
+
- **Blueprint Tools**: Manipulating Blueprints
|
|
183
|
+
- **Asset Tools**: Managing project assets
|
|
184
184
|
- **Editor Tools**: Controlling the Unreal Editor
|