flockbay 0.10.49 → 0.10.52

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Files changed (74) hide show
  1. package/README.md +60 -60
  2. package/bin/flockbay-mcp.mjs +62 -62
  3. package/bin/flockbay.mjs +95 -95
  4. package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
  5. package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.mjs +2 -2
  8. package/dist/lib.cjs +1 -1
  9. package/dist/lib.mjs +1 -1
  10. package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
  11. package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
  12. package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
  13. package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
  14. package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
  15. package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
  16. package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
  17. package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
  18. package/package.json +131 -131
  19. package/scripts/claude_local_launcher.cjs +72 -72
  20. package/scripts/claude_remote_launcher.cjs +15 -15
  21. package/scripts/claude_version_utils.cjs +445 -445
  22. package/scripts/ripgrep_launcher.cjs +32 -32
  23. package/scripts/run-with-root-env.mjs +37 -32
  24. package/scripts/session_hook_forwarder.cjs +49 -49
  25. package/scripts/test-codex-abort-history.mjs +77 -77
  26. package/scripts/unpack-tools.cjs +244 -244
  27. package/tools/licenses/difftastic-LICENSE +21 -21
  28. package/tools/licenses/ripgrep-LICENSE +3 -3
  29. package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
  30. package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
  31. package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
  32. package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
  33. package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
  34. package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
  35. package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
  36. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
  37. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
  38. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
  39. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
  40. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
  41. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
  42. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
  43. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
  44. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
  45. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
  46. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
  47. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
  48. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
  49. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
  50. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
  51. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
  52. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
  53. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
  54. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
  55. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
  56. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
  57. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
  58. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
  59. package/tools/unreal-mcp/upstream/Python/README.md +39 -39
  60. package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
  61. package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
  62. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
  63. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
  64. package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
  65. package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
  66. package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
  67. package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
  68. package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
  69. package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
  70. package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
  71. package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
  72. package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
  73. package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
  74. package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
@@ -1,184 +1,184 @@
1
- # Unreal MCP Editor Tools
2
-
3
- This document provides detailed information about the actor tools available in the Unreal MCP integration.
4
-
5
- ## Overview
6
-
7
- Actor tools allow you to manipulate actors in the Unreal Engine scene.
8
-
9
- ## Actor Tools
10
-
11
- ### get_actors_in_level
12
-
13
- Get a list of all actors in the current level.
14
-
15
- **Parameters:**
16
- - None
17
-
18
- **Returns:**
19
- - List of all actors with their properties
20
-
21
- **Example:**
22
- ```json
23
- {
24
- "command": "get_actors_in_level",
25
- "params": {}
26
- }
27
- ```
28
-
29
- ### find_actors_by_name
30
-
31
- Find actors in the current level by name pattern.
32
-
33
- **Parameters:**
34
- - `pattern` (string) - The name or partial name pattern to search for
35
-
36
- **Returns:**
37
- - List of matching actor names
38
-
39
- **Example:**
40
- ```json
41
- {
42
- "command": "find_actors_by_name",
43
- "params": {
44
- "pattern": "Cube"
45
- }
46
- }
47
- ```
48
-
49
- ### create_actor
50
-
51
- Create a new actor in the current level.
52
-
53
- **Parameters:**
54
- - `name` (string) - The name for the new actor (must be unique)
55
- - `type` (string) - The type of actor to create (must be uppercase)
56
- - `location` (array, optional) - [X, Y, Z] coordinates for the actor's position, defaults to [0, 0, 0]
57
- - `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation, defaults to [0, 0, 0]
58
- - `scale` (array, optional) - [X, Y, Z] values for the actor's scale, defaults to [1, 1, 1]
59
-
60
- **Returns:**
61
- - Information about the created actor
62
-
63
- **Example:**
64
- ```json
65
- {
66
- "command": "create_actor",
67
- "params": {
68
- "name": "MyCube",
69
- "type": "CUBE",
70
- "location": [0, 0, 100],
71
- "rotation": [0, 45, 0],
72
- "scale": [2, 2, 2]
73
- }
74
- }
75
- ```
76
-
77
- ### delete_actor
78
-
79
- Delete an actor by name.
80
-
81
- **Parameters:**
82
- - `name` (string) - The name of the actor to delete
83
-
84
- **Returns:**
85
- - Result of the delete operation
86
-
87
- **Example:**
88
- ```json
89
- {
90
- "command": "delete_actor",
91
- "params": {
92
- "name": "MyCube"
93
- }
94
- }
95
- ```
96
-
97
- ### set_actor_transform
98
-
99
- Set the transform (location, rotation, scale) of an actor.
100
-
101
- **Parameters:**
102
- - `name` (string) - The name of the actor to modify
103
- - `location` (array, optional) - [X, Y, Z] coordinates for the actor's position
104
- - `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation
105
- - `scale` (array, optional) - [X, Y, Z] values for the actor's scale
106
-
107
- **Returns:**
108
- - Result of the transform operation
109
-
110
- **Example:**
111
- ```json
112
- {
113
- "command": "set_actor_transform",
114
- "params": {
115
- "name": "MyCube",
116
- "location": [100, 200, 300],
117
- "rotation": [0, 90, 0]
118
- }
119
- }
120
- ```
121
-
122
- ### get_actor_properties
123
-
124
- Get all properties of an actor.
125
-
126
- **Parameters:**
127
- - `name` (string) - The name of the actor
128
-
129
- **Returns:**
130
- - Object containing all actor properties
131
-
132
- **Example:**
133
- ```json
134
- {
135
- "command": "get_actor_properties",
136
- "params": {
137
- "name": "MyCube"
138
- }
139
- }
140
- ```
141
-
142
- ## Error Handling
143
-
144
- All command responses include a "success" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
145
-
146
- ```json
147
- {
148
- "success": false,
149
- "message": "Actor 'MyCube' not found in the current level"
150
- }
151
- ```
152
-
153
- ## Implementation Notes
154
-
155
- - All numeric parameters for transforms (location, rotation, scale) must be provided as lists of 3 float values
156
- - Actor types should be provided in uppercase
157
- - The server maintains logging of all operations with detailed information and error messages
158
- - All commands are executed through a connection to the Unreal Engine editor
159
-
160
- ## Type Reference
161
-
162
- ### Actor Types
163
-
164
- Supported actor types for the `create_actor` command:
165
-
166
- - `CUBE` - Static mesh cube
167
- - `SPHERE` - Static mesh sphere
168
- - `CYLINDER` - Static mesh cylinder
169
- - `PLANE` - Static mesh plane
170
- - `POINT_LIGHT` - Point light source
171
- - `SPOT_LIGHT` - Spot light source
172
- - `DIRECTIONAL_LIGHT` - Directional light source
173
- - `CAMERA` - Camera actor
174
- - `EMPTY` - Empty actor (container)
175
-
176
- ## Future Extensions
177
-
178
- The following tool categories are planned for future releases:
179
-
180
- - **Level Tools**: Managing Unreal Engine levels
181
- - **Material Tools**: Creating and editing materials
182
- - **Blueprint Tools**: Manipulating Blueprints
183
- - **Asset Tools**: Managing project assets
1
+ # Unreal MCP Editor Tools
2
+
3
+ This document provides detailed information about the actor tools available in the Unreal MCP integration.
4
+
5
+ ## Overview
6
+
7
+ Actor tools allow you to manipulate actors in the Unreal Engine scene.
8
+
9
+ ## Actor Tools
10
+
11
+ ### get_actors_in_level
12
+
13
+ Get a list of all actors in the current level.
14
+
15
+ **Parameters:**
16
+ - None
17
+
18
+ **Returns:**
19
+ - List of all actors with their properties
20
+
21
+ **Example:**
22
+ ```json
23
+ {
24
+ "command": "get_actors_in_level",
25
+ "params": {}
26
+ }
27
+ ```
28
+
29
+ ### find_actors_by_name
30
+
31
+ Find actors in the current level by name pattern.
32
+
33
+ **Parameters:**
34
+ - `pattern` (string) - The name or partial name pattern to search for
35
+
36
+ **Returns:**
37
+ - List of matching actor names
38
+
39
+ **Example:**
40
+ ```json
41
+ {
42
+ "command": "find_actors_by_name",
43
+ "params": {
44
+ "pattern": "Cube"
45
+ }
46
+ }
47
+ ```
48
+
49
+ ### create_actor
50
+
51
+ Create a new actor in the current level.
52
+
53
+ **Parameters:**
54
+ - `name` (string) - The name for the new actor (must be unique)
55
+ - `type` (string) - The type of actor to create (must be uppercase)
56
+ - `location` (array, optional) - [X, Y, Z] coordinates for the actor's position, defaults to [0, 0, 0]
57
+ - `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation, defaults to [0, 0, 0]
58
+ - `scale` (array, optional) - [X, Y, Z] values for the actor's scale, defaults to [1, 1, 1]
59
+
60
+ **Returns:**
61
+ - Information about the created actor
62
+
63
+ **Example:**
64
+ ```json
65
+ {
66
+ "command": "create_actor",
67
+ "params": {
68
+ "name": "MyCube",
69
+ "type": "CUBE",
70
+ "location": [0, 0, 100],
71
+ "rotation": [0, 45, 0],
72
+ "scale": [2, 2, 2]
73
+ }
74
+ }
75
+ ```
76
+
77
+ ### delete_actor
78
+
79
+ Delete an actor by name.
80
+
81
+ **Parameters:**
82
+ - `name` (string) - The name of the actor to delete
83
+
84
+ **Returns:**
85
+ - Result of the delete operation
86
+
87
+ **Example:**
88
+ ```json
89
+ {
90
+ "command": "delete_actor",
91
+ "params": {
92
+ "name": "MyCube"
93
+ }
94
+ }
95
+ ```
96
+
97
+ ### set_actor_transform
98
+
99
+ Set the transform (location, rotation, scale) of an actor.
100
+
101
+ **Parameters:**
102
+ - `name` (string) - The name of the actor to modify
103
+ - `location` (array, optional) - [X, Y, Z] coordinates for the actor's position
104
+ - `rotation` (array, optional) - [Pitch, Yaw, Roll] values for the actor's rotation
105
+ - `scale` (array, optional) - [X, Y, Z] values for the actor's scale
106
+
107
+ **Returns:**
108
+ - Result of the transform operation
109
+
110
+ **Example:**
111
+ ```json
112
+ {
113
+ "command": "set_actor_transform",
114
+ "params": {
115
+ "name": "MyCube",
116
+ "location": [100, 200, 300],
117
+ "rotation": [0, 90, 0]
118
+ }
119
+ }
120
+ ```
121
+
122
+ ### get_actor_properties
123
+
124
+ Get all properties of an actor.
125
+
126
+ **Parameters:**
127
+ - `name` (string) - The name of the actor
128
+
129
+ **Returns:**
130
+ - Object containing all actor properties
131
+
132
+ **Example:**
133
+ ```json
134
+ {
135
+ "command": "get_actor_properties",
136
+ "params": {
137
+ "name": "MyCube"
138
+ }
139
+ }
140
+ ```
141
+
142
+ ## Error Handling
143
+
144
+ All command responses include a "success" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
145
+
146
+ ```json
147
+ {
148
+ "success": false,
149
+ "message": "Actor 'MyCube' not found in the current level"
150
+ }
151
+ ```
152
+
153
+ ## Implementation Notes
154
+
155
+ - All numeric parameters for transforms (location, rotation, scale) must be provided as lists of 3 float values
156
+ - Actor types should be provided in uppercase
157
+ - The server maintains logging of all operations with detailed information and error messages
158
+ - All commands are executed through a connection to the Unreal Engine editor
159
+
160
+ ## Type Reference
161
+
162
+ ### Actor Types
163
+
164
+ Supported actor types for the `create_actor` command:
165
+
166
+ - `CUBE` - Static mesh cube
167
+ - `SPHERE` - Static mesh sphere
168
+ - `CYLINDER` - Static mesh cylinder
169
+ - `PLANE` - Static mesh plane
170
+ - `POINT_LIGHT` - Point light source
171
+ - `SPOT_LIGHT` - Spot light source
172
+ - `DIRECTIONAL_LIGHT` - Directional light source
173
+ - `CAMERA` - Camera actor
174
+ - `EMPTY` - Empty actor (container)
175
+
176
+ ## Future Extensions
177
+
178
+ The following tool categories are planned for future releases:
179
+
180
+ - **Level Tools**: Managing Unreal Engine levels
181
+ - **Material Tools**: Creating and editing materials
182
+ - **Blueprint Tools**: Manipulating Blueprints
183
+ - **Asset Tools**: Managing project assets
184
184
  - **Editor Tools**: Controlling the Unreal Editor