flockbay 0.10.49 → 0.10.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/README.md +60 -60
  2. package/bin/flockbay-mcp.mjs +62 -62
  3. package/bin/flockbay.mjs +95 -95
  4. package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
  5. package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.mjs +2 -2
  8. package/dist/lib.cjs +1 -1
  9. package/dist/lib.mjs +1 -1
  10. package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
  11. package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
  12. package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
  13. package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
  14. package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
  15. package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
  16. package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
  17. package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
  18. package/package.json +131 -131
  19. package/scripts/claude_local_launcher.cjs +72 -72
  20. package/scripts/claude_remote_launcher.cjs +15 -15
  21. package/scripts/claude_version_utils.cjs +445 -445
  22. package/scripts/ripgrep_launcher.cjs +32 -32
  23. package/scripts/run-with-root-env.mjs +37 -32
  24. package/scripts/session_hook_forwarder.cjs +49 -49
  25. package/scripts/test-codex-abort-history.mjs +77 -77
  26. package/scripts/unpack-tools.cjs +244 -244
  27. package/tools/licenses/difftastic-LICENSE +21 -21
  28. package/tools/licenses/ripgrep-LICENSE +3 -3
  29. package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
  30. package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
  31. package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
  32. package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
  33. package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
  34. package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
  35. package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
  36. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
  37. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
  38. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
  39. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
  40. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
  41. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
  42. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
  43. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
  44. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
  45. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
  46. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
  47. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
  48. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
  49. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
  50. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
  51. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
  52. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
  53. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
  54. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
  55. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
  56. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
  57. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
  58. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
  59. package/tools/unreal-mcp/upstream/Python/README.md +39 -39
  60. package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
  61. package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
  62. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
  63. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
  64. package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
  65. package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
  66. package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
  67. package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
  68. package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
  69. package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
  70. package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
  71. package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
  72. package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
  73. package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
  74. package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
@@ -1,72 +1,72 @@
1
- #include "Commands/UnrealMCPProjectCommands.h"
2
- #include "Commands/UnrealMCPCommonUtils.h"
3
- #include "GameFramework/InputSettings.h"
4
-
5
- FUnrealMCPProjectCommands::FUnrealMCPProjectCommands()
6
- {
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- }
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-
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- TSharedPtr<FJsonObject> FUnrealMCPProjectCommands::HandleCommand(const FString& CommandType, const TSharedPtr<FJsonObject>& Params)
10
- {
11
- if (CommandType == TEXT("create_input_mapping"))
12
- {
13
- return HandleCreateInputMapping(Params);
14
- }
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-
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- return FUnrealMCPCommonUtils::CreateErrorResponse(FString::Printf(TEXT("Unknown project command: %s"), *CommandType));
17
- }
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-
19
- TSharedPtr<FJsonObject> FUnrealMCPProjectCommands::HandleCreateInputMapping(const TSharedPtr<FJsonObject>& Params)
20
- {
21
- // Get required parameters
22
- FString ActionName;
23
- if (!Params->TryGetStringField(TEXT("action_name"), ActionName))
24
- {
25
- return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Missing 'action_name' parameter"));
26
- }
27
-
28
- FString Key;
29
- if (!Params->TryGetStringField(TEXT("key"), Key))
30
- {
31
- return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Missing 'key' parameter"));
32
- }
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-
34
- // Get the input settings
35
- UInputSettings* InputSettings = GetMutableDefault<UInputSettings>();
36
- if (!InputSettings)
37
- {
38
- return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Failed to get input settings"));
39
- }
40
-
41
- // Create the input action mapping
42
- FInputActionKeyMapping ActionMapping;
43
- ActionMapping.ActionName = FName(*ActionName);
44
- ActionMapping.Key = FKey(*Key);
45
-
46
- // Add modifiers if provided
47
- if (Params->HasField(TEXT("shift")))
48
- {
49
- ActionMapping.bShift = Params->GetBoolField(TEXT("shift"));
50
- }
51
- if (Params->HasField(TEXT("ctrl")))
52
- {
53
- ActionMapping.bCtrl = Params->GetBoolField(TEXT("ctrl"));
54
- }
55
- if (Params->HasField(TEXT("alt")))
56
- {
57
- ActionMapping.bAlt = Params->GetBoolField(TEXT("alt"));
58
- }
59
- if (Params->HasField(TEXT("cmd")))
60
- {
61
- ActionMapping.bCmd = Params->GetBoolField(TEXT("cmd"));
62
- }
63
-
64
- // Add the mapping
65
- InputSettings->AddActionMapping(ActionMapping);
66
- InputSettings->SaveConfig();
67
-
68
- TSharedPtr<FJsonObject> ResultObj = MakeShared<FJsonObject>();
69
- ResultObj->SetStringField(TEXT("action_name"), ActionName);
70
- ResultObj->SetStringField(TEXT("key"), Key);
71
- return ResultObj;
1
+ #include "Commands/UnrealMCPProjectCommands.h"
2
+ #include "Commands/UnrealMCPCommonUtils.h"
3
+ #include "GameFramework/InputSettings.h"
4
+
5
+ FUnrealMCPProjectCommands::FUnrealMCPProjectCommands()
6
+ {
7
+ }
8
+
9
+ TSharedPtr<FJsonObject> FUnrealMCPProjectCommands::HandleCommand(const FString& CommandType, const TSharedPtr<FJsonObject>& Params)
10
+ {
11
+ if (CommandType == TEXT("create_input_mapping"))
12
+ {
13
+ return HandleCreateInputMapping(Params);
14
+ }
15
+
16
+ return FUnrealMCPCommonUtils::CreateErrorResponse(FString::Printf(TEXT("Unknown project command: %s"), *CommandType));
17
+ }
18
+
19
+ TSharedPtr<FJsonObject> FUnrealMCPProjectCommands::HandleCreateInputMapping(const TSharedPtr<FJsonObject>& Params)
20
+ {
21
+ // Get required parameters
22
+ FString ActionName;
23
+ if (!Params->TryGetStringField(TEXT("action_name"), ActionName))
24
+ {
25
+ return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Missing 'action_name' parameter"));
26
+ }
27
+
28
+ FString Key;
29
+ if (!Params->TryGetStringField(TEXT("key"), Key))
30
+ {
31
+ return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Missing 'key' parameter"));
32
+ }
33
+
34
+ // Get the input settings
35
+ UInputSettings* InputSettings = GetMutableDefault<UInputSettings>();
36
+ if (!InputSettings)
37
+ {
38
+ return FUnrealMCPCommonUtils::CreateErrorResponse(TEXT("Failed to get input settings"));
39
+ }
40
+
41
+ // Create the input action mapping
42
+ FInputActionKeyMapping ActionMapping;
43
+ ActionMapping.ActionName = FName(*ActionName);
44
+ ActionMapping.Key = FKey(*Key);
45
+
46
+ // Add modifiers if provided
47
+ if (Params->HasField(TEXT("shift")))
48
+ {
49
+ ActionMapping.bShift = Params->GetBoolField(TEXT("shift"));
50
+ }
51
+ if (Params->HasField(TEXT("ctrl")))
52
+ {
53
+ ActionMapping.bCtrl = Params->GetBoolField(TEXT("ctrl"));
54
+ }
55
+ if (Params->HasField(TEXT("alt")))
56
+ {
57
+ ActionMapping.bAlt = Params->GetBoolField(TEXT("alt"));
58
+ }
59
+ if (Params->HasField(TEXT("cmd")))
60
+ {
61
+ ActionMapping.bCmd = Params->GetBoolField(TEXT("cmd"));
62
+ }
63
+
64
+ // Add the mapping
65
+ InputSettings->AddActionMapping(ActionMapping);
66
+ InputSettings->SaveConfig();
67
+
68
+ TSharedPtr<FJsonObject> ResultObj = MakeShared<FJsonObject>();
69
+ ResultObj->SetStringField(TEXT("action_name"), ActionName);
70
+ ResultObj->SetStringField(TEXT("key"), Key);
71
+ return ResultObj;
72
72
  }