flockbay 0.10.49 → 0.10.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -60
- package/bin/flockbay-mcp.mjs +62 -62
- package/bin/flockbay.mjs +95 -95
- package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
- package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
- package/dist/index.cjs +2 -2
- package/dist/index.mjs +2 -2
- package/dist/lib.cjs +1 -1
- package/dist/lib.mjs +1 -1
- package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
- package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
- package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
- package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
- package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
- package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
- package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
- package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
- package/package.json +131 -131
- package/scripts/claude_local_launcher.cjs +72 -72
- package/scripts/claude_remote_launcher.cjs +15 -15
- package/scripts/claude_version_utils.cjs +445 -445
- package/scripts/ripgrep_launcher.cjs +32 -32
- package/scripts/run-with-root-env.mjs +37 -32
- package/scripts/session_hook_forwarder.cjs +49 -49
- package/scripts/test-codex-abort-history.mjs +77 -77
- package/scripts/unpack-tools.cjs +244 -244
- package/tools/licenses/difftastic-LICENSE +21 -21
- package/tools/licenses/ripgrep-LICENSE +3 -3
- package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
- package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
- package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
- package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
- package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
- package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
- package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
- package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
- package/tools/unreal-mcp/upstream/Python/README.md +39 -39
- package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
- package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
- package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
- package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
- package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
- package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
- package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
- package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
- package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
- package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
- package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
- package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
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@@ -1,457 +1,457 @@
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#include "UnrealMCPBridge.h"
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#include "MCPServerRunnable.h"
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#include "Sockets.h"
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#include "SocketSubsystem.h"
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#include "HAL/RunnableThread.h"
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#include "Interfaces/IPv4/IPv4Address.h"
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#include "Interfaces/IPv4/IPv4Endpoint.h"
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#include "Dom/JsonObject.h"
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#include "Dom/JsonValue.h"
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#include "Serialization/JsonSerializer.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonWriter.h"
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#include "Engine/StaticMeshActor.h"
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#include "Engine/DirectionalLight.h"
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#include "Engine/PointLight.h"
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#include "Engine/SpotLight.h"
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#include "Camera/CameraActor.h"
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#include "EditorAssetLibrary.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "JsonObjectConverter.h"
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#include "GameFramework/Actor.h"
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#include "Engine/Selection.h"
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#include "Kismet/GameplayStatics.h"
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#include "Async/Async.h"
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// Add Blueprint related includes
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#include "Engine/Blueprint.h"
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#include "Engine/BlueprintGeneratedClass.h"
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#include "Factories/BlueprintFactory.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node_Event.h"
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#include "K2Node_VariableGet.h"
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#include "K2Node_VariableSet.h"
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#include "Components/StaticMeshComponent.h"
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#include "Components/BoxComponent.h"
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#include "Components/SphereComponent.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/KismetEditorUtilities.h"
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// UE5.5 correct includes
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#include "Engine/SimpleConstructionScript.h"
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#include "Engine/SCS_Node.h"
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#include "UObject/Field.h"
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#include "UObject/FieldPath.h"
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// Blueprint Graph specific includes
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_InputAction.h"
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#include "K2Node_Self.h"
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#include "GameFramework/InputSettings.h"
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#include "EditorSubsystem.h"
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#include "Subsystems/EditorActorSubsystem.h"
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// Include our new command handler classes
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#include "Commands/UnrealMCPEditorCommands.h"
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#include "Commands/UnrealMCPBlueprintCommands.h"
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#include "Commands/UnrealMCPBlueprintNodeCommands.h"
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#include "Commands/UnrealMCPProjectCommands.h"
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#include "Commands/UnrealMCPCommonUtils.h"
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#include "Commands/UnrealMCPUMGCommands.h"
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#include "Commands/UnrealMCPCommandSchema.h"
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#include "Interfaces/IPluginManager.h"
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// Default settings
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#define MCP_SERVER_HOST "127.0.0.1"
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#define MCP_SERVER_PORT 55557
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UUnrealMCPBridge::UUnrealMCPBridge()
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{
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EditorCommands = MakeShared<FUnrealMCPEditorCommands>();
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BlueprintCommands = MakeShared<FUnrealMCPBlueprintCommands>();
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BlueprintNodeCommands = MakeShared<FUnrealMCPBlueprintNodeCommands>();
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ProjectCommands = MakeShared<FUnrealMCPProjectCommands>();
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UMGCommands = MakeShared<FUnrealMCPUMGCommands>();
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}
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UUnrealMCPBridge::~UUnrealMCPBridge()
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{
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EditorCommands.Reset();
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BlueprintCommands.Reset();
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BlueprintNodeCommands.Reset();
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ProjectCommands.Reset();
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UMGCommands.Reset();
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}
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// Initialize subsystem
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void UUnrealMCPBridge::Initialize(FSubsystemCollectionBase& Collection)
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{
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UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Initializing"));
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bIsRunning = false;
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ListenerSocket = nullptr;
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ConnectionSocket = nullptr;
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ServerThread = nullptr;
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Port = MCP_SERVER_PORT;
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FIPv4Address::Parse(MCP_SERVER_HOST, ServerAddress);
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// Start the server automatically
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StartServer();
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}
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// Clean up resources when subsystem is destroyed
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void UUnrealMCPBridge::Deinitialize()
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{
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UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Shutting down"));
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StopServer();
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}
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// Start the MCP server
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void UUnrealMCPBridge::StartServer()
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{
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if (bIsRunning)
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{
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UE_LOG(LogTemp, Warning, TEXT("UnrealMCPBridge: Server is already running"));
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return;
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}
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// Create socket subsystem
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ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
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if (!SocketSubsystem)
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{
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UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to get socket subsystem"));
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return;
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}
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// Create listener socket
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TSharedPtr<FSocket> NewListenerSocket = MakeShareable(SocketSubsystem->CreateSocket(NAME_Stream, TEXT("UnrealMCPListener"), false));
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if (!NewListenerSocket.IsValid())
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{
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UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to create listener socket"));
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return;
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}
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// Allow address reuse for quick restarts
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NewListenerSocket->SetReuseAddr(true);
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NewListenerSocket->SetNonBlocking(true);
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// Bind to address
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FIPv4Endpoint Endpoint(ServerAddress, Port);
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if (!NewListenerSocket->Bind(*Endpoint.ToInternetAddr()))
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{
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UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to bind listener socket to %s:%d"), *ServerAddress.ToString(), Port);
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return;
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}
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// Start listening
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if (!NewListenerSocket->Listen(5))
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{
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UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to start listening"));
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return;
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}
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ListenerSocket = NewListenerSocket;
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bIsRunning = true;
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UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Server started on %s:%d"), *ServerAddress.ToString(), Port);
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// Start server thread
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ServerThread = FRunnableThread::Create(
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new FMCPServerRunnable(this, ListenerSocket),
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TEXT("UnrealMCPServerThread"),
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0, TPri_Normal
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);
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if (!ServerThread)
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{
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UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to create server thread"));
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StopServer();
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return;
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}
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}
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// Stop the MCP server
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void UUnrealMCPBridge::StopServer()
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{
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if (!bIsRunning)
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{
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return;
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}
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bIsRunning = false;
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// Clean up thread
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if (ServerThread)
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{
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ServerThread->Kill(true);
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delete ServerThread;
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ServerThread = nullptr;
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}
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// Close sockets
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if (ConnectionSocket.IsValid())
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{
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ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ConnectionSocket.Get());
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ConnectionSocket.Reset();
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}
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if (ListenerSocket.IsValid())
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{
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ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ListenerSocket.Get());
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ListenerSocket.Reset();
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}
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UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Server stopped"));
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}
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// Execute a command received from a client
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FString UUnrealMCPBridge::ExecuteCommand(const FString& CommandType, const TSharedPtr<FJsonObject>& Params)
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{
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UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Executing command: %s"), *CommandType);
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// Create a promise to wait for the result
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TPromise<FString> Promise;
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TFuture<FString> Future = Promise.GetFuture();
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// Queue execution on Game Thread
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AsyncTask(ENamedThreads::GameThread, [this, CommandType, Params, Promise = MoveTemp(Promise)]() mutable
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{
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TSharedPtr<FJsonObject> ResponseJson = MakeShareable(new FJsonObject);
|
|
218
|
-
|
|
219
|
-
try
|
|
220
|
-
{
|
|
221
|
-
TSharedPtr<FJsonObject> ResultJson;
|
|
222
|
-
|
|
223
|
-
// Bridge-level helpers (keep these in the bridge so they always match the running plugin build).
|
|
224
|
-
if (CommandType == TEXT("list_capabilities"))
|
|
225
|
-
{
|
|
226
|
-
ResultJson = FUnrealMCPCommandSchemaRegistry::GetCapabilitiesResponse();
|
|
227
|
-
}
|
|
228
|
-
else if (CommandType == TEXT("get_command_schema"))
|
|
229
|
-
{
|
|
230
|
-
FString Requested;
|
|
231
|
-
if (Params.IsValid())
|
|
232
|
-
{
|
|
233
|
-
Params->TryGetStringField(TEXT("command"), Requested);
|
|
234
|
-
Params->TryGetStringField(TEXT("type"), Requested);
|
|
235
|
-
}
|
|
236
|
-
Requested = Requested.TrimStartAndEnd();
|
|
237
|
-
ResultJson = FUnrealMCPCommandSchemaRegistry::GetSchemaResponse(Requested);
|
|
238
|
-
}
|
|
239
|
-
else if (CommandType == TEXT("ping"))
|
|
240
|
-
{
|
|
241
|
-
ResultJson = MakeShareable(new FJsonObject);
|
|
242
|
-
ResultJson->SetStringField(TEXT("message"), TEXT("pong"));
|
|
243
|
-
}
|
|
244
|
-
else if (CommandType == TEXT("get_plugin_info"))
|
|
245
|
-
{
|
|
246
|
-
TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(TEXT("FlockbayMCP"));
|
|
247
|
-
if (!Plugin.IsValid())
|
|
248
|
-
{
|
|
249
|
-
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
250
|
-
ResponseJson->SetStringField(TEXT("error"), TEXT("Plugin not found: FlockbayMCP"));
|
|
251
|
-
|
|
252
|
-
FString ResultString;
|
|
253
|
-
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
254
|
-
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
255
|
-
Promise.SetValue(ResultString);
|
|
256
|
-
return;
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
const FPluginDescriptor& Descriptor = Plugin->GetDescriptor();
|
|
260
|
-
|
|
261
|
-
ResultJson = MakeShareable(new FJsonObject);
|
|
262
|
-
ResultJson->SetStringField(TEXT("name"), Plugin->GetName());
|
|
263
|
-
ResultJson->SetStringField(TEXT("baseDir"), Plugin->GetBaseDir());
|
|
264
|
-
ResultJson->SetStringField(TEXT("friendlyName"), Descriptor.FriendlyName);
|
|
265
|
-
ResultJson->SetStringField(TEXT("createdBy"), Descriptor.CreatedBy);
|
|
266
|
-
ResultJson->SetStringField(TEXT("versionName"), Descriptor.VersionName);
|
|
267
|
-
ResultJson->SetNumberField(TEXT("version"), Descriptor.Version);
|
|
268
|
-
ResultJson->SetBoolField(TEXT("installed"), Descriptor.bInstalled);
|
|
269
|
-
ResultJson->SetNumberField(TEXT("schemaVersion"), FUnrealMCPCommandSchemaRegistry::SchemaVersion());
|
|
270
|
-
|
|
271
|
-
// Keep this list explicit so it always matches the exact build running in the editor.
|
|
272
|
-
TArray<TSharedPtr<FJsonValue>> Commands;
|
|
273
|
-
for (const FString& Cmd : FUnrealMCPCommandSchemaRegistry::GetSupportedCommands())
|
|
274
|
-
{
|
|
275
|
-
Commands.Add(MakeShareable(new FJsonValueString(Cmd)));
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
ResultJson->SetArrayField(TEXT("commands"), Commands);
|
|
279
|
-
}
|
|
280
|
-
// Editor Commands (including actor manipulation)
|
|
281
|
-
else if (CommandType == TEXT("get_actors_in_level") ||
|
|
282
|
-
CommandType == TEXT("find_actors_by_name") ||
|
|
283
|
-
CommandType == TEXT("spawn_actor") ||
|
|
284
|
-
CommandType == TEXT("create_landscape") ||
|
|
285
|
-
CommandType == TEXT("create_actor") ||
|
|
286
|
-
CommandType == TEXT("delete_actor") ||
|
|
287
|
-
CommandType == TEXT("set_actor_transform") ||
|
|
288
|
-
CommandType == TEXT("get_actor_properties") ||
|
|
289
|
-
CommandType == TEXT("set_actor_property") ||
|
|
290
|
-
CommandType == TEXT("spawn_blueprint_actor") ||
|
|
291
|
-
CommandType == TEXT("focus_viewport") ||
|
|
292
|
-
CommandType == TEXT("take_screenshot") ||
|
|
293
|
-
CommandType == TEXT("save_all") ||
|
|
294
|
-
CommandType == TEXT("get_play_in_editor_status") ||
|
|
295
|
-
CommandType == TEXT("play_in_editor") ||
|
|
296
|
-
CommandType == TEXT("play_in_editor_windowed") ||
|
|
297
|
-
CommandType == TEXT("stop_play_in_editor") ||
|
|
298
|
-
CommandType == TEXT("search_assets") ||
|
|
299
|
-
CommandType == TEXT("get_asset_info") ||
|
|
300
|
-
CommandType == TEXT("list_asset_packs") ||
|
|
301
|
-
CommandType == TEXT("place_asset") ||
|
|
302
|
-
CommandType == TEXT("map_check") ||
|
|
303
|
-
CommandType == TEXT("get_editor_context") ||
|
|
304
|
-
CommandType == TEXT("get_player_context") ||
|
|
305
|
-
CommandType == TEXT("raycast_from_camera") ||
|
|
306
|
-
CommandType == TEXT("raycast_down") ||
|
|
307
|
-
CommandType == TEXT("get_actor_transform") ||
|
|
308
|
-
CommandType == TEXT("get_actor_bounds"))
|
|
309
|
-
{
|
|
310
|
-
TSharedPtr<FJsonObject> NormalizedParams;
|
|
311
|
-
TSharedPtr<FJsonObject> SchemaError;
|
|
312
|
-
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
313
|
-
{
|
|
314
|
-
ResultJson = SchemaError;
|
|
315
|
-
}
|
|
316
|
-
else
|
|
317
|
-
{
|
|
318
|
-
ResultJson = EditorCommands->HandleCommand(CommandType, NormalizedParams);
|
|
319
|
-
}
|
|
320
|
-
}
|
|
321
|
-
// Blueprint Commands
|
|
322
|
-
else if (CommandType == TEXT("create_blueprint") ||
|
|
323
|
-
CommandType == TEXT("add_component_to_blueprint") ||
|
|
324
|
-
CommandType == TEXT("set_component_property") ||
|
|
325
|
-
CommandType == TEXT("set_physics_properties") ||
|
|
326
|
-
CommandType == TEXT("compile_blueprint") ||
|
|
327
|
-
CommandType == TEXT("compile_blueprints_all") ||
|
|
328
|
-
CommandType == TEXT("set_blueprint_property") ||
|
|
329
|
-
CommandType == TEXT("set_static_mesh_properties") ||
|
|
330
|
-
CommandType == TEXT("set_pawn_properties"))
|
|
331
|
-
{
|
|
332
|
-
TSharedPtr<FJsonObject> NormalizedParams;
|
|
333
|
-
TSharedPtr<FJsonObject> SchemaError;
|
|
334
|
-
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
335
|
-
{
|
|
336
|
-
ResultJson = SchemaError;
|
|
337
|
-
}
|
|
338
|
-
else
|
|
339
|
-
{
|
|
340
|
-
ResultJson = BlueprintCommands->HandleCommand(CommandType, NormalizedParams);
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
// Blueprint Node Commands
|
|
344
|
-
else if (CommandType == TEXT("connect_blueprint_nodes") ||
|
|
345
|
-
CommandType == TEXT("add_blueprint_get_self_component_reference") ||
|
|
346
|
-
CommandType == TEXT("add_blueprint_self_reference") ||
|
|
347
|
-
CommandType == TEXT("find_blueprint_nodes") ||
|
|
348
|
-
CommandType == TEXT("add_blueprint_event_node") ||
|
|
349
|
-
CommandType == TEXT("add_blueprint_input_action_node") ||
|
|
350
|
-
CommandType == TEXT("add_blueprint_function_node") ||
|
|
351
|
-
CommandType == TEXT("add_blueprint_get_component_node") ||
|
|
352
|
-
CommandType == TEXT("add_blueprint_variable") ||
|
|
353
|
-
CommandType == TEXT("search_blueprint_functions") ||
|
|
354
|
-
CommandType == TEXT("resolve_blueprint_function"))
|
|
355
|
-
{
|
|
356
|
-
TSharedPtr<FJsonObject> NormalizedParams;
|
|
357
|
-
TSharedPtr<FJsonObject> SchemaError;
|
|
358
|
-
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
359
|
-
{
|
|
360
|
-
ResultJson = SchemaError;
|
|
361
|
-
}
|
|
362
|
-
else
|
|
363
|
-
{
|
|
364
|
-
ResultJson = BlueprintNodeCommands->HandleCommand(CommandType, NormalizedParams);
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
// Project Commands
|
|
368
|
-
else if (CommandType == TEXT("create_input_mapping"))
|
|
369
|
-
{
|
|
370
|
-
TSharedPtr<FJsonObject> NormalizedParams;
|
|
371
|
-
TSharedPtr<FJsonObject> SchemaError;
|
|
372
|
-
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
373
|
-
{
|
|
374
|
-
ResultJson = SchemaError;
|
|
375
|
-
}
|
|
376
|
-
else
|
|
377
|
-
{
|
|
378
|
-
ResultJson = ProjectCommands->HandleCommand(CommandType, NormalizedParams);
|
|
379
|
-
}
|
|
380
|
-
}
|
|
381
|
-
// UMG Commands
|
|
382
|
-
else if (CommandType == TEXT("create_umg_widget_blueprint") ||
|
|
383
|
-
CommandType == TEXT("add_text_block_to_widget") ||
|
|
384
|
-
CommandType == TEXT("add_button_to_widget") ||
|
|
385
|
-
CommandType == TEXT("bind_widget_event") ||
|
|
386
|
-
CommandType == TEXT("set_text_block_binding") ||
|
|
387
|
-
CommandType == TEXT("add_widget_to_viewport"))
|
|
388
|
-
{
|
|
389
|
-
TSharedPtr<FJsonObject> NormalizedParams;
|
|
390
|
-
TSharedPtr<FJsonObject> SchemaError;
|
|
391
|
-
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
392
|
-
{
|
|
393
|
-
ResultJson = SchemaError;
|
|
394
|
-
}
|
|
395
|
-
else
|
|
396
|
-
{
|
|
397
|
-
ResultJson = UMGCommands->HandleCommand(CommandType, NormalizedParams);
|
|
398
|
-
}
|
|
399
|
-
}
|
|
400
|
-
else
|
|
401
|
-
{
|
|
402
|
-
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
403
|
-
ResponseJson->SetStringField(TEXT("error"), FString::Printf(TEXT("Unknown command: %s"), *CommandType));
|
|
404
|
-
|
|
405
|
-
FString ResultString;
|
|
406
|
-
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
407
|
-
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
408
|
-
Promise.SetValue(ResultString);
|
|
409
|
-
return;
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
// Check if the result contains an error
|
|
413
|
-
bool bSuccess = true;
|
|
414
|
-
FString ErrorMessage;
|
|
415
|
-
|
|
416
|
-
if (ResultJson->HasField(TEXT("success")))
|
|
417
|
-
{
|
|
418
|
-
bSuccess = ResultJson->GetBoolField(TEXT("success"));
|
|
419
|
-
if (!bSuccess && ResultJson->HasField(TEXT("error")))
|
|
420
|
-
{
|
|
421
|
-
ErrorMessage = ResultJson->GetStringField(TEXT("error"));
|
|
422
|
-
}
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
if (bSuccess)
|
|
426
|
-
{
|
|
427
|
-
// Set success status and include the result
|
|
428
|
-
ResponseJson->SetStringField(TEXT("status"), TEXT("success"));
|
|
429
|
-
ResponseJson->SetObjectField(TEXT("result"), ResultJson);
|
|
430
|
-
}
|
|
431
|
-
else
|
|
432
|
-
{
|
|
433
|
-
// Set error status and include the error message
|
|
434
|
-
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
435
|
-
ResponseJson->SetStringField(TEXT("error"), ErrorMessage);
|
|
436
|
-
|
|
437
|
-
// Preserve structured error details when present.
|
|
438
|
-
if (ResultJson.IsValid() && ResultJson->HasTypedField<EJson::Object>(TEXT("details")))
|
|
439
|
-
{
|
|
440
|
-
ResponseJson->SetObjectField(TEXT("details"), ResultJson->GetObjectField(TEXT("details")));
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
catch (const std::exception& e)
|
|
445
|
-
{
|
|
446
|
-
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
447
|
-
ResponseJson->SetStringField(TEXT("error"), UTF8_TO_TCHAR(e.what()));
|
|
448
|
-
}
|
|
449
|
-
|
|
450
|
-
FString ResultString;
|
|
451
|
-
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
452
|
-
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
453
|
-
Promise.SetValue(ResultString);
|
|
454
|
-
});
|
|
455
|
-
|
|
456
|
-
return Future.Get();
|
|
457
|
-
}
|
|
1
|
+
#include "UnrealMCPBridge.h"
|
|
2
|
+
#include "MCPServerRunnable.h"
|
|
3
|
+
#include "Sockets.h"
|
|
4
|
+
#include "SocketSubsystem.h"
|
|
5
|
+
#include "HAL/RunnableThread.h"
|
|
6
|
+
#include "Interfaces/IPv4/IPv4Address.h"
|
|
7
|
+
#include "Interfaces/IPv4/IPv4Endpoint.h"
|
|
8
|
+
#include "Dom/JsonObject.h"
|
|
9
|
+
#include "Dom/JsonValue.h"
|
|
10
|
+
#include "Serialization/JsonSerializer.h"
|
|
11
|
+
#include "Serialization/JsonReader.h"
|
|
12
|
+
#include "Serialization/JsonWriter.h"
|
|
13
|
+
#include "Engine/StaticMeshActor.h"
|
|
14
|
+
#include "Engine/DirectionalLight.h"
|
|
15
|
+
#include "Engine/PointLight.h"
|
|
16
|
+
#include "Engine/SpotLight.h"
|
|
17
|
+
#include "Camera/CameraActor.h"
|
|
18
|
+
#include "EditorAssetLibrary.h"
|
|
19
|
+
#include "AssetRegistry/AssetRegistryModule.h"
|
|
20
|
+
#include "JsonObjectConverter.h"
|
|
21
|
+
#include "GameFramework/Actor.h"
|
|
22
|
+
#include "Engine/Selection.h"
|
|
23
|
+
#include "Kismet/GameplayStatics.h"
|
|
24
|
+
#include "Async/Async.h"
|
|
25
|
+
// Add Blueprint related includes
|
|
26
|
+
#include "Engine/Blueprint.h"
|
|
27
|
+
#include "Engine/BlueprintGeneratedClass.h"
|
|
28
|
+
#include "Factories/BlueprintFactory.h"
|
|
29
|
+
#include "EdGraphSchema_K2.h"
|
|
30
|
+
#include "K2Node_Event.h"
|
|
31
|
+
#include "K2Node_VariableGet.h"
|
|
32
|
+
#include "K2Node_VariableSet.h"
|
|
33
|
+
#include "Components/StaticMeshComponent.h"
|
|
34
|
+
#include "Components/BoxComponent.h"
|
|
35
|
+
#include "Components/SphereComponent.h"
|
|
36
|
+
#include "Kismet2/BlueprintEditorUtils.h"
|
|
37
|
+
#include "Kismet2/KismetEditorUtilities.h"
|
|
38
|
+
// UE5.5 correct includes
|
|
39
|
+
#include "Engine/SimpleConstructionScript.h"
|
|
40
|
+
#include "Engine/SCS_Node.h"
|
|
41
|
+
#include "UObject/Field.h"
|
|
42
|
+
#include "UObject/FieldPath.h"
|
|
43
|
+
// Blueprint Graph specific includes
|
|
44
|
+
#include "EdGraph/EdGraph.h"
|
|
45
|
+
#include "EdGraph/EdGraphNode.h"
|
|
46
|
+
#include "EdGraph/EdGraphPin.h"
|
|
47
|
+
#include "K2Node_CallFunction.h"
|
|
48
|
+
#include "K2Node_InputAction.h"
|
|
49
|
+
#include "K2Node_Self.h"
|
|
50
|
+
#include "GameFramework/InputSettings.h"
|
|
51
|
+
#include "EditorSubsystem.h"
|
|
52
|
+
#include "Subsystems/EditorActorSubsystem.h"
|
|
53
|
+
// Include our new command handler classes
|
|
54
|
+
#include "Commands/UnrealMCPEditorCommands.h"
|
|
55
|
+
#include "Commands/UnrealMCPBlueprintCommands.h"
|
|
56
|
+
#include "Commands/UnrealMCPBlueprintNodeCommands.h"
|
|
57
|
+
#include "Commands/UnrealMCPProjectCommands.h"
|
|
58
|
+
#include "Commands/UnrealMCPCommonUtils.h"
|
|
59
|
+
#include "Commands/UnrealMCPUMGCommands.h"
|
|
60
|
+
#include "Commands/UnrealMCPCommandSchema.h"
|
|
61
|
+
#include "Interfaces/IPluginManager.h"
|
|
62
|
+
|
|
63
|
+
// Default settings
|
|
64
|
+
#define MCP_SERVER_HOST "127.0.0.1"
|
|
65
|
+
#define MCP_SERVER_PORT 55557
|
|
66
|
+
|
|
67
|
+
UUnrealMCPBridge::UUnrealMCPBridge()
|
|
68
|
+
{
|
|
69
|
+
EditorCommands = MakeShared<FUnrealMCPEditorCommands>();
|
|
70
|
+
BlueprintCommands = MakeShared<FUnrealMCPBlueprintCommands>();
|
|
71
|
+
BlueprintNodeCommands = MakeShared<FUnrealMCPBlueprintNodeCommands>();
|
|
72
|
+
ProjectCommands = MakeShared<FUnrealMCPProjectCommands>();
|
|
73
|
+
UMGCommands = MakeShared<FUnrealMCPUMGCommands>();
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
UUnrealMCPBridge::~UUnrealMCPBridge()
|
|
77
|
+
{
|
|
78
|
+
EditorCommands.Reset();
|
|
79
|
+
BlueprintCommands.Reset();
|
|
80
|
+
BlueprintNodeCommands.Reset();
|
|
81
|
+
ProjectCommands.Reset();
|
|
82
|
+
UMGCommands.Reset();
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// Initialize subsystem
|
|
86
|
+
void UUnrealMCPBridge::Initialize(FSubsystemCollectionBase& Collection)
|
|
87
|
+
{
|
|
88
|
+
UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Initializing"));
|
|
89
|
+
|
|
90
|
+
bIsRunning = false;
|
|
91
|
+
ListenerSocket = nullptr;
|
|
92
|
+
ConnectionSocket = nullptr;
|
|
93
|
+
ServerThread = nullptr;
|
|
94
|
+
Port = MCP_SERVER_PORT;
|
|
95
|
+
FIPv4Address::Parse(MCP_SERVER_HOST, ServerAddress);
|
|
96
|
+
|
|
97
|
+
// Start the server automatically
|
|
98
|
+
StartServer();
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// Clean up resources when subsystem is destroyed
|
|
102
|
+
void UUnrealMCPBridge::Deinitialize()
|
|
103
|
+
{
|
|
104
|
+
UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Shutting down"));
|
|
105
|
+
StopServer();
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// Start the MCP server
|
|
109
|
+
void UUnrealMCPBridge::StartServer()
|
|
110
|
+
{
|
|
111
|
+
if (bIsRunning)
|
|
112
|
+
{
|
|
113
|
+
UE_LOG(LogTemp, Warning, TEXT("UnrealMCPBridge: Server is already running"));
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// Create socket subsystem
|
|
118
|
+
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
|
|
119
|
+
if (!SocketSubsystem)
|
|
120
|
+
{
|
|
121
|
+
UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to get socket subsystem"));
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// Create listener socket
|
|
126
|
+
TSharedPtr<FSocket> NewListenerSocket = MakeShareable(SocketSubsystem->CreateSocket(NAME_Stream, TEXT("UnrealMCPListener"), false));
|
|
127
|
+
if (!NewListenerSocket.IsValid())
|
|
128
|
+
{
|
|
129
|
+
UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to create listener socket"));
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// Allow address reuse for quick restarts
|
|
134
|
+
NewListenerSocket->SetReuseAddr(true);
|
|
135
|
+
NewListenerSocket->SetNonBlocking(true);
|
|
136
|
+
|
|
137
|
+
// Bind to address
|
|
138
|
+
FIPv4Endpoint Endpoint(ServerAddress, Port);
|
|
139
|
+
if (!NewListenerSocket->Bind(*Endpoint.ToInternetAddr()))
|
|
140
|
+
{
|
|
141
|
+
UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to bind listener socket to %s:%d"), *ServerAddress.ToString(), Port);
|
|
142
|
+
return;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
// Start listening
|
|
146
|
+
if (!NewListenerSocket->Listen(5))
|
|
147
|
+
{
|
|
148
|
+
UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to start listening"));
|
|
149
|
+
return;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
ListenerSocket = NewListenerSocket;
|
|
153
|
+
bIsRunning = true;
|
|
154
|
+
UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Server started on %s:%d"), *ServerAddress.ToString(), Port);
|
|
155
|
+
|
|
156
|
+
// Start server thread
|
|
157
|
+
ServerThread = FRunnableThread::Create(
|
|
158
|
+
new FMCPServerRunnable(this, ListenerSocket),
|
|
159
|
+
TEXT("UnrealMCPServerThread"),
|
|
160
|
+
0, TPri_Normal
|
|
161
|
+
);
|
|
162
|
+
|
|
163
|
+
if (!ServerThread)
|
|
164
|
+
{
|
|
165
|
+
UE_LOG(LogTemp, Error, TEXT("UnrealMCPBridge: Failed to create server thread"));
|
|
166
|
+
StopServer();
|
|
167
|
+
return;
|
|
168
|
+
}
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
// Stop the MCP server
|
|
172
|
+
void UUnrealMCPBridge::StopServer()
|
|
173
|
+
{
|
|
174
|
+
if (!bIsRunning)
|
|
175
|
+
{
|
|
176
|
+
return;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
bIsRunning = false;
|
|
180
|
+
|
|
181
|
+
// Clean up thread
|
|
182
|
+
if (ServerThread)
|
|
183
|
+
{
|
|
184
|
+
ServerThread->Kill(true);
|
|
185
|
+
delete ServerThread;
|
|
186
|
+
ServerThread = nullptr;
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
// Close sockets
|
|
190
|
+
if (ConnectionSocket.IsValid())
|
|
191
|
+
{
|
|
192
|
+
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ConnectionSocket.Get());
|
|
193
|
+
ConnectionSocket.Reset();
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
if (ListenerSocket.IsValid())
|
|
197
|
+
{
|
|
198
|
+
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ListenerSocket.Get());
|
|
199
|
+
ListenerSocket.Reset();
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Server stopped"));
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
// Execute a command received from a client
|
|
206
|
+
FString UUnrealMCPBridge::ExecuteCommand(const FString& CommandType, const TSharedPtr<FJsonObject>& Params)
|
|
207
|
+
{
|
|
208
|
+
UE_LOG(LogTemp, Display, TEXT("UnrealMCPBridge: Executing command: %s"), *CommandType);
|
|
209
|
+
|
|
210
|
+
// Create a promise to wait for the result
|
|
211
|
+
TPromise<FString> Promise;
|
|
212
|
+
TFuture<FString> Future = Promise.GetFuture();
|
|
213
|
+
|
|
214
|
+
// Queue execution on Game Thread
|
|
215
|
+
AsyncTask(ENamedThreads::GameThread, [this, CommandType, Params, Promise = MoveTemp(Promise)]() mutable
|
|
216
|
+
{
|
|
217
|
+
TSharedPtr<FJsonObject> ResponseJson = MakeShareable(new FJsonObject);
|
|
218
|
+
|
|
219
|
+
try
|
|
220
|
+
{
|
|
221
|
+
TSharedPtr<FJsonObject> ResultJson;
|
|
222
|
+
|
|
223
|
+
// Bridge-level helpers (keep these in the bridge so they always match the running plugin build).
|
|
224
|
+
if (CommandType == TEXT("list_capabilities"))
|
|
225
|
+
{
|
|
226
|
+
ResultJson = FUnrealMCPCommandSchemaRegistry::GetCapabilitiesResponse();
|
|
227
|
+
}
|
|
228
|
+
else if (CommandType == TEXT("get_command_schema"))
|
|
229
|
+
{
|
|
230
|
+
FString Requested;
|
|
231
|
+
if (Params.IsValid())
|
|
232
|
+
{
|
|
233
|
+
Params->TryGetStringField(TEXT("command"), Requested);
|
|
234
|
+
Params->TryGetStringField(TEXT("type"), Requested);
|
|
235
|
+
}
|
|
236
|
+
Requested = Requested.TrimStartAndEnd();
|
|
237
|
+
ResultJson = FUnrealMCPCommandSchemaRegistry::GetSchemaResponse(Requested);
|
|
238
|
+
}
|
|
239
|
+
else if (CommandType == TEXT("ping"))
|
|
240
|
+
{
|
|
241
|
+
ResultJson = MakeShareable(new FJsonObject);
|
|
242
|
+
ResultJson->SetStringField(TEXT("message"), TEXT("pong"));
|
|
243
|
+
}
|
|
244
|
+
else if (CommandType == TEXT("get_plugin_info"))
|
|
245
|
+
{
|
|
246
|
+
TSharedPtr<IPlugin> Plugin = IPluginManager::Get().FindPlugin(TEXT("FlockbayMCP"));
|
|
247
|
+
if (!Plugin.IsValid())
|
|
248
|
+
{
|
|
249
|
+
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
250
|
+
ResponseJson->SetStringField(TEXT("error"), TEXT("Plugin not found: FlockbayMCP"));
|
|
251
|
+
|
|
252
|
+
FString ResultString;
|
|
253
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
254
|
+
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
255
|
+
Promise.SetValue(ResultString);
|
|
256
|
+
return;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
const FPluginDescriptor& Descriptor = Plugin->GetDescriptor();
|
|
260
|
+
|
|
261
|
+
ResultJson = MakeShareable(new FJsonObject);
|
|
262
|
+
ResultJson->SetStringField(TEXT("name"), Plugin->GetName());
|
|
263
|
+
ResultJson->SetStringField(TEXT("baseDir"), Plugin->GetBaseDir());
|
|
264
|
+
ResultJson->SetStringField(TEXT("friendlyName"), Descriptor.FriendlyName);
|
|
265
|
+
ResultJson->SetStringField(TEXT("createdBy"), Descriptor.CreatedBy);
|
|
266
|
+
ResultJson->SetStringField(TEXT("versionName"), Descriptor.VersionName);
|
|
267
|
+
ResultJson->SetNumberField(TEXT("version"), Descriptor.Version);
|
|
268
|
+
ResultJson->SetBoolField(TEXT("installed"), Descriptor.bInstalled);
|
|
269
|
+
ResultJson->SetNumberField(TEXT("schemaVersion"), FUnrealMCPCommandSchemaRegistry::SchemaVersion());
|
|
270
|
+
|
|
271
|
+
// Keep this list explicit so it always matches the exact build running in the editor.
|
|
272
|
+
TArray<TSharedPtr<FJsonValue>> Commands;
|
|
273
|
+
for (const FString& Cmd : FUnrealMCPCommandSchemaRegistry::GetSupportedCommands())
|
|
274
|
+
{
|
|
275
|
+
Commands.Add(MakeShareable(new FJsonValueString(Cmd)));
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
ResultJson->SetArrayField(TEXT("commands"), Commands);
|
|
279
|
+
}
|
|
280
|
+
// Editor Commands (including actor manipulation)
|
|
281
|
+
else if (CommandType == TEXT("get_actors_in_level") ||
|
|
282
|
+
CommandType == TEXT("find_actors_by_name") ||
|
|
283
|
+
CommandType == TEXT("spawn_actor") ||
|
|
284
|
+
CommandType == TEXT("create_landscape") ||
|
|
285
|
+
CommandType == TEXT("create_actor") ||
|
|
286
|
+
CommandType == TEXT("delete_actor") ||
|
|
287
|
+
CommandType == TEXT("set_actor_transform") ||
|
|
288
|
+
CommandType == TEXT("get_actor_properties") ||
|
|
289
|
+
CommandType == TEXT("set_actor_property") ||
|
|
290
|
+
CommandType == TEXT("spawn_blueprint_actor") ||
|
|
291
|
+
CommandType == TEXT("focus_viewport") ||
|
|
292
|
+
CommandType == TEXT("take_screenshot") ||
|
|
293
|
+
CommandType == TEXT("save_all") ||
|
|
294
|
+
CommandType == TEXT("get_play_in_editor_status") ||
|
|
295
|
+
CommandType == TEXT("play_in_editor") ||
|
|
296
|
+
CommandType == TEXT("play_in_editor_windowed") ||
|
|
297
|
+
CommandType == TEXT("stop_play_in_editor") ||
|
|
298
|
+
CommandType == TEXT("search_assets") ||
|
|
299
|
+
CommandType == TEXT("get_asset_info") ||
|
|
300
|
+
CommandType == TEXT("list_asset_packs") ||
|
|
301
|
+
CommandType == TEXT("place_asset") ||
|
|
302
|
+
CommandType == TEXT("map_check") ||
|
|
303
|
+
CommandType == TEXT("get_editor_context") ||
|
|
304
|
+
CommandType == TEXT("get_player_context") ||
|
|
305
|
+
CommandType == TEXT("raycast_from_camera") ||
|
|
306
|
+
CommandType == TEXT("raycast_down") ||
|
|
307
|
+
CommandType == TEXT("get_actor_transform") ||
|
|
308
|
+
CommandType == TEXT("get_actor_bounds"))
|
|
309
|
+
{
|
|
310
|
+
TSharedPtr<FJsonObject> NormalizedParams;
|
|
311
|
+
TSharedPtr<FJsonObject> SchemaError;
|
|
312
|
+
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
313
|
+
{
|
|
314
|
+
ResultJson = SchemaError;
|
|
315
|
+
}
|
|
316
|
+
else
|
|
317
|
+
{
|
|
318
|
+
ResultJson = EditorCommands->HandleCommand(CommandType, NormalizedParams);
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
// Blueprint Commands
|
|
322
|
+
else if (CommandType == TEXT("create_blueprint") ||
|
|
323
|
+
CommandType == TEXT("add_component_to_blueprint") ||
|
|
324
|
+
CommandType == TEXT("set_component_property") ||
|
|
325
|
+
CommandType == TEXT("set_physics_properties") ||
|
|
326
|
+
CommandType == TEXT("compile_blueprint") ||
|
|
327
|
+
CommandType == TEXT("compile_blueprints_all") ||
|
|
328
|
+
CommandType == TEXT("set_blueprint_property") ||
|
|
329
|
+
CommandType == TEXT("set_static_mesh_properties") ||
|
|
330
|
+
CommandType == TEXT("set_pawn_properties"))
|
|
331
|
+
{
|
|
332
|
+
TSharedPtr<FJsonObject> NormalizedParams;
|
|
333
|
+
TSharedPtr<FJsonObject> SchemaError;
|
|
334
|
+
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
335
|
+
{
|
|
336
|
+
ResultJson = SchemaError;
|
|
337
|
+
}
|
|
338
|
+
else
|
|
339
|
+
{
|
|
340
|
+
ResultJson = BlueprintCommands->HandleCommand(CommandType, NormalizedParams);
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
// Blueprint Node Commands
|
|
344
|
+
else if (CommandType == TEXT("connect_blueprint_nodes") ||
|
|
345
|
+
CommandType == TEXT("add_blueprint_get_self_component_reference") ||
|
|
346
|
+
CommandType == TEXT("add_blueprint_self_reference") ||
|
|
347
|
+
CommandType == TEXT("find_blueprint_nodes") ||
|
|
348
|
+
CommandType == TEXT("add_blueprint_event_node") ||
|
|
349
|
+
CommandType == TEXT("add_blueprint_input_action_node") ||
|
|
350
|
+
CommandType == TEXT("add_blueprint_function_node") ||
|
|
351
|
+
CommandType == TEXT("add_blueprint_get_component_node") ||
|
|
352
|
+
CommandType == TEXT("add_blueprint_variable") ||
|
|
353
|
+
CommandType == TEXT("search_blueprint_functions") ||
|
|
354
|
+
CommandType == TEXT("resolve_blueprint_function"))
|
|
355
|
+
{
|
|
356
|
+
TSharedPtr<FJsonObject> NormalizedParams;
|
|
357
|
+
TSharedPtr<FJsonObject> SchemaError;
|
|
358
|
+
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
359
|
+
{
|
|
360
|
+
ResultJson = SchemaError;
|
|
361
|
+
}
|
|
362
|
+
else
|
|
363
|
+
{
|
|
364
|
+
ResultJson = BlueprintNodeCommands->HandleCommand(CommandType, NormalizedParams);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
// Project Commands
|
|
368
|
+
else if (CommandType == TEXT("create_input_mapping"))
|
|
369
|
+
{
|
|
370
|
+
TSharedPtr<FJsonObject> NormalizedParams;
|
|
371
|
+
TSharedPtr<FJsonObject> SchemaError;
|
|
372
|
+
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
373
|
+
{
|
|
374
|
+
ResultJson = SchemaError;
|
|
375
|
+
}
|
|
376
|
+
else
|
|
377
|
+
{
|
|
378
|
+
ResultJson = ProjectCommands->HandleCommand(CommandType, NormalizedParams);
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
// UMG Commands
|
|
382
|
+
else if (CommandType == TEXT("create_umg_widget_blueprint") ||
|
|
383
|
+
CommandType == TEXT("add_text_block_to_widget") ||
|
|
384
|
+
CommandType == TEXT("add_button_to_widget") ||
|
|
385
|
+
CommandType == TEXT("bind_widget_event") ||
|
|
386
|
+
CommandType == TEXT("set_text_block_binding") ||
|
|
387
|
+
CommandType == TEXT("add_widget_to_viewport"))
|
|
388
|
+
{
|
|
389
|
+
TSharedPtr<FJsonObject> NormalizedParams;
|
|
390
|
+
TSharedPtr<FJsonObject> SchemaError;
|
|
391
|
+
if (!FUnrealMCPCommandSchemaRegistry::NormalizeParams(CommandType, Params, NormalizedParams, SchemaError))
|
|
392
|
+
{
|
|
393
|
+
ResultJson = SchemaError;
|
|
394
|
+
}
|
|
395
|
+
else
|
|
396
|
+
{
|
|
397
|
+
ResultJson = UMGCommands->HandleCommand(CommandType, NormalizedParams);
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
else
|
|
401
|
+
{
|
|
402
|
+
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
403
|
+
ResponseJson->SetStringField(TEXT("error"), FString::Printf(TEXT("Unknown command: %s"), *CommandType));
|
|
404
|
+
|
|
405
|
+
FString ResultString;
|
|
406
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
407
|
+
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
408
|
+
Promise.SetValue(ResultString);
|
|
409
|
+
return;
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
// Check if the result contains an error
|
|
413
|
+
bool bSuccess = true;
|
|
414
|
+
FString ErrorMessage;
|
|
415
|
+
|
|
416
|
+
if (ResultJson->HasField(TEXT("success")))
|
|
417
|
+
{
|
|
418
|
+
bSuccess = ResultJson->GetBoolField(TEXT("success"));
|
|
419
|
+
if (!bSuccess && ResultJson->HasField(TEXT("error")))
|
|
420
|
+
{
|
|
421
|
+
ErrorMessage = ResultJson->GetStringField(TEXT("error"));
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
if (bSuccess)
|
|
426
|
+
{
|
|
427
|
+
// Set success status and include the result
|
|
428
|
+
ResponseJson->SetStringField(TEXT("status"), TEXT("success"));
|
|
429
|
+
ResponseJson->SetObjectField(TEXT("result"), ResultJson);
|
|
430
|
+
}
|
|
431
|
+
else
|
|
432
|
+
{
|
|
433
|
+
// Set error status and include the error message
|
|
434
|
+
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
435
|
+
ResponseJson->SetStringField(TEXT("error"), ErrorMessage);
|
|
436
|
+
|
|
437
|
+
// Preserve structured error details when present.
|
|
438
|
+
if (ResultJson.IsValid() && ResultJson->HasTypedField<EJson::Object>(TEXT("details")))
|
|
439
|
+
{
|
|
440
|
+
ResponseJson->SetObjectField(TEXT("details"), ResultJson->GetObjectField(TEXT("details")));
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
catch (const std::exception& e)
|
|
445
|
+
{
|
|
446
|
+
ResponseJson->SetStringField(TEXT("status"), TEXT("error"));
|
|
447
|
+
ResponseJson->SetStringField(TEXT("error"), UTF8_TO_TCHAR(e.what()));
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
FString ResultString;
|
|
451
|
+
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&ResultString);
|
|
452
|
+
FJsonSerializer::Serialize(ResponseJson.ToSharedRef(), Writer);
|
|
453
|
+
Promise.SetValue(ResultString);
|
|
454
|
+
});
|
|
455
|
+
|
|
456
|
+
return Future.Get();
|
|
457
|
+
}
|