flockbay 0.10.49 → 0.10.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/README.md +60 -60
  2. package/bin/flockbay-mcp.mjs +62 -62
  3. package/bin/flockbay.mjs +95 -95
  4. package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
  5. package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.mjs +2 -2
  8. package/dist/lib.cjs +1 -1
  9. package/dist/lib.mjs +1 -1
  10. package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
  11. package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
  12. package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
  13. package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
  14. package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
  15. package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
  16. package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
  17. package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
  18. package/package.json +131 -131
  19. package/scripts/claude_local_launcher.cjs +72 -72
  20. package/scripts/claude_remote_launcher.cjs +15 -15
  21. package/scripts/claude_version_utils.cjs +445 -445
  22. package/scripts/ripgrep_launcher.cjs +32 -32
  23. package/scripts/run-with-root-env.mjs +37 -32
  24. package/scripts/session_hook_forwarder.cjs +49 -49
  25. package/scripts/test-codex-abort-history.mjs +77 -77
  26. package/scripts/unpack-tools.cjs +244 -244
  27. package/tools/licenses/difftastic-LICENSE +21 -21
  28. package/tools/licenses/ripgrep-LICENSE +3 -3
  29. package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
  30. package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
  31. package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
  32. package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
  33. package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
  34. package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
  35. package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
  36. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
  37. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
  38. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
  39. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
  40. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
  41. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
  42. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
  43. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
  44. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
  45. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
  46. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
  47. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
  48. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
  49. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
  50. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
  51. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
  52. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
  53. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
  54. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
  55. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
  56. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
  57. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
  58. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
  59. package/tools/unreal-mcp/upstream/Python/README.md +39 -39
  60. package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
  61. package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
  62. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
  63. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
  64. package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
  65. package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
  66. package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
  67. package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
  68. package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
  69. package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
  70. package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
  71. package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
  72. package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
  73. package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
  74. package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
@@ -1,64 +1,64 @@
1
- """
2
- Project Tools for Unreal MCP.
3
-
4
- This module provides tools for managing project-wide settings and configuration.
5
- """
6
-
7
- import logging
8
- from typing import Dict, Any
9
- from mcp.server.fastmcp import FastMCP, Context
10
-
11
- # Get logger
12
- logger = logging.getLogger("UnrealMCP")
13
-
14
- def register_project_tools(mcp: FastMCP):
15
- """Register project tools with the MCP server."""
16
-
17
- @mcp.tool()
18
- def create_input_mapping(
19
- ctx: Context,
20
- action_name: str,
21
- key: str,
22
- input_type: str = "Action"
23
- ) -> Dict[str, Any]:
24
- """
25
- Create an input mapping for the project.
26
-
27
- Args:
28
- action_name: Name of the input action
29
- key: Key to bind (SpaceBar, LeftMouseButton, etc.)
30
- input_type: Type of input mapping (Action or Axis)
31
-
32
- Returns:
33
- Response indicating success or failure
34
- """
35
- from unreal_mcp_server import get_unreal_connection
36
-
37
- try:
38
- unreal = get_unreal_connection()
39
- if not unreal:
40
- logger.error("Failed to connect to Unreal Engine")
41
- return {"success": False, "message": "Failed to connect to Unreal Engine"}
42
-
43
- params = {
44
- "action_name": action_name,
45
- "key": key,
46
- "input_type": input_type
47
- }
48
-
49
- logger.info(f"Creating input mapping '{action_name}' with key '{key}'")
50
- response = unreal.send_command("create_input_mapping", params)
51
-
52
- if not response:
53
- logger.error("No response from Unreal Engine")
54
- return {"success": False, "message": "No response from Unreal Engine"}
55
-
56
- logger.info(f"Input mapping creation response: {response}")
57
- return response
58
-
59
- except Exception as e:
60
- error_msg = f"Error creating input mapping: {e}"
61
- logger.error(error_msg)
62
- return {"success": False, "message": error_msg}
63
-
1
+ """
2
+ Project Tools for Unreal MCP.
3
+
4
+ This module provides tools for managing project-wide settings and configuration.
5
+ """
6
+
7
+ import logging
8
+ from typing import Dict, Any
9
+ from mcp.server.fastmcp import FastMCP, Context
10
+
11
+ # Get logger
12
+ logger = logging.getLogger("UnrealMCP")
13
+
14
+ def register_project_tools(mcp: FastMCP):
15
+ """Register project tools with the MCP server."""
16
+
17
+ @mcp.tool()
18
+ def create_input_mapping(
19
+ ctx: Context,
20
+ action_name: str,
21
+ key: str,
22
+ input_type: str = "Action"
23
+ ) -> Dict[str, Any]:
24
+ """
25
+ Create an input mapping for the project.
26
+
27
+ Args:
28
+ action_name: Name of the input action
29
+ key: Key to bind (SpaceBar, LeftMouseButton, etc.)
30
+ input_type: Type of input mapping (Action or Axis)
31
+
32
+ Returns:
33
+ Response indicating success or failure
34
+ """
35
+ from unreal_mcp_server import get_unreal_connection
36
+
37
+ try:
38
+ unreal = get_unreal_connection()
39
+ if not unreal:
40
+ logger.error("Failed to connect to Unreal Engine")
41
+ return {"success": False, "message": "Failed to connect to Unreal Engine"}
42
+
43
+ params = {
44
+ "action_name": action_name,
45
+ "key": key,
46
+ "input_type": input_type
47
+ }
48
+
49
+ logger.info(f"Creating input mapping '{action_name}' with key '{key}'")
50
+ response = unreal.send_command("create_input_mapping", params)
51
+
52
+ if not response:
53
+ logger.error("No response from Unreal Engine")
54
+ return {"success": False, "message": "No response from Unreal Engine"}
55
+
56
+ logger.info(f"Input mapping creation response: {response}")
57
+ return response
58
+
59
+ except Exception as e:
60
+ error_msg = f"Error creating input mapping: {e}"
61
+ logger.error(error_msg)
62
+ return {"success": False, "message": error_msg}
63
+
64
64
  logger.info("Project tools registered successfully")