flockbay 0.10.49 → 0.10.52

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Files changed (74) hide show
  1. package/README.md +60 -60
  2. package/bin/flockbay-mcp.mjs +62 -62
  3. package/bin/flockbay.mjs +95 -95
  4. package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
  5. package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.mjs +2 -2
  8. package/dist/lib.cjs +1 -1
  9. package/dist/lib.mjs +1 -1
  10. package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
  11. package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
  12. package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
  13. package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
  14. package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
  15. package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
  16. package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
  17. package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
  18. package/package.json +131 -131
  19. package/scripts/claude_local_launcher.cjs +72 -72
  20. package/scripts/claude_remote_launcher.cjs +15 -15
  21. package/scripts/claude_version_utils.cjs +445 -445
  22. package/scripts/ripgrep_launcher.cjs +32 -32
  23. package/scripts/run-with-root-env.mjs +37 -32
  24. package/scripts/session_hook_forwarder.cjs +49 -49
  25. package/scripts/test-codex-abort-history.mjs +77 -77
  26. package/scripts/unpack-tools.cjs +244 -244
  27. package/tools/licenses/difftastic-LICENSE +21 -21
  28. package/tools/licenses/ripgrep-LICENSE +3 -3
  29. package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
  30. package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
  31. package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
  32. package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
  33. package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
  34. package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
  35. package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
  36. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
  37. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
  38. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
  39. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
  40. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
  41. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
  42. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
  43. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
  44. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
  45. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
  46. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
  47. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
  48. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
  49. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
  50. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
  51. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
  52. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
  53. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
  54. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
  55. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
  56. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
  57. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
  58. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
  59. package/tools/unreal-mcp/upstream/Python/README.md +39 -39
  60. package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
  61. package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
  62. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
  63. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
  64. package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
  65. package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
  66. package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
  67. package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
  68. package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
  69. package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
  70. package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
  71. package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
  72. package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
  73. package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
  74. package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
@@ -1,104 +1,104 @@
1
- # Unreal MCP Editor Tools
2
-
3
- This document provides detailed information about the editor tools available in the Unreal MCP integration.
4
-
5
- ## Overview
6
-
7
- Editor tools allow you to control the Unreal Editor viewport and other editor functionality through MCP commands. These tools are particularly useful for automating tasks like focusing the camera on specific actors or locations.
8
-
9
- ## Editor Tools
10
-
11
- ### focus_viewport
12
-
13
- Focus the viewport on a specific actor or location.
14
-
15
- **Parameters:**
16
- - `target` (string, optional) - Name of the actor to focus on (if provided, location is ignored)
17
- - `location` (array, optional) - [X, Y, Z] coordinates to focus on (used if target is None)
18
- - `distance` (float, optional) - Distance from the target/location (default: 1000.0)
19
- - `orientation` (array, optional) - [Pitch, Yaw, Roll] for the viewport camera
20
-
21
- **Returns:**
22
- - Response from Unreal Engine containing the result of the focus operation
23
-
24
- **Example:**
25
- ```json
26
- {
27
- "command": "focus_viewport",
28
- "params": {
29
- "target": "PlayerStart",
30
- "distance": 500,
31
- "orientation": [0, 180, 0]
32
- }
33
- }
34
- ```
35
-
36
- ### take_screenshot
37
-
38
- Capture a screenshot of the viewport.
39
-
40
- **Parameters:**
41
- - `filename` (string, optional) - Name of the file to save the screenshot as (default: "screenshot.png")
42
- - `show_ui` (boolean, optional) - Whether to include UI elements in the screenshot (default: false)
43
- - `resolution` (array, optional) - [Width, Height] for the screenshot
44
-
45
- **Returns:**
46
- - Result of the screenshot operation
47
-
48
- **Example:**
49
- ```json
50
- {
51
- "command": "take_screenshot",
52
- "params": {
53
- "filename": "my_scene.png",
54
- "show_ui": false,
55
- "resolution": [1920, 1080]
56
- }
57
- }
58
- ```
59
-
60
- ## Error Handling
61
-
62
- All command responses include a "status" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
63
-
64
- ```json
65
- {
66
- "status": "error",
67
- "message": "Failed to get active viewport"
68
- }
69
- ```
70
-
71
- ## Usage Examples
72
-
73
- ### Python Example
74
-
75
- ```python
76
- from unreal_mcp_server import get_unreal_connection
77
-
78
- # Get connection to Unreal Engine
79
- unreal = get_unreal_connection()
80
-
81
- # Focus on a specific actor
82
- focus_response = unreal.send_command("focus_viewport", {
83
- "target": "PlayerStart",
84
- "distance": 500,
85
- "orientation": [0, 180, 0]
86
- })
87
- print(focus_response)
88
-
89
- # Take a screenshot
90
- screenshot_response = unreal.send_command("take_screenshot", {"filename": "my_scene.png"})
91
- print(screenshot_response)
92
- ```
93
-
94
- ## Troubleshooting
95
-
96
- - **Command fails with "Failed to get active viewport"**: Make sure Unreal Editor is running and has an active viewport.
97
- - **Actor not found**: Verify that the actor name is correct and the actor exists in the current level.
98
- - **Invalid parameters**: Ensure that location and orientation arrays contain exactly 3 values (X, Y, Z for location; Pitch, Yaw, Roll for orientation).
99
-
100
- ## Future Enhancements
101
-
102
- - Support for setting viewport display mode (wireframe, lit, etc.)
103
- - Camera animation paths for cinematic viewport control
104
- - Support for multiple viewports
1
+ # Unreal MCP Editor Tools
2
+
3
+ This document provides detailed information about the editor tools available in the Unreal MCP integration.
4
+
5
+ ## Overview
6
+
7
+ Editor tools allow you to control the Unreal Editor viewport and other editor functionality through MCP commands. These tools are particularly useful for automating tasks like focusing the camera on specific actors or locations.
8
+
9
+ ## Editor Tools
10
+
11
+ ### focus_viewport
12
+
13
+ Focus the viewport on a specific actor or location.
14
+
15
+ **Parameters:**
16
+ - `target` (string, optional) - Name of the actor to focus on (if provided, location is ignored)
17
+ - `location` (array, optional) - [X, Y, Z] coordinates to focus on (used if target is None)
18
+ - `distance` (float, optional) - Distance from the target/location (default: 1000.0)
19
+ - `orientation` (array, optional) - [Pitch, Yaw, Roll] for the viewport camera
20
+
21
+ **Returns:**
22
+ - Response from Unreal Engine containing the result of the focus operation
23
+
24
+ **Example:**
25
+ ```json
26
+ {
27
+ "command": "focus_viewport",
28
+ "params": {
29
+ "target": "PlayerStart",
30
+ "distance": 500,
31
+ "orientation": [0, 180, 0]
32
+ }
33
+ }
34
+ ```
35
+
36
+ ### take_screenshot
37
+
38
+ Capture a screenshot of the viewport.
39
+
40
+ **Parameters:**
41
+ - `filename` (string, optional) - Name of the file to save the screenshot as (default: "screenshot.png")
42
+ - `show_ui` (boolean, optional) - Whether to include UI elements in the screenshot (default: false)
43
+ - `resolution` (array, optional) - [Width, Height] for the screenshot
44
+
45
+ **Returns:**
46
+ - Result of the screenshot operation
47
+
48
+ **Example:**
49
+ ```json
50
+ {
51
+ "command": "take_screenshot",
52
+ "params": {
53
+ "filename": "my_scene.png",
54
+ "show_ui": false,
55
+ "resolution": [1920, 1080]
56
+ }
57
+ }
58
+ ```
59
+
60
+ ## Error Handling
61
+
62
+ All command responses include a "status" field indicating whether the operation succeeded, and an optional "message" field with details in case of failure.
63
+
64
+ ```json
65
+ {
66
+ "status": "error",
67
+ "message": "Failed to get active viewport"
68
+ }
69
+ ```
70
+
71
+ ## Usage Examples
72
+
73
+ ### Python Example
74
+
75
+ ```python
76
+ from unreal_mcp_server import get_unreal_connection
77
+
78
+ # Get connection to Unreal Engine
79
+ unreal = get_unreal_connection()
80
+
81
+ # Focus on a specific actor
82
+ focus_response = unreal.send_command("focus_viewport", {
83
+ "target": "PlayerStart",
84
+ "distance": 500,
85
+ "orientation": [0, 180, 0]
86
+ })
87
+ print(focus_response)
88
+
89
+ # Take a screenshot
90
+ screenshot_response = unreal.send_command("take_screenshot", {"filename": "my_scene.png"})
91
+ print(screenshot_response)
92
+ ```
93
+
94
+ ## Troubleshooting
95
+
96
+ - **Command fails with "Failed to get active viewport"**: Make sure Unreal Editor is running and has an active viewport.
97
+ - **Actor not found**: Verify that the actor name is correct and the actor exists in the current level.
98
+ - **Invalid parameters**: Ensure that location and orientation arrays contain exactly 3 values (X, Y, Z for location; Pitch, Yaw, Roll for orientation).
99
+
100
+ ## Future Enhancements
101
+
102
+ - Support for setting viewport display mode (wireframe, lit, etc.)
103
+ - Camera animation paths for cinematic viewport control
104
+ - Support for multiple viewports