flockbay 0.10.49 → 0.10.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/README.md +60 -60
  2. package/bin/flockbay-mcp.mjs +62 -62
  3. package/bin/flockbay.mjs +95 -95
  4. package/dist/{index-r3VTdgFI.cjs → index-IntvnrmZ.cjs} +71 -14
  5. package/dist/{index-D8AeVbvv.mjs → index-wkeSi0iC.mjs} +70 -13
  6. package/dist/index.cjs +2 -2
  7. package/dist/index.mjs +2 -2
  8. package/dist/lib.cjs +1 -1
  9. package/dist/lib.mjs +1 -1
  10. package/dist/{migratePlugin-CEvGPul8.mjs → migratePlugin-C71hAoc5.mjs} +12 -2
  11. package/dist/{migratePlugin-wFK-k3Wk.cjs → migratePlugin-D1XjjWFq.cjs} +12 -2
  12. package/dist/{runCodex-DuyuYqoB.cjs → runCodex-B7i_ICoQ.cjs} +34 -23
  13. package/dist/{runCodex-ZfUyhHF6.mjs → runCodex-BSx-hCu6.mjs} +34 -23
  14. package/dist/{runGemini-DBU1mMdp.mjs → runGemini-Dwyh7_WI.mjs} +2 -2
  15. package/dist/{runGemini-D7j5Y5TF.cjs → runGemini-gBKR3rdL.cjs} +2 -2
  16. package/dist/{types-DNr0xwSy.cjs → types-5z8UADAi.cjs} +224 -15
  17. package/dist/{types-BRJuZQj_.mjs → types-Bgzap7qR.mjs} +224 -16
  18. package/package.json +131 -131
  19. package/scripts/claude_local_launcher.cjs +72 -72
  20. package/scripts/claude_remote_launcher.cjs +15 -15
  21. package/scripts/claude_version_utils.cjs +445 -445
  22. package/scripts/ripgrep_launcher.cjs +32 -32
  23. package/scripts/run-with-root-env.mjs +37 -32
  24. package/scripts/session_hook_forwarder.cjs +49 -49
  25. package/scripts/test-codex-abort-history.mjs +77 -77
  26. package/scripts/unpack-tools.cjs +244 -244
  27. package/tools/licenses/difftastic-LICENSE +21 -21
  28. package/tools/licenses/ripgrep-LICENSE +3 -3
  29. package/tools/unreal-mcp/UPSTREAM_VERSION.md +8 -8
  30. package/tools/unreal-mcp/upstream/Docs/README.md +8 -8
  31. package/tools/unreal-mcp/upstream/Docs/Tools/README.md +6 -6
  32. package/tools/unreal-mcp/upstream/Docs/Tools/actor_tools.md +183 -183
  33. package/tools/unreal-mcp/upstream/Docs/Tools/blueprint_tools.md +268 -268
  34. package/tools/unreal-mcp/upstream/Docs/Tools/editor_tools.md +104 -104
  35. package/tools/unreal-mcp/upstream/Docs/Tools/node_tools.md +274 -274
  36. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Config/FilterPlugin.ini +8 -8
  37. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/FlockbayMCP.uplugin +36 -36
  38. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/FlockbayMCP.Build.cs +82 -82
  39. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp +1364 -1364
  40. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPBlueprintNodeCommands.cpp +1310 -1310
  41. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommandSchema.cpp +756 -756
  42. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPCommonUtils.cpp +1177 -1177
  43. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPEditorCommands.cpp +2618 -2618
  44. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPProjectCommands.cpp +71 -71
  45. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/Commands/UnrealMCPUMGCommands.cpp +543 -543
  46. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/MCPServerRunnable.cpp +372 -372
  47. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPBridge.cpp +457 -457
  48. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Private/UnrealMCPModule.cpp +21 -21
  49. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintCommands.h +35 -35
  50. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPBlueprintNodeCommands.h +30 -30
  51. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommandSchema.h +41 -41
  52. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPCommonUtils.h +59 -59
  53. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPEditorCommands.h +61 -61
  54. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPProjectCommands.h +20 -20
  55. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/Commands/UnrealMCPUMGCommands.h +82 -82
  56. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/MCPServerRunnable.h +33 -33
  57. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPBridge.h +64 -64
  58. package/tools/unreal-mcp/upstream/MCPGameProject/Plugins/FlockbayMCP/Source/FlockbayMCP/Public/UnrealMCPModule.h +22 -22
  59. package/tools/unreal-mcp/upstream/Python/README.md +39 -39
  60. package/tools/unreal-mcp/upstream/Python/pyproject.toml +22 -22
  61. package/tools/unreal-mcp/upstream/Python/scripts/actors/test_cube.py +202 -202
  62. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py +496 -496
  63. package/tools/unreal-mcp/upstream/Python/scripts/blueprints/test_create_and_spawn_cube_blueprint.py +193 -193
  64. package/tools/unreal-mcp/upstream/Python/scripts/node/test_component_reference.py +266 -266
  65. package/tools/unreal-mcp/upstream/Python/scripts/node/test_create_bird_blueprint_with_input_and_camera.py +617 -617
  66. package/tools/unreal-mcp/upstream/Python/scripts/node/test_input_mapping.py +365 -365
  67. package/tools/unreal-mcp/upstream/Python/scripts/node/test_physics_variables.py +389 -389
  68. package/tools/unreal-mcp/upstream/Python/tools/blueprint_tools.py +419 -419
  69. package/tools/unreal-mcp/upstream/Python/tools/editor_tools.py +369 -369
  70. package/tools/unreal-mcp/upstream/Python/tools/node_tools.py +429 -429
  71. package/tools/unreal-mcp/upstream/Python/tools/project_tools.py +63 -63
  72. package/tools/unreal-mcp/upstream/Python/tools/umg_tools.py +332 -332
  73. package/tools/unreal-mcp/upstream/Python/unreal_mcp_server.py +398 -398
  74. package/tools/unreal-mcp/upstream/Python/uv.lock +521 -521
@@ -1,82 +1,82 @@
1
- // Copyright Epic Games, Inc. All Rights Reserved.
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-
3
- using UnrealBuildTool;
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-
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- public class FlockbayMCP : ModuleRules
6
- {
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- public FlockbayMCP(ReadOnlyTargetRules Target) : base(Target)
8
- {
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- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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- // Use IWYUSupport instead of the deprecated bEnforceIWYU in UE5.5
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- IWYUSupport = IWYUSupport.Full;
12
-
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- PublicIncludePaths.AddRange(
14
- new string[] {
15
- // ... add public include paths required here ...
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- }
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- );
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-
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- PrivateIncludePaths.AddRange(
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- new string[] {
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- // ... add other private include paths required here ...
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- }
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- );
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-
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- PublicDependencyModuleNames.AddRange(
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- new string[]
27
- {
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- "Core",
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- "CoreUObject",
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- "Engine",
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- "InputCore",
32
- "Networking",
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- "Sockets",
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- "HTTP",
35
- "Json",
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- "JsonUtilities",
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- "DeveloperSettings"
38
- }
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- );
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-
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- PrivateDependencyModuleNames.AddRange(
42
- new string[]
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- {
44
- "UnrealEd",
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- "EditorScriptingUtilities",
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- "EditorSubsystem",
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- "Landscape",
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- "ImageWrapper",
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- "Slate",
50
- "SlateCore",
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- "MessageLog",
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- "UMG",
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- "Kismet",
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- "KismetCompiler",
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- "BlueprintGraph",
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- "Projects",
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- "AssetRegistry"
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- }
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- );
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-
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- if (Target.bBuildEditor == true)
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- {
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- PrivateDependencyModuleNames.AddRange(
64
- new string[]
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- {
66
- "LandscapeEditor",
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- "PropertyEditor", // For widget property editing
68
- "ToolMenus", // For editor UI
69
- "BlueprintEditorLibrary", // For Blueprint utilities
70
- "UMGEditor" // For WidgetBlueprint.h and other UMG editor functionality
71
- }
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- );
73
- }
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-
75
- DynamicallyLoadedModuleNames.AddRange(
76
- new string[]
77
- {
78
- // ... add any modules that your module loads dynamically here ...
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- }
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- );
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- }
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- }
1
+ // Copyright Epic Games, Inc. All Rights Reserved.
2
+
3
+ using UnrealBuildTool;
4
+
5
+ public class FlockbayMCP : ModuleRules
6
+ {
7
+ public FlockbayMCP(ReadOnlyTargetRules Target) : base(Target)
8
+ {
9
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
+ // Use IWYUSupport instead of the deprecated bEnforceIWYU in UE5.5
11
+ IWYUSupport = IWYUSupport.Full;
12
+
13
+ PublicIncludePaths.AddRange(
14
+ new string[] {
15
+ // ... add public include paths required here ...
16
+ }
17
+ );
18
+
19
+ PrivateIncludePaths.AddRange(
20
+ new string[] {
21
+ // ... add other private include paths required here ...
22
+ }
23
+ );
24
+
25
+ PublicDependencyModuleNames.AddRange(
26
+ new string[]
27
+ {
28
+ "Core",
29
+ "CoreUObject",
30
+ "Engine",
31
+ "InputCore",
32
+ "Networking",
33
+ "Sockets",
34
+ "HTTP",
35
+ "Json",
36
+ "JsonUtilities",
37
+ "DeveloperSettings"
38
+ }
39
+ );
40
+
41
+ PrivateDependencyModuleNames.AddRange(
42
+ new string[]
43
+ {
44
+ "UnrealEd",
45
+ "EditorScriptingUtilities",
46
+ "EditorSubsystem",
47
+ "Landscape",
48
+ "ImageWrapper",
49
+ "Slate",
50
+ "SlateCore",
51
+ "MessageLog",
52
+ "UMG",
53
+ "Kismet",
54
+ "KismetCompiler",
55
+ "BlueprintGraph",
56
+ "Projects",
57
+ "AssetRegistry"
58
+ }
59
+ );
60
+
61
+ if (Target.bBuildEditor == true)
62
+ {
63
+ PrivateDependencyModuleNames.AddRange(
64
+ new string[]
65
+ {
66
+ "LandscapeEditor",
67
+ "PropertyEditor", // For widget property editing
68
+ "ToolMenus", // For editor UI
69
+ "BlueprintEditorLibrary", // For Blueprint utilities
70
+ "UMGEditor" // For WidgetBlueprint.h and other UMG editor functionality
71
+ }
72
+ );
73
+ }
74
+
75
+ DynamicallyLoadedModuleNames.AddRange(
76
+ new string[]
77
+ {
78
+ // ... add any modules that your module loads dynamically here ...
79
+ }
80
+ );
81
+ }
82
+ }