e4k-data 4.87.51 → 4.89.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/data/buildings.json +53 -16
  2. package/data/constructionItems.json +178 -70
  3. package/data/effecttypes.json +8 -7
  4. package/data/equipments.json +14 -0
  5. package/data/events.json +2 -37
  6. package/data/externalServerSkins.json +0 -4
  7. package/data/highscoreboni.json +110 -110
  8. package/data/leaguetypes.json +0 -16
  9. package/data/movements.json +0 -6
  10. package/data/packages.json +117 -3
  11. package/data/properties.json +0 -30
  12. package/data/rewards.json +20 -28
  13. package/data/sceatSkills.json +3 -3
  14. package/data/tempServerSettings.json +0 -21
  15. package/data/units.json +375 -110
  16. package/data/version.json +1 -1
  17. package/data/versionInfo.json +3 -3
  18. package/data/wodIds.json +0 -6
  19. package/images/x768.json +645 -345
  20. package/languages/da.json +283 -45
  21. package/languages/de.json +284 -46
  22. package/languages/el.json +283 -45
  23. package/languages/en.json +284 -47
  24. package/languages/es.json +284 -46
  25. package/languages/fi.json +283 -45
  26. package/languages/fr.json +283 -45
  27. package/languages/it.json +284 -46
  28. package/languages/ja.json +283 -45
  29. package/languages/ko.json +283 -45
  30. package/languages/nl.json +283 -45
  31. package/languages/no.json +284 -46
  32. package/languages/pl.json +283 -45
  33. package/languages/pt.json +283 -45
  34. package/languages/ru.json +283 -45
  35. package/languages/sv.json +284 -46
  36. package/languages/tr.json +283 -45
  37. package/languages/zh_CN.json +284 -46
  38. package/languages/zh_TW.json +284 -46
  39. package/package.json +1 -1
  40. package/typings/data.d.ts +0 -42
  41. package/typings/images.d.ts +38 -18
  42. package/typings/languages.d.ts +260 -23
  43. package/data/shapeshifterActivityRewards.json +0 -44
  44. package/data/shapeshifterHardcoreModeEffects.json +0 -54
  45. package/data/shapeshifterPermittedEffects.json +0 -184
  46. package/data/shapeshifterRankingRewards.json +0 -337
  47. package/data/shapeshifterTickets.json +0 -24
@@ -890,7 +890,8 @@
890
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  "email_change_cancelation_multiple_clicks_error": "此取消链接已被选中。",
891
891
  "errorCode_450": "我们已发送确认,可能需要长达一小时。您一天只能修改密码一次,请如有需要,明天再尝试。",
892
892
  "errorCode_OBJECT_INVALID_STATE": "此操作目前无法进行。请稍后再试。",
893
- "errorCode_title": "注意!"
893
+ "errorCode_title": "注意!",
894
+ "error_twisted_firestarter_while_protected": "在保护模式开启时,您无法破坏其他玩家。"
894
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  },
895
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  "buildings_and_decorations": {
896
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  "bakery_name": "面包房",
@@ -1477,7 +1478,7 @@
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  "deco_ThroneOfCommunity3_name": "黑屋王座",
1478
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  "deco_ThroneOfCommunity4_name": "青屋王座",
1479
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  "RelicFarmGreen_name": "圣物暖房",
1480
- "MilitaryDistrict_name": "军事地块",
1481
+ "MilitaryDistrict_name": "遗物军事区",
1481
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  "MilitaryDistrict_short_info": "为军事建筑物创造空间",
1482
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  "MilitaryDistrict_upgrade_info": "增加地块内的建筑物空间",
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  "deco_LoveWell_name": "爱恋之井",
@@ -1517,10 +1518,10 @@
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  "deco_RedturtleHut_name": "红色海龟小屋",
1518
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  "deco_GreenTurtleHut_name": "绿色海龟小屋",
1519
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  "deco_GoldTurtleHut_name": "金色海龟小屋",
1520
- "RelicBeekeeper_name": "养蜂场",
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+ "RelicBeekeeper_name": "遗物养蜂场",
1521
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  "RelicBeekeeper_upgrade_info": "提高蜂蜜产量",
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  "RelicBeekeeper_short_info": "生产蜂蜜",
1523
- "RelicBrewery_name": "酿酒厂",
1524
+ "RelicBrewery_name": "遗物酿酒厂",
1524
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  "RelicBrewery_short_info": "用蜂蜜和食物生产蜂蜜酒",
1525
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  "ci_appearance_pirateEstate": "海盗庄园",
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  "ci_appearance_pirateEstate_flavour": "虽然海盗们并不常常使用他们的庄园,但里面都装满了宝藏。",
@@ -1535,7 +1536,7 @@
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  "deco_VirgosPark_name": "弗戈的公园",
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  "deco_VirgosNature_name": "弗戈的大自然",
1537
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  "keep_upgrade_LegendTemple_info": "解锁君主等级",
1538
- "TradeDistrict_name": "交易地块",
1539
+ "TradeDistrict_name": "遗物交易区",
1539
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  "TradeDistrict_short_info": "为交易建筑物创造空间",
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  "TradeDistrict_upgrade_info": "增加地块内的空间",
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  "deco_octopusGardenViolet_name": "深海领主",
@@ -1548,11 +1549,11 @@
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  "HoneyGardens_short_info": "提高城堡中所有养蜂场的生产力",
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  "MeadDistillery_short_info": "降低驻扎在此的所有士兵的蜂蜜酒消耗",
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  "MeadDistillery_upgrade_info": "进一步降低驻扎在此的所有士兵的蜂蜜酒消耗",
1551
- "meaddistillery_name": "蜂蜜酒酿酒厂",
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+ "meaddistillery_name": "遗物蜂蜜酒酿酒厂",
1552
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  "BarrelWorkshop_short_info": "提高城堡中酿酒厂的生产力",
1553
1554
  "BarrelWorkshop_upgrade_info": "提高城堡中酿酒厂的生产力加成",
1554
- "barrelworkshop_name": "木桶工场",
1555
- "honeygardens_name": "蜂蜜园",
1555
+ "barrelworkshop_name": "遗物桶工坊",
1556
+ "honeygardens_name": "遗物蜂蜜花园",
1556
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  "deco_scorpionPark_name": "天蝎公园",
1557
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  "deco_scorpionNature_name": "天蝎自然公园",
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  "ci_blueprint_meadProduction": "基本蜂蜜酒生产建造物品蓝图",
@@ -1859,7 +1860,7 @@
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  "ci_appearance_dragonriderHospital_flavour": "治疗者擅长处理咬伤、严重烧伤和各种跌打损伤。",
1860
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  "deco_dragonridercabin_name": "火焰山小屋",
1861
1862
  "deco_dragonriderdragonnest_name": "巨龙孵化场",
1862
- "MeadDistrict_name": "蜂蜜酒地块",
1863
+ "MeadDistrict_name": "蜂蜜酒区",
1863
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  "MeadDistrict_upgrade_info": "增加地块内的空间",
1864
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  "MeadDistrict_short_info": "为蜂蜜酒建筑物创造空间",
1865
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  "ci_appearance_xmasStronghold": "冬季要塞",
@@ -1920,6 +1921,7 @@
1920
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  "reinforcedVault_name": "加强金库",
1921
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  "ringmenu_building_reinforcedVault": "加强金库",
1922
1923
  "effect_name_CraftingQueueProductionBoost_3": "提高龙的宝藏部件产量",
1924
+ "cattleFarm_name": "遗物牛场",
1923
1925
  "deco_Tentaclestatue_name": "北海巨妖之怒",
1924
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  "deco_ExaltedGreenLavaShrineofDuality_name": "双重性的崇高绿色熔岩神殿",
1925
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  "deco_ExaltedPurpleLavaShrineofDuality_name": "高贵的双重性紫色熔岩神殿",
@@ -1960,10 +1962,6 @@
1960
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  "ci_effect_unboostedBeefProduction_blueprint": "每小时牛肉生产量",
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  "DecoDistrict2x2_name": "致命植物花园",
1962
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  "DecoDistrict2x2_upgrade_info": "增加区域内的公共秩序和空间。",
1963
- "deco_carnivorousPlantT1_name": "小花蕾",
1964
- "deco_carnivorousPlantT2_name": "咬草",
1965
- "deco_carnivorousPlantT3_name": "盛开的牙齿",
1966
- "deco_carnivorousPlantT4Green_name": "吞噬之美",
1967
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  "ci_blueprint_BeefProduction": "牛肉生产建筑物品蓝图",
1968
1966
  "ci_blueprint_HoneyProduction": "高级蜂蜜生产建筑物品蓝图",
1969
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  "ci_blueprint_MeadProduction": "高级蜂蜜酒生产建筑物品蓝图",
@@ -1971,19 +1969,17 @@
1971
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  "ci_primary_MeadProductionIncrease": "蜜酒生产建筑物品蓝图",
1972
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  "ci_primary_honeyProductionIncrease": "高级蜂蜜生产建造物品",
1973
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  "ci_primary_BeefProductionIncrease": "牛肉生产建筑物品",
1974
- "deco_carnivorousPlantT4Purple_name": "吞噬之美",
1975
- "deco_carnivorousPlantT4Red_name": "吞噬之美",
1976
1972
  "deco_OktoberfestFair_name": "尊贵的十月节盛会",
1977
- "deco_carnivorousPlantT1_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1978
- "deco_carnivorousPlantT2_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1979
- "deco_carnivorousPlantT3_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1980
- "deco_carnivorousPlantT4Green_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1981
- "deco_carnivorousPlantT4Purple_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1982
- "deco_carnivorousPlantT4Red_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1973
+ "deco_FatalTinyBiteBud_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1974
+ "deco_FatalBiteweed_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1975
+ "deco_FatalBloomingFang_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1976
+ "deco_FatalDevouringBeautyGreen_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1977
+ "deco_FatalDevouringBeautyPurple_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1978
+ "deco_FatalDevouringBeautyRed_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1983
1979
  "DecoDistrict2x2_short_info": "存储特殊装饰并在每个新等级提升力量和公共秩序。",
1984
1980
  "webshop_decoDistrictBuilding": "储存特殊装饰并随着每个新级别提升力量和公共秩序。从{0}级开始。",
1985
1981
  "webshop_decoSpecialCustomSize": "可以放置在致命植物花园中的致命植物花园装饰。增加城堡内的公共秩序 +{0},建筑大小 {1}x{2}。",
1986
- "FoodDistrict_name": "食品区",
1982
+ "FoodDistrict_name": "遗物食品区",
1987
1983
  "FoodDistrict_short_info": "为食品建筑创造空间",
1988
1984
  "FoodDistrict_upgrade_info": "增加区域内的空间",
1989
1985
  "ci_appearance_octoberfestGuardhouse": "十月啤酒节警卫所",
@@ -2026,7 +2022,17 @@
2026
2022
  "ci_blueprint_relicToolsmithBoost_premium": "高级圣物工具铺生产蓝图",
2027
2023
  "ci_blueprint_relicRefineryBoost_premium": "高级圣物精炼厂生产蓝图",
2028
2024
  "ci_blueprint_offensiveRangeBonus_premium": "高级圣物远程兵种攻击力建造物品蓝图",
2029
- "ci_blueprint_offensiveMeleeBonus_premium": "高级圣物近战兵种攻击力建造物品蓝图"
2025
+ "ci_blueprint_offensiveMeleeBonus_premium": "高级圣物近战兵种攻击力建造物品蓝图",
2026
+ "deco_FatalDevouringBeautyGreen_name": "致命的吞噬美",
2027
+ "deco_FatalBloomingFang_name": "致命的盛开獠牙",
2028
+ "deco_FatalDevouringBeautyPurple_name": "致命的吞噬美",
2029
+ "deco_FatalDevouringBeautyRed_name": "致命的吞噬美",
2030
+ "deco_FatalTinyBiteBud_name": "致命的小咬",
2031
+ "deco_FatalBiteweed_name": "致命的咬伤",
2032
+ "deco_fataltinybitebud_name": "致命的小咬",
2033
+ "deco_ExaltedRedFrostFountain_name": "崇高的红霜喷泉",
2034
+ "deco_ExaltedGreenFrostFountain_name": "崇高的绿色冰泉",
2035
+ "deco_ExaltedPurpleFrostFountain_name": "崇高的紫色冰霜喷泉"
2030
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  },
2031
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  "dialogs": {
2032
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  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -11987,8 +11993,6 @@
11987
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  "dialog_mainDonationEvent_tooltip_mason": "建筑师",
11988
11994
  "dialog_mainDonationEvent_tooltip_option": "捐献这些以获得相应点数。",
11989
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  "dialog_startDonationEvent_desc1": "受皇帝之托,建筑师设计了一套独特的可扩展建筑方案。每座建筑都可以从小开始,然后根据需要用更多材料建造得更大更好。",
11990
- "dialog_startDonationEvent_desc2": "建築物有不同的類別。 每個類別都有自己的獎勵。 獨立昇級每個類別的每個獎勵。 積分越多,獎勵越好。\n活動結束時<b>積分重置</b>。",
11991
- "dialog_startDonationEvent_desc3": "皇帝颁布了皇家赞助宪章,要求建筑师处理您大量拥有的材料。\n活动结束时,所有<b>皇家赞助宪章都将被重置!</b>",
11992
11996
  "dialog_startDonationEvent_join": "- 请抓住机会参与帝国宠臣活动! -",
11993
11997
  "dialog_startDonationEvent_subtitle1": "建筑师亭台",
11994
11998
  "dialog_startDonationEvent_subtitle2": "奖励提升",
@@ -12113,7 +12117,6 @@
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  "beefProductionPerHour_freeze": "每小时冻结牛肉产量",
12114
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  "beefResource": "牛肉资源",
12115
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  "beef_frozen": "牛肉(冷冻)",
12116
- "cattleFarm_name": "牧场",
12117
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  "cattleFarm_short_info": "生产大量牛肉",
12118
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  "cattleFarm_upgrade_info": "提高牛肉产量",
12119
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  "dialog_cattleFarm_header": "牧场",
@@ -12159,8 +12162,8 @@
12159
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  "dialog_researchTower_manualsCategory16_title": "龙玻璃箭头手册",
12160
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  "dialog_researchTower_manualsCategory17_title": "龙鳞甲手册",
12161
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  "dialog_researchTower_manualsCategory18_title": "龙鳞箭手册",
12162
- "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "提高城堡内的公共秩序 +{0},\n每小时 +{1} 食物生产奖励(最高 +40000),\n每小时 +{2} 蜂蜜生产奖励(最高 +40000),\n每小时 +{3} 蜜酒生产奖励(最高 +400000),\n建筑物规模 {4}x{5}。",
12163
- "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "提高城堡内的公共秩序 +{0},\n+{1}% 从战斗中获得的经验值提高,\n+{2}% 从建造中获得的经验值提高,\n{3} 市场手推车容量奖励,\n建筑物尺寸 {4}x{5}。",
12165
+ "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "在装饰中共享的效果上限,公共秩序 +{0},每小时食品生产 +{1} 奖励(最多 +40k),每小时蜂蜜生产 +{2} 奖励(最多 +40k),每小时麦酒生产 +{3} 奖励(最多 +400k),建筑大小 {4}x{5}。",
12166
+ "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "效果在装饰中共享,公共秩序 +{0},战斗获得的XP增加 +{1}%,建筑获得的XP增加 +{2}%,市场手推车容量增加 +{3},建筑尺寸 {4}x{5}。",
12164
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  "webshop_FruitPirate_desc": "出色的夏日近战攻击士兵,攻击力为{0}",
12165
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  "webshop_SummerHuntress_desc": "出色的夏季远攻士兵,攻击力为{0}",
12166
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  "webshop_FruitBreaker_desc": "出色的夏日近战守军,防御力值为{0}",
@@ -12180,7 +12183,7 @@
12180
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  "webshop_summer2_small_name": "小型炎炎夏日捆绑包",
12181
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  "webshop_summerDecoE_Combat": "夏季热卖装饰品战斗包",
12182
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  "dialog_crafting_recipe_buildingRequired": "此配方需要解锁以下建筑:\n{0}",
12183
- "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "提升城堡内的公共秩序 +{0},城墙防御部队容量额外增加 +{1}%,守城时内院实力增加 +{2}%(最多 +120%),内院防守部队容量额外增加 +{3}(上限 +100000),建筑尺寸 {4}x{5},最大建造数量 {6}。",
12186
+ "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "最大数量 {0},效果上限在装饰品之间共享,公共秩序 +{1},+{2}% 墙防军能力加成,+{3}% 后院防守时的强度加成(最多 +120%),+{4} 后院防守部队能力加成(最多 +100k),建筑大小 {4}x{5}。",
12184
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  "merchantitem_resources_3569_name": "高级牛肉礼包",
12185
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  "webshop_beeftoolsmithdays_desc": "工具匠的临时建造物品。每小时提供 +{0} 的牛肉生产,持续 {1} 天。",
12186
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  "webshop_beefgrannarydays_desc": "粮仓的临时建造项目。每小时提供+{0}的牛肉产量,持续{1}天。",
@@ -12254,7 +12257,206 @@
12254
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  "dialog_ci_filter_rarities_1": "普通",
12255
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  "dialog_ci_filter_rarities_2": "稀有",
12256
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  "dialog_ci_filter_rarities_3": "超凡",
12257
- "dialog_ci_filter_rarities_4": "传奇"
12260
+ "dialog_ci_filter_rarities_4": "传奇",
12261
+ "errorCode_90": "您需要在攻击之间至少等待4秒。",
12262
+ "webshop_oktoberfest_largeCom_name": "大桶水龙头 - 战斗",
12263
+ "webshop_oktoberfest_largeEco_name": "大桶水龙头 - 经济",
12264
+ "webshop_tokenbundle_VIP_name": "VIP代币包",
12265
+ "webshop_tokenbundle_extraLarge_name": "特大代币包",
12266
+ "webshop_tokenbundle_giant_name": "巨型代币包",
12267
+ "webshop_tokenbundle_huge_name": "巨大的代币包",
12268
+ "webshop_tokenbundle_large_name": "大代币包",
12269
+ "webshop_tokenbundle_medium_name": "中型代币包",
12270
+ "webshop_tokenbundle_small_name": "小型代币包",
12271
+ "event_end_header_GachaDeco2x2": "致命植物陷阱",
12272
+ "event_announcement_header_126": "致命植物陷阱",
12273
+ "helpPopup_GachaDeco2x2": "一株巨大的食肉植物在<b>致命植物花园</b>前扎根,似乎对你的士兵产生了兴趣!但不用担心——你聪明的城镇居民们制作了一个植物根本无法抗拒的小吃。通过喂养<b>士兵饼干</b>,你将获得丰厚的奖励。</br></br> <b>喂养植物:</b></br>每次喂养都会给你带来奖励——备受追捧的致命植物装饰。这些装饰不仅因其大小具有相当的公共秩序价值,还能为你的王国提供额外效果!致命植物装饰可以放置在致命植物花园装饰区,提升该区域的PO和力量值。</br><b>排名和等级:</b></br>一个排名系统将追踪你的进度,并根据你的排名提供成就奖励。该事件还包括一个多级系统。随着你在等级中的进步,获得最佳致命植物装饰的机会将增加。",
12274
+ "tooltip_gachaName_GachaDeco2x2": "致命植物陷阱",
12275
+ "event_announcement_description_126": "一株巨大的食肉植物在致命植物花园前扎根,似乎已经对你的士兵产生了兴趣!但请不要害怕 - 你的聪明市民们创造了一种植物根本无法抗拒的小吃。通过喂它士兵饼干,你将获得丰厚的奖励。在致命植物陷阱事件期间,喂养植物以收集奖励,例如致命植物装饰,这些装饰可以提升公共秩序并在你的致命植物装饰区中提供特殊效果。此外,根据你与其他玩家的表现相比,获得排名奖励。确保参与并享受奖励!",
12276
+ "event_end_description_GachaDeco2x2": "巨大的食肉植物终于吃饱了,致命植物陷阱活动也结束了。你用士兵饼干喂养它的勇敢努力没有被忽视,你获得的奖励很快将属于你。",
12277
+ "gachaPull_milestone_GachaDeco2x2": "饲料",
12278
+ "gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{1} 饲料",
12279
+ "gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} 份饲料剩余)",
12280
+ "ranking_description_GachaDeco2x2": "给植物喂士兵饼干,你将获得丰厚的奖励。排名系统将跟踪你的进度,根据你的排名提供成就奖励。",
12281
+ "effect_group_7_20_active": "+{0}% 蜂蜜酒生产",
12282
+ "effect_group_7_20_passive": "蜜酒生产增加",
12283
+ "effect_group_7_21_active": "+{0} 蜂蜜酒生产",
12284
+ "effect_group_7_21_passive": "蜜酒生产提升",
12285
+ "effect_group_7_22_active": "+{0}% 蜂蜜生产",
12286
+ "effect_group_7_22_passive": "蜂蜜生产增加",
12287
+ "effect_group_7_23_active": "+{0} 牛肉生产",
12288
+ "effect_group_7_23_passive": "牛肉生产提升",
12289
+ "effect_group_7_24_active": "+{0}% 食物生产",
12290
+ "effect_group_7_24_passive": "食品生产奖金",
12291
+ "effect_group_7_25_active": "+{0}% 食物生产",
12292
+ "effect_group_7_25_passive": "食品生产提升",
12293
+ "effect_group_7_26_active": "+{0}% 木材生产",
12294
+ "effect_group_7_26_passive": "木材生产提升",
12295
+ "effect_group_7_27_active": "+{0}% 石材生产",
12296
+ "effect_group_7_27_passive": "石材生产提升",
12297
+ "effect_group_7_28_active": "+{0}% 石材生产",
12298
+ "effect_group_7_28_passive": "石材生产奖励",
12299
+ "effect_group_7_29_active": "{0}% 降低资源建筑成本",
12300
+ "effect_group_7_29_passive": "资源建设成本提升",
12301
+ "effect_group_7_2_active": "+{0}% 基础资源生产",
12302
+ "effect_group_7_2_passive": "基础资源生产奖金",
12303
+ "effect_group_7_30_active": "+{0}% 煤炭生产",
12304
+ "effect_group_7_30_passive": "煤炭生产提升",
12305
+ "effect_group_7_31_active": "+{0}% 牛肉生产",
12306
+ "effect_group_7_31_passive": "牛肉生产增加",
12307
+ "effect_group_7_3_active": "+{0} 公共秩序",
12308
+ "effect_group_7_3_passive": "公共秩序奖励",
12309
+ "effect_group_7_4_active": "+{0}% 建设速度",
12310
+ "effect_group_7_4_passive": "建筑速度奖励",
12311
+ "effect_group_7_5_active": "+{0}% 市场手推车容量",
12312
+ "effect_group_7_5_passive": "市场手推车容量奖励",
12313
+ "effect_group_7_6_active": "+{0}% 医院空间",
12314
+ "effect_group_7_6_passive": "医院空间奖励",
12315
+ "effect_group_7_7_active": "+{0}% 招募速度",
12316
+ "effect_group_7_7_passive": "招聘速度提升",
12317
+ "effect_group_7_8_active": "+{0}% 研究速度",
12318
+ "effect_group_7_8_passive": "研究速度提升",
12319
+ "effect_group_7_9_active": "+{0}% 牛肉生产",
12320
+ "effect_group_7_9_passive": "牛肉生产提升",
12321
+ "effect_group_8_15_passive": "来自游牧民族的增强型药片",
12322
+ "effect_group_8_1_active": "+{0} 在庭院被击杀的近战单位",
12323
+ "effect_group_8_1_passive": "在庭院中被击杀的攻击近战单位",
12324
+ "effect_group_8_2_active": "+{0} 在庭院中被杀的防御远程单位",
12325
+ "effect_group_8_2_passive": "在庭院中被杀的远程单位的防御",
12326
+ "effect_group_8_3_active": "+{0} 进攻单位的增援",
12327
+ "effect_group_8_3_passive": "攻击单位的增援",
12328
+ "effect_group_8_4_passive": "防御时庭院单位数量奖励",
12329
+ "effect_group_8_5_passive": "防御时庭院中的联盟单位上限提高",
12330
+ "effect_group_9_10_active": "+{0}% 税收收入",
12331
+ "effect_group_9_10_passive": "税收收入奖金",
12332
+ "effect_group_9_11_active": "+{0}% 市场手推车容量",
12333
+ "effect_group_9_11_passive": "市场手推车容量提升",
12334
+ "effect_group_9_12_active": "+{0}% 招募时间减少",
12335
+ "effect_group_9_12_passive": "招聘时间缩短奖金",
12336
+ "effect_group_9_13_active": "+{0}% 所有工具的工具生产速度",
12337
+ "effect_group_9_13_passive": "所有工具的工具生产速度提升",
12338
+ "effect_group_9_14_active": "+{0}% 高级单位的治疗速度",
12339
+ "effect_group_9_14_passive": "高级单位的治疗提升",
12340
+ "effect_group_9_15_active": "+{0}% 非高级单位的治疗速度",
12341
+ "effect_group_9_15_passive": "非高级单位的治疗增益",
12342
+ "effect_group_9_16_active": "+{0}% 运输减少",
12343
+ "effect_group_9_16_passive": "运输成本降低提升",
12344
+ "effect_group_9_17_active": "+{0}% 招募成本降低,适用于所有单位",
12345
+ "effect_group_9_17_passive": "所有单位的招聘成本降低",
12346
+ "effect_group_9_18_active": "+{0}% 税收收入",
12347
+ "effect_group_9_18_passive": "税收收入增长",
12348
+ "effect_group_9_19_active": "+{0} 间谍",
12349
+ "effect_group_9_19_passive": "间谍数量奖励",
12350
+ "effect_group_9_1_active": "+{0} 间谍",
12351
+ "effect_group_9_1_passive": "间谍数量提升",
12352
+ "effect_group_9_20_active": "+{0} 农民",
12353
+ "effect_group_9_20_passive": "农民数量增加",
12354
+ "effect_group_9_21_active": "+{0} 人口",
12355
+ "effect_group_9_21_passive": "人口奖励",
12356
+ "effect_group_9_22_active": "+{0}% 市场手推车在王国的速度",
12357
+ "effect_group_9_22_passive": "王国市场手推车速度提升",
12358
+ "effect_group_9_23_active": "+{0} 医院位置",
12359
+ "effect_group_9_23_passive": "医院奖金插槽",
12360
+ "effect_group_9_24_active": "+{0}% 研究",
12361
+ "effect_group_9_24_passive": "研究奖金",
12362
+ "effect_group_9_25_active": "+{0}% 研究成本降低",
12363
+ "effect_group_9_25_passive": "研究成本降低提升",
12364
+ "effect_group_9_26_active": "+{0}% 招募时间减少",
12365
+ "effect_group_9_26_passive": "招聘时间缩短提升",
12366
+ "effect_group_9_27_active": "+{0} 招募栏位",
12367
+ "effect_group_9_27_passive": "招募槽位奖金",
12368
+ "effect_group_9_28_active": "+{0}% 荣耀衰退减免",
12369
+ "effect_group_9_28_passive": "荣耀衰退减少提升",
12370
+ "effect_group_9_2_active": "+{0} 城市守卫",
12371
+ "effect_group_9_2_passive": "城市卫兵增益",
12372
+ "effect_group_9_3_active": "+{0}% 市场手推车速度",
12373
+ "effect_group_9_3_passive": "市场推车速度奖励",
12374
+ "effect_group_9_4_active": "+{0}% 食物消费减少",
12375
+ "effect_group_9_4_passive": "食品消费减少提升",
12376
+ "effect_group_9_5_active": "+{0}% 招募速度",
12377
+ "effect_group_9_5_passive": "招聘速度提升",
12378
+ "effect_group_9_6_active": "+{0}% 工具生产速度",
12379
+ "effect_group_9_6_passive": "工具生产速度提升",
12380
+ "effect_group_9_7_active": "+{0}% 工具生产时间减少",
12381
+ "effect_group_9_7_passive": "工具生产时间减少奖励",
12382
+ "effect_group_9_8_active": "+{0}% 招聘成本降低",
12383
+ "effect_group_9_8_passive": "招聘成本降低",
12384
+ "effect_group_9_9_active": "+{0}% 建筑经验",
12385
+ "effect_group_9_9_passive": "建筑经验值提升",
12386
+ "effect_group_1_10_active": "+{0}% 战斗力用于防守时的前线",
12387
+ "effect_group_1_10_passive": "防御时前线的战斗力加成",
12388
+ "effect_group_1_11_active": "+{0}% 侧翼的战斗力用于防御时",
12389
+ "effect_group_1_11_passive": "防御时侧翼的战斗力加成",
12390
+ "effect_group_1_12_active": "+{0}% 战斗力在防御NPC时增加",
12391
+ "effect_group_1_12_passive": "防御NPC时的战斗力加成",
12392
+ "effect_group_1_4_active": "+{0}% 进攻时前线的战斗力",
12393
+ "effect_group_1_4_passive": "攻击时前线的战斗力加成",
12394
+ "effect_group_1_5_active": "+{0}% 进攻时侧翼的战斗力",
12395
+ "effect_group_1_5_passive": "攻击时侧翼的战斗力加成",
12396
+ "effect_group_3_5_active": "+{0}% 单位攻击时的战斗力",
12397
+ "effect_group_3_5_passive": "单位攻击时的战斗力加成",
12398
+ "effect_group_5_12_active": "+{0}% 单位速度加成",
12399
+ "effect_group_5_12_passive": "单位速度加成",
12400
+ "effect_group_5_13_active": "+{0}% 速度奖励在贝里蒙王国",
12401
+ "effect_group_5_13_passive": "贝里蒙德王国的速度奖励",
12402
+ "effect_group_6_15_active": "+{0}% 药片来自游牧民",
12403
+ "effect_group_6_16_active": "+{0}% 声誉",
12404
+ "effect_group_6_16_passive": "声望提升",
12405
+ "effect_group_6_17_active": "+{0}% 武士代币",
12406
+ "effect_group_6_17_passive": "武士代币增强",
12407
+ "effect_group_6_19_active": "+{0}% 阵营积分",
12408
+ "effect_group_6_19_passive": "派系积分提升",
12409
+ "effect_group_6_20_active": "+{0}% 从战利品提升获得的金币",
12410
+ "effect_group_6_21_active": "+{0}% 劫掠容量",
12411
+ "effect_group_6_21_passive": "增加战利品容量",
12412
+ "effect_group_6_22_active": "+{0}% 劫掠容量每单位",
12413
+ "effect_group_6_22_passive": "每单位更多的战利品容量",
12414
+ "effect_group_6_23_active": "+{0}% 来自战利品的货币",
12415
+ "effect_group_6_23_passive": "来自战利品增强的货币",
12416
+ "effect_group_6_24_active": "+{0}% 时间限制货币在收藏家活动中",
12417
+ "effect_group_6_24_passive": "限时货币在收藏家活动中的提升",
12418
+ "effect_group_6_25_active": "+{0}% 时间限制货币在临时服务器的收藏活动中",
12419
+ "effect_group_6_25_passive": "在临时服务器上的收藏者活动中时间有限的货币提升",
12420
+ "effect_group_6_26_active": "+{0}% 战利品对其他玩家",
12421
+ "effect_group_6_26_passive": "对其他玩家的战利品增益",
12422
+ "effect_group_6_27_active": "+{0}% 战斗经验",
12423
+ "effect_group_6_27_passive": "战斗经验加成",
12424
+ "effect_group_6_28_active": "+{0}% 发生燃烧的机会",
12425
+ "effect_group_6_28_passive": "燃烧机会奖励",
12426
+ "effect_group_6_29_active": "+{0}% 联盟声望",
12427
+ "effect_group_6_29_passive": "联盟声望奖励",
12428
+ "effect_group_7_10_active": "+{0}% 蜂蜜生产",
12429
+ "effect_group_7_10_passive": "蜂蜜生产提升",
12430
+ "effect_group_7_11_active": "+{0}% 蜂蜜酒储存容量",
12431
+ "effect_group_7_11_passive": "蜜酒储存容量奖励",
12432
+ "effect_group_7_12_active": "+{0}% 蜂蜜储存容量",
12433
+ "effect_group_7_12_passive": "蜂蜜储存容量奖励",
12434
+ "effect_group_7_13_active": "+{0}% 油生产",
12435
+ "effect_group_7_13_passive": "石油生产提升",
12436
+ "effect_group_7_14_active": "+{0}% 玻璃生产",
12437
+ "effect_group_7_14_passive": "玻璃生产提升",
12438
+ "effect_group_7_15_active": "+{0}% 铁的生产",
12439
+ "effect_group_7_15_passive": "铁生产提升",
12440
+ "effect_group_7_16_active": "+{0} 蜂蜜生产",
12441
+ "effect_group_7_16_passive": "蜂蜜生产提升",
12442
+ "effect_group_7_17_active": "+{0} 公共秩序",
12443
+ "effect_group_7_17_passive": "公共秩序提升",
12444
+ "effect_group_7_18_active": "+{0} 人口",
12445
+ "effect_group_7_18_passive": "人口增长",
12446
+ "effect_group_7_19_active": "+{0}% 木材生产",
12447
+ "effect_group_7_19_passive": "木材生产奖励",
12448
+ "effect_group_7_1_active": "+{0}% 王国资源生产",
12449
+ "effect_group_7_1_passive": "王国资源生产奖励",
12450
+ "event_rewards_heade_GachaDeco2x2": "活动排名奖励",
12451
+ "milestone_reward": "里程碑已完成!您将获得以下奖励:",
12452
+ "capReachedRanking_DonationEvent": "{0} 捐赠现在仅提高您的排名。",
12453
+ "dialog_startDonationEvent_desc2": "建筑物分为不同类别,各自有其奖励。独立提升每个类别的奖励。积分越多,奖励越好。事件结束时,积分和帝国赞助章程将被重置。",
12454
+ "dialog_startDonationEvent_desc3": "新的全球排名将所有服务器上的玩家团结在一起,测试终极力量和技能。竞争以根据您的排名索取奖励——您贡献得越快,您就会攀升得越高!",
12455
+ "rankingGlobal": "全球排名",
12456
+ "ranking_description_DonationEvent": "贡献资源以获得有价值的奖励!全球排名系统跟踪您的进度,根据您的排名提供成就奖励。活动结束后,请在奖励中心领取您的奖励。",
12457
+ "filter_decoType_onlyRelics": "遗迹建筑",
12458
+ "DecorationStorehouse_name": "装饰品仓库",
12459
+ "filter_decoType_onlyLocals": "当地建筑"
12258
12460
  },
12259
12461
  "effects": {
12260
12462
  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -12675,9 +12877,6 @@
12675
12877
  "ci_effect_unboostedWoodProduction_blueprint": "每小时木材产量",
12676
12878
  "ci_effect_wofBakery_blueprint": "公共秩序",
12677
12879
  "ci_effect_woodProduction_blueprint": "木材生产加成",
12678
- "equip_effect_description_charmBoost": "+{0}% 进攻变形者图腾时可获得的变形者护符",
12679
- "equip_effect_description_attackUnitAmountFlankShapeshifter": "+{0}% 进攻变形者图腾时城堡侧面的兵种上限",
12680
- "equip_effect_description_attackBoostYardShapeshifter": "+{0}% 进攻变形者图腾内城时的战斗力",
12681
12880
  "equip_effect_description_short_nomadTabletBoost": "+{0}% 攻击游牧部落营地时获得的可汗碑",
12682
12881
  "equip_effect_description_nomadTabletBoost": "+{0}% 攻击游牧部落营地和可汗大营时获得的可汗碑",
12683
12882
  "equip_effect_description_short_reputationPointGainBoost": "+{0}% 攻击 Berimond 入侵营地时获得的声望",
@@ -13236,13 +13435,9 @@
13236
13435
  "relicequip_effect_description_relicCoinLootBoostPVE_undefined": "从 NPC 目标掠夺的金币",
13237
13436
  "relicequip_effect_description_relicCooldownReduction": "-{0}% 胜利之后的进攻冷却",
13238
13437
  "relicequip_effect_description_relicCooldownReduction_undefined": "胜利之后的进攻冷却",
13239
- "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "+{0}% 进攻活动目标时获得的 {1}",
13240
13438
  "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "掠夺的可汗奖牌",
13241
- "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "+{0}% 进攻活动目标时获得的 {1}",
13242
13439
  "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "掠夺的可汗碑",
13243
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "+{0}% 进攻活动目标时获得的 {1}",
13244
13440
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "掠夺的武士奖章",
13245
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "+{0}% 进攻活动目标时获得的 {1}",
13246
13441
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "掠夺的武士币",
13247
13442
  "relicequip_effect_description_relicDefenseBonus": "+{0}% 防守兵种的战斗力",
13248
13443
  "relicequip_effect_description_relicDefenseBonus_undefined": "防守兵种的战斗力",
@@ -13514,8 +13709,6 @@
13514
13709
  "effect_group_6_12_active": "+{0}% 攻击时摧毁敌人建筑物的几率",
13515
13710
  "effect_group_6_12_active_malus": "-{0}% 攻击时摧毁敌人建筑物的几率",
13516
13711
  "effect_group_6_12_passive": "摧毁建筑物的机率加成",
13517
- "effect_group_6_13_active": "战斗中获得的变形者护符总加成:{0}%",
13518
- "effect_group_6_13_passive": "战斗中获得的变形者护符加成",
13519
13712
  "effect_group_6_14_active": "击败游牧部落或可汗大营时获得的可汗碑总加成:{0}%",
13520
13713
  "effect_group_6_14_passive": "击败游牧部落或可汗大营时获得的可汗碑加成",
13521
13714
  "effect_group_6_18_active": "击败可汗大营时获得的怒气值总加成:{0}%",
@@ -13551,14 +13744,29 @@
13551
13744
  "effect_group_8_5_active": "+{0} 联盟支持部队在防御庭院时的容量",
13552
13745
  "ci_effect_defenseUnitAmountWall": "+{0}% 增加墙防的部队容量",
13553
13746
  "ci_effect_recruitmentSpeedBoostAll": "+{0}% 招募速度",
13554
- "ci_effect_craftingQueueProductionBoost2_tt": "工具匠的生产奖金:",
13747
+ "ci_effect_craftingQueueProductionBoost_2_tt": "工具匠的生产奖金:",
13555
13748
  "ci_effect_craftingQueueProductionBoost_1_blueprint": "精炼厂生产奖金",
13556
13749
  "ci_effect_craftingQueueProductionBoost_2_blueprint": "工具匠的生产奖励",
13557
- "ci_effect_craftingQueueProductionBoost_tt": "炼油厂生产奖金:",
13750
+ "ci_effect_craftingQueueProductionBoost_1_tt": "炼油厂生产奖金:",
13558
13751
  "ci_effect_offensiveMeleeBonusTCI_blueprint": "近战单位攻击时的攻击力",
13559
13752
  "ci_effect_offensiveMeleeBonusTCI_tt": "近战单位攻击时的攻击力:",
13560
13753
  "ci_effect_offensiveRangeBonusTCI_blueprint": "远程单位攻击时的攻击力",
13561
- "ci_effect_offensiveRangeBonusTCI_tt": "远程单位攻击时的攻击力:"
13754
+ "ci_effect_offensiveRangeBonusTCI_tt": "远程单位攻击时的攻击力:",
13755
+ "effect_group_6_13_active": "该效果似乎已经用完...(遗产)",
13756
+ "effect_group_6_13_passive": "该效果似乎已经用完...(遗产)",
13757
+ "webshop_RamoftheShogunValue_desc": "降低大门保护率-{0}%,增加被盗的武士代币{1}%。只能针对武士营地使用",
13758
+ "webshop_ShieldoftheShogunValue_desc": "减少远程防御者的力量-{0}并增加获得的武士代币{1}%。只能用于对抗武士营地。",
13759
+ "webshop_SupremeMonarchsBannerValue_desc": "增加获得的荣耀点数 {0}%",
13760
+ "webshop_WolverineRamValue_desc": "将城门保护降低-{0}%,并将获得的荣耀点数增加{1}%",
13761
+ "webshop_rageBoostervalue_desc": "攻击可汗营地时获得的愤怒点数增加{0}%。",
13762
+ "webshop_ColossalSamuraiTokenChestValue_desc": "增加被劫掠的武士代币 +{0}%",
13763
+ "webshop_EliteNomadComboLadderValue_desc": "将营地的墙壁保护减少-{0}%,并将被掠夺的汗王石板增加{1}%。仅可用于游牧营地。",
13764
+ "webshop_EliteNomadRamValue_desc": "减少门的保护 -{0}%,并增加被掠夺的汗牌 {1}%。只能用于游牧营地。",
13765
+ "webshop_EliteNomadShieldValue_desc": "减少远程防御者的力量-{0},并增加掠夺的Khan Tablet数量{1}%。只能用于游牧营地。",
13766
+ "webshop_EliteTonnelonValue_desc": "将城墙保护降低-{0}%,并将获得的荣耀点增加{1}%。",
13767
+ "webshop_InvaderMaskValue_desc": "减少远程防御者的力量-{0},并增加获得的荣耀点数{1}%。仅可用于对抗外国领主或血鸦。",
13768
+ "webshop_LadderoftheShogunValue_desc": "减少营地墙壁保护 -{0}%,增加被劫掠的武士代币 {1}%。只能对武士营地使用。",
13769
+ "webshop_NomadTokenChestValue_desc": "攻击可汗营地时获得的愤怒点数增加{0}%。"
13562
13770
  },
13563
13771
  "equipment_heroes_and_gems": {
13564
13772
  "equipment_slotType_hero": "英雄",
@@ -17388,7 +17596,16 @@
17388
17596
  "equipment_unique_1095": "啤酒桶",
17389
17597
  "equipment_unique_1092": "战斗饮品",
17390
17598
  "equipment_unique_1092_desc": "这些士兵拥有强壮的胃和更强的战斗技能。他们在唱着过去辉煌战役的海员歌曲时,将会粉碎你的敌人,创造出接下来可以一起唱的故事。",
17391
- "equip_effect_description_battleXPBoostCapped": "战斗中获得的经验值:+{0}%"
17599
+ "equip_effect_description_battleXPBoostCapped": "战斗中获得的经验值:+{0}%",
17600
+ "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% 被掠夺后损失的资源",
17601
+ "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% 被掠夺后损失的资源",
17602
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% 被掠夺后损失的资源",
17603
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% 被掠夺后损失的资源",
17604
+ "equipment_unique_1097": "污染大脑",
17605
+ "equipment_unique_1097_desc": "将您的军队变成一群僵尸,缓慢而稳定地吞食敌人的大脑。",
17606
+ "equip_effect_description_attackBoostYardShapeshifter": "这个物品似乎失去了它的力量...(遗产)",
17607
+ "equip_effect_description_attackUnitAmountFlankShapeshifter": "这个物品似乎失去了它的力量...(遗产)",
17608
+ "equip_effect_description_charmBoost": "这个物品似乎失去了它的力量...(遗产)"
17392
17609
  },
17393
17610
  "generic": {
17394
17611
  "activity": "活动",
@@ -19430,7 +19647,15 @@
19430
19647
  "dialog_ci_filter_effects_3": "三个效果",
19431
19648
  "dialog_ci_filter_effects_2": "两个效果",
19432
19649
  "dialog_ci_filter_effects_1": "一个效果",
19433
- "dialog_ci_filter_effects_all": "所有效果"
19650
+ "dialog_ci_filter_effects_all": "所有效果",
19651
+ "currency_description_SoldierBiscuit": "士兵饼干是由您的城镇居民制作的特殊货币,用于喂养位于致命植物花园前的饥饿肉食植物。用它喂养植物并收获奖励。",
19652
+ "currency_name_SoldierBiscuit": "士兵饼干",
19653
+ "gachaPull_button_GachaDeco2x2": "饲料",
19654
+ "panel_deco_districts": "区域",
19655
+ "yourRankingPlaceholder": "您的排名: {0}",
19656
+ "yourRanking": "您的排名",
19657
+ "refresh": "刷新",
19658
+ "rewardHubCollect": "在奖励中心领取您的奖励!"
19434
19659
  },
19435
19660
  "help": {
19436
19661
  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
@@ -23030,7 +23255,8 @@
23030
23255
  "webshop_royalKhanChest_desc": "进攻可汗大营时获得的可汗碑数量提高 {0}%",
23031
23256
  "webshop_samuraiTokenBooster_desc": "提高进攻武士营地时掠夺的武士币数量",
23032
23257
  "webshop_silverKhanChest_desc": "进攻可汗大营时获得的可汗碑数量提高 {0}%",
23033
- "webshop_viscountBanner_desc": "从战斗中获得的荣耀值提高 {0}%"
23258
+ "webshop_viscountBanner_desc": "从战斗中获得的荣耀值提高 {0}%",
23259
+ "LocalBuildingIndicatorBubble_tooltip": "当地建筑只能在这座城堡中建造。"
23034
23260
  },
23035
23261
  "units_and_tools": {
23036
23262
  "archer_name": "铁弓箭手",
@@ -23961,7 +24187,19 @@
23961
24187
  "PretzelGuardian_short_info": "Oktoberfest近战防守士兵",
23962
24188
  "SteinSmasher_name": "杯子破坏者",
23963
24189
  "SteinSmasher_name_desc": "斯坦·斯马舍甚至乐于摧毁敌人的防御。",
23964
- "SteinSmasher_short_info": "十月啤酒节近战攻击者"
24190
+ "SteinSmasher_short_info": "十月啤酒节近战攻击者",
24191
+ "GlacialAmazonArcher_desc": "在他们部落的持久传统引导下,这些弓箭手以冷静的精确和不动摇的专注击倒敌人,即使在最严酷的寒冷中。",
24192
+ "GlacialAmazonArcher_short_info": "极其强大的远程攻击者",
24193
+ "GlacialAmazonArcher_short_name": "冰川亚马逊弓箭手",
24194
+ "GlacialAmazonGuardian_desc": "这些坚韧的防御者是如此坚定,即使在他们的身体开始冻住的时候,他们仍然继续战斗,以坚定不移的决心守住防线。",
24195
+ "GlacialAmazonGuardian_short_info": "极其强大的近战防御者",
24196
+ "GlacialAmazonGuardian_short_name": "冰霜亚马逊守护者",
24197
+ "GlacialAmazonHuntress_desc": "以冷酷、坚定的决心和对部落的强烈忠诚,这些女猎手保护着她们的盟友,砍倒任何敢于接近的人。",
24198
+ "GlacialAmazonHuntress_short_info": "极其强大的远程防御者",
24199
+ "GlacialAmazonHuntress_short_name": "冰封亚马逊女猎手",
24200
+ "GlacialAmazonWarrior_desc": "被残酷的冬天磨炼出来的这些战士体现了凶猛的精神,手持水晶边缘的矛,以无情的精确度对付敌人。",
24201
+ "GlacialAmazonWarrior_short_info": "极其强大的近战攻击者",
24202
+ "GlacialAmazonWarrior_short_name": "冰川亚马逊战士"
23965
24203
  },
23966
24204
  "generic_flash": {
23967
24205
  "Footer": {