e4k-data 4.87.51 → 4.89.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/data/buildings.json +53 -16
  2. package/data/constructionItems.json +178 -70
  3. package/data/effecttypes.json +8 -7
  4. package/data/equipments.json +14 -0
  5. package/data/events.json +2 -37
  6. package/data/externalServerSkins.json +0 -4
  7. package/data/highscoreboni.json +110 -110
  8. package/data/leaguetypes.json +0 -16
  9. package/data/movements.json +0 -6
  10. package/data/packages.json +117 -3
  11. package/data/properties.json +0 -30
  12. package/data/rewards.json +20 -28
  13. package/data/sceatSkills.json +3 -3
  14. package/data/tempServerSettings.json +0 -21
  15. package/data/units.json +375 -110
  16. package/data/version.json +1 -1
  17. package/data/versionInfo.json +3 -3
  18. package/data/wodIds.json +0 -6
  19. package/images/x768.json +645 -345
  20. package/languages/da.json +283 -45
  21. package/languages/de.json +284 -46
  22. package/languages/el.json +283 -45
  23. package/languages/en.json +284 -47
  24. package/languages/es.json +284 -46
  25. package/languages/fi.json +283 -45
  26. package/languages/fr.json +283 -45
  27. package/languages/it.json +284 -46
  28. package/languages/ja.json +283 -45
  29. package/languages/ko.json +283 -45
  30. package/languages/nl.json +283 -45
  31. package/languages/no.json +284 -46
  32. package/languages/pl.json +283 -45
  33. package/languages/pt.json +283 -45
  34. package/languages/ru.json +283 -45
  35. package/languages/sv.json +284 -46
  36. package/languages/tr.json +283 -45
  37. package/languages/zh_CN.json +284 -46
  38. package/languages/zh_TW.json +284 -46
  39. package/package.json +1 -1
  40. package/typings/data.d.ts +0 -42
  41. package/typings/images.d.ts +38 -18
  42. package/typings/languages.d.ts +260 -23
  43. package/data/shapeshifterActivityRewards.json +0 -44
  44. package/data/shapeshifterHardcoreModeEffects.json +0 -54
  45. package/data/shapeshifterPermittedEffects.json +0 -184
  46. package/data/shapeshifterRankingRewards.json +0 -337
  47. package/data/shapeshifterTickets.json +0 -24
package/languages/en.json CHANGED
@@ -890,7 +890,8 @@
890
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  "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected.",
891
891
  "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed.",
892
892
  "errorCode_OBJECT_INVALID_STATE": "This action is not possible at this time. Please try again later.",
893
- "errorCode_title": "Attention!"
893
+ "errorCode_title": "Attention!",
894
+ "error_twisted_firestarter_while_protected": "You can not sabotage other players while protection mode is enabled."
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  },
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  "buildings_and_decorations": {
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  "bakery_name": "Bakery",
@@ -1477,7 +1478,7 @@
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  "deco_ThroneOfCommunity3_name": "Throne of the black house",
1478
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  "deco_ThroneOfCommunity4_name": "Throne of the teal house",
1479
1480
  "RelicFarmGreen_name": "Relic conservatory",
1480
- "MilitaryDistrict_name": "Military district",
1481
+ "MilitaryDistrict_name": "Relic military district",
1481
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  "MilitaryDistrict_short_info": "Creates space for military buildings",
1482
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  "MilitaryDistrict_upgrade_info": "Increases space for buildings inside the district",
1483
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  "deco_LoveWell_name": "Well of love",
@@ -1517,10 +1518,10 @@
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  "deco_RedturtleHut_name": "Red turtle hut",
1518
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  "deco_GreenTurtleHut_name": "Green turtle hut",
1519
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  "deco_GoldTurtleHut_name": "Gold turtle hut",
1520
- "RelicBeekeeper_name": "Apiary",
1521
+ "RelicBeekeeper_name": "Relic apiary",
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  "RelicBeekeeper_upgrade_info": "Increases honey production",
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  "RelicBeekeeper_short_info": "Produces honey",
1523
- "RelicBrewery_name": "Brewery",
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+ "RelicBrewery_name": "Relic brewery",
1524
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  "RelicBrewery_short_info": "Produces mead from honey and food",
1525
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  "ci_appearance_pirateEstate": "Pirates estate",
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  "ci_appearance_pirateEstate_flavour": "While not used frequently from pirates, their estates are filled with treasures.",
@@ -1535,7 +1536,7 @@
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  "deco_VirgosPark_name": "Virgos park",
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  "deco_VirgosNature_name": "Virgos nature",
1537
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  "keep_upgrade_LegendTemple_info": "Unlocks sovereign tiers",
1538
- "TradeDistrict_name": "Trade district",
1539
+ "TradeDistrict_name": "Relic trade district",
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  "TradeDistrict_short_info": "Creates space for trade buildings",
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  "TradeDistrict_upgrade_info": "Increases space inside the district",
1541
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  "deco_octopusGardenViolet_name": "Lord of the deep",
@@ -1548,11 +1549,11 @@
1548
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  "HoneyGardens_short_info": "Increases the productivity of all apiaries in the castle",
1549
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  "MeadDistillery_short_info": "Reduces mead consumption of all soldiers stationed here",
1550
1551
  "MeadDistillery_upgrade_info": "Further reduces mead consumption of all soldiers stationed here",
1551
- "meaddistillery_name": "Mead distillery",
1552
+ "meaddistillery_name": "Relic mead distillery",
1552
1553
  "BarrelWorkshop_short_info": "Increases the productivity of the castles brewery",
1553
1554
  "BarrelWorkshop_upgrade_info": "Increases the productivity bonus for the brewery in the castle",
1554
- "barrelworkshop_name": "Barrel workshop",
1555
- "honeygardens_name": "Honey gardens",
1555
+ "barrelworkshop_name": "Relic barrel workshop",
1556
+ "honeygardens_name": "Relic honey gardens",
1556
1557
  "deco_scorpionPark_name": "Scorpios park",
1557
1558
  "deco_scorpionNature_name": "Scorpios nature",
1558
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  "ci_blueprint_meadProduction": "Base mead production build item blueprint",
@@ -1614,7 +1615,7 @@
1614
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  "deco_Anniversary7Year_name": "Empires defender - year 7",
1615
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  "deco_Anniversary8Year_name": "Empires defender - year 8",
1616
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  "deco_Anniversary9Year_name": "Empires defender - year 9",
1617
- "InnerDistrict_name": "Inner district",
1618
+ "InnerDistrict_name": "Relic inner district",
1618
1619
  "InnerDistrict_upgrade_info": "Increases space inside the district",
1619
1620
  "InnerDistrict_short_info": "Creates space for administrative and bonus buildings",
1620
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  "deco_lovepedestalpurple_name": "Pedestal of eternal love",
@@ -1859,7 +1860,7 @@
1859
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  "ci_appearance_dragonriderHospital_flavour": "The healers are skilled in treating bite wounds, severe burns, and all kinds of fall damage.",
1860
1861
  "deco_dragonridercabin_name": "Fire Peaks cabin",
1861
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  "deco_dragonriderdragonnest_name": "Dragon hatchery",
1862
- "MeadDistrict_name": "Mead district",
1863
+ "MeadDistrict_name": "Relic mead district",
1863
1864
  "MeadDistrict_upgrade_info": "Increases space inside the district",
1864
1865
  "MeadDistrict_short_info": "Creates space for mead buildings",
1865
1866
  "ci_appearance_xmasStronghold": "Winter Stronghold",
@@ -1920,6 +1921,7 @@
1920
1921
  "reinforcedVault_name": "Reinforced Vault",
1921
1922
  "ringmenu_building_reinforcedVault": "Reinforced Vault",
1922
1923
  "effect_name_CraftingQueueProductionBoost_3": "Bonus to dragon hoard components output",
1924
+ "cattleFarm_name": "Relic cattle farm",
1923
1925
  "deco_Tentaclestatue_name": "Wrath of the kraken",
1924
1926
  "deco_ExaltedGreenLavaShrineofDuality_name": "Exalted Green Lava Shrine of Duality",
1925
1927
  "deco_ExaltedPurpleLavaShrineofDuality_name": "Exalted Purple Lava Shrine of Duality",
@@ -1960,10 +1962,6 @@
1960
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  "ci_effect_unboostedBeefProduction_blueprint": "Beef production per hour",
1961
1963
  "DecoDistrict2x2_name": "The Fatal Flora Garden",
1962
1964
  "DecoDistrict2x2_upgrade_info": "Increases public order and space inside the district.",
1963
- "deco_carnivorousPlantT1_name": "Tiny Bite Bud",
1964
- "deco_carnivorousPlantT2_name": "Biteweed",
1965
- "deco_carnivorousPlantT3_name": "The Blooming Fang",
1966
- "deco_carnivorousPlantT4Green_name": "The Devouring Beauty",
1967
1965
  "ci_blueprint_BeefProduction": "Beef production build item blueprint",
1968
1966
  "ci_blueprint_HoneyProduction": "Honey production build item blueprint",
1969
1967
  "ci_blueprint_MeadProduction": "Mead production build item blueprint",
@@ -1971,19 +1969,17 @@
1971
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  "ci_primary_MeadProductionIncrease": "Mead production build item",
1972
1970
  "ci_primary_honeyProductionIncrease": "Honey production build item",
1973
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  "ci_primary_BeefProductionIncrease": "Beef production build item",
1974
- "deco_carnivorousPlantT4Purple_name": "The Devouring Beauty",
1975
- "deco_carnivorousPlantT4Red_name": "The Devouring Beauty",
1976
1972
  "deco_OktoberfestFair_name": "Exalted Oktoberfest Fair",
1977
- "deco_carnivorousPlantT1_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1978
- "deco_carnivorousPlantT2_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1979
- "deco_carnivorousPlantT3_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1980
- "deco_carnivorousPlantT4Green_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1981
- "deco_carnivorousPlantT4Purple_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1982
- "deco_carnivorousPlantT4Red_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1973
+ "deco_FatalTinyBiteBud_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1974
+ "deco_FatalBiteweed_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1975
+ "deco_FatalBloomingFang_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1976
+ "deco_FatalDevouringBeautyGreen_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1977
+ "deco_FatalDevouringBeautyPurple_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1978
+ "deco_FatalDevouringBeautyRed_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1983
1979
  "DecoDistrict2x2_short_info": "Stores special decorations and boosts might and public order with each new level.",
1984
1980
  "webshop_decoDistrictBuilding": "Stores special decorations and boosts might and public order with each new level. Starts at level {0}.",
1985
1981
  "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}.",
1986
- "FoodDistrict_name": "Food district",
1982
+ "FoodDistrict_name": "Relic food district",
1987
1983
  "FoodDistrict_short_info": "Creates space for food buildings",
1988
1984
  "FoodDistrict_upgrade_info": "Increases space inside the district",
1989
1985
  "ci_appearance_octoberfestGuardhouse": "Oktoberfest Guardhouse",
@@ -2026,7 +2022,17 @@
2026
2022
  "ci_blueprint_relicToolsmithBoost_premium": "Premium relic toolsmith production blueprint",
2027
2023
  "ci_blueprint_relicRefineryBoost_premium": "Premium relic refinery production blueprint",
2028
2024
  "ci_blueprint_offensiveRangeBonus_premium": "Premium relic ranged unit attack strength build item blueprint",
2029
- "ci_blueprint_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item blueprint"
2025
+ "ci_blueprint_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item blueprint",
2026
+ "deco_FatalDevouringBeautyGreen_name": "Fatal Devouring Beauty",
2027
+ "deco_FatalBloomingFang_name": "Fatal Blooming Fang",
2028
+ "deco_FatalDevouringBeautyPurple_name": "Fatal Devouring Beauty",
2029
+ "deco_FatalDevouringBeautyRed_name": "Fatal Devouring Beauty",
2030
+ "deco_FatalTinyBiteBud_name": "Fatal Tiny Bite Bud",
2031
+ "deco_FatalBiteweed_name": "Fatal Biteweed",
2032
+ "deco_fataltinybitebud_name": "Fatal Tiny Bite Bud",
2033
+ "deco_ExaltedRedFrostFountain_name": "Exalted Red Frost Fountain",
2034
+ "deco_ExaltedGreenFrostFountain_name": "Exalted Green Frost Fountain",
2035
+ "deco_ExaltedPurpleFrostFountain_name": "Exalted Purple Frost Fountain"
2030
2036
  },
2031
2037
  "dialogs": {
2032
2038
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -11987,8 +11993,6 @@
11987
11993
  "dialog_mainDonationEvent_tooltip_mason": "Mason",
11988
11994
  "dialog_mainDonationEvent_tooltip_option": "Donate these to get according points.",
11989
11995
  "dialog_startDonationEvent_desc1": "Tasked by the Emperor, the architect came up with plans for unique, adaptable buildings. Every building is to start small to be affortable, but can be constructed bigger and better given more material.",
11990
- "dialog_startDonationEvent_desc2": "Buildings come in different categories. Each category comes with its own reward. Level up each reward from each category independently. The more points, the better the rewards.\n<b>Points are reset</b> at the end of the event.",
11991
- "dialog_startDonationEvent_desc3": "The Emperor introduced Imperial Patronage Charter, tasking the architect to process the materials you have in abundance.\nAt the end of the event, all <b>Imperial Patronage Charter will be reset!</b>",
11992
11996
  "dialog_startDonationEvent_join": "- Take the chance and join the Imperial Patronage Event! -",
11993
11997
  "dialog_startDonationEvent_subtitle1": "The architects plans",
11994
11998
  "dialog_startDonationEvent_subtitle2": "Increase reward",
@@ -12113,7 +12117,6 @@
12113
12117
  "beefProductionPerHour_freeze": "Beef production per hour (frozen)",
12114
12118
  "beefResource": "Beef resources",
12115
12119
  "beef_frozen": "Beef (frozen)",
12116
- "cattleFarm_name": "Cattle farm",
12117
12120
  "cattleFarm_short_info": "Produces lots of beef",
12118
12121
  "cattleFarm_upgrade_info": "Increases beef production",
12119
12122
  "dialog_cattleFarm_header": "Cattle farm",
@@ -12159,8 +12162,8 @@
12159
12162
  "dialog_researchTower_manualsCategory16_title": "Dragon glass arrows manuals",
12160
12163
  "dialog_researchTower_manualsCategory17_title": "Dragon scale armor manuals",
12161
12164
  "dialog_researchTower_manualsCategory18_title": "Dragon scale arrows manuals",
12162
- "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Increases public order inside your castle +{0},\n+{1} bonus to food production per hour (max +40000),\n+{2} bonus to honey production per hour (max +40000),\n+{3} bonus to mead production per hour (max +400000),\nBuilding size {4}x{5}.",
12163
- "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Increases public order inside your castle +{0},\n+{1}% increased XP obtained from fighting,\n+{2}% increased XP obtained from building,\n+{3} bonus to market barrows capacity,\nBuilding size {4}x{5}.",
12165
+ "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Effect cap shared across decorations, Public Order +{0}, +{1} bonus to food production per hour (max +40k), +{2} bonus to honey production per hour (max +40k), +{3} bonus to mead production per hour (max +400k), Building size {4}x{5}.",
12166
+ "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Effect cap shared across decorations, Public Order +{0}, +{1}% increased XP obtained from fighting, +{2}% increased XP obtained from building, +{3} bonus to market barrows capacity, Building size {4}x{5}.",
12164
12167
  "webshop_FruitPirate_desc": "Outstandingly powerful summertime melee attacker with an attack strength of {0}",
12165
12168
  "webshop_SummerHuntress_desc": "Outstandingly powerful summertime ranged attacker with an attack strength of {0}",
12166
12169
  "webshop_FruitBreaker_desc": "Outstandingly powerful summertime melee defender with a defense strength of {0}",
@@ -12180,7 +12183,7 @@
12180
12183
  "webshop_summer2_small_name": "Small↵Scorching summer bundle",
12181
12184
  "webshop_summerDecoE_Combat": "Blazing summer deco deal combat",
12182
12185
  "dialog_crafting_recipe_buildingRequired": "This recipe requires the following building to be unlocked:\n{0}",
12183
- "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Increases public order inside your castle +{0}, +{1}% bonus to wall defence troops capacity, +{2}% bonus to strength in courtyard when defending (max +120%), +{3} bonus to courtyard defense troops capacity (max +100000), Building size {4}x{5}, max count {6}.",
12186
+ "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Max count {0}, effect cap shared across decorations, Public Order +{1}, +{2}% bonus to wall defence troops capacity, +{3}% bonus to strength in courtyard when defending (max +120%), +{4} bonus to courtyard defense troops capacity (max +100k), Building size {4}x{5}.",
12184
12187
  "merchantitem_resources_3569_name": "Superior beef package",
12185
12188
  "webshop_beeftoolsmithdays_desc": "A Temporary Construction Item for the Toolsmith. Grants +{0} beef production per hour for {1} days.",
12186
12189
  "webshop_beefgrannarydays_desc": "A Temporary Construction Item for the Granary. Grants +{0} beef production per hour for {1} days.",
@@ -12255,7 +12258,205 @@
12255
12258
  "dialog_ci_filter_rarities_2": "Rare",
12256
12259
  "dialog_ci_filter_rarities_3": "Epic",
12257
12260
  "dialog_ci_filter_rarities_4": "Legendary",
12258
- "errorCode_90": "You need to wait at least 4 seconds between attacks."
12261
+ "errorCode_90": "You need to wait at least 4 seconds between attacks.",
12262
+ "webshop_oktoberfest_largeCom_name": "Large Barrel Tap - Combat",
12263
+ "webshop_oktoberfest_largeEco_name": "Large Barrel Tap - Economy",
12264
+ "webshop_tokenbundle_VIP_name": "VIP Token Bundle",
12265
+ "webshop_tokenbundle_extraLarge_name": "Extra Large Token Bundle",
12266
+ "webshop_tokenbundle_giant_name": "Giant Token Bundle",
12267
+ "webshop_tokenbundle_huge_name": "Huge Token Bundle",
12268
+ "webshop_tokenbundle_large_name": "Large Token Bundle",
12269
+ "webshop_tokenbundle_medium_name": "Medium Token Bundle",
12270
+ "webshop_tokenbundle_small_name": "Small Token Bundle",
12271
+ "event_end_header_GachaDeco2x2": "Fatal Flora Trap End",
12272
+ "event_announcement_header_126": "Fatal Flora Trap",
12273
+ "helpPopup_GachaDeco2x2": "A massive carnivorous plant has taken root in front of the <b>Fatal Flora Garden</b>, and it seems to have developed a taste for your soldiers! But fear not—your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it <b>Soldier Biscuits</b>, you’ll be generously rewarded. </br></br> <b>Feeding the Plant:</b></br> Each feeding will grant you rewards - the highly coveted Fatal Flora Decorations. Not only do these decorations have ample Public Order value for their size, but they can also grant additional effects to your kingdom! Fatal Flora Decorations can be placed in the Fatal Flora Garden Decoration District, boosting both the PO and might value of the district itself. </br><b>Ranking and Levels:</b></br>A ranking system will track your progress, offering achievement rewards based on your rank. The event also includes a system with multiple levels. As you progress through the levels, the chance of getting the best Fatal Flora Decoration improves.",
12274
+ "tooltip_gachaName_GachaDeco2x2": "Fatal Flora Trap",
12275
+ "event_announcement_description_126": "A massive carnivorous plant has taken root in front of the Fatal Flora Garden, and it seems to have developed a taste for your soldiers! But fear not - your resourceful townspeople have created a snack that the plant simply can’t resist. By feeding it Soldier Biscuits, you’ll be generously rewarded. During the Fatal Flora Trap event, feed the plant to collect rewards like Fatal Flora Decorations, which boost Public Order and grant special effects in your Fatal Flora Decoration District. Additionally, earn ranking rewards based on your performance compared to other players. Be sure to take part and enjoy the rewards!",
12276
+ "event_end_description_GachaDeco2x2": "The massive carnivorous plant has finally had its fill, and the Fatal Flora Trap event has come to an end. Your brave efforts in feeding it Soldier Biscuits have not gone unnoticed, and the rewards youve earned will soon be yours.",
12277
+ "gachaPull_milestone_GachaDeco2x2": "Feeds",
12278
+ "gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{1} Feeds",
12279
+ "gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} feeds left)",
12280
+ "ranking_description_GachaDeco2x2": "Feed the plant Soldier Biscuits and you’ll be generously rewarded. The ranking system will track your progress, offering achievement rewards based on your rank.",
12281
+ "effect_group_7_20_active": "+{0}% mead production",
12282
+ "effect_group_7_20_passive": "Mead production increase",
12283
+ "effect_group_7_21_active": "+{0} mead production",
12284
+ "effect_group_7_21_passive": "Mead production boost",
12285
+ "effect_group_7_22_active": "+{0}% honey production",
12286
+ "effect_group_7_22_passive": "Honey production increase",
12287
+ "effect_group_7_23_active": "+{0} beef production",
12288
+ "effect_group_7_23_passive": "Beef production boost",
12289
+ "effect_group_7_24_active": "+{0}% food production",
12290
+ "effect_group_7_24_passive": "Food production bonus",
12291
+ "effect_group_7_25_active": "+{0}% food production",
12292
+ "effect_group_7_25_passive": "Food production boost",
12293
+ "effect_group_7_26_active": "+{0}% wood production",
12294
+ "effect_group_7_26_passive": "Wood production boost",
12295
+ "effect_group_7_27_active": "+{0}% stone production",
12296
+ "effect_group_7_27_passive": "Stone production boost",
12297
+ "effect_group_7_28_active": "+{0}% stone production",
12298
+ "effect_group_7_28_passive": "Stone production bonus",
12299
+ "effect_group_7_29_active": "{0}% decreased resource construction costs",
12300
+ "effect_group_7_29_passive": "Resource construction costs boost",
12301
+ "effect_group_7_2_active": "+{0}% Base resource production",
12302
+ "effect_group_7_2_passive": "Base resource production bonus",
12303
+ "effect_group_7_30_active": "+{0}% coal production",
12304
+ "effect_group_7_30_passive": "Coal production boost",
12305
+ "effect_group_7_31_active": "+{0}% beef production",
12306
+ "effect_group_7_31_passive": "Beef production increase",
12307
+ "effect_group_7_3_active": "+{0} public order",
12308
+ "effect_group_7_3_passive": "Public order bonus",
12309
+ "effect_group_7_4_active": "+{0}% construction speed",
12310
+ "effect_group_7_4_passive": "Construction speed bonus",
12311
+ "effect_group_7_5_active": "+{0}% market barrows capacity",
12312
+ "effect_group_7_5_passive": "Market barrows capacity bonus",
12313
+ "effect_group_7_6_active": "+{0}% hospital space",
12314
+ "effect_group_7_6_passive": "Hospital space bonus",
12315
+ "effect_group_7_7_active": "+{0}% recruitment speed",
12316
+ "effect_group_7_7_passive": "Recruitment speed boost",
12317
+ "effect_group_7_8_active": "+{0}% research speed",
12318
+ "effect_group_7_8_passive": "Research speed boost",
12319
+ "effect_group_7_9_active": "+{0}% beef and mead production",
12320
+ "effect_group_7_9_passive": "Beef and mead production boost",
12321
+ "effect_group_8_15_passive": "Tablets from Nomads boost",
12322
+ "effect_group_8_1_active": "+{0} attacking melee or ranged units killed in the courtyard",
12323
+ "effect_group_8_1_passive": "Attacking melee or ranged units killed in the courtyard",
12324
+ "effect_group_8_2_active": "+{0} defending melee or ranged units or attacking units killed in the courtyard",
12325
+ "effect_group_8_2_passive": "Defending melee or ranged units or attacking units killed in the courtyard",
12326
+ "effect_group_8_3_active": "+{0} reinforcements for attacking units",
12327
+ "effect_group_8_3_passive": "Reinforcements for attacking units",
12328
+ "effect_group_8_4_passive": "Units amount bonus or boost in the courtyard when defending",
12329
+ "effect_group_8_5_passive": "Higher alliance unit limit in the courtyard when defending",
12330
+ "effect_group_9_10_active": "+{0}% tax revenue",
12331
+ "effect_group_9_10_passive": "Tax revenue bonus",
12332
+ "effect_group_9_11_active": "+{0}% market barrows capacity",
12333
+ "effect_group_9_11_passive": "Market barrows capacity boost",
12334
+ "effect_group_9_12_active": "+{0}% recruitment time reduction",
12335
+ "effect_group_9_12_passive": "Recruitment time reduction bonus",
12336
+ "effect_group_9_13_active": "+{0}% tool production speed for all tools",
12337
+ "effect_group_9_13_passive": "Tool production speed boost for all tools",
12338
+ "effect_group_9_14_active": "+{0}% healing speed for premium units",
12339
+ "effect_group_9_14_passive": "Healing boost for premium units",
12340
+ "effect_group_9_15_active": "+{0}% healing speed for non-premium units",
12341
+ "effect_group_9_15_passive": "Healing boost for non-premium units",
12342
+ "effect_group_9_16_active": "+{0}% transport reduction",
12343
+ "effect_group_9_16_passive": "Transport cost reduction boost",
12344
+ "effect_group_9_17_active": "+{0}% recruitment cost reduction for all units",
12345
+ "effect_group_9_17_passive": "Recruitment cost reduction for all units",
12346
+ "effect_group_9_18_active": "+{0}% tax revenue",
12347
+ "effect_group_9_18_passive": "Tax revenue boost",
12348
+ "effect_group_9_19_active": "+{0} spies",
12349
+ "effect_group_9_19_passive": "Spy amount bonus",
12350
+ "effect_group_9_1_active": "+{0} spies",
12351
+ "effect_group_9_1_passive": "Spy amount boost",
12352
+ "effect_group_9_20_active": "+{0} peasants",
12353
+ "effect_group_9_20_passive": "Peasant amount boost",
12354
+ "effect_group_9_21_active": "+{0} population",
12355
+ "effect_group_9_21_passive": "Population bonus",
12356
+ "effect_group_9_22_active": "+{0}% market barrows speed in the kingdoms",
12357
+ "effect_group_9_22_passive": "Market barrows speed Boost in the kingdoms",
12358
+ "effect_group_9_23_active": "+{0} hospital slots",
12359
+ "effect_group_9_23_passive": "Hospital bonus slots",
12360
+ "effect_group_9_24_active": "+{0}% research",
12361
+ "effect_group_9_24_passive": "Research bonus",
12362
+ "effect_group_9_25_active": "+{0}% research cost reduction",
12363
+ "effect_group_9_25_passive": "Research cost reduction boost",
12364
+ "effect_group_9_26_active": "+{0}% recruitment time reduction",
12365
+ "effect_group_9_26_passive": "Recruitment time reduction boost",
12366
+ "effect_group_9_27_active": "+{0} recruitment slots",
12367
+ "effect_group_9_27_passive": "Recruitment slot bonus",
12368
+ "effect_group_9_28_active": "+{0}% glory decay reduction",
12369
+ "effect_group_9_28_passive": "Glory decay reduction boost",
12370
+ "effect_group_9_2_active": "+{0} city guards",
12371
+ "effect_group_9_2_passive": "City guards boost",
12372
+ "effect_group_9_3_active": "+{0}% market barrows speed",
12373
+ "effect_group_9_3_passive": "Market barrows speed bonus",
12374
+ "effect_group_9_4_active": "+{0}% food consumption reduction",
12375
+ "effect_group_9_4_passive": "Food consumption reduction boost",
12376
+ "effect_group_9_5_active": "+{0}% recruitment speed",
12377
+ "effect_group_9_5_passive": "Recruitment speed boost",
12378
+ "effect_group_9_6_active": "+{0}% tool production speed",
12379
+ "effect_group_9_6_passive": "Tool production speed boost",
12380
+ "effect_group_9_7_active": "+{0}% tool production time reduction",
12381
+ "effect_group_9_7_passive": "Tool production time reduction bonus",
12382
+ "effect_group_9_8_active": "+{0}% recruitment cost reduction",
12383
+ "effect_group_9_8_passive": "Recruitment cost reduction",
12384
+ "effect_group_9_9_active": "+{0}% building XP",
12385
+ "effect_group_9_9_passive": "Building XP boost",
12386
+ "effect_group_1_10_active": "+{0}% combat strength for the front when defending",
12387
+ "effect_group_1_10_passive": "Combat strength bonus for the front when defending",
12388
+ "effect_group_1_11_active": "+{0}% combat strength for the flank when defending",
12389
+ "effect_group_1_11_passive": "Combat strength bonus for the flank when defending",
12390
+ "effect_group_1_12_active": "+{0}% combat strength when defending against NPCs",
12391
+ "effect_group_1_12_passive": "Combat strength bonus when defending against NPCs",
12392
+ "effect_group_1_4_active": "+{0}% combat strength for the front when attacking",
12393
+ "effect_group_1_4_passive": "Combat strength bonus for the front when attacking",
12394
+ "effect_group_1_5_active": "+{0}% combat strength for the flank when attacking",
12395
+ "effect_group_1_5_passive": "Combat strength bonus for the flank when attacking",
12396
+ "effect_group_3_5_active": "+{0}% unit combat strength when attacking",
12397
+ "effect_group_3_5_passive": "Unit combat strength bonus when attacking",
12398
+ "effect_group_5_12_active": "+{0}% unit speed bonus",
12399
+ "effect_group_5_12_passive": "Unit speed bonus",
12400
+ "effect_group_5_13_active": "+{0}% speed bonus in the Berimond Kingdom",
12401
+ "effect_group_5_13_passive": "Speed bonus in the Berimond Kingdom",
12402
+ "effect_group_6_15_active": "+{0}% tablets from Nomads",
12403
+ "effect_group_6_16_active": "+{0}% reputation",
12404
+ "effect_group_6_16_passive": "Reputation boost",
12405
+ "effect_group_6_17_active": "+{0}% Samurai tokens",
12406
+ "effect_group_6_17_passive": "Samurai tokens boost",
12407
+ "effect_group_6_19_active": "+{0}% faction points",
12408
+ "effect_group_6_19_passive": "Faction points boost",
12409
+ "effect_group_6_20_active": "+{0}% coints from loot boost",
12410
+ "effect_group_6_21_active": "+{0}% loot capacity",
12411
+ "effect_group_6_21_passive": "Loot capacity boost",
12412
+ "effect_group_6_22_active": "+{0}% loot capacity per unit",
12413
+ "effect_group_6_22_passive": "More loot capacity per unit",
12414
+ "effect_group_6_23_active": "+{0}% currency from loot",
12415
+ "effect_group_6_23_passive": "Currency from loot boost",
12416
+ "effect_group_6_24_active": "+{0}% time-limited currencies in the collector event",
12417
+ "effect_group_6_24_passive": "Time-limited currencies boost in the collector event",
12418
+ "effect_group_6_25_active": "+{0}% time-limited currencies in the collector event on temp servers",
12419
+ "effect_group_6_25_passive": "Time-limited currencies boost in the collector event on temp-servers",
12420
+ "effect_group_6_26_active": "+{0}% loot against other players",
12421
+ "effect_group_6_26_passive": "Loot boost against other players",
12422
+ "effect_group_6_27_active": "+{0}% battle XP",
12423
+ "effect_group_6_27_passive": "Battle XP bonus",
12424
+ "effect_group_6_28_active": "+{0}% burning chance",
12425
+ "effect_group_6_28_passive": "Burning chance bonus",
12426
+ "effect_group_6_29_active": "+{0}% alliance fame",
12427
+ "effect_group_6_29_passive": "Alliance fame bonus",
12428
+ "effect_group_7_10_active": "+{0}% honey production",
12429
+ "effect_group_7_10_passive": "Honey production boost",
12430
+ "effect_group_7_11_active": "+{0}% mead or beef storage capacity production",
12431
+ "effect_group_7_11_passive": "Mead or beef storage capacity bonus",
12432
+ "effect_group_7_12_active": "+{0}% honey storage capacity production",
12433
+ "effect_group_7_12_passive": "Honey storage capacity bonus",
12434
+ "effect_group_7_13_active": "+{0}% oil production",
12435
+ "effect_group_7_13_passive": "Oil production boost",
12436
+ "effect_group_7_14_active": "+{0}% glass production",
12437
+ "effect_group_7_14_passive": "Glass production boost",
12438
+ "effect_group_7_15_active": "+{0}% iron production",
12439
+ "effect_group_7_15_passive": "Iron production boost",
12440
+ "effect_group_7_16_active": "+{0} honey production",
12441
+ "effect_group_7_16_passive": "Honey production boost",
12442
+ "effect_group_7_17_active": "+{0} public order",
12443
+ "effect_group_7_17_passive": "Public order boost",
12444
+ "effect_group_7_18_active": "+{0} population",
12445
+ "effect_group_7_18_passive": "Population boost",
12446
+ "effect_group_7_19_active": "+{0}% wood production",
12447
+ "effect_group_7_19_passive": "Wood production bonus",
12448
+ "effect_group_7_1_active": "+{0}% Kingdom resource production",
12449
+ "effect_group_7_1_passive": "Kingdom resource production bonus",
12450
+ "event_rewards_heade_GachaDeco2x2": "Event Ranking Rewards",
12451
+ "milestone_reward": "Milestone completed! You will receive the following rewards:",
12452
+ "capReachedRanking_DonationEvent": "{0} Donations now solely raise your Ranking.",
12453
+ "dialog_startDonationEvent_desc2": "Buildings come in different categories with their own rewards. Level up each reward from each category independently. The more points, the better the rewards.↵Points and the Imperial Patronage Charter are reset at the end of the event.",
12454
+ "dialog_startDonationEvent_desc3": "The new Global Ranking unites players across all servers, testing ultimate power and skill. Compete to claim rewards based on your rank—the faster you contribute, the higher you’ll climb!",
12455
+ "rankingGlobal": "Global Ranking",
12456
+ "ranking_description_DonationEvent": "Contribute resources to earn valuable rewards! The global ranking system tracks your progress, offering achievement rewards based on your rank. Once the event ends, claim your rewards in the Reward Hub.",
12457
+ "filter_decoType_onlyRelics": "Relic Buildings",
12458
+ "DecorationStorehouse_name": "Decoration Storehouse",
12459
+ "filter_decoType_onlyLocals": "Local Buildings"
12259
12460
  },
12260
12461
  "effects": {
12261
12462
  "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
@@ -12676,9 +12877,6 @@
12676
12877
  "ci_effect_unboostedWoodProduction_blueprint": "Wood production per hour",
12677
12878
  "ci_effect_wofBakery_blueprint": "Public order",
12678
12879
  "ci_effect_woodProduction_blueprint": "Wood production bonus",
12679
- "equip_effect_description_charmBoost": "+{0}% shapeshifter charms earned when attacking shapeshifter totems",
12680
- "equip_effect_description_attackUnitAmountFlankShapeshifter": "+{0}% unit limit on the flanks when attacking shapeshifter totems",
12681
- "equip_effect_description_attackBoostYardShapeshifter": "+{0}% combat strength when attacking the courtyard of shapeshifter totems",
12682
12880
  "equip_effect_description_short_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad camps",
12683
12881
  "equip_effect_description_nomadTabletBoost": "+{0}% Khan tablets earned when attacking nomad and Khan camps",
12684
12882
  "equip_effect_description_short_reputationPointGainBoost": "+{0}% reputation when attacking Berimond invasion camps",
@@ -13237,13 +13435,9 @@
13237
13435
  "relicequip_effect_description_relicCoinLootBoostPVE_undefined": "Coins looted from NPC targets",
13238
13436
  "relicequip_effect_description_relicCooldownReduction": "-{0}% attack cooldown after victory",
13239
13437
  "relicequip_effect_description_relicCooldownReduction_undefined": "Attack cooldown after victory",
13240
- "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "+{0}% {1} earned when attacking event targets",
13241
13438
  "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "Khan medals looted",
13242
- "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "+{0}% {1} earned when attacking event targets",
13243
13439
  "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "Khan tablets looted",
13244
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "+{0}% {1} earned when attacking event targets",
13245
13440
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "Samurai medal looted",
13246
- "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "+{0}% {1} earned when attacking event targets",
13247
13441
  "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "Samurai tokens looted",
13248
13442
  "relicequip_effect_description_relicDefenseBonus": "+{0}% combat strength for defense units",
13249
13443
  "relicequip_effect_description_relicDefenseBonus_undefined": "Combat strength for defense units",
@@ -13515,8 +13709,6 @@
13515
13709
  "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
13516
13710
  "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
13517
13711
  "effect_group_6_12_passive": "Chance of destroying buildings bonus",
13518
- "effect_group_6_13_active": "Total Shapeshifter charms earned in battle bonus: {0}%",
13519
- "effect_group_6_13_passive": "Shapeshifter charms earned in battle bonus",
13520
13712
  "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
13521
13713
  "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
13522
13714
  "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
@@ -13552,14 +13744,29 @@
13552
13744
  "effect_group_8_5_active": "+{0} alliance support troop capacity when defending the courtyard",
13553
13745
  "ci_effect_defenseUnitAmountWall": "+{0}% to troop capacity on wall defense",
13554
13746
  "ci_effect_recruitmentSpeedBoostAll": "+{0}% recruitment speed",
13555
- "ci_effect_craftingQueueProductionBoost2_tt": "Toolsmith production bonus:",
13747
+ "ci_effect_craftingQueueProductionBoost_2_tt": "Toolsmith production bonus:",
13556
13748
  "ci_effect_craftingQueueProductionBoost_1_blueprint": "Refinery production bonus",
13557
13749
  "ci_effect_craftingQueueProductionBoost_2_blueprint": "Toolsmith production bonus",
13558
- "ci_effect_craftingQueueProductionBoost_tt": "Refinery production bonus:",
13750
+ "ci_effect_craftingQueueProductionBoost_1_tt": "Refinery production bonus:",
13559
13751
  "ci_effect_offensiveMeleeBonusTCI_blueprint": "Melee unit attack strength when attacking",
13560
13752
  "ci_effect_offensiveMeleeBonusTCI_tt": "Melee unit attack strength when attacking:",
13561
13753
  "ci_effect_offensiveRangeBonusTCI_blueprint": "Ranged unit attack strength when attacking",
13562
- "ci_effect_offensiveRangeBonusTCI_tt": "Ranged unit attack strength when attacking:"
13754
+ "ci_effect_offensiveRangeBonusTCI_tt": "Ranged unit attack strength when attacking:",
13755
+ "effect_group_6_13_active": "This effect seems to have run out... (Legacy)",
13756
+ "effect_group_6_13_passive": "This effect seems to have run out... (Legacy)",
13757
+ "webshop_RamoftheShogunValue_desc": "Reduces gate protection by -{0}% and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
13758
+ "webshop_ShieldoftheShogunValue_desc": "Reduces the strength of ranged defenders by -{0} and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
13759
+ "webshop_SupremeMonarchsBannerValue_desc": "Increases Glory Points received by {0}%",
13760
+ "webshop_WolverineRamValue_desc": "Reduces the castle gate protection by -{0}% and increases Glory Points received by {1}%",
13761
+ "webshop_rageBoostervalue_desc": "Increases the amount of rage points earned when attacking Khan camps by {0}%",
13762
+ "webshop_ColossalSamuraiTokenChestValue_desc": "Increases Samurai Tokens looted by +{0}%",
13763
+ "webshop_EliteNomadComboLadderValue_desc": "Reduces camps wall protection by -{0}% and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
13764
+ "webshop_EliteNomadRamValue_desc": "Reduces gate protection by -{0}% and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
13765
+ "webshop_EliteNomadShieldValue_desc": "Reduces the strength of ranged defenders by -{0} and increases looted Khan Tablets by {1}%. Can only be used against nomad camps",
13766
+ "webshop_EliteTonnelonValue_desc": "Reduces castle wall protection by -{0}% and increases Glory Points received by {1}%",
13767
+ "webshop_InvaderMaskValue_desc": "Reduces the strength of ranged defenders by -{0} and increases Glory Points received by {1}%. Can only be used against foreign lords or Bloodcrows",
13768
+ "webshop_LadderoftheShogunValue_desc": "Reduces camps wall protection by -{0}% and increases looted Samurai Tokens by {1}%. Can only be used against samurai camps",
13769
+ "webshop_NomadTokenChestValue_desc": "Increases the amount of rage points earned when attacking Khan camps by {0}%"
13563
13770
  },
13564
13771
  "equipment_heroes_and_gems": {
13565
13772
  "equipment_slotType_hero": "Hero",
@@ -17389,7 +17596,16 @@
17389
17596
  "equipment_unique_1095": "Beer barrel",
17390
17597
  "equipment_unique_1092": "Battle brew",
17391
17598
  "equipment_unique_1092_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17392
- "equip_effect_description_battleXPBoostCapped": "XP earned in battle: +{0}%"
17599
+ "equip_effect_description_battleXPBoostCapped": "XP earned in battle: +{0}%",
17600
+ "relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% resources lost after being looted",
17601
+ "relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% resources lost after being looted",
17602
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% resources lost after being looted",
17603
+ "relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% resources lost after being looted",
17604
+ "equipment_unique_1097": "Tainted brain",
17605
+ "equipment_unique_1097_desc": "Transform your army into a zombie hoard, slowly but steadily on their way to consume their enemy’s brains.",
17606
+ "equip_effect_description_attackBoostYardShapeshifter": "This item seems to have lost its powers... (Legacy)",
17607
+ "equip_effect_description_attackUnitAmountFlankShapeshifter": "This item seems to have lost its powers... (Legacy)",
17608
+ "equip_effect_description_charmBoost": "This item seems to have lost its powers... (Legacy)"
17393
17609
  },
17394
17610
  "generic": {
17395
17611
  "activity": "Activity",
@@ -19431,7 +19647,15 @@
19431
19647
  "dialog_ci_filter_effects_3": "Three effects",
19432
19648
  "dialog_ci_filter_effects_2": "Two effects",
19433
19649
  "dialog_ci_filter_effects_1": "One effect",
19434
- "dialog_ci_filter_effects_all": "All effects"
19650
+ "dialog_ci_filter_effects_all": "All effects",
19651
+ "currency_description_SoldierBiscuit": "Soldier Biscuits are a special currency crafted by your townspeople to feed the hungry carnivorous plant in front of the Fatal Flora Garden. Use it to feed the plant and reap the rewards.",
19652
+ "currency_name_SoldierBiscuit": "Soldier Biscuit",
19653
+ "gachaPull_button_GachaDeco2x2": "Feed",
19654
+ "panel_deco_districts": "Districts",
19655
+ "yourRankingPlaceholder": "Your Ranking: {0}",
19656
+ "yourRanking": "Your ranking",
19657
+ "refresh": "Refresh",
19658
+ "rewardHubCollect": "Claim your rewards in the Reward Hub!"
19435
19659
  },
19436
19660
  "help": {
19437
19661
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
@@ -23031,7 +23255,8 @@
23031
23255
  "webshop_royalKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
23032
23256
  "webshop_samuraiTokenBooster_desc": "Increases the number of samurai tokens looted when attacking samurai camps",
23033
23257
  "webshop_silverKhanChest_desc": "Increases the amount of Khan tablets earned when attacking Khan camps by {0}%",
23034
- "webshop_viscountBanner_desc": "Increases the amount of glory points gained in battles by {0}%"
23258
+ "webshop_viscountBanner_desc": "Increases the amount of glory points gained in battles by {0}%",
23259
+ "LocalBuildingIndicatorBubble_tooltip": "Local Buildings can only be build in this castle."
23035
23260
  },
23036
23261
  "units_and_tools": {
23037
23262
  "archer_name": "Archer",
@@ -23962,7 +24187,19 @@
23962
24187
  "PretzelGuardian_short_info": "Oktoberfest melee defender",
23963
24188
  "SteinSmasher_name": "Stein Smasher",
23964
24189
  "SteinSmasher_name_desc": "The Stein Smasher even has fun clubbing the enemy defenses.",
23965
- "SteinSmasher_short_info": "Oktoberfest melee attacker"
24190
+ "SteinSmasher_short_info": "Oktoberfest melee attacker",
24191
+ "GlacialAmazonArcher_desc": "Guided by the enduring traditions of their tribe, these archers strike down enemies with calm precision and unwavering focus, even in the harshest cold.",
24192
+ "GlacialAmazonArcher_short_info": "Extremely powerful ranged attacker",
24193
+ "GlacialAmazonArcher_short_name": "Glacial Amazon Archer",
24194
+ "GlacialAmazonGuardian_desc": "These resilient defenders are so unyielding that even as their bodies begin to freeze, they continue fighting, holding the line with unwavering determination.",
24195
+ "GlacialAmazonGuardian_short_info": "Extremely powerful melee defender",
24196
+ "GlacialAmazonGuardian_short_name": "Glacial Amazon Guardian",
24197
+ "GlacialAmazonHuntress_desc": "With a cold, unshakable resolve and fierce loyalty to their tribe, these huntresses protect their allies, cutting down any who dare to approach.",
24198
+ "GlacialAmazonHuntress_short_info": "Extremely powerful ranged defender",
24199
+ "GlacialAmazonHuntress_short_name": "Glacial Amazon Huntress",
24200
+ "GlacialAmazonWarrior_desc": "Hardened by brutal winters, these warriors embody a fierce spirit, wielding crystal-edged spears with relentless precision against their foes.",
24201
+ "GlacialAmazonWarrior_short_info": "Extremely powerful melee attacker",
24202
+ "GlacialAmazonWarrior_short_name": "Glacial Amazon Warrior"
23966
24203
  },
23967
24204
  "generic_flash": {
23968
24205
  "Footer": {