e4k-data 4.55.17 → 4.56.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +422 -40
- package/data/constructionItems.json +589 -0
- package/data/currencies.json +6 -0
- package/data/currencyCaps.json +2 -2
- package/data/effects.json +0 -12
- package/data/equipments.json +58 -0
- package/data/events.json +18 -2
- package/data/generalAbilities.json +162 -162
- package/data/generalAbilityEffects.json +135 -135
- package/data/leaguetypeEvents.json +33 -0
- package/data/merchants.json +1 -1
- package/data/packageCategories.json +4 -0
- package/data/packageCategoryCurrencyRelations.json +5 -0
- package/data/packageCategoryFilterRelations.json +4 -0
- package/data/packages.json +1409 -352
- package/data/relicLootOptions.json +66 -0
- package/data/rewards.json +496 -0
- package/data/units.json +72 -1
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/images/x768.json +271 -0
- package/languages/da.json +70 -29
- package/languages/de.json +72 -31
- package/languages/el.json +72 -31
- package/languages/en.json +52 -11
- package/languages/es.json +72 -31
- package/languages/fi.json +72 -31
- package/languages/fr.json +72 -31
- package/languages/it.json +72 -31
- package/languages/ja.json +73 -32
- package/languages/ko.json +72 -31
- package/languages/nl.json +73 -32
- package/languages/no.json +71 -30
- package/languages/pl.json +72 -31
- package/languages/pt.json +70 -29
- package/languages/ru.json +72 -31
- package/languages/sv.json +72 -31
- package/languages/tr.json +72 -31
- package/languages/zh_CN.json +73 -32
- package/languages/zh_TW.json +72 -31
- package/package.json +1 -1
package/languages/zh_CN.json
CHANGED
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@@ -1766,10 +1766,10 @@
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1766
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"ci_appearance_MayaRelicBrewery": "狂野酿酒厂",
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"ci_appearance_MayaRelicBeekeeper_flavour": "叛乱海盗阿莉莎在寻找丛林里液体黄金时,很期待有不同的发现。",
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"ci_appearance_MayaRelicBeekeeper": "狂野养蜂场",
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1769
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-
"deco_shipwreckCove_name": "
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1770
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"deco_frozenShipwreckCove_name": "
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1771
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"ci_appearance_piratesMill_flavour": "
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"ci_appearance_piratesMill": "
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"deco_shipwreckCove_name": "沉船湾",
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"deco_frozenShipwreckCove_name": "冰封湾",
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"ci_appearance_piratesMill_flavour": "运粮船总是很容易成为目标。阿莉莎的手下利用这个简易磨坊来加工他们的营养战利品。",
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"ci_appearance_piratesMill": "海盗磨坊"
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},
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"dialogs": {
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"dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
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@@ -8029,7 +8029,7 @@
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"leftFlank": "左翼",
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"front": "正面",
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"rightFlank": "右翼",
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"loc_redAlienInvasion": "
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"loc_redAlienInvasion": "血鸦城堡会在血鸦之战期间出现在世界地图上。您可在血鸦之战期间对这些城堡发起侦察和进攻,赢得荣誉和奖励。活动开始后,您可以在进攻血鸦城堡之前选择难度级别。活动期间,您可以使用废黜功能流放血鸦城堡领主,也可以加强他们的城堡。",
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"dialog_coinsMissing_header": "金币不足",
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"dialog_coinsMissing_traderActive_copy": "您的金币不足,无法完成此次购买。请派出税务官收集金币,或从资源商人处购买额外金币或金币套餐。",
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"dialog_coinsMissing_traderInactive_copy": "您的金币不足,无法进行此次购买。",
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@@ -11186,7 +11186,7 @@
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"dialog_chestOffer_desc_14": "一个装着稀有皇家宝藏的宝箱!",
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"dialog_chestOffer_title_14": "周年宝箱",
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"generals_characters_105_summary": "无情的进攻者和鼓舞人心的领袖",
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"generals_characters_105_narrative": "浪人战士佐佐木\n \n“好一柄无主之剑\n如风中樱花乍现\n将游荡世界之颠。”\n \n
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"generals_characters_105_narrative": "浪人战士佐佐木\n \n“好一柄无主之剑\n如风中樱花乍现\n将游荡世界之颠。”\n \n遥远的东方,在那为人熟知的世界之边缘,坐落着一个旭日王国。大帝国鲜少有旅行者去过这片国度,然而真正从那里回来的人,都会讲述那片由上千座岛屿组成的异域大陆上发生的离奇故事。樱花树常年盛开,高耸的群山之上矗立着雄伟的城堡,而这里的人民全心全意奉行武士道哲学,那便是武士之道。 \n \n佐佐木自小便走上了武士之道。旭日王国的孩子年满三岁生日时,都会收到三样东西作为礼物:工具、钱币和武士刀。孩子选择的东西将会引领自己的命运。那天,在鲜花盛开的樱花树下,少年佐佐木毫不犹豫地选择了刀。结果,她很快就被送往了竹村将军的城堡,开始接受武士训练。竹村和他麾下的武士们向佐佐木传授了剑术和武士之道,这名年轻的女子不久之后便成为了一位武士刀大师。而且在竹村的姨母、尊贵无比的婆婆悉心教诲之下,她的头脑也变得异常敏锐。\n \n对武器和战争了若指掌,武艺非凡、英勇善战,重视荣誉,特别是忠心耿耿……这些战士的精髓,这些被奉若神明的信条,对于来自大帝国的骑士来说,听起来都十分令人熟悉和神往的信条。然而在现实当中,在错误的环境之下,高尚的思想往往会被扭曲为邪恶之物……化作臭名昭著和恶意满满的工具。\n \n刀剑久不出鞘会变钝。工具遗于棚中会生锈。当荣誉和礼节失去原本的意义,便会化作枷锁。太平时代的武士、不能出鞘的刀剑,又有何存在的意义?旭日王国国内和平已久……对某些武士来说,可谓是太久。所以一旦国内无法获得荣誉,信奉武士道的战士们就转而前往国外寻求荣誉。如此一来,可怕的武士入侵便揭开了序幕。\n \n在穷凶极恶的明智将军带领下,狂热的武士大军席卷了暴风之海沿岸的土地。而完成训练之后的佐佐木亦加入军队,为明智效命,参与了多场战斗。她曾在香料群岛的血腥征服中奋战。她曾在紊乱荒野中加入突袭战,与土著人和荒野猎人利奥针锋相对。 甚至当反叛海盗的舰队在风暴岛屿伏击明智的入侵部队时,她还曾与阿莉莎正面交锋。\n然而随着每打完一场战斗,每杀戮一个敌人,每掠夺和焚毁一个据点,佐佐木的内心都越来越沉重。她开始对所有流血事件到底是何目的而心生疑惑。武士并非在为保护家园和壁炉而战。他们曾远赴异国他乡,与那些从未对旭日王国心怀恶意之人作战。佐佐木开始惊恐地意识到,她太多的同伴已经忘却武士道的核心信条。穷兵黩武、建立战功已经成了一种手段,不再是一种用来保护弱小无助之人的高贵工具。而她自己则用无辜者的鲜血玷污了自己的刀刃和荣誉。\n \n当明智对大帝国发动恶名昭彰的入侵时,佐佐木知道她是时候采取行动了,所以向这个卑鄙无耻的幕府将军发起了一场荣誉决斗。明智的攻击凶猛无比,犹如冬日里的风暴,但佐佐木的速度与剑术更胜一筹,她利用迅捷的一击将明智的佩刀斩断!可惜她还没来得及打倒这个疯狂的军阀,对手的手下就用弓箭和长枪袭向佐佐木,把一场荣誉决斗演变成了一场闹剧!佐佐木虽然寡不敌众,但却并非无力反抗,她设法突破了重重围攻,先是逃离了明智的城堡,接着离开了旭日王国!\n \n抵达大帝国之后,佐佐木发誓绝不再玷污自己的刀,也不再追随任何虚伪的领主。她披上浪人的外衣,成了一名无主的武士。从现在起,她将为保护那些曾受原先的同胞不公正对待之人而战。\n这段时间里,她会暂时留在大帝国,为这个国度的领主和淑女们效力。这片大陆上的习俗可能十分陌生,食物不合她的胃口,而且霍雷肖领主的宴会也太过吵闹……但战斗将是光荣而公正的。佐佐木深知,她终将踏上真真正正的武士道之路了。",
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"generals_characters_105_name": "佐佐木",
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11191
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"dialog_generals_levelUpDialog_levelThresholdWarning_desc": "使用此“跳过”功能将使将军的经验级别达到级别阈值。所选强化道具 {0} 的经验将会丢失。您可以考虑使用数值较低的强化道具,然后再提高将军的星级评分。\n是否仍要继续?",
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11192
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"dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用该增益将会使将军到达等级上限。{0} 点将军经验将会丢失。",
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@@ -11295,7 +11295,7 @@
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"-{0}% 对防守士兵的进攻性将军能力"
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],
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"generals_abilities_desc_short_leveling_defense_1014": "提高相当于己方击杀兵种基础战斗力的 {0}%",
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"generals_abilities_desc_short_leveling_defense_1016": "
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"generals_abilities_desc_short_leveling_defense_1016": "+{0}% 城墙容量",
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"generals_abilities_desc_short_leveling_defense_1018": "兵种越少,对战斗力的影响越多",
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"generals_abilities_desc_short_leveling_defense_1020": "降低效果每 1% 差额调整 {0}%",
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"generals_abilities_desc_short_leveling_defense_1021": "使战斗前 {0} 能力无效。",
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@@ -11418,12 +11418,12 @@
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"dialog_options_newEmail_changeInProgress_newEmail_desc": "新电子邮件地址",
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11419
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"dialog_options_newEmail_changeInProgress_previousEmail_desc": "原电子邮件地址",
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"dialog_options_newEmail_changeInProgress_title": "电子邮件更改",
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"generals_abilities_desc_attack_1011": "
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"generals_abilities_desc_attack_1011": "如果防守士兵的基础近战实力超出其在城墙区域的基础远程实力,则将该区域进攻士兵的近战实力提高 {0}%。",
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"generals_abilities_desc_attack_1010": "进攻:每波进攻使进攻兵种的战斗力额外提高 {0}%。",
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11423
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"generals_abilities_desc_attack_1019": "
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"generals_abilities_desc_attack_1029": "
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"generals_abilities_desc_attack_1019": "进攻:使奇数波之中进攻兵种的战斗力降低 {1}%,并使偶数波之中提高 {0}%。每波激活一次。",
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"generals_abilities_desc_attack_1029": "进攻:如果一波进攻中兵种和武器的数量与上一波进攻完全相符,则使进攻兵种的战斗力提高 {0}%。",
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"generals_abilities_desc_defense_1010": "防守:每波进攻使防守兵种的战斗力额外提高 {0}%。",
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"generals_abilities_desc_defense_1011": "
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"generals_abilities_desc_defense_1011": "如果进攻士兵的基础近战实力超出其在城墙区域的基础远程实力,则将该区域防守士兵的近战实力提高 {0}%。",
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"generals_abilities_desc_defense_1019": "无防守效果",
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"generals_abilities_desc_defense_1029": "防守:如果一波进攻中防守兵种的类型与上一波进攻完全相符,则使防守兵种的战斗力提高 {0}%。",
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"generals_abilities_desc_short_attack_1010": "进攻兵种战斗力提高量",
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@@ -11436,7 +11436,7 @@
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11436
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"generals_abilities_desc_short_defense_1029": "防守兵种战斗力提高量",
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11437
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"generals_abilities_desc_short_leveling_attack_1010": "+{0}% 进攻兵种额外战斗力",
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11438
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"generals_abilities_desc_short_leveling_attack_1011": "+{0}% 进攻兵种近战战斗力",
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"generals_abilities_desc_short_leveling_attack_1019": "
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"generals_abilities_desc_short_leveling_attack_1019": "进攻兵种的战斗力先 {1}% 然后 {0}%",
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"generals_abilities_desc_short_leveling_attack_1029": "+{0}% 进攻兵种战斗力",
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"generals_abilities_desc_short_leveling_defense_1010": "+{0}% 防守兵种额外战斗力",
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"generals_abilities_desc_short_leveling_defense_1011": "+{0}% 防守兵种近战战斗力",
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@@ -11473,19 +11473,45 @@
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"dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0} 奖励列表",
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"dialog_generals_inn_noFreeDraw": "- 无免费抽取可用\n- 可提供更丰厚的奖励",
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"dialog_generals_inn_drawChances_gamblingPrincess_SasakiToken": "这是本次包含精选礼品的顾客奖励类别的抽奖概率。每个类别都包含了特殊奖励类型,随机选择。每交付一次礼品可抽奖四次,单次抽奖概率如下所示。\n\n\n抽奖概率 奖励类别\n\n09.00% - 佐佐木碎片\n\n00.50% - 致赠碧翠丝的佐佐木礼品\n\n03.00% - 致赠碧翠丝的礼品\n\n05.00% - 致赠乌利支爵士的礼品\n\n08.00% - 致赠路德维希王的礼品\n\n02.00% - 技能重置代币\n\n03.40% - 装备\n\n22.00% - 攻城和防御武器\n\n10.00% - 跳过时间\n\n07.00% - 快速行军羽毛\n\n08.00% - 建造物品\n\n05.00% - 幸运转盘奖券\n\n12.00% - 军事兵种\n\n05.10% - 装饰品",
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"dialog_longPointsEvent_eventEnd_pirates": "
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"dialog_longPointsEvent_eventEnd_pirates_singular": "
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"dialog_longPointsEvent_eventEnd_title_pirates": "
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"dialog_longPointsEvent_eventcamp_header_pirates": "
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"dialog_longPointsEvent_eventcamp_message_pirates": "
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"dialog_longPointsEvent_gotRoyalReward_copy_pirates": "
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"dialog_longPointsEvent_gotRoyalReward_title_pirates": "
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"dialog_longPointsEvent_gotTopxReward_copy_pirates": "
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"dialog_longPointsEvent_gotTopxReward_title_pirates": "
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"dialog_longPointsEvent_hardMode_info_pirates": "
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"dialog_longPointsEvent_message_copy_pirates": "
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"dialog_longPointsEvent_message_header_pirates": "
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"eventBuilding_longPointEvent_pirates": "
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"dialog_longPointsEvent_eventEnd_pirates": "潮水正在退去,欢乐已经平息。海盗旗大狂欢活动已接近尾声。您在比赛中赢得 {0} 赛季积分,排名达到第 {1} 名。水手啊,别害怕,全新的冒险在等着您呢!",
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"dialog_longPointsEvent_eventEnd_pirates_singular": "潮水正在退去,欢乐已经平息。海盗旗大狂欢活动已接近尾声。您在比赛中赢得 {0} 赛季积分,排名达到第 {1} 名。水手啊,别害怕,全新的冒险在等着您呢!",
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"dialog_longPointsEvent_eventEnd_title_pirates": "大狂欢结束了!",
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"dialog_longPointsEvent_eventcamp_header_pirates": "海盗旗大狂欢",
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"dialog_longPointsEvent_eventcamp_message_pirates": "啊嗬,亲爱的!欢迎加入海盗旗大狂欢,这可是公海上最受重视的庆祝活动哦!如果你在这些欢乐的节日期间勇敢地完成某些活动中的任务,则将被赐予丰厚的战利品!",
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"dialog_longPointsEvent_gotRoyalReward_copy_pirates": "我滴个乖乖!您已在海盗旗大狂欢中获得 {0} 赛季积分!为纪念您的功绩,您获得了一份特殊的海盗奖品!",
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"dialog_longPointsEvent_gotRoyalReward_title_pirates": "胜利!",
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|
+
"dialog_longPointsEvent_gotTopxReward_copy_pirates": "停下!您已在海盗旗大狂欢中积累了{0}赛季积分,成为本次活动中的排名前 {1} 的领主。您的努力已经为自己赢得了丰厚的海盗奖赏。",
|
|
11484
|
+
"dialog_longPointsEvent_gotTopxReward_title_pirates": "海盗旗奖励",
|
|
11485
|
+
"dialog_longPointsEvent_hardMode_info_pirates": "天哪,您做到了!您获得了海盗旗大狂欢的所有奖励。但不要贪图荣誉而不思进取喔!只要勇于面对另一项挑战,还有更多战利品等着您。此外,如果您在节日活动中成为表现最出色的领主,还将获得特殊宝藏。",
|
|
11486
|
+
"dialog_longPointsEvent_message_copy_pirates": "啊嗬,亲爱的!欢迎加入海盗旗大狂欢,这可是公海上最受重视的庆祝活动哦!如果你在这些欢乐的节日期间勇敢地完成某些活动中的任务,则将被赐予丰厚的战利品!",
|
|
11487
|
+
"dialog_longPointsEvent_message_header_pirates": "海盗旗大狂欢",
|
|
11488
|
+
"eventBuilding_longPointEvent_pirates": "海盗旗大狂欢",
|
|
11489
|
+
"generals_characters_Olafsson_summary": "The Barbarian King",
|
|
11490
|
+
"generals_characters_Olafsson_narrative": ""Where the weak cower, the strong take. I am the strongest."\n \nNorth of the Great Empire, where the biting winds of the Everwinter Glacier howl through frozen fjords and icy mountains, rules a king as harsh and unyielding as the land he commands: Olafsson the Barbarian King.\n \nA boisterous bruiser and a warlord of unyielding cruelty, Olafson’s philosophy is simple: the strength of ones arm and the edge of ones blade determine ones worth. With a booming laugh that rings across the icy tundra, he leads his Northmen in thunderous charges and lightning-quick raids. His axe, a fearsome weapon as cold and merciless as the northern winds, has cleaved many a foe in two. The villages in his territory bear the brunt of his harsh rule, reduced to destitution under his oppressive regime.\n \nHowever, not all northmen bow to Olafsson. Warriors such as Barin reject his reign, standing tall against his tyranny. Barin, considering himself the true embodiment of northman strength, refuses to bow to Olafsson and his rule. This conflict within the northmen ranks further fuels the fires of Olafssons wrath, his icy glare forever fixed on his defiant subjects.\n \nOlafssons foes are not confined to his frost-bitten realm. On the high seas, his longships clash with the pirate fleet led by the elusive Alyssa, the fierce naval battles lighting up the frosty northern seas. In the snowy wilderness, Olafsson must also contend with Leo the Hunter, a master of guile and sabotage, who has thwarted Olafssons campaigns time and again.\n \nHis greatest adversary, however, lies at the heart of the Great Empire. Veteran General Lord Horatio, the stalwart protector of the Empires northern marches, has repeatedly rebuffed Olafssons attempts to raid the Empire. Their bitter enmity is as relentless as the frost, their conflicts echoing in the winds that sweep across the icy tundra.\nYet, in the unforgiving cold of the Everwinter Glacier, Olafsson remains undeterred. His axe, as biting and cruel as the winter winds, is always ready to carve a path through friend and foe alike. After all, in the harsh north, only the strong can truly rule.",
|
|
11491
|
+
"generals_characters_Olafsson_name": "Olafsson the Barbarian King",
|
|
11492
|
+
"generals_characters_alKillah_summary": "Despot of the Burning Sands",
|
|
11493
|
+
"generals_characters_alKillah_narrative": ""Every grain of sand in this desert knows my name. Soon, you will too."\n \nIn the sun-drenched kingdom of the Burning Sands, beyond the Great Empires southern border, one man rules with an iron fist and a heart as cold as the desert night. That man is Sultan al-Killah.\n \nThis cruel and vain sultan holds the Burning Sands in a tight grip of fear. He takes what he desires without hesitation, his greed only matched by his arrogance. The jewel of his eye, his treasured emerald collection, is a glaring testament to his vanity. But for a long time, a most precious gem has eluded his collection: the fair Princess Fiorella, a maiden from the Great Empire.\n \nAs an adversary, Sultan al-Killah is not a foe to be underestimated. A skilled tactician, he thrives on cunning strategies, employing hidden traps, deceptive ambushes, and the treacherous terrain of the desert to confound and weaken his enemies. The towers and fortresses under his rule are formidable, their sturdy walls reflecting his unyielding determination. Meanwhile, his forces, ruthless desert warriors, are as unpredictable as a sandstorm, launching sudden and devastating assaults.\n \nThe sultans refusal to bow before any emperor speaks volumes about his audacious nature. He views the authority of the Emperor as nothing more than a fading mirage in his desert kingdom. The independent trading cities of the Burning Sands, under the Emperor’s protection and refusing to submit to the sultan’s reign, are a thorn in al-Killah side, fueling his despise and ire. Yet, his ambitions towards the free cities are constantly thwarted by a formidable adversary: Hassan the Engineer, a loyal servant of the Empire. The architect behind many of the defenses protecting the free desert cities, Hassans architectural brilliance is a constant hindrance to Sultan al-Killahs ambitions.\n \nIn the scorching heat of the Burning Sands, a daunting adversary awaits. To cross swords with him is to court death, but then again, isnt that what makes the game of power all the more thrilling? For in the desert, as the sultan himself knows too well, even the smallest grain of sand can tip the scale of fate.",
|
|
11494
|
+
"generals_characters_alKillah_name": "Sultan al-Killah, Despot of the Burning Sands",
|
|
11495
|
+
"autoCooldownSkip": "自动跳过",
|
|
11496
|
+
"convenienceFeature_featureAutoSkipCooldown_desc": "自动冷却跳过便利功能使军队可以直接跳过命令或武士营地的冷却时间。抵达目标后,跳过时间道具会直接从您的库存中扣除,用于跳过冷却时间!对敌人发起进攻从未如此方便!此功能在您激活订阅 #2 后即可使用。",
|
|
11497
|
+
"dialog_armyDialog_autoCooldownSkip_active": "自动跳过启用",
|
|
11498
|
+
"dialog_armyDialog_autoCooldownSkip_active_timeSkips_desc": "这支军队具有跳过时间自动启用功能。跳过时间将自动用于跳过目标冷却时间",
|
|
11499
|
+
"dialog_armyDialog_autoCooldownSkip_inactive": "自动跳过未启用",
|
|
11500
|
+
"dialog_battleLog_autoSkipNotPaid_desc": "自动跳过未支付",
|
|
11501
|
+
"dialog_battleLog_autoSkipPaid_desc": "自动跳过已支付",
|
|
11502
|
+
"dialog_battleLog_autoSkipPaid_popup_desc": "目标的冷却时间已启用自动跳过。花费货币:",
|
|
11503
|
+
"dialog_cooldownSkip_unlockPreview_desc": "自动跳过功能:取得订阅#2即可激活!",
|
|
11504
|
+
"dialog_noFightMessage_autoCooldownSkip": "您库存中的货币不足,无法跳过冷却时间。",
|
|
11505
|
+
"dialog_travelPlanning_autoCooldownSkip_active_radioButton_noSkip": "无自动跳过",
|
|
11506
|
+
"dialog_travelPlanning_autoCooldownSkip_active_radioButton_timeSkip": "自动使用跳过时间",
|
|
11507
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_help_desc": "自动冷却跳过便利功能使军队可以直接跳过目标的冷却时间。抵达目标后,跳过时间道具会直接从您的库存中扣除,用于跳过冷却时间! 对敌人发起进攻从未如此方便!更多详情请在商店中查看。",
|
|
11508
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_help_header": "自动冷却跳过",
|
|
11509
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_unlock_desc": "自动冷却跳过:\n取得订阅 #2 即可解锁",
|
|
11510
|
+
"dialog_travelPlanning_autoCooldownSkip_warning_desc": "您已为此次移动选择自动跳过功能。启用自动跳过的订阅将在军队抵达预定目标之前耗尽。这样一来,自动跳过便无法用于跳过冷却时间了。您仍想开始移动吗?",
|
|
11511
|
+
"subscription_effect_description_featureAutoSkipCooldown": "启用命令和武士营地的自动冷却跳过选项",
|
|
11512
|
+
"dialog_armyDialog_autoCooldownSkip_inactive_timeSkips_desc": "This army has does not auto skip for time-skips active. Target cooldown will not be automatically skipped.",
|
|
11513
|
+
"convenienceFeature_AutoCooldownSkip_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a target locations cooldown. \n\nTo use the feature, select the auto skip option in the travel planning interface. When your army arrives at the target and the target is in a cooldown phase, time skips are automatically taken from your stocks and used to skip the cooldown! Any excess time will be paid back in form of an appropriate amount of time skips.\nThe convenience feature is available for:\n- Nomad Camps\n- Samurai Camps\n\nThe automatic cooldown skip is active as long as you own the corresponding subscription. After unsubscribing, the travel planning interface will return to its default state.",
|
|
11514
|
+
"subscription_perk_featureAutoCooldownSkip": "自动间谍报告"
|
|
11489
11515
|
},
|
|
11490
11516
|
"effects": {
|
|
11491
11517
|
"equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
|
|
@@ -12521,7 +12547,8 @@
|
|
|
12521
12547
|
"ci_effect_attackUnitAmountReinforcementBoost": "最终突击的部队容量 +{0}%",
|
|
12522
12548
|
"effect_description_defenseUnitAmountYardBonus": "内城防守士兵容量",
|
|
12523
12549
|
"effect_description_allianceDefenseUnitAmountYardBonus": "+{0} 联盟支援部队容量",
|
|
12524
|
-
"effect_description_hiddenSoldiersSpace": "兵种庇护所容量"
|
|
12550
|
+
"effect_description_hiddenSoldiersSpace": "兵种庇护所容量",
|
|
12551
|
+
"subscription_convenience_description_AutoCooldownSkip": "Enable option to automatically use time skips to skip attack cooldown of certain NPC targets."
|
|
12525
12552
|
},
|
|
12526
12553
|
"equipment_heroes_and_gems": {
|
|
12527
12554
|
"equipment_slotType_hero": "英雄",
|
|
@@ -16267,7 +16294,10 @@
|
|
|
16267
16294
|
"equipment_unique_2000_desc": "将您的军队变成一队耀眼的太阳战士。",
|
|
16268
16295
|
"equipment_unique_2000": "狡诈日冕",
|
|
16269
16296
|
"equipment_unique_1999": "狡诈日冕",
|
|
16270
|
-
"equipment_unique_2001": "狡诈日冕"
|
|
16297
|
+
"equipment_unique_2001": "狡诈日冕",
|
|
16298
|
+
"equipment_unique_2001_desc": "将您的军队变成一队耀眼的太阳战士。",
|
|
16299
|
+
"equipment_unique_2002": "失落之锚",
|
|
16300
|
+
"equipment_unique_2002_desc": "将您的城堡变成一座遇难船只堡垒。"
|
|
16271
16301
|
},
|
|
16272
16302
|
"generic": {
|
|
16273
16303
|
"activity": "活动",
|
|
@@ -18202,9 +18232,13 @@
|
|
|
18202
18232
|
"currency_description_mayaLTPEToken": "这些金色太阳神代币发现于古老的丛林神殿中,可于限定时间内在铁匠大师处兑换奖励。",
|
|
18203
18233
|
"currency_name_mayaLTPEToken": "旭日代币",
|
|
18204
18234
|
"preCombat": "战斗前",
|
|
18205
|
-
"filters_category_115": "
|
|
18206
|
-
"currency_description_piratesLTPEToken": "
|
|
18207
|
-
"currency_name_piratesLTPEToken": "
|
|
18235
|
+
"filters_category_115": "海盗旗代币",
|
|
18236
|
+
"currency_description_piratesLTPEToken": "这些金骷髅代币以海盗的战利品铸造而成,可在限定时间内在铁匠大师处兑换奖励。",
|
|
18237
|
+
"currency_name_piratesLTPEToken": "海盗旗代币",
|
|
18238
|
+
"shopCurrentlyUnavailable": "商店目前无法使用",
|
|
18239
|
+
"toTheShop": "前往商店",
|
|
18240
|
+
"rewards_colon": "奖励",
|
|
18241
|
+
"offerings_colon": "Offerings:"
|
|
18208
18242
|
},
|
|
18209
18243
|
"help": {
|
|
18210
18244
|
"help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
|
|
@@ -18579,7 +18613,8 @@
|
|
|
18579
18613
|
"help_generals_overview_01": "这里可以管理您的将军。从左侧列表中可以选择一位将军与之互动。\n您可以通过捐赠一定数量的将军专属碎片来解锁一位将军。\n\n解锁后,将军即可为您效力,可供分配给指挥官或城主。将军的技能、能力和效果会加入到进攻或防御中,所以请务必为即将到来的战斗选择适合您需要的能力。\n\n您可以激活和提升技能、能力和效果。访问技能树和能力菜单以管理和修改将军的技能和能力。进入技能树和能力菜单可以管理和修改将军的技能和能力。\n您还可以在相应的子菜单中提升将军的级别和星级评分。\n\n请注意,部分活动不允许部署将军。",
|
|
18580
18614
|
"help_generals_abilityDialog": "这里可以为将军选择能力。\n能力将大幅提高将军及其军队的战斗力。能力会在战斗中的特定阶段触发,为将军的军队和部队带来威力十足的效果。\n选择左侧的技能,然后分配到右侧的技能栏中。只有分配到技能栏中的能力才会在战斗中激活!所以在关闭能力菜单之前,一定要记得保存所作的任意更改!\n\n您可以在技能树中解锁更多技能栏,但部分将军的可用技能栏数量具有上限。",
|
|
18581
18615
|
"help_generals_introduction_popup": "此处可以查看将军及其技能的简要概览。\n要获得将军,请点击“前往将军”。",
|
|
18582
|
-
"help_defense_icon_allianceDefenseUnitAmount": "您城堡主堡中可接受联盟支援的士兵数目和总部队容量。联盟成员可派遣士兵支援您的防御。超出支援容量上限的所有部队都将归入后备部队中,不会参加战斗。"
|
|
18616
|
+
"help_defense_icon_allianceDefenseUnitAmount": "您城堡主堡中可接受联盟支援的士兵数目和总部队容量。联盟成员可派遣士兵支援您的防御。超出支援容量上限的所有部队都将归入后备部队中,不会参加战斗。",
|
|
18617
|
+
"help_travelPlanning_autoCooldownSkip": "您可在此处选择一种交通方式来提高行军速度。效果和费用由您的选择而定。您也可以放慢所选单位的速度,使其能够在您需要的时间抵达目的地。\n\n启用自动跳过功能后,当军队抵达目标时,会立即跳过一个启用的冷却时间。所需的跳过时间道具将直接从您的库存中扣除。任何多余的跳过时间值将以跳过时间道具的形式返还给您。"
|
|
18583
18618
|
},
|
|
18584
18619
|
"playertitles": {
|
|
18585
18620
|
"playerTitle_50_jap": "风暴君主的",
|
|
@@ -22650,7 +22685,13 @@
|
|
|
22650
22685
|
"largekhantabletchest_short_info": "提高掠夺的可汗碑数量",
|
|
22651
22686
|
"hugesamuraitokenchest_short_info": "提高掠夺的武士币数量",
|
|
22652
22687
|
"largesamuraitokenchest_short_info": "提高掠夺的武士币数量",
|
|
22653
|
-
"generals_skill_desc_unitAmountWallLegendary": "城堡城墙上的兵种上限 +{0}%"
|
|
22688
|
+
"generals_skill_desc_unitAmountWallLegendary": "城堡城墙上的兵种上限 +{0}%",
|
|
22689
|
+
"USAGloryFlag_name_short_info": "大幅提高在战斗中可以获得的荣耀值",
|
|
22690
|
+
"USAGloryFlag_name": "星条旗帜",
|
|
22691
|
+
"EliteRankrewardrangeUSA_short_info": "极其强大的远程进攻者,是对抗远程守军的理想兵种。",
|
|
22692
|
+
"EliteRankrewardrangeUSA_name": "星条旗高级地狱勇士",
|
|
22693
|
+
"EliteRankrewardmeleeUSA_short_info": "极其强大的近战进攻者,是对抗远程守军的理想兵种。",
|
|
22694
|
+
"EliteRankrewardmeleeUSA_name": "星条旗高级恶魔勇士"
|
|
22654
22695
|
},
|
|
22655
22696
|
"generic_flash": {
|
|
22656
22697
|
"Footer": {
|
package/languages/zh_TW.json
CHANGED
|
@@ -1766,10 +1766,10 @@
|
|
|
1766
1766
|
"ci_appearance_MayaRelicBrewery": "荒野釀酒廠",
|
|
1767
1767
|
"ci_appearance_MayaRelicBeekeeper_flavour": "反抗軍海盜亞麗莎在森林裡尋找如黃金般的液體,期望能找到與眾不同的瓊漿玉液。",
|
|
1768
1768
|
"ci_appearance_MayaRelicBeekeeper": "荒野蜂房",
|
|
1769
|
-
"deco_shipwreckCove_name": "
|
|
1770
|
-
"deco_frozenShipwreckCove_name": "
|
|
1771
|
-
"ci_appearance_piratesMill_flavour": "
|
|
1772
|
-
"ci_appearance_piratesMill": "
|
|
1769
|
+
"deco_shipwreckCove_name": "船骸洞窟",
|
|
1770
|
+
"deco_frozenShipwreckCove_name": "冰船洞窟",
|
|
1771
|
+
"ci_appearance_piratesMill_flavour": "穀物船總是容易成為攻擊目標。亞麗莎的船員遂使用這座改裝的磨坊來處理他們豐富的戰利品。",
|
|
1772
|
+
"ci_appearance_piratesMill": "海盜磨坊"
|
|
1773
1773
|
},
|
|
1774
1774
|
"dialogs": {
|
|
1775
1775
|
"dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
|
|
@@ -8029,7 +8029,7 @@
|
|
|
8029
8029
|
"leftFlank": "左側",
|
|
8030
8030
|
"front": "正面",
|
|
8031
8031
|
"rightFlank": "右側",
|
|
8032
|
-
"loc_redAlienInvasion": "
|
|
8032
|
+
"loc_redAlienInvasion": "血鴉族城堡會在血鴉族戰爭時出現在世界地圖上。你可以在血鴉族戰爭活動中刺探他們並對他們發動進攻並贏得獎勵。活動開始後,你必須在進攻血鴉族城堡前選擇一個難度等級。在活動期間,你可以使用推翻功能來將血鴉族城堡的領主驅逐出去,或迫使他們固守城堡。",
|
|
8033
8033
|
"dialog_coinsMissing_header": "皇家金幣不足",
|
|
8034
8034
|
"dialog_coinsMissing_traderActive_copy": "您沒有足夠的金幣來進行此購買。請派出稅官去收集金幣,或向資源商人購買更多金幣和金幣包。",
|
|
8035
8035
|
"dialog_coinsMissing_traderInactive_copy": "您的錢幣不足無法進行此購買。",
|
|
@@ -11186,7 +11186,7 @@
|
|
|
11186
11186
|
"dialog_chestOffer_desc_14": "裝滿稀有皇家寶物的寶箱!",
|
|
11187
11187
|
"dialog_chestOffer_title_14": "週年紀念寶箱",
|
|
11188
11188
|
"generals_characters_105_summary": "不懈的攻擊者和激勵人心的領袖",
|
|
11189
|
-
"generals_characters_105_narrative": "浪人戰士佐佐木\n \n「無主之刃\n宛如風中的櫻花\n在世間飄流。」\n \n在已知世界的遙遠東方屹立著日出王國。鮮有來自偉大帝國的旅人得以跋涉抵達那些國度,但有幸回歸者無不稱頌那千島之國的異域風情。永恆開花的櫻花樹、矗立在高聳山峰上的雄偉城堡,以及身心靈均浸淫於侍戰士哲學——武士道而成長的子民。 \n \n
|
|
11189
|
+
"generals_characters_105_narrative": "浪人戰士佐佐木\n \n「無主之刃\n宛如風中的櫻花\n在世間飄流。」\n \n在已知世界的遙遠東方屹立著日出王國。鮮有來自偉大帝國的旅人得以跋涉抵達那些國度,但有幸回歸者無不稱頌那千島之國的異域風情。永恆開花的櫻花樹、矗立在高聳山峰上的雄偉城堡,以及身心靈均浸淫於侍戰士哲學——武士道而成長的子民。 \n \n佐佐木早自年幼即已踏上戰士之途。在日出王國,孩童在出生的第三天即需從擺在眼前的三件物品中作出選擇:一件工具、一枚錢幣,以及一把刀刃。孩童選擇何物,都將引導其一生的宿命。在抉擇之日,櫻花樹下的佐佐木毫不遲疑地選擇了刀刃。因此,她很快被送往竹村將軍的城堡,展開她成為一名武士的訓練。竹村和麾下的戰士們教導了佐佐木刀劍的技藝和武士之道,因此這名年輕女子很快就成為了武士刀的大師。她的心智同樣也在竹村將軍崇敬的姨母大人教導薰陶之下,成長得如利刃般果決堅毅。\n \n精通武器和戰事、武術,能英勇戰鬥並崇尚榮譽,特別是忠誠……這些身為戰士的精髓,都是偉大帝國任何騎士所熟悉且仰慕的特質。然而,正如人生無常……在錯誤的情況下,崇高的理想也可能扭曲邪惡……變成惡行和邪念。 \n \n劍不出鞘則鈍,器藏於棚則鏽。而榮譽與禮義的規範失去了意義,就成了枷鎖。對一個不再需要拔劍出鞘的和平國度而言,戰士的使命又是什麼?日出王國國內享有長久的和平……對某些武士而言實在太久了。如果在家鄉無法取得榮譽,那麼武士道的戰士們就要向海外爭取。恐怖的武士入侵於焉興起。\n \n惡名昭彰的明智將軍遂率領狂熱的武士大軍降臨風暴海域的各地海岸。完成訓練而加入明智旗下服役的佐佐木也參與了許多戰鬥。她參與過香料島嶼的血腥征戰。在纏捲荒原的前哨戰中,她也曾和當地居民以及荒野獵人雷歐正面交鋒。 當反叛軍海盜的艦隊在風暴島嶼偷襲明智的侵略軍時,她甚至也曾和亞麗莎交過手。\n但每經一戰,每次殺敗敵人,每次劫掠城寨並將其付之一炬,佐佐木的心就越來越沉重。她不禁尋思這些血腥爭鬥究竟能達成什麼使命。武士不為保衛家園和所愛而戰,卻遠渡重洋來和不曾意圖傷害日出王國的人們廝殺。佐佐木開始驚恐地察覺,她的許多戰士同伴們已經忘記武士道的核心精神。窮兵黷武和追求彪炳戰功,從手段變成目的,不再是用於保護弱者的崇高工具。連她自己的雙手和她的榮譽心也沾染了無辜者的鮮血。 \n \n當明智對偉大的帝國發動那場惡名昭彰的侵略,佐佐木知道她必須採取行動,挺身挑戰囂狂的將軍進行一場榮譽的決鬥。明智的攻擊凶狠凌厲如凜冬的風暴,但速度與劍技則是佐佐木佔上風。她以迅雷一擊粉碎了明智的刀刃!但在她將要打倒那瘋狂的軍閥之前,他的爪牙們對佐佐木弓箭和槍矛齊發,將一場榮譽的決鬥變成恥辱鬧劇!佐佐木雖寡不敵眾,仍成功突破敵陣脫逃,不但遁出明智的城堡,之後也成功逃離日出王國!\n \n來到偉大帝國之後,佐佐木發誓不再以不名之戰玷汙她的寶刀,更決不追隨任何德不配位之主。從今起,她要化身無主的武士,以浪人之名保護那些受其往昔同胞欺凌的無辜人們。\n在此期間,她將留在偉大的帝國,效命此國的領主們。異國的風俗也許陌生,飲食也許不易下嚥,而霍雷修爵士的盛宴又太過喧鬧……但每場戰鬥都是光明榮耀,師出有名。佐佐木知道,她總算能夠真正遂行她心目中的武士道。",
|
|
11190
11190
|
"generals_characters_105_name": "佐佐木",
|
|
11191
11191
|
"dialog_generals_levelUpDialog_levelThresholdWarning_desc": "使用此略過將使將軍的經驗值等級達到一個等級門檻。並會失去所選強化品的 {0} 點經驗值。請考慮使用較小的強化品,然後提升該將軍的星等。\n你仍要繼續進行嗎?",
|
|
11192
11192
|
"dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用此強化品將使將軍達到等級上限。將會失去 {0} 點將軍經驗值。仍要繼續嗎?",
|
|
@@ -11295,7 +11295,7 @@
|
|
|
11295
11295
|
"使進攻將軍針對防守兵的能力效果 -{0}%"
|
|
11296
11296
|
],
|
|
11297
11297
|
"generals_abilities_desc_short_leveling_defense_1014": "提高相當於我方陣亡部隊基本戰鬥力 {0}% 的力量",
|
|
11298
|
-
"generals_abilities_desc_short_leveling_defense_1016": "
|
|
11298
|
+
"generals_abilities_desc_short_leveling_defense_1016": "+{0}% 城牆容量",
|
|
11299
11299
|
"generals_abilities_desc_short_leveling_defense_1018": "較少部隊時對戰鬥力的效果較大",
|
|
11300
11300
|
"generals_abilities_desc_short_leveling_defense_1020": "減少的效果會依每 1% 差異而增減 {0}%",
|
|
11301
11301
|
"generals_abilities_desc_short_leveling_defense_1021": "使戰鬥前{0}生效的能力無效化。",
|
|
@@ -11418,12 +11418,12 @@
|
|
|
11418
11418
|
"dialog_options_newEmail_changeInProgress_newEmail_desc": "新電子郵件位址",
|
|
11419
11419
|
"dialog_options_newEmail_changeInProgress_previousEmail_desc": "更改前的電子郵件位址",
|
|
11420
11420
|
"dialog_options_newEmail_changeInProgress_title": "更改電子郵件",
|
|
11421
|
-
"generals_abilities_desc_attack_1011": "
|
|
11421
|
+
"generals_abilities_desc_attack_1011": "如果一面城牆的防守兵基本近戰力量超越其基本遠距力量,即會使進攻兵在該面城牆的近戰攻擊力提高 {0}%。",
|
|
11422
11422
|
"generals_abilities_desc_attack_1010": "攻擊:提高進攻部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
|
|
11423
|
-
"generals_abilities_desc_attack_1019": "
|
|
11424
|
-
"generals_abilities_desc_attack_1029": "
|
|
11423
|
+
"generals_abilities_desc_attack_1019": "攻擊:使進攻部隊在奇數波攻勢中的戰鬥力減少 {1}%,然後在偶數波增加 {0}%。在每波攻擊波勢發動。",
|
|
11424
|
+
"generals_abilities_desc_attack_1029": "攻擊:如果一波攻勢中的部隊和武器的數量和前一波攻勢完全一致,則使進攻部隊的戰鬥力提高 {0}%。",
|
|
11425
11425
|
"generals_abilities_desc_defense_1010": "防守:提高防守部隊的戰鬥力,每一波進攻波勢追加 {0}%。",
|
|
11426
|
-
"generals_abilities_desc_defense_1011": "
|
|
11426
|
+
"generals_abilities_desc_defense_1011": "如果一面城牆的進攻兵基本近戰力量超越其基本遠距力量,即會使防守兵在該面城牆的基本近戰攻擊力提高 {0}%。",
|
|
11427
11427
|
"generals_abilities_desc_defense_1019": "無防禦性效果",
|
|
11428
11428
|
"generals_abilities_desc_defense_1029": "防守:如果一波攻勢中的防守部隊類型與前一波攻勢完全一致,則使防守部隊的戰鬥力提高 {0}%。",
|
|
11429
11429
|
"generals_abilities_desc_short_attack_1010": "提高進攻部隊的戰鬥力",
|
|
@@ -11473,19 +11473,45 @@
|
|
|
11473
11473
|
"dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0}獎勵清單",
|
|
11474
11474
|
"dialog_generals_inn_noFreeDraw": "- 沒有免費抽數\n- 提供較好的獎勵",
|
|
11475
11475
|
"dialog_generals_inn_drawChances_gamblingPrincess_SasakiToken": "以下是所選優惠的本庇護者各獎勵類別抽獎機率。每個類別都有特定獎勵類型,並會隨機選出。每一筆付費獻禮可執行四次抽獎,每一抽均有下列機率:\n\n\n抽獎機率 獎勵類別\n\n0.900% - 佐佐木將軍碎片\n\n00.50% - 佐佐木給碧翠絲公主的獻禮\n\n03.00% - 給碧翠絲公主的獻禮\n\n05.00% - 給烏力奇爵士的獻禮\n\n08.00% - 給路德維克國王的獻禮\n\n02.00% -技能重置代幣\n\n03.40% - 裝備\n\n20.50% - 攻城和防禦武器\n\n10.00% - 略過時間\n\n07.00% - 快速巡遊羽毛\n\n08.00% - 建築物品\n\n05.00% - 財富輪盤券\n\n12.00% - 軍事部隊\n\n05.10% - 裝飾品",
|
|
11476
|
-
"dialog_longPointsEvent_eventEnd_pirates": "
|
|
11477
|
-
"dialog_longPointsEvent_eventEnd_pirates_singular": "
|
|
11478
|
-
"dialog_longPointsEvent_eventEnd_title_pirates": "
|
|
11479
|
-
"dialog_longPointsEvent_eventcamp_header_pirates": "
|
|
11480
|
-
"dialog_longPointsEvent_eventcamp_message_pirates": "
|
|
11481
|
-
"dialog_longPointsEvent_gotRoyalReward_copy_pirates": "
|
|
11482
|
-
"dialog_longPointsEvent_gotRoyalReward_title_pirates": "
|
|
11483
|
-
"dialog_longPointsEvent_gotTopxReward_copy_pirates": "
|
|
11484
|
-
"dialog_longPointsEvent_gotTopxReward_title_pirates": "
|
|
11485
|
-
"dialog_longPointsEvent_hardMode_info_pirates": "
|
|
11486
|
-
"dialog_longPointsEvent_message_copy_pirates": "
|
|
11487
|
-
"dialog_longPointsEvent_message_header_pirates": "
|
|
11488
|
-
"eventBuilding_longPointEvent_pirates": "
|
|
11476
|
+
"dialog_longPointsEvent_eventEnd_pirates": "潮汐漸退,歡樂的喧鬧也停止了。海盜狂歡會已經來到尾聲。你在競賽中贏得 {0} 分賽季得分,並得到第 {1} 名的名次。別擔心,水手,還有新的冒險等著你!",
|
|
11477
|
+
"dialog_longPointsEvent_eventEnd_pirates_singular": "潮汐漸退,歡樂的喧鬧也停止了。海盜狂歡會已經來到尾聲。你在競賽中贏得 {0} 分賽季得分,並得到第 {1} 名的名次。別擔心,水手,還有新的冒險等著你!",
|
|
11478
|
+
"dialog_longPointsEvent_eventEnd_title_pirates": "狂歡會結束!",
|
|
11479
|
+
"dialog_longPointsEvent_eventcamp_header_pirates": "海盜狂歡會",
|
|
11480
|
+
"dialog_longPointsEvent_eventcamp_message_pirates": "呀嗬!老朋友!歡迎來到海盜狂歡會,這是各大海域最重視的慶祝會!如果你在這些歡樂慶典期間完成特定活動的各項任務,你將可獲得豐厚的獎賞!",
|
|
11481
|
+
"dialog_longPointsEvent_gotRoyalReward_copy_pirates": "嚇我一大跳!你在海盜狂歡會獲得了 {0} 分賽季得分!你獲得了一份特別海盜獎來紀念你的奮鬥!",
|
|
11482
|
+
"dialog_longPointsEvent_gotRoyalReward_title_pirates": "勝利!",
|
|
11483
|
+
"dialog_longPointsEvent_gotTopxReward_copy_pirates": "老天爺!你在海盜狂歡會累積了 {0} 分賽季得分,成為活動的前 {1} 名領主之一。你的努力讓你獲得一份豪邁的海盜獎賞。",
|
|
11484
|
+
"dialog_longPointsEvent_gotTopxReward_title_pirates": "海盜骷髏獎勵",
|
|
11485
|
+
"dialog_longPointsEvent_hardMode_info_pirates": "我的天啊,你辦到了!你獲得了所有海盜狂歡會的獎勵。不過別以為因為勝利就可以休息了!如果你有勇氣面對其他挑戰,還會有更多戰利品等著你。除此之外,如果你能證明自己是慶典中最高明的領主之一,還能獲得更多特別寶物。",
|
|
11486
|
+
"dialog_longPointsEvent_message_copy_pirates": "呀嗬!老朋友!歡迎來到海盜狂歡會,這是各大海域最重視的慶祝會!如果你在這些歡樂慶典期間完成特定活動的各項任務,你將可獲得豐厚的獎賞!",
|
|
11487
|
+
"dialog_longPointsEvent_message_header_pirates": "海盜狂歡會",
|
|
11488
|
+
"eventBuilding_longPointEvent_pirates": "海盜狂歡會",
|
|
11489
|
+
"generals_characters_Olafsson_summary": "The Barbarian King",
|
|
11490
|
+
"generals_characters_Olafsson_narrative": ""Where the weak cower, the strong take. I am the strongest."\n \nNorth of the Great Empire, where the biting winds of the Everwinter Glacier howl through frozen fjords and icy mountains, rules a king as harsh and unyielding as the land he commands: Olafsson the Barbarian King.\n \nA boisterous bruiser and a warlord of unyielding cruelty, Olafson’s philosophy is simple: the strength of ones arm and the edge of ones blade determine ones worth. With a booming laugh that rings across the icy tundra, he leads his Northmen in thunderous charges and lightning-quick raids. His axe, a fearsome weapon as cold and merciless as the northern winds, has cleaved many a foe in two. The villages in his territory bear the brunt of his harsh rule, reduced to destitution under his oppressive regime.\n \nHowever, not all northmen bow to Olafsson. Warriors such as Barin reject his reign, standing tall against his tyranny. Barin, considering himself the true embodiment of northman strength, refuses to bow to Olafsson and his rule. This conflict within the northmen ranks further fuels the fires of Olafssons wrath, his icy glare forever fixed on his defiant subjects.\n \nOlafssons foes are not confined to his frost-bitten realm. On the high seas, his longships clash with the pirate fleet led by the elusive Alyssa, the fierce naval battles lighting up the frosty northern seas. In the snowy wilderness, Olafsson must also contend with Leo the Hunter, a master of guile and sabotage, who has thwarted Olafssons campaigns time and again.\n \nHis greatest adversary, however, lies at the heart of the Great Empire. Veteran General Lord Horatio, the stalwart protector of the Empires northern marches, has repeatedly rebuffed Olafssons attempts to raid the Empire. Their bitter enmity is as relentless as the frost, their conflicts echoing in the winds that sweep across the icy tundra.\nYet, in the unforgiving cold of the Everwinter Glacier, Olafsson remains undeterred. His axe, as biting and cruel as the winter winds, is always ready to carve a path through friend and foe alike. After all, in the harsh north, only the strong can truly rule.",
|
|
11491
|
+
"generals_characters_Olafsson_name": "Olafsson the Barbarian King",
|
|
11492
|
+
"generals_characters_alKillah_summary": "Despot of the Burning Sands",
|
|
11493
|
+
"generals_characters_alKillah_narrative": ""Every grain of sand in this desert knows my name. Soon, you will too."\n \nIn the sun-drenched kingdom of the Burning Sands, beyond the Great Empires southern border, one man rules with an iron fist and a heart as cold as the desert night. That man is Sultan al-Killah.\n \nThis cruel and vain sultan holds the Burning Sands in a tight grip of fear. He takes what he desires without hesitation, his greed only matched by his arrogance. The jewel of his eye, his treasured emerald collection, is a glaring testament to his vanity. But for a long time, a most precious gem has eluded his collection: the fair Princess Fiorella, a maiden from the Great Empire.\n \nAs an adversary, Sultan al-Killah is not a foe to be underestimated. A skilled tactician, he thrives on cunning strategies, employing hidden traps, deceptive ambushes, and the treacherous terrain of the desert to confound and weaken his enemies. The towers and fortresses under his rule are formidable, their sturdy walls reflecting his unyielding determination. Meanwhile, his forces, ruthless desert warriors, are as unpredictable as a sandstorm, launching sudden and devastating assaults.\n \nThe sultans refusal to bow before any emperor speaks volumes about his audacious nature. He views the authority of the Emperor as nothing more than a fading mirage in his desert kingdom. The independent trading cities of the Burning Sands, under the Emperor’s protection and refusing to submit to the sultan’s reign, are a thorn in al-Killah side, fueling his despise and ire. Yet, his ambitions towards the free cities are constantly thwarted by a formidable adversary: Hassan the Engineer, a loyal servant of the Empire. The architect behind many of the defenses protecting the free desert cities, Hassans architectural brilliance is a constant hindrance to Sultan al-Killahs ambitions.\n \nIn the scorching heat of the Burning Sands, a daunting adversary awaits. To cross swords with him is to court death, but then again, isnt that what makes the game of power all the more thrilling? For in the desert, as the sultan himself knows too well, even the smallest grain of sand can tip the scale of fate.",
|
|
11494
|
+
"generals_characters_alKillah_name": "Sultan al-Killah, Despot of the Burning Sands",
|
|
11495
|
+
"autoCooldownSkip": "自動略過",
|
|
11496
|
+
"convenienceFeature_featureAutoSkipCooldown_desc": "自動略過冷卻時間便利功能可讓軍隊直接略過游牧民或武士軍營的冷卻時間。一抵達目標所在地點,即會自動取用庫存中的略過時間來略過目標的冷卻時間!進攻敵人從未如此方便!啟用訂閱 #2 時即可使用本功能。",
|
|
11497
|
+
"dialog_armyDialog_autoCooldownSkip_active": "啟用自動略過",
|
|
11498
|
+
"dialog_armyDialog_autoCooldownSkip_active_timeSkips_desc": "此軍隊已啟用略過時間的自動略過。將會自動使用略過時間來略過目標冷卻時間",
|
|
11499
|
+
"dialog_armyDialog_autoCooldownSkip_inactive": "停用自動略過",
|
|
11500
|
+
"dialog_battleLog_autoSkipNotPaid_desc": "未消費自動略過",
|
|
11501
|
+
"dialog_battleLog_autoSkipPaid_desc": "已消費自動略過",
|
|
11502
|
+
"dialog_battleLog_autoSkipPaid_popup_desc": "已針對目標冷卻時間啟用自動略過。消費的貨幣:",
|
|
11503
|
+
"dialog_cooldownSkip_unlockPreview_desc": "自動略過功能:取得訂閱 #2 來啟動!",
|
|
11504
|
+
"dialog_noFightMessage_autoCooldownSkip": "你的庫存中沒有足夠的貨幣來略過冷卻時間。",
|
|
11505
|
+
"dialog_travelPlanning_autoCooldownSkip_active_radioButton_noSkip": "不自動略過",
|
|
11506
|
+
"dialog_travelPlanning_autoCooldownSkip_active_radioButton_timeSkip": "使用略過時間來自動略過",
|
|
11507
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_help_desc": "自動略過冷卻時間便利功能可讓軍隊直接略過目標的冷卻時間。一抵達目標所在地點,即會自動取用庫存中的略過時間來略過目標的冷卻時間! 進攻敵人從未如此方便!更多詳情請見商店中的描述。",
|
|
11508
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_help_header": "自動略過冷卻時間",
|
|
11509
|
+
"dialog_travelPlanning_autoCooldownSkip_preview_unlock_desc": "自動略過冷卻時間:\n藉由訂閱 #2 解鎖",
|
|
11510
|
+
"dialog_travelPlanning_autoCooldownSkip_warning_desc": "你已選擇此動作的自動略過。訂閱所啟用的自動略過將在軍隊抵達預定的目標前用完。屆時將無法使用自動略過來略過冷卻時間。還是要開始此動作嗎?",
|
|
11511
|
+
"subscription_effect_description_featureAutoSkipCooldown": "針對游牧民和武士軍營啟用自動略過冷卻時間選項",
|
|
11512
|
+
"dialog_armyDialog_autoCooldownSkip_inactive_timeSkips_desc": "This army has does not auto skip for time-skips active. Target cooldown will not be automatically skipped.",
|
|
11513
|
+
"convenienceFeature_AutoCooldownSkip_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a target locations cooldown. \n\nTo use the feature, select the auto skip option in the travel planning interface. When your army arrives at the target and the target is in a cooldown phase, time skips are automatically taken from your stocks and used to skip the cooldown! Any excess time will be paid back in form of an appropriate amount of time skips.\nThe convenience feature is available for:\n- Nomad Camps\n- Samurai Camps\n\nThe automatic cooldown skip is active as long as you own the corresponding subscription. After unsubscribing, the travel planning interface will return to its default state.",
|
|
11514
|
+
"subscription_perk_featureAutoCooldownSkip": "自動間諜回報"
|
|
11489
11515
|
},
|
|
11490
11516
|
"effects": {
|
|
11491
11517
|
"equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
|
|
@@ -12521,7 +12547,8 @@
|
|
|
12521
12547
|
"ci_effect_attackUnitAmountReinforcementBoost": "最終突擊的部隊容量 +{0}%",
|
|
12522
12548
|
"effect_description_defenseUnitAmountYardBonus": "內城防禦部隊容量",
|
|
12523
12549
|
"effect_description_allianceDefenseUnitAmountYardBonus": "同盟支援部隊容量 +{0}",
|
|
12524
|
-
"effect_description_hiddenSoldiersSpace": "部隊照護所容量"
|
|
12550
|
+
"effect_description_hiddenSoldiersSpace": "部隊照護所容量",
|
|
12551
|
+
"subscription_convenience_description_AutoCooldownSkip": "Enable option to automatically use time skips to skip attack cooldown of certain NPC targets."
|
|
12525
12552
|
},
|
|
12526
12553
|
"equipment_heroes_and_gems": {
|
|
12527
12554
|
"equipment_slotType_hero": "英雄",
|
|
@@ -16267,7 +16294,10 @@
|
|
|
16267
16294
|
"equipment_unique_2000_desc": "將你的軍隊變成閃亮的太陽戰士野戰排。",
|
|
16268
16295
|
"equipment_unique_2000": "狡智日晷",
|
|
16269
16296
|
"equipment_unique_1999": "狡智日晷",
|
|
16270
|
-
"equipment_unique_2001": "狡智日晷"
|
|
16297
|
+
"equipment_unique_2001": "狡智日晷",
|
|
16298
|
+
"equipment_unique_2001_desc": "將你的軍隊變成閃亮的太陽戰士野戰排。",
|
|
16299
|
+
"equipment_unique_2002": "失落之錨",
|
|
16300
|
+
"equipment_unique_2002_desc": "將你的城堡變成船艦殘骸要塞。"
|
|
16271
16301
|
},
|
|
16272
16302
|
"generic": {
|
|
16273
16303
|
"activity": "活動",
|
|
@@ -18202,9 +18232,13 @@
|
|
|
18202
18232
|
"currency_description_mayaLTPEToken": "這些太陽神的黃金代幣是在古代的叢林神壇中發現的。在限定時間內可用來在大師鐵匠處換取獎勵。",
|
|
18203
18233
|
"currency_name_mayaLTPEToken": "日出代幣",
|
|
18204
18234
|
"preCombat": "戰鬥前",
|
|
18205
|
-
"filters_category_115": "
|
|
18206
|
-
"currency_description_piratesLTPEToken": "
|
|
18207
|
-
"currency_name_piratesLTPEToken": "
|
|
18235
|
+
"filters_category_115": "海盜骷髏代幣",
|
|
18236
|
+
"currency_description_piratesLTPEToken": "這些黃金骷髏代幣是用海盜的戰利品鑄成。可在限定期間用來在大師鐵匠處兌換獎勵。",
|
|
18237
|
+
"currency_name_piratesLTPEToken": "海盜骷髏代幣",
|
|
18238
|
+
"shopCurrentlyUnavailable": "目前無法使用商店",
|
|
18239
|
+
"toTheShop": "前往商店",
|
|
18240
|
+
"rewards_colon": "獎勵",
|
|
18241
|
+
"offerings_colon": "Offerings:"
|
|
18208
18242
|
},
|
|
18209
18243
|
"help": {
|
|
18210
18244
|
"help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",
|
|
@@ -18579,7 +18613,8 @@
|
|
|
18579
18613
|
"help_generals_overview_01": "你可在此管理你的將軍。請從左側的名單中選擇一位將軍來和其互動。\n你可捐贈一定數量的特定將軍專屬碎片來解鎖將軍。\n\n解鎖的將軍會為你服務並可被指派為指揮官或城主。將軍的技能、能力和效果將會加算到進攻或防禦中,請務必選擇符合你在未來戰鬥中需要的技能。\n\n你可以啟用和提升技能、能力和效果。請存取技能樹和能力選單來管理並修改將軍的技能和能力。\n你也可以在對應的子選單提高將軍的等級和星等。\n\n請注意,某些活動不允許部署將軍。",
|
|
18580
18614
|
"help_generals_abilityDialog": "你可在此選擇將軍的能力。\n能力將會顯著提升將軍和其軍隊的戰鬥威力。在戰鬥的某個階段能力即會觸發,賦予強大的力量而影響將軍的軍隊和部隊。\n請從左側的能力清單中選取,並將其分配到右側的能力欄位。只有指派到欄位中的能力會在戰鬥中發動!關閉能力選單前,請務必儲存任何更動!\n\n你可以在你的技能樹中解鎖更多能力欄位,然後部分將軍只有限定數量的能力欄位。",
|
|
18581
18615
|
"help_generals_introduction_popup": "你可在此找到關於將軍和其技能的簡易概覽。\n要取得將軍,請點擊「前往將軍處」。",
|
|
18582
|
-
"help_defense_icon_allianceDefenseUnitAmount": "你的城堡堡壘中可容納的同盟支援總部隊和士兵數量。同盟成員可以派士兵來支援你的防禦。超出支援容量限制的所有部隊將被放在預備軍而不會參與戰鬥。"
|
|
18616
|
+
"help_defense_icon_allianceDefenseUnitAmount": "你的城堡堡壘中可容納的同盟支援總部隊和士兵數量。同盟成員可以派士兵來支援你的防禦。超出支援容量限制的所有部隊將被放在預備軍而不會參與戰鬥。",
|
|
18617
|
+
"help_travelPlanning_autoCooldownSkip": "你可在這裡選擇交通模式來加快巡遊速度。效果和費用取決於你選擇的項目。你也可以放慢所選的部隊,以使他們準時在你需要的時間點抵達。\n\n啟用自動略過,以在軍隊抵達目標所在地時立即略過進行中的冷卻時間。將會在抵達時直接從你的庫存中取用所需的略過時間。任何剩餘的略過時間值,則會以略過時間的形式退還。"
|
|
18583
18618
|
},
|
|
18584
18619
|
"playertitles": {
|
|
18585
18620
|
"playerTitle_50_jap": "暴風領主的",
|
|
@@ -22650,7 +22685,13 @@
|
|
|
22650
22685
|
"largekhantabletchest_short_info": "增加獲得的可汗字牌數量",
|
|
22651
22686
|
"hugesamuraitokenchest_short_info": "增加獲得的武士代幣數量",
|
|
22652
22687
|
"largesamuraitokenchest_short_info": "增加獲得的武士代幣數量",
|
|
22653
|
-
"generals_skill_desc_unitAmountWallLegendary": "城牆上的部隊上限 +{0}%"
|
|
22688
|
+
"generals_skill_desc_unitAmountWallLegendary": "城牆上的部隊上限 +{0}%",
|
|
22689
|
+
"USAGloryFlag_name_short_info": "大幅增加戰鬥獲得的榮耀得分",
|
|
22690
|
+
"USAGloryFlag_name": "星條戰旗",
|
|
22691
|
+
"EliteRankrewardrangeUSA_short_info": "極強大的遠距離進攻兵。尤其適合對抗近戰型防禦兵。",
|
|
22692
|
+
"EliteRankrewardrangeUSA_name": "星條旗惡魔恐怖部隊",
|
|
22693
|
+
"EliteRankrewardmeleeUSA_short_info": "極強大的近戰型進攻兵。尤其適合對抗遠距離防禦兵。",
|
|
22694
|
+
"EliteRankrewardmeleeUSA_name": "星條旗惡魔恐怖部隊"
|
|
22654
22695
|
},
|
|
22655
22696
|
"generic_flash": {
|
|
22656
22697
|
"Footer": {
|