deeptwins-engine-3d 0.1.76 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/dist/assets/Build/DeepTwins/Image/noise.png +0 -0
  2. package/dist/assets/Build/DeepTwins/Workers/CustomRasterClip.worker.js +1 -2
  3. package/dist/assets/Build/DeepTwins/Workers/MvtVector.worker.js +1 -1
  4. package/dist/assets/Build/Map3d/ThirdParty/Workers/zip-web-worker.js +640 -0
  5. package/dist/assets/Build/Map3d/ThirdParty/wasm_splats_bg.wasm +0 -0
  6. package/dist/assets/Build/Map3d/ThirdParty/zip-module.wasm +0 -0
  7. package/dist/assets/Build/Map3d/Workers/chunk-27NG6PQR.js +456 -0
  8. package/dist/assets/Build/Map3d/Workers/chunk-2JVMMMWT.js +353 -0
  9. package/dist/assets/Build/Map3d/Workers/chunk-2Y2XYQCS.js +1481 -0
  10. package/dist/assets/Build/Map3d/Workers/chunk-34RF3V5G.js +220 -0
  11. package/dist/assets/Build/Map3d/Workers/chunk-35H7BYLJ.js +1800 -0
  12. package/dist/assets/Build/Map3d/Workers/chunk-57OGEF5V.js +435 -0
  13. package/dist/assets/Build/Map3d/Workers/chunk-5PX3DYJA.js +196 -0
  14. package/dist/assets/Build/Map3d/Workers/chunk-7B5XGQRN.js +171 -0
  15. package/dist/assets/Build/Map3d/Workers/chunk-ATLWOZFF.js +39 -0
  16. package/dist/assets/Build/Map3d/Workers/chunk-BMSUECTA.js +1055 -0
  17. package/dist/assets/Build/Map3d/Workers/chunk-C6IA4TKW.js +476 -0
  18. package/dist/assets/Build/Map3d/Workers/chunk-CZ44I32U.js +157 -0
  19. package/dist/assets/Build/Map3d/Workers/chunk-DE6UV44R.js +122 -0
  20. package/dist/assets/Build/Map3d/Workers/chunk-DUCCKVOG.js +834 -0
  21. package/dist/assets/Build/Map3d/Workers/chunk-EBJBPIYX.js +239 -0
  22. package/dist/assets/Build/Map3d/Workers/chunk-EYSYQ2R6.js +138 -0
  23. package/dist/assets/Build/Map3d/Workers/chunk-FMCAAUQI.js +368 -0
  24. package/dist/assets/Build/Map3d/Workers/chunk-GMYZNRRQ.js +2717 -0
  25. package/dist/assets/Build/Map3d/Workers/chunk-GWPNZZV4.js +781 -0
  26. package/dist/assets/Build/Map3d/Workers/chunk-HLP2U4KW.js +758 -0
  27. package/dist/assets/Build/Map3d/Workers/chunk-HSJSUPQV.js +500 -0
  28. package/dist/assets/Build/Map3d/Workers/chunk-I73Q3AG7.js +58 -0
  29. package/dist/assets/Build/Map3d/Workers/chunk-IMZ4YIMV.js +511 -0
  30. package/dist/assets/Build/Map3d/Workers/chunk-IZSK4DVF.js +421 -0
  31. package/dist/assets/Build/Map3d/Workers/chunk-JKLMRPKK.js +75 -0
  32. package/dist/assets/Build/Map3d/Workers/chunk-KGM345JM.js +691 -0
  33. package/dist/assets/Build/Map3d/Workers/chunk-L4IR5U4G.js +102 -0
  34. package/dist/assets/Build/Map3d/Workers/chunk-MG4EVQH2.js +44 -0
  35. package/dist/assets/Build/Map3d/Workers/chunk-NXWEFAZJ.js +300 -0
  36. package/dist/assets/Build/Map3d/Workers/chunk-PDFAJISJ.js +59 -0
  37. package/dist/assets/Build/Map3d/Workers/chunk-PHWZFJR5.js +100 -0
  38. package/dist/assets/Build/Map3d/Workers/chunk-PLE7CHBE.js +101 -0
  39. package/dist/assets/Build/Map3d/Workers/chunk-PN3GIZ5Q.js +163 -0
  40. package/dist/assets/Build/Map3d/Workers/chunk-PXL5XLHV.js +1073 -0
  41. package/dist/assets/Build/Map3d/Workers/chunk-QYXOF5JC.js +959 -0
  42. package/dist/assets/Build/Map3d/Workers/chunk-R2LIFXV3.js +115 -0
  43. package/dist/assets/Build/Map3d/Workers/chunk-R4W6IRJZ.js +10357 -0
  44. package/dist/assets/Build/Map3d/Workers/chunk-R5PZXG56.js +1258 -0
  45. package/dist/assets/Build/Map3d/Workers/chunk-RZQLZIUI.js +629 -0
  46. package/dist/assets/Build/Map3d/Workers/chunk-SIBDD6Y4.js +390 -0
  47. package/dist/assets/Build/Map3d/Workers/chunk-U5NN6JTQ.js +398 -0
  48. package/dist/assets/Build/Map3d/Workers/chunk-UA5RPPP3.js +73 -0
  49. package/dist/assets/Build/Map3d/Workers/chunk-UXLKFS3C.js +305 -0
  50. package/dist/assets/Build/Map3d/Workers/chunk-VUX4BQIM.js +37 -0
  51. package/dist/assets/Build/Map3d/Workers/chunk-WJDUUUJS.js +684 -0
  52. package/dist/assets/Build/Map3d/Workers/chunk-XBJOJHWX.js +139 -0
  53. package/dist/assets/Build/Map3d/Workers/chunk-XJDMTNKD.js +634 -0
  54. package/dist/assets/Build/Map3d/Workers/chunk-XUCXZZE5.js +963 -0
  55. package/dist/assets/Build/Map3d/Workers/chunk-YIKGVMJ5.js +287 -0
  56. package/dist/assets/Build/Map3d/Workers/chunk-YTNCIBPQ.js +262 -0
  57. package/dist/assets/Build/Map3d/Workers/chunk-ZMDUYETO.js +55 -0
  58. package/dist/assets/Build/Map3d/Workers/chunk-ZW52HXFN.js +2857 -0
  59. package/dist/esm/analyze/LineOfSightAnalysis.js +1 -326
  60. package/dist/esm/analyze/SubmergenceAnalysis.js +1 -137
  61. package/dist/esm/analyze/SunLightAnalysis.js +1 -91
  62. package/dist/esm/analyze/TerrainExcavationAnalysis.js +1 -612
  63. package/dist/esm/analyze/ViewshedAnalysis.js +1 -292
  64. package/dist/esm/cameraControl/ModelRoamHistory.js +1 -639
  65. package/dist/esm/cameraControl/ModelRoamRealTime.js +1 -874
  66. package/dist/esm/cameraControl/Roam.js +1 -418
  67. package/dist/esm/cameraControl/Rotate.js +1 -134
  68. package/dist/esm/cameraControl/RotateInPlace.js +1 -99
  69. package/dist/esm/constant.d.ts +90 -0
  70. package/dist/esm/constant.js +1 -1287
  71. package/dist/esm/deepTwins/index.js +1 -121
  72. package/dist/esm/drawCommand/index.js +1 -3
  73. package/dist/esm/drawCommand/viewShed/Event.js +1 -142
  74. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.js +1 -1306
  75. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.js +1 -66
  76. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.js +1 -466
  77. package/dist/esm/drawCommand/viewShed/ViewShedMap.js +1 -1238
  78. package/dist/esm/drawCommand/viewShed/config.js +1 -21
  79. package/dist/esm/drawCommand/volumeCloud/GeometryPrimitive.js +1 -89
  80. package/dist/esm/drawCommand/volumeCloud/ImprovedNoise.js +1 -112
  81. package/dist/esm/drawCommand/volumeCloud/VolumeClouds.js +1 -91
  82. package/dist/esm/drawer/algorithm.js +1 -314
  83. package/dist/esm/drawer/common.js +1 -965
  84. package/dist/esm/drawer/coordinate.js +1 -184
  85. package/dist/esm/drawer/index.js +1 -688
  86. package/dist/esm/drawer/plotUtil.js +1 -266
  87. package/dist/esm/drawer/shape/Assemble.js +1 -415
  88. package/dist/esm/drawer/shape/AttackArrow.js +1 -442
  89. package/dist/esm/drawer/shape/BaseShape.js +1 -383
  90. package/dist/esm/drawer/shape/Bow.js +1 -375
  91. package/dist/esm/drawer/shape/Circle.js +1 -461
  92. package/dist/esm/drawer/shape/Curve.js +1 -386
  93. package/dist/esm/drawer/shape/DragPoint.js +1 -211
  94. package/dist/esm/drawer/shape/Elliptic.js +1 -491
  95. package/dist/esm/drawer/shape/Formation.js +1 -395
  96. package/dist/esm/drawer/shape/PincerArrow.js +1 -445
  97. package/dist/esm/drawer/shape/Point.js +1 -131
  98. package/dist/esm/drawer/shape/Polygon.js +1 -368
  99. package/dist/esm/drawer/shape/Polyline.js +1 -325
  100. package/dist/esm/drawer/shape/RegularPolygon.js +1 -468
  101. package/dist/esm/drawer/shape/RightAngleArrow.js +1 -423
  102. package/dist/esm/drawer/shape/Sector.js +1 -568
  103. package/dist/esm/drawer/shape/StraightArrow.js +1 -422
  104. package/dist/esm/drawer/shape/SwallowtailArrow.js +1 -438
  105. package/dist/esm/drawer/types.js +1 -11
  106. package/dist/esm/drawer/utils.js +1 -381
  107. package/dist/esm/global.css +22 -1
  108. package/dist/esm/graphicLayer/BaseEntity.js +1 -51
  109. package/dist/esm/graphicLayer/BaseLayer.js +1 -730
  110. package/dist/esm/graphicLayer/BasePointPrimitive.js +1 -45
  111. package/dist/esm/graphicLayer/BasePrimitive.js +1 -36
  112. package/dist/esm/graphicLayer/BasePrimitiveInstance.js +1 -37
  113. package/dist/esm/graphicLayer/BaseSource.d.ts +1 -1
  114. package/dist/esm/graphicLayer/BaseSource.js +1 -630
  115. package/dist/esm/graphicLayer/BillboardEntity.js +1 -106
  116. package/dist/esm/graphicLayer/BillboardPrimitive.js +1 -119
  117. package/dist/esm/graphicLayer/BoxEntity.js +1 -99
  118. package/dist/esm/graphicLayer/BoxPrimitive.js +1 -48
  119. package/dist/esm/graphicLayer/BoxPrimitiveInstance.js +1 -91
  120. package/dist/esm/graphicLayer/EllipseEntity.js +1 -110
  121. package/dist/esm/graphicLayer/EllipsePrimitive.js +1 -47
  122. package/dist/esm/graphicLayer/EllipsePrimitiveInstance.js +1 -98
  123. package/dist/esm/graphicLayer/EllipsoidEntity.js +1 -118
  124. package/dist/esm/graphicLayer/EllipsoidPrimitive.js +1 -48
  125. package/dist/esm/graphicLayer/EllipsoidPrimitiveInstance.js +1 -113
  126. package/dist/esm/graphicLayer/GraphicLayerCollection.js +1 -491
  127. package/dist/esm/graphicLayer/HtmlEntity.d.ts +4 -0
  128. package/dist/esm/graphicLayer/HtmlEntity.js +1 -189
  129. package/dist/esm/graphicLayer/LabelEntity.js +1 -110
  130. package/dist/esm/graphicLayer/LabelPrimitive.js +1 -127
  131. package/dist/esm/graphicLayer/ModelEntity.js +1 -122
  132. package/dist/esm/graphicLayer/ModelPrimitive.js +1 -59
  133. package/dist/esm/graphicLayer/ModelPrimitiveInstance.js +1 -86
  134. package/dist/esm/graphicLayer/PointEntity.js +1 -94
  135. package/dist/esm/graphicLayer/PointPrimitive.js +1 -107
  136. package/dist/esm/graphicLayer/PolygonEntity.js +1 -103
  137. package/dist/esm/graphicLayer/PolygonGroundPrimitive.js +1 -49
  138. package/dist/esm/graphicLayer/PolygonGroundPrimitiveImageMaterialInstance.js +1 -87
  139. package/dist/esm/graphicLayer/PolygonPrimitive.js +1 -60
  140. package/dist/esm/graphicLayer/PolygonPrimitiveImageMaterialInstance.js +1 -84
  141. package/dist/esm/graphicLayer/PolygonPrimitiveInstance.js +1 -101
  142. package/dist/esm/graphicLayer/PolylineEntity.js +1 -96
  143. package/dist/esm/graphicLayer/PolylineGroundPrimitive.js +1 -55
  144. package/dist/esm/graphicLayer/PolylineGroundPrimitiveInstance.js +1 -85
  145. package/dist/esm/graphicLayer/PolylinePrimitive.js +1 -53
  146. package/dist/esm/graphicLayer/PolylinePrimitiveInstance.js +1 -85
  147. package/dist/esm/graphicLayer/PolylineVolumeEntity.js +1 -105
  148. package/dist/esm/graphicLayer/PolylineVolumePrimitive.js +1 -47
  149. package/dist/esm/graphicLayer/PolylineVolumePrimitiveInstance.js +1 -94
  150. package/dist/esm/graphicLayer/WallEntity.js +1 -96
  151. package/dist/esm/graphicLayer/WallPrimitive.js +1 -47
  152. package/dist/esm/graphicLayer/WallPrimitiveInstance.js +1 -88
  153. package/dist/esm/index.d.ts +4 -0
  154. package/dist/esm/index.js +1 -175
  155. package/dist/esm/lowAltitude/BarrierLayer.js +1 -172
  156. package/dist/esm/lowAltitude/BaseGridMvtLayer.js +1 -122
  157. package/dist/esm/lowAltitude/FactorLayer.js +1 -199
  158. package/dist/esm/lowAltitude/FlightPlanning.js +1 -411
  159. package/dist/esm/lowAltitude/FlightRiskEvaluation.js +1 -543
  160. package/dist/esm/lowAltitude/GridDraw.js +1 -137
  161. package/dist/esm/lowAltitude/PoiLayer.js +1 -74
  162. package/dist/esm/lowAltitude/RoutePlanning.js +1 -318
  163. package/dist/esm/lowAltitude/VisitLayer.js +1 -180
  164. package/dist/esm/map/Event.js +1 -377
  165. package/dist/esm/map/GroundSkyBox.js +1 -166
  166. package/dist/esm/map/Map.js +1 -881
  167. package/dist/esm/map/Property.js +1 -35
  168. package/dist/esm/material/AtmosphericDispersion.js +1 -569
  169. package/dist/esm/material/GlobalVolumetricCloud.js +1 -377
  170. package/dist/esm/material/VolumeCloud.js +1 -115
  171. package/dist/esm/material/WeatherEffects.js +1 -351
  172. package/dist/esm/material/entity/BaseMaterialProperty.js +1 -51
  173. package/dist/esm/material/entity/CircleWaveMaterialProperty.js +1 -101
  174. package/dist/esm/material/entity/DynamicWallMaterialProperty.js +1 -101
  175. package/dist/esm/material/entity/ImageGlowingMaterialProperty.js +1 -89
  176. package/dist/esm/material/entity/ImageMaterialProperty.js +1 -34
  177. package/dist/esm/material/entity/PolylineTrailLinkMaterialProperty.js +1 -132
  178. package/dist/esm/material/primitive/BaseMaterialAppearance.js +1 -28
  179. package/dist/esm/material/primitive/ImageGlowingMaterialAppearance.js +1 -77
  180. package/dist/esm/material/primitive/ImageMaterialAppearance.js +1 -77
  181. package/dist/esm/measure/Area.js +1 -220
  182. package/dist/esm/measure/BaseDraw.js +1 -105
  183. package/dist/esm/measure/Distance.js +1 -223
  184. package/dist/esm/measure/index.js +1 -266
  185. package/dist/esm/measure/types.js +1 -17
  186. package/dist/esm/measure/utils.js +1 -319
  187. package/dist/esm/particle/BaseParticle.js +1 -196
  188. package/dist/esm/particle/FireParticle.js +1 -65
  189. package/dist/esm/particle/FountainParticle.js +1 -80
  190. package/dist/esm/particle/SmokeParticle.js +1 -65
  191. package/dist/esm/particle/common.js +1 -23
  192. package/dist/esm/particle/index.js +1 -5
  193. package/dist/esm/property/PositionProperty.js +1 -56
  194. package/dist/esm/tileLayer/ArcGisLayer.js +1 -41
  195. package/dist/esm/tileLayer/CustomRasterClipWorkerClient.js +1 -147
  196. package/dist/esm/tileLayer/CustomRasterLayer.js +1 -1136
  197. package/dist/esm/tileLayer/ImageryLayer.js +1 -44
  198. package/dist/esm/tileLayer/MvtVectorLoad.js +1 -1549
  199. package/dist/esm/tileLayer/MvtVectorWorkerClient.js +1 -126
  200. package/dist/esm/tileLayer/RasterLayer.js +1 -23
  201. package/dist/esm/tileLayer/WmsLayer.js +1 -26
  202. package/dist/esm/tileLayer/WmtsLayer.js +1 -23
  203. package/dist/esm/tool/BuildClampedPolygonGrid.js +1 -278
  204. package/dist/esm/tool/Compass.js +1 -282
  205. package/dist/esm/tool/PrimitiveCluster.js +1 -706
  206. package/dist/esm/tool/TimerInterval.js +1 -58
  207. package/dist/esm/tool/common.js +1 -405
  208. package/dist/esm/tool/fetch.js +1 -222
  209. package/dist/esm/tool/heatmap.js +1 -631
  210. package/dist/esm/tool/utils.d.ts +1 -0
  211. package/dist/esm/tool/utils.js +1 -501
  212. package/dist/esm/toolTip/index.js +1 -79
  213. package/dist/esm/videoFusion/BaseVideo.d.ts +7 -0
  214. package/dist/esm/videoFusion/BaseVideo.js +1 -330
  215. package/dist/esm/videoFusion/VideoProject.js +1 -230
  216. package/dist/esm/videoFusion/VideoTexture.js +1 -163
  217. package/dist/esm/visualization/BaseHeatmap.js +1 -271
  218. package/dist/esm/visualization/BoundaryHighlight.d.ts +135 -0
  219. package/dist/esm/visualization/BoundaryHighlight.js +1 -0
  220. package/dist/esm/visualization/DynamicWater.js +1 -289
  221. package/dist/esm/visualization/Frustum.js +1 -248
  222. package/dist/esm/visualization/Heatmap2d.js +1 -97
  223. package/dist/esm/visualization/Heatmap3d.js +1 -281
  224. package/dist/esm/visualization/MigrationEffect.js +1 -397
  225. package/dist/esm/visualization/PointCluster.js +1 -220
  226. package/dist/esm/visualization/RadarScan.js +1 -333
  227. package/dist/esm/visualization/SampledTerrainRiver.d.ts +180 -0
  228. package/dist/esm/visualization/SampledTerrainRiver.js +1 -0
  229. package/dist/esm/visualization/SampledTerrainWater.d.ts +170 -0
  230. package/dist/esm/visualization/SampledTerrainWater.js +1 -0
  231. package/dist/esm/visualization/WindField.d.ts +72 -0
  232. package/dist/esm/visualization/WindField.js +1 -0
  233. package/dist/esm/visualization/windCore.d.ts +161 -0
  234. package/dist/esm/visualization/windCore.js +8 -0
  235. package/dist/umd/deeptwins-engine-3d.min.css +1 -1
  236. package/dist/umd/deeptwins-engine-3d.min.js +1 -1
  237. package/package.json +6 -4
@@ -0,0 +1,963 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.42
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Matrix4_default,
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+ Rectangle_default
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+ } from "./chunk-R4W6IRJZ.js";
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+ import {
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+ Cartesian3_default,
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+ Cartographic_default,
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+ Ellipsoid_default,
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+ Matrix3_default
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+ } from "./chunk-ZW52HXFN.js";
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+ import {
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+ Math_default
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+ } from "./chunk-HSJSUPQV.js";
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+ import {
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+ defaultValue_default
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+ } from "./chunk-ATLWOZFF.js";
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+ import {
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+ Check_default,
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+ DeveloperError_default
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+ } from "./chunk-PN3GIZ5Q.js";
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+ import {
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+ defined_default
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+ } from "./chunk-JKLMRPKK.js";
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+
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+ // packages/engine/Source/Core/GeographicProjection.js
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+ function GeographicProjection(ellipsoid) {
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+ this._ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.default);
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+ this._semimajorAxis = this._ellipsoid.maximumRadius;
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+ this._oneOverSemimajorAxis = 1 / this._semimajorAxis;
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+ }
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+ Object.defineProperties(GeographicProjection.prototype, {
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+ /**
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+ * Gets the {@link Ellipsoid}.
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+ *
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+ * @memberof GeographicProjection.prototype
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+ *
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+ * @type {Ellipsoid}
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+ * @readonly
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+ */
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+ ellipsoid: {
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+ get: function() {
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+ return this._ellipsoid;
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+ }
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+ }
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+ });
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+ GeographicProjection.prototype.project = function(cartographic, result) {
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+ const semimajorAxis = this._semimajorAxis;
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+ const x = cartographic.longitude * semimajorAxis;
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+ const y = cartographic.latitude * semimajorAxis;
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+ const z = cartographic.height;
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+ if (!defined_default(result)) {
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+ return new Cartesian3_default(x, y, z);
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+ }
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+ result.x = x;
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+ result.y = y;
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+ result.z = z;
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+ return result;
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+ };
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+ GeographicProjection.prototype.unproject = function(cartesian, result) {
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+ if (!defined_default(cartesian)) {
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+ throw new DeveloperError_default("cartesian is required");
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+ }
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+ const oneOverEarthSemimajorAxis = this._oneOverSemimajorAxis;
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+ const longitude = cartesian.x * oneOverEarthSemimajorAxis;
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+ const latitude = cartesian.y * oneOverEarthSemimajorAxis;
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+ const height = cartesian.z;
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+ if (!defined_default(result)) {
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+ return new Cartographic_default(longitude, latitude, height);
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+ }
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+ result.longitude = longitude;
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+ result.latitude = latitude;
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+ result.height = height;
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+ return result;
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+ };
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+ var GeographicProjection_default = GeographicProjection;
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+
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+ // packages/engine/Source/Core/Intersect.js
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+ var Intersect = {
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+ /**
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+ * Represents that an object is not contained within the frustum.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ OUTSIDE: -1,
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+ /**
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+ * Represents that an object intersects one of the frustum's planes.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ INTERSECTING: 0,
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+ /**
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+ * Represents that an object is fully within the frustum.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ INSIDE: 1
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+ };
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+ var Intersect_default = Object.freeze(Intersect);
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+
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+ // packages/engine/Source/Core/Interval.js
129
+ function Interval(start, stop) {
130
+ this.start = defaultValue_default(start, 0);
131
+ this.stop = defaultValue_default(stop, 0);
132
+ }
133
+ var Interval_default = Interval;
134
+
135
+ // packages/engine/Source/Core/BoundingSphere.js
136
+ function BoundingSphere(center, radius) {
137
+ this.center = Cartesian3_default.clone(defaultValue_default(center, Cartesian3_default.ZERO));
138
+ this.radius = defaultValue_default(radius, 0);
139
+ }
140
+ var fromPointsXMin = new Cartesian3_default();
141
+ var fromPointsYMin = new Cartesian3_default();
142
+ var fromPointsZMin = new Cartesian3_default();
143
+ var fromPointsXMax = new Cartesian3_default();
144
+ var fromPointsYMax = new Cartesian3_default();
145
+ var fromPointsZMax = new Cartesian3_default();
146
+ var fromPointsCurrentPos = new Cartesian3_default();
147
+ var fromPointsScratch = new Cartesian3_default();
148
+ var fromPointsRitterCenter = new Cartesian3_default();
149
+ var fromPointsMinBoxPt = new Cartesian3_default();
150
+ var fromPointsMaxBoxPt = new Cartesian3_default();
151
+ var fromPointsNaiveCenterScratch = new Cartesian3_default();
152
+ var volumeConstant = 4 / 3 * Math_default.PI;
153
+ BoundingSphere.fromPoints = function(positions, result) {
154
+ if (!defined_default(result)) {
155
+ result = new BoundingSphere();
156
+ }
157
+ if (!defined_default(positions) || positions.length === 0) {
158
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
159
+ result.radius = 0;
160
+ return result;
161
+ }
162
+ const currentPos = Cartesian3_default.clone(positions[0], fromPointsCurrentPos);
163
+ const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
164
+ const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
165
+ const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
166
+ const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
167
+ const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
168
+ const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
169
+ const numPositions = positions.length;
170
+ let i;
171
+ for (i = 1; i < numPositions; i++) {
172
+ Cartesian3_default.clone(positions[i], currentPos);
173
+ const x = currentPos.x;
174
+ const y = currentPos.y;
175
+ const z = currentPos.z;
176
+ if (x < xMin.x) {
177
+ Cartesian3_default.clone(currentPos, xMin);
178
+ }
179
+ if (x > xMax.x) {
180
+ Cartesian3_default.clone(currentPos, xMax);
181
+ }
182
+ if (y < yMin.y) {
183
+ Cartesian3_default.clone(currentPos, yMin);
184
+ }
185
+ if (y > yMax.y) {
186
+ Cartesian3_default.clone(currentPos, yMax);
187
+ }
188
+ if (z < zMin.z) {
189
+ Cartesian3_default.clone(currentPos, zMin);
190
+ }
191
+ if (z > zMax.z) {
192
+ Cartesian3_default.clone(currentPos, zMax);
193
+ }
194
+ }
195
+ const xSpan = Cartesian3_default.magnitudeSquared(
196
+ Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
197
+ );
198
+ const ySpan = Cartesian3_default.magnitudeSquared(
199
+ Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
200
+ );
201
+ const zSpan = Cartesian3_default.magnitudeSquared(
202
+ Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
203
+ );
204
+ let diameter1 = xMin;
205
+ let diameter2 = xMax;
206
+ let maxSpan = xSpan;
207
+ if (ySpan > maxSpan) {
208
+ maxSpan = ySpan;
209
+ diameter1 = yMin;
210
+ diameter2 = yMax;
211
+ }
212
+ if (zSpan > maxSpan) {
213
+ maxSpan = zSpan;
214
+ diameter1 = zMin;
215
+ diameter2 = zMax;
216
+ }
217
+ const ritterCenter = fromPointsRitterCenter;
218
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
219
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
220
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
221
+ let radiusSquared = Cartesian3_default.magnitudeSquared(
222
+ Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
223
+ );
224
+ let ritterRadius = Math.sqrt(radiusSquared);
225
+ const minBoxPt = fromPointsMinBoxPt;
226
+ minBoxPt.x = xMin.x;
227
+ minBoxPt.y = yMin.y;
228
+ minBoxPt.z = zMin.z;
229
+ const maxBoxPt = fromPointsMaxBoxPt;
230
+ maxBoxPt.x = xMax.x;
231
+ maxBoxPt.y = yMax.y;
232
+ maxBoxPt.z = zMax.z;
233
+ const naiveCenter = Cartesian3_default.midpoint(
234
+ minBoxPt,
235
+ maxBoxPt,
236
+ fromPointsNaiveCenterScratch
237
+ );
238
+ let naiveRadius = 0;
239
+ for (i = 0; i < numPositions; i++) {
240
+ Cartesian3_default.clone(positions[i], currentPos);
241
+ const r = Cartesian3_default.magnitude(
242
+ Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
243
+ );
244
+ if (r > naiveRadius) {
245
+ naiveRadius = r;
246
+ }
247
+ const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
248
+ Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
249
+ );
250
+ if (oldCenterToPointSquared > radiusSquared) {
251
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
252
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
253
+ radiusSquared = ritterRadius * ritterRadius;
254
+ const oldToNew = oldCenterToPoint - ritterRadius;
255
+ ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
256
+ ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
257
+ ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
258
+ }
259
+ }
260
+ if (ritterRadius < naiveRadius) {
261
+ Cartesian3_default.clone(ritterCenter, result.center);
262
+ result.radius = ritterRadius;
263
+ } else {
264
+ Cartesian3_default.clone(naiveCenter, result.center);
265
+ result.radius = naiveRadius;
266
+ }
267
+ return result;
268
+ };
269
+ var defaultProjection = new GeographicProjection_default();
270
+ var fromRectangle2DLowerLeft = new Cartesian3_default();
271
+ var fromRectangle2DUpperRight = new Cartesian3_default();
272
+ var fromRectangle2DSouthwest = new Cartographic_default();
273
+ var fromRectangle2DNortheast = new Cartographic_default();
274
+ BoundingSphere.fromRectangle2D = function(rectangle, projection, result) {
275
+ return BoundingSphere.fromRectangleWithHeights2D(
276
+ rectangle,
277
+ projection,
278
+ 0,
279
+ 0,
280
+ result
281
+ );
282
+ };
283
+ BoundingSphere.fromRectangleWithHeights2D = function(rectangle, projection, minimumHeight, maximumHeight, result) {
284
+ if (!defined_default(result)) {
285
+ result = new BoundingSphere();
286
+ }
287
+ if (!defined_default(rectangle)) {
288
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
289
+ result.radius = 0;
290
+ return result;
291
+ }
292
+ defaultProjection._ellipsoid = Ellipsoid_default.default;
293
+ projection = defaultValue_default(projection, defaultProjection);
294
+ Rectangle_default.southwest(rectangle, fromRectangle2DSouthwest);
295
+ fromRectangle2DSouthwest.height = minimumHeight;
296
+ Rectangle_default.northeast(rectangle, fromRectangle2DNortheast);
297
+ fromRectangle2DNortheast.height = maximumHeight;
298
+ const lowerLeft = projection.project(
299
+ fromRectangle2DSouthwest,
300
+ fromRectangle2DLowerLeft
301
+ );
302
+ const upperRight = projection.project(
303
+ fromRectangle2DNortheast,
304
+ fromRectangle2DUpperRight
305
+ );
306
+ const width = upperRight.x - lowerLeft.x;
307
+ const height = upperRight.y - lowerLeft.y;
308
+ const elevation = upperRight.z - lowerLeft.z;
309
+ result.radius = Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
310
+ const center = result.center;
311
+ center.x = lowerLeft.x + width * 0.5;
312
+ center.y = lowerLeft.y + height * 0.5;
313
+ center.z = lowerLeft.z + elevation * 0.5;
314
+ return result;
315
+ };
316
+ var fromRectangle3DScratch = [];
317
+ BoundingSphere.fromRectangle3D = function(rectangle, ellipsoid, surfaceHeight, result) {
318
+ ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.default);
319
+ surfaceHeight = defaultValue_default(surfaceHeight, 0);
320
+ if (!defined_default(result)) {
321
+ result = new BoundingSphere();
322
+ }
323
+ if (!defined_default(rectangle)) {
324
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
325
+ result.radius = 0;
326
+ return result;
327
+ }
328
+ const positions = Rectangle_default.subsample(
329
+ rectangle,
330
+ ellipsoid,
331
+ surfaceHeight,
332
+ fromRectangle3DScratch
333
+ );
334
+ return BoundingSphere.fromPoints(positions, result);
335
+ };
336
+ BoundingSphere.fromVertices = function(positions, center, stride, result) {
337
+ if (!defined_default(result)) {
338
+ result = new BoundingSphere();
339
+ }
340
+ if (!defined_default(positions) || positions.length === 0) {
341
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
342
+ result.radius = 0;
343
+ return result;
344
+ }
345
+ center = defaultValue_default(center, Cartesian3_default.ZERO);
346
+ stride = defaultValue_default(stride, 3);
347
+ Check_default.typeOf.number.greaterThanOrEquals("stride", stride, 3);
348
+ const currentPos = fromPointsCurrentPos;
349
+ currentPos.x = positions[0] + center.x;
350
+ currentPos.y = positions[1] + center.y;
351
+ currentPos.z = positions[2] + center.z;
352
+ const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
353
+ const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
354
+ const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
355
+ const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
356
+ const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
357
+ const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
358
+ const numElements = positions.length;
359
+ let i;
360
+ for (i = 0; i < numElements; i += stride) {
361
+ const x = positions[i] + center.x;
362
+ const y = positions[i + 1] + center.y;
363
+ const z = positions[i + 2] + center.z;
364
+ currentPos.x = x;
365
+ currentPos.y = y;
366
+ currentPos.z = z;
367
+ if (x < xMin.x) {
368
+ Cartesian3_default.clone(currentPos, xMin);
369
+ }
370
+ if (x > xMax.x) {
371
+ Cartesian3_default.clone(currentPos, xMax);
372
+ }
373
+ if (y < yMin.y) {
374
+ Cartesian3_default.clone(currentPos, yMin);
375
+ }
376
+ if (y > yMax.y) {
377
+ Cartesian3_default.clone(currentPos, yMax);
378
+ }
379
+ if (z < zMin.z) {
380
+ Cartesian3_default.clone(currentPos, zMin);
381
+ }
382
+ if (z > zMax.z) {
383
+ Cartesian3_default.clone(currentPos, zMax);
384
+ }
385
+ }
386
+ const xSpan = Cartesian3_default.magnitudeSquared(
387
+ Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
388
+ );
389
+ const ySpan = Cartesian3_default.magnitudeSquared(
390
+ Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
391
+ );
392
+ const zSpan = Cartesian3_default.magnitudeSquared(
393
+ Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
394
+ );
395
+ let diameter1 = xMin;
396
+ let diameter2 = xMax;
397
+ let maxSpan = xSpan;
398
+ if (ySpan > maxSpan) {
399
+ maxSpan = ySpan;
400
+ diameter1 = yMin;
401
+ diameter2 = yMax;
402
+ }
403
+ if (zSpan > maxSpan) {
404
+ maxSpan = zSpan;
405
+ diameter1 = zMin;
406
+ diameter2 = zMax;
407
+ }
408
+ const ritterCenter = fromPointsRitterCenter;
409
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
410
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
411
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
412
+ let radiusSquared = Cartesian3_default.magnitudeSquared(
413
+ Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
414
+ );
415
+ let ritterRadius = Math.sqrt(radiusSquared);
416
+ const minBoxPt = fromPointsMinBoxPt;
417
+ minBoxPt.x = xMin.x;
418
+ minBoxPt.y = yMin.y;
419
+ minBoxPt.z = zMin.z;
420
+ const maxBoxPt = fromPointsMaxBoxPt;
421
+ maxBoxPt.x = xMax.x;
422
+ maxBoxPt.y = yMax.y;
423
+ maxBoxPt.z = zMax.z;
424
+ const naiveCenter = Cartesian3_default.midpoint(
425
+ minBoxPt,
426
+ maxBoxPt,
427
+ fromPointsNaiveCenterScratch
428
+ );
429
+ let naiveRadius = 0;
430
+ for (i = 0; i < numElements; i += stride) {
431
+ currentPos.x = positions[i] + center.x;
432
+ currentPos.y = positions[i + 1] + center.y;
433
+ currentPos.z = positions[i + 2] + center.z;
434
+ const r = Cartesian3_default.magnitude(
435
+ Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
436
+ );
437
+ if (r > naiveRadius) {
438
+ naiveRadius = r;
439
+ }
440
+ const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
441
+ Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
442
+ );
443
+ if (oldCenterToPointSquared > radiusSquared) {
444
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
445
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
446
+ radiusSquared = ritterRadius * ritterRadius;
447
+ const oldToNew = oldCenterToPoint - ritterRadius;
448
+ ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
449
+ ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
450
+ ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
451
+ }
452
+ }
453
+ if (ritterRadius < naiveRadius) {
454
+ Cartesian3_default.clone(ritterCenter, result.center);
455
+ result.radius = ritterRadius;
456
+ } else {
457
+ Cartesian3_default.clone(naiveCenter, result.center);
458
+ result.radius = naiveRadius;
459
+ }
460
+ return result;
461
+ };
462
+ BoundingSphere.fromEncodedCartesianVertices = function(positionsHigh, positionsLow, result) {
463
+ if (!defined_default(result)) {
464
+ result = new BoundingSphere();
465
+ }
466
+ if (!defined_default(positionsHigh) || !defined_default(positionsLow) || positionsHigh.length !== positionsLow.length || positionsHigh.length === 0) {
467
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
468
+ result.radius = 0;
469
+ return result;
470
+ }
471
+ const currentPos = fromPointsCurrentPos;
472
+ currentPos.x = positionsHigh[0] + positionsLow[0];
473
+ currentPos.y = positionsHigh[1] + positionsLow[1];
474
+ currentPos.z = positionsHigh[2] + positionsLow[2];
475
+ const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
476
+ const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
477
+ const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
478
+ const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
479
+ const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
480
+ const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
481
+ const numElements = positionsHigh.length;
482
+ let i;
483
+ for (i = 0; i < numElements; i += 3) {
484
+ const x = positionsHigh[i] + positionsLow[i];
485
+ const y = positionsHigh[i + 1] + positionsLow[i + 1];
486
+ const z = positionsHigh[i + 2] + positionsLow[i + 2];
487
+ currentPos.x = x;
488
+ currentPos.y = y;
489
+ currentPos.z = z;
490
+ if (x < xMin.x) {
491
+ Cartesian3_default.clone(currentPos, xMin);
492
+ }
493
+ if (x > xMax.x) {
494
+ Cartesian3_default.clone(currentPos, xMax);
495
+ }
496
+ if (y < yMin.y) {
497
+ Cartesian3_default.clone(currentPos, yMin);
498
+ }
499
+ if (y > yMax.y) {
500
+ Cartesian3_default.clone(currentPos, yMax);
501
+ }
502
+ if (z < zMin.z) {
503
+ Cartesian3_default.clone(currentPos, zMin);
504
+ }
505
+ if (z > zMax.z) {
506
+ Cartesian3_default.clone(currentPos, zMax);
507
+ }
508
+ }
509
+ const xSpan = Cartesian3_default.magnitudeSquared(
510
+ Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
511
+ );
512
+ const ySpan = Cartesian3_default.magnitudeSquared(
513
+ Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
514
+ );
515
+ const zSpan = Cartesian3_default.magnitudeSquared(
516
+ Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
517
+ );
518
+ let diameter1 = xMin;
519
+ let diameter2 = xMax;
520
+ let maxSpan = xSpan;
521
+ if (ySpan > maxSpan) {
522
+ maxSpan = ySpan;
523
+ diameter1 = yMin;
524
+ diameter2 = yMax;
525
+ }
526
+ if (zSpan > maxSpan) {
527
+ maxSpan = zSpan;
528
+ diameter1 = zMin;
529
+ diameter2 = zMax;
530
+ }
531
+ const ritterCenter = fromPointsRitterCenter;
532
+ ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
533
+ ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
534
+ ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
535
+ let radiusSquared = Cartesian3_default.magnitudeSquared(
536
+ Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
537
+ );
538
+ let ritterRadius = Math.sqrt(radiusSquared);
539
+ const minBoxPt = fromPointsMinBoxPt;
540
+ minBoxPt.x = xMin.x;
541
+ minBoxPt.y = yMin.y;
542
+ minBoxPt.z = zMin.z;
543
+ const maxBoxPt = fromPointsMaxBoxPt;
544
+ maxBoxPt.x = xMax.x;
545
+ maxBoxPt.y = yMax.y;
546
+ maxBoxPt.z = zMax.z;
547
+ const naiveCenter = Cartesian3_default.midpoint(
548
+ minBoxPt,
549
+ maxBoxPt,
550
+ fromPointsNaiveCenterScratch
551
+ );
552
+ let naiveRadius = 0;
553
+ for (i = 0; i < numElements; i += 3) {
554
+ currentPos.x = positionsHigh[i] + positionsLow[i];
555
+ currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
556
+ currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
557
+ const r = Cartesian3_default.magnitude(
558
+ Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
559
+ );
560
+ if (r > naiveRadius) {
561
+ naiveRadius = r;
562
+ }
563
+ const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
564
+ Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
565
+ );
566
+ if (oldCenterToPointSquared > radiusSquared) {
567
+ const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
568
+ ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
569
+ radiusSquared = ritterRadius * ritterRadius;
570
+ const oldToNew = oldCenterToPoint - ritterRadius;
571
+ ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
572
+ ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
573
+ ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
574
+ }
575
+ }
576
+ if (ritterRadius < naiveRadius) {
577
+ Cartesian3_default.clone(ritterCenter, result.center);
578
+ result.radius = ritterRadius;
579
+ } else {
580
+ Cartesian3_default.clone(naiveCenter, result.center);
581
+ result.radius = naiveRadius;
582
+ }
583
+ return result;
584
+ };
585
+ BoundingSphere.fromCornerPoints = function(corner, oppositeCorner, result) {
586
+ Check_default.typeOf.object("corner", corner);
587
+ Check_default.typeOf.object("oppositeCorner", oppositeCorner);
588
+ if (!defined_default(result)) {
589
+ result = new BoundingSphere();
590
+ }
591
+ const center = Cartesian3_default.midpoint(corner, oppositeCorner, result.center);
592
+ result.radius = Cartesian3_default.distance(center, oppositeCorner);
593
+ return result;
594
+ };
595
+ BoundingSphere.fromEllipsoid = function(ellipsoid, result) {
596
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
597
+ if (!defined_default(result)) {
598
+ result = new BoundingSphere();
599
+ }
600
+ Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
601
+ result.radius = ellipsoid.maximumRadius;
602
+ return result;
603
+ };
604
+ var fromBoundingSpheresScratch = new Cartesian3_default();
605
+ BoundingSphere.fromBoundingSpheres = function(boundingSpheres, result) {
606
+ if (!defined_default(result)) {
607
+ result = new BoundingSphere();
608
+ }
609
+ if (!defined_default(boundingSpheres) || boundingSpheres.length === 0) {
610
+ result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
611
+ result.radius = 0;
612
+ return result;
613
+ }
614
+ const length = boundingSpheres.length;
615
+ if (length === 1) {
616
+ return BoundingSphere.clone(boundingSpheres[0], result);
617
+ }
618
+ if (length === 2) {
619
+ return BoundingSphere.union(boundingSpheres[0], boundingSpheres[1], result);
620
+ }
621
+ const positions = [];
622
+ let i;
623
+ for (i = 0; i < length; i++) {
624
+ positions.push(boundingSpheres[i].center);
625
+ }
626
+ result = BoundingSphere.fromPoints(positions, result);
627
+ const center = result.center;
628
+ let radius = result.radius;
629
+ for (i = 0; i < length; i++) {
630
+ const tmp = boundingSpheres[i];
631
+ radius = Math.max(
632
+ radius,
633
+ Cartesian3_default.distance(center, tmp.center, fromBoundingSpheresScratch) + tmp.radius
634
+ );
635
+ }
636
+ result.radius = radius;
637
+ return result;
638
+ };
639
+ var fromOrientedBoundingBoxScratchU = new Cartesian3_default();
640
+ var fromOrientedBoundingBoxScratchV = new Cartesian3_default();
641
+ var fromOrientedBoundingBoxScratchW = new Cartesian3_default();
642
+ BoundingSphere.fromOrientedBoundingBox = function(orientedBoundingBox, result) {
643
+ Check_default.defined("orientedBoundingBox", orientedBoundingBox);
644
+ if (!defined_default(result)) {
645
+ result = new BoundingSphere();
646
+ }
647
+ const halfAxes = orientedBoundingBox.halfAxes;
648
+ const u = Matrix3_default.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
649
+ const v = Matrix3_default.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
650
+ const w = Matrix3_default.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
651
+ Cartesian3_default.add(u, v, u);
652
+ Cartesian3_default.add(u, w, u);
653
+ result.center = Cartesian3_default.clone(orientedBoundingBox.center, result.center);
654
+ result.radius = Cartesian3_default.magnitude(u);
655
+ return result;
656
+ };
657
+ var scratchFromTransformationCenter = new Cartesian3_default();
658
+ var scratchFromTransformationScale = new Cartesian3_default();
659
+ BoundingSphere.fromTransformation = function(transformation, result) {
660
+ Check_default.typeOf.object("transformation", transformation);
661
+ if (!defined_default(result)) {
662
+ result = new BoundingSphere();
663
+ }
664
+ const center = Matrix4_default.getTranslation(
665
+ transformation,
666
+ scratchFromTransformationCenter
667
+ );
668
+ const scale = Matrix4_default.getScale(
669
+ transformation,
670
+ scratchFromTransformationScale
671
+ );
672
+ const radius = 0.5 * Cartesian3_default.magnitude(scale);
673
+ result.center = Cartesian3_default.clone(center, result.center);
674
+ result.radius = radius;
675
+ return result;
676
+ };
677
+ BoundingSphere.clone = function(sphere, result) {
678
+ if (!defined_default(sphere)) {
679
+ return void 0;
680
+ }
681
+ if (!defined_default(result)) {
682
+ return new BoundingSphere(sphere.center, sphere.radius);
683
+ }
684
+ result.center = Cartesian3_default.clone(sphere.center, result.center);
685
+ result.radius = sphere.radius;
686
+ return result;
687
+ };
688
+ BoundingSphere.packedLength = 4;
689
+ BoundingSphere.pack = function(value, array, startingIndex) {
690
+ Check_default.typeOf.object("value", value);
691
+ Check_default.defined("array", array);
692
+ startingIndex = defaultValue_default(startingIndex, 0);
693
+ const center = value.center;
694
+ array[startingIndex++] = center.x;
695
+ array[startingIndex++] = center.y;
696
+ array[startingIndex++] = center.z;
697
+ array[startingIndex] = value.radius;
698
+ return array;
699
+ };
700
+ BoundingSphere.unpack = function(array, startingIndex, result) {
701
+ Check_default.defined("array", array);
702
+ startingIndex = defaultValue_default(startingIndex, 0);
703
+ if (!defined_default(result)) {
704
+ result = new BoundingSphere();
705
+ }
706
+ const center = result.center;
707
+ center.x = array[startingIndex++];
708
+ center.y = array[startingIndex++];
709
+ center.z = array[startingIndex++];
710
+ result.radius = array[startingIndex];
711
+ return result;
712
+ };
713
+ var unionScratch = new Cartesian3_default();
714
+ var unionScratchCenter = new Cartesian3_default();
715
+ BoundingSphere.union = function(left, right, result) {
716
+ Check_default.typeOf.object("left", left);
717
+ Check_default.typeOf.object("right", right);
718
+ if (!defined_default(result)) {
719
+ result = new BoundingSphere();
720
+ }
721
+ const leftCenter = left.center;
722
+ const leftRadius = left.radius;
723
+ const rightCenter = right.center;
724
+ const rightRadius = right.radius;
725
+ const toRightCenter = Cartesian3_default.subtract(
726
+ rightCenter,
727
+ leftCenter,
728
+ unionScratch
729
+ );
730
+ const centerSeparation = Cartesian3_default.magnitude(toRightCenter);
731
+ if (leftRadius >= centerSeparation + rightRadius) {
732
+ left.clone(result);
733
+ return result;
734
+ }
735
+ if (rightRadius >= centerSeparation + leftRadius) {
736
+ right.clone(result);
737
+ return result;
738
+ }
739
+ const halfDistanceBetweenTangentPoints = (leftRadius + centerSeparation + rightRadius) * 0.5;
740
+ const center = Cartesian3_default.multiplyByScalar(
741
+ toRightCenter,
742
+ (-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation,
743
+ unionScratchCenter
744
+ );
745
+ Cartesian3_default.add(center, leftCenter, center);
746
+ Cartesian3_default.clone(center, result.center);
747
+ result.radius = halfDistanceBetweenTangentPoints;
748
+ return result;
749
+ };
750
+ var expandScratch = new Cartesian3_default();
751
+ BoundingSphere.expand = function(sphere, point, result) {
752
+ Check_default.typeOf.object("sphere", sphere);
753
+ Check_default.typeOf.object("point", point);
754
+ result = BoundingSphere.clone(sphere, result);
755
+ const radius = Cartesian3_default.magnitude(
756
+ Cartesian3_default.subtract(point, result.center, expandScratch)
757
+ );
758
+ if (radius > result.radius) {
759
+ result.radius = radius;
760
+ }
761
+ return result;
762
+ };
763
+ BoundingSphere.intersectPlane = function(sphere, plane) {
764
+ Check_default.typeOf.object("sphere", sphere);
765
+ Check_default.typeOf.object("plane", plane);
766
+ const center = sphere.center;
767
+ const radius = sphere.radius;
768
+ const normal = plane.normal;
769
+ const distanceToPlane = Cartesian3_default.dot(normal, center) + plane.distance;
770
+ if (distanceToPlane < -radius) {
771
+ return Intersect_default.OUTSIDE;
772
+ } else if (distanceToPlane < radius) {
773
+ return Intersect_default.INTERSECTING;
774
+ }
775
+ return Intersect_default.INSIDE;
776
+ };
777
+ BoundingSphere.transform = function(sphere, transform, result) {
778
+ Check_default.typeOf.object("sphere", sphere);
779
+ Check_default.typeOf.object("transform", transform);
780
+ if (!defined_default(result)) {
781
+ result = new BoundingSphere();
782
+ }
783
+ result.center = Matrix4_default.multiplyByPoint(
784
+ transform,
785
+ sphere.center,
786
+ result.center
787
+ );
788
+ result.radius = Matrix4_default.getMaximumScale(transform) * sphere.radius;
789
+ return result;
790
+ };
791
+ var distanceSquaredToScratch = new Cartesian3_default();
792
+ BoundingSphere.distanceSquaredTo = function(sphere, cartesian) {
793
+ Check_default.typeOf.object("sphere", sphere);
794
+ Check_default.typeOf.object("cartesian", cartesian);
795
+ const diff = Cartesian3_default.subtract(
796
+ sphere.center,
797
+ cartesian,
798
+ distanceSquaredToScratch
799
+ );
800
+ const distance = Cartesian3_default.magnitude(diff) - sphere.radius;
801
+ if (distance <= 0) {
802
+ return 0;
803
+ }
804
+ return distance * distance;
805
+ };
806
+ BoundingSphere.transformWithoutScale = function(sphere, transform, result) {
807
+ Check_default.typeOf.object("sphere", sphere);
808
+ Check_default.typeOf.object("transform", transform);
809
+ if (!defined_default(result)) {
810
+ result = new BoundingSphere();
811
+ }
812
+ result.center = Matrix4_default.multiplyByPoint(
813
+ transform,
814
+ sphere.center,
815
+ result.center
816
+ );
817
+ result.radius = sphere.radius;
818
+ return result;
819
+ };
820
+ var scratchCartesian3 = new Cartesian3_default();
821
+ BoundingSphere.computePlaneDistances = function(sphere, position, direction, result) {
822
+ Check_default.typeOf.object("sphere", sphere);
823
+ Check_default.typeOf.object("position", position);
824
+ Check_default.typeOf.object("direction", direction);
825
+ if (!defined_default(result)) {
826
+ result = new Interval_default();
827
+ }
828
+ const toCenter = Cartesian3_default.subtract(
829
+ sphere.center,
830
+ position,
831
+ scratchCartesian3
832
+ );
833
+ const mag = Cartesian3_default.dot(direction, toCenter);
834
+ result.start = mag - sphere.radius;
835
+ result.stop = mag + sphere.radius;
836
+ return result;
837
+ };
838
+ var projectTo2DNormalScratch = new Cartesian3_default();
839
+ var projectTo2DEastScratch = new Cartesian3_default();
840
+ var projectTo2DNorthScratch = new Cartesian3_default();
841
+ var projectTo2DWestScratch = new Cartesian3_default();
842
+ var projectTo2DSouthScratch = new Cartesian3_default();
843
+ var projectTo2DCartographicScratch = new Cartographic_default();
844
+ var projectTo2DPositionsScratch = new Array(8);
845
+ for (let n = 0; n < 8; ++n) {
846
+ projectTo2DPositionsScratch[n] = new Cartesian3_default();
847
+ }
848
+ var projectTo2DProjection = new GeographicProjection_default();
849
+ BoundingSphere.projectTo2D = function(sphere, projection, result) {
850
+ Check_default.typeOf.object("sphere", sphere);
851
+ projectTo2DProjection._ellipsoid = Ellipsoid_default.default;
852
+ projection = defaultValue_default(projection, projectTo2DProjection);
853
+ const ellipsoid = projection.ellipsoid;
854
+ let center = sphere.center;
855
+ const radius = sphere.radius;
856
+ let normal;
857
+ if (Cartesian3_default.equals(center, Cartesian3_default.ZERO)) {
858
+ normal = Cartesian3_default.clone(Cartesian3_default.UNIT_X, projectTo2DNormalScratch);
859
+ } else {
860
+ normal = ellipsoid.geodeticSurfaceNormal(center, projectTo2DNormalScratch);
861
+ }
862
+ const east = Cartesian3_default.cross(
863
+ Cartesian3_default.UNIT_Z,
864
+ normal,
865
+ projectTo2DEastScratch
866
+ );
867
+ Cartesian3_default.normalize(east, east);
868
+ const north = Cartesian3_default.cross(normal, east, projectTo2DNorthScratch);
869
+ Cartesian3_default.normalize(north, north);
870
+ Cartesian3_default.multiplyByScalar(normal, radius, normal);
871
+ Cartesian3_default.multiplyByScalar(north, radius, north);
872
+ Cartesian3_default.multiplyByScalar(east, radius, east);
873
+ const south = Cartesian3_default.negate(north, projectTo2DSouthScratch);
874
+ const west = Cartesian3_default.negate(east, projectTo2DWestScratch);
875
+ const positions = projectTo2DPositionsScratch;
876
+ let corner = positions[0];
877
+ Cartesian3_default.add(normal, north, corner);
878
+ Cartesian3_default.add(corner, east, corner);
879
+ corner = positions[1];
880
+ Cartesian3_default.add(normal, north, corner);
881
+ Cartesian3_default.add(corner, west, corner);
882
+ corner = positions[2];
883
+ Cartesian3_default.add(normal, south, corner);
884
+ Cartesian3_default.add(corner, west, corner);
885
+ corner = positions[3];
886
+ Cartesian3_default.add(normal, south, corner);
887
+ Cartesian3_default.add(corner, east, corner);
888
+ Cartesian3_default.negate(normal, normal);
889
+ corner = positions[4];
890
+ Cartesian3_default.add(normal, north, corner);
891
+ Cartesian3_default.add(corner, east, corner);
892
+ corner = positions[5];
893
+ Cartesian3_default.add(normal, north, corner);
894
+ Cartesian3_default.add(corner, west, corner);
895
+ corner = positions[6];
896
+ Cartesian3_default.add(normal, south, corner);
897
+ Cartesian3_default.add(corner, west, corner);
898
+ corner = positions[7];
899
+ Cartesian3_default.add(normal, south, corner);
900
+ Cartesian3_default.add(corner, east, corner);
901
+ const length = positions.length;
902
+ for (let i = 0; i < length; ++i) {
903
+ const position = positions[i];
904
+ Cartesian3_default.add(center, position, position);
905
+ const cartographic = ellipsoid.cartesianToCartographic(
906
+ position,
907
+ projectTo2DCartographicScratch
908
+ );
909
+ projection.project(cartographic, position);
910
+ }
911
+ result = BoundingSphere.fromPoints(positions, result);
912
+ center = result.center;
913
+ const x = center.x;
914
+ const y = center.y;
915
+ const z = center.z;
916
+ center.x = z;
917
+ center.y = x;
918
+ center.z = y;
919
+ return result;
920
+ };
921
+ BoundingSphere.isOccluded = function(sphere, occluder) {
922
+ Check_default.typeOf.object("sphere", sphere);
923
+ Check_default.typeOf.object("occluder", occluder);
924
+ return !occluder.isBoundingSphereVisible(sphere);
925
+ };
926
+ BoundingSphere.equals = function(left, right) {
927
+ return left === right || defined_default(left) && defined_default(right) && Cartesian3_default.equals(left.center, right.center) && left.radius === right.radius;
928
+ };
929
+ BoundingSphere.prototype.intersectPlane = function(plane) {
930
+ return BoundingSphere.intersectPlane(this, plane);
931
+ };
932
+ BoundingSphere.prototype.distanceSquaredTo = function(cartesian) {
933
+ return BoundingSphere.distanceSquaredTo(this, cartesian);
934
+ };
935
+ BoundingSphere.prototype.computePlaneDistances = function(position, direction, result) {
936
+ return BoundingSphere.computePlaneDistances(
937
+ this,
938
+ position,
939
+ direction,
940
+ result
941
+ );
942
+ };
943
+ BoundingSphere.prototype.isOccluded = function(occluder) {
944
+ return BoundingSphere.isOccluded(this, occluder);
945
+ };
946
+ BoundingSphere.prototype.equals = function(right) {
947
+ return BoundingSphere.equals(this, right);
948
+ };
949
+ BoundingSphere.prototype.clone = function(result) {
950
+ return BoundingSphere.clone(this, result);
951
+ };
952
+ BoundingSphere.prototype.volume = function() {
953
+ const radius = this.radius;
954
+ return volumeConstant * radius * radius * radius;
955
+ };
956
+ var BoundingSphere_default = BoundingSphere;
957
+
958
+ export {
959
+ GeographicProjection_default,
960
+ Intersect_default,
961
+ Interval_default,
962
+ BoundingSphere_default
963
+ };