deeptwins-engine-3d 0.1.76 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/dist/assets/Build/DeepTwins/Image/noise.png +0 -0
  2. package/dist/assets/Build/DeepTwins/Workers/CustomRasterClip.worker.js +1 -2
  3. package/dist/assets/Build/DeepTwins/Workers/MvtVector.worker.js +1 -1
  4. package/dist/assets/Build/Map3d/ThirdParty/Workers/zip-web-worker.js +640 -0
  5. package/dist/assets/Build/Map3d/ThirdParty/wasm_splats_bg.wasm +0 -0
  6. package/dist/assets/Build/Map3d/ThirdParty/zip-module.wasm +0 -0
  7. package/dist/assets/Build/Map3d/Workers/chunk-27NG6PQR.js +456 -0
  8. package/dist/assets/Build/Map3d/Workers/chunk-2JVMMMWT.js +353 -0
  9. package/dist/assets/Build/Map3d/Workers/chunk-2Y2XYQCS.js +1481 -0
  10. package/dist/assets/Build/Map3d/Workers/chunk-34RF3V5G.js +220 -0
  11. package/dist/assets/Build/Map3d/Workers/chunk-35H7BYLJ.js +1800 -0
  12. package/dist/assets/Build/Map3d/Workers/chunk-57OGEF5V.js +435 -0
  13. package/dist/assets/Build/Map3d/Workers/chunk-5PX3DYJA.js +196 -0
  14. package/dist/assets/Build/Map3d/Workers/chunk-7B5XGQRN.js +171 -0
  15. package/dist/assets/Build/Map3d/Workers/chunk-ATLWOZFF.js +39 -0
  16. package/dist/assets/Build/Map3d/Workers/chunk-BMSUECTA.js +1055 -0
  17. package/dist/assets/Build/Map3d/Workers/chunk-C6IA4TKW.js +476 -0
  18. package/dist/assets/Build/Map3d/Workers/chunk-CZ44I32U.js +157 -0
  19. package/dist/assets/Build/Map3d/Workers/chunk-DE6UV44R.js +122 -0
  20. package/dist/assets/Build/Map3d/Workers/chunk-DUCCKVOG.js +834 -0
  21. package/dist/assets/Build/Map3d/Workers/chunk-EBJBPIYX.js +239 -0
  22. package/dist/assets/Build/Map3d/Workers/chunk-EYSYQ2R6.js +138 -0
  23. package/dist/assets/Build/Map3d/Workers/chunk-FMCAAUQI.js +368 -0
  24. package/dist/assets/Build/Map3d/Workers/chunk-GMYZNRRQ.js +2717 -0
  25. package/dist/assets/Build/Map3d/Workers/chunk-GWPNZZV4.js +781 -0
  26. package/dist/assets/Build/Map3d/Workers/chunk-HLP2U4KW.js +758 -0
  27. package/dist/assets/Build/Map3d/Workers/chunk-HSJSUPQV.js +500 -0
  28. package/dist/assets/Build/Map3d/Workers/chunk-I73Q3AG7.js +58 -0
  29. package/dist/assets/Build/Map3d/Workers/chunk-IMZ4YIMV.js +511 -0
  30. package/dist/assets/Build/Map3d/Workers/chunk-IZSK4DVF.js +421 -0
  31. package/dist/assets/Build/Map3d/Workers/chunk-JKLMRPKK.js +75 -0
  32. package/dist/assets/Build/Map3d/Workers/chunk-KGM345JM.js +691 -0
  33. package/dist/assets/Build/Map3d/Workers/chunk-L4IR5U4G.js +102 -0
  34. package/dist/assets/Build/Map3d/Workers/chunk-MG4EVQH2.js +44 -0
  35. package/dist/assets/Build/Map3d/Workers/chunk-NXWEFAZJ.js +300 -0
  36. package/dist/assets/Build/Map3d/Workers/chunk-PDFAJISJ.js +59 -0
  37. package/dist/assets/Build/Map3d/Workers/chunk-PHWZFJR5.js +100 -0
  38. package/dist/assets/Build/Map3d/Workers/chunk-PLE7CHBE.js +101 -0
  39. package/dist/assets/Build/Map3d/Workers/chunk-PN3GIZ5Q.js +163 -0
  40. package/dist/assets/Build/Map3d/Workers/chunk-PXL5XLHV.js +1073 -0
  41. package/dist/assets/Build/Map3d/Workers/chunk-QYXOF5JC.js +959 -0
  42. package/dist/assets/Build/Map3d/Workers/chunk-R2LIFXV3.js +115 -0
  43. package/dist/assets/Build/Map3d/Workers/chunk-R4W6IRJZ.js +10357 -0
  44. package/dist/assets/Build/Map3d/Workers/chunk-R5PZXG56.js +1258 -0
  45. package/dist/assets/Build/Map3d/Workers/chunk-RZQLZIUI.js +629 -0
  46. package/dist/assets/Build/Map3d/Workers/chunk-SIBDD6Y4.js +390 -0
  47. package/dist/assets/Build/Map3d/Workers/chunk-U5NN6JTQ.js +398 -0
  48. package/dist/assets/Build/Map3d/Workers/chunk-UA5RPPP3.js +73 -0
  49. package/dist/assets/Build/Map3d/Workers/chunk-UXLKFS3C.js +305 -0
  50. package/dist/assets/Build/Map3d/Workers/chunk-VUX4BQIM.js +37 -0
  51. package/dist/assets/Build/Map3d/Workers/chunk-WJDUUUJS.js +684 -0
  52. package/dist/assets/Build/Map3d/Workers/chunk-XBJOJHWX.js +139 -0
  53. package/dist/assets/Build/Map3d/Workers/chunk-XJDMTNKD.js +634 -0
  54. package/dist/assets/Build/Map3d/Workers/chunk-XUCXZZE5.js +963 -0
  55. package/dist/assets/Build/Map3d/Workers/chunk-YIKGVMJ5.js +287 -0
  56. package/dist/assets/Build/Map3d/Workers/chunk-YTNCIBPQ.js +262 -0
  57. package/dist/assets/Build/Map3d/Workers/chunk-ZMDUYETO.js +55 -0
  58. package/dist/assets/Build/Map3d/Workers/chunk-ZW52HXFN.js +2857 -0
  59. package/dist/esm/analyze/LineOfSightAnalysis.js +1 -326
  60. package/dist/esm/analyze/SubmergenceAnalysis.js +1 -137
  61. package/dist/esm/analyze/SunLightAnalysis.js +1 -91
  62. package/dist/esm/analyze/TerrainExcavationAnalysis.js +1 -612
  63. package/dist/esm/analyze/ViewshedAnalysis.js +1 -292
  64. package/dist/esm/cameraControl/ModelRoamHistory.js +1 -639
  65. package/dist/esm/cameraControl/ModelRoamRealTime.js +1 -874
  66. package/dist/esm/cameraControl/Roam.js +1 -418
  67. package/dist/esm/cameraControl/Rotate.js +1 -134
  68. package/dist/esm/cameraControl/RotateInPlace.js +1 -99
  69. package/dist/esm/constant.d.ts +90 -0
  70. package/dist/esm/constant.js +1 -1287
  71. package/dist/esm/deepTwins/index.js +1 -121
  72. package/dist/esm/drawCommand/index.js +1 -3
  73. package/dist/esm/drawCommand/viewShed/Event.js +1 -142
  74. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.js +1 -1306
  75. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.js +1 -66
  76. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.js +1 -466
  77. package/dist/esm/drawCommand/viewShed/ViewShedMap.js +1 -1238
  78. package/dist/esm/drawCommand/viewShed/config.js +1 -21
  79. package/dist/esm/drawCommand/volumeCloud/GeometryPrimitive.js +1 -89
  80. package/dist/esm/drawCommand/volumeCloud/ImprovedNoise.js +1 -112
  81. package/dist/esm/drawCommand/volumeCloud/VolumeClouds.js +1 -91
  82. package/dist/esm/drawer/algorithm.js +1 -314
  83. package/dist/esm/drawer/common.js +1 -965
  84. package/dist/esm/drawer/coordinate.js +1 -184
  85. package/dist/esm/drawer/index.d.ts +1 -1
  86. package/dist/esm/drawer/index.js +1 -688
  87. package/dist/esm/drawer/plotUtil.js +1 -266
  88. package/dist/esm/drawer/shape/Assemble.js +1 -415
  89. package/dist/esm/drawer/shape/AttackArrow.js +1 -442
  90. package/dist/esm/drawer/shape/BaseShape.js +1 -383
  91. package/dist/esm/drawer/shape/Bow.js +1 -375
  92. package/dist/esm/drawer/shape/Circle.js +1 -461
  93. package/dist/esm/drawer/shape/Curve.js +1 -386
  94. package/dist/esm/drawer/shape/DragPoint.js +1 -211
  95. package/dist/esm/drawer/shape/Elliptic.js +1 -491
  96. package/dist/esm/drawer/shape/Formation.js +1 -395
  97. package/dist/esm/drawer/shape/PincerArrow.js +1 -445
  98. package/dist/esm/drawer/shape/Point.js +1 -131
  99. package/dist/esm/drawer/shape/Polygon.js +1 -368
  100. package/dist/esm/drawer/shape/Polyline.js +1 -325
  101. package/dist/esm/drawer/shape/RegularPolygon.js +1 -468
  102. package/dist/esm/drawer/shape/RightAngleArrow.js +1 -423
  103. package/dist/esm/drawer/shape/Sector.js +1 -568
  104. package/dist/esm/drawer/shape/StraightArrow.js +1 -422
  105. package/dist/esm/drawer/shape/SwallowtailArrow.js +1 -438
  106. package/dist/esm/drawer/types.js +1 -11
  107. package/dist/esm/drawer/utils.js +1 -381
  108. package/dist/esm/global.css +22 -1
  109. package/dist/esm/graphicLayer/BaseEntity.js +1 -51
  110. package/dist/esm/graphicLayer/BaseLayer.js +1 -730
  111. package/dist/esm/graphicLayer/BasePointPrimitive.js +1 -45
  112. package/dist/esm/graphicLayer/BasePrimitive.js +1 -36
  113. package/dist/esm/graphicLayer/BasePrimitiveInstance.js +1 -37
  114. package/dist/esm/graphicLayer/BaseSource.d.ts +1 -1
  115. package/dist/esm/graphicLayer/BaseSource.js +1 -630
  116. package/dist/esm/graphicLayer/BillboardEntity.js +1 -106
  117. package/dist/esm/graphicLayer/BillboardPrimitive.js +1 -119
  118. package/dist/esm/graphicLayer/BoxEntity.js +1 -99
  119. package/dist/esm/graphicLayer/BoxPrimitive.js +1 -48
  120. package/dist/esm/graphicLayer/BoxPrimitiveInstance.js +1 -91
  121. package/dist/esm/graphicLayer/EllipseEntity.js +1 -110
  122. package/dist/esm/graphicLayer/EllipsePrimitive.js +1 -47
  123. package/dist/esm/graphicLayer/EllipsePrimitiveInstance.js +1 -98
  124. package/dist/esm/graphicLayer/EllipsoidEntity.js +1 -118
  125. package/dist/esm/graphicLayer/EllipsoidPrimitive.js +1 -48
  126. package/dist/esm/graphicLayer/EllipsoidPrimitiveInstance.js +1 -113
  127. package/dist/esm/graphicLayer/GraphicLayerCollection.js +1 -491
  128. package/dist/esm/graphicLayer/HtmlEntity.d.ts +4 -0
  129. package/dist/esm/graphicLayer/HtmlEntity.js +1 -189
  130. package/dist/esm/graphicLayer/LabelEntity.js +1 -110
  131. package/dist/esm/graphicLayer/LabelPrimitive.js +1 -127
  132. package/dist/esm/graphicLayer/ModelEntity.js +1 -122
  133. package/dist/esm/graphicLayer/ModelPrimitive.js +1 -59
  134. package/dist/esm/graphicLayer/ModelPrimitiveInstance.js +1 -86
  135. package/dist/esm/graphicLayer/PointEntity.js +1 -94
  136. package/dist/esm/graphicLayer/PointPrimitive.js +1 -107
  137. package/dist/esm/graphicLayer/PolygonEntity.js +1 -103
  138. package/dist/esm/graphicLayer/PolygonGroundPrimitive.js +1 -49
  139. package/dist/esm/graphicLayer/PolygonGroundPrimitiveImageMaterialInstance.js +1 -87
  140. package/dist/esm/graphicLayer/PolygonPrimitive.js +1 -60
  141. package/dist/esm/graphicLayer/PolygonPrimitiveImageMaterialInstance.js +1 -84
  142. package/dist/esm/graphicLayer/PolygonPrimitiveInstance.js +1 -101
  143. package/dist/esm/graphicLayer/PolylineEntity.js +1 -96
  144. package/dist/esm/graphicLayer/PolylineGroundPrimitive.js +1 -55
  145. package/dist/esm/graphicLayer/PolylineGroundPrimitiveInstance.js +1 -85
  146. package/dist/esm/graphicLayer/PolylinePrimitive.js +1 -53
  147. package/dist/esm/graphicLayer/PolylinePrimitiveInstance.js +1 -85
  148. package/dist/esm/graphicLayer/PolylineVolumeEntity.js +1 -105
  149. package/dist/esm/graphicLayer/PolylineVolumePrimitive.js +1 -47
  150. package/dist/esm/graphicLayer/PolylineVolumePrimitiveInstance.js +1 -94
  151. package/dist/esm/graphicLayer/WallEntity.js +1 -96
  152. package/dist/esm/graphicLayer/WallPrimitive.js +1 -47
  153. package/dist/esm/graphicLayer/WallPrimitiveInstance.js +1 -88
  154. package/dist/esm/index.d.ts +4 -0
  155. package/dist/esm/index.js +1 -175
  156. package/dist/esm/lowAltitude/BarrierLayer.js +1 -172
  157. package/dist/esm/lowAltitude/BaseGridMvtLayer.js +1 -122
  158. package/dist/esm/lowAltitude/FactorLayer.js +1 -199
  159. package/dist/esm/lowAltitude/FlightPlanning.js +1 -411
  160. package/dist/esm/lowAltitude/FlightRiskEvaluation.js +1 -543
  161. package/dist/esm/lowAltitude/GridDraw.js +1 -137
  162. package/dist/esm/lowAltitude/PoiLayer.js +1 -74
  163. package/dist/esm/lowAltitude/RoutePlanning.js +1 -318
  164. package/dist/esm/lowAltitude/VisitLayer.js +1 -180
  165. package/dist/esm/map/Event.js +1 -377
  166. package/dist/esm/map/GroundSkyBox.js +1 -166
  167. package/dist/esm/map/Map.js +1 -881
  168. package/dist/esm/map/Property.js +1 -35
  169. package/dist/esm/material/AtmosphericDispersion.js +1 -569
  170. package/dist/esm/material/GlobalVolumetricCloud.js +1 -377
  171. package/dist/esm/material/VolumeCloud.js +1 -115
  172. package/dist/esm/material/WeatherEffects.js +1 -351
  173. package/dist/esm/material/entity/BaseMaterialProperty.js +1 -51
  174. package/dist/esm/material/entity/CircleWaveMaterialProperty.js +1 -101
  175. package/dist/esm/material/entity/DynamicWallMaterialProperty.js +1 -101
  176. package/dist/esm/material/entity/ImageGlowingMaterialProperty.js +1 -89
  177. package/dist/esm/material/entity/ImageMaterialProperty.js +1 -34
  178. package/dist/esm/material/entity/PolylineTrailLinkMaterialProperty.js +1 -132
  179. package/dist/esm/material/primitive/BaseMaterialAppearance.js +1 -28
  180. package/dist/esm/material/primitive/ImageGlowingMaterialAppearance.js +1 -77
  181. package/dist/esm/material/primitive/ImageMaterialAppearance.js +1 -77
  182. package/dist/esm/measure/Area.js +1 -220
  183. package/dist/esm/measure/BaseDraw.js +1 -105
  184. package/dist/esm/measure/Distance.js +1 -223
  185. package/dist/esm/measure/index.js +1 -266
  186. package/dist/esm/measure/types.js +1 -17
  187. package/dist/esm/measure/utils.js +1 -319
  188. package/dist/esm/particle/BaseParticle.js +1 -196
  189. package/dist/esm/particle/FireParticle.js +1 -65
  190. package/dist/esm/particle/FountainParticle.js +1 -80
  191. package/dist/esm/particle/SmokeParticle.js +1 -65
  192. package/dist/esm/particle/common.js +1 -23
  193. package/dist/esm/particle/index.js +1 -5
  194. package/dist/esm/property/PositionProperty.js +1 -56
  195. package/dist/esm/tileLayer/ArcGisLayer.js +1 -41
  196. package/dist/esm/tileLayer/CustomRasterClipWorkerClient.js +1 -147
  197. package/dist/esm/tileLayer/CustomRasterLayer.js +1 -1136
  198. package/dist/esm/tileLayer/ImageryLayer.js +1 -44
  199. package/dist/esm/tileLayer/MvtVectorLoad.js +1 -1549
  200. package/dist/esm/tileLayer/MvtVectorWorkerClient.js +1 -126
  201. package/dist/esm/tileLayer/RasterLayer.js +1 -23
  202. package/dist/esm/tileLayer/WmsLayer.js +1 -26
  203. package/dist/esm/tileLayer/WmtsLayer.js +1 -23
  204. package/dist/esm/tool/BuildClampedPolygonGrid.js +1 -278
  205. package/dist/esm/tool/Compass.js +1 -282
  206. package/dist/esm/tool/PrimitiveCluster.js +1 -706
  207. package/dist/esm/tool/TimerInterval.js +1 -58
  208. package/dist/esm/tool/common.js +1 -405
  209. package/dist/esm/tool/fetch.js +1 -222
  210. package/dist/esm/tool/heatmap.js +1 -631
  211. package/dist/esm/tool/utils.d.ts +1 -0
  212. package/dist/esm/tool/utils.js +1 -501
  213. package/dist/esm/toolTip/index.js +1 -79
  214. package/dist/esm/videoFusion/BaseVideo.d.ts +7 -0
  215. package/dist/esm/videoFusion/BaseVideo.js +1 -330
  216. package/dist/esm/videoFusion/VideoProject.js +1 -230
  217. package/dist/esm/videoFusion/VideoTexture.js +1 -163
  218. package/dist/esm/visualization/BaseHeatmap.js +1 -271
  219. package/dist/esm/visualization/BoundaryHighlight.d.ts +136 -0
  220. package/dist/esm/visualization/BoundaryHighlight.js +1 -0
  221. package/dist/esm/visualization/DynamicWater.js +1 -289
  222. package/dist/esm/visualization/Frustum.js +1 -248
  223. package/dist/esm/visualization/Heatmap2d.js +1 -97
  224. package/dist/esm/visualization/Heatmap3d.js +1 -281
  225. package/dist/esm/visualization/MigrationEffect.js +1 -397
  226. package/dist/esm/visualization/PointCluster.js +1 -220
  227. package/dist/esm/visualization/RadarScan.js +1 -333
  228. package/dist/esm/visualization/SampledTerrainRiver.d.ts +180 -0
  229. package/dist/esm/visualization/SampledTerrainRiver.js +1 -0
  230. package/dist/esm/visualization/SampledTerrainWater.d.ts +170 -0
  231. package/dist/esm/visualization/SampledTerrainWater.js +1 -0
  232. package/dist/esm/visualization/WindField.d.ts +72 -0
  233. package/dist/esm/visualization/WindField.js +1 -0
  234. package/dist/esm/visualization/windCore.d.ts +161 -0
  235. package/dist/esm/visualization/windCore.js +8 -0
  236. package/dist/umd/deeptwins-engine-3d.min.css +1 -1
  237. package/dist/umd/deeptwins-engine-3d.min.js +1 -1
  238. package/package.json +6 -4
@@ -0,0 +1,959 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.42
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ EllipsoidRhumbLine_default
28
+ } from "./chunk-27NG6PQR.js";
29
+ import {
30
+ GeometryAttribute_default,
31
+ Geometry_default,
32
+ PrimitiveType_default
33
+ } from "./chunk-NXWEFAZJ.js";
34
+ import {
35
+ ComponentDatatype_default
36
+ } from "./chunk-YTNCIBPQ.js";
37
+ import {
38
+ Cartesian2_default,
39
+ Cartesian3_default,
40
+ Cartographic_default,
41
+ Ellipsoid_default
42
+ } from "./chunk-ZW52HXFN.js";
43
+ import {
44
+ Math_default
45
+ } from "./chunk-HSJSUPQV.js";
46
+ import {
47
+ WebGLConstants_default
48
+ } from "./chunk-RZQLZIUI.js";
49
+ import {
50
+ defaultValue_default
51
+ } from "./chunk-ATLWOZFF.js";
52
+ import {
53
+ Check_default
54
+ } from "./chunk-PN3GIZ5Q.js";
55
+ import {
56
+ defined_default
57
+ } from "./chunk-JKLMRPKK.js";
58
+
59
+ // packages/engine/Source/Core/WindingOrder.js
60
+ var WindingOrder = {
61
+ /**
62
+ * Vertices are in clockwise order.
63
+ *
64
+ * @type {number}
65
+ * @constant
66
+ */
67
+ CLOCKWISE: WebGLConstants_default.CW,
68
+ /**
69
+ * Vertices are in counter-clockwise order.
70
+ *
71
+ * @type {number}
72
+ * @constant
73
+ */
74
+ COUNTER_CLOCKWISE: WebGLConstants_default.CCW
75
+ };
76
+ WindingOrder.validate = function(windingOrder) {
77
+ return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
78
+ };
79
+ var WindingOrder_default = Object.freeze(WindingOrder);
80
+
81
+ // node_modules/earcut/src/earcut.js
82
+ function earcut(data, holeIndices, dim = 2) {
83
+ const hasHoles = holeIndices && holeIndices.length;
84
+ const outerLen = hasHoles ? holeIndices[0] * dim : data.length;
85
+ let outerNode = linkedList(data, 0, outerLen, dim, true);
86
+ const triangles = [];
87
+ if (!outerNode || outerNode.next === outerNode.prev) return triangles;
88
+ let minX, minY, invSize;
89
+ if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
90
+ if (data.length > 80 * dim) {
91
+ minX = data[0];
92
+ minY = data[1];
93
+ let maxX = minX;
94
+ let maxY = minY;
95
+ for (let i = dim; i < outerLen; i += dim) {
96
+ const x = data[i];
97
+ const y = data[i + 1];
98
+ if (x < minX) minX = x;
99
+ if (y < minY) minY = y;
100
+ if (x > maxX) maxX = x;
101
+ if (y > maxY) maxY = y;
102
+ }
103
+ invSize = Math.max(maxX - minX, maxY - minY);
104
+ invSize = invSize !== 0 ? 32767 / invSize : 0;
105
+ }
106
+ earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
107
+ return triangles;
108
+ }
109
+ function linkedList(data, start, end, dim, clockwise) {
110
+ let last;
111
+ if (clockwise === signedArea(data, start, end, dim) > 0) {
112
+ for (let i = start; i < end; i += dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);
113
+ } else {
114
+ for (let i = end - dim; i >= start; i -= dim) last = insertNode(i / dim | 0, data[i], data[i + 1], last);
115
+ }
116
+ if (last && equals(last, last.next)) {
117
+ removeNode(last);
118
+ last = last.next;
119
+ }
120
+ return last;
121
+ }
122
+ function filterPoints(start, end) {
123
+ if (!start) return start;
124
+ if (!end) end = start;
125
+ let p = start, again;
126
+ do {
127
+ again = false;
128
+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
129
+ removeNode(p);
130
+ p = end = p.prev;
131
+ if (p === p.next) break;
132
+ again = true;
133
+ } else {
134
+ p = p.next;
135
+ }
136
+ } while (again || p !== end);
137
+ return end;
138
+ }
139
+ function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
140
+ if (!ear) return;
141
+ if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
142
+ let stop = ear;
143
+ while (ear.prev !== ear.next) {
144
+ const prev = ear.prev;
145
+ const next = ear.next;
146
+ if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
147
+ triangles.push(prev.i, ear.i, next.i);
148
+ removeNode(ear);
149
+ ear = next.next;
150
+ stop = next.next;
151
+ continue;
152
+ }
153
+ ear = next;
154
+ if (ear === stop) {
155
+ if (!pass) {
156
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
157
+ } else if (pass === 1) {
158
+ ear = cureLocalIntersections(filterPoints(ear), triangles);
159
+ earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
160
+ } else if (pass === 2) {
161
+ splitEarcut(ear, triangles, dim, minX, minY, invSize);
162
+ }
163
+ break;
164
+ }
165
+ }
166
+ }
167
+ function isEar(ear) {
168
+ const a = ear.prev, b = ear, c = ear.next;
169
+ if (area(a, b, c) >= 0) return false;
170
+ const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
171
+ const x0 = Math.min(ax, bx, cx), y0 = Math.min(ay, by, cy), x1 = Math.max(ax, bx, cx), y1 = Math.max(ay, by, cy);
172
+ let p = c.next;
173
+ while (p !== a) {
174
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
175
+ p = p.next;
176
+ }
177
+ return true;
178
+ }
179
+ function isEarHashed(ear, minX, minY, invSize) {
180
+ const a = ear.prev, b = ear, c = ear.next;
181
+ if (area(a, b, c) >= 0) return false;
182
+ const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
183
+ const x0 = Math.min(ax, bx, cx), y0 = Math.min(ay, by, cy), x1 = Math.max(ax, bx, cx), y1 = Math.max(ay, by, cy);
184
+ const minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
185
+ let p = ear.prevZ, n = ear.nextZ;
186
+ while (p && p.z >= minZ && n && n.z <= maxZ) {
187
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
188
+ p = p.prevZ;
189
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
190
+ n = n.nextZ;
191
+ }
192
+ while (p && p.z >= minZ) {
193
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
194
+ p = p.prevZ;
195
+ }
196
+ while (n && n.z <= maxZ) {
197
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
198
+ n = n.nextZ;
199
+ }
200
+ return true;
201
+ }
202
+ function cureLocalIntersections(start, triangles) {
203
+ let p = start;
204
+ do {
205
+ const a = p.prev, b = p.next.next;
206
+ if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
207
+ triangles.push(a.i, p.i, b.i);
208
+ removeNode(p);
209
+ removeNode(p.next);
210
+ p = start = b;
211
+ }
212
+ p = p.next;
213
+ } while (p !== start);
214
+ return filterPoints(p);
215
+ }
216
+ function splitEarcut(start, triangles, dim, minX, minY, invSize) {
217
+ let a = start;
218
+ do {
219
+ let b = a.next.next;
220
+ while (b !== a.prev) {
221
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
222
+ let c = splitPolygon(a, b);
223
+ a = filterPoints(a, a.next);
224
+ c = filterPoints(c, c.next);
225
+ earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
226
+ earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
227
+ return;
228
+ }
229
+ b = b.next;
230
+ }
231
+ a = a.next;
232
+ } while (a !== start);
233
+ }
234
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
235
+ const queue = [];
236
+ for (let i = 0, len = holeIndices.length; i < len; i++) {
237
+ const start = holeIndices[i] * dim;
238
+ const end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
239
+ const list = linkedList(data, start, end, dim, false);
240
+ if (list === list.next) list.steiner = true;
241
+ queue.push(getLeftmost(list));
242
+ }
243
+ queue.sort(compareXYSlope);
244
+ for (let i = 0; i < queue.length; i++) {
245
+ outerNode = eliminateHole(queue[i], outerNode);
246
+ }
247
+ return outerNode;
248
+ }
249
+ function compareXYSlope(a, b) {
250
+ let result = a.x - b.x;
251
+ if (result === 0) {
252
+ result = a.y - b.y;
253
+ if (result === 0) {
254
+ const aSlope = (a.next.y - a.y) / (a.next.x - a.x);
255
+ const bSlope = (b.next.y - b.y) / (b.next.x - b.x);
256
+ result = aSlope - bSlope;
257
+ }
258
+ }
259
+ return result;
260
+ }
261
+ function eliminateHole(hole, outerNode) {
262
+ const bridge = findHoleBridge(hole, outerNode);
263
+ if (!bridge) {
264
+ return outerNode;
265
+ }
266
+ const bridgeReverse = splitPolygon(bridge, hole);
267
+ filterPoints(bridgeReverse, bridgeReverse.next);
268
+ return filterPoints(bridge, bridge.next);
269
+ }
270
+ function findHoleBridge(hole, outerNode) {
271
+ let p = outerNode;
272
+ const hx = hole.x;
273
+ const hy = hole.y;
274
+ let qx = -Infinity;
275
+ let m;
276
+ if (equals(hole, p)) return p;
277
+ do {
278
+ if (equals(hole, p.next)) return p.next;
279
+ else if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
280
+ const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
281
+ if (x <= hx && x > qx) {
282
+ qx = x;
283
+ m = p.x < p.next.x ? p : p.next;
284
+ if (x === hx) return m;
285
+ }
286
+ }
287
+ p = p.next;
288
+ } while (p !== outerNode);
289
+ if (!m) return null;
290
+ const stop = m;
291
+ const mx = m.x;
292
+ const my = m.y;
293
+ let tanMin = Infinity;
294
+ p = m;
295
+ do {
296
+ if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
297
+ const tan = Math.abs(hy - p.y) / (hx - p.x);
298
+ if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
299
+ m = p;
300
+ tanMin = tan;
301
+ }
302
+ }
303
+ p = p.next;
304
+ } while (p !== stop);
305
+ return m;
306
+ }
307
+ function sectorContainsSector(m, p) {
308
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
309
+ }
310
+ function indexCurve(start, minX, minY, invSize) {
311
+ let p = start;
312
+ do {
313
+ if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);
314
+ p.prevZ = p.prev;
315
+ p.nextZ = p.next;
316
+ p = p.next;
317
+ } while (p !== start);
318
+ p.prevZ.nextZ = null;
319
+ p.prevZ = null;
320
+ sortLinked(p);
321
+ }
322
+ function sortLinked(list) {
323
+ let numMerges;
324
+ let inSize = 1;
325
+ do {
326
+ let p = list;
327
+ let e;
328
+ list = null;
329
+ let tail = null;
330
+ numMerges = 0;
331
+ while (p) {
332
+ numMerges++;
333
+ let q = p;
334
+ let pSize = 0;
335
+ for (let i = 0; i < inSize; i++) {
336
+ pSize++;
337
+ q = q.nextZ;
338
+ if (!q) break;
339
+ }
340
+ let qSize = inSize;
341
+ while (pSize > 0 || qSize > 0 && q) {
342
+ if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
343
+ e = p;
344
+ p = p.nextZ;
345
+ pSize--;
346
+ } else {
347
+ e = q;
348
+ q = q.nextZ;
349
+ qSize--;
350
+ }
351
+ if (tail) tail.nextZ = e;
352
+ else list = e;
353
+ e.prevZ = tail;
354
+ tail = e;
355
+ }
356
+ p = q;
357
+ }
358
+ tail.nextZ = null;
359
+ inSize *= 2;
360
+ } while (numMerges > 1);
361
+ return list;
362
+ }
363
+ function zOrder(x, y, minX, minY, invSize) {
364
+ x = (x - minX) * invSize | 0;
365
+ y = (y - minY) * invSize | 0;
366
+ x = (x | x << 8) & 16711935;
367
+ x = (x | x << 4) & 252645135;
368
+ x = (x | x << 2) & 858993459;
369
+ x = (x | x << 1) & 1431655765;
370
+ y = (y | y << 8) & 16711935;
371
+ y = (y | y << 4) & 252645135;
372
+ y = (y | y << 2) & 858993459;
373
+ y = (y | y << 1) & 1431655765;
374
+ return x | y << 1;
375
+ }
376
+ function getLeftmost(start) {
377
+ let p = start, leftmost = start;
378
+ do {
379
+ if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p;
380
+ p = p.next;
381
+ } while (p !== start);
382
+ return leftmost;
383
+ }
384
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
385
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
386
+ }
387
+ function pointInTriangleExceptFirst(ax, ay, bx, by, cx, cy, px, py) {
388
+ return !(ax === px && ay === py) && pointInTriangle(ax, ay, bx, by, cx, cy, px, py);
389
+ }
390
+ function isValidDiagonal(a, b) {
391
+ return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // doesn't intersect other edges
392
+ (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
393
+ (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
394
+ equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0);
395
+ }
396
+ function area(p, q, r) {
397
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
398
+ }
399
+ function equals(p1, p2) {
400
+ return p1.x === p2.x && p1.y === p2.y;
401
+ }
402
+ function intersects(p1, q1, p2, q2) {
403
+ const o1 = sign(area(p1, q1, p2));
404
+ const o2 = sign(area(p1, q1, q2));
405
+ const o3 = sign(area(p2, q2, p1));
406
+ const o4 = sign(area(p2, q2, q1));
407
+ if (o1 !== o2 && o3 !== o4) return true;
408
+ if (o1 === 0 && onSegment(p1, p2, q1)) return true;
409
+ if (o2 === 0 && onSegment(p1, q2, q1)) return true;
410
+ if (o3 === 0 && onSegment(p2, p1, q2)) return true;
411
+ if (o4 === 0 && onSegment(p2, q1, q2)) return true;
412
+ return false;
413
+ }
414
+ function onSegment(p, q, r) {
415
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
416
+ }
417
+ function sign(num) {
418
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
419
+ }
420
+ function intersectsPolygon(a, b) {
421
+ let p = a;
422
+ do {
423
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
424
+ p = p.next;
425
+ } while (p !== a);
426
+ return false;
427
+ }
428
+ function locallyInside(a, b) {
429
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
430
+ }
431
+ function middleInside(a, b) {
432
+ let p = a;
433
+ let inside = false;
434
+ const px = (a.x + b.x) / 2;
435
+ const py = (a.y + b.y) / 2;
436
+ do {
437
+ if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)
438
+ inside = !inside;
439
+ p = p.next;
440
+ } while (p !== a);
441
+ return inside;
442
+ }
443
+ function splitPolygon(a, b) {
444
+ const a2 = createNode(a.i, a.x, a.y), b2 = createNode(b.i, b.x, b.y), an = a.next, bp = b.prev;
445
+ a.next = b;
446
+ b.prev = a;
447
+ a2.next = an;
448
+ an.prev = a2;
449
+ b2.next = a2;
450
+ a2.prev = b2;
451
+ bp.next = b2;
452
+ b2.prev = bp;
453
+ return b2;
454
+ }
455
+ function insertNode(i, x, y, last) {
456
+ const p = createNode(i, x, y);
457
+ if (!last) {
458
+ p.prev = p;
459
+ p.next = p;
460
+ } else {
461
+ p.next = last.next;
462
+ p.prev = last;
463
+ last.next.prev = p;
464
+ last.next = p;
465
+ }
466
+ return p;
467
+ }
468
+ function removeNode(p) {
469
+ p.next.prev = p.prev;
470
+ p.prev.next = p.next;
471
+ if (p.prevZ) p.prevZ.nextZ = p.nextZ;
472
+ if (p.nextZ) p.nextZ.prevZ = p.prevZ;
473
+ }
474
+ function createNode(i, x, y) {
475
+ return {
476
+ i,
477
+ // vertex index in coordinates array
478
+ x,
479
+ y,
480
+ // vertex coordinates
481
+ prev: null,
482
+ // previous and next vertex nodes in a polygon ring
483
+ next: null,
484
+ z: 0,
485
+ // z-order curve value
486
+ prevZ: null,
487
+ // previous and next nodes in z-order
488
+ nextZ: null,
489
+ steiner: false
490
+ // indicates whether this is a steiner point
491
+ };
492
+ }
493
+ function signedArea(data, start, end, dim) {
494
+ let sum = 0;
495
+ for (let i = start, j = end - dim; i < end; i += dim) {
496
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
497
+ j = i;
498
+ }
499
+ return sum;
500
+ }
501
+
502
+ // packages/engine/Source/Core/PolygonPipeline.js
503
+ var scaleToGeodeticHeightN = new Cartesian3_default();
504
+ var scaleToGeodeticHeightP = new Cartesian3_default();
505
+ var PolygonPipeline = {};
506
+ PolygonPipeline.computeArea2D = function(positions) {
507
+ Check_default.defined("positions", positions);
508
+ Check_default.typeOf.number.greaterThanOrEquals(
509
+ "positions.length",
510
+ positions.length,
511
+ 3
512
+ );
513
+ const length = positions.length;
514
+ let area2 = 0;
515
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
516
+ const v0 = positions[i0];
517
+ const v1 = positions[i1];
518
+ area2 += v0.x * v1.y - v1.x * v0.y;
519
+ }
520
+ return area2 * 0.5;
521
+ };
522
+ PolygonPipeline.computeWindingOrder2D = function(positions) {
523
+ const area2 = PolygonPipeline.computeArea2D(positions);
524
+ return area2 > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
525
+ };
526
+ PolygonPipeline.triangulate = function(positions, holes) {
527
+ Check_default.defined("positions", positions);
528
+ const flattenedPositions = Cartesian2_default.packArray(positions);
529
+ return earcut(flattenedPositions, holes, 2);
530
+ };
531
+ var subdivisionV0Scratch = new Cartesian3_default();
532
+ var subdivisionV1Scratch = new Cartesian3_default();
533
+ var subdivisionV2Scratch = new Cartesian3_default();
534
+ var subdivisionS0Scratch = new Cartesian3_default();
535
+ var subdivisionS1Scratch = new Cartesian3_default();
536
+ var subdivisionS2Scratch = new Cartesian3_default();
537
+ var subdivisionMidScratch = new Cartesian3_default();
538
+ var subdivisionT0Scratch = new Cartesian2_default();
539
+ var subdivisionT1Scratch = new Cartesian2_default();
540
+ var subdivisionT2Scratch = new Cartesian2_default();
541
+ var subdivisionTexcoordMidScratch = new Cartesian2_default();
542
+ PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
543
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
544
+ const hasTexcoords = defined_default(texcoords);
545
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
546
+ Check_default.defined("positions", positions);
547
+ Check_default.defined("indices", indices);
548
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
549
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
550
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
551
+ const triangles = indices.slice(0);
552
+ let i;
553
+ const length = positions.length;
554
+ const subdividedPositions = new Array(length * 3);
555
+ const subdividedTexcoords = new Array(length * 2);
556
+ let q = 0;
557
+ let p = 0;
558
+ for (i = 0; i < length; i++) {
559
+ const item = positions[i];
560
+ subdividedPositions[q++] = item.x;
561
+ subdividedPositions[q++] = item.y;
562
+ subdividedPositions[q++] = item.z;
563
+ if (hasTexcoords) {
564
+ const texcoordItem = texcoords[i];
565
+ subdividedTexcoords[p++] = texcoordItem.x;
566
+ subdividedTexcoords[p++] = texcoordItem.y;
567
+ }
568
+ }
569
+ const subdividedIndices = [];
570
+ const edges = {};
571
+ const radius = ellipsoid.maximumRadius;
572
+ const minDistance = Math_default.chordLength(granularity, radius);
573
+ const minDistanceSqrd = minDistance * minDistance;
574
+ while (triangles.length > 0) {
575
+ const i2 = triangles.pop();
576
+ const i1 = triangles.pop();
577
+ const i0 = triangles.pop();
578
+ const v0 = Cartesian3_default.fromArray(
579
+ subdividedPositions,
580
+ i0 * 3,
581
+ subdivisionV0Scratch
582
+ );
583
+ const v1 = Cartesian3_default.fromArray(
584
+ subdividedPositions,
585
+ i1 * 3,
586
+ subdivisionV1Scratch
587
+ );
588
+ const v2 = Cartesian3_default.fromArray(
589
+ subdividedPositions,
590
+ i2 * 3,
591
+ subdivisionV2Scratch
592
+ );
593
+ let t0, t1, t2;
594
+ if (hasTexcoords) {
595
+ t0 = Cartesian2_default.fromArray(
596
+ subdividedTexcoords,
597
+ i0 * 2,
598
+ subdivisionT0Scratch
599
+ );
600
+ t1 = Cartesian2_default.fromArray(
601
+ subdividedTexcoords,
602
+ i1 * 2,
603
+ subdivisionT1Scratch
604
+ );
605
+ t2 = Cartesian2_default.fromArray(
606
+ subdividedTexcoords,
607
+ i2 * 2,
608
+ subdivisionT2Scratch
609
+ );
610
+ }
611
+ const s0 = Cartesian3_default.multiplyByScalar(
612
+ Cartesian3_default.normalize(v0, subdivisionS0Scratch),
613
+ radius,
614
+ subdivisionS0Scratch
615
+ );
616
+ const s1 = Cartesian3_default.multiplyByScalar(
617
+ Cartesian3_default.normalize(v1, subdivisionS1Scratch),
618
+ radius,
619
+ subdivisionS1Scratch
620
+ );
621
+ const s2 = Cartesian3_default.multiplyByScalar(
622
+ Cartesian3_default.normalize(v2, subdivisionS2Scratch),
623
+ radius,
624
+ subdivisionS2Scratch
625
+ );
626
+ const g0 = Cartesian3_default.magnitudeSquared(
627
+ Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
628
+ );
629
+ const g1 = Cartesian3_default.magnitudeSquared(
630
+ Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
631
+ );
632
+ const g2 = Cartesian3_default.magnitudeSquared(
633
+ Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
634
+ );
635
+ const max = Math.max(g0, g1, g2);
636
+ let edge;
637
+ let mid;
638
+ let midTexcoord;
639
+ if (max > minDistanceSqrd) {
640
+ if (g0 === max) {
641
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
642
+ i = edges[edge];
643
+ if (!defined_default(i)) {
644
+ mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
645
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
646
+ subdividedPositions.push(mid.x, mid.y, mid.z);
647
+ i = subdividedPositions.length / 3 - 1;
648
+ edges[edge] = i;
649
+ if (hasTexcoords) {
650
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
651
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
652
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
653
+ }
654
+ }
655
+ triangles.push(i0, i, i2);
656
+ triangles.push(i, i1, i2);
657
+ } else if (g1 === max) {
658
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
659
+ i = edges[edge];
660
+ if (!defined_default(i)) {
661
+ mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
662
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
663
+ subdividedPositions.push(mid.x, mid.y, mid.z);
664
+ i = subdividedPositions.length / 3 - 1;
665
+ edges[edge] = i;
666
+ if (hasTexcoords) {
667
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
668
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
669
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
670
+ }
671
+ }
672
+ triangles.push(i1, i, i0);
673
+ triangles.push(i, i2, i0);
674
+ } else if (g2 === max) {
675
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
676
+ i = edges[edge];
677
+ if (!defined_default(i)) {
678
+ mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
679
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
680
+ subdividedPositions.push(mid.x, mid.y, mid.z);
681
+ i = subdividedPositions.length / 3 - 1;
682
+ edges[edge] = i;
683
+ if (hasTexcoords) {
684
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
685
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
686
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
687
+ }
688
+ }
689
+ triangles.push(i2, i, i1);
690
+ triangles.push(i, i0, i1);
691
+ }
692
+ } else {
693
+ subdividedIndices.push(i0);
694
+ subdividedIndices.push(i1);
695
+ subdividedIndices.push(i2);
696
+ }
697
+ }
698
+ const geometryOptions = {
699
+ attributes: {
700
+ position: new GeometryAttribute_default({
701
+ componentDatatype: ComponentDatatype_default.DOUBLE,
702
+ componentsPerAttribute: 3,
703
+ values: subdividedPositions
704
+ })
705
+ },
706
+ indices: subdividedIndices,
707
+ primitiveType: PrimitiveType_default.TRIANGLES
708
+ };
709
+ if (hasTexcoords) {
710
+ geometryOptions.attributes.st = new GeometryAttribute_default({
711
+ componentDatatype: ComponentDatatype_default.FLOAT,
712
+ componentsPerAttribute: 2,
713
+ values: subdividedTexcoords
714
+ });
715
+ }
716
+ return new Geometry_default(geometryOptions);
717
+ };
718
+ var subdivisionC0Scratch = new Cartographic_default();
719
+ var subdivisionC1Scratch = new Cartographic_default();
720
+ var subdivisionC2Scratch = new Cartographic_default();
721
+ var subdivisionCartographicScratch = new Cartographic_default();
722
+ PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
723
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
724
+ const hasTexcoords = defined_default(texcoords);
725
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
726
+ Check_default.defined("positions", positions);
727
+ Check_default.defined("indices", indices);
728
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
729
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
730
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
731
+ const triangles = indices.slice(0);
732
+ let i;
733
+ const length = positions.length;
734
+ const subdividedPositions = new Array(length * 3);
735
+ const subdividedTexcoords = new Array(length * 2);
736
+ let q = 0;
737
+ let p = 0;
738
+ for (i = 0; i < length; i++) {
739
+ const item = positions[i];
740
+ subdividedPositions[q++] = item.x;
741
+ subdividedPositions[q++] = item.y;
742
+ subdividedPositions[q++] = item.z;
743
+ if (hasTexcoords) {
744
+ const texcoordItem = texcoords[i];
745
+ subdividedTexcoords[p++] = texcoordItem.x;
746
+ subdividedTexcoords[p++] = texcoordItem.y;
747
+ }
748
+ }
749
+ const subdividedIndices = [];
750
+ const edges = {};
751
+ const radius = ellipsoid.maximumRadius;
752
+ const minDistance = Math_default.chordLength(granularity, radius);
753
+ const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
754
+ const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
755
+ const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
756
+ while (triangles.length > 0) {
757
+ const i2 = triangles.pop();
758
+ const i1 = triangles.pop();
759
+ const i0 = triangles.pop();
760
+ const v0 = Cartesian3_default.fromArray(
761
+ subdividedPositions,
762
+ i0 * 3,
763
+ subdivisionV0Scratch
764
+ );
765
+ const v1 = Cartesian3_default.fromArray(
766
+ subdividedPositions,
767
+ i1 * 3,
768
+ subdivisionV1Scratch
769
+ );
770
+ const v2 = Cartesian3_default.fromArray(
771
+ subdividedPositions,
772
+ i2 * 3,
773
+ subdivisionV2Scratch
774
+ );
775
+ let t0, t1, t2;
776
+ if (hasTexcoords) {
777
+ t0 = Cartesian2_default.fromArray(
778
+ subdividedTexcoords,
779
+ i0 * 2,
780
+ subdivisionT0Scratch
781
+ );
782
+ t1 = Cartesian2_default.fromArray(
783
+ subdividedTexcoords,
784
+ i1 * 2,
785
+ subdivisionT1Scratch
786
+ );
787
+ t2 = Cartesian2_default.fromArray(
788
+ subdividedTexcoords,
789
+ i2 * 2,
790
+ subdivisionT2Scratch
791
+ );
792
+ }
793
+ const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
794
+ const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
795
+ const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
796
+ rhumb0.setEndPoints(c0, c1);
797
+ const g0 = rhumb0.surfaceDistance;
798
+ rhumb1.setEndPoints(c1, c2);
799
+ const g1 = rhumb1.surfaceDistance;
800
+ rhumb2.setEndPoints(c2, c0);
801
+ const g2 = rhumb2.surfaceDistance;
802
+ const max = Math.max(g0, g1, g2);
803
+ let edge;
804
+ let mid;
805
+ let midHeight;
806
+ let midCartesian3;
807
+ let midTexcoord;
808
+ if (max > minDistance) {
809
+ if (g0 === max) {
810
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
811
+ i = edges[edge];
812
+ if (!defined_default(i)) {
813
+ mid = rhumb0.interpolateUsingFraction(
814
+ 0.5,
815
+ subdivisionCartographicScratch
816
+ );
817
+ midHeight = (c0.height + c1.height) * 0.5;
818
+ midCartesian3 = Cartesian3_default.fromRadians(
819
+ mid.longitude,
820
+ mid.latitude,
821
+ midHeight,
822
+ ellipsoid,
823
+ subdivisionMidScratch
824
+ );
825
+ subdividedPositions.push(
826
+ midCartesian3.x,
827
+ midCartesian3.y,
828
+ midCartesian3.z
829
+ );
830
+ i = subdividedPositions.length / 3 - 1;
831
+ edges[edge] = i;
832
+ if (hasTexcoords) {
833
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
834
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
835
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
836
+ }
837
+ }
838
+ triangles.push(i0, i, i2);
839
+ triangles.push(i, i1, i2);
840
+ } else if (g1 === max) {
841
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
842
+ i = edges[edge];
843
+ if (!defined_default(i)) {
844
+ mid = rhumb1.interpolateUsingFraction(
845
+ 0.5,
846
+ subdivisionCartographicScratch
847
+ );
848
+ midHeight = (c1.height + c2.height) * 0.5;
849
+ midCartesian3 = Cartesian3_default.fromRadians(
850
+ mid.longitude,
851
+ mid.latitude,
852
+ midHeight,
853
+ ellipsoid,
854
+ subdivisionMidScratch
855
+ );
856
+ subdividedPositions.push(
857
+ midCartesian3.x,
858
+ midCartesian3.y,
859
+ midCartesian3.z
860
+ );
861
+ i = subdividedPositions.length / 3 - 1;
862
+ edges[edge] = i;
863
+ if (hasTexcoords) {
864
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
865
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
866
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
867
+ }
868
+ }
869
+ triangles.push(i1, i, i0);
870
+ triangles.push(i, i2, i0);
871
+ } else if (g2 === max) {
872
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
873
+ i = edges[edge];
874
+ if (!defined_default(i)) {
875
+ mid = rhumb2.interpolateUsingFraction(
876
+ 0.5,
877
+ subdivisionCartographicScratch
878
+ );
879
+ midHeight = (c2.height + c0.height) * 0.5;
880
+ midCartesian3 = Cartesian3_default.fromRadians(
881
+ mid.longitude,
882
+ mid.latitude,
883
+ midHeight,
884
+ ellipsoid,
885
+ subdivisionMidScratch
886
+ );
887
+ subdividedPositions.push(
888
+ midCartesian3.x,
889
+ midCartesian3.y,
890
+ midCartesian3.z
891
+ );
892
+ i = subdividedPositions.length / 3 - 1;
893
+ edges[edge] = i;
894
+ if (hasTexcoords) {
895
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
896
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
897
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
898
+ }
899
+ }
900
+ triangles.push(i2, i, i1);
901
+ triangles.push(i, i0, i1);
902
+ }
903
+ } else {
904
+ subdividedIndices.push(i0);
905
+ subdividedIndices.push(i1);
906
+ subdividedIndices.push(i2);
907
+ }
908
+ }
909
+ const geometryOptions = {
910
+ attributes: {
911
+ position: new GeometryAttribute_default({
912
+ componentDatatype: ComponentDatatype_default.DOUBLE,
913
+ componentsPerAttribute: 3,
914
+ values: subdividedPositions
915
+ })
916
+ },
917
+ indices: subdividedIndices,
918
+ primitiveType: PrimitiveType_default.TRIANGLES
919
+ };
920
+ if (hasTexcoords) {
921
+ geometryOptions.attributes.st = new GeometryAttribute_default({
922
+ componentDatatype: ComponentDatatype_default.FLOAT,
923
+ componentsPerAttribute: 2,
924
+ values: subdividedTexcoords
925
+ });
926
+ }
927
+ return new Geometry_default(geometryOptions);
928
+ };
929
+ PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
930
+ ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.default);
931
+ let n = scaleToGeodeticHeightN;
932
+ let p = scaleToGeodeticHeightP;
933
+ height = defaultValue_default(height, 0);
934
+ scaleToSurface = defaultValue_default(scaleToSurface, true);
935
+ if (defined_default(positions)) {
936
+ const length = positions.length;
937
+ for (let i = 0; i < length; i += 3) {
938
+ Cartesian3_default.fromArray(positions, i, p);
939
+ if (scaleToSurface) {
940
+ p = ellipsoid.scaleToGeodeticSurface(p, p);
941
+ }
942
+ if (height !== 0) {
943
+ n = ellipsoid.geodeticSurfaceNormal(p, n);
944
+ Cartesian3_default.multiplyByScalar(n, height, n);
945
+ Cartesian3_default.add(p, n, p);
946
+ }
947
+ positions[i] = p.x;
948
+ positions[i + 1] = p.y;
949
+ positions[i + 2] = p.z;
950
+ }
951
+ }
952
+ return positions;
953
+ };
954
+ var PolygonPipeline_default = PolygonPipeline;
955
+
956
+ export {
957
+ WindingOrder_default,
958
+ PolygonPipeline_default
959
+ };